Chase Shunter
Chase Shunter
Chase Shunter
3 15 20 1 2
THRESHOLD CURRENT THRESHOLD CURRENT RANGED MELEE
CHAR AC TERISTICS
3 2 2 2 2 3 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE FORCE
SKILLS
GENERAL SKILLS CAREER? SPECIAL RANK COMBAT SKILLS CAREER? SPECIAL RANK
Astrogation (Int) Brawl (Br) ●
■
Athletics (Br) ●
■■ Gunnery (Ag)
Cool (Pr) ●
■■■
Coordination (Ag) KNOWLEDGE SKILLS CAREER? SPECIAL RANK
Deception (Cun)
■■ Core Worlds (Int)
Streetwise (Cun) ● ■■
Survival (Cun) ● ■
Vigilance (Will) ● ■■
WE APONS
WEAPON SKILL DAMAGE RANGE CRIT SPECIAL
CHARACTER SHEET
0 0
TOTAL XP AVAILABLE XP
MOTIVATIONS
TYPE: TYPE:
CRITIC AL INJURIES
TYPE: TYPE:
MAGNITUDE: MAGNITUDE:
Talent:
Dogde 4
Natural Merchant: Once per session, may reroll any 1 Streetwise or Negotiation check.
Parry 4: reduces damage by 6 but suffer 3 strain
quick draw: Once per round, draw or holster a weapon or item as an incidental.
hard headed: When staggered or disoriented, perform the Hard Headed action to make a Dauntin (3) Discipline check to
remove the status. Difficulty reduced by 1 per rank
Works like a charm: Once per session, make one skill check using Presence rather than the characteristic linked to that skill.
Second changes 3: Once per encounter, choose a number of positive dice equal to ranks in Second Chances and reroll them
Sense danger: once per session remove all black dice
FORCE:
Force sense
control