WCMS Unit4..
WCMS Unit4..
WCMS Unit4..
Introducton:
Electronic Publishing or e-Publishing can be defined as the process that makes use of
Information and
Communication Technology (ICT) to deliver information products electronically to its users.
E-publishing is helpful in producing documents containing text, static or dynamic pictures,
graphics, audio, video, and graphs.
tables or a combination of any or all of these with the assistance of the Data Processing System.
Nowadays, e-publishing has become more and more common to distribute books, journals,
magazines, and newspapers to readers through tablet reading devices.
There are non network electronic publications such as reference publications such as
encyclopedias and reference publications relied on by most users.
Today however network distribution is strongly associated with electronic publishing.
Electronic publishing does not generate a hard copy, unlike Desktop publishing.
The electronic publishing follows a traditional publishing process but differs from traditional
publishing in two ways:
1. It does not include using an offset printing press to print the final product.
2. It avoids the distribution of physical products, this is because the content is electronic and it may be
distributed through electronic bookstores. The users may read the published content on any website
or on an application tablet device or even as a pdf on a computer.
History of E-Publications
Before we can trace the origins of Electronic Publishing we must first look back to the early methods of
media distribution of books and manuscripts. In the fifteenth century it was a tedious business of
producing a book with the use of parchments from animal skins or other materials like bark, cloth or paper
for writing upon this was very time consuming and only one book could be produced at a time. This was
to all change when Johann Gutenberg developed the technique of producing a number of letters or
‘types’ which could be assembled to form a page of writing which was inked and impressed upon paper in
less than a minute this method was called “Letterpress Printing”.
By the end of the eighteenth century Alois Senefelder developed Lithographic printing which was able to
produce multiple copies with delicate shades and tints, with the development of photography in the
middle of the 19th century and the breakthrough in halftone printing, lithographic printing become a
commercially acceptable standard, later when the technique of multicolor printing combined with the
Litho process it became industry standard as it is today.
Between the 1960’s to late 1970’s the means of producing a document onto a plate for a Litho printing
press was time consuming. To produce a design for distribution on a printing press the artwork had to be
created by hand with the use of a microcomputer dot matrix photo typesetting system, then with the use of
a darkroom each individual artwork had to be shot to film before been burned to a plate.
In 1984, with the birth of the Apple Macintosh and PostScript, text could be input in digital form and
images placed with the use of a scanner. PostScript was developed in the early 1980’s by Chuck
Geschke and John Warnock who later founded the company Adobe. PostScript was a very important
development at the time for exchanging data in its page description and programming language.
With the use of the Apple Macintosh and PostScript language digital files could be sent to an Imagesetter
(Linotronic) which exposed the digital file to film which was then burned to plate for printing. This
technology made printing process more efficient, cost effective and cut out the use of the darkroom
technique. 1990 Tim Berners-Lee and CERN in Geneva developed the hypertext system known as
HTML and in 1993 Marc Andreessen and NCSA developed a graphical user interface to the WWW,
called "Mosaic".
With the introduction of the Internet commercially in 1993, electronic publishing became an exciting
prospect. Data can now be transmitted and disseminated to practically any part of the world at the speed
of light. With the introduction of email the publisher could send data files and graphics around the world
but in the early days file sizes were limited to 5mega bites. ISDN (Integrated Services Digital Network) is
a circuit-switched telephone network system, designed to allow digital transmission of voice and data over
ordinary telephone copper wires, resulting in better quality and higher speeds than available with analog
systems this system was used by many publishing house to transfer files and data.
Another common method of transferring electronic published files is FTP (file transfer protocol) which is
used to connect two computers over an internet network that supports TCP/IP protocol. Large data can be
sent from one computer to another.
At present “Broadband” or “Wireless” are the most widely and commonly used method to transfer data
and files over the internet with a speed of several megabits per second through a fiber optic cable, this
connection runs 24 hours a day and the publisher can send files constantly.
We can clearly see that Electronic Publishing has come a long way since Johann
Gutenberg’s letterpress printing press with the introduction of the computer and the advances in Internet
technology and file transfer.
Advantages of Electronic Publishing:
Electronically published documents can be sent all over the world in a matter of seconds, which is a
huge advantage to both reader and writer who does not like to wait.
Accepted manuscripts may get published faster. This method generally publishes work within a few
weeks to a few months after acceptance.
More flexible within the writer-publisher relationship. Electronic publishing affords more say to
writers in preparing work for publication.
Writers can update the text whenever required and with much ease at virtually no cost.. This is
specifically helpful for works related to fast-moving industries, such as computer technology. Since
the publisher does not have any investment in printed books already lining shelves, texts can be
electronically updated in seconds.
E-publishing often has a longer life with slower sales. While paper publishers will remove slow
movers from active status (print) electronics storage afford unlimited archiving.
Works published electronically have an ISBN number, just as printed books. This means anyone can
walk into a bookstore and order an electronic copy of the book.
Types of E-Publishing:
Many people associate digital publications with e-books. But e-books are not the only type of digital
publication; there are many others.
3] Digital Newspapers:
Description: Newspapers are published in digital formats, accessible through websites, apps, or
digital editions.
Formats: Web-based, digital editions (PDF or interactive), and mobile apps.
Advantages: Real-time updates, multimedia content, and the ability to engage readers through
comments and social media.
9] Self-Publishing Platforms:
Description: Authors can independently publish and distribute their works through self-publishing
platforms.
Platforms: Amazon Kindle Direct Publishing (KDP), Smash words, and others.
Advantages: Direct access to a global audience, control over publishing process, and potential for
higher royalties.
E-Pub Tools
Google Docs
Google docs are a free word processing tool (like Microsoft Word) that allows you to write and
organize your content. It offers great tools for designing and laying out your book content. It also has
great sharing features that make it easy to get feedback on your book.
Canva.com
Canva is a free design tool that works in your browser. Its a great way to create your cover image. It
is also great for designing graphics to go in your content, ads to promote your book, banners for your
social media sites and more!
Pexels.com
Pexels is a stock photography and image site that offers great high quality images completely free!
You can use these images for your ebook cover, chapter headings, or anything else!
Sigil
Sigil is an ebook editing and creation tool that makes it easy to edit and create professional quality
ebooks.
Calibre
Calibre is an ebook conversion tool that allows you to convert files into different formats. We like
this tool most for its ability to convert EPUB ebook files into MOBI ebook files.
Kindle Previewer
This is a great tool for opening and viewing ebook files directly on your PC or Mac computer.
Adobe Digital Editions
This awesome tool allows you to open and read EPUB files on your PC or Mac computer.
IDPF ePub Validator
This tool allows you to upload your EPUB file and see if it passes validation. It checks to make sure
all of your code is correct and gives you specific warnings if it is not. If your book does not pass
validation with the IDPF tool, it will probably not be accepted by Apple, Amazon or any of the other
online stores!
Simulation and virtual reality (VR) applications find application in various industries, offering
immersive and interactive experiences for training, education, entertainment, and more. Here are
some key areas where simulation and VR applications are commonly employed:
2. Healthcare:
1. Therapy and Rehabilitation: VR is used in physical and psychological therapy for rehabilitation
and treatment of conditions such as PTSD, anxiety
disorders, and phobias.
2. Surgical Planning: Surgeons use VR to plan and simulate complex surgeries, allowing for a
better understanding of anatomy and potential challenges.
3. Education:
1. Virtual Field Trips: VR is employed in education to provide virtual field trips, allowing
students to explore historical sites, natural wonders, and cultural landmarks without leaving the
classroom.
2. Science Labs: Virtual labs and simulations enable students to conduct experiments in a virtual
environment, enhancing learning in subjects like physics, chemistry, and biology.
4. Gaming and Entertainment:
1.Virtual Reality Games: VR is widely used in the gaming industry to create immersive gaming
experiences where users can interact with virtual worlds.
2. Theme Park Attractions: Theme parks leverage VR for rides and attractions, offering visitors
unique and immersive experiences.
7. Corporate Training:
1. Soft Skills Training: VR is employed for corporate training programs to enhance soft skills such as
communication, leadership, and teamwork through interactive scenarios.
2. Virtual Meetings and Collaboration: VR platforms facilitate virtual meetings and collaboration,
providing immersive environments for remote teams.
2D Animations
2D animation refers to the creation of moving images in a two-dimensional artistic space.
In other words, the animation occurs within the dimensions of height and width, without
incorporating depth.
This traditional form of animation has been around for a long time and is often associated with
classic hand-drawn cartoons.
Creating 2D Animation:
1. Storyboarding:
Plan your animation by creating a storyboard. This helps in visualizing the sequence of events.
2. Software:
Choose a 2D animation software. Some popular options include:
• Adobe Animate
• Toon Boom Harmony
• OpenToonz
• Synfig Studio
3. Creating Assets:
Design and create your characters, backgrounds, and other elements.
4. Animation Techniques:
Traditional Frame-by-Frame: Draw each frame individually.
Rigging: Create a skeletal structure for characters, making it easier to animate.
Tweening: Define keyframes and let the software generate in-between frames.
5. Timing and Easing:
Pay attention to timing and easing to make animations more natural and appealing.
6. Sound Integration:
Add sound effects and synchronize them with your animation.
3D Animations:
3D animation involves the creation of moving images in a three-dimensional digital environment.
Unlike 2D animation, which is limited to height and width, 3D animation adds the element of depth,
allowing for more realistic and immersive visual experiences.
This form of animation is widely used in movies, video games, simulations, and various other
interactive media.
Creating 3D Animation:
1. Storyboarding:
Similar to 2D animation, plan your 3D animation with a storyboard.
2. 3D Modeling:
Create 3D models of characters and environments using software like Blender, Autodesk Maya, or
Cinema 4D.
3. Rigging:
Build a skeleton or rig for your 3D characters, enabling movement.
4. Animation:
Animate by manipulating the 3D models over time. Keyframes play a crucial role.
5. Lighting and Texturing:
Add textures to your models and set up lighting to enhance visual quality.
6. Rendering:
Render your animation frames using the chosen 3D software.
7. Post-Processing:
Use post-processing tools or software to enhance the final look of your animation.
Introduction to Moodle
Course Creation:
Instructors can create courses and add content, activities, and assessments.
Enrollment:
Students and other participants can be enrolled in courses manually or through integration with
external systems.
Interaction:
Students can interact with course content, participate in discussions, submit assignments, and take
quizzes.
Assessment:
Instructors can assess student performance, provide feedback, and track progress.
Administration:
Administrators manage user accounts, configure system settings, and ensure the overall functionality
of the Moodle instance.
Moodle has become a widely used platform in education, providing a flexible and powerful tool for
educators to create engaging online
learning experiences. Its open-source nature and active community support contribute to its continual
evolution and improvement.
Uploading Content:
1. Access the Course:
1. Navigate to the course you just created. You should see options for adding content and activities
within the course.
2. Turn Editing On:
1. In order to add content, turn editing on. This is usually done with a button or toggle switch labeled
"Turn editing on.“
3. Add Resources:
1. Click on the section of the course where you want to add content (e.g., Week 1, Topic 1). Then, click
on "Add an activity or resource.“
4. Select Resource Type:
1. Choose the type of resource you want to add. This can include:
1. File: Upload documents, presentations, or other files.
2. Page: Create a web page with text, images, and links.
3. URL: Link to external websites.
4. Folder: Organize files within a folder.
5. Configure and Upload:
1. Depending on the resource type, configure the settings. For file uploads, select the file, set
permissions, and add a description if needed.
6. Save and Display:
1. After configuring the resource, save the changes. You can then view the content in the course.