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2021 FPC MASTER GUIDE CLASS

COPPERBELT ZAMBIA CONFERENCE


FREEDOM PARK SEVENTH-DAY ADVENTIST
CHURCH
YOUTH DEPARTMENT

MASTER GUIDE: LEADERSHIP PAPER 1 & 2 REVISION


BASED ON THE STUDY OF GC ADVENTURING, PATHFINDERING, MG GENERAL CURRICULUM MANUALS

PREPARED BY: MG/PLA/SYL RODNEY MAZILA

A. ADVENTURING
B. PATHFINDERING
C. MASTER GUIDE GENERAL CURRICULUM

Nota Bene: Leadership Paper 1 Is Composed Of Adventuring & Pathfindering. Leadership Paper
2 Is Composed Of The MG General Curriculum. Keep Yourself Upto Date With Current Affairs.

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ADVENTURING
PART I: TRUE OR FALSE QUESTIONS
Some of the following statements are True while some are not. On the line in front of each
statement, state whether it’s True by using ‘T’ or False by using ‘F’. If in doubt leave it
blank as a wrong entry will cost you a mark (-1).

1._________The Adventure Program is designed by the church to support Parents in assisting


Children with the challenging task of developing fully as followers of Christ in today’s world.
2__________The Adventurer Club provides fun and creative ways for children to experience the
joy and satisfaction of doing things well.
3._________The conference Youth director or associate chairs the Adventurer area/district
coordinators' meetings.
4._________The MYSELF track has responsibility, wise choices, and care for my body as its
major components.
5._________The MY GOD track’s goal is to enable the children to encounter God’s world with
confidence and compassion.
6._________The world of the Adventurer-age child is centered around the family.
7._________The Adventurer executive Committee elects the Adventurer staff Committee
members as follows: sponsor, Counselors and Teachers.
8._________The Adventurer club treasurer orders supplies and all club record forms from the
conference as needed.
9._________The unit counselor’s responsibility is to teach a specific class and reflect Seventh-
day Adventist Christian ideals while doing so.
10.________In setting up a program, the staff should consider Surprises, variety, action,
achievements, and fun.
11________Adventurers are readily disciplined.
12.________Encouraging churches without Adventurer clubs and help them organize a new club
is an optional role for the area coordinator.
13.________Club chaplain knows each Adventurer and staff member personally, and encourages
them in their relationship with the Lord.
14.________The club treasurer collect funds for uniforms and equipment and pay invoices, or
request the church treasurer to pay them.
15.________The following areas should be cared for by the deputy directors: music, recreation,
nature, transportation.
16.________Teach less and experience more is a social programming philosophy.
17.________The Adventurer Club, the church, the school, and the home work closely together to
help the Adventurers complete their class requirements.
18.________Adventurers need at least three different changes in activity during club time: Bible
stories, discussion, physical activity, suggested action, worship, learning.
19.________The best Adventurer program is balanced in character education, service projects,
that develops skills in camping, nature, crafts, and health and quizzes.

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20._________The Adventurer Club gives the adult members of the church an excellent
opportunity to work with their children’s instructors.

PART II: MULTIPLE CHOICE QUESTIONS


Below are 5 multiple choice questions. Cross out the letter for the best answer.

1. __________Is an Adventurer staff member who defends the standards and principles of
the clubs at all times.
(a) Counselor (b) Instructor (c) Secretary (d) Director

2. What is the highest progressive class for the Adventurer program?


(a) Builder (b) Little Lamb (c) Helping Hand (d) Eager Beaver

3. Uniforms are recommended to be worn on all of the following occasions except?


(a) Ingathering (b) General Church Worship (c) First Aid Details
(d) Investiture Service

4. An Adventurer staff member who keeps the director informed of the achievement of
the club in the conference scoring plan is known as the____________.
(a) Counselor (b) Instructor (c) Secretary (d) Treasurer

5. To enable the children to encounter God’s world with confidence and compassion is
the goal of which track?
(a) Basic (b) My World (c) Myself (d) My God

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PART III: SHORT ANSWER QUESTIONS


1. STATE THE PHILOSOPHY OF THE ADVENTURER CLUB.
The Adventurer Club Is A Seventh-Day Adventist Church- Sponsored Ministry Open To All
Children Ages 6-9, In Which The Church, Home And School Join Together To Help Children
Grow Joyfully In Wisdom And Stature And In Favor With God And Man.
2. THE ADVENTURER CLUB IS DIVIDED INTO 6 CLASSES. NAME THEM IN
THEIR ORDER.

A. Little Lamb [4 Years]


B. Eager Beaver [5 Years]
C. Busy Bee [6 Years]
D. Sun Beam [7 Years]
E. Builder [8 Years]
F. Helping Hand [9 Years]

3. MENTION EIGHT [8] OBJECTIVES OF THE ADVENTURER CLUB.

A. To Develop A Christ-Like Character;


B. To Experience The Joy And Satisfaction Of Doing Things Well;
C. To Express Their Love For Jesus In A Natural Way;
D. To Learn Good Sportsmanship And Strengthen Their Ability To Get Along With
Others;
E. To Discover Their God-Given Abilities And To Learn How To Use Them To Benefit
Self And Serve Others;
F. To Discover God's World;
G. To Improve Their Understanding Of What Makes Families Strong;
H. To Develop Parental Support For The Training Of Children.

4. WHAT ARE THE REQUIREMENTS FOR ADVENTURER CLUB


MEMBERSHIP?

A. Children Age 4 - 9 Are Eligible For Adventurer Membership.


B. Club Activities Include Adventurer Awards, Field Trips, And Regular Club Meetings.
Before Joining The Club, The Adventurer Must Agree To Participate And Cooperate
In These Activities.
C. Members Must Be Faithful In Attendance. Many Clubs Establish Limits On Absences
And Tardiness’s, And Adventurers Who Do Not Comply With These Regulations
Are Asked To Withdraw From The Club.

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D. The Parents Of The Adventurers Must Be Willing To Agree To And Cooperate With
The Regulations And Activities Of The Club, As Agreed On The Adventurer
Application Blank. At Times They May Be Asked To Supply Money And Time To
Support Their Child's Membership.
E. Adventurers Should Own And Regularly Wear A Complete Adventurer Uniform.
They Must Come To Meetings And Club-Sponsored Events In Full Uniform, As
Advised By The Club Director.
F. Adventurers Are Expected To Obey All Regulations And Instructions Of The
Adventurer Staff.
G. Club Members Must Be Willing To Participate In Community Service Projects And
Share Your Faith And Outreach Programs.
H. Adventurers Must Learn And Live By The Principles Of The Adventurer Pledge And
Law.

5. EXPLAIN WHAT A NON-DISCRIMINATION POLICY IS.


It Is The Policy Of The Seventh-Day Adventist Church To Admit Children To All The Rights,
Privileges, Programs And Activities Made Available By The Church, Regardless Of Race, Gender,
Handicap, Or Religion.
6. WHAT IS THE ADVENTURER PLEDGE AND LAW?

PLEDGE
Because Jesus Loves Me, I Can Always Do My Best.

LAW

• Be Obedient
• Be Pure
• Be True
• Be Kind
• Be Respectful
• Be Attentive
• Be Helpful
• Be Cheerful
• Be Thoughtful
• Be Reverent

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7. LIST THE SIX [6] TYPES OF PARENTS THAT AN ADVENTURER CLUB


DIRECTOR SHOULD BE AWARE OF.

A. Strict Disciplinarian
B. Overly Permissive
C. Believes Child Is More Important Than Adult
D. Strict Parents: Desires Strict Supervision Of All Adventurer Functions (Nothing Left
To Chance)
E. Academic Parents: Have Studied Human Development Or Child Psychology, Know
Needs Of
Children And Are Prepared To Evaluate Your Program
F. Loyal, Orthodox Parents: "If It Is An Official Program Of The Church, It Is All Right,
And I Want My Child In It"

8. MENTION TEN [10] REASONS WHY PARENTS PUT THEIR CHILDREN IN


THE ADVENTURER CLUB.

A. To Know Where The Child Is For The Two Hours Or More Each Week That The
Child Is At The Meetings Or Activities.
B. To Prepare For An Investiture.
C. Because Other Parents Have Their Children In The Club.
D. To Teach Discipline And Respect For Leadership.
E. To Facilitate The Socialization Of An Only Child Who Needs To Develop Friends
And Diminish
Tendencies Toward Selfishness.
F. To Develop Certain Skills In Arts And Crafts And Learn To Appreciate And Respect
Nature.
G. Because The Membership In Some Clubs Carries Prestige.
H. Because They Hope That The Child Will Succeed Where The Parents Have Failed.
I. Because They Admire You And Secretly Want Their Child To Grow Up To Be A
Counselor Or Director.
J. Because Of The Spiritual Help The Club Affords.

9. STATE THREE [3] PROVEN METHODS TO ASSURE PARENTS OF YOUR


INTEREST IN THEIR CHILD.

A. Telephone Call
B. Letter Once A Month
C. Person-To-Person Discussions

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10. MENTION TWELVE [12] QUALITIES OF A GOOD ADVENTURER LEADER.

A. Love God Supremely.


B. Love Children Sincerely.
C. Serve With Enthusiasm.
D. Possess Emotional Stability
E. Enjoy Being Outdoors.
F. Know The Essential Characteristics Of Children.
G. Learn A Variety Of Skills
H. Develop The Ability To Organize.
I. Maintain Good Relations With Fellow Workers.
J. Radiate A Dignity Of Presence That Assures Order.
K. Sense of Humor.
L. Be Resourceful and Creative.

11. WRITE DOWN THE FIVE [5] IMPORTANT THINGS THAT THE
ADVENTURER CURRICULUM IS DESIGNED TO ACCOMPLISH.

A. Children Will, At Their Own Level, Commit Their Hearts And Lives To Jesus Christ.
B. Children Will Gain A Positive Attitude Toward The Benefits, Joys, And
Responsibilities Of Living A Christian Life.
C. Children Will Acquire The Habits, Skills And Knowledge Needed To Live For Jesus
Today.
D. Parents And Other Primary Caregivers Will Become More Confident And Effective
In Their Role As Co-Laborers With Christ For Their Children.
E. Church Will Accept Its Responsibility In Assisting To Care For Its Youth By
Providing And Implementing A Planned Curriculum Of Religious Education For This
Age Level.

12. WHAT ARE THE DO’s AND DON’TS OF DISCIPLINE IN ADVENTURING?

A. DO’s
Have A Few Short, Simple Rules And Post Them. Sample Rules: Be Kind To
Others. Use Good Manners. Listen Quietly To Others. Follow Directions. Be
Positive.
Use Signals To Let The Children Know When You Want Their Attention.
Signals Can Be Just About Anything Such As Quickly Turning A Light On And
Off, Turning A Flashlight On And Off, Raising Your Hand, Or Using A Clicker.
Use Silence. Stop What You Are Doing And Stay Quiet Until Their Focus Is
Back On You.
Make Eye Contact. Often Getting A Child To Look At You Is A Good Way To
Get Her To Stop What She Is Doing And Focus On You.

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Use Names. If You Say An Adventurer’s Name Followed By A Question Or


Directions, You Can Usually Get Him Back On Track.
Stand Near An Adventurer To Get Her Back On Task.
Ask Adults To Interact With The Children. If Adults Are Happily Participating
In The Activities, The Adventurers Are More Likely To Model The Adults’
Behavior. Additionally, Having Adults Involved Can Prevent Misbehavior
From Escalating.
B. DON’TS
Embarrass Or Shame A Child In Front Of Others Or Privately
Overreact
Lose Your Temper—No Screaming, Using Threats, Or Nagging
Hit Or Spank
Insult A Child By Saying “You’re Stupid,” “You’re Useless,” “You
’re A Klutz”
Use Sarcasm • Compare Children
Label Children
Demand Respect—Respect Is Earned
Expect Children To Behave As Adults

13. LIST DOWN THE SEVEN [7] STEPS ON HOW TO ORGANIZE AN


ADVENTURER CLUB AT THE LOCAL CHURCH.

A. Counsel With The Conference Youth Director.


B. Present The Plan To The Church Board.
C. Inform The Congregation During The Worship Service.
D. Call A Special Organizational Meeting.
E. Teach The Basics Of Adventuring.
F. Elect The Director And Deputy Directors.
G. Establish The Adventurer Club Executive Committee.
14. MENTION NINE [9] FACTORS THE ADVENTURER STAFF SHOULD
CONSIDER WHEN SETTING UP AN ADVENTURER PROGRAM.

A. What Do The Leaders Expect To Achieve During The Period Ahead? (Goals.)
B. What Do The Adventurers Themselves Want To Do?
C. Events, Such As Adventurer Day, Holidays, Vacations, An Investiture Ceremony, An
Induction Ceremony, Camp Meeting, And Summer Camp.
D. Surprises, Variety, Action, Achievements, And Fun.
E. Constant And Steady Advancement Of Adventurers In The Classes.
F. The Local Conference Adventurer Program. (Maintain Contact With Your Local
Conference Adventurer Director.)
G. A Specific Theme For A Focus For Yearly Or Quarterly Planning. Whatever The
Theme, Try To Create Happy, Christian Adventurers.

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H. An Adventurer Program Balanced In Character Education, Service Projects, That


Develops Skills In Camping, Nature, Crafts, And Health And Safety.
I. A Program Designed To Fit The Particular Conditions And Needs Of That Club.

15. DESCRIBE THE ADVENTURER COMMITTEES.

A. Executive Committee Includes The Following Persons:


Club Director (Chairperson)
Deputy Director
Secretary
Treasurer
Chaplain
Parent (Mother/Father)
Pastor (Ex Officio)

B. Staff Committee Includes The Following Persons:


Adventurer Executive Committee Members
Counselors
Counselors-In-Training
Instructors
Youth Sponsor/Elder (Ex Officio)

16. WHAT ARE THE QUALIFICATIONS OF A DISTRICT ADVENTURER


COORDINATOR?

A. Be A Certified Master Guide, Or Have Completed The Pathfinder Leadership Award.


B. Have At Least Five Years Of Adventurer/Pathfinder Experience, Including Three
Years Of Administrative Responsibilities.
C. Live In Area He Or She Is Serving.
D. Preferably Not Hold Current Office In A Local Adventurer Or Pathfinder Cub.
E. Any Exception To The Above Qualifications Must Be Approved By The Club
Directors Of The Adventurer Area Involved And The Conference Youth Leader

17. HOW DO YOU UNDERSTAND ADVENTURERS?

For You To Understand Adventurers, You Must Know:

A. How They Behave.


B. Why They Behave That Way.
C. How To Handle Them.
D. How To Teach Them.

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18. LIST DOWN NINE [9] POINTS OUTLINING HOW TO TEACH AN


ADVENTURER CLUB.

A. Begin With Good Overall Planning.


B. Know Your Requirements.
C. Consider The Children.
D. Invite The Parents.
E. Schedule Your Class Work.
F. Plan The Class Period.
G. Collect Resources.
H. Teach The Class.
I. Evaluate The Class.

19. GUIDELINES TO KEEP IN MIND WHEN MAKING AN ADVENTURER


PROGRAM.

A. Club Programming Must Not Bring Unnecessary Pressure On The Family, Club
Members Or Staff.
B. Undue Stress Should Not Be Brought On The Child.
C. Keep The Program As Family-Oriented As Possible. Remember The “Family-Focus”
Contrasting With The Pathfinder “Peer-Focus”.
D. It Is Suggested That Drilling And Marching Not Be Stressed Due To Lack Of
Physical Coordination Within This Age Group. Remember – They Are Not “Mini-
Pathfinders.”
E. If The Club Does Want To Do Some Marching, Make It A Fun Experience Like
Playing Marching Games Such As "Simon Says."
F. Keep The Program Within The Grade And Physical Limitations Of The Child.

20. GUIDELINES FOR ADVENTURING PROGRAM.

The Ideal Program Will Develop Obedience And Responsibility Through The Avenues Of
The Physical, Social, Mental, And The Spiritual, Taught By Experience And Through The
Adventurer Class Curriculum.
A. PHYSCAL
1. Domestic Skills Or Tasks:
2. Teach And Practice The Domestic Skills In The Club Meeting To Develop Skill.
3. Relays: Using Domestic Skills In Group Participation.
4. Games: Making A Fun Experience Out Of The Skill.
5. Field Trips: To A Park, Zoo, Horse Stables, Police Station, Etc. Have As Many Family
Members Participate As Possible.
6. Family Picnics.
7. Simple Crafts In Keeping With Physical Ability Of The Child To Develop Neat And
Careful Work (Quality Rather Than Quantity).

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B. MENTAL
1. Achievements: Keep Simple, Not Competitive, And Not Taxing To The Mind. Nature:
Stop, Look, Listen And Discover.
2. Teach Less And Experience More.
C. SOCIAL
1. Sharing: Help Children To Take Turns In Activities, To Give Away Toys, Food, Etc.
2. Games: Use Games To Teach How To Be A Good Loser Or Winner And How To Get
Along With People.
3. Courtesy: Encourage One Courteous Act Each Day (Keep Personal Charts).
D. SPIRITUAL
1. Quizzes
2. Memory Gems
3. Skits And Stories
4. Songs
5. Involve Children And Family
E. OUTREACH
1. Visit Nursing Homes
2. Adopt Grandparents
3. Teach How To Make And Write "Thank You" Notes, "I Love You" Notes, And Cards
For Special Days.
4. Community Service Projects
F. CAMPOUTS
Club Campouts Are Encouraged, But It Is Preferable That They Be A Family Camping
Experience

ACTIVITY: YOU MUST DO THIS! [10 Marks Each]

1. From Memory, Sing The Adventurer, And Pathfinder Songs.


2. Write Down A Sample Adventurer Club Meeting Program.
3. Write An Overview Of The Adventurer Classwork. Include The Tracks, Goals,
Components And Concepts.
4. Draw And Label The Adventurer Logo. State What Each Color Represented Means. Give
Bible Verses Where Applicable.
5. Describe The Adventurer And Pathfinder Uniforms. Give The Types/Classes Of Uniforms.
6. What Are The Duties Of Club Officers And Staff?

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PATHFINDERING
Activity: In An Orderly Manner, Outline The Pathfinder Weekly And Yearly
Programs. [20 Marks]

1. STATE THE PHILOSOPHY OF THE PATHFINDER CLUB.

The Pathfinder Club Is A Church-Centered Spiritual-Recreational-Activity Program


Designed For Young People 10 To 15 Years Of Age. Pathfindering Appeals To This Age
Group Because Its Program Features Activities That Meet Their Needs And Interests.
Much Of The Pathfinder Club Program Is Built Around Physical Action. This Is Because
Youth From 10 To 15 Years Of Age Are In A Fast-Growing Physical Stage Of
Development. It Is Filled With Action, Adventure, Challenge, Group Activities, And
Provides Opportunities For The Development Of New Attitudes And Skills That Produce
Personal Growth, Team Or Community Spirit And A Sense Of Loyalty And Respect For
God, His Creation, And His Church.

2. MENTION NINE [9] OBJECTIVES OF THE PATHFINDER CLUB.

A. Help The Young People To Understand That God And His Church Love Them, Care
For Them, And Appreciate Them.
B. Encourage Pathfinders To Discover Their Own God-Given Potential
C. Inspire Young People To Give Personal Expression Of Their Love For God
D. Make The Number One Priority Of Your Club Program The Personal Salvation Of
Every Pathfinder.
E. Build Into A Pathfinder's Life A Healthy Appreciation And Love For God's Creation
By Enjoying Outdoor Activity
F. Teach Pathfinders Specific Skills And Hobbies That Will Make Their Lives More
Meaningful
G. Encourage The Pathfinder To Keep Physically Fit.
H. Give Opportunity For The Development Of Leadership
I. Seek To Foster The Harmonious Development Of The Physical, Social, Intellectual,
And Spiritual Life Of The Pathfinder.

3. ADVENTIST YOUTH DESERVE LEADERSHIP. STATE THIRTEEN [13] BASIC


LEADERSHIP QUALITIES.

A. Live A Christ-Centered Life.


B. Really Love Youth.
C. Be Optimistic And Enthusiastic.
D. Be Master Of His Emotions.
E. Enjoy The Out-Of-Doors.
F. Understand The Characteristics Of Junior Youth.

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G. Master Diversified Skills.


H. Know How To Organize.
I. Maintain Pleasant Relations With Fellow Workers.
J. Have A Commanding Personality.
K. Develop A Sense Of Humor.
L. Be Resourceful And Creative.
M. Enlist Cooperation.

4. THE PATHFINDER CLUB IS DIVIDED INTO SIX [6] CLASSES. NAME THEM
IN THEIR ORDER WITH THEIR RESPECTIVE AGE AND COLORS.
CLASS YEAR COLOR
Friend 10 years Blue
Companion 11 years Red
Explorer 12 years Green
Ranger 13 years Silver
Voyager 14 years Burgundy
Guide 15 years Gold

5. STATE THE PATHFINDER AIM, MOTTO, PLEDGE AND LAW.


AIM

To Take The Advent Message To All The World In My Generation.

MOTTO

The Love Of Christ Compels Us.

PLEDGE

By The Grace Of God. I Will Be Pure, Kind And True.


I Will Keep The Pathfinder Law.
I Will Be A Servant Of God And A Friend To Man.

LAW

The Pathfinder Law Is For Me To:

Keep The Morning Watch.


Do My Honest Part.
Care For My Body.
Keep A Level Eye.
Be Courteous And Obedient.
Walk Softly In The Sanctuary.
Keep A Song In My Heart.

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Go On God's Errands.

6. DRAW THE PATHFINDER ORGANIZATIONAL CHART OF SEVENTH-DAY


ADVENTIST CHURCH.

PATHFINDER ORGANIZATION
Pathfinder Club Members
Counselors & Instructors
Deputy Directors & other support staff
Club Director
Local Church Board
Area Coordinators
Local Conference Pathfinder Director
Union Pathfinder Director
Division Pathfinder Director
General Conference Pathfinder Director

7. DRAW AND LABEL THE PATHFINDER EMBLEM AND EXPLAIN ITS


MEANING. INCLUDE BIBLE VERSES WHERE APPLICABLE.

DRAWING: In The Space Below, Draw The Pathfinder Emblem.

MEANING OF PATHFINDER EMBLEM


1. Red (Sacrifice)

A. Reminds Us Of Christ. "For God So Loved The World, That He Gave His Only
Begotten Son, That Whosoever Believeth In Him Should Not Perish, But Have
Everlasting Life.” [John 3:16]
B. "Present Your Bodies A Living Sacrifice, Holy, Acceptable Unto God"[Romans 12:
1]

2. Three Sides

A. Completeness Of The Trinity -- Father, Son, Holy Spirit.


B. Tripod Of Education:

Mental Crafts And Honors


Physical Campouts, Work Bee, Health Focus
Spiritual Outreach And Personal Spiritual Development

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3. Gold [Excellence]

A. "I Counsel Thee To Buy Of Me Gold Tried In The Fire, That Thou Mayest Be Rich"
[Rev. 3:18].
B. Standard Of Measurement. The Pathfinder Club Has High Standards To Help
Build Strong Character For The Kingdom Of Heaven.

4. Shield [Protection]

A. In The Scripture God Is Often Called The Shield Of His People.(Protection)


"Fear Not ... I Am Thy Shield" [Gen. 15:1]
B. "Above All, Taking The Shield Of Faith, Wherewith Ye Shall Be Able To Quench
All The Fiery Darts Of The Wicked." [Eph. 6:16]

5. White [Purity]

A. "He That Overcometh, The Same Shall Be Clothed In White Raiment" [Rev.
3:5].
B. We Desire To Have The Purity And Righteousness Of Christ's Life In Our Lives.

6. Blue [Loyalty]

A. It Is The Purpose Of The Pathfinder Club To Help Teach Us To Be Loyal To:


Our God In Heaven.
Our Parents
Our Church
B. Loyalty Is Defined As A Reflection Of The Character Of Our True Master Guide.

7. Sword [Bible]

A. The Sword Is Used In Warfare. A Battle Is Always Won By Offense. We Are


In A Battle Against Sin, And Our Weapon Is The Word Of God.
B. The Sword Of The Spirit Is The Word Of God. [Eph. 6:17]

8. Inverted Triangle

A. The Inverted Order Of Importance Jesus Taught Which Is Contrary To That

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Taught By The World.


B. Sacrificing Of One's Self By Placing The Needs Of Others Ahead Of Our Own.

9. Pathfinder Club

A. The Pathfinder Club Is One Of The Organizations Of The World Youth Ministry
Of The Seventh-Day Adventist Church.

8. YOU FIND YOURSELF AT CHURCH X IN DISTRICT Y WHICH HAS NO


PATHFINDER CLUB. WRITE DOWN THE STEPS YOU WOULD TAKE IN
ORDER TO ORGANIZE THE PATHFINDER CLUB.

A. Counsel With The Conference Youth Leader.


B. Meet With The Pastor And Conference Youth Leader.
C. Present The Plan To The Church Board.
D. Inform The Congregation During The Worship Service.
E. Call A Special Meeting On Sabbath Afternoon
F. Teach The Basics Of Pathfindering.
G. Elect Director And Deputy Directors.
H. Choose Counselors And Instructors (Executive Committee).
I. Call Pathfinder Executive Committee To Plan A Yearly Program.
J. Build The Program Six Weeks Before Enrollment Night.
K. Send Letter To Potential Pathfinder Families Four Weeks Before Enrollment Night.
L. Train And Uniform Staff Before Enrollment Night
M. Enrollment Night.
N. Home Visitation Program– Counselor Should Visit Each Pathfinder In His Unit
Immediately.
O. Induction Program Approximately 1-2 Months After Enrollment Night.
P. Establishing Community And Church Interest
Q. Evaluation.

9. PATHFINDER CLUB MEMBERSHIP REQUIREMENTS

A. To Be Considered For Pathfinder Club Membership The Applicant Must Be At Least


10 Years Of Age And No More Than 15 Years Of Age. Where Two Clubs Exist;
Children Aged 10 To 12 Will Join The Junior Club And Those Aged 13 To 15 Will
Join The Teen Club. (In Some Areas School Level Is Used As The Guidelines).
B. Application Forms For Membership Available From The Club Director/Secretary
Must Be Completed And Returned To The Club Staff Committee For Consideration
And Induction As A Club Member.

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C. A Pathfinder Passport Is Available Upon Application To The Club


Director/Secretary. (Optional)
D. All Members Must Pay Membership And Insurance Fees As Required By The Club
Executive Committee.
E. Each Pathfinder Should Have And Regularly Wear The Complete Pathfinder Dress
Uniform And A Club Field Uniform Where Applicable.
F. Pathfinders Must Come To Meetings And Club-Sponsored Events In The Uniform As
Indicated By The Club Director.
G. Members Must Be Faithful In Attendance. Many Clubs Establish Limits On Absences
And Tardies, And Pathfinders Who Do Not Comply With These Regulations May Be
Placed On Probation Or Be Asked To Withdraw From Club Membership.
H. Pathfinders Must Learn And Keep The Pledge And Law.
I. Club Activities Include Crafts, Outings, Regular Club Meetings And Classwork,
Fund Raising, Campouts, Outreach Activities, Honors, And Other Activities. The
Pathfinder Must Agree Before Joining The Club To Participate And Cooperate In
These Activities.
J. The Pathfinder’s Parents Must Be Willing To Cooperate With The Regulations And
Activities Of The Club. At Times They Will Be Asked To Supply Money And Time
To Support Their Child’s Membership.
K. All Elected Directors And Regular Staff Are Members Of The Club By Virtue Of
Their Office.

10. STATE SIX [6] TIPS FOR MAINTAINING ENTHUSIASM FOR PATHFINDER
HONORS.

A. Have A Definite Date For Completion


B. Make The Activity Worthwhile
C. Honor Notebook
D. Waiving Requirements
E. Meeting Pathfinder Honor Requirements
F. Encourage Each Pathfinder To Aim At Master Awards

11. EXPLAIN EIGHT [8] OBJECTIVES OF DRILLS.

A. Order: It Helps Maintain An Organized Unit.


B. Morale: Training Discipline And Group Unity.
C. Enjoyment: Fun Activity, Promotes Use Of Imagination.
D. Fellowship: Helps One Learn To Take Orders, And Follow Them.
E. Leadership: Helps One Learn To Give Orders And Build Confidence.
F. Self-Control: Pay Attention To Leader.
G. Respect: Regard For The Rights Of Others.
H. Obedience: Learn To Follow Rules And Regulations.

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12. DESCRIBE THE ORDER OF PATHFINDER INVESTITURE SERVICE


PROGRAM.

A. Scripture
B. Song [Congregational]
C. Special Song [Pathfinders Or Any Group]
D. Opening Prayer
E. Sermonette [Local Deputy Director]
F. Symposium By Candidates
- Memory Work [Verses & Poems]
- Pathfinder Pledge And Law [By All Pathfinders]
- Practical Demonstrations – [Honors E.G. Knot Tying, First Aid]
G. Certification Of Candidates----[Conference Director]
H. Charge And Presentation------ [Conference Director]
I. Consecration Prayer ---- [Conference Director Or Area Coordinator]
J. Promotions Or Announcements---- [Local Church Pathfinder Director]
K. Pathfinder Anthem
L. Closing Prayer-----[Elder In Charge]

13. LIST SIX [6] REQUIREMENTS OR MATERIALS NEEDED FOR AN


INDUCTION SERVICE.
A. Table
B. Pathfinder Emblem
C. Pathfinder Banners
D. Pathfinder Flag
E. National Flag
F. Candles:
One 15 Inches White;
Six 10 Inches Pathfinder Class Colors;
Eight 8 Inches White For Law; And Seven 8 Inches White For Pledge.

14. SUGGESTED SCHEDULE OF EVENTS FOR A PATHFINDER FAIR


PROGRAM
A. 6:00 - 8:00 Setting Up Of Club Booths
B. 8:00 Booth And Float Registration
C. 9:15 Registration Of Clubs
D. 9:30 Meeting Of All Pathfinder Directors
E. 10:00 Judging Of Club Booths
F. 11:00 Grand Parade
G. 12:00 Lunch
H. 1:30 Fair Events*
I. 3:30 Special Event
J. 4:00 Presentation Of Awards

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15. LIST THE TEN [10] HONOR CATEGORIES.

A. ADRA
B. Arts And Crafts
C. Health And Science
D. Household Arts
E. Nature
F. Outdoor Industries
G. Outreach
H. Recreational
I. Vocational
J. Master Awards

16. WRITE DOWN SIX [6] BASIC GUIDELINES FOR A BALANCED DISCIPLINE
IN THE PATHFINDER CLUB.

A. Establish Rules And Regulations And A Point System


B. Inform The Pathfinders Of The Rules, Your Expectations, And Methods Of
Enforcement.
C. “Rules Should Be Few And Well Considered; And When Once Made, They Should Be
Enforced. Whatever Is Found Impossible To Change, The Mind Learns To Recognize
And Adopt Itself To.” -- Education, P. 290.
D. Present Devotional On Discipline, Explaining The Pledge And Law.
E. Consistently And Diligently Apply Training Discipline.
F. Counsel With Guilty Youth Before Disciplinary Action, And Pray With Them. When
They Understand, They Normally Cooperate.

17. WHAT ARE THE METHODS OF DISCIPLINE IN PATHFINDERING?

Do
A. Personal Counsel: In This Counseling Be Master Of The Situation. Point Out Exactly
What The Pathfinder Was Doing That Was Wrong And Ask Him/Her To Explain His
Behavior. The Pathfinder May Even Suggest A Solution. Conduct These Councils On A
Friendly Basis, But Have The Member Leave With The Understanding That You Will
Mean Business.
B. Use Group Judgment: Make An Effort To Build Up The Ideals Of Behavior To The Point
Where Any Violation Is Unacceptable To The Standard Of The Group.

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C. Take Care Of Individual Differences: In Planning Discipline, Remember That


Pathfinders Are All Different. Take Into Consideration Their Background, Their Physical
And Mental Makeup, And The Seriousness Of The Offense.
D. Expel If Necessary: When A Pathfinder Continues To Misbelieve, He Must Face The
Realization That He Is Either Going To Have To Meet The Standard Of Behavior Or Leave
The Group.

DON’T
A. Punish In Anger
B. Use Threats And Warnings That Can’t Be Carried Out.
C. Force Apologies In Public. Few Children Ever Consider Themselves Entirely To Blame,
And They Are Probably Not.
D. Detain After Club Meeting. A Rather Poor Policy Because It Causes The Pathfinder To
Dislike The Club; And It Is An Unnecessary Demand On The Counselor’s Time.
E. Assign Extra Tasks Probably The Cause Of The Trouble Is That The Pathfinder Already
Cannot Keep Up With The Tasks That He Has.
F. Dunce-Cap Discipline. This Is A Relic Of The Past. This Type Of Punishment Only
Causes Rebellion Or A Thing To Laugh At. Some Pathfinders Enjoy The Recognition It
Gives.
G. Use Corporal Punishment Because Of The Many Difficulties That Arise From Its Use, It
Would Be Best To Leave This Method To The Parents.

18. PATHFINDER COMMITTEE MEMBERS

A. Coordinating Committee

[Where There Is A Junior And A Teen Club Operating Separately Under


The Guidance Of An Administrative Director]
A. Administrative Director (Chairman)
B. Club Directors (Junior And Teen)
C. Deputy Directors (Junior And Teen)
D. Area Coordinator (Ex Officio)

B. Pathfinder Executive Committee

A. Club Director (Chairman)


B. Deputy Directors
C. Secretary
D. Treasurer
E. Chaplain
F. Ay Leader
G. Church School Principal
H. Pastor (Ex Officio)
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I. Youth Sponsor/Elder (Ex Officio)


J. Administrative Director (Ex Officio)
K. Area Coordinator (Ex Officio)

C. Pathfinder Staff Committee

A. Pathfinder Executive Committee Members As Ex-Officio, Plus: Counselors


B. Junior Counselors
C. Instructors
D. Unit Captains May Be Invited To Meet With The Staff Committee

19. QUALIFICATIONS FOR A PATHFINDER DISTRICT COORDINATOR.

A. Be A Master Guide
B. Have At Least Five Years Of Pathfinder Experience, Including Three Years Of
Administrative Responsibilities.
C. Live In The Pathfinder Area He Or She Is Serving.
D. Not Hold Office In A Local Pathfinder Club.
E. Any Exception To The Above Qualifications Must Be Approved By The Club
Directors Of The Pathfinder Area Involved And Conference/Mission Youth Leaders.

20. DUTIES OF THE PATHFINDER DISTRICT COORDINATOR.

A. Be Available To Give Assistance To The Local Pastor And/Or Club Leadership In


Promoting And Supporting Local, Union, And General Conference Pathfinder Policies
And Programs.
B. Visit Each Club In His Area Often Enough To Become Familiar With Its Program.
C. Attend Pathfinder Coordinators’ Meetings To Assist In The Planning Of Conference
Functions, As Well As The Overall Pathfinder Program. These Meetings Will Be Held
At Least Quarterly.
D. Assist The Conference/Mission Youth Leader At Camporees, Fairs, Training Courses,
And Other Conference/Mission Pathfinder Functions.

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21. THE DIFFERENCE BETWEEN ADVENTURER & PATHFINDER CLUBS

The Adventurer Club Has Been Created So Younger Children May Have A Club Of Their
Own. The Programming And Planning For The Adventurer Club Should Be Simple And
Short, But Creative. In Some Ways The Pathfinder And Adventurer Clubs Are Similar,
But The Adventurer Program Is To Be Unique In Its Own Way And Should Be Kept
Separate. One Of The Adventurer Club Objectives Is To Provide A Meaningful And
Exciting Experience As The Children Look Forward With Anticipation To Being A
Pathfinder In The Future. The Pathfinder Club Is Designed To Meet The Growing Needs
Of Children Ages 10-15 By Strengthening Healthy Peer Relationships. Adventurers Is
Designed To Meet The Needs Of 4-9 Year Olds By Strengthening Their Family
Relationships. It Is Not Intended That We Duplicate All The Experiences Of Pathfindering,
But Rather That By Providing A Separate Adventurer Club Many Needs Of The Youth
Aged 6-9 Will Be Met In An Exciting And Enjoyable Way And Thus They Will Be Ready
To Fully Enjoy The Pathfinder Experience When That Time Arrives. In Many Instances
Parents Have Children In Both Clubs And May Be Involved Themselves. Therefore, It
May Be Necessary To Operate The Adventurer And Pathfinder Club Meetings At The
Same Hour And Day, But This Does Not Mean That The Clubs Should Be Combined.

22. WRITE DOWN SEVEN [7] SOURCES OF INCOME FOR THE PATHFINDER
CLUB.

A. Annual Membership Fees


B. Church Subsidy – Stewardship
C. Offerings
D. Sponsored By Church Members
E. Special Projects
F. Fund-Raising Campaigns
G. Fund-Raising Ideas

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PAPER 2 - MASTER GUIDE GENERAL


CURRICULUM: SKILLS DEVELOPMENT

Activity: Draw The Organizational Structure Of The Seventh-day Adventist Church.

1. WHAT ARE SOME OF THE WAYS THAT HAVE OFTEN BEEN ADVOCATED FOR
HELPING YOUNG PEOPLE DEVELOP VALUES?

A. Modeling– Setting An Example, Either Directly, By The Way Adults Behave, Or


Indirectly, By Pointing To Good Models In The Past Or Present, Such As Washington’s
Honesty Or The Patience Of The Greek Ulysses’s Wife.
B. Persuading And Convincing– By Presenting Arguments And Reasons For This Or
That Set Of Values, And By Pointing To The Fallacies And Pitfalls Of Other Sets Of
Values.
C. Setting Limits– By Giving Children Choices Only Among Values “We” Accept, Such
As Asking Children To Choose Between Helping Wash The Dishes Or Helping Clean
The Floor, Or By Giving Children Choices Between A Value We Accept And One No
One Is Likely To Accept, Such As Asking Children To Choose Between Telling The
Truth And Never Speaking To Anyone Again.
D. Inspiring– By Dramatic Or Emotional Pleas For Certain Values, Often Accompanied
By Models Of Behavior Associated With The Value.
E. Making Rules And Regulations– Intended To Contain And Mold Behavior Until It Is
Unthinkingly Accepted As “Right”, As Through The Use Of Rewards And
Punishments To Reinforce Certain Behavior.
F. Advising– Cultural Or Religious Dogma Presented As Unquestioned Wisdom Or
Principle, Such As Saying That Something Should Be Believed Because “Our People
Have Always Done It This Way.”
G. Moralizing– Telling “The Way It Ought To Be” Is A Nice And Easy Method. It’s
Simple And Easy To Explain Situations And Experiences

2. WHAT IS THE PURPOSE OF THE “VALUING PROCESS”?

A. Help Children To Discover And Examine Available Alternatives When Faced With
Choices
B. Help Children Weigh Alternatives Thoughtfully, Reflecting On The Consequences Of
Each
C. Encourage Children To Consider What It Is That They Prize And Cherish
D. Give Children Opportunities To Make Public Affirmations Of Their Choices
E. Help Children To Examine Repeated Behavior Or Patterns In Their Life

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3. WHAT ARE THE ROLES AND FUNCTIONS OF GROUP LEADERS?

A. Initiator/Contributor – One Who Gets Things Started.


B. Information Seeker – One Who Asks Questions.
C. Information Giver – One Who Gives Answers.
D. Coordinator – One Who Keeps Things Rolling.
E. Facilitator – One Who Points The Group Toward Its Goal. He Or She Keeps The
Group Moving In The Right Direction.
F. Summarizer – One Who Pulls Together Related Ideas. He Or She Restates Highlights
Of Discussions.
G. Consensus Tester – One Who Sends Up “Trial Balloons” To See If The Group Is
Nearing A Conclusion Or One Who Measures To See How Much Agreement Has Been
Reached.

4. EXPLAIN THE LEADERSHIP ROLES THAT MAINTAIN THE GROUP AND


GET MEMBERS TO WORK WITH EACH OTHER.

A. Encourager – One Who Gives Support To Others In The Group To Keep Them
Functioning Together.
B. Harmonizer – One Who Keeps Group Members Working Toward The Same Goal.
C. Gatekeeper – One Who Keeps The Group Aware Of The Subject At Hand. They
Attempt To Keep Communication Channels Open And Draw Out Non- Participants
And Hold Back Overly Verbal Participants.
D. Standard Setter – One Who Expresses What He/She Wants The Group To Achieve.
Sets Limits For The Group’s Activities And Behavior Between Group Members.
Helps Resolve Conflicts Effectively.

5. IDENTIFYING AND DEALING WITH PERSONALITIES THAT DESTROY


GROUP COHESION.

A. Blocker
• Resists, Stops Group
• Reacts Negatively To Suggestions
B. Fighter
• Aggressive, Jealous
• Deflates Egos, Holds Grudge
• Disrupts Work Of Others
• Shows Hostility Against Group
C. Dominator
• Dogmatic/Rigid
• Interrupts Others
• Acts Superior

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D. Inattention
• Failure To Listen
• Short Attention Span
E. Lack Of Enthusiasm
F. Nonparticipant
• Acts Indifferently, Passively Goes Off On
Tangent
• Doodler, Dreamer
• Withdraws From Group By Whispering
• Is Afraid Of Failure, Non-Acceptance
G. Clown
• Fools Around
• Gets Status By Blaming Others
• Mimics Others
• Distracts Group From Goals Or Individual In Group
H. Clique
• Several Band And Gang Up On Others
• Tries To Assert Authority
• Gossip
I. Hyperactivity
• Constantly Squirm
• Leaves The Group During Discussions
• Poor Organization/Leadership

6. DISCUSS ABRAHAM MASLOW’S HIERARCHY OF NEEDS. [Put Them In


Order]

A. Physiological Needs – These Are A Person’s Physical Needs For Food, Shelter,
Warmth, Sexual Gratification, And Other Basic Body Functions.
B. Safety – These Include The Need To Feel Safe From Physical Danger And The Need
For Physical, Mental, And Emotional Security.
C. Social – These Include The Need For Friendships And Interaction With Other People,
A Sense Of Belonging And Acceptance Within A Social Circle.
D. Esteem – These Needs Fall Into Two Closely Related Categories– Self-Esteem And
The Esteem Of Others. The First Includes Our Need To Respect Ourselves, To Feel
Personal Worth, Adequacy And Competence. The Second Embraces Our Need For
Respect, Praise, Recognition, And Status In The Eyes Of Others.
E. Self-Actualization – The Need To Achieve As Much As Possible, To Fully Develop
One’s Gifts Or Potential.

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7. DESCRIBE FIVE [5] MOTIVATORS THAT PROVIDE SATISFACTION TO


INDIVIDUAL NEEDS AS SUGGESTED BY FRED HERZBERG. PUT THEM IN
ORDER. [Mnemonic: ARIRA]

A. Achievement
• A Sense Of Personal Achievement In The Work Being Accomplished And Brought
To A Successful Conclusion.
• A Sense That One Is Making A Worthwhile Contribution To The Objectives Of The
Group.
• The Sense Of Achievement Is In Proportion To The Size Of The Challenge.
B. Recognition
• Acknowledging A Person’s Contribution.
• Appreciating The Work Being Done.
• Receiving Adequate Recognition For Achievements.
C. Interest
• A Feeling That The Work Is Challenging And Demanding The Best From The
Individual.
D. Responsibility
• Being Allowed To Control The Work Being Done.
• Being Trusted.
• Having Authority To Make Decisions And Being Accountable For Work Done.
E. Advancement
• A Feeling That As An Individual, One Is Developing And Advancing In Experience
And Ability.
• The Prospect Of Promotion Or Advancement.
• Providing The Right Climate And Opportunities For Meeting These Needs For Each
Individual In The Group Is Possibly The Most Difficult And Certainly The Most
Challenging And Rewarding Task Of The Group Leader.

8. WHAT ARE THE WAYS TO MOTIVATE YOUNG ADOLESCENTS?

A. Build Relationships
B. Be A Model
C. Be Careful Of Stereotypes
D. Provide Opportunities For Youth To Take Initiative
E. Involve Youth In Decision-Making
F. Make Peer Influence Positive
G. Tap Young Adolescents’ Desire To Make Commitments
H. Provide Safe Opportunities For Risk-Taking

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9. HOW CAN ONE DEVELOP ENTHUSIASM?

A. Have Faith In Yourself And Others. “Faith,” As One Psychologist Puts It, “Is The
Inner Core Of Self-Confidence, Optimism, And Enthusiasm.”
B. Combat Skepticism With Positive Thinking.
C. Smile – A Smile Is The Most Potent Weapon. Take A Tip From Mark Twain, Who
Said, “Wrinkles Should Merely Indicate Where Smiles Have Been.”
D. Give Generously Of Yourself.
E. Focus On The Advantages Instead Of Dwelling On Reasons Why A Project Or
Idea Won’t Succeed. Find Ways To Make It Work!
F. Don’t Let Obstacles Get You Down.
G. Rally Others To Your Cause. Enthusiasts Are Born Leaders. People Are Drawn
Naturally And Willingly To Their Enthusiasm And Go-Go-Go.

10. LIST SOME PRACTICAL POINTERS THAT CAN HELP YOU DEVELOP
ENTHUSIASM.

A. Color Everything You Do Or Say


B. Know What You Are Saying Or Doing
C. Praise People.
D. Don’t Be Opinionated
E. Look For Good Things In And About People.
F. Sleep Well And Eat Properly
G. Find Interests In Common With Others
H. Don’t Worry
I. Be Amusing, Be Happy
J. Offer Encouragement
K. Make Others Feel Important
L. Render Personalized Attention

11. STATE THE FOURTEEN [14] PRACTICAL VALUES OF ENTHUSIASM.

A. Enthusiasm Is A Sign That You Are No Longer In A Rut.


B. Enthusiasm Permits No Room For Anything Derogatory.
C. Enthusiasm Helps You Develop An Attractive Personality.
D. Enthusiasm Is A Gracious And Genteel Bid For Attention.
E. Enthusiasm Recognizes The Values Of Everything.
F. Enthusiasm Leaves No Room For Boredom.
G. Enthusiasm Is A Method Of Diplomacy And Persuasion.
H. Enthusiasm Is The Key That Opens Doors And Anticipates Ideas.
I. Enthusiasm Is A Portrait Of Praise And Indicates Self-Confidence And Control.
J. Enthusiasm Is A Way To Get Others To Want To Help Themselves To Help You.
K. Enthusiasm Establishes Spirit And Cooperation At Little Or No Cost.

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L. Enthusiasm Leaves No Opportunity For Sarcasm.


M. Enthusiasm Leaves No Opportunity For Anger, Sadness, Or Hate.
N. Enthusiasm Makes Other People Feel Good, Too.

12. HOW CAN ONE STABILIZE THEIR ENTHUSIASM?

A. Place New Ideas Immediately On Paper


B. Permit Controlled Excitement To Mount In You. It Raises Your Energy Level.
C. Utilize Action To Step Up Body Function. Ideas Don’t Just Happen. Someone
Makes Them Happen, And Someone Puts Them Into Action.
D. Keep An “Anticipation Pad”. Write Down All Ideas That Come To You. Leave The
Idea For A Few Hours While Your Subconscious Thinks It Over, And Then Work On
It Again.

13. DEFINE WHAT COMMUNICATION IS.


The Imparting Or Exchange Of Information By Speaking, Writing, Or Using Some Other
Medium. Involves The Sender, A Message And A Recipient.
14. STATE FIVE [5] LEVELS OF COMMUNICATION.

A. Level 1 - Small Talk.


B. Level 2 - Factual Conversation.
C. Level 3 - Ideas and Opinions.
D. Level 4 - Feelings and Emotions.
E. Level 5 - Deep Insight.

15. WHAT ARE THE BARRIERS TO EFFECTIVE SPEECH?

A. Put-Downs - Putdowns Judge, Criticize, And Blame


B. The Corrector
C. The Monologuer Has The Compulsive Need To Talk And Frequently Insists On
Having The Last Word.
D. The Silent Treatment. Uses Silence As A Weapon Or A Form Of Control.

16. STATE SEVEN [7] RULES FOR EFFECTIVE SPEAKING.

A. Choose The Right Time To Communicate.


B. Develop A Pleasant Tone Of Voice.
C. Be Clear And Specific.
D. Be Positive
E. Be Courteous And Respectful Of The Other Person’s Opinion.
F. Be Sensitive To The Needs And Feelings Of The Other Person.
G. Develop The Art Of Conversation.

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17. STATE FOUR [4] BARRIERS TO EFFECTIVE LISTENING.

A. The Bored Listener Has Heard It All Before.


B. A Selective Listener Picks Out Bits And Pieces Of Conversation That Interest Him
And Rejects The Rest.
C. Defensive Listeners Take Everything Someone Says To Them As A Personal Attack,
Twisting The Intention And Meaning Of The Speaker’s Words.
D. Those Who Interrupt Spend Their Time Forming A Reply To What They Hear They
Do Not Pay Close Attention To What Is Being Said.

18. STATE THREE [3] EFFECTIVE METHODS OF LISTENING.

A. Be Alert To Body Language.


B. Be A Door-Opener [Invitation To Say More].
C. Listen Actively.

19. STATE SIX [6] RULES FOR EFFECTIVE LISTENING.

A. Maintain Good Eye Contact. Focus Your Full Attention On Your Friend.
B. Sit Attentively. For A Few Minutes Act As If Nothing Else In The World Matters
Except Hearing What Your Friend Has To Say. Block All Other Distractions From
Your Mind. Lean Forward In Your Chair.
C. Act Interested In What You Are About To Hear. Raise Your Eyebrows, Nod Your
Head, Smile, Or Laugh When Appropriate.
D. Be Attentive And Listen With Appropriate Phrases To Show Agreement, Interest,
And Understanding. Your Friend Wants To Know That You Understand The Ideas
He Or She Is Presenting. Try To Think Through What Is Being Said And Fit It Into
Your Own Experience.
E. Ask Well-Phrased Questions. Give Encouragement By Asking Questions That
Illustrate Your Interest.
F. Listen A Little Longer. Just When You Think You Are Through Listening, Listen A
Little Bit More.

20. STATE EIGHT [8] RULES THAT CAN LEAD TO CONSTRUCTIVE PROBLEM
SOLVING. [SOLVING CONFLICTS]

A. Choose The Best Time And Place.


B. Say It Straight.
C. Stay On The Subject.
D. Show Respect.
E. List Possible Solutions.
F. Evaluate The Solution.
G. Choose The Most Acceptable Solution.

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H. Implement The Decision.

21. DEFINE CONFLICT.

When Two Or More Parties Have Differing Concepts For The Same Ministry.

22. WHAT ARE THE MAIN SOURCES OF CONFLICT?

A. Control 85%
B. Vision 64%
C. Leadership Challenges 43%
D. Style 39%
E. Finances 33%
F. Theology 23%
G. Cultural Differences 22%
H. Other 18%

23. DEFINE WHAT FEEDBACK IS.

Feedback Is The Process Of Providing Information Through Which A Person Can Discover
The Impact Of His Or Her Actions And Words On Individuals Or The Group.

24. EXPLAIN THE TWO [2] TYPES OF FEEDBACK.

A. Unplanned Feedback May Emerge In A Number Of


Ways:
• Conscious – Nodding Assent
• Unconscious – Nodding Asleep
• Spontaneous – “Thanks A Lot”
• Solicited – “Yes, It Did Help”
• Verbal – “No”
• Nonverbal – Leaving The Room
• Informal – Hand-Clapping
B. Planned Feedback Is Provided Through:
• Reflection
• Self-Analysis
• Coaching
• Personal Feedback

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25. HOW CAN YOU MORE EFFECTIVELY GIVE AND RECEIVE FEEDBACK?

A. Have Deeper Personal Relationships


B. Have More Satisfying Personal Relationships
C. Learn Of One’s Impact On Others
D. Increase The Validity Of One’s Communication
E. Align Self-Image With Reality
F. Become More Open To New Experiences
G. Become More Unique Or Differentiated As An Individual

26. DEFINE WHAT WORSHIP IS.


Through Reverence And Awe, It Is An Act Of Admiring God, What He Has Done And
What He Will Do.
27. DEFINE WHAT FELLOWSHIP IS.

An Association Of People Who Share Common Beliefs Or Activities.

28. DEVELOPING A CREATIVE APPROACH TO WORSHIP PREPARATION

There Are Several Principles That The Teacher Can Keep In Mind When Preparing A
Worship Period:

A. Accept The Challenge Of Doing It Differently From The Way It Is Usually


Done. If Your Worship Has Followed A Set Pattern, Try A New Way Of Presenting
The Same Material. Rearrange The Segments. Assess The Value Of Each
Component, And Find A Better Way Of Sharing The Ideas.
B. Be Imaginative. Picture The Details Of The Story You’re Planning To Tell — The
Details Of The Time, Place, Personnel, Etc. Imagine The Feelings, The
Atmosphere, The Fears, The Excitement. Relive The Occasion And Then Attempt
To Carry Some Of Those Feelings Into Your Worship Time. Recreate The
Atmosphere Through Drama, Mime, Music, And Dress.
C. Look At The Idea From A Variety Of Angles! Ask How, When, Where, And
Why — What Was And Was Not Said. Seek Parallels, Modify, Magnify,
Rearrange. Take One Idea At A Time And Follow It Through To A Conclusion.
Then Tie Everything Together.
D. Include Opportunities For Participation. Individuals Need To Be Involved, And
Worship Should Actively Involve Them As Much As Possible.
E. Make Application To The Present. It’s The Now That The Worship Is Speaking
To. People Need To Deal With The Current Times, And All Worship Should Have
Something To Say For Today.

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29. THERE ARE SEVERAL PRINCIPLES THAT RELATE TO THE PROCESS AND
MECHANISMS BY WHICH AN INDIVIDUAL LEARNS. STATE SEVEN [7].

A. Motivation
B. Practice
C. Past Experience
D. Level Of Maturation
E. Activity
F. Reinforcement
G. Transfer Of Learning

30. GIVE FIVE [5] FEATURES THAT CAN HELP TO MAKE A LESSON MORE
EFFECTIVE.

A. Aim Of Lesson.
B. Presentation Of Learning Methods
C. Learning Atmosphere: Sound, Light, Temperature, Seating Arrangement –
Seating Arrangement May Have A Marked Effect On The Success Of The Teacher’s
Presentation.
D. Teaching Aids
E. Being Creative

31. LIST THREE [3] FACTORS THAT AFFECT RESOURCE SELECTION.

A. Venue
B. Number Of Participants
C. Qualifications And Experience

32. GIVE EIGHT [8] EXAMPLES OF SPIRITUAL GIFTS.

A. Faith
B. Healing
C. Prophecy
D. Teaching
E. Administration
F. Reconciliation
G. Encouragement
H. Compassion

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33. WHAT IS THE PURPOSE OF SPIRITUAL GIFTS [5 MARKS]

A. Have Harmony In The Church


B. Determine How The Church Should Be Organized
C. Develop The Fruits Of The Spirit
D. Bring Glory To God
E. Grow And Expand The Church, As Well As Protect It From The Enemy’s Strategies

34. WHO IS SUPPOSED TO USE SPIRITUAL GIFTS? [5 MARKS]

A. By Every Member Through Lay Ministry


B. By Every Member Who Has A Leadership Role And/Or Functions As Clergy
C. Both Inside The Church For Edification And Outside The Church In Evangelical
Missions
D. To Develop Unity Through Diversity As Opposed To Uniformity
E. Witnessing In One-To-One Relationships

35. WHAT DOES DISCOVERING SPIRITUAL GIFTS INVOLVE? [5 MARKS]

A. Spiritual Preparation Through Earnest Prayer Prompted By The Holy Spirit


B. Asking Daily For The Baptism Of The Holy Spirit
C. Studying The Bible To Learn And Discern One’s Gifts As The Holy Spirit Leads
D. Having An Open Heart And Mind To Submit To The Holy Spirit’s Guidance
E. Confirmation Of The Other Church Members With Which One Is Working Toward
God’s Cause

36. RESULTS OF DISCOVERING YOUR SPIRITUAL GIFTS.

A. You Will Know God’s Will For Your Life And Where You Best Fit Into The Work
Of The Church.
B. You Will Know Better How To Cope With Diversity And Conflict In Personal
Relationships.
C. You Will Have A Greater Sense Of Identity And Partnership With Jesus.
D. You Will Have Greater Joy In Service For The Lord Because You Will Be Matched
To The Work You Enjoy Most.
E. You Will Be Better Equipped To Win Your Friends And Relatives To Jesus.

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37. SOME TYPES AND SAMPLES OF COMMUNITY OUTREACH


PROGRAMMING IDEAS.

A. Recreation
Bicycle Events
Olympic Day
Aquatic Events
Recreation Leagues
B. Community Physical Projects
Plant Trees And Flowers
Painting Projects
Neighborhood Programs
Wash Public Vehicles
C. Health
Walk-A-Thon
Blood Drives
Environmental Projects
D. Christian Personal Service
Adopt A Grandparent
Assist Single Parents
Meals On Wheels
Volunteer For Voting Days
Homeless Programs
E. Church Physical Projects
Paint Rooms
Janitor For A Week
Build Sabbath School Props
F. Temperance/Health
Temperance Contest
Youth-To-Youth Landscaping
Public School Seminars
Special Day/Fair Events
G. Reaching Non-Churched
Community Surveys
Community Children’s Picnic
Yard Work
Handicapped Get-Together
H. Fellowship
Christian Party For Aged
Baby-Sitting

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Puppet Ministry
Church Socials
I. Evangelism
Day-Camp/Vacation Bible School
Youth For Christ Rallies
Bible Studies
Revelation Seminars
J. World Missions
ADRA-Related Projects/Honors
Special/Global Mission Projects
Church Heritage Projects
Student Missions

38. STYLES OF LEADERSHIP

A. Autocratic
B. Democratic
C. Laissez-Faire
D. Political
E. Evaluative

39. THEORIES OF LEADERSHIP

A. Trait Theory Teaches That Leaders Are Born, Not Made. According To Advocates
Of This Theory, People Are Born With Certain Physical Or Personality Traits That
Make Them Stand Out As A Leader.
B. The Circumstances Theory Teaches That A Leader Rises According To A Certain
Ideal Set Of Circumstances; He Or She Can Be Effective In One Circumstance While
Totally Ineffective In Another. According To This Theory Of Leadership, The
Circumstances Make (Or Break) The Leader.
C. The Function Theory Teaches That Leadership Consists Of Certain Behaviors Or
Functions That Groups Need Performed. These Functions Are Identifiable Behaviors
That Can Be Learned By Any Person; Therefore, All Can Improve Their Potential As
Leaders By Learning To Perform These Key Functions More Effectively. The Trait
And Circumstance Theories Hold That Unless You Have Certain Traits Or You Are In
A Given Circumstance You Cannot Be A Leader. Function Theory Opens The Door
To Anyone To Become A Leader. Two Important Factors That Are Consistently
Associated With The Function Theory Of Leadership Are:
(A) Task Orientation, And
(B) People Orientation.
These Two Concepts Are Not Separate, And The Good Leader Knows How To Use
Both To Balance His Or Her Leadership Approach. Task Orientation Emphasizes
Something (The Task) That Has To Be Accomplished, But People Orientation

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Balances This Emphasis With The Social And Emotional Conditions Required To
Accomplish The Task.

40. QUALITIES OF A CHRISTIAN LEADER

A Good Leader Must:

1. Know That There Is No Position Without Opposition


2. Be A Servant And Not A Boss
3. Be Meek But Not Weak
4. Produce More Leaders And Have A Spirit Of Fellowship
5. Have Christ As A Perfect Role Model
6. Strive To Win Co-Operation In Every Operation
7. Be A Solution-Finder And Not A Problem –Identifier

41. THREE [3] TYPES OF YOUTH MEMBERSHIP

A. Regular Members.
B. Associate Members.
C. Honorary Members.

42. SENIOR YOUTH MINISTRIES (SYM) ACTIVITIES

A. Upreach Features:

Morning Watch
Bible Years
Encounter Series
Prayers Groups
AY Week Of Prayer
B. Educational Features
AYM Book Club
Youth Ministry Training
Nature Clubs
Hobby Clubs
AYM Heritage of Truth Award
C. Outreach Features
SYM Congresses and Rallies
SYM Voice of Youth
Prayer and Personal Workers’ Group
Christian Help Group
Super Mission/Impact Projects Literature and Correspondence Groups
Other Witnessing Groups

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Ingathering Singing Groups [In Season]


Temperance Teams
Community and Disaster Service Groups
D. Fellowship Features
Society Social Gatherings
SYM Camps Young Married Couples’ Club
Senior Singles Club Retreats
Recreational Occasions; Singing Festivals, Hikes, Excursions [To The Hills,
Woods, Swamps, Seashore, To Study Birds, Trees, Insects]

43. COMMON PROBLEMS OF SENIOR YOUTH

A. Peer Pressure
B. Drug Addiction
C. Fear
D. Envy And Jealousy
E. Worry And Anger
F. AIDS Crisis

44. YOUTH NEEDS

A. Acceptance And Recognition


B. Affection
C. Success And Achievement
D. New Experience
E. Security

45. YOUTH ISSUES


As Stated Above, Young People In Their Teen Years And Even Into The Early Twenties
Are Faced With Decisions That Have Longstanding Effects On Their Future. These Will
Generally Include:
A. Adoption Or Rejection Of Particular Spiritual Beliefs
B. Establishment Of A Moral Value System
C. Refinement Of Social Skills
D. Broadening Of Intellectual Skills Through Pursuit Of Education
E. Career Choice
F. Marriage

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46. CHURCH BOARD MEMBERSHIP

The Board Is Elected By The Members At The Time Of The Regular Election Officers.

1. Elders
2. Head Deacon
3. Head Deaconess
4. Treasurer
5. Clerk
6. Interest Coordinator
7. Adventist Community Services Leader Or Dorcas Society Leader Adventist Men’s
Coordinator
8. Adventist Youth Ministries Leader
9. Adventurer Club Director
10. Ambassador Club Leader
11. Bible School Coordinator
12. Children’s Ministries Leader
13. Church Music Coordinator
14. Communication Committee Chairperson Or Communication Secretary
15. Education Secretary/Church School Principal Or Head Teacher
16. Family Ministries Leader
17. Health Ministries Leader
18. Home And School Association Leader
19. Pathfinder Club Director
20. Personal Ministries Leader And Secretary
21. Public Campus Ministries Leader/Coordinator
22. Publishing Ministries Coordinator Religious Liberty Leader
23. Sabbath School Superintendent
24. Stewardship Leader
25. Womens Minstries Leader
26. Young Adults Leader
27. Many More

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47. TEMPERAMENTS

STRENGTH WEAKNESS
CHOLERIC Leader, Energetic, Optimistic, Determined, Angry-Cruel, Proud, Sarcastic, Practical And
Decisive Dominating
SANGUINE Cheerful, Enthusiastic, Positive, Undependable, Undeceive, Unemotional
Loves People Disorganized
PHLEGMATIC Peacemaker, Diplomatic, Calm, Unmotivated, Selfish, Stingy, Fearful, Tease,
Considerate Spectator
MELANCHOLY Reflective, Gifted, Self- Disciplined, Critical, Revengeful, Moody, Sensitive
Neat And Orderly, Loyal Touchy, Persecution-Prone

48. DEFINITIONS OF TERMS

A. LEADER: Someone Who Exercises Positive/Negative Influence Over A Group To


Achieve Group Goals, Objectives And Targets.
B. MOTION: A Proposed Topic For Discussion In A Meeting.
C. An Ad Hoc: A Committee Which Is Put In Place To Do A Specific Task And Then
Dissolved After The Task, It Is Sometimes Called A Subcommittee.
D. A Subsidiary: A Motion Which Is Proposed During The Discussion Of The Main Motion.
E. A Privileged: A Motion Which Does Not Need To Be Seconded Or To Be Debated On.
F. Call To Order: Bringing The Speaker Back To A Topic Being Discussed, If He/She
Speaks Out Of Topic.
G. Point Of ORDER: A Request To Correct The Speaker And Have Him Speak Acceptably.
H. Calling The Question: The Request Which Is Made So That The Motion Under
Discussion Should Be Put To A Vote.
I. Amendment: A Change Made To An Already Proposed/Seconded Motion.
J. Amendment To An Amendment: An Amendment Which Is Made To An Already
Amended Motion.
K. Quorum: The Minimum Number Of People Present For The Meeting To Be Declared
Official (Legal)
L. Standing Committee: A Committee Appointed Or Elected To Administer Or Execute The
Work Of An Organization For A Period Specified By The Organization E.G. Church
Board, General Conference Etc.
M. Meeting: The Coming Together Of People With The Same Goals, Objectives To Discuss
Some Common Interest.
N. Chairperson: Someone Who Guides, Controls And Lead The Deliberations Of The
Meeting.
O. Chairmanship: An Art To Conduct/Lead A Meeting
P. Worship: Through Reverence And Awe, It Is An Act Of Admiring God, What He Has
Done And What He Will Do.
Q. Fellowship: An Association Of People Who Share Common Beliefs Or Activities.

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R. Bible Reading Plan: It’s A Day To Day Systematic Reading Of The Bible Throughout
The Year, Reading It Together With The Spirit Of Prophecy.
S. Bible Conference: Bible Conference Are Special Youth Meetings That Are Conducted In
The Form Of A Retreat At A Camp Or A Day Meeting.
T. To Lay A Motion On The Table: To Put Off The Discussion On An Item To Future
Meeting.
U. Agenda: A List That Provides Details Of The Items Of Business To Be Considered At A
Meeting.

END!

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