Tips Eureka Math Fun From Many Angles 1
Tips Eureka Math Fun From Many Angles 1
Tips Eureka Math Fun From Many Angles 1
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Errata __________________________________
1. Twisted Topology 15
2. A Bag of Tricks and Treats 26
3. A Score of Games 36
4. The Magic's There 48
5. Rubiquity 60
~~ Nifty Numerics
6. Palindromesemordnilap 69
7. A Pole Vaulter 71
8. A Timely Switch 73
11
~g And Even Dissection of Solids
®g Shortcuts
12 EUREKA!
'1h Neat Numbers
~~ FUNdamental Ratios
Bibliography 202
13
110 Fun and Games
1. Twisted Topology _ _ _ _ _ _ _ __
15
While this oddity is difficult to imagine, it is surprisingly
easy to construct. Merely cut out a strip of paper at least
one inch wide and eight inches long. Mark one long edge
with an A in the left corner and a B in the right corner.
Then mark the parallel edge B in the left corner and A in
the right corner. Tape the short edges together so that one
A is above the other A, and one B is over the other B.
You've made a ring. This may not seem like much, but the
best is yet to come.
Now make a mark on one side of the paper. (It doesn't
matter which side, as you'll see in a moment.) Using a
finger, trace around the ring. Soon your finger and your
mark will be on opposite sides of the paper, and soon
after that your finger will be right on top of the mark!
You have just proved that the Mobius strip has one and
only one side (by showing the "two" sides are actually
joined). "Balderdash!" you say. "Everyone knows that a
piece of paper has two sides."
Not the Mobius strip. In a mathematician's terms, the
band has only one side and one edge. (The Goodrich com-
pany has patented the use of the Mobius strip as a conveyor
belt; both sides being one, it lasts twice as long as conven-
tional ones.) You may think that you see two of each, but
I can assure you that you really don't; they are one and
the same.
Even odder is the double Mobius strip, formed by putting
two strips of paper together, one on top of the other,
giving both a half-twist, and joining the ends. If you now
make a mark on the inside of the outside band and begin
circling the two, you will find that the mark has jumped
to the opposite band! A bug crawling between the bands
would see your mark alternately on the ceiling and the
floor; it would need considerable imagination to compre-
hend that the floor and the ceiling are actually on one
16 EUREKA!
strip. What appears to be two nested strips is actually one
large one!
Even more unusual is another property of the Mobius
band mentioned in the opening limerick. If you cut a
Mobius band down its "middle" (it really has none to
speak of), you will not get two Mobius strips but a single,
large, two-sided strip. Odder is cutting one in thirds;
produced is a large, two-sided strip intertwined with a new,
smaller Mobius strip. Try, for instance, cutting a Mobius
band in fifths. The results are guaranteed to be surprising!
QUICKIE
Fig. 1·1
17
inspired a limerick: "A mathematician named Klein/
Thought the Mobius band was divine.! Said he, 'If you glue/
The edges of two,! You'll get a weird bottle like mine.' "
The Klein bottle, like the one-sided Mobius band, has
only one surface and precisely zero edges! It also has no
inside!
To construct a Klein bottle, bend the end of a tube of
material and pass it through its own wall. Then join the
two ends, forming a continuous closed surface (Fig. 1-2).
Voihl!
Fig. 1-2
18 EUREKA!
means that the outside is the inside, proving that it has
one surface only.
Are there any practical applications of the Klein bottle?
So far there are none; liquids would spill from it rather
easily. But if a cap is put over the opening, the bottle
serves as its own handle! This area is one that should cer-
tainly be explored.
The problem that started topology all began in the small
Russian town of Konigsberg, a quaint little village cut
into four parts by the river Pregel. In summer, the towns-
folk liked to take their evening strolls across the seven
bridges (Fig. 1-3).
,~ --
-
Fig. 1-3
19
Fig. 1-3, except the actual routes. If he had drawn the
network in one stroke, it would have been equivalent to
strolling on the bridges; however, Euler found that the
network was not a one-stroker, so a seven-bridge walk was
impossible.
He counted the number of lines leading into each dot
representing each part of the town, and called the dots
odd if the number was odd and even if the number was
even. His final conclusion? A network is a one-stroker
if all the dots are even or if only two of the dots are odd
(if so, the stroll or stroke must begin on an odd dot).
20 EUREKA!
the line segments. Can it be done on either a plane, a
sphere, or a torus (a bagel-shaped solid)?
Fig. 1·6
Fig. 1·7
21
At the other end of the spectrum of recreational math
are problems of a class of deceptively simple cranium
crackers. (An example: I know a math teacher who can
remove his vest without first taking off his coat! Of course,
he does look a little funny when he does it in restau-
rants .... )
5. Can you separate the cup and the string in Fig. 1-8
without cutting the string, undoing the knot, or breaking
the handle? Think!
Fig.l.8
22 EUREKA!
Fig. 1·9
Answers
Fig. 1·10
23
The same reasoning applies to a sphere and the side of
a torus-with one exception that makes the problem
solvable. If the hole is situated inside either A, B, or C,
the puzzle is reduced to mere line-drawing, as in Fig. 1-11.
Fig. 1-11
24 EUREKA!
5. For some odd reason, this one seems to baffle people.
Just take the center loop of the string and pull it back
until you have a reasonable amount of slack. Then pull it
forward around the side of the cup, and let go.
Fig. 1-13
25
2. A Bag of Tricks and Treats _ _ _ __
Merely by glancing at the list, you can tell her the total is
550. How? There's a simple rule.
5. A reputation as a mystic can be strengthened by these
magical experiments with dice. With your back turned, ask
your subject to set up three dice and add the top faces. He
28 EUREKA!
then chooses one die, adds in the number on the bottom,
and then adds in the number shown on the top, remember-
·
ing the grand total of the five faces. Hint: The magician
says the total in Fig. 2-1 is 18. How does he know?
U •
•
•
•
I
•
• •
Fig. 2·1
I
I
I
I
/ ...
...
•
•
/
·V
/
I
/ ...../
• • I
• • /
I
I
•
II
• V
I
• • I
• I
• • V Fig. 2·2
29
to right). Then ask her to form a similar two-digit number
by flipping both dice over .
•• • • • ••
•
•
• • •
• • • •
Fig. 2·3
In Fig. 2-3, the two numbers are 35 and 42. Request
now that she join the two to form a four-digit number (as
in 3542), divide by 11, and tell you the result. You can
tell her the original arrangement of the dice by subtract-
ing 7 and dividing by 9. Can you explain how this works?
30 EUREKA!
evant; but make sure you receive two answers of, "the ace
of spades." Now ask him what he will take for the bill
below the card! Either way he loses four bits.
10. Others are somewhat more mathematical. These
deal with properties of even and odd numbers.
Coerce a handy millionaire into this wager: You and
she will each put down a single die, separately. If the total
of both dice and her number are both odd or both even,
she wins. Otherwise, you take the pot. What's the catch?
1 ~----+----r----"7 3
5 4
Fig. 2-6
Answers
Note that the sum of two numbers less than 100 cannot be
more than 198, and that the restrictions on the picking of
33
the numbers means that the sum must be more than 100, so
the first digit of the sum of the friend must be 1.
Others along this line: You can also ask a friend to
throw two dice until he has thrown two different numbers.
Then beg him to double the number on one of the dice,
add 5, multiply by 5, and add the number of spots on the
other die to the product. If you are now told the result,
you can determine the two numbers by subtracting 25 and
separating the result into two digits. Again mathematics
triumphs!
Another stunt concerns casting out 9s, or so it seems.
Ask a friend to write down a three-digit number and sub-
tract from it the sum of the digits. Tell him to cross out
any digit and tell you the sum of those remaining. Merely
by subtracting from the next highest mUltiple of 9, you
can tell him the digit he crossed out.
These are rather easy to devise, and you can no doubt
create grander illusions yourself.
5. The sum of the top faces is 11. The sum of the top
face and bottom face of any die is 7, and 7 + 11 = 18.
34 EUREKA!
7. In the example, 3542/11 = 322; 322 - 7 = 315;
31519 = 35. Generally, for faces A and B:
([1000A + 100B + 10(7 - A) + (7 - B) ]/11} - 7
----=:...---·-----'--9--'---'----'--"--~- = lOA + B
Fig. 3-1
38 EUREKA!
.~
""'-
0
4~
-- -
- - - .--
Fig. 3·2
39
3. In its more advanced state, nim is played with sev-
eral piles of counters, classically 3, 4, and 5, or 3, 5, and 7.
Players can take up to all of the coins in any single row,
the purpose being to force the opponent to remove the last
counter from the board.
A startling discovery, made around the turn of the cen-
tury, showed that nim could be generalized into a game
with any number of piles and any number of counters per
row. A simple strategy enables anyone to playa perfect
game.
To determine if a position is safe or unsafe (no chance
of immediately losing or a chance of losing), simply add
up the binary values of each row. Binary, which is base
two, is nothing more than the writing of numbers using
powers of 2. In the 3, 4, 5 game, the 3 is equal to one 2
and one 1, so its base two representation is 11; 4 is equal
to one 4, zero 2s, and zero 1s, so its binary representation
is 100; 5 is then equal to 101 base two.
Thusly, the sum of the binary representations of 3, 4,
and 5 (equal to 11, 100, and 101) is 212. As this sum con-
tains an odd digit, the position is unsafe. To achieve safe-
ness, all you need to do is get rid of the 1 in the center
column, making all the digits in the binary sum even. This
can be achieved by taking 2 counters from the 3-pile.
That would leave 1 in the 3-pile, and 1 + 100 + 101 = 202,
a safe position. Is starting with rows of 2, 3,4, and 5 safe?
How would you make a starting position of 4, 5, 6 safe?
For playing purposes, you can use your fingers for the
powers of 2 up to 1024. Raise a finger for an odd number
(that is, a 1) and lower it when it becomes even. The posi-
tion can be determined to be safe or unsafe by adding
each number over the others this way, and determining
what you need to do to lower all of your fingers.
40 EUREKA!
In one fascinating variant of nim, players can take
from any number of rows up to k. Surprisingly, the same
binary analysis still holds; a safe position is one in which
every column of numbers totals a digit evenly divisible by
(k + 1). Nim follows this rule; players take from one row,
so the binary representations must be divisible by 2 to be
safe.
A game in its own right, Even and Odd also concerns
taking counters from a pile, but the object is to end with
an odd amount of counters at the end of the game.
If m is the maximum number of counters allowed and n
any integer, then the player with an odd amount of
counters loses if he must draw from 2n(m + 1) + 1 or
2n(m + 1) + 1 + m counters.
A player with an even amount of counters likewise loses
if he must draw from 2n(m + 1) or 2n(m + 1) + 2 + m
counters.
Another game similar to nim is the Australian game of
31, played with 24 cards, 4 each of values 1 through 6.
The idea is to turn over cards alternately, winning if the
score is 31 and losing if it is more than that. The key is
to land on the numbers 3, 10, 17, 24, and 31-but there
is a catch. Consider the following sequence: You open
with a 3, and your opponent follows up with a 3. You
turn a 4, reaching 10, and he takes a 4 also. You then
take a 3, and your opponent follows with a 3, followed by
another set of 4s, bringing the total to 28. When you
victoriously reach for a 3 to bring the total to 31, you will
find there are none to be found. Beware of this!
41
The Tac Tix board, from a game invented by Piet Hein,
is shown in Fig. 3-3. Like multirow nim, a player can take
up to 4 adjacent counters in any row in any direction, the
loser taking the last counter. It is unknown which player
can force a win, though the first player can always win on
odd-ordered boards (ones with an odd number of counters
on a side) by taking the center counter. You might like to
try playing on a 6 X 6 board.
I I
000 0
o 0 0 0
- 0 0 0 0
o 0 0 0 -
Fig. 3.3
QUICKIE
42 EUREKA!
Fig. 3-4
Fig. 3-5
43
line extends from one side of the board to the opposite
side. The corners can be used by either player.
To learn the strategies of Hex, play games on boards of
increasing size. The first player can win on the 2 X 2 board,
on the 3 X 3 by playing in the center, and on the 4 X 4
by playing in the four middle spaces (if the move is any-
where else, the second player can force a win). This
advantage of the low-order boards carries over to the
11 X 11; the first player has a slight advantage, but the
edge is very easy to lose. One misplaced play can give the
game to the second player. Of course, it does work in
reverse, and can be even more disastrous for the second
player. Try it and see.
David Gale has devised a delightful dot-connecting game
called Bridg-It, or Gale. It is played on a board which con-
sists of two interlocking grids, each 5 X 6 dots (though
you may prefer to play on a larger board), as shown in
Fig. 3-6. One player joins the boxes, and the other joins
the dots. The idea is to connect one side of the grid to the
other along the long axis without crossing lines. This can
never end in a draw. Though the first player on any size
board has the advantage, the game is nevertheless chal-
lenging and recommended.
The game of Boxes is probably familiar to you. A set of
16 or 36 dots is set out in a square. The players alternate
in connecting any two adjacent dots. A box is completed
if a player draws the fourth side; that player gets credit for
the box and takes another turn. The winner is the player
with the majority of boxes at the end, when all the boxes
are accounted for.
Boxes lends itself easily to gambits, one player giving
up a box or line of boxes in exchange for more later. One
particularly interesting variant of Boxes is Triangles,
played on a board the shape of an equilateral triangle. The
44 EUREKA!
• • • • •
o o D D o D
• • • • •
o o o o o o
• • • • •
o o D o o o
• • • • •
o o D o o o
• • • • •
o o o o o o
• • • • •
Fig. 3·6
45
Mastermind can be played with a code containing more
than one of each color, with four of eight colors or six of
nine, with digits, or with entire words.
Try to invent your own games. Use such common objects
as cards or dominoes, or play your games on undrawable
hypercubes. The selection here is just a small sampling.
Answers
r"\ r\ r\
... J ... .1 \..1
r"\
r"\
\...1 X \..1
r"\
X r"\
... .1
r"\
\...1
r"\
\..1 X \..1
46 EUREKA!
1 2 3
4 5 6
7 8 9
Fig. 3·10
a.X 0
5 3
4 6
9 1
4 to 7 any move
5 to 8
b. 5 6
1 9
3 2
1 to 4 any move
4 to 7
Note that both hold even if moves along the major diag·
onals are permitted.
3. The nim position 2, 3, 4, 5 is already safe. The
position 4, 5, 6 has binary values of 100, 101, and 110,
adding to 313. A safe move is removing 1 from the 4·pile,
3 from the 5·pile, or 5 from the 6·pile.
4. The second player should always keep the position
symmetrical, taking petals directly opposite the first.
5. Cynthia should cut a l·inch piece. Her next cut
should bring the total of cut cake to 4 inches, and then
7, 10, 13, 16, and 19 inches. Jane must then wash the
dishes, but she's probably had 13 inches of cake.
47
4. The Magic's There _ _ _ _ _ _ __
8 3 4
1 5 9
6 7 2
Fig. 4-1
48 EUREKA!
15 5 7 14 4 6
1 9 17 0 8 16
11 13 3 10 12 2
Fig. 4·2 Fig. 4·3
There is only one order·3 square, but there are two anti·
magic squares. In these oddities (shown in Fig. 4.4), no two
sums are the same. These are rookwise antimagic squares;
that is, you can connect the numbers by moving like a
chess rook, either vertically or horizontally.
9 8 7
2 1 6
3 4 5
Fig. 4.4
QUICKIE
Warren Peace was thumbing through a copy of Eureka!
one day, when he encountered a rather intriguing problem.
The diagram showed a 3 X 3 box with a lone 8 in it (Fig.
4·5). "Place a different number in each of the remaining
cells so that each line of 3 adds up to 15," said the book.
49
Warren did it. Can you? See the answer at the end of this
Chapter.
Fig. 4·5
4 2 3 1 12 0 0 12 16 2 3 13
1 3 2 4 4 8 8 4 5 11 10 8
1 3 2 4 + 8 4 4 8 9 7 6 12
4 2 3 1 0 12 12 0 4 14 15 1
Fig. 4-6
50 EUREKA!
corners and in the center, all add up to 34; the line 3 + 5
and its opposite, 12 + 14, sum to 34, as do 2 + 8 and
9 + 15, and the sums of the squares of the pairs also match.
16 3 2 13
5 10 11 8
9 6 7 12
4 15 14 1
Fig. 4·7
15 10 3 6
4 5 16 9
14 11 2 7
1 8 13 12
Fig. 4·8
51
squares are the very devil-they don't change no matter
what is done to them. They remain diabolic if they are
rotated, reflected, rearranged so that the top row becomes
the bottom, rearranged so that the left-hand column
becomes the right-hand, or rearranged according to a
mystic pattern handed down from mentor to pupil through
the years that involves switching the cells in cycles of three.
So far the magic constant has been determined by trial
and error. There is a formula, though, that gives the con-
stant and thus helps in forming squares: (n 3 + n)/2.1f n is
3, the expression gives 15, for example.
The constant for order-5 squares if 65; knowing that
fact is important, since there are more than 13 million
order-5 squares. Of these, about 28,800 are diabolic. They
can be formed by permuting four nonequivalent squares.
The square in Fig. 4-9 is symmetrical as well as diabolic.
Every pair of squares opposite around the center adds up
to 26, twice the center. The lo-shu, by the way, is also
symmetrical.
10 18 1 14 22
11 24 7 20 3
17 5 13 4 9
23 6 19 2 15
4 12 25 8 16
Fig. 4-9
52 EUREKA!
Unfortunately, diabolic squares are not possible in even-
order squares not divisible by 4, though normal squares,
of order-6, say, can be constructed. Order-8 squares can be
constructed, too. Figure 4-10 is an odd one.
95 93 37 39 41 43 83 81
79 77 53 55 57 59 67 65
63 61 69 71 73 75 51 49
47 45 85 87 89 91 35 33
97 99 27 25 23 21 109 111
Fig. 4·10
53
any four numbers equidistant from the center. Following
any full dotted diagonal up and down also gives 260.
Fig. 4·11
54 EUREKA!
These large squares are not as hard to create as you might
think. There is one very interesting method that produces
a concentric, or bordered, magic square. These squares stay
magic as their outside rows are repeatedly dissolved until
the core of an order-3 or order-4 square is reached. The
symmetrical order-5 square in Fig. 4-12 is bordered, as is
the order-6 square in Fig. 4-13.
19 2 20 1 23
4 16 9 14 22
18 11 13 15 8
21 12 17 10 5
3 24 6 25 7
Fig. 4-12
36 2 3 7 32 31
29 26 13 12 23 8
27 15 20 21 18 10
9 19 16 17 22 28
4 14 25 24 11 33
6 35 34 30 5 1
Fig. 4-13
55
So far these squares have been composed wholly of con-
secutive integers, odd integers, or even integers. Is it possi-
ble to create a magic square composed wholly of primes or
consecutive composites? Yes, it is, and these squares truly
are incredible. Dudeney tackled the composite square. He
found that in the interval 114 to 126, all the numbers are
composite, so he created the square in Fig. 4-14. His prime
square, oddly enough, sums to 111, the constant for order-
6 squares (Fig. 4-15). Bergholt and Shuldham topped him
with the simple square in Fig. 4-16. Prime squares have
been found past order-12. Once in that range, though, the
magic constants become huge.
121114119 67 1 43
1161181 13 37 61
31 73 7
Fig. 4·14 Fig. 4-15
3 71 5 23
53 11 37 1
17 13 41 31
29 7 19 47
Fig. 4·16
56 EUREKA!
An odd variant of the magic square is the magic cube,
consisting of n magic squares of order-n piled so that the
sum along any horizontal line, vertical line, or long diagonal
is the same. The simplest is the order-3 cube (Fig. 4-17),
but cubes of order-6 have been constructed. Fans of
Rubik's Cube may (but I doubt will) enjoy placing these
numbers on the cube in place of the colors and solving it
by solving the magic cube.
10 24 8 26 1 15 6 17 19
23 7 13 3 14 25 16 21 5
9 11 22 13 27 2 20 4 18
Fig. 4-17
12 1 18
9 6 4
2 36 3
Fig. 4-18
57
The square can also be used to force certain numbers.
Let's say you wanted someone to select, perhaps for some
part of a larger trick, the number 43. The first thing to do
is to decide what order square to use, and then split the
43 into twice that number of parts. An order-4 square can
be used, so 43 is split into 1, 3, 4, 5, 6, 7, 8, 9. The num-
bers are arranged randomly on the outside of the square,
and their sums on the inside (Fig. 4-19).
+ 6 4 3 7
1 7 5 4 8
8 14 12 11 15
5 11 9 8 12
9 15 13 12 16
Fig. 4-19
58 EUREKA!
so that your left hand holds the lower six cards and your
right the higher three. Place the 5 in the center of the board
and ask your opponent for his move. If it is a corner square,
put the right-hand cards on top of the left-hand cards;
otherwise, put them beneath. Now put the packet face
down on the table and ask the spectator to place the top
card in the square he picked. If it is a side square, ask him
to place your card in the adjacent corner. If he places his
first card in the corner, place it on the opposite side square.
The rest of the moves are forced. When all the cards are
overturned, a magic square is revealed! This is just one of
the many interesting things about and uses of magic
squares.
Answer
4~ 8 2~
3 5 7
7~ 2 5~
Fig. 4-20
59
5. Rubiquity _ _ _ _ _ _ _ _ _ _ __
Fig. 5·1
60 EUREKA!
by Rubik's Cube can get a real appreciation of the skill
involved in solving one with the news that there are more
than 43 quintillion (or 43 X 10 18 ) possible arrangements
of the cubies-and only one is the solved position.
Here's how that discouragingly large number is achieved:
There are eight corner pieces. Each can be twisted three
ways. The first factor, then, is 38 . However, because one
good turn deserves another, and every negative twist has
a matching positive, when seven corners are oriented, the
eighth is fixed, so a factor of 3 is removed. The corners
can also be arranged in the eight cubicles in 8 X 7 X 6 X
5 X 4 X 3 X 2 X 1 ways for another factor of 8!. (The !
is a factorial sign. X! indicates the product of all positive
numbers less than X + 1. For example, 5! = 5 X 4 X 3 X
2 X 1 =120, and 8! = 8 X 7 X 6 X 5 X 4 X 3 X 2 X 1 =
40,320.) The edges can also be permuted in 12! different
ways, but when eleven are placed, the twelfth is fixed, so
a 2 is removed. Also, each cubie can be oriented in two
different ways, so a factor of 212 is produced. But it, too,
must be reduced by 2 for that last fixed cubie. The prod-
uct of all these numbers is 43,252,003,274,489,856,000.
If you were to look at one of these positions every second
without rest, it would take you more than 1 trillion years,
or more than 100 times the life of the universe! Easy
puzzle, eh?
Well, it can be. The key to solving it, usually within
minutes instead of millennia, is to separate the solving
process into stages, in which the numbers involved are
much smaller.
But I'm getting ahead of myself. The first thing to do is
to get a mathematical appreciation of the cube and a basis
for solving it. Part of the challenge in solving the cube is to
overcome the difficulty in analyzing it that results because
so many things can happen so quickly; it just so happens
61
that a branch of mathematics deals with the cube and what
can happen to the cubies-group theory. A series of moves
on the cube can basically be seen as a group.
A system of notation originated by David Singmaster in
Notes on Rubik's Cube helps describe the moves. If the
cube is placed flat on a desk, the upper face, whatever its
colors may be, is called V. The right-hand face is R, the
left is L, the front F, the back B, and the downward side
is D. A positive move is a clockwise move of that face; R
moves the right-hand face away from the solver, and L
moves the left toward the solver. A negative move is indi-
cated by a small slash: V' moves the top face counterclock-
wise.
A move of the back, upper, and right faces, all clockwise,
can be represented as BVR. Two moves of the downward
face are expressed as D2 , which is equal to (D')2. Notice
the power of conjugates: B' undoes B, and FD'R' undoes
RDF'. This notation is very useful in passing ideas. If you
have a solved cube (if you don't, then turn the top face
45 degrees, insert a screwdriver under one of the top
edges, pop it out, remove the others to get to the spindle, and
form the solved cube by placing the cubies back in their
appropriate spots-which is how I solved my first cube),
you might care to see what you get with RL'FB'VD'RL'
or (R2D 2V 2L 2V 2)D(L2F2B2L2F2B2 )D.
The notation can name every cubie. The edge between
the V and R faces is called ur, and the corners next to it
are urf and urb. This system comes in handy in the solu-
tion.
Top Center
This is the easiest stage. Just choose a nice color and put
its center on top. I usually start off with orange.
Top Corners
1. Simply get an orange corner label up next to the
center label. This requires at most a half-turn. Turn the
entire cube so that the corner is at ufI. (Ha! You didn't
believe me!) Two or more oranges should be on top now.
2. Note the color on the f side of ufl. There is only one
63
other corner cubie with labels of orange and this color,
and it goes at ufr. Find it. If that cubie is at ufr and the
orange is up, go straight to step 5.
3. If the cubie is in the top layer, but not correctly
placed, turn the entire cube so that it is at ufr. Perform
R'DR and return the cube to its original position.
4. Turn the cubie in question to rfd by moving the D
face. If the orange is on the R face, perform R'D'R to get
it on top. If it is on F, perform FDF ', and if it is on the
bottom, perform R'DRFD 2 F' or D 2 R'D'RFDF' .
5. The next cubie is now correct. If all four orange
corners are up and correctly placed (Fig. 5-2), go on to the
next stage. Otherwise, make a U-turn and treat the cubie
now at ufl as the one you originally picked . Go back to
step 2-please.
Fig. 5-2
Top Edges
1. The object of this stage is to complete the uppermost
layer, so that the top face is all orange and the trimmings
around the sides are solid blocks of color. If all four top
edges are correctly placed, colored, and oriented, go to
step 7.
64 EUREKA!
2. Turn the cube so that one edge cubie that is wrong
is at uf. Note the colors of the f faces on the corners at
fur and ful (they should be the same). Now locate the
edge cubie with labels of orange and this color.
3. If it is at uf but not correctly oriented, perform
FDU'R'U to get it into the middle layer, and go to step 5.
4. If the cubie is in the top layer but not correctly
placed, turn the cube so that it is at uf and perform FDU'
R'U and move the cube back.
5. Find that cubie. If it is in the middle layer, turn it
to fl. If the orange is at L, perform U'R'UD'F. Otherwise,
perform U'RU 2 D 2 L'. Go back to step 1.
6. If the cubie is in the bottom layer, turn it to fd. If
the orange is on the bottom, perform RL'F 2 LR'. Otherwise,
perform F'DU'R and go back to step 1.
7. Congratulate yourself. You've solved a layer-more
than one-third of the cube!
Equator Centers
Turn the middle layer so that the centers match the
trimmings of the top layer, as in Fig. 5-3.
Fig. 5-3
65
Bottom Comers-Position
1. Turn the cube so that the orange is on the bottom.
Choose a corner on top and correctly position it by turning
Us several times so that its colors match the equator
centers. Turn the entire cube so that the orange is at the
left and the cubie is at rdb.
2. The orange should now be at the left, and a correctly
placed and possibly correctly oriented corner should be at
rdb.
3. Examine the three other corners on the R face.
a. If they're all correctly placed, skip the rest of this
stage.
b. If they need to be switched clockwise in order to
make the equator centers match the colors, perform
(R'D'R)U(R'DR)U'.
c. If they need to be switched counterclockwise
perform U(R'D'R)U'(R'DR). This is the conjugate of the
above.
d. If two need to be switched diagonally, perform
D'R'F'RFDR'. If two next to each other need to be
switched, select one of them as your new base. Go back to
the start of step 3.
4. Don't read this step.
Bottom Comers-orientation
What started off as the bottom, the red (if red is opposite
orange) should now be turned to the top.
1. If all red labels are on top, go on to the next stage.
2. If no reds are up, perform (R'DR)(FDF')U(FD'F')
(R'D'R)U'. This should bring one to the top.
3. If only one red is up, turn it to ufI.
a. If there is a red at the f of fur, perform (F'LF)R'
(F'L'F)U2(R'D'R)U2(R'DR 2).
66 EUREKA!
b. If the red is at the r, perform (R 2 D'R)U 2 (R'DR)
U 2 (F'LF)R(F'L'F).
c. Go to the next stage.
4. If two reds are up, turn them to ulf and ulb. (If
they are diagonally opposite, turn one to ufi. Follow the
directions below, but substitute U 2 for U and U'.)
a. If the red is at the f of fur, perform the meson,
(R'DR)(FDF')U(FD'F')(R'D'R)U'.
b. If the red is at the r, perform U(R'DR)(FDF')
U'(FD'F')(R'D'R).
5. Rejoice.
Equator Edges
This is the hardest stage to explain. The basic move is
a three-edge swap between fd, fu, and bu (if the orange is
at left or right). The possibilities are too many to write
down, but here's the general set of steps:
67
Bottom Edges
Turn the red so that it's up. Either all four edge-cubies
have to be switched, or only three have to be.
1. If uf should be at ub and ul should be at ur and
vice versa, perform R2L2DR2L 2U 2R2L2DR2L2.
2. If all four are wrong, turn the cube so that ur should
be at ufo Perform LRB(L 2U 2 )3B'R'L'.
3. If three are wrong, turn the correct one to ul.
a. If the cubie at uf should be at ub, perform (R 2D')
(RL'U 2LR'F 2 )(DR 2).
b. If the cubie at uf should be at ur, perform (R 2D')
(F RL'U 2LR')(DR 2 ).
2
4. One hundred percent of the cubies are now correctly
placed!
Edge Orientation
1. Turn the entire cube so that one flipped edge is at ufo
2. Turn faces so that another flipped edge is at ub.
3. Perform either a or b:
a. FUD'L2U2D2RU2R'D2U2L2DU'F'U2
b. (LR'F)(LR'D)(LR'B 2 )(RL'D)(RL'F)(RL'U 2)
4. Undo step 2.
5. Now go back to step 1.
6. Tell everyone within shouting distance: You've
solved the cube!!!
More Challenges
Now go for speed, make pretty patterns, try odd colorings
or cubes with unusually-shaped cubies, solve the new
4 X 4 X 4 cube, or try to solve the cube in the mirror.
Good luck!
68 EUREKA!
~oNiftY Numerics
6. Palindromesemordnilap _ _ _ _ _ __
69
bers failed to become palindromic in the first 100 steps.
The innocent 196, in fact, fails to produce a palindrome
in 37,303 steps (and contains some 15,500 digits at that
stage! ).
Palindromes seem to pop up frequently. The product of
7, 11, and 13, successive primes, is 1001, a palindrome.
Palindromic pairs of primes, such as 13 and 31, or 37 and
73, are not uncommon. Should palindromic primes like
151, its own reversal, be counted?
Any palindrome multiplied by 11 (another palindrome)
results in a new palindrome. A palindrome can be the cube
of a prime only (as in 1331 = 11 3 ). Perhaps you can find
some more relationships like this.
Here are a few problems involving palindromes:
Answers
1. One of the duo earned $78 and $87, and the other
earned $69 and $96.
2. Victoria Hickle traveled at precisely 55 m.p.h. for
those two hours, covering 110 miles. At the end of the
trip, the odometer showed 46,064 miles.
70 EUREKA!
7. A Pole Vaulter _ _ _ _ _ _ _ _ __
Answers
71
of points from which such a walk can be taken (the title
hints at this). If Hap had started at a distance of about
1 + 1!(27T), or about 1.16, miles from the South Pole and
walked 1 mile south, the walk of a mile east would have
taken him all the way around the globe, and the mile
north would have returned him to his starting point.
72 EUREKA!
8. A Timely Switch _ _ _ _ _ _ _ __
Answers
74 EUREKA!
Fallacies
350 and Logic
Let's say that one fine morning you awake to find yourself
on an obscure South Seas island. By and by, you discover
that the natives all speak Paradox, a language you are
familiar with, and are all of two contrasting tribes, one
consisting wholly of truth-tellers and the other of liars.
Unfortunately, it is impossible to tell which tribe an
inhabitant belongs to by his dress alone.
Now, it also happens that all the natives are rather close-
mouthed, and have the nasty habit of disposing of anyone
who asks them more than one question. For this reason,
you consider it best to make your way to the local village,
75
where you will undoubtedly be able to secure transport off
the isle.
Setting off in what seems to be the right direction, you
soon come to a fork in the road, beside which a native is
lounging. So, before you read on, can you determine what
single question to ask this liar or truth-teller, so that you
can figure out which branch of the road leads to the village?
There are actually several solutions, all along the same
basic lines. For example, you could point to one of the
roads and ask the islander, "If I were to ask you if this
road leads to the village, would you say, 'yes'?" An answer
of "yes" indicates that this is the correct road, even if the
villager is a liar! The liar would respond "no" to a direct
question if the path was the right one, but must lie about
his response to your question, giving an answer of "yes."
A similar question would be, "If I asked a member of
the other tribe whether this road leads to the village,
would he say, 'yes'?" Here a "no" answer indicates that
the road is correct. A better way of saying this is, "Of the
two statements 'You are a liar' and 'This road leads to the
village,' is one and only one of them true?" What would
you make of a "yes" answer? Again a liar would lie about
his being a liar and about the number of true statements,
so a "yes" does indicate that you're heading in the right
direction. Another stratagem is, "Is it true that this is the
way to the village if and only if you are a liar?" A "no"
indicates that it is indeed the way to the village.
Now suppose that you come to a crossroads with a
native conveniently near (actually, you suspect that he
may be sitting on the signpost, but you don't want to
waste your question asking him to move). You are pre-
pared to ask him the same question that set you off cor-
rectly on this road, but "you find, to your horror, that
you have forgotten the Paradox words for "yes" and "no."
76 EUREKA!
All you can remember is that "plink" means one and
"clunk" the other, but you don't know which is which.
Can you still determine which road leads to the village?
Yes, you can. Just point to one of the roads and ask,
"If I asked you whether the road I am pointing to is the
road to the village, would you reply, 'plink'?" Regardless
of the tribe of the native or the meaning of "plink" and
"clunk," a reply of "plink" indicates that the road is the
one to the town. If "plink" means "yes" and the road is
the right one, a truth-teller would reply "plink," or "yes,"
to your question. A liar would lie about his lying response;
thus he would also say "plink." Similar logic applies if
"plink" means "no." The truth-teller, for example, would
say "plink," or that you were incorrect in saying that the
road was not the one to the village. And if the road were
not the right one, you would hear the opposite reply in
all cases, a "clunk." (What you don't want to hear are
things that go "clunk" in the night.) So, if you ask with
a "plink" and get a "plink" back, you're on the right road.
If you were to come across a particularly quiet inhabit-
ant of the island, you could still determine which branch
leads to the village with the question, "Which of these
roads leads to the village?" Presumably, a liar would point
to all the wrong ones. Unfortunately, he might also be lazy
and merely point to one road. Thinking that he was a truth-
teller pointing out the correct road, you would soon be
going in the wrong direction.
All of these questions are also subject to misinterpreta-
tion. "If I were to ask you if this road leads to the village,
would you say 'yes'?" could seem the same as "Does this
road lead to the village?" to an especially simple liar, who
would helpfully give you the wrong answer. On the other
hand, you might come across a particularly clever liar
who realizes that he's being tricked into giving the right
77
directions. (This illustrates the difference between an
honest liar and a malicious, deceitful liar.)
Here are a few problems involving truth-tellers and liars:
78 EUREKA!
Who is telling the truth? This can also be represented this
way:
A: One statement is false.
B: Two statements are false.
C: Three statements are false.
D: Four statements are false.
How many statements are false?
79
exam papers were handed out! (This problem is a classic.
I hope you can see the flaw in the logic. One debatable
solution is to expect the test every day. Then again, you
really don't know when it will be given. Thinking about
it only makes it more difficult to figure out.)
Come the next test, the teacher decided not to be so
clever and just let the class know, though in a roundabout
way, that it was sure to have a test of some sort. She told
the logician, "If you make a true statement, we will have a
small test. But if you make a false one, we will have a
large quiz." If you were in his place, could you figure out
what statement to make so that it would be impossible for
the teacher to give you a test?
0= x 2 - 5x + 4
o = (x - 4)(x - 1)
x =4 or x =1
82 EUREKA!
If we substitute these roots back into the equation, the
answer of 1 checks, but 4 gives an odd result:
v"5=-4= 1 + V4
1=1+2
(Hint: The above two use the same gimmick.)
so:
a + b = a2 -b2
a- b
Cancel the a and b, and then the minus signs:
a+b = a~ -f b~
11th
a+b=a+b
Correct!
83
Another set of mathematical fallacies is of the out-
worn sort:
x=O
x(x - 1) = 0
x - 1= 0
x=l
1=0
where dividing by zero produces the fallacy. A better-
disguised one:
a=b+e
a2 - ab = ab - ae - b 2 - be (multiplying by a - b)
a2 - ab - ae = ab - b 2 - be
a(a - b - e) = b(a - b - e)
a=b
Another branch of fallacies involves i, the imaginary
square root of -1:
(y=T)(y=T) =y(-l)(-l)
y=T2 =y'T
-1 = 1
The method is just fine except for one fact: (-1)(-1) = 1,
but i 2 = -1; the mistake is thus introduced in the first line.
84 EUREKA!
Also:
yCI=yCI
VV-1=v-m
VI lyCI = yCI/VI
(VI)(VI) = (v=-r)(yCI)
1 =-1
That one's a little harder to figure out!
9. Geometric fallacies are also quite interesting. A
neuropsychiatrist devised a mind-turning demonstration
of a paper triangle whose back has a smaller area than its
front.
If you dissect a 64-unit square as in Fig. 9-1, and rear-
range the pieces as in Fig. 9-2, a rectangle of 65 square units
results! What is wrong?
5 3
J
/
/
1/
.......
.......
r---. ........ 3
I'-- ...... Fig. 9-1
8
8 5
.......
I'--
I'-- ...... 3
...... ........
5
3 r-....... ........
........
I'--... Fig. 9-2
5 8
85
10. Here's a small puzzle in logic:
Three business partners went out to dinner one evening
and ran up a check of $30. Each gave the waiter $10 (and
also charged the full $30 to the expense account of each, I
might add). Before their change was returned, the manager
decided not to charge them for their drinks and returned
$5 to the waiter to give to the partners.
The waiter didn't think they had tipped him enough, so
he gave each of the partners $1 and pocketed $2 himself.
Now, each of the three had paid $9, making $27 in all,
and the waiter had $2, making a total of $29.
What became of the last dollar?
Answers
1. The first man (A) must have said that he was a truth-
teller, because a liar would lie about his tribe. Therefore,
B must have told you the truth, and C lied, so your next
question should be to B.
87
from either side. This means that the rectangle alternately
loses and gains area along the diagonal, explaining this
paradox. If the square is not to lose any area, the lengths
must be cut according to the series 1, cp, cp2, cp3 , cp4, ..•.
10. If you read the problem carefully, you can see that
the other dollar went nowhere. Of the original $30, the
manager kept $25, the waiter kept $2, and $3 was returned
to the patrons (or, if you prefer, the partners paid $9 each
for a total of $27, of which $25 went to the manager and
$2 went to the waiter).
88 EUREKA!
10. Thrice Befuddled _ _ _ _ _ __
89
swered, "Yes" on her second turn, and correctly named her
stamps.
What are the colors of her stamps, and how did she
know?
Answers
91
11. Better Mixed-Up Than Lost _ __
Answer
92 EUREKA!
And Even
@ Dissection
~oofSolids
93
Archimedes nodded, and Mr. Anderson assumed his best
storyteller's manner ....
94 EUREKA!
Archimedes thought for a moment and then suddenly
snapped his fingers. "You're right, Dad! The catch is .... "
How did Archimedes continue?
Answer
95
13. How to Dissect a Square and Other
Marvels of Modern Biology _ _ __
Fig. 13-1
Fig. 13-2
97
"Something particularly fascinating is that the four
pieces can be joined like this to make a chain," he explained.
(See Fig. 13-3.) "If closed one way it forms the square;
closed the other way it makes the triangle. Dudeney made
a brass-hinged mahogany one, and that gave me the idea
for the table. I had a terrible time placing the legs!"
Fig. 13-3
98 EUREKA!
,f.
, I "
, ,',I '" ,
,
,'1I
'"
3
"
,
,,'
"
,'
I
...
,I ' " .......
",
6 " 2 .............
,,' " ...........
~,---r-----J_- ----- - ----~--,¥-------
'\. \ "
1 ""\
"II. 4 "
..........•. / .....••/
, ,
'v'
Fig. 13·4
,
I
I
I
----
Fig. 13·5
99
5 6
1
D~----'--":"-"'-~E,.-IA'-----'C
5 6
Fig. 13·6
100 EUREKA!
Fig. 13·7 Hexagon to square (5 pieces)
Fig. 13-10
Fig. 13·11
Answers
Fig. 13·12
103
,,
,
\
\
\
1 \
Fig. 13·13
104 EUREKA!
14. Geometer's Heaven ________
Fig. 14-1
105
Answers
Fig. 14·2
106 EUREKA!
27
Fig. 14·3
Fig. 14-4
107
15. Hole in the Sphere _ _ _ _ _ __
Fig. 15-1
Answer
109
16. Convexstasy _ _ _ _ _ _ _ _ __
110 EUREKA!
Fig. 16-1
QUICKIE
Fig. 16-2
111
The same arrangement can be used to create quite an
astounding trick. Ask a person to select a number from 0
to 7. Then hold up the octahedral die so that he sees the
faces 1, 3, 5, 7, and inquire as to whether he sees his num-
ber or not. A "yes" answer has a value of 1. Ask about 2,
3, 6, 7, and add 2 for a "yes" answer; then ask about 4,
5,6, 7, and add 4 for a "yes." The sum is the number!
Answers
Fig. 16-3
112 EUREKA!
17. Great Unsolved Problems - - - -
Answers
113
2. The second problem, trisection of a given angle, also
involves cube roots, but in a much more hidden way. It is
possible, using only a compass and straight edge, first to
double an angle and then to "add" it on to the original,
giving you three times your angle. Unfortunately, it is
not possible to work backward. Also, the cube root is
such that the trisection can be done if you mark a straight
edge. Legal? It's debatable.
114 EUREKA!
18. Out of This World
" /
V
Fig. 18-1 " Fig. 18-2
116 EUREKA!
Fig. 18-3
Fig. 18-4
117
if there exist dimensions of 0, 1,2, and 3, there should also
exist one of 4. But perhaps our problem in not being able
to make the conceptual extension is that we can't imagine
any space other than 3-space. How can beings exist without
height? Without width? We can't even construct a real two-
dimensional figure-even the printed letters you are reading
have height.
Perhaps the fourth dimension will turn out to be time or
hyper-space, and not be geometrical at all. The question,
though, will undoubtedly plague mathematicians for years
to come.
118 EUREKA!
~ Photons Are Light
B2)oMatter, Too
119
onto the sofa. "You've heard of Monty Carlo, haven't
you?"
Archimedes laughed. "Mostly I've heard about his
ancestors and the great people he is descended from."
"That's him exactly. Anyway, the members of the
Society for the Aid to American War Veterans of Foreign
Descent met Sunday to elect their new officers," he
continued, glancing at his notes. "Monty Carlo insisted
that he was the most qualified for the position of Chair-
man. To sum up quickly, he said that his forefathers had
fought in the American Revolution (on both sides!) and
the French Revolution, and that Carlos had fought in
World War I and World War II."
"Sounds like a good case to me," Archimedes agreed.
"I'd elect him myself if I could."
"He would have won, too, if he hadn't continued,"
his father said. "It seems he wanted to win next year's
election at the same time. He went on to say that he was
precisely one-third English, one-third French, and one-third
German, and that his paternal grandparents were 'twice as
English' as his maternal grandparents were French!"
"Balderdash," Archimedes concurred, groaning. "If it
weren't for the fact that ... "
How did he continue?
Answer
120 EUREKA!
is the only prime factor of 2 n , 3 cannot divide it evenly.
Monty Carlo was a bit too eager to impress."
"And the rest of his statement was garbage," Mr.
Anderson nodded. "His gamble that nobody would realize
this didn't payoff."
121
20. Once Upon a Time . .. _ _ _ _ __
Answers
Answer
123
22. The Leading Series of Pisa _ _ __
125
missing from the diagonal; 3, 5, 8, and 13 are all Fibonacci
numbers. If x, y, and z are successive Fibonacci numbers,
then xz - y 2 equals either 1 or -1."
"I see. 52 - (3 X 8) = 1."
"Right on. If you added the 2 to those three numbers,
you would have 52 - 3 2 = 8 X 2 = 16."
"That's true for any consecutive four numbers?-Gh,
I've got to run now! Thanks for the talk. I hope you don't
mind the phone bill we ran up."
"What! You called collect!"
"Click! "
126 EUREKA!
23. The Early Something Catches
the Whatever _ _ _ _ _ _ _ _ __
Answer
127
(8)0 Shortcuts
129
Here are a few of the simpler methods for multiplication.
0023 X 14
130 EUREKA!
The first step is to multiply the right-hand digits. Again,
the' indicates a carry of 1:
.....--.....
0023 X 14
'2
Now the multiplication is like so:
---.......
0023 X 14
'2'2
The second 2 is the sum of (3 X 1) + (2 X 4) + carry of 1.
The last step is to mUltiply the left-hand digits:
--
0023 X 14 = 322
3'2'2
The middle step can be repeated as many times as nec-
essary, the two pairs of multiplicands creeping along left-
ward, until the last step is possible.
131
This method also works with numbers of any size
ending in 5, such as 765 or 9,876,234,105.
For two-digit numbers beginning with 5, merely square
the 5, add it to the unit's digit, and "join" it to the square
of the unit's digit. The square of 54, for example, is 2916.
The 29 = 52 + 4, and the 16 is the square of 4.
Generally, the first step in squaring two-digit numbers
is to square the right-hand digit. For example, to find the
square of 32:
The last step is to square the left-hand digit and add any
carry-over:
2
--=
32 1024
10'24
Two-digit squaring can also be accomplished by using
the two-digit mUltiplication method outlined earlier.
Adding long rows of numbers is another feature. You
never count past 11! You start at the top of any column
and keep a running total of the sum. As soon as it reaches
11 or more, simply make the tick mark and subtract 11
from the total.
When you reach the bottom of the column, just write
down the total and the number of ticks in that column
below it.
132 EUREKA!
Here's an example:
758
492
1165'
129'1
49
+ 122
3 8 8 3, the answer!
The 3 to the right = 0 + 3
8=2+3+3
8=4+1+3
3=2+0+1
Checking is also easy.
133
Answers
1. 0065 X 38 = 2470
24 67 40
2. 3689
15'8'
9'661
1064
64'9'8'
+ 745
8858
1233
2'2'4'2'1 = 22 ,421
134 EUREKA!
25. A Letter Home _ _ _ _ _ _ _ __
Dear Dad,
Here's a neat problem I dug up. I found the only answer
myself, so you should be able to also.
A ten-digit number contains every digit from 0 to 9.
The digits are arranged so that the number formed by the
first two digits-reading from left to right-is divisible by
2, the number formed by the first three digits by 3, the
first four by 4, and so on until the whole number is divisible
by 10.
What is the number?
Love,
David
Answer
135
must be even; the sum of the first three digits must be
divisible by 3; the third and fourth digits must make a
number divisible by 4; the sixth, seventh, and eighth
digits must make a number divisible by 8, and so on.
Trial and error takes it from there.
136 EUREKA!
26. In Which We Are Initiated Into
the Secret Society of Square
RootSolvers _____________________
Step one: Just write your number under the radical sign,
with as many pairs of numbers after the decimal point as
you want places in your answer (actually, include one
extra pair of Os for rounding). This example will show how
to find the square root of 1625.9444 to three decimal
places:
V1625. 94 44 00 00
Now write the largest perfect square less than your
number right underneath it, and put its root above:
40.
V1625. 94 44 00 00
1600
137
Already you have determined that the square root of
1625.9444 is between 40 and 41.
Step two: Subtract and bring down the next pair of
numbers. This is just like long division:
40.
Y1625. 94 44 00 00
-1600
125 94
Step three: Here's the tricky part. Double the quotient
(really the approximation of the root so far) and put it to
the side:
40.
80 Y1625. 94 44 00 00
-1600
I 25 94
Step four: Estimate the next part of the quotient-
but there's a catch. The way to go about it is to estimate
80 into 259.4, or 800 into 2594. Either way you account
for an extra place. The next part of the quotient is in this
case 3 and a bit, so the digit 3 is tested. Put the 3 after the
80 and mUltiply it by 3. The product, 2409, is less than
2594, so 3 becomes the next part of the quotient. If the
product were larger than 2549, then 802 X 2 would be
the next trial.
Step seven: This is just like step four. This time you
estimate 806 into 1854.4, or 8060 into 18,544. The pro-
cess continues in this loop indefinitely, until the number
of places wanted is achieved.
The complete example is:
40. 3 2 3 0 = 40.3230 ...
"';1625. 94 44 00 00
-1600
[ 25 94
3 -24 09
[1 85 44
2 -1 61 24
[24 20 00
3 -24 19 ;-",2=9__
171 00
0* -00 00
[71 00 ...
* The estimate was already larger than 7100 at this time,
so another set of Os (nonexistent, actually; three places
had already been achieved) was necessary.
139
QUICKIE
Answer
21. 8 5 5 = 21.855 = 21.86
-J477. 65 32 00
-441
136 65
8 -34 24
12 41 32
5 -2 18 25
123 07 00
5 -21 85 25
112175 ...
140 EUREKA!
27. Heads and Legs _ _ _ _ _ _ __
Answers
142 EUREKA!
28. Noble Bases _ _ _ _ _ _ _ __
143
DID YOU KNOW THAT ...
Answers
144 EUREKA!
29. A Division in Ancient Rye _ _ __
Answer
145
30. Getting at the Root
of the Problem - - - - - - - - -
146 EUREKA!
a digital root, any 9 can be cast out, so that the digital
root of 12 is the same as the digital root of 192, 912,
2991, or 9,199,299. Also, the digital root of any number
is the remainder when the number is divided by 9; 12,345
divided by 9 is 1371 with a remainder of 6. This works
because the 2, for example, can be represented as either
2 X 1000 or 2 X 999 + 2. The 2 X 999 leaves no remainder,
so the leftover 2 goes toward the digital root.
Digital roots are not only useful in checking divisibility.
They can also help determine if a large number is a perfect
square, a perfect cube, or just plain perfect. All squares
have digital roots of 1, 4,7, or 9, and cubes have digital
roots of 1, 8, or 9. All perfects except 6 have digital roots
of 1. If a number doesn't have the right digital root, then
it doesn't need to be tested in a more complicated way.
147
2. Jack Daniels and Johnny Walker had gotten quite
soused one wet Saturday night, and each was trying to
prove that he was as sober as a judge but that the other
was several sheets to the wind.
"Oh, yeah?" Jack whined, disappointed over losing the
most recent test. "That doesn't prove I'm drunker'n a
skunk. But this'll show who is."
"Hah! May my liver see the day!"
Jack snatched up a deck of cards from two nearby gin
players. With fingers made frisky from repeated applica-
tions of tonic, he layed out the clubs from the ace to the
nine.
"Here's a rum test I learned," he said. "I bet you can't
do it. Arrange these cards to form a prime number."
"That's no shaker! We royal Scots are prime mathe-
maticians. "
But hours later, he mumbled dispiritedly, "I give up,"
and, vaguely saying something about never having visited
Tequila, died. He was placed on his bier the next morning.
Johnny did have a tough problem, but this one is easier.
Prove that it is impossible to scramble the first nine digits
to form a prime.
Answers
148 EUREKA!
31. Or is it 32? Remumber
Nembers __________________________
150 EUREKA!
7la Neat Numbers
151
How is it known that 1,234,567,891,234,567,891,234,
567,891 is prime? (Or so it is said.)
Well, the first method of finding primes was called the
"sieve of Eratosthenes." The person wanting to find primes
would write down all the numbers from 2 to, say, 200.
Then he would cross out all the multiples of 2 except for
2 itself. The next number not crossed out is 3, so all the
mUltiples of 3 are crossed out. Four has been crossed out,
so all the multiples of 5 are then crossed out, and so on.
This continues until the numbers left are all primes.
As you can see, this was a rather laborious and boring
method of finding primes. Besides, people needed to deter-
mine if a specific number, such as 10,000,019, was prime.
It was found that a number is prime if and only if it divided
(n - 1) ! + 1 evenly, where n is the number being tested.
Still, finding 10,000,019! is, at best, unbearable.
The most common and best method of determining
primality goes right back to the definition; to determine
if N is prime, simply divide N by all the primes less than
..[N. If a single one divides N evenly, then N is a composite
number. If N were 10,000,019, this involves dividing
10,000,019 by the 446 primes less than 3162. Fortunately,
this task readily adapts to modern electronic computers.
(As of this writing, the first 6,000,000 primes have been
compiled.)
It sure would help if there were a formula to find primes.
A lot of people thought they had found one, too. The
polynomial x 2 - 3x + 43 gives primes for all values of x
from 0 to 41, and x 2 - x + 41 gives primes for x = 0 to
40. The simple 2x 2 + 29 generates primes for all values of
x less than 29. Unfortunately, no polynomial (an equation
of this type) can give wholly prime numbers. For those
interested, the proof involves showing that the new function
of x (2x 2 + 29, for example) eventually is divisible by x.
152 EUREKA!
The pattern:
3!-2~+1!
4!- 3!+2!- 1!
5! - 4! + 3! - 2! + 1!
seems always to result in a prime. Also, the product of all
primes less than N, added to 1, also results in a prime for
many values of N. This is called Fortune's Conjecture.
The Tallman formula can boast of always giving a prime,
but some manipulation is necessary. The formula finds the
product of the first N primes, divides that by the product
of any of those primes and/or unity, and then subtracts
the second product. If the result, X, is less than the square
of the (N + l)th prime, then X is prime.
153
the form 2 n k + 1, abbreviated R(k, n). The largest known
Robinson prime is R(5, 1947), a number of 586 digits.
Another class of primes is of the form 2 2n + 1; these are
called Fermat primes. For n = 0 to 4, the Fermat primes 3,
5, 17, 257, and 65,537 are obtained, but F 5 is factorable.
(Polygons withn sides, when n is a Fermat prime or the prod-
uct of Fermat primes, can be drawn using only a compass
and straight edge. The method was discovered by the
famous Karl Friedrich Gauss in 1796, and is a procedure
that eluded mathematicians for 2000 years. Gauss was
not yet twenty at the time.) Oddly enough, F 7 was deter-
mined to be composite 65 years before its factors were
found. F 8 is also known to be composite, but its prime
factorization is not yet known. F 1945 is the largest Fermat
number tested for primality, a gargantuan containing about
1010584 digits! It is also so large that its complete factor-
ization is not known; however, one of its prime factors
is the 586-digit Robinson prime R(5, 1947).
Now we come to the most famous class of prime num-
bers, the Mersenne primes, named after Father Marin
Mersenne. In 1644, in the course of announcing the dis-
covery of new perfect numbers, he stated that the form
2P - 1 is prime for many prime values of p, such as 2, 3,5,
7, 13, 17, 19, 31, 61, 89, 107, ... , up to and including
11,213, 19,937, 21,701, and 23,209, the last values giving
primes of 6000 digits or more.
Testing these numbers for primality by dividing by all
the primes less than Y223.20L 1, for instance, is ridiculous.
In 1876, Edouard A. Lucas devised a special method of
testing Mersenne numbers. He arranged a series 4,14, 194,
37,634, ... , where each term is 2 less than the square of
the previous term. A number is prime if it divides the
(p - 1 )th term evenly.
How it works: Let's suppose that we're testing 27 - 1 =
154 EUREKA!
127 for primality. (Notice that the three digits on the left
are the same as the digits on the right. Also, 27 = 128;
1, 2, and 8 are all powers of 2. This is unique.) The first term
of Lucas's series that is larger than 127 is 194, the third term.
Dividing 194 by 127 leaves a remainder of 67. The fourth
term is then 67 2 - 2 = 4487, which leaves a remainder of
42 when divided by 127. The fifth term of the series is
then 422 - 2 = 1762, and the sixth, the (p - l)th term is
then 1112 - 2 = 12,319, which leaves no remainder when
divided by 127. Therefore, 127 is prime. Even this method
is preferable to dividing large Mersenne numbers by thou-
sands of primes.
For every Mersenne prime, there corresponds a perfect
number! (A perfect number is one whose factors add up
to it.) Simply multiply 2P - 1 by 2P 1, and a perfect
number is sure to result. Furthermore, there is no known
perfect number that does not correspond to a Mersenne
prime.
There are all sorts of interesting facts about primes of
the form 4n + 1, such as 5, 13, 17, and so on. According to
Fermat's Two Square Theorem, every prime of this type
can be represented as the sum of two squares, as 13 = 4 + 9,
but no prime of the form 4n - 1 can be. Oddly enough,
a prime of the form 4n + 1 is also once the hypotenuse of
a right triangle, its square is twice, its cube thrice, and so on.
Just how many primes are there? It has been proven
that there is no largest prime, only a largest known prime
(the proof involves showing that the product of any
prime from 2 to m added to 1 either is prime itself or has
a prime factor larger than m, as it can't be divided by any
prime smaller than m). As mentioned before, primes
become scarcer and scarcer, approaching a density of N /
(In N), or N divided by the number that e must be raised
to in order to get N.
155
There are many unsolved problems, conjectures, and
theorems concerned with primes. Bertrand's Postulate,
still not proven, states that there is at least one prime
between nand 2n. Another unsolved problem: Is there
always at least one prime between every set of two con-
secutive squares? [Hint: The density of perfect squares
approaches 1!(2yN}] Goldbach's Theorem says that
every even number is the sum of, at most, two primes.
(So far, it has been proved that four primes will always
suffice.) Does the theorem also apply to odd numbers?
One odd pattern of primes is 333,337, 33,337, 3337,
337, 37, 7, in which each new prime is obtained by remov-
ing the left-hand digit of the previous prime. Aprime-prime
is just the opposite-each new prime is made from all but
the right-hand digits of the previous prime. One example
is 317, which becomes 31 and 3; another is 31,379. Some
others are 8 digits long!
One last oddity: Primes can be in additive series, too.
For instance, the series 5, 11, 17, 23, 29 has a common
difference of 6. A longer chain of 10 terms starts with
199 and has a common difference of 210. A chain discov-
ered in 1969 has 16 terms; it begins with 2,236,133,941
and has a common difference of 223,092, 870. You might
want to search for series in which the difference between
terms doubles, for instance.
Answers
a is prime
a + b is prime
a + b + C is prime
a + b + C + d is prime
and a + b + C + d + 100 is prime
As the three smallest denomination bills, 1, 2, and 5
dollars, add up to a composite number, c must be larger
than 5 and must be a multiple of 10 dollars. Thus, the
combinations of a and b are limited to 2 and 5 so that
both a and a + b are prime. If a table is now set up with
varying dollar amounts for c and d, three solutions are
obtained. The smallest of these is: $227 + $37 = $264
lost; $2 + $5 + $10 + $20 + $100 + $127 = $264 won.
A total of $264 changed hands.
158 EUREKA!
33. A Sense of Balance _ _ _ _ _ __
160 EUREKA!
34. Perfect Numbers and Some
Not-So-Perfect Numbers _ _ _ __
161
Primes also play a part in the structure of even perfects.
Euler proved in 1750 that all even perfects are of the form
2P - 1 (2 P - 1), where p and 2P - 1 (a Mersenne number)
are prime. If p = 2, the expression gives 6, a perfect, for
instance, and 2 11 ,212 (2 11 ,213 - 1) is one of the larger
perfects. Unfortunately, the number obtained is not perfect
if p = 11; though 11 is prime, 211 - 1 is not.
Just how many perfect numbers are there? We have seen
that each Mersenne prime has a perfect counterpart, so
determining how many primes of the form 2P - 1 there
are should tell you how many perfects there are. Still,
proving that there is not an infinity of Mersenne primes
(if there were, there would be at least as many, if not more,
perfects) would not solve the problem of the number of
perfect numbers until the question of odd perfects is
resolved.
Six is the "odd" perfect number. Besides the fact that
the product of its factors is the same as their sum, 6 does
not obey many of the rules that perfects seem to follow
(also, 6 is the only number less than 10 that is not either
a prime or the power of a prime). All known perfects,
except 6, have digital roots of 1; that is, the ultimate sum
of their digits is 1. For example, 4 + 9 + 6 = 19; 1 + 9 = 10;
1+0=1.
Every known perfect number, save 6, is also the sum of
consecutive odd cubes, beginning with 1 and continuing
until the number of cubes is equal to p-=r. Must p be
prime here?
28 = 1 3 + 33
496 = 1 3 + 3 3 + 53 + 73
8128 = 1 3 + 3 3 + 53 + 7 3 + 9 3 + 11 3 + 13 3 + 15 3
162 EUREKA!
Perfect numbers are also the sums of successive powers
of 2 from 2P - 1 to 2 2p - 2 • This rule the number 6 obeys!
6 = 21 + 22
28 = 22 + 2 3 + 24
496 = 24 + 2 5 + 26 + 27 + 2 8
8128=2 6 +27 +28 +29 +210 +211 +212
Again, must p and the number of terms be prime?
Another "law" of perfect numbers that 6 obeys is that
the sum of the reciprocals of its factors is 2. That is, t + ~
i
+ 1- + = 2. This holds for all perfect numbers, and only for
perfect numbers. Also, all perfect numbers, 6 included, are
the sums of consecutive integers starting with 1.
Amicable numbers are perfect numbers one step removed.
If the members of such a pair are a and b, then the factors
of a add up to b, and the factors of b add up to a. The
best-known and smallest pair is 220 and 284. Amicables
differ from perfects in the fact that odd pairs, the smallest
being 12,285 and 14,595, are known. All odd pairs are also
divisible by 3, the lowest odd number other than 1, just
as even amicable numbers are divisible by 2.
Amicable numbers in a chain, in which the factors of
one number equal the next, form what is called a sociable
chain. One example is 12,496 -+ 14,288 -+ 15,472
-+ 14,264 -+ 12,496. (The arrows indicate that the
factors of one number form the next number.) Chains
of one link are perfect numbers, chains of two links are
amicable pairs, and chains of four, five, nine, and more
links are sociable chains. One mammoth chain, known for
60 years, has 28 links! Imagine figuring out that one
without a computer!
163
Cranium
Crackers
~o and Cheese:
Problems to Munch On
165
lb. Several years later, a fortune-teller looked into her
teacup long and hard and told Sam that he simply must
reorganize his factories again. When he divided them into
2 groups, he had 1 left over again, but when he divided
them into 3s, he had 2 remaining, by 4s he had 3 remain-
ing, and by 5s he had 4 remaining. What is the smallest
number of factories he could have had?
12
30
Fig. 35·1
168 EUREKA!
Fig. 35·2
Answers
2a. Nancy took the goose across and left it there. She
then took the corn across and took the goose back. She
dropped the goose off and took the fox across. Then she
went back and took the goose across, only to find that
the fox had eaten the corn.
2b. Nancy first took the corn across and left it there.
She went back and picked up Ursula, poled her across, and
got off with her corn. Ursula went back and took her goose
169
across. Once there, they found the campsite they had been
looking for and toasted each other's brains over roast
goose and corn.
170 EUREKA!
5a. Figure 35-3 shows what I feel is the most attractive
of the twelve.
Fig. 35-3
Fig. 35-4
171
6a. Forty feet. The problem is best solved by unfolding
the room. See Fig. 35-5.
/
;/ 24
/ 32
Fig. 35·5
172 EUREKA!
4
6
Fig. 35·6
173
36. LETTERS + DIGITS =
FRUSTRATION _ _ _ _ _ __
174 EUREKA!
approachable, the challenge is still to find the original
equation-this one is mUltiplication.
This alphametic can be solved through the following
steps (proceed with caution):
1. The multiplication of Wand B results in the W in
the fourth line. Therefore, B equals l.
2. E and T are used a lot, and the product of E and T
has an end digit of T (that is, T . E -+ T). The only values
that work, Is and double digits excluded, are 0 . anything
- 0; 2 . 6 -+ 2; 4 . 6 -+ 4; 5 . 3 -+ 5; 5 . 9 -+ 5; and 8 . 6 -+ 8.
Now, W . T -+ T also, so T must be 0 or 5 to have two
values that result in T. If T = 0, then, because E . W
-+ E in line 2, V would have to be 1. This can't be, because
B is 1. Therefore, T = 5.
3. If T equals 5, then E and W must be chosen from 3,
7, and 9. Because W + 1 = L, a single digit, W cannot
equal 9.
4. E cannot be 9, either. The product E . B does not
result in E, so there must be a carry-over. But 9 plus any
carry-over has two digits. Therefore, E doesn't equal 9.
5. If E = 3, then W = 7, because those are the only
choices left. Because W . T -+ E, that would mean that
7 . 5 -+ 3. This isn't true, so E doesn't equal 3.
6. Therefore, E equals 7, and W equals 3. Because
L = W + 1, L is 4. The sum E + T yields V, so V = 7 + 5
-+ 2. The product E· V, or 7 ·2, has a carry of 1, so
G = E + 1 = 8. Then 0 equals 6.
7. Relax and enjoy it. There are more to come. The
final equation is this:
125
X 37
875
375
4625
175
A couple of hints may help you solve the following
problems. If N is an even digit, then N . 6 ~ 6. If N is
odd, then N . 5 ~ 5. And if N . N = M, then M is 0, 1,
4, 5, 6, or 9. Good luck!
1. Here's a classic:
SEND
MORE
MONEY
2. An easy warm-up:
LOSE
SEAL
SALES
3. Is this addition or subtraction?
TRIED
DRIVE
RIVET
4. Two odd repetitions:
a. ABCDE4
4
4ABCDE
b. ABCDE
4
EDCBA
176 EUREKA!
5. A Joseph Trevor special. P stands for a prime number,
either 2, 3, 5, or 7:
PPP
PP
PPPP
PPPP
PPPPP
Answers
177
2. S must be 1 and A must be 0, as can be seen from
the previous problem.
S + A ~ E, so, because E can't be 1, E = 2.
E + L ~ S, so 2 + L ~ 1, and L = 9.
o + E ~ L, so 0 + 2 = 9, and 0 = 7.
The solved problem:
9712
+ 1209
10921
178 EUREKA!
The final equation is:
102564
X 4
410256
4b. Because it is the unit's digit of a multiple of 4, A
must be even.
A must therefore be equal to 2, because A . 4 = E, a
single digit.
E is therefore 8.
B must be 1 so that 4 . B is a single digit.
D . 4 + carry of 3 from 32 ~ 1, so D = 2 or 7. A = 2
already, so D = 7.
4 . 1 + carry ~ 7, so carry equals 3. Then 4 . C has a
lOs digit of 3, so C = 9.
The solved puzzle:
21978
X
--
4
87912
179
There are only four possibilities to be tried, of which
one works.
The answer is:
775
X 33
2325
2325
25575
HOPE
YOU
HADA
+ GOOD
TIME
180 EUREKA!
~o FUNdamental
Ratios
181
2. The mile-long Frog's Neck Bridge, in Proge, N.Y.,
expands just 2 feet on a hot day. If there were no expansion
joints to take up the extra length, how tall a bump would
be formed in the bridge?
Answers
[(Drr + 2)/rr] - D
2
which reduces to (2/rr)/ 2, or lIrr, about 0.3183099 ...
inches, no matter what the original diameter!
182 EUREKA!
38. E? Ah! _ _ _ _ _ _ _ _ _ __
185
2. Another little problem: Which is greater, err or rr e ?
Try to solve it without the use of a calculator.
186 EUREKA!
"To express e, remember to memorize a sentence to
simplify this."
"It enables a numskull to memorize a quantity of nu-
merals."
"I'm forming a mnemonic to remember a function in
analysis. "
And, lastly, I'll leave you with two small problems.
Answers
187
39. A Section of Gold _ _ _ _ _ __
A B
Fig. 39-1
The line in Fig. 39-1 has been divided into what is called
the "Golden Ratio" or "Golden Section." The lengths of
A and B are such that A + B is to A as A is to B. If B is
equal to 1, the equation becomes:
A + 1 =A
-- -
A 1
A+1=A2
0=A2_A-1
Solved, this quadratic equation has the positive value of ¢,
(1 + y'5 )/2, or 1.61803398 .... If A instead is 1 (by the
way, if A = 1 mile, then B will be extremely close to 1
kilometer or about 0.62 miles, very close to 1!¢), the solu-
tion is equal to (y'5 - 1)/2, which, oddly enough, is equal
188 EUREKA!
to l/¢, or 0.61803398 .... Phi is the only positive num-
ber that becomes its reciprocal when 1 is subtracted (a
negative number is -l/¢).
There's even a little more to this: ¢ + 1 = 2.61803398
... , and ¢2 is also equal to 2.61803398 .... This series
of 1, ¢, ¢ + 1 can be continued as 1, ¢, ¢ + 1, 2¢ + 1,
3¢ + 2, ... , where every term is the sum of the previous
two. Amazingly, this series is equal to 1, ¢, ¢2, ¢3, ¢4, ....
This is the only additive series in which the ratio between
consecutive terms is constant.
If a sq uare is to be cut so that the lengths of the pieces
are in an additive series, such as 1, 1, 2, 3, 5, 8, 13, ... ,
and the pieces are to be assembled into a rectangle so that
no area is lost or gained, the pieces must be cut according
to the phi series shown above; otherwise, as the consec-
utive terms of any additive series have a ratio that ap-
proaches ¢, loss or gain of area must result.
It's as easy as pie-in fact even easier than pi-to repre-
sent ¢ as the sum of an infinite series:
¢=V1+
V1+
vr+
V1+
VI + ...
or:
¢=1+1
1+1
1+1
---
1+· ..
189
Phi can even be substituted for part of the second series.
This yields </> = 1 + 1/</> and </>2 = </> + 1, which becomes the
quadratic equation shown earlier. This proves that this se-
ries is correct (or that cJ> is eq ual to itself).
Fig. 39·2
190 EUREKA!
the distance from the base center to the edge is almost
exactly 1.618.
Phi pops up in other places, too. It is, for instance, the
ratio of the radius of a circle to the side of an inscribed
decagon (a 10-sided figure drawn so that the sides meet on
the circle).
c E
Fig. 39-3
191
A
C~-----~G
Fig. 39-4
192 EUREKA!
The lengths of the triangle shown in Fig. 39-5 are 1,2,
and yI5 (already you see what's coming?), and DE is 1.
If AF is drawn equal to AE, the following results:
AF AE AC
FC = FC = AF = 1.618 ...
QUICKIE
Answers
1 + (l/x) = x
a= x2 - X - 1 = (1 + V5 )/2 = if>
2. The distance is 100 feet (See Fig. 39-6.) The problem
is to set alb = bl(a + b) and blc = cl(c + b). As the same
ratio pertains to both sets, alb = b/c.
2 c
1 Fig. 39·6
194 EUREKA!
40. A Bundled-Up Buyer _ _ _ _ __
Answer
195
41. A Piece of Pi _ _ _ _ _ _ _ __
Fig. 41·1
Fig. 41-2
197
Archimedes eventually drew a polygon of 96 sides (try
it yourself!) and found that 1f is between 3 117 and 3 1017l.
The average of these two values is 3.141585 ... ,differing
from 1f only in the ten-thousandth place, quite a remarkable
achievement.
A circle with a radius of 1 has an area of 1f, and the
square surrounding it ("circumscribed about it") has an
area of 4. (See Fig. 41-3.) So, there is a probability of 1f/4
that a stone or coin dropped at random onto the square
will also land in the circle. Experimentation can produce
a very accurate value of 1f.
Fig. 41·3
198 EUREKA!
obtained 3.1415929 ... after 3400 tosses. You might like
to try one or more of these trials (yes, they are all trials!)
and compare your value to 1f.
Even before these tests were made, several actual for-
mulas for 1f had been found. The first was discovered by
Viete of France:
199
William Shanks spent 15 years of his life calculating 71'
to 707 places; his record stood until 1949, when a com-
puter called ENIAC, after 70 hours of computation,
spewed out some 2000 digits of 71'. (More recently, how-
ever, a computer calculated 71' to 1,000,000 places. The
published result has been described as the world's most
boring 400-page book.) Alas, an error was found in Shanks's
value, and the more than 100 digits following were all
wrong!
Memorizing 71' seems to be another favorite pastime
among mathematicians. One Britisher memorized the num-
ber to some 5050 places (2217 repeats after 6 digits,
3.142857, and can thus be repeated until your tongue
falls out; it is, at best, only an approximation of 71', dif-
fering after the second place).
Various mnemonics, phrases or bits of prose in which
the number of letters in successive words gives successive
digits, have been devised over the years. "How I wish I
could recollect pi easily today" gives 71' to 8 decimal places,
and "May I have a large container of coffee" to 7. "Now I
live a drear existence in ragged suits and cruel taxation
suffering" gives a wonderful 12.
This poem won a mnemonic contest set up by an
English banking magazine, immortalizing 30 digits in prose:
Now I will a rhyme construct, 3.14159
By chosen words the young instruct, 265358
Cunningly devised endeavour, 979
Con it and remember ever 32384
Widths in circle here you see, 626433
Sketched out in strange obscurity. 83279
200 EUREKA!
A few more curious coincidences:
355/113 = 3.1415929 ...
v'5T - 4 = 3.1414+, 7r approximately
9/5 +V975= 3.1416+, again near 7r
A great number of people do not enjoy the many intri-
cacies and curiosities of 7r. For instance, the General
Assembly of Indiana in 1897 enacted a bill to declare 7r
de jure (according to law) equal to 4, for the most inac-
curate version ever. In the same year, the Indiana State
Legislature came within a single vote of declaring 7r to be
3.2. Actually, understanding pi is a piece of cake.
QUICKIE
Answer
201
Selected Bibliography and Suggested
Further Reading _ _ _ _ _ _ _ _ _ _ __
203