ARVR Student Handbook Level1 (2) Compressed Organized

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Lesson 1

Demystifying
eXtended
Reality
01. OVERVIEW 02. THE INFORMATION AGE
This course is to help you recognise the concept of eXtended Reality (XR). You will ACTIVITY
explore what it feels like to augment and imagine something closest to reality as we
BACK TO THE FUTURE!
navigate into the fourth industrial revolution in this digitised world. We will also
discuss the need for extended reality and find more opportunities to apply it in our
daily life. Close your eyes for a moment and think about everything you did last
evening after reaching home.

In this lesson, you will learn about the important factors that shape the digital world
and understand how it differs from and complements our physical world. At the end Scenario
of each section in a unit, we will experience the utility of XR by applying its
fundamental idea in our own world through activities and practical learning.
Maybe you sent your cousin a message, had a video call with your friend, bought
your favourite dress from an e-commerce store, or played a multiplayer game
1.1. Learning Objectives online! Now try to imagine how your parents might have done the same things
when they were kids. Does it look any different? Discuss these differences with
By the end of this lesson, you will be able to: your class.

• Understand the concept of XR

• Take a sneak peek into the Information Age

• Acknowledge the need for XR in this interplay of the physical and the digital You must have realised that our world has not always been like it is today. It is easy
to take for granted how digitised our lives have become. But our computers, laptops,
• Appreciate the unique opportunities presented by XR
smartphones, and virtual reality headsets are more than mere convenient tools for
• Students will be introduced to the metaverse and its elements streaming movies and playing games. They are the products behind the Fourth
Industrial Revolution that is transforming the way we live, work, learn, and play. Just
• Students will be able to create their own metaverse avatar
one generation ago, the gadgets and digital devices, which populate our homes,
existed only in the imaginations of people who grew up watching Dexter’s
Laboratory or The Jetsons.
1.2. Prior Knowledge
You should have:

• Basic awareness about digital devices


KEY QUESTION
• Access to a computer, mobile phone, and internet Can you name 5 digital devices that you use at your home?
1. ……………..………………………………………………………………………………………………………………………………………..
2. ……………………………………..…………………………………………………………………………………………………………………
3. ……………………..……………………………………..…………………………………………………………………………………………
4. ……………………………………………..……………………………………..…………………………………………………………………
5. ……………………………………………………………………..……………………………………....………………………………………

Lesson 1 | Demystifying eXtended Reality


Our digital devices connect us to people around the world and give us access to
all-important data. The heart of our digital lives is the internet, which now connects 65 Google users YouTube users
percent of the population on the planet, and almost everyone living in developed countries. conduct stream
Digital sensors are being widely adopted in our homes, offices, and public places.
57,00,000 6,94,000
searches hours of content

WhatsApp users
send
And
much more! 4,16,66,667
In today’s messages
information age,
every minute:

TikTok users
Facebook users
watch share
16,70,00,000 2,40,000
videos photos

60,00,000 Facebook Live


people shop receives
online
This has resulted in an interconnected world like never before. At the same time, 4,40,00,000
advancements in the internet and computers are allowing us to experience fascinating views
virtual worlds, as well as an augmented reality, through our digital devices.

Check out the fascinating virtual universe of Roblox created by kids like you!

All told, we generate 2.5 quintillion (25,00,00,00,00,00,00,00,000) bytes of data every day.
90 percent of all the data in existence was created in just the last two years. Organisations
use this data for day-to-day things such as weather forecasting, movies and songs
recommendations, fixing your cab fare during surge pricing, and also for more critical uses
such as medical diagnosis, reducing gender discrimination, identifying illiteracy in the
vulnerable population, and estimating the global temperature increase in the coming years.
But, as we will read in the next section, there is a gap between our digital and physical world,
and by bridging this, we can unleash new abilities and possibilities for ourselves.

Lesson 1 | Demystifying eXtended Reality


ACTIVITY
MY DIGITAL WORLD
Write down 5 use cases of digital devices in which you see around
03. THE NEED FOR EXTENDED REALITY
yourself. Get creative! ACTIVITY
SAY HELLO
One has been given as an example for you.

Example – Using google maps for navigation. (https://www.google.com/maps) Take a look at the picture below.

1. ……………..………………………………………………………………………………………………………………………………………..
2. ……………………………………..…………………………………………………………………………………………………………………
3. ……………………..……………………………………..…………………………………………………………………………………………
4. ……………………………………………..……………………………………..…………………………………………………………………
5. ……………………………………………………………………..……………………………………....………………………………………

What do you think these different bubbles say? Do you know what the different languages
written here are? Try to search them on the internet.

Do not worry if you are a little confused, for technology is here to help us! We can check what
the bubbles actually say by using an application called Google Lens.

Lesson 1 | Demystifying eXtended Reality


ACTIVITY
LAY IT OVER
After you have downloaded it on your phone, point your camera at the above
photo, select the 'Translate' option in the lens, and see the magic happen! As a
Match the images in column A with the appropriate data in column B.
bonus activity, try to find out what the different languages written here are, and
greet your friends. One has been done as an example, and a pictorial representation of the
same is provided for your understanding.

You might have guessed that all the bubbles in the activity image say ‘Hello’ in various Column A Column B
languages. But did you have some doubt? Did you struggle in searching the languages on
the internet? Do you agree that technology made our task of translating these words into Example: Example:
our preferred language extremely easy and quick? Discuss with your class.

Now, we should be able to conclude that even though there is a tremendous amount of Example: 10% discount
digital data available in the world, there is a fundamental disconnect between the data and on combo meals!
the physical world in which we apply it. Our world is three-dimensional, but the rich data
and the abundantly liberating virtual worlds remain trapped on two-dimensional pages and
screens. This gap between the real world, the digital world, and the virtual world limits us to
take full advantage of the billions of smart and interconnected digital devices worldwide
and keeps us from exploring the possibilities in the virtual universe.
i)
An exciting set of technologies clubbed under eXtended Reality (XR) promises to bridge this 1. Ball trajectory
gap and release untapped and unique human capabilities – similar to how Google Lens
allows you to understand so many different languages! XR is rapidly becoming a part of our
world and is beginning to impact every area of our lives. Soon, it will transform how we 2. Engineer, 5 years of
ii)
learn, make decisions, and interact with our physical worlds. In the next section, we will experience in IT sector
describe what exactly XR is, its evolving technologies, and how it helps us. Are you as
excited as we are?!

iii)
3. INR 57/dozen

iv)
4. 83 miles per hour

v) 5. 47°C

Lesson 1 | Demystifying eXtended Reality


04. WHAT IS XR?
ACTIVITY
VIRTUAL TRIAL

Do you wear spectacles, and have been wondering to try out some latest designs?

Have you been wanting to buy trendy sunglasses but not sure how you will look in
them?

Check out this amazing feature from Lenskart, India’s leading optical retail chain,
which lets you try out cool eyewear designs on their website, just like you would do
in a physical store, before buying one for yourself!
But what we surely know is that XR is going to be crucial in bringing about this change.

XR is a term used for “extending” our reality with the help of technology. It is
essentially an umbrella term for all the immersive technologies, the ones we
already have today – Augmented Reality (AR), Virtual Reality (VR), and Mixed
Reality (MR) – plus the ones still to be created (we will study AR, VR, and MR in
detail in the next lesson). These immersive technologies transform the reality we
experience by either blending the real, digital, and virtual worlds or by creating a
What you just experienced is an example of XR! Can you think of more similar new world altogether. The 3D Pokémon we catch through our smartphone
experiences and share them with the whole class? camera, image filters on different platforms, or even the enthralling multiplayer
gaming environments are all examples of XR!

Imagine what it might be like to live in the year 2050 and beyond! Perhaps, thanks The idea of XR is actually older than most people realise - since the early 1960s. Of
to advancements in XR, you might be able to buy a new home anywhere in the course, it’s only recently that we have started to unlock the potential of the XR landscape,
world as if you were actually on-site, or have lunch with your dear ones in a thanks to the evolving technology and the torrent of data we have access to. This has
faraway land. This essentially means that the tremendous changes lined up for us also paved the way for the discovery of new concepts, like the “metaverse”.
might be beyond our imagination's ability to grasp.
Here are some exciting use cases!

Shopping Training Entertainment Gaming

Lesson 1 | Demystifying eXtended Reality


ACTIVITY
• Shopping: XR gives you the ability to try before you buy. IKEA AUGMENT YOUR WORLD WITH DATA
Place lets you place their furniture in your home via your
smartphone.
Watch this video below and imagine yourself to be the main lead of
the video as you enact the scenes and situations imagining it to be
real.

• Training: In life-and-death circumstances, XR can provide


training tools that are hyper-realistic to help us figure out
solutions to problems and their responses to critical situations
without putting their lives at risk. AVEVA group provides
engineers with one such training module.

It helps to understand and observe the elements that aid us to


augment reality - sound, movements, visual graphics.

• Entertainment: One of the most benefited fields from XR, the


entertainment industry continues to find new ways of utilising
immersive tech. Take a look at this XR studio in London.

• Gaming: Computer games ought to be more fun if you can be in


them and XR allows you to do just that. Numerous game
companies are coming up with XR games, and for the Marvel
fans out there, here is a review of one such Spider-Man game.

Hope these examples have got you excited about XR and what we can achieve with it.
After you do the activity below, and get a feel of being in a virtual world, we will talk about
metaverse, a concept that is becoming more and more popular every day!

Lesson 1 | Demystifying eXtended Reality


05. INTRODUCTION TO METAVERSE
KEY QUESTION
Can you think of different things you would like to do in the metaverse?
Discuss with your class.
……………………..………………………………………………………………………………………………………………………………………..……………………………….
Imagine attending a mega-concert of your favourite music star, this is a video of ……………………..………………………………………………………………………………………………………………………………………..……………………………….
Daler Mehndi's virtual concert. ……………………..………………………………………………………………………………………………………………………………………..……………………………….
……………………..………………………………………………………………………………………………………………………………………..……………………………….
……………………..………………………………………………………………………………………………………………………………………..……………………………….

Here are a few things that we can do in a metaverse:

Interact with other people through


chat or voice
What is Metaverse?

A metaverse, considered to be the next generation of the internet, is a virtual environment Explore stores, museums, games,
where users can interact with each other in a digital space, similar to the real world. It defines houses, etc.
a collective sharing space by combining physical reality.
The metaverse is a massively scalable, persistent network of interconnected virtual worlds
Play single-player and multiplayer
focused on real-time interaction where people can work, socially interact, transact, play and
games
even create. Unlike our universe, we can have more than one metaverse.

Listen to music and experience art


created by other users
For a better understanding of the idea of metaverse, check out this intriguing introduction
scene from the movie Ready Player One which is set in one such metaverse – ‘The Oasis’.
Change your virtual
appearances

Build your own world,


like in Minecraft

and
Just imagine how cool it would be to walk into a supermarket in the metaverse and buy the much more!!!
items you are looking for. How fun would it be to meet up with your friends in the metaverse
and go watch a movie together? And how about buying virtual sneakers from Nike or Samsung
mobile phones from their virtual showrooms, or going to watch your favourite sports team in
their virtual stadium?

Lesson 1 | Digital Citizenship


Demystifying eXtended Reality
ACTIVITY

06. ELEMENTS OF METAVERSE CREATE YOUR METAVERSE AVATAR

Amid all the exhilaration around metaverse, let us now take a look at some of the Most of us look at ourselves in the mirror every day. We style our hair,
elements which make metaverse a functional and liveable space. While you read dress ourselves, maybe put on the sunglasses, and the new pair of
about some of these elements, try to relate them to the real world to grasp them shoes that we bought recently! This is what makes us look like
better. ourselves and helps others recognize us. But what do you think
people look like in the metaverse?

We can use digital avatars to represent ourselves in the virtual worlds.


Our profile photos are our 2D Avatars for social media platforms.
Similarly, we can create 3D Avatars for the metaverse.
• Online Shopping: Shopping in metaverse will offer unprecedented convenience,
speed, and access to redefine the e-commerce experience. The metaverse will be Do you want to create your own digital avatar? Let's get started then!
a seamless experience that makes it easier for shoppers to find exactly what they
1. Go to “Ready Player Me” and click on ‘Create Avatar’.
want, exactly when they want it.

• Digital Currencies: These currencies can only be accessed with a digital device
because they are electronic, like Bitcoins or other cryptocurrencies. They are also
called metaverse tokens and can be used by people within the metaverse to
create, buy, and sell goods.

• Non-Fungible Tokens: NFTs represent ownership of digital assets such as social


media posts, digital art, paintings, products, and so on. In the metaverse, they
can represent ownership, allowing us to choose the product of our choice from
the digital markets.

• Gaming: In-game universes appear as 3D virtual worlds in the metaverse which


you can view in 360-degrees and even “touch and feel” through sensors.

• Concerts, Social, and Entertainment Events: Virtual concerts taking place within
the metaverse are the next step in the evolution of the music industry. In the
2. Choose your body type by clicking on the appropriate option
metaverse, virtual humans are no longer bound by physical limitations. An artist
can instantly change outfits in a virtual concert or transform the stage from an
outer space realm to an underwater world.

• Workplace: Metaverse can transform the way we work and socialise on a


fundamental scale. Video conversations are already being replaced with the
option to sit next to an avatar of the person you want to meet.

• Digital Humans: Digital humans are 3D versions of chatbots that exist in the
metaverse. They are like AI-enabled non-playing characters in a video game that
can react and respond to your actions and support your digital avatars in the
metaverse.

Lesson 1 | Demystifying
Digital Citizenship
eXtended Reality
5. Explore the various options to customise your avatar using the
3. In this step, we recommend that you ‘Continue without a photo’. You may
available features. Change your hairstyle, your dress, try on a
choose other options after taking permission from your teacher/parents.
headgear, and more to come up with an avatar you like! You can also
move your avatar around using the mouse button. Once you are done,
click on ‘ENTER HUB’

4. Pick an avatar to get started. You can customise it later on.


6. Congratulations, your avatar is ready! Click on ‘Share’ to download
the avatar image and share it with your class, and check out how your
classmates will look in the digital world!

7. Bonus step: You can also download the 3D model of your avatar by
clicking and downloading it on your computer. Use ‘3D Viewer’ or
‘Paint 3D’ or any other similar application to open it in 3D.

Lesson 1 | Demystifying eXtended Reality


NOTES NOTES
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Lesson 1 | Demystifying eXtended Reality


GLOSSARY • Umbrella term: A term used to cover a wide-ranging subject rather than one
specific item.

• Virtual reality headsets: A device worn on the head that completely covers the • Immersive technologies: Immersive technologies create distinct experiences by
eyes for an immersive 3D virtual experience. merging the physical world with a digital or simulated reality. They are called as
such because interacting with them completely immerses the user in the
• Fourth Industrial Revolution: It creates a world in which virtual and physical
experience.
systems cooperate with each other, driven by the internet and advancement in
intelligent and connected electronic devices. Watch this video to learn more. • Digital avatar: Digital avatar is a graphical illustration of a user in the digital
world. It can be a 2D icon, as we see across social media platforms, or a 3D figure,
as we see in games or virtual worlds.

• Scalable: It is a feature of a system to increase or decrease in performance and


cost in response to the demand.

• Cryptocurrency: It is a digital asset and all of its transactions are highly


encrypted, making the exchanges highly secure.

• Digital device: It is an electronic device that can create, generate, send, share,
communicate, receive, store, display, or process data. Some examples are
desktops, laptops, tablets, smartphones, fitness bands, earbuds, etc.

• Data: It is information processed or stored by a computer. This information may


be in the form of number, text, image, audio, video, etc.

• Internet: It is a vast network that connects computers all over the world. Through
the internet, people can share information and communicate from anywhere with
an internet connection.

• Sensor: It is an input device that records data about the physical environment
around it. Sensors send data to a computer for storage and processing.

• Real world: It is the physical and natural world that we see around ourselves. This
is where we live.

• Digital world: It is the world of computers and digital devices and where they
collect and store information. This is where our data lives and we need access to
the digital world to analyse our data.

• Virtual world: It is a simulated world designed in and operated by a computer.


This is not physically present, and there can be more than one virtual world. Your
favourite cartoon characters and game heroes live in their own virtual worlds.
Here is an example of a virtual world we can inhibit soon.

Lesson 1 | Demystifying eXtended Reality


Lesson 2
Understanding
eXtended
Reality
01. OVERVIEW 02. AUGMENTED REALITY
In the previous lesson, you were introduced to the concept of eXtended Reality (XR),
its need and importance, and the exciting idea of a metaverse. Through our 5 sense
organs, we experience the real world - a world made of our environment and shaped
by science and engineering technology. But what are the technologies that make up
this new reality? And what allows us to experience it?
While defining XR in the last lesson, we had mentioned that it is essentially an
umbrella term for all the technologies - Augmented Reality (AR), Virtual Reality (VR),
and Mixed Reality (MR) - which allow us to extend our real world. Here, we will take a
look at these three technologies, one by one. We will also discuss the various tools ACTIVITY
which can empower us to interact with these technologies. WORLD IN MY PHONE

1.1. LEARNING OBJECTIVES Now you can use Google Search to place 3D digital objects right in your own
By the end of this lesson, you will be able to: space directly from search or from websites on Chrome. Learn more about
• Understand augmented, virtual, and mixed realities everything from NASA’s Curiosity Rover to human anatomy to animals like
• Differentiate between 3 types of XR hedgehogs, penguins, and sharks.
• Identify common XR hardware devices 1. On your Android phone, go to google.com or open the Google app
• Identify common XR software devices 2. Search for an animal, object, or place
3. If a 3D result is available, tap ‘View in 3D’
1.2. PRIOR KNOWLEDGE
4. To interact with the 3D result in AR, tap ‘View in your space’
You should already know:
5. Follow the on-screen instructions
• The concept of XR
6. Here are some other things you can search for - Lion, Curiosity Rover,
• How to interact with digital devices - computers, smartphones, tablets, etc. nervous system, Gateway of India
• What is meant by hardware and software

Augmented Reality (AR) overlays digital content and information on our physical
world - as if it is actually there with you, in your space. It opens up new ways for
our digital devices to assist us throughout the day by letting us experience digital
content in a similar way we experience the world. We can now search for things
visually, simply by pointing our cameras at them. AR can put answers to your
questions in front of you by displaying visual and immersive content on top of
your real world.

Watch this video about the sensational game


Pokémon Go as an example of AR!

Lesson 2 | Understanding eXtended Reality


Some of the common examples of AR around us are:

Snapchat and Instagram: These and similar other social


media platforms are full of trendy and catchy image filters
03. VIRTUAL REALITY
which use AR to be overlayed on our images. Watch this
video of AR filters created on Snapchat for an SBI
campaign.

Google Maps: Google Maps AR or Live View is designed to


let you use augmented reality to help you navigate when ACTIVITY
walking. Watch this video to understand more about VIRTUAL HORROR
Google Maps AR.

Do you believe in ghosts? Are you ready to get spooked? Here is your part to
become a part of paranormal mischief, in a virtual reality. Prepare to get
scared, but don't be afraid, because it is only virtual.
Online Conference and Meetings: Various filters and
virtual backgrounds can use AR to change our appearance
and make it appear that people are at the beach, a famous
landmark, or even outer space. Look at this video to
understand how Zoom does it.

As you watch the video, navigate yourself. Look around,


try to walk by zooming in and out, and have fun!

Sports: AR is being used in sports for a better Virtual Reality (VR) is the use of computer technology to create a completely
understanding and clear analysis. Watch how cricket has simulated environment which can be explored in 360 degrees. Unlike traditional
already been using this technology interfaces, VR places the user inside the virtual environment to give an immersive
experience. We can tour various places and experience changing viewpoints and
perspectives through the means of different controls available to us.

You can access numerous


immersive VR videos here

Lesson 2 | Understanding eXtended Reality


Some of the common examples of VR around us are:

Marketing: In 2016, Oreo ran a fun VR marketing


04. MIXED REALITY
campaign that transported viewers into the
magical land of milk rivers and filled
cupcake-flavored Oreo biscuits. Mixed Reality (MR) merges the real world and digital elements, so that you are able to
interact with both worlds. In MR, you interact with both physical and virtual items and
environments, using advanced sensors and technologies. It provides the ability to have
one foot (or hand) in the real world and the other in an imaginary place, offering an
experience that can change the way you game and work today.

Gaming: VR is already transforming gaming by


providing players with an immersive experience
which takes them inside the game universe.

Here is an example to make you more familiar with


the idea of MR.

Travel: We can travel almost anywhere in the


virtual world. You don’t need a ticket but only an
internet connection and a mobile phone, a
computer, or a headset.

Watch this video about Microsoft’s mixed reality


HoloLens and how it is expanding the Windows
ecosystem far beyond the PC.

The below graphic summarizes the three technologies which allow us to extend our realities.

VR VIRTUAL REALITY AR AUGMENTED REALITY VR MIXED REALITY

Fully artificial Virtual objects overlaid Virtual environment


environment on real-world environment combined with real world

Full immersion in virtual The real world enhanced Interact with both the real
environment with digital objects world and the
virutal environment

Lesson 2 | Understanding eXtended Reality


05.
5.1. HARDWARE
TOOLS • Display: Various technologies are used to display XR. It includes projectors,
monitors/computers, handheld devices such as smartphones and tablets. Another way to
Now that we understand what AR, VR and MR are, let us take a look at the tools to realistically display the virtual world in 3D is using Head-Mounted Displays (HMD), worn on the
use these exciting technologies. But before we do that, let’s play an exciting head as glasses or as a part of a helmet. Here are some of the popular HMDs:
game! • Cameras: Cameras act as an interface between the physical world and the virtual elements, in
AR and MR. 360-degree cameras are used to record videos for an immersive experience in VR.
• Motion trackers: These devices are used to track the movements of our head, eyes, hands, and
the rest of the body, which is then converted into a similar movement in the virtual world. They
include optical sensors, handheld remotes, gloves, wands, and other body wear. Watch this
video to understand how motion trackers work.

ACTIVITY
EMOJI SCAVENGER HUNT

Step
This1:isBoot up your
a game computer
based and let’s look at how to change some settings.
on Computer
Vision where the machine initiates
Step 2: In the Windows search bar, type the word ‘Settings.’
the game by showing an emoji. The
participant is expected to show a
similar object in front of the 5.2. SOFTWARE
camera while the machine keeps
on guessing what is being shown • 3D Modeling and Graphics Designing: 3D modeling and design software are used for creating
to it. This game is best visualisation and interactive content. We can use these tools to create models, animations,
experienced on a mobile phone. and effects for the virtual world.

Start playing the game!

Sophisticated XR requires advanced hardware and software - we need


hardware to simulate, track, measure and map our environment, and we need
software to allow our devices to understand the incoming data and to display it
properly.

Lesson 2 | Understanding eXtended Reality


You can use the encoding key to convert images into a set of numbers. See an
example given below:

• Computer Vision: The emoji scavenger hunt game we played at the beginning of this
section is based on Computer Vision technology. This piece of software allows our
digital devices to see and make sense of images and videos. This is how social media
platforms recognise your friends through photo tags, and how you can get yourself a
flower crown by using image filters.
• Software Development Kits: Think about putting together a model car or plane. When
constructing this model, a whole kit of items is needed, including the kit pieces
themselves, the tools needed to put them together, assembly instructions, and so
forth. A software development kit functions in much the same way, providing a set of
tools and guides that allow us to create software applications for specific hardware.
• Computer Programming: Different computer programming languages can be used to
This image of a dog can also The image of a kangaroo
write the software. C#, C/C++, and Java are the most popular programming languages
be represented by the code can be represented by the
among XR developers.
- 1’001’27’5555. code - 1’’1’’0027’’6655.

Steps to do the activity:


1. Choose a partner to perform the activity with you. One partner will become A
and the other will be B.
2. Choose 5 images - one each of an animal, a bird, a fish, a reptile, and an
ACTIVITY
insect.
THROUGH THE EYES OF COMPUTER
3. Partner A will:
a. Label images randomly as Image (i), Image (ii), Image (iii), Image (iv),
Do you know how computers see images? Let’s do this simple activity to
Image(v)
understand how computers convert images to numbers and see our real
world! b. Encode them into numbers using the encoding key
c. Share the codes for 5 images with partner B
Encoding key:
4. Partner B will:
A. Eye - 0
B. Short Ear/Long Ear - 1’/1’’ a. Decode the codes received from partner A using the encoding key
C. Mouth - 2 b. Try to identify which photo from Image (i) to Image (v) is of an animal, a
D. Short Beak/Long Beak - 3’/3’’ bird, a fish, a reptile, and an insect
E. Wing - 4 c. Write your answers on a piece of paper
F. Leg - 5 5. The team with the most correct answers wins!
G. Arm - 6
H. Short Tail/Long Tail - 7’/7’’ In a similar way, our computers also convert the images and videos into codes
containing numbers to see and understand our world!
I. Sting - 8
J. Gills - 9

Lesson 2 | Understanding eXtended Reality


NOTES
……………………..………………………………………………………………………………………………………………………………………..………………………………. GLOSSARY
……………………..………………………………………………………………………………………………………………………………………..……………………………….
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• Overlay: To lay or place (one thing) over or upon another.
……………………..………………………………………………………………………………………………………………………………………..……………………………….
……………………..………………………………………………………………………………………………………………………………………..………………………………. • Immersive: It provides complete absorption in something.
……………………..………………………………………………………………………………………………………………………………………..……………………………….
• Simulation: Using a computer to create a replica of something.
……………………..………………………………………………………………………………………………………………………………………..……………………………….
……………………..………………………………………………………………………………………………………………………………………..………………………………. • Sensor: It is used by a computer to interact with the real world - to measure
……………………..………………………………………………………………………………………………………………………………………..………………………………. temperature, gauge distance, detect smoke, regulate pressure, etc.
……………………..………………………………………………………………………………………………………………………………………..………………………………. • Hardware: It includes the physical part of a digital device.
……………………..………………………………………………………………………………………………………………………………………..……………………………….
……………………..………………………………………………………………………………………………………………………………………..………………………………. • Software: It is a set of instructions which allow a computer to perform certain
……………………..………………………………………………………………………………………………………………………………………..………………………………. tasks.
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Lesson 2 | Understanding eXtended Reality


Lesson 3
Experience
XR
01. OVERVIEW 02. XR DEVICES
By now, we should be familiar with the concept of extended reality. In the last
lesson, we talked about Augmented Reality (AR), Virtual Reality (VR), and Mixed
Reality (MR), and a few examples of each of these. We will use this lesson to try our
hands on some applications to understand how to interact with eXtended Reality
(XR).

1.1. LEARNING OBJECTIVES


At the end of this unit, you will:
ACTIVITY
• Learn about XR Devices
3D PHOTOS
• Understand the Do’s and Don’ts of XR
• Use XR applications Have you ever come across photos which reveal themselves when your eyes are
• Be a part of an immersive metaverse unfocused? Well, there is nothing in the photo that changes over time.
Stereograms allow you to see a three-dimensional shape while looking at a
two-dimensional image. Take a look at the image below:

If you hold the image close to your eyes and keep your eyes unfocused, the rows
should appear at three different depths. This type of stereogram is made simply by
repeating images of different widths and it converts your 2D phone to a 3D device
(with a little help of our eyes and brains).

Lesson 3 | Experience XR
Here are a few more stereograms! Try them out but make sure to not There are multiple devices present in the market for using XR
strain your eyes a lot. applications. Whereas VR is mainly being used with headsets, AR, and
MR are being tested everywhere you can imagine from phones to
wearables, and even on projectors. Let’s take a look at some popular
means of accessing XR.
• HTC Vive
• Tethered to a computer
• Excellent room tracking
• Ideal for large scale experience
• Oculus Rift
• Built-in sound
• Room tracking and hand controllers
• Sleek comfort
• Google Cardboard
• Affordable and easy to use
• Hand-held with limited interaction
• Ideal for 3-5 minutes long experiences
• Microsoft Hololens
• Untethered and powerful
• Cameras and sensors in the headset track your position in space
Did you see a tricycle?
as you move around digital objects
Move your head slightly to see the 3D image.
• Hailed to be the future of computing
• Ideal for AR and MR applications
• Mobile AR
• Highly accessible
• 3D virtual worlds at our fingertips
• Ideal for product demos, sales & marketing, education, and
tourism
Some other popular devices are Google Daydream View, Google Lens,
and Samsung Gear VR.

How about this?


It’s an aeroplane!

Other names and brands may be claimed as the property of others.

Lesson 3 | Experience XR
Experience 2

03. GETTING STARTED WITH


You can also try out the virtual face masks introduced by Kellogg’s in one of their marketing
campaigns.

XR APPLICATIONS Search for Kelloggs CocoPops Adventures on your smartphone and select Coco’s face masks!

With so many exciting XR applications, let us try our hands on a few of the AR and
VR applications which allow us to interact with the extended reality.

3.1. AUGMENTED REALITY


Click on your photos and share with your friends!

Experience 3

In another fascinating AR experience, Nestle KitKat came out with an AR experience for their
ACTIVITY Ocean Salt flavour. Users would enter into a deep-sea adventure transporting them deep
beneath the ocean surface. By collecting and removing plastic waste, they would learn about
REFLECTION
the devastating impact this is having on our marine life (the application is in Japanese).
What is Augmented Reality?
……………………..………………………………………………………………………………………………………………………………………
..……………………………….……………………..…………………………………………………………………………………………………
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AR starts with a device equipped with a camera - a smartphone, a tablet, or Scan the QR code with your smartphone to join the experience
smart glasses - loaded with AR software. When a user points the device
camera at an object, the software recognizes the object through the Computer
Vision technology, and the device starts displaying the digital content.
Experience 1
For instance, this web-based AR experience makes a Charlie Chaplin poster
come to life.
1. Go to www.onirix.com/try-webar-experience-marker/

2. Scan the given QR code through your smartphone. You can also use the link
given above to use the AR application.
3. Point your device camera to the poster and see it come to life!

Lesson 3 | Experience XR
3.2. VIRTUAL REALITY
04. CONCERNS OF USING XR
The number of users for XR technology increases day by day. But the rapid rise of
these technologies has also left some users wondering what are the privacy,
security, and safety concerns they raise. Let us spend some time discussing the
dangers they could pose.

ACTIVITY
REFLECTION
4.1. SAFETY AND HEALTH ISSUES
What is VR?
……………………..………………………………………………………………………………………………………………………………………..…………………
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Even though the VR headsets provide a complete immersion and life-like experience, it is
possible to experience virtual reality without the funky headsets too - using your
smartphones. In VR, the 3D environment is controlled by the user who is experiencing it
by moving their devices around, pretty much how they move around to interact with their
real world.

Experience 1

Visit this virtual world created by Timberland, for Green Stride shoes
virtual launch. Here, you can interact with the products and click
through the experience to purchase, all in the unique underground
setting created virtually.

Experience 2

Have you heard about the Winter Olympics? The General Mills • Read and follow all the instructions provided with the device
company enabled Canadians to digitally cheer for their Winter • Always use an XR device under adult supervision
Olympics team! Enter this experience to submit digital cheers to • Do not use XR when you are tired, need sleep, under emotional stress, or
inspire athletes, play interactive games, and learn more about Team anxiety, or when suffering from any sickness
Canada.
• Avoid prolonged usage of XR as this could negatively impact hand-eye
coordination, balance, and multi-tasking ability
Experience 3
• Use only in a safe environment
The Taj Mahal is one of the great artistic treasures of the world, an • Immediately discontinue using the headset if you experience any discomfort
instantly-recognisable emblem of India. It’s a mausoleum, or tomb, • It may be addictive
commissioned in 1632 by Emperor Shah Jahan, one of the greatest • It may lead to a loss of human connection
Mughal Emperors, to house the body of his wife Mumtaz Mahal. What
does the Taj Mahal look like from top?

Scan the QR code and experience.

Lesson 3 | Experience XR
ACTIVITY 4.2. SECURITY AND PRIVACY ISSUES
RIGHT OR WRONG
Here are some points to keep in mind with respect to security and privacy while
Put a tick mark against the correct usage of a headset and put a cross for engaging with XR.
incorrect usage.

1. I should not use sharp or dangerous objects while using XR. __________
• XR systems are prone to cyber attacks and
2. I can use XR while walking or cycling. __________ hacking
• The content on XR applications might not
3. I can use XR even when I feel discomfort in my eyes. __________
always be reliable

4. I should not use a broken or damaged headset __________ • Our personal data such as our photos and
our location can be misused
5. I should always listen to the audio on the maximum __________ • Our privacy may be compromised by
volume when using XR applications. devices equipped with cameras and
microphones
• Online bullying can affect users
psychologically
• Fake identities and identity theft may become
increasingly common in the virtual world
• Users may come across unwanted and
age-inappropriate experiences

ACTIVITY
RIGHT OR WRONG

Put a tick mark against the correct usage of a headset and put a cross for
incorrect usage.

1. I can casually share my photos in virtual reality. __________

2. I should only allow location access to my devices __________


when I am using the app.

3. I can ignore the age limits applied in various XR applications. __________

4. I may bully other people in the virtual world. __________

5. I should not trust a person in the virtual world till I have __________
verified their identity.

Lesson 3 | Experience XR
Let’s take you through the steps to make it happen.

05. IMMERSIVE XR EXPERIENCES


Step 1: Here’s an example of how a user made her garden a favourite place with her pets.

ACTIVITY
MY FAVOURITE PLACE! CREATE YOUR
FAVOURITE PLACE WITH AUGMENTED REALITY

It’s been about 2 years since COVID-19 and everything around us has changed. We
all have adapted to working from home.

KEY QUESTIONS
How much do you miss going on a vacation?
……………………..………………………………………………………………………………………………………………………………………..……
………………………….……………………..……………………………………………………………………………………………………………………

What is your favourite place in the world?


Step 2: You can add any objects, emoticons, and figures to create your own space the way you
……………………..………………………………………………………………………………………………………………………………………..…… like it through AR. You can observe and learn how AR can help see how you visualise a space
………………………….……………………..…………………………………………………………………………………………………………………… augment reality through 3D images.

How about you make your own home your favourite place?
……………………..………………………………………………………………………………………………………………………………………..……
………………………….……………………..……………………………………………………………………………………………………………………

Go ahead and try making a hashtag “#myfavouriteplace” on 3DBear. (You can


download this app on your phone, scan the QR code below)

Lesson 3 | Experience XR
Here is another example of how a living room was made into #myfavouriteplace ACTIVITY
ENTER THE METAVERSE
Reflection
What is Metaverse?
…………..……………………………………………………………………………………………………………………………………….…………..………………………
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Bonus - Sign up to get access to more interesting features.

1. Search for Mozilla Hubs to get started

Now go ahead and make your favourite place the way you like it, creating an environment and
adding different objects, animals, pets, characters, monuments etc.
You can also register and create a username to upload your completed design to share for
everyone to see and create your own hashtag.

Lesson 3 | Experience XR
2. Click on ‘Create Room’. 4. Click ‘Enter Room’ and start exploring!

Bonus - Sign up to get access to more interesting features.

5. You can invite your friends to your virtual room by clicking on the ‘Invite’ option at the
bottom left corner on your screen and sharing the link that appears.
6.You can build things, watch videos together, and enjoy!

3. Click on ‘Join Room’.

Lesson 2
3 | Understanding
Experience XR eXtended Reality
NOTES
……………………..………………………………………………………………………………………………………………………………………..………………………………. GLOSSARY
……………………..………………………………………………………………………………………………………………………………………..……………………………….
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• Wearables: They are a type of electronic device that can be worn on the human
……………………..………………………………………………………………………………………………………………………………………..……………………………….
body.
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……………………..………………………………………………………………………………………………………………………………………..………………………………. • Tethering: Connect to another device with the help of a wire.
……………………..………………………………………………………………………………………………………………………………………..……………………………….
• Cyber attacks: It is an attempt to gain unauthorised access to a digital device
……………………..………………………………………………………………………………………………………………………………………..……………………………….
with the intent to cause damage.
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Lesson 3 | Experience XR
Lesson 4
XR
Applications
01. OVERVIEW 02. XR AROUND US
The last lesson would have given you the first experience of using XR technologies. Gone are the days when we had only one world to live in and only the things
In recent years, the use of XR has increased tremendously, with the onset of around us to experience! Today, we can participate in exciting alternate
advanced computers, fast internet, and big datasets. In this section, we will explore realities and interact with digital objects. We keep seeing exciting uses of XR
and identify different ways of using XR in our day-to-day activities. around us in our daily life.

1.1. LEARNING OBJECTIVES


At the end of this unit, you will:
• Identify applications of XR in daily life
• Appreciate the benefits of using XR applications and challenges in implementing
them ACTIVITY
• Identify XR in various sectors with its improvements and challenges that come XR IN DAILY LIFE
along with it
• Look at XR use cases in different sectors Can you identify 5 such use cases where we use AR, VR, or MR and become a part
• Ideate cases of XR in metaverse of the digital world out there? Think about movies, sports, shopping, driving, and
anywhere else you might have seen XR being used. Mention the use cases and at
least one benefit of each use case to complete the activity.

Two examples have been given for your understanding.

Example 1 – Ball Tracking in Cricket Match.


Benefit - Helps on-field umpires to take correct LBW decisions.

Example 2 - Virtual Car Showrooms.

Benefit - Helps buyers to look at cars without having to visit the showroom.

Lesson 4 | XR Applications
1. Use and Benefit
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03. XR APPLICATIONS - BENEFITS
AND CHALLENGES
2. Use and Benefit
……………………..……………………………………………………………………………………………………………………………………….… In the previous activity, you came up with at least 5 benefits provided by XR. Because of
…………………………….……………………..…………………………………………………………………………………………………………… such usefulness, XR has gained a lot of popularity in recent times. It is being adopted by all
…………………………..……………………………….……………………..…………………………………………………………………………… kinds of businesses, and is receiving appreciation by their customers alike. But, as with any
…………………………………………………………..……………………………….……………………..…………………………………………… new technology, there could be some potential challenges in implementing XR. Some relate
…………………………………………………………………………………………..……………………………….……………………..…………… to the technology itself; others relate to its accessibility. Let's take a look.

3. Use and Benefit


……………………..……………………………………………………………………………………………………………………………………….…
3.1 BENEFITS
…………………………….……………………..…………………………………………………………………………………………………………… • Knowledge retention: XR helps to remember and retain the experience better as it gives
…………………………..……………………………….……………………..…………………………………………………………………………… scope for practice and trial.
…………………………………………………………..……………………………….……………………..……………………………………………
…………………………………………………………………………………………..……………………………….……………………..…………… • Higher engagement: With no external distractions, it helps the users stay focused and get
an engaging experience.
4. Use and Benefit
• Reduces travel and training costs: XR provides the flexibility to engage with the world
……………………..……………………………………………………………………………………………………………………………………….… from anywhere and wherever necessary.
…………………………….……………………..……………………………………………………………………………………………………………
…………………………..……………………………….……………………..…………………………………………………………………………… • Immersive experience: The overall usage of XR allows to have an immersive experience
…………………………………………………………..……………………………….……………………..……………………………………………
…………………………………………………………………………………………..……………………………….……………………..…………… • Create an emotional connection: XR can evoke a true-to-life sense of a range of
emotions ranging from empathy, gratitude, and joy to pressure, anxiety, and
awkwardness.
5. Use and Benefit
……………………..……………………………………………………………………………………………………………………………………….… • Overcome physical constraints: It also helps move past what is physically possible. It
allows us to revisit the past or imagine the future in a more impactful and real way.
…………………………….……………………..……………………………………………………………………………………………………………
…………………………..……………………………….……………………..…………………………………………………………………………… • Communicates relevant information conveniently: It can display in a more intuitive and
…………………………………………………………..……………………………….……………………..…………………………………………… easy to understand manner.
…………………………………………………………………………………………..……………………………….……………………..……………
• Reveals the invisible:- XR can help bring the hidden information in our world to the
surface - from the network of pipes running under our cities to the veins in our bodies.

• Perform hands-free: The ability to interact with XR technologies without using our hands
leads to an increase in productivity of the users.

Lesson 4 | XR Applications
3.2 CHALLENGES
• Limited user-experience: Most of the common digital devices are unable to provide
04. SECTOR-WISE DEMONSTRATION
full-fledged AR/VR experiences. Users need powerful and advanced devices to get the
full ‘flavor’ of XR technologies.
OF XR APPLICATIONS
Numerous organizations from the gaming industry, healthcare, engineering, entertainment
• Aesthetics and comfort: The aesthetics of any device is very important for its adoption.
Currently, most XR devices are very heavy and bulky. industry, real estate, retail, and military forces around the world are already making the most of XR.
Let’s explore some examples of successful XR use cases.
• Digital fatigue: A lot of users are getting wary of spending too much time interacting with
their digital devices, with laptops and mobile phones having become an important part of
our lives. Video games 34%

• High price of developing new technology: Still in its infancy, access to most XR Healthcare 15%
technologies is still very costly.
Engineering 14%

• Issue of miniaturization: Everyone wants to use a fully functional XR headset just like an Live events 12%
everyday eyeglass, but this has proved hard to achieve till now.
Video
entertainment 9%
• Technology and skill gaps: A lot of business owners, engineers, and users have cited a
lack of knowledge about using XR. This has kept them away from openly accepting the Real estate 7%
new realities.
Retail 5%

Military
4%

0% 5% 10% 15% 20% 25% 30% 35%

Gaming Sector: Video games are the main consumers of XR technology as


it provides the companies the ability to provide a full-fledged immersive
experience. It offers the players a life-like, rich, and captivating 3D
experience.
Take a look at India’s first VR free-roaming gaming experience.

Entertainment: Events such as concerts,


exhibitions, and sports events are also thriving on
AR, VR, and MR. Now, you don’t need to hustle in
overcrowded stadiums or museums, but can
experience the World Cup final or visit the worldwide
tourist attractions sitting at your home. Watch this
immersive cricket match experience between India
and Pakistan or see a painting come to life at The
National Museum in Krakow.

Lesson 4 | XR Applications
ACTIVITY
Real Estate: XR allows potential customers to get
information about vacant accommodations or view
BUILD YOUR OWN CITY!
properties without having to physically be there. It
Have you ever wanted to build your own metropolis? How many hospitals and
can also help with architecture and interior
police stations will you build, and where will you locate the residential
designing.
apartments and offices?
Here is a concept video of what future of real estate
Well, it's time that we stop thinking about it and start building it! Let’s play a
might look like with XR.
quick game which offers you a chance to build your own city.
Take a look at how we can explore various interior
designs using VR.

Healthcare: XR enables 3D representation of human


bodies instead of the traditional 2D images, which
improves the efficiency of diagnosing. This
technology also provides opportunities for virtual
surgeries to medical students for their training.
SentiAR’s technology provides physicians with a Go ahead and create your dream city with forests, sports stadiums, lakes, golf courses,
real-time, interactive, 360-degree view of the supermarkets, fire stations, spaceports, and more!
treatment they’re delivering. By using augmented
reality, AccuVein company uses a handheld scanner Once your city is ready, we need to find ways to explore this city. Imagine how XR
that projects over the skin and shows nurses and technology can assist you in interacting with this city. Can you play golf virtually, or
doctors where veins are in the patients’ bodies. would you like to learn how to fly a spacecraft using MR?

Choose 5 different places that you have built in your city, and come up with new and
exciting use cases of XR for each of these places! A couple of examples have been
given for your understanding.
Education: XR is making the toys and books in our
schools more interactive to aid the learning. The
possibilities here are boundless! Place XR use case
See this interactive globe which takes you on a
global journey. Sports stadium Watching sports matches in the stadium using VR.
This is a video of a virtual reality class for pilots.
Movie Theater Watching movies in a virtual theater.
Elements 4D app makes learning chemistry more
fun.
1.

2.

3.

4.

5.

Bonus: Go on to complete the challenge by meeting the goals set for your chosen city and
share with your friends!

Did You Know?


More than 10 million VR devices are set to be in the
world by the year 2022.

Lesson 4 | XR Applications
NOTES
……………………..………………………………………………………………………………………………………………………………………..………………………………. GLOSSARY
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……………………..………………………………………………………………………………………………………………………………………..………………………………. • Full-fledged: Something which is completely developed.
……………………..………………………………………………………………………………………………………………………………………..……………………………….
……………………..………………………………………………………………………………………………………………………………………..………………………………. • Aesthetics: It refers to the way a product looks and feels.
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Lesson 4 | XR Applications
Lesson 5
XR for
Social Good
01. OVERVIEW 02. LESSON IN
ETHICS PLAN
XR
As we have learned so far, a fact remains that the world is embracing XR as a power
technology with all the benefits it brings to various sectors. As a part of the experience,
2.1. RECAP
empathy and social perspectives have become essential elements. It is important to
understand XR in terms of ethical aspects, and efficiency. The applications must be designed
What are
Do you Ethics?
remember what you’ve learned about digital etiquette or netiquette?
Let’sdeals
Ethics refresh
withyour memory
the way with
things a short
ought quiz.
to be - it deals with what is good
in such a way that it does not hinder our human abilities.
and bad. Understanding ethics can help people decide what to do when
In this section, we will learn the positive and negative outcomes of XR and how to ensure that
Which
they haveof these situations requires you to follow the
choices. rules
it brings out the best in the world around us, as it becomes an integral part of our daily lives.
of digital etiquette?
A. Sending an email to your grandmother
1.1. Learning Objectives The enthusiasm for XR and its technology has rapidly increased along with its application and
B. Sending a birthday card to your cousin
affordability. Both the users and the developers consider XR an efficient medium to deliver a
At the end of this unit, you will: C. Reading
powerful and a text message
immersive from a friend
experience. However, just like anything else in our world, XR comes
• Learn about ethics in XR with
D. its own ethical
Picking dilemmas.
the ringtone These
for your ethical questions can be categorised as below.
smartphone

• Learn how to use XR to overcome social and developmental challenges


Morality
What is one difference between online and face-to-face
• Learn about SDGs and how to use XR to meet the goals
communication?
• How to create age-appropriate experiences?
• A.
How to represent
Body Languageculture
is moreinclusively?
important in online communication
• B.
How true tend
People are the
to virtual
be more experiences?
honest online
Mentality
C. Miscommunications happen more frequently when interacting face-to-face
• D.
What
Youkind oftell
can't an tone
impact does XR
of voice have
when on the state
interacting of mind of the users?
online
• How does XR affect the world understanding of users?
Internet trolls
• How to deal aim
with any to inflicted in the virtual world?
trauma
A. Start arguments
Responsibility
• B.
HowMake
do friends
we punish the wrong doings in the virtual world?
• C.
WhoQuietly observe
decides the laws and regulations for XR users?
• D. Leadresponsibility
Whose discussions is it to safeguard individual users against organisations?

Human
Why Rights people act meaner online than in person?
might
• A.
How do we
Typing ensure
gives users’
them timeprivacy?
to consider what to say
• B.
How do can
They we ensure users’ security?
stay anonymous
• C.
How do people
Most we guarantee datafriends
have fewer protection?
online
• D.
WillSocial
XR create
mediainequalities in a society?
sites encourage users to argue

The above questions do not necessarily have a right answer. Thus, it becomes important to
have an analytical lens while creating XR applications and using them so that it supports a
flourishing society in an inclusive manner.

Lesson 5 | XR for Social Good


THINK!
Ethical XR design should honour a user’s time as a valuable
resource; it should be respected the way privacy and other digital
rights are protected 03. USING XR TO OVERCOME SOCIAL AND
Harris, T. (2016). How Technology Hijacks People’s Minds—From a
Magician and Google’s Design Ethicist. San Francisco: Medium
DEVELOPMENTAL CHALLENGES
Magazine.
There are no bounds to how much XR can be utilised and applied in various fields as we learnt
earlier. Although XR has its own benefits and challenges, it has been adapting to the new
informative age and is being used to help overcome the social and developmental challenges.
The growing dependence of augmented and virtual environments is set to extend our
collective human cognizance. Almost every sector at some stage depends on technology to
mitigate any obstacles that hinder the progress. XR is making its mark for social good.
Following are some of the areas where XR is creating wonders.

• Overcoming geographical and technical barriers in the field of education

ACTIVITY
YES, NO, MAYBE?
Listed below are situations for which you should think with an ethical lens
and decide if the respective statements can be agreed with a ‘Yes’, disagreed
with a ‘No’ or a ‘Maybe’ for more thought and discussion.

1. Can XR replace teachers in your classrooms with virtual avatars?


Yes, No, Maybe? ____________ Why?
2. Can a poor person and a rich person benefit from XR in the same way?
Yes, No, Maybe? ____________ Why?
• Inclusive XR design for accessibility and inclusivity for the specially challenged -
3. Should a person be punished in real life if they commit a crime in the virtual world?
Microsoft and many other companies have taken initiatives to have inclusive design
Yes, No, Maybe? ____________ Why?
thinking for XR tools. XR tools are now available to enhance the experience for the visually blind,
4. Should governments and organisations depict the pressing social issues in the wheelchair users and for motor rehabilitation.
virtual world? Yes, No, Maybe? ____________ Why?
5. In a virtual world, should a 12-year-old child be allowed to enter a place reserved for
people 18 years or above?
Yes, No, Maybe? ____________ Why?

Lesson 5 | XR for Social Good


• XR is transforming the healthcare industry, changing the way doctors provide care to patients from
most kinds of therapy, pain management, anatomical visualisation, medical education & awareness,
04. WHAT ARE SDGS?
physical fitness and rehabilitation.

Can you guess what SDG stands for?


___________________________________________________________
THINK!
Sustainable Development Goals (SDGs), also known as the Global Goals, were adopted by the
How interesting would it be for a wheelchair user to be able to United Nations in 2015 as a universal call to action to end poverty, protect the planet, and
experience a football game or a tour through the amazon forest ensure that by 2030 all people enjoy peace and prosperity.
just from where they are.
Do you know how many SDGs have been formulated?
___________________________________________________________
They recognize that action in one area will affect outcomes in others, and that development
Watch this cool video that gives us the Mowgli experience as it creates awareness about the must balance social, economic and environmental sustainability.
endangered species, an initiative by WWF.

Countries have committed to prioritise progress for those who're furthest behind. The SDGs
are designed to end poverty, hunger, AIDS, and discrimination against women and girls.

How many countries do you think are a part of this partnership to achieve the goals?
___________________________________________________________
The creativity, knowhow, technology, and financial resources from all of society is necessary
to achieve the SDGs in every context. You will learn more about how XR can help to meet the
Sustainable Development Goals.

Watch this video to learn more about the Sustainable Development


Goals and their importance.

Do you think we can achieve them by 2030?

Lesson 5 | XR for Social Good


ACTIVITY

05. USING XR TO MEET THE SDGS XR FOR SDGS

Can you list some SDGs where XR can be applied directly for better reach?
The main agenda for learning about XR is to make sure it ultimately is used for the social good
around us. At this stage, it makes it important to see how XR can help achieve the Sustainable Ex: SDG Number Name
Development Goals. SDGs were created to address the challenges in every field and sector
1.________________________________________________________
and here we see how XR can help overcome these challenges with its benefits and
2.________________________________________________________
applications.
3.________________________________________________________
4.________________________________________________________
5.________________________________________________________

Although we talk about direct impact, XR has its own approach to support each SDG and
accelerate its achievements.

For example, SDGs 13 Climate Action, SDG 14 Life Below Water, and SDG 15 Life on Land are
some great examples of how XR can help create awareness to understand the whole
problem and plan interventions accordingly. At this stage we’re sure you are motivated to
take some action towards achieving the SDGs through XR. But it is very important to first
understand what's happening in the respective area behind the SDG. This video shows how
VR can help understand SDGs, create sustainable solutions, and achievable goals from the
grassroots.

You can learn more about each area of SDG by watching this video.

XR plays an important role in creating awareness, using the XR design to make some
innovative solutions, creating opportunities for interactive experiences and more
conversation around important concepts, altogether helping in taking steps towards
sustainability and development.
You may now have an understanding of what the goals are meant for and how it can make the
world a better place.

Lesson 5 | XR for Social Good

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