1412021217-Bab 1 Pendahuluan
1412021217-Bab 1 Pendahuluan
1412021217-Bab 1 Pendahuluan
INTRODUCTION
1.1 Background
adults, because young learners are often more positive, involved and easily
adaptable than adults. Teaching English for young learner can be challenging,
because they have limited period of attention (Anggraini, 2014). In order to get
their attention and keep them engaged, learning process should include movement
and involve the sense. The teacher needs to use supplement material like colored
visual, toys, puppet, picture or object (Hashemi & Azizinezhad, 2011). On the
other hand, the language development of each child can be varied. There are some
children develop early and some later. Teacher need to be aware of student’s
learning experience (Scott & Ytreberg, 1990). In doing so, there should be
appropriate method, learning material and media for them. One helpful idea that
The use technology has positive impact for language learning. Technology
could provide the students to learn English in their own pace, help them in self-
(Ahmadi, 2018). Manurung (2016) stated that using video clip for English learning
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and use of the word, also students positively active in learning process. According
competency in learning vocabulary. In addition, students feel happy, fun and did
not feel forced into learning process. This statement also supported by Santosa et
al, (2020) who stated that the smartphone application has a number of advantages
become essential in daily life and a great potential for learning in both classroom
and outdoor learning. Mobile phone is small, easy to carry, smart, compatible to
use and become the main way for learning. Mobile phone software also provides
dimensional environment, and then projects these virtual objects in real time.
Augmented Reality combines digital information with the real world where users
virtual reality is that it is easier and cheaper to develop (Kan & Kaufmann, 2012).
In the education, AR-based learning can boost the hands-on capacity of learners
(Campos & Pessanha, 2011). Augmented Reality also widely use in Teaching
English for young Learner and show effective result. Augmented Reality could
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enhance young learner’s cognitive ability in vocabulary and pronunciation,
increase participation, and interest provide a fun and enjoyable learning (Nugraha
et al., 2019; Saurina, 2016). With all those benefits, Augmented Reality is a
language learning.
teaching English learning material. The results of interviews from two elementary
school teachers found that until now in learning activities in English subject, the
books/worksheets provided by the school. While the only media used is slide
most of the elementary teacher in Buleleng only use English textbook and
worksheet provided by the government. Teachers also stated that the student’s
participation is low. Most of the students are passive in learning process and they
need learning material that could increase student’s participation. Listia (2008)
stated that the lack of appropriate learning materials causes low student’s
English learning.
for young learners because it is fun, enjoyable, and provides interactive activity
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and has ability to engage students. He, et al (2014) conducted an empirical study
Augmented Reality. It was found that Augmented Reality could help non-native
Augmented Reality make teacher easier to mobilize the student’s enthusiasm and
research also stated that Augmented Reality enhanced the student’s enthusiasm and
conducted by Safar et al. (2017), found that Augmented Reality has increase
student’s score on the English test. Despite the advantages of using Augmented
Reality in education, there are also limitation of this technology (K. Lee, 2012).
Reality field, (2) lack of confidence of schools to use this technology, they prefer
to use traditional method, (3) this technology may not effective for some students
and (4) there are limited resources of appropriate Augmented Reality learning
materials.
to help students in learning, especially learning English for young learner. Based
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was conducted by Chen and Chan (2019), also shown that using Augmented
which consist of physical book (picture book), Augmented Reality application and
activities. By using Augmented Reality learning media, can help teacher to present
the picture of animal and animation of animal movement, also the pronunciation
of them that will resolve student’s difficulties. This study conducted in six phases
based on Hevner, et al (2004) namely: (1) identify the problem; (2) describe the
objective; (3) design & develop the artifact; (4) test the artifact; (5) evaluate the
1. Teachers’ learning strategies are less varied. Most teacher still use
2. The learning media used are limited and do not attract students' interest.
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presentation, worksheet and video. They almost never use interactive
learning media.
Based on several issues that have been described in the identification of the
using Augmented Reality technology for the Android platform on English subjects
for young learners. Teaching materials are made in the form of media on Android
Based on the background shown above, the problems are stated as follows.
Jawa?
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3. What is the quality of the developed Augmented Reality-based learning
on Augmented Reality for young learners. The specific objectives of this study are
as follows:
Banjar Jawa.
The result of this study is expected to be useful for the participants (the
English teachers who involved in the study), the institution or the school, the
1. The participants
the teachers who involved in the study. The benefit they get from this
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Augmented Reality for English teaching and learning. It could also help
2. The school
The result from the study conducted is expected to benefit the schools. It
Augmented Reality for English teaching and learning. After the schools
get the information, the school can take appropriate steps, such as:
The result if this study is expected to become an important source for the
educational policy maker. So, they can take an appropriate act for the
learning media in every school and level and improving or reviewing this
program.