Alternate Ranger Class v3.8.1
Alternate Ranger Class v3.8.1
Alternate Ranger Class v3.8.1
The Ranger
As the graying man made his
way through the underbrush of the
forest his faded green cloak made him
nearly invisible. The monstrously large
troll he had been stalking through the
night had finally stopped to rest. As the
great brute lay down to sleep, the silent
green shape emerged from the trees to
snuff out the life of the hideous monster.
As the massive blue dragon descended
upon the small town, a small half-elven man
rolled out of the path of a blast of lightning.
With the small hairs on the back of their neck
still standing up from the residual electricity,
the practiced hunter knocked an arrow and let
it fly in the direction of the terrible beast. As the
dart struck true, the dragon let out a horrible roar and
plummeted to the ground where it lay in a broken heap.
As the massive owlbear slowly lumbered toward the tiny
hamlet that she called home, a small halfling girl whistled to
her companion in the brush. At her signal, a giant hound that
seemed to be more fur than anything else leaped out from
hiding and stood defiantly in front of the owlbear. Distracted
by her partner, the owlbear was caught completely unawares
by the diminutive ranger. Once their foe was unconscious, the
halfling and her dog released the great owlbear miles away
where it could live without menacing the town they protected. Creating
The three adventurers described above are considered Your Ranger
Rangers, wild warriors and defenders of the natural world.
Consider the nature of your Ranger's training. Did you train
Defenders of Balance with a mentor, wandering the wilds together, learning all you
Rangers spend their lives between two worlds. On one hand, could? Or did you forge your primal connection to the natural
they stand as guardians of civilization, protecting those who world on your own? What is it that motivates your Ranger?
dwell on the edges of society. On the other, rangers are expert Do you have a vendetta against a certain type of monster? Are
survivalists, deeply acquainted with the flora and fauna of the you a warrior of the wild who feels more comfortable in the
natural world. Rangers protect the balance between society silence of the forest than in city streets or sleepy towns?
and the wilderness. When a wild creature wanders from its No matter their origin, almost all Rangers take up a life of
natural habitat, Rangers will track it down before they can adventuring to impart their knowledge of the wild to the next
harm innocent farmers and travelers. When people encroach generation. Often, in their later years, these wild warriors will
upon the wilderness, Rangers will push back against industry take on an apprentice, passing on all they know and so that
and expansion that doesn't respect the natural balance. the safety of the wilderness is secured for years to come.
Rangers dedicate their lives to guarding the places where
civilization and the wilderness meet, never fully joining either
of the worlds that they spend their lives defending. Multiclassing and the Ranger
If your group uses the optional multiclassing rule,
Prepared for Anything here's what you need to know when you choose to
take your first level in the Ranger class.
Ready to face any challenge, Rangers are survivalists at their Ability Score Minimum. As a multiclass character,
core. The wilderness is a harsh place, and those who cannot you must have at least a 13 in both Wisdom and
adapt to their surroundings die. In the wild, Rangers learn to Dexterity (or Strength) to take a level in this class,
be adaptable. Drawing on their knowledge of the natural or to take a level in another class if you're a Ranger.
world, their connection to primal magic and the skills passed Proficiencies Gained. If Ranger is not your initial
down to them by their mentors, there is rarely a challenge a class, you gain proficiency in light and medium
Ranger cannot overcome with enough time to prepare. armor, shields, simple and martial weapons, and
Each Ranger has their own philosophy on how they fit into one skill from the Ranger class list.
the interconnected web that is the natural world. Some view Spell Slots. Add half your levels (rounded down)
themselves as apex predators, using their marital skills and in the Ranger class to the appropriate levels from
ruthless hunting abilities to keep the wild in line. Others see other classes to determine available spell slots.
themselves as humble servants of nature that serve the wild.
The Ranger
Favored Knacks
Level PB Features Foe 1st 2nd 3rd 4th 5th Known
1st +2 Survivalist Knacks, Wilderness Expertise — — — — — — 2
2nd +2 Fighting Style, Favored Foe, Spellcasting d4 2 — — — — 2
3rd +2 Ranger Archetype d4 3 ─ ─ — — 3
4th +2 Ability Score Improvement d4 3 ─ ─ — — 3
5th +3 Extra Attack d4 4 2 ─ — — 3
6th +3 Favored Foe Improvement d6 4 2 ─ — — 4
7th +3 Ranger Archetype Feature d6 4 3 ─ — — 4
8th +3 Ability Score Improvement d6 4 3 ─ — — 4
9th +4 Wilderness Expertise d6 4 3 2 — — 5
10th +4 Favored Foe Improvement d8 4 3 2 — — 5
11th +4 Adaptable, Ranger Archetype Feature d8 4 3 3 — — 5
12th +4 Ability Score Improvement d8 4 3 3 — — 6
13th +5 ─ d8 4 3 3 1 — 6
14th +5 Favored Foe Improvement d10 4 3 3 1 — 7
15th +5 Ranger Archetype Feature d10 4 3 3 2 — 7
16th +5 Ability Score Improvement d10 4 3 3 2 — 8
17th +6 ─ d10 4 3 3 3 1 8
18th +6 Favored Foe Improvement, Feral Senses d12 4 3 3 3 1 9
19th +6 Ability Score Improvement d12 4 3 3 3 2 9
20th +6 Foe Slayer d12 4 3 3 3 2 10
Trapper Actions
As an action, you can set a hidden trap made out of natural Claw. Melee Weapon Attack: your Spell Attack
materials in an adjacent 5-foot space. The first creature to Modifier to hit, reach 5 ft., one target. Hit: 1d6 +2
move into the area must succeed on a Dexterity saving throw +PB piercing or slashing damage (your choice).
against your Spell Save DC or become restrained.
A creature repeats its saving throw at the start of each turn,
ending the effect on a success. A creature can detect a trap by
succeeding on an Intelligence (Investigation) check against Beast of the Land
your Spell Save DC. You can have a number of active traps
equal to your Wisdom modifier (minimum of 1 trap). Medium Beast, Neutral
Primal Beast Stat Blocks Primal Bond. You can add your PB to any ability
check or saving throw that your Beast makes.
Detailed below are options for the Beast Master Archetype's
Primal Beast Companion; the Beast of the Cave, Beast of the Actions
Land, Beast of the Sea, and Beast of the Sky. Maul. Melee Weapon Attack: your Spell Attack
The Primal Beast stat blocks use your proficiency bonus Modifier to hit, reach 5 ft., one target. Hit: 1d8 +2
(PB) in several places, and any references in the stat blocks +PB piercing or slashing damage (your choice).
to your Spell Save DC refer to your Ranger Spell Save DC.
Beast of the Sea
Medium Beast, Neutral
Artist Credits:
Covers - Johannes Voss - Brightwood Tracker
Page 1 - Alayna Danger - Forest M19
Page 3 - Cristi Balanescu - Tajurua Paragon
Page 4 - Kim Sokol - Hardy Outlander
Page 5 - Lake Hurwitz - Blue Bear Hunts
Page 6 - Jesper Ejsing - Silverymoon Ranger
Page 7 - Schirmer & Voss - Elite Inquisitor
Page 10 - Robin Olausson - Ranger's Hawk
Page 11 - Ioannis Fiore - Gloom Stalker