Legendary Shifter

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Kortes, Jeff Lee, Nicolas Logue, Will McCardell, Julian Neale, Jason

Credits Nelson, Jen Page, Richard Pett, Tom Phillips, Alistair Rigg, Alex Riggs,
Author: N. Jolly and Siobhan Bjorknas
David N. Ross, Wendall Roy, Amber Scott, Mark Seifter, Tork Shaw, Mike
Artist: Hanyo Arte, Guillermo Cartay, Chris McFann, Morales
Shel, Loren Sieg, Neil Spicer, Todd Stewart, Onyx Tanuki, Russ Taylor,
Peyeyo, Tanyaporn Sangsnit, Bob Storrar
Editing and Development: Andrew Garcia-Arrese, Jason Nelson Greg A. Vaughan, Mike Welham, Linda Zayas-Palmer, and Clark Peterson
Design and Layout: Lj Stephens Playtesters: Troy Gordon, Russell Young, Jesse Spohn, Stipe
Legendary Games Team Members: Alex Augunas, Kate Baker, Jesse Karmelic, Andrew Garcia-Arrese, Jeremy Corff, Paul Fossgreen,
Benner, Clinton J. Boomer, Robert Brookes, Benjamin Bruck, Carl Margherita Tramontano
Cramer, Paris Crenshaw, Joel Flank, Matthew Goodall, Jim Groves, Publisher: Jason Nelson
Amanda Hamon Kunz, Steve Helt, Thurston Hillman, Tim Hitchcock, Executive Partner: Neil Spicer
Victoria Jaczko, Jenny Jarzabski, N. Jolly, Jonathan H. Keith, Michael Business Director: Rachel Ventura

Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for their excellent Pathfinder Roleplaying Game.

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Legendary Shifters © 2018,Legendary Games;


Authors N. Jolly and Siobhan Bjorknas Legendary Games
ISBN-13: 978-1984101686 3734 SW 99th St.
ISBN-10: 1984101684 Seattle, WA 98126-4026
First printing February 2018 makeyourgamelegendary.com
Printed in USA.

ii
What You Will Find Inside

Legendary Shifters
Legendary Shifters is the latest volume in our series of class-focused player supplements,
this time focusing on the the mercurial shifters! This base class, introduced in Ultimate
Wilderness, was designed to be the ultimate shapeshifting character, allowing players to take
a variety of forms in the blink of an eye. Legendary Shifters works to further embody this
concept with a redesign of the class that gives even greater freedom to transform into whatever
you wish at a moment’s notice. With an updated version of wild shape dubbed shifter shape,
legendary shifters can not only take different forms more easily, but also change between
their forms without hesitation! In addition, this book contains a ton of new archetypes to help
your shifter take the form you want them to, from the furious Dragon Touched to the tricky
and capricious Fey Shifter. The insidious Mimickin allows for transformation into regular
objects, while Necromorphs are focused on both transforming into and raising the dead.
And if even more variety is required, the Polymorph Savant prestige class allows for almost
infinitely varied shapeshifting, with access to a plethora of different forms. Plus, new feats,
spells, and more!

The Legendary Games tradition is to combine rich story and background, innovative layout,
beautiful aesthetics, and excellence in design that is second to none. This product is the latest
in that tradition, and we hope you enjoy using it as much as we enjoyed making it. Game on!

- Jason Nelson

iii
Introduction 2
Legendary Shifter 2
Aspects 6
New Archetypes 8
Bound Beastmaster 8
Dragon Touched 9
Elemental Nexus 10
Fairy Shifter 11
Giant Shifter 12
Lycanthropic Warrior 13
Metamorphic Genius 13
Mimickin 14
Mystically Trained 15
Necromorph 15
Oozeling 17
Protean Mutant 19
Prestige Class: Polymorph Savant 20
New Feats 22
New Spells 23
Sample Legendary Shifter: Ines 24

The following superscripts are use to denote references OA


= Pathfinder Roleplaying Game Occult Adventures
to official Pathfinder Roleplaying Game rulebooks:
UC
= Pathfinder Roleplaying Game Ultimate Combat
ACG
= Pathfinder Roleplaying Game Advanced Class Guide
UE
= Pathfinder Roleplaying Game Ultimate Equipment
APG
= Pathfinder Roleplaying Game Advanced Player’s Guide
ARG
= Pathfinder Roleplaying Game Advanced Race Guide
UI
= Pathfinder Roleplaying Game Ultimate Intrigue

HA
= Pathfinder Roleplaying Game Horror Adventures
UM
= Pathfinder Roleplaying Game Ultimate Magic
LOD
= Softcover companion to dragons and their legacies UW
= Pathfinder Roleplaying Game Ultimate Wilderness

iv
Welcome to Legendary Heroes

T his product is a part of our line of player-focused class supplements for


Paizo’s Pathfinder Roleplaying Game. When you see the word Legendary in front
of the name of your favorite class, you can expect it to bring you an amazing array
of abilities that are perfect for enriching play with your favorite class. You’ll find
new class abilities and new uses for existing class abilities, as well as archetypes,
feats, and prestige classes specifically tailored to enrich your play experience with
that class in exciting and innovative ways. Fantasy games are replete with magic,
and you’ll find spells and magic items aplenty between these pages as well, each
designed to harmonize perfectly with your favorite classes. The all-star team of
designers here at Legendary Games is committed to bringing you—the busy GM
or player—the absolute best third party support for your Pathfinder campaign,
products that are innovative in their ideas, beautiful in their appearance, bursting
with the creativity of the best authors in the business and developed with a rich
interactive layout that blends form and function, and on top of all of that products
that are flat-out fun to play.

Special Electronic Features


We’ve hyperlinked this product internally from the Table of Contents and externally
with links to the official Pathfinder Reference Document as well as d20PFSRD. If
it is in the core rulebook, we generally didn’t link to it unless the rule is an obscure
one. The point is not to supersede the game books, but rather to help support you,
the player, in accessing the rules, especially those from newer books or that you
may not have memorized.

About Legendary Games


Legendary Games is an all-star team of authors and designers, founded by Clark
Peterson of Necromancer Games, Inc. Legendary Games uses a cooperative, team-
based approach to bring you the best expansion material for your game. We are
gamers and storytellers first, and we believe that passion shows in our products.
So check us out, and Make Your Game Legendary!

Visit us on Facebook, follow us on Twitter, and check out our website at www.
makeyourgamelegendary.com.

1
INTRODUCTION
varied as the wonders of the wilds themselves but always
remains at least partially rooted in the natural world.
There are many paths to becoming a legendary shifter;
most are trained in that role by druidic circles and have
their powers unlocked via rituals of initiation. Yet some
“Of course I’m happy here, where else would I want to be? I stumble upon the gift naturally, as if their blood bore
have the trees, the animals, and everything else someone could the secrets of shifter transformation.
want. “ Ines, adept of the Sueldo Woods. For those leaning toward the causes of law and good,
In terms of a roleplaying game, a shifter is a versatile the path of the legendary shifter is one of contemplation
combatant who changes their form in order to maintain and understanding. They become one with nature
an advantage at any time. What makes a shifter unique through mental and physical mimicry and gain an ever
is that their shape changing ability doesn’t come from deeper spiritual understanding of the ebb and flow of
magic, but is instead inherent in who they are, allowing the natural world. Those leaning toward the chaotic
them to always rely upon it, regardless of the situation. and evil teachings of druidic philosophy find such
Maintaining a single form is rarely to the advantage of enlightenment through more violent means. These
a shifter, and they know this, constantly gaining new are typically quicker transformations, both brutal and
forms to take and providing for a diverse and tactical painful, imparting the dark lessons of nature through
experience to those who would use them. its most catastrophic forms. Legendary shifters who
lean toward true neutrality are the most diverse when it

Legendary Shifter
comes to their command of metamorphic secrets.
Role: The legendary shifter is so attuned to nature and
the wild beasts of the world that she can call upon those
powers to mystically fortify her being. Fluid in form and
function, she can shape herself to overcome hardships
and support those she befriends or serves.
“Haven’t you ever wanted to be more than you were, to be Legendary Class: While the legendary shifter does
something more pure and noble? Change is inevitable, and I share some similarities with the shifter, the largest
exist as a harbinger of the ever-shifting way of the world. Do changes to the class are in how she transforms; no longer
be sure to avoid getting in my way if you could.” Aeth Felfern, dependent on aspects, a legendary shifter instead can
guardian of the Grey Fen. take a variety of forms equal to that of a druid. Rather
than waiting until 4th level, a legendary shifter can tap
Whether riding on the wind as a falcon or hiding in into her shifting at 1st level, as well as having far more
some fetid bog waiting to strike, the legendary shifter control over it due to the changes of shifter shape. In
is a true master of the wild. Both a devoted defender addition, bonus feats help provide the legendary shifter
of druidic circles and a fierce predator, the legendary with the edge in combat she requires, as well as changes
shifter can take on the forms of nature and even fuse to shifter’s claws to help make for a more dangerous
them together with devastating effect and unbridled combatant, even at 1st level.
savagery. By way of the druidic discipline of wild shape,
Role: The shifter is so attuned to nature and the
they become living aspects of the wild. At first, they are
wild beasts of the world that she can call upon those
able to assume only more simple creatures, but with
powers to mystically fortify her being. Fluid in form and
time and practice they can fully transform into ever
more powerful forms. function, she can shape herself to overcome hardships
and support those she befriends or serves.
The legendary shifter class offers players a way to
experience a shapeshifting character that is more Alignment: Any.
martially inclined than a spellcasting druid. With each Hit Die: d10.
new level, the legendary shifter’s powers grow in new Starting Wealth: 3d6x10 gp (average 105 gp).
and surprising ways, creating a character that thrives in
battle, exploration, and stealth.
Legendary shifters are protectors of druidic circles Class Skills
and avengers of nature, yet a legendary shifter’s magic The legendary shifter’s class skills are Acrobatics (Dex),
is different from that of her druidic kin. Rather than Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha),
invoking spells from the natural world or forging Intimidate (Cha), Knowledge (nature) (Int), Perception
alliances with animals, legendary shifters focus their (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival
supernatural powers inward to gain control over their (Wis), and Swim (Str).
own forms. Their ability to change their forms is as Skill Ranks per Level: 4 + Int modifier

2
Class Features
The following are the class features of the shifter.
Weapon and Armor Proficiency: A legendary shifter is
proficient with all simple
and martial weapons and
the natural attacks (claw,
bite, and so forth) from the
shifter evolution class feature and
of forms she assumes with shifter shape.
Legendary shifters are proficient with light and
medium armor and shields (except tower shields).
Bonus Languages: A legendary shifter’s bonus
language options include Sylvan, the language of
woodland creatures, and Aklo, the tongue spoken by
certain sinister fey or otherworldly denizens of reaches
of the wild rarely explored by humanity. These choices
are in addition to the bonus languages available to the
character because of her race.
A legendary shifter speaks Druidic, a secret language
known only to druids and legendary shifters, which she
learns upon becoming a 1st-level shifter. Druidic is a
free language for a legendary shifter; that is, she knows
it in addition to her regular allotment of languages, and
it doesn’t take up a language slot. Legendary shifters
are forbidden to teach this language to non-druids or
non-legendary shifters, although they do not suffer any
consequences for doing so.
For the purposes of teaching and learning the Druidic
language, legendary shifters are considered to be druids—
the nuances of the language are instrumental in teaching
characters of both classes to use and control their
abilities. While the rare druidic circle might bar shifters As the legendary shifter gains levels, she gains more
from its order, and while some eccentric legendary aspects; she gains her second aspect at 5th level and
shifters may view druids as competitors or even enemies, an additional aspect every four levels afterwards, to a
all legendary shifters are assumed to speak it. maximum number of 5 at 17th level.
Shifter Aspect (Su): At 1st level, a legendary shifter Shifter Shape (Su): At 1st level, a legendary shifter gains
gains her first aspect—a category of animal to which the ability to turn herself into any small or Medium
her body and soul have become supernaturally attuned. animal and back again, although she is limited to the
She can shift into her aspect’s form (see Aspects) as a
following forms; badger, bird, camel, cat (small), dire
swift action, while ending the effect is a free action that
rat, dog, dolphin, horse, manta ray, pony, snake (viper
can be taken only on the shifter’s turn. A legendary
shifter can maintain her aspect indefinitely, and a or constrictor), or wolf. This ability functions like the
shifter may switch which aspect’s form she is taking as beast shape I spell, except as noted here. The effect lasts
a swift action. for a number of hours equal to her legendary shifter
class level + her Wisdom modifier (minimum 1), and
Until a legendary shifter reaches 9th level and gains
the chimeric aspect class feature, she can assume only she may split the duration of this ability however she
one form at a time. Shifting to a new aspect (or aspects, wants. Each use of this ability uses up at least an hour
in the case of chimeric aspects or greater chimeric of its duration, regardless of how long she stays in it. A
aspects) ends all forms currently manifested. The forms legendary shifter can change form while in her shifter
of aspects are not polymorph effects, and the legendary shape, but doing so reduces her total duration by 1 hour.
shifter does not lose the benefits of a form while affected Shifter shape is treated as wild shape for the purpose of
by polymorph effects. feats which would affect it.

3
Table 1: Legendary Shifter Class Features
Level Base Attack Fort Ref Will Special Shifter
Bonus Save Save Save Evolution
Damage
1st +1 +2 +2 +0 Shifter aspect, shifter evolution (magic), shifter 1d6
shape, wild empathy
2nd +2 +3 +3 +0 Defensive instinct, track 1d6
3rd +3 +3 +3 +1 Shifter evolution (cold iron/silver), woodland 1d6
stride
4th +4 +4 +4 +1 Bonus feat, defensive instinct (+1) 1d8
5th +5 +4 +4 +1 Additional aspect, trackless step 1d8
6th +6/+1 +5 +5 +2 Speed shift 1d8
7th +7/+2 +5 +5 +2 Shifter evolution (incorporeal) 1d8
8th +8/+3 +6 +6 +2 Bonus feat, defensive instinct (+2) 1d10
9th +9/+4 +6 +6 +3 Additional aspect, chimeric aspect 1d10
10th +10/+5 +7 +7 +3 Lightning shift 1d10
11th +11/+6/+1 +7 +7 +3 Shifter evolution (alignment) 1d10
12th +12/+7/+2 +8 +8 +4 Bonus feat, defensive instinct (+3) 2d6
13th +13/+8/+3 +8 +8 +4 Additional aspect 2d6
14th +14/+9/+4 +9 +9 +4 Greater chimeric aspect 2d6
15th +15/+10/+5 +9 +9 +5 Shifter evolution (adamantine) 2d6
16th +16/+11/+6/+1 +10 +10 +5 Bonus feat, defensive instinct (+4) 2d8
17th +17/+12/+7/+2 +10 +10 +5 Additional aspect 2d8
18th +18/+13/+8/+3 +11 +11 +6 Instant shift 2d8
19th +19/+14/+9/+4 +11 +11 +6 Shifter evolution (—) 2d8
20th +20/+15/+10/+5 +12 +12 +6 Bonus feat, defensive instinct (+5), master of 2d10
many forms

A legendary shifter loses her ability to speak while At 8th level, a legendary shifter can use shifter shape
in animal form because she is limited to the sounds to change into a Huge or Diminutive animal or a small
that a normal, untrained animal can make, but she can or medium magical beast. When taking the form of
communicate normally with other animals of the same animals or magical beasts, a legendary shifter’s shifter
general grouping as her new form. (The normal sound a shape now functions as beast shape III.
wild parrot makes is a squawk, so changing to this form
At 12th level, a legendary shifter can use shifter shape
does not permit speech.)
to transform into a Tiny or Large magical beast. When
In addition, a legendary shifter can change her form taking the form of magical beasts, a legendary shifter’s
while in shifter shape as a standard action a number
shifter shape now functions as beast shape IV.
of times per day equal to 1/2 her character level + her
Wisdom modifier (minimum 1); doing so does not At 16th level, a legendary shifter can use shifter shape to
consume any duration of her shifter shape ability. transform into a Diminutive or Huge magical beast. When
At 3rd level, a legendary shifter is no longer limited in taking the form of magical beasts, a legendary shifter’s
which forms she can take from the options provided by shifter shape now functions as magical beast shape.
beast shape I. Shifter Evolution (Su): At will, a legendary shifter
At 6th level, a shifter can use shifter shape to change in her natural form can extend her claws and grow
into a Large or Tiny animal. When taking the form of an out a set of fangs as a swift action to use as a weapon.
animal, a legendary shifter’s shifter shape now functions This magical transformation is fueled as much by the
as beast shape II. legendary shifter’s faith in the natural world as it is by

4
inborn talent. These are primary natural attacks. Her Defensive Instinct (Ex): At 2nd level, when unarmored,
claws deal piercing and slashing damage while her not using a shield, unencumbered, and conscious, the
fangs deal bludgeoning, piercing, and slashing damage legendary shifter adds her Wisdom bonus (if any) to
listed on Table 1: Legendary Shifter Class Features. her AC and CMD. If she is wearing armor or using a
In addition, her claw and bite attacks ignore DR/ shield, she instead adds half her Wisdom bonus to her
magic. If she uses one of her claw attacks and/or bite AC (minimum 0). In addition, the legendary shifter
in concert with a weapon held in the other hand, the gains a +1 bonus to her AC and CMD at 4th level. This
claw and bite act as secondary natural attacks instead. bonus increases by 1 for every 4 legendary shifter levels
Due to the supernatural nature of these claws and bite, thereafter (up to a maximum of +5 at 20th level).
their damage does not increase or decrease due to the These bonuses to AC apply even against touch attacks
legendary shifter’s size. and when the legendary shifter is flat-footed. She loses
As the legendary shifter gains levels, the power of these bonuses when she is immobilized or helpless. These
her claws and fangs increases. At 3rd level, her claws bonuses do not stack with the monk AC bonus class feature.
and fangs ignore DR/cold iron and DR/silver. At 7th Track (Ex): At 2nd level, a legendary shifter adds half
level, the legendary shifter’s claws and bite are treated her level as a bonus on Survival checks to follow tracks.
as though they had the ghost touch enhancement. At Woodland Stride (Ex): At 3rd level, a legendary shifter
11th level, she can select one aspect of her alignment, can move through any sort of undergrowth (such as briars,
treating her claws and bite attacks as though they were natural thorns, overgrown areas, and similar terrain) at her
that element for the purpose of damage reduction (if normal speed and without taking damage or suffering any
the legendary shifter is neutrally aligned, she may select other impairment. Briars, thorns, and overgrown areas
any alignment for this ability). At 15th level, the claws that are enchanted or magically manipulated to impede
and fangs ignore DR/adamantine. Lastly, at 19th level, motion still affect the legendary shifter.
the claws and fangs ignore DR/—. Bonus Feat (Ex): At 4th level, and every four levels
While a legendary shifter is under the effects of a thereafter, a legendary shifter gains a bonus feat in
polymorph (such as change shape or shifter shape) to addition to those gained by normal advancement. These
assume another form, all of her natural attacks gain the bonus feats must be combat feats or feats which have wild
same benefits granted by her shifter evolution ability. If shape as a prerequisite. She treats her shifter shape class
the form she takes has claw or bite attacks, she can use feature as the Wild Shape class feature, and uses her shifter
either the base damage of her shifter evolution claws and level as her druid level for qualifying for such feats.
bite or the damage of the form’s claws or bites, whichever Trackless Step (Ex): At 5th level, a legendary shifter
is greater. If the form does not have claw or bite attacks, leaves no trail in natural surroundings and cannot be
she can choose up to three natural attacks that would deal tracked. She can choose to leave a trail if she so desires.
less damage than her shifter evolution damage and have Speed Shift (Ex): At 6th level, whenever a legendary shifter
those attacks instead deal the same damage. This ability uses her shifter shape class feature, she can use it as a move
is treated as shifter’s claws for the purpose of meeting the action which does not provoke attacks of opportunity.
prerequisites of feats and other abilities. Chimeric Aspect (Su): At 9th level, when a legendary
Wild Empathy (Ex): A legendary shifter can improve shifter uses her shifter aspect ability to take on a form, she
the attitude of an animal. This ability functions as a can choose two aspects and assume the form of each aspect.
Diplomacy check to improve the attitude of a person. Lightning Shift (Ex): At 10th level, whenever a
The legendary shifter rolls 1d20 and adds her shifter legendary shifter uses her shifter shape class feature,
level and Charisma modifier to determine the wild she can use it as a swift action which does not provoke
empathy check result. The typical domestic animal has attacks of opportunity.
a starting attitude of indifferent, while wild animals are Greater Chimeric Aspect (Su): At 14th level, when a
usually unfriendly. legendary shifter uses her shifter aspect ability to take
To use wild empathy, the legendary shifter and the on a form, she can choose up to three aspects and
animal must be within 30 feet of one another and under assume the form of each aspect.
normal conditions. Generally, influencing an animal in Instant Shift (Ex): At 18th level, a legendary shifter may
this way takes 1 minute but, as with influencing people, use her shifter shape ability as an immediate action.
it might take more or less time. Master of the Many Forms (Ex): At 20th level, a
The legendary shifter can also use this ability to legendary shifter may use shifter shape at will and gains
influence a magical beast with an Intelligence score of 1 the shapechanger subtype, becoming immune to any
or 2, but she takes a –4 penalty on the check. transmutation effect unless she is willing to accept it.

5
Aspects
Form: You gain a +2 enhancement bonus to your
Constitution score. At 8th level, the bonus increases to
+4, and at 15th level it increases to +6.

Bull
The bull is a fierce charger and is adept at trampling its
“You’d think logging would be a respectable job, something foes, pounding them to a bloody pulp.
you could make a real living doing just like your ancestors.
Form: You gain a +2 enhancement bonus to your
Turns out when one of those crazy shifting people comes to tell
Strength score. At 8th level, the bonus increases to +4,
you to stop, they don’t ask twice.” John Wayre, former logger of
and at 15th level it increases to +6.
the Sueldo Woods.
A legendary shifter draws strength from an association
with a specific type of animal, eventually forming Chameleon
spiritual bonds with many different animals. However, The chameleon is a tricky creature, easily able to hide
her aspect has no influence on which forms she can take from those who would do it harm.
with shifter shape. Until reaching 5th level, a legendary Form: You gain a +4 competence bonus on Stealth checks.
shifter has only a single aspect, but as she increases in This bonus increases to +6 at 8th level and +8 at 15th level.
level, she gains more control over her metamorphosis,
allowing her to take on multiple aspects and even merge
aspects. All shifter aspects have a form in which they Deinonychus
manifest. This form grants a legendary shifter a few of The deinonychus is adept at racing from ambush to
the animal’s physical traits. deliver grievous wounds with its talons. This aspect
infuses the shifter with an enhanced ability to surprise
The following options represent only the most foes and strike first in battle.
common choices used by legendary shifters. Other
Form: You gain a +2 bonus on Initiative checks. This
aspects based on different animals certainly exist, and
bonus increases to +4 at 8th level and +6 at 15th level.
might grant similar powers or entirely new abilities
based on the animal’s themes and nature. You can use
the following aspects as guides for developing aspects Falcon
of your own design, but if you wish to do so, you must The falcon senses all and has the speed to hunt down
secure your GM’s permission. even the most elusive prey. Those who take this aspect
gain enhanced abilities to perceive and reconnoiter the
wilderness—little escapes this shifter’s attention.
Bat Form: You gain a +4 competence bonus on Perception
The aspect of the bat imparts mastery over darkness
checks. This bonus increases to +6 at 8th level and +8 at
and the night. Though not as powerful in battle as some
15th level.
other aspects, those who take this aspect become adept
at skirmishing and spying.
Form: You gain darkvision with a range of 60 feet. If Frog
you already have darkvision with this range or greater, The aspect of the frog grants great mobility in leaping
the range of your darkvision increases by 30 feet. At 8th through the air and swimming in water, as well
level, you gain darkvision with a range of 90 feet instead. surprising tactics in combat.
If you already have darkvision with this range or greater, Form: You gain a +4 competence bonus on Acrobatics
your darkvision increases by 30 feet. At 15th level, you gain checks when jumping and on Swim checks. These
the 8th-level benefit and gain blindsense with a range of bonuses increase to +6 at 8th level and +8 at 15th level.
15 feet or, if you already have blindsense with a range of 15
feet or more, you increase its range by 10 feet.
Lizard
The aspect of the lizard is one of swift, graceful
Bear movement, granting the ability to dart and scurry with
The aspect of the bear invokes a juggernaut of tireless an astounding agility and balance.
endurance and furious power. Those who take this Form: You gain a +4 competence bonus on Acrobatics
aspect are known for surviving severe wounds and checks. This bonus increases to +6 at 8th level and +8 at
delivering punishing blows in return. 15th level.

6
Monkey Form: You deal an additional +2 damage on attacks
The monkey is a climbing trickster who specializes in made against foes whose hit points are lower than their
mobility and manual agility. maximum. This bonus increases to +3 at 8th level and
+4 at 15th level.
Form: You gain a +4 competence bonus on Climb
checks. This bonus increases to +6 at 8th level and +8
at 15th level.

Mouse
The aspect of the mouse offers the ability to
gain access to hard-to-reach places while
avoiding many attacks and effects.
Form: You gain evasion, as per the
rogue class feature. At 12th level, this
benefit becomes improved evasion, as
per the rogue advanced talent.

Narwhal
The aspect of the Narwhal is one of danger.
This aquatic beast swims deftly through the sea,
skewering whatever it wants.
Form: You gain a gore attack as a secondary
weapon which deals 1d4 piercing damage. At 8th
level, this gore attack’s damage becomes equal to your
shifter evolution’s damage, and at 15th level, it becomes
a primary natural attack.

Owl
The aspect of the owl is one of silence. This predator
glides through the night unheard, a master of stealthy
attacks.
Form: You gain a +4 competence bonus on Stealth
checks. This bonus increases to +6 at 8th level and +8
at 15th level.

Porcupine
The porcupine is a defensive rodent capable of
defending itself from many different sources of danger.
Form: Whenever a creature makes a melee attack
against you with a non-reach weapon, it takes damage
equal to your Wisdom modifier + 1/2 your shifter level.

Shark
The shark is a bloodthirsty predator who can sense
weakness, striking their foes when they are most
vulnerable and leaving lasting wounds.

7
Snake
The snake is a sneaky and lethal foe who strikes
New Archetypes
unexpectedly with deadly effect, while avoiding
opportune strikes made in return.
Form: You gain a +2 bonus on attack rolls when
making attacks of opportunity and a +2 dodge bonus to
your AC against attacks of opportunity. These bonuses “I am what you wish to be, what you can never hope to achieve,
increase to +4 at 8th level and +6 at 15th level. and what you will learn to fear. Understand that I will make
you embrace perfection, and yield to the destiny which I have
written for you.” Black Chains, master of the Onyx Link.
Stag The core of a legendary shifter is their ever changing
The stag can outrun or stand its ground against almost nature. Due to this willingness to experiment, legendary
any foe. This aspect offers majestic grace and swift shifters are far more diverse than other classes, some
speed. taking forms that other would consider impossible.
Form: You gain an enhancement bonus of +10 feet to Others focus solely on emulating a single type of
your all speeds you possess. This bonus increases to +20 creature to the exclusion of all others, mastering that
feet at 8th level and +40 feet at 15th level. form in a way that lesser legendary shifters could never
hope to achieve.
Each archetype listed is meant to allow characters to
Tiger modify their character in a variety of ways, including
The tiger is a powerful but graceful hunter of the wild, completely new ways of transforming. This section
quietly stalking its prey and then taking it down with includes all new archetypes for the legendary shifter,
ruthless efficiency. including reimaginings of some classic archetypes. For
Form: You gain a +2 enhancement bonus to your more information on using and selecting archetypes,
Dexterity score. This bonus increases to +4 at 8th level see Chapter 2 in Pathfinder Roleplaying Game Advanced
and +6 at 15th level. Player’s Guide.

Wolf Bound Beastmaster


The aspect of the wolf provides the senses and the Shifters are known to revere nature in all its forms,
attacks of the mighty wolf, whose instincts are honed to but some prefer to form bonds with the physical
track and take down its prey. embodiments of those concepts. Bound beastmasters
Form: You gain the scent ability with a range of 10 are those who enjoy the company and companionship
feet, or, if you have the scent ability, the range increases of nature in all forms.
by 10 feet. The range of this scent or the increase to your Animal Companion A bound beastmaster gains an
scent increases to 20 feet at 8th level and 30 feet at 15th animal companion as though she was a druid of her
level. The range doubles if the opponent is upwind and shifter level.
is halved if the opponent is downwind. Bound Evolution (Su) A bound beastmaster’s shifter
evolution damage does not increase as she levels
up, but it applies to the natural attacks of her animal
Wolverine companion.
This aspect unlocks the brutal ferocity and tenacious
fury of the wolverine. The wolverine’s lust for battle This ability alters shifter evolution.
invigorates its will to live, and it can press on in battle Shared Aspect (Su) A bound beastmaster’s animal
longer than its enemies expect. companion can choose to gain the benefit of any aspect
her master possesses.
Form: You gain 1 additional hit point per Hit Die
you have, and treat your Constitution score as 4 points This ability alters shifter’s aspect and replaces
higher than it is for the purpose of determining when defensive instinct.
you die at negative hit points. At 8th level, you gain Dual Beasts (Ex) At 9th level, whenever a bound
Diehard as a bonus feat. At 15th level, you treat your beastmaster uses her shifter shape class feature, she
Constitution as being 8 points higher for the purpose can choose to have it also affect her animal companion,
of determining when you die at negative hit points. although it consumes twice the amount of duration

8
it normally would. Both the shifter and her animal
companion must take the same of the same creature,
and if the effect ends for either herself or her animal
companion, it ends for both creatures. At 14th level, a
bound beastmaster no longer decreases the duration of
her shifter shape used while using this ability.
This ability replaces chimeric aspect and greater
chimeric aspect.

Dragon Touched
The bond between dragons and lesser lived races often
manifests in strange and unique fashions. For dragon
touched, these connections show in a far more obvious
form, being able to draw upon ancient draconic power.
Dragon-Blooded (Ex) A dragon touched must select
one type of dragon, using its energy type for his abilities.
Red, Brass, Gold: fire
Black, Green, Copper: acid
Blue, Bronze: electricity
White, Silver: cold
This choice cannot be changed later, and affects the
dragon touched’s breath weapon class features.
Breath Weapon (Su) At 1st level, a dragon touched
gains a breath weapon; as a standard action she
can release a gout of elemental energy from her
mouth in either a 15 foot cone or 30 foot line and
deals 1d8 + her class level (Reflex for half damage). At
5th level and every five levels afterwards, this damage
increases by +1d8.
This ability replaces the claws gained from shifter evolution.
Dragon Heritage (Su) At 1st level, a dragon touched
gains low-light vision.
At 5th level, a dragon touched gains darkvision 120 duration of this ability however she wants. Each use
feet as well as a pair of wings; these wings are not strong of this ability uses up at least an hour of its duration,
enough for normal flight, but do allow her to glide. regardless of how long she stays in it. A dragon touched
At 9th level, a dragon touched’s wings grant her a fly can change form while in her draconic shape, but doing
speed of 60 feet with average maneuverability. so reduces her total duration by 1 hour. Draconic shape
At 13th level, a dragon touched gains blindsense 30 feet. is treated as wild shape for the purpose of feats which
would affect it.
At 17th level, a dragon touched’s flight speed increases
to 120 feet and her blindsense increases to 60 feet. In addition, a dragon touched can change her form
This ability replaces shifter aspect. while in shifter shape as a standard action a number
of times per day equal to 1/2 her character level + her
Draconic Shape (Su) At 1st level, a dragon touched Wisdom modifier (minimum 1); doing so does not
gains the ability to turn herself into a metallic or
consume any duration of her draconic shape ability.
chromatic Small dragon and back again, although she
may only shift into a type of dragon she has selected with A dragon touched who takes the form of a small dragon
her dragon-blooded or chimeric dragon class features. does not gain the wing attacks, fly speed, energy resistance,
This ability functions like the form of the dragon I spell, breath weapon or movement types, and she gains a +2 size
except as noted here. The effect lasts for a number of bonus to Dexterity and +1 natural armor rather than the
hours equal to 1/2 her legendary shifter class level + her benefits normally granted by form of the dragon I. At 5th
Wisdom modifier (minimum 1), and she may split the level, she gains the fly speed normally granted by form of the

9
dragon I. At 8th level, she gains the wing attacks normally Chimeric Dragon (Ex) At 9th level, a dragon
granted by form of the dragon I. At 11th level, she gains the touched selects a different type of dragon, gaining
movement type granted by form of the dragon I. that dragon’s breath weapon. At 14th level, she selects
At 5th level, a dragon touched can take the form of a a third type of dragon.
Medium dragon as per the form of the dragon I except as This ability replaces chimeric aspect and greater
noted here. A dragon touched who takes the form of a chimeric aspect.
medium dragon does not gain the wing attacks, energy Master of Many Dragons (Su) At 20th level, a dragon
resistance, breath weapon or movement types, and she touched can use her dragon shape at will.
gains a +2 size bonus to Strength and Constitution, a -2 size
This ability replaces master of many forms.
penalty to Dexterity, and +2 natural armor rather than the
benefits normally gained from form of the dragon I. At 8th
level, she gains the wing attacks normally granted by form of Elemental Nexus
the dragon I and her size bonuses increase to +4 to Strength The power of shifters often manifests in different
and Constitution. At 11th level, she gains the movement animals of the woods, but for some, it forms itself as
type and energy resistance granted by form of the dragon I. the elements themselves. An elemental nexus fuels
At 11th level, a dragon can take the form of a Large dragon, themselves with the raw power of nature, building an
as per the form of the dragon II spell, except as noted here. A internal flow of energy which makes even the natural
dragon touched who takes the form of a Large dragon does world shudder in fear.
not gain the damage reduction or breath weapon granted Elemental Focus (Ex) At 1st level, an elemental nexus
by form of the dragon II. At 15th level, she gains the damage chooses one primary element on which to focus. This
reduction granted by form of the dragon II. element determines how she accesses the raw power of
At 15th level, a dragon can take the form of a Huge dragon, the Ethereal Plane, and grants her access to specific wild
as per the form of the dragon III spell, except as noted here. A talents (see below) and additional class skills. She gains
dragon touched who takes the form of a Large dragon does her selected element’s basic utility wild talent (basic
not gain the breath weapon form of the dragon III. telekinesis, basic aerokinesis, etc.) as a bonus wild talent.
This ability alters Elemental Evolution (Su) At 1st level, an elemental nexus
shifter shape. gains a kinetic blast wild talent of her choice, the blast
dealing damage as though she was a kineticist of
her shifter level. This kinetic blast must be a
simple blast that matches her element. Simple
blasts are listed with their corresponding
elements. She also gains the kinetic fist form
infusion and the Improved Unarmed Strike
feat, and the infusion costs 0 points of burn
instead of 1 point. She can’t use her kinetic
blast without the kinetic fist form infusion.
This ability replaces shifter evolution.
Elemental Brethren (Ex) At 1st level, an
elemental nexus gains a utility wild talent. At
5th level and every 4 levels afterwards, she gains
an additional utility wild talent. She may also
use any wild talent she possesses while using her
shifter shape class feature. An elemental nexus
can lower the burn cost of a utility wild talent by
1 (to a minimum of 0) a number of times per
day equal to her Wisdom modifier. In
addition, she is treated as though she was
a kineticist of her level + 4 when selecting
the Extra Wild Talent feat.
This ability replaces shifter aspect.
(Note: This does not apply if selecting
the Legendary Extra Wild Talent feat from
Legendary Kineticists II).

10
Elemental Defense (Su) At 2nd level, an elemental nexus
gains her element’s defensive wild talent and is treated as
though had accepted 1 burn when determining the effect
of her elemental defense. At 5th level, and every three levels
thereafter, she is treated as having accepted an additional
burn in her elemental defense. If the elemental nexus has
more than 1 elemental defense, she can split this effective
burn between them in whatever way she wishes.
This ability replaces defensive instinct.
Bonus Feat (Ex) An elemental nexus can select Extra Wild
TalentOA or Legendary Extra Wild Talent as a bonus feat.
This alters bonus feats.
Elemental Shape (Su) At 5th level, an elemental nexus
can use shifter shape to change into a Small elemental.
When taking the form of an elemental, the elemental
nexus’s shifter shape functions as elemental body I.
At 8th level, an elemental nexus can use shifter shape
to change into a Medium elemental. When taking the
form of an elemental, the elemental nexus’s shifter shape
now functions as elemental body II.
At 10th level, an elemental nexus can use shifter shape
to change into a Large elemental When taking the form
of an elemental, the elemental nexus’s shifter shape
now functions as elemental body III.
At 12th level, an elemental nexus can use shifter
shape to change into a Huge elemental. When taking
the form of an elemental, the elemental nexus’s
shifter shape now functions as elemental body IV.
An elemental nexus cannot take the shape of a
magical beast.
This ability alters shifter shape.
Expanded Element (Ex) At 9th and 14th level, an
elemental nexus gains the expanded element class
feature of the kineticist class.
This ability replaces chimeric aspect and greater
chimeric aspect.
spellcasting and bonus spells per day. Only druid spells
of 6th level and lower and ranger spells are considered
Fairy Shifter to be part of the fairy shifter’s spell list. If a spell appears
Bonds with nature tend to take many forms, and some on both the druid and ranger spell lists, the fairy shifter
are more magical than others. Forming pacts with fey, uses the lower of the two spell levels listed for the spell.
fairy shifters tend to be far more magical than their
This ability replaces shifter aspect, chimeric aspect,
fellow shifters, delving into far more diverse unions.
greater chimeric aspect, and bonus feats.
Reduced Hit Die A fairy shifter uses a d8 to determine
Fairy Shape (Su) At 1st level, a fairy shifter gains the
her hit points.
ability to turn herself into any small or Medium fey
Reduced Base Attack Bonus A fairy shifter possess without a fly speed and back again. Her options for new
the same base attack bonus as a cleric of her level. forms include all creatures with the fey type except for
Spellcasting A fairy shifter casts divine spells those with a fly speed. This ability functions like the fey
and orisons as a hunter and uses the druid and form IUW spell, except as noted here. The form chosen
ranger spell lists, although she uses her Charisma must be that of a fey with which the fairy shifter is
modifier in place of her Wisdom to determine her familiar. The effect lasts for a number of hours equal to

11
1/2 her fairy shifter class level + her Charisma modifier form of an fey, a fairy shifter’s fey shape now functions
(minimum 1), and she may split the duration of this as fey form IIIUW.
ability however she wants. Each use of this ability uses At 17th level, when taking the form of an fey, a fairy
up at least an hour of its duration, regardless of how shifter’s shifter shape now functions as fey form IVUW.
long she stays in it. A fairy shifter can change form
This ability replaces shifter shape.
while in her fairy shape, but doing so reduces her total
duration by 1 hour. Fairy shape is treated as wild shape Whimsical Aura (Ex) At 2nd level, when unarmored,
for the purpose of feats which would affect it. not using a shield, unencumbered, and conscious, the
fairy shifter adds her Charisma bonus (if any) to her AC
In addition, a fairy shifter can change her form while
and CMD. If she is wearing armor or using a shield,
in shifter shape a number of times per day equal to 1/2
her character level + her Charisma modifier (minimum she instead adds half her Charisma bonus to her AC
1); doing so does not consume any duration of her fairy (minimum 0). In addition, the fairy gains a +1 bonus
shape ability. to her AC and CMD at 4th level. This bonus increases
by 1 for every 4 fairy shifter levels thereafter (up to a
At 3rd level, a fairy shifter is no longer limited in maximum of +5 at 20th level).
which forms she can take with fey form IUW.
These bonuses to AC apply even against touch attacks
At 7th level, a fairy shifter can use shifter shape to and when the fairy shifter is flat-footed. She loses these
change into a Large or Tiny fey. When taking the form bonuses when she is immobilized or helpless. These
of an fey, a fair shifter’s fey shape now functions as fey bonuses do not stack with the monk AC bonus class
form IIUW. feature.
At 11th level, a fairy shifter can use shifter shape to This ability replaces defensive instinct.
change into a Huge or Diminutive fey. When taking the
Fairy Master (Ex) At 20th level, a fairy shifter’s type
becomes fey and she can use fairy shape at will.
This ability replaces master of many forms.

Giant Shifter
The blood of giants is a strong force in this world,
and for giant shifters, they are the inheritors of that
great power. Filled with boundless energy, these titans
among men manage to tower above their peers.
Giant-Heritage (Ex) At 1st level, a giant shifter
gains the giant subtype.
Shifter’s Slam (Ex) A giant shifter gains a
bite attack and a pair of slam attacks instead
of claw attacks.
This ability alters shifter evolution.
Giant Shape (Su) At 1st level, a giant shifter
can increase her size to Large, gaining a +2 size
bonus to Constitution and Strength, a -2 size
penalty to Dexterity, a +10 enhancement bonus to
her base speed, and a +1 bonus to her natural armor
bonus. In addition, she gains rock throwingB1 (range 60
feet, 2d6 damage) and rock catchingB1 special abilities.
The effect lasts for a number of hours equal to 1/2
her giant shifter class level + her Wisdom modifier
(minimum 1), and she may split the duration of this
ability however she wants. Each use of this ability
uses up at least an hour of its duration, regardless of
how long she stays in it. These bonuses replace the
normal bonuses for increasing her size, and this is a
polymorph effect.

12
At 8th level, a giant shifter can increase her size to Huge, Weretouched Form (Ex) At 1st level, a lycanthropic
gaining a +4 size bonus to Constitution and Strength, a warrior can choose to assume a hybrid of her base
-2 size penalty to Dexterity, a +20 enhancement bonus type and alternate form instead of her usual alternate
to her base speed, and a +2 bonus to her natural armor form during her shifter shape. If she does, the animal’s
bonus. In addition, she gains the rend (2d6 damage) forelimbs (or pectoral fins for the shark) remain hands
special ability while in her giant form. able to manipulate objects and wield weapons as well as
human hands do, she can walk on two legs (the shark’s
At 14th level, a giant shifter can increase her size to
tail fins remain legs), and she can talk. Despite being a
Gargantuan, gaining a +8 size bonus to Constitution
polymorph effect, a lycanthropic warrior’s gear does not
and Strength, a -4 size penalty to Dexterity, a +30
meld into this form.
enhancement bonus to her base speed, and a +4 bonus
to her natural armor bonus. In addition, she gains fast This ability alters shifter shape.
healing 5 and rend (2d8 damage) while in her giant form.
This ability replaces shifter shape. Metamorphic Genius
Titan Shifter (Su) At 20th level, a giant shifter can Gifted with mental prowess beyond their peers,
increase her size to Colossal, gaining a +12 size bonus to metamorphic geniuses use their intelligence to take
Constitution and Strength, a -8 size penalty to Dexterity, a variety of forms, mastering transformations at every
a +30 enhancement bonus to her base speed, and a +6 possible level.
bonus to her natural armor bonus. In addition, she Reduced Hit Die A metamorphic genius uses a d8 to
gains fast healing 10 while in her giant form. determine her hit points.
This ability replaces master of many forms. Reduced Base Attack Bonus A metamorphic genius
possess the same base attack bonus as a cleric of her level.
Alchemy (Su) The metamorphic genius gains
Lycanthropic Warrior the alchemy class feature of an alchemistAPG of her
The curse of lycanthropy is a much-feared blight, the metamorphic genius level and the infusion discovery.
loss of one’s sense of self considered unthinkable by
This ability replaces shifter aspect, chimeric aspect,
most. Lycanthropic warriors however have managed to
greater chimeric aspect, and bonus feats.
master this curse, making its power their own.
Advanced Study (Ex) A metamorphic genius can
Limited Aspect (Ex) A lycanthropic warrior can only
reduce the level of the following extracts by 1:
select the following aspects; each aspect comes with an
animal which is treated as their lycanthropic focus: • Alter self
• Bear (black, brown, polar) • Beast shape I, beast shape II, beast shape III, beast shape IV
• Bull (auroch, bison, war bull) • Object form I*, object form II*, object form III* (new spells
listed below)
• Monkey (baboon, gorilla, orangutan)
• Vermin shape I, vermin shape II
• Shark (bull, great white, shark)
• Monstrous physique I, monstrous physique II, monstrous
• Tiger (dire tiger, tiger) Note: Despite normally being physique III
a large creature, a lycanthropic warrior may still
• Undead anatomy I, undead anatomy II, undead anatomy III
transform into a tiger with her weretouched form
ability, although she becomes a medium tiger rather • Ooze form IUW, ooze form IIUW
than a large tiger • Plant shape I, plant shape II
• Wolf (dire wolf, wolf ) • Form of the dragon I, form of the exotic dragon ILOD, form of
In addition, a lycanthropic warrior does not gain an the alien dragon ILOD
additional aspect at 9th or 17th level. • Giant form I
This ability alters shifter aspect. • Dust formUC
Lycanthropic Resistance (Ex) At 2nd level a • Verminous transformationHA
lycanthropic warrior gains DR/silver equal to half her • Elemental body I, elemental body II, elemental body III
shifter level, to a maximum of DR 10/silver at 20th level. In addition, as a standard action, a number of times
Additionally, a weretouched shifter becomes immune per day equal to the metamorphic genius’s Intelligence
to a lycanthrope’s curse of lycanthropy. modifier + 1/3 her class level (minimum 1), when she is
This ability replaces defensive instinct. under the effects of an extract listed under her advanced

13
study, she can choose to change the effects of it to Speed Sipper (Ex) At 6th level, whenever a metamorphic
another extract from her advanced study list of equal or genius consumes an extract from those listed in advanced
lower level or change the form she has taken with that study, she can choose to imbibe it as a move action. At
extract. For example, a 5th level metamorphic genius 11th level, she can instead imbibe one of these extracts as
under the effects of a beast shape I spell could choose to a swift action. At 18th level, she can instead imbibe one
change the effect to that of a monstrous physique I spell. of these extracts as an immediate action.
Doing so does not reset the duration of the extract, nor This ability replaces speed shifter, lightning shifter,
does it require her to spend an additional extract. and instant shifter.
This ability replaces shifter shape. Transformative God (Ex) At 20th level, whenever a
Enduring Polymorph (Ex) Whenever a metamorphic metamorphic genius imbibes an extract listed in her
genius consumes an extract listed in her advanced study advanced study class feature, its duration is increased
class feature, its duration is increased to 10 mins/level to 1 hour/level unless it would normally be longer.
unless it would normally be longer. This ability replaces master of many forms.
This ability replaces wild empathy, track, and trackless step.
Intelligent Instinct (Ex) At 2nd level, when unarmored, Mimickin
not using a shield, unencumbered, and conscious, the The art of transformation is a mystery to some, but
metamorphic genius adds her Intelligence bonus (if any) few can grasp the level of control of their bodies that a
to her AC and CMD. If she is wearing armor or using mimickin possesses. Able to take nearly any inanimate
a shield, she instead adds half her Intelligence bonus form, mimickin are masters of disguise.
to her AC (minimum 0). In addition, the metamorphic Skills A mimickin gains Disguise as a class skill.
genius gains a +1 bonus to her AC and CMD at 4th level.
Mimic Aspect (Ex) At 1st level, a mimickin gains
This bonus increases by 1 for every 4 metamorphic genius
darkvision 60 feet and a +1 bonus to Disguise checks.
levels thereafter (up to a maximum of +5 at 20th level).
For every four levels the mimickin possesses, her bonus
to Disguise checks increases by +1.
At 5th level, as a swift action while in mimic shape, a
mimickin can secrete a powerful adhesive. Any weapon
that strikes an adhesive-coated mimickin is stuck fast
unless the wielder succeeds on a Reflex save (DC = 10+
1/2 the mimickin’s level + her Wisdom modifier). A
successful Strength check (DC 10 + the mimickin’s level)
is needed to pry off a stuck weapon. Strong alcohol or
universal solvent dissolves the adhesive. A mimic can
dissolve its adhesive at will, and the substance breaks
down 5 rounds after the mimickin dies.
At 9th level, a mimickin can change her form
while in mimic shape at will as a move action,
changing to a different kind of object.
At 13th level, as a full-round action while
in mimic shape, a mimickin can make
a single bite attack that deals double
base damage and functions as if she
had the grab and swallow whole
special attacks, allowing her to grab
and swallow a creature of her size
or smaller. Her stomach doesn’t deal
damage to swallowed creatures, but a living
creature she swallows must succeed at a
Fortitude save (DC = 10 + 1/2 her mimickin
level + Wisdom modifier) at the beginning
of each of its turns or become nauseated
for 1 round.

14
While she has a creature swallowed, a mimickin +2 bonus to her natural armor. While taking the form of
is treated as if she were carrying a heavy load if the a Large object, a mimickin gains a +4 size bonus to her
creature is the same size and a medium load if it’s one Strength and a +3 bonus to her natural armor.
size smaller; regardless, she can swallow only one such At 14th level, a mimickin can take the form of a
creature at a time. She can regurgitate a swallowed Diminutive or Gargantuan object. While taking the
creature of her choice as a move action, leaving it form of a Diminutive object, a mimickin gains a +8 size
prone in an adjacent open square. If she is struck bonus to her Dexterity and a +4 bonus to her natural
with a confirmed critical hit while she has a creature armor. While taking the form of a Gargantuan object, a
swallowed, the swallowed creatures each take half as mimickin gains a +8 size bonus to her Strength and a +5
much damage as the mimickin does (this doesn’t reduce bonus to her natural armor.
the damage the mimickin takes). If a mimickin leaves
This ability replaces shifter shape.
mimic form, she must regurgitate any creature she has
swallowed with this ability. Silent Stalk (Ex) At 5th level, while a mimickin is in
mimic shape without manifesting her claws or bite,
At 17th level, a mimickin gains blindsight 30 feet.
whenever she moves 5 feet or less while being observed,
This ability replaces shifter aspect, chimeric aspect, she can make a Stealth check opposed by all observer’s
and greater chimeric aspect. Perception checks. If her Stealth check is higher, those
Mimic Shape (Su) At 1st level, a mimickin can assume observing her do not notice that she has moved.
the general shape of any Small or Medium object, such This ability replaces trackless step.
as a massive chest, a stout bed, or a door. A mimickin’s
Polymaster (Ex) At 20th level, a mimickin can use her
body is hard and has a rough texture, no matter what
mimic shape at will and can transform into Colossal
appearance it might present. A mimickin gains a +20
objects, gaining a +12 size bonus to Strength and a +7
racial bonus on Disguise checks when imitating an
bonus to her natural armor bonus.
object in this manner. Multiple mimickin can join
together to form larger objects, although they each This ability replaces master of many forms.
occupy their own space. While taking the shape of an
object, a mimickin’s speed is reduced to 5 feet. As a swift
action while disguised as an object, a mimickin can Mystically Trained
manifest or hide a pair of clawed hands and a mouth; The abilities of most shifters are innate to who they are, but
doing so causes her to lose her racial bonus on Disguise a mystically trained gains even more power from the natural
checks, although her speed is no longer reduced by world in exchange for their connection to certain animals.
her form. Mimic shape is treated as wild shape for the Spellcasting (Sp) At 4th level, a mystic animal can cast
purpose of feats which would affect it. divine spells as a ranger.
The effect lasts for a number of hours equal to 1/2 her This ability replaces bonus feats and trackless step.
mimickin class level + her Wisdom modifier (minimum
1), and she may split the duration of this ability however
she wants. Each use of this ability uses up at least an Necromorph
hour of its duration, regardless of how long she stays Manipulating living flesh is one thing, but necromorphs
in it. These bonuses replace the normal bonuses for live to alter the flesh of the dead, slowly turning
increasing her size, and this is a polymorph effect. themselves into undead engines of destruction.
In addition, a mimickin can change her form while Undead Adept (Sp) At 1st level, a necromorph can cast
in mimic shape as a standard action a number of times lesser animate deadUM and command undead as spell-like
per day equal to 1/2 her character level + her Wisdom abilities a total number of times per day equal to her
modifier (minimum 1); doing so does not consume any Charisma modifier. If the necromorph does not provide
duration of her mimic shape ability. the material components for these spell-like abilities,
they instead only last 10 minutes per character level.
While taking the form of a Small object, a mimickin
In addition, she gains the channel energy class feature
gains a +2 size bonus to her Dexterity and a +1 bonus to
of a cleric of her level, although she can only channel
her natural armor. While taking the form of a Medium
negative energy with it.
object, a mimickin gains a +2 size bonus to her Strength
and a +2 bonus to her natural armor. At 5th level, she can instead cast animate dead.
At 8th level, a mimickin can take the form of a Large At 10th level, she can instead cast create undead.
or Tiny object. While taking the form of a Tiny object, a At 15th level, she can instead cast greater create undead
mimickin gains a +4 size bonus to her Dexterity and a and control undead.

15
16
This ability replaces shifter aspect, chimeric aspect, Unsettling Aura (Ex) At 2nd level, when unarmored,
and greater chimeric aspect. not using a shield, unencumbered, and conscious, the
Necrotic Empathy (Ex) A shifter can improve the necromorph adds her Charisma bonus (if any) to her
attitude of an undead without an Intelligence score. AC and CMD. If she is wearing armor or using a shield,
This ability functions as a Diplomacy check to improve she instead adds half her Charisma bonus to her AC
the attitude of a person. The shifter rolls 1d20 and adds (minimum 0). In addition, the necromorph gains a
her shifter level and Charisma modifier to determine +1 bonus to her AC and CMD at 4th level. This bonus
the wild empathy check result. The typical undead are increases by 1 for every 4 necromorph levels thereafter
usually hostile, but will not attack while this ability is (up to a maximum of +5 at 20th level).
being used, being treated as fascinated despite normally These bonuses to AC apply even against touch attacks
being immune to mind-affecting effects. and when the necromorph is flat-footed. She loses
To use wild empathy, the necromorph and the undead these bonuses when she is immobilized or helpless.
must be within 30 feet of one another and under normal These bonuses do not stack with the monk AC bonus
conditions. Generally, influencing an undead in this class feature.
way takes 1 minute but, as with influencing people, it This ability replaces defensive instinct.
might take more or less time.
Perfect Preservation (Su) At 3rd level, whenever a
This ability replaces wild empathy and bonus language. necromorph kills a creature with a natural attack while
Necro Shape (Su) At 1st level, a legendary shifter gains the in her necro shape, she can choose for that creature to
ability to turn herself into any Small or Medium corporeal be under the effects of a gentle repose spell indefinitely.
creature of the undead type, which must be vaguely A necromorph can have a number of creatures equal to
humanoid-shaped (like a ghoul, skeleton, or zombie). This her Charisma modifier affected by this ability at a single
ability functions like the undead anatomy I spell, except as time; if she attempts to use this ability while already
noted here. The effect lasts for a number of hours equal to affecting the maximum amount of creatures, she must
1/2 her legendary shifter class level + her Charisma modifier select one creature affected by this ability, instantly
(minimum 1), and she may split the duration of this ability ending the effect upon that creature.
however she wants. Each use of this ability uses up at least
an hour of its duration, regardless of how long she stays This ability replaces woodland stride.
in it. A necromorph can change form while in her shifter Hide in Plain Sight (Su) At 5th level, a necromorph
shape, but doing so reduces her total duration by 1 hour. can use the Stealth skill even while being observed. As
In addition, a necromorph can change her form while long as she is within 10 feet of an area of dim light, a
in necro shape as a standard action a number of times necromorph can hide herself from view in the open
per day equal to 1/2 her character level + her Charisma without anything to actually hide behind. She cannot,
modifier (minimum 1); doing so does not consume any however, hide in her own shadow.
duration of her necro shape ability. This ability replaces trackless step.
At 6th level, a shifter can use shifter shape to change True Death (Ex) At 20th level, a necromorph gains the
into a Large or Tiny corporeal creature of the undead Craft Wondrous Item feat and gains the lich template,
type. When taking the form of an undead, a shifter’s automatically gaining a phylactery. If her alignment is
shifter shape now functions as undead anatomy II. not evil, it is instantly shifted to evil.
At 8th level, a shifter can use shifter shape to change into This ability replaces master of many forms.
a Huge or Diminutive corporeal creature of the undead
type. When taking the form of an undead, a shifter’s shifter
shape now functions as undead anatomy III. Oozeling
At 14th level, a shifter can use shifter shape to The allure of taking on a form that is in itself all forms deeply
transform into a Tiny or Large incorporeal creature of appeals to an oozeling, allowing them to completely shift their
the undead type. When taking the form of an undead, form at a moment’s notice and take on whatever shape they desire.
a shifter’s shifter shape now functions as undead Ooze Form (Ex) An oozeling’s body is composed of
anatomy IV, although for every 1 minute she spends in protoplasm that takes the form of her original shape,
an incorporeal form, the duration of her necro shape is although to any observer it is obvious that she is an ooze.
reduced by 1 hour (each use of this ability used to turn An oozeling treats her creature type as both ooze and her
into an incorporeal form costs 1 minute, regardless of base creature type from her race for the purposes of effects
how long she spends in this form). targeting creatures by type (such as bane weapons and a
This ability replace shifter shape. ranger’s favored enemy). She also gains compression as

17
she can manifest an additional natural weapon. The total
number of natural attacks an oozeling has at any given
time includes those gained via her current form. For
example, an 8th-level oozeling who has taken the form
of a wolf with beast shape I has a bite attack as part of
that form; she can create only three additional natural
attacks via ooze weaponry, for a total of four attacks
available to her at that level. If the oozeling later reverts
to a humanoid form with no natural weapons, she can
instead create four morphic weapons.
To determine if a natural attack is primary or
secondary and it’s damage, refer to Table 2: Oozeling
Natural Weapons.
This ability alters shifter evolution.
Ooze Empathy (Ex) An oozeling gains the legendary
shifter’s wild empathy class feature, but she can
use it only to influence the attitude of oozes with an
Intelligence score of 2 or lower. An oozeling can use
this ability on mindless oozes; when she does so, she
imparts a modicum of intellect to the ooze to
allow it to respond to her commands.
This alters wild empathy.
Speedy Ooze (Ex) At 5th level and every
four levels afterwards, an oozeling’s base
land speed increases by +10 feet.
This ability replaces trackless step.
Ooze Shape (Su) At 8th level, an oozeling can use
shifter shape to change into a Small or Medium ooze.
When taking the form of an ooze, the oozling’s shifter
shape functions as ooze form IUW.
At 10th level, an oozeling can use shifter shape to change
into a Large ooze. When taking the form of an ooze, the
oozling’s shifter shape functions as ooze form IIUW.
per the universal monster rule. This ability can be used At 12th level, an oozeling can use shifter shape to change
regardless of the current form the oozeling has taken. into a Huge ooze. When taking the form of an ooze, the
As a swift action, an oozeling can take the form of a oozling’s shifter shape functions as ooze form IIIUW.
protoplasmic blob or revert to her normal form (she also
An oozeling cannot use her shifter shape to transform
takes this form whenever she is unconscious).
into a magical beast.
In protoplasmic blob form, the oozemorph is
This ability alters shifter shape.
immune to critical hits and precision damage and can’t
be flanked. However, she has no magic item slots and Oozekin (Ex) At 9th level, an oozeling always has a 50%
she cannot benefit from armor; cast spells; hold objects; chance to ignore critical hits and precision damage and
speak; or use any magic item that requires activation, is gains blindsense 30 feet , regardless of her form. At 14th
held, or is worn on the body and has a movement speed level, an oozeling is immune to critical hits and precision
of 10 feet. Shifting into protoplasmic form is treated as damage and her blindsense becomes blindsight 30 feet.
a polymorph effect. This ability replace chimeric aspect and greater
This ability replaces shifter aspects. chimeric aspect.
Ooze Weaponry (Ex) An oozeling can choose to Oozemaster (Ex) At 20th level, an oozeling can use
manifest up to 3 natural weapons of her choice as a swift her shifter shape at will and becomes immune to mind-
action, each dealing damage equal to her shifter evolution affecting effects.
class feature. At 6th level and every six levels afterwards, This ability replaces master of many forms.

18
Table 2: Oozeling Natural Weapons
Natural Base Damage by Size* Damage Attack
Attack Type type
Dim. Tiny Small Medium Large Huge
Bite 1d2 1d3 1d4 1d6 1d8 2d6 B, P, and S Primary

Claw 1 1d2 1d3 1d4 1d6 1d8 B and S Primary

Gore 1d2 1d3 1d4 1d6 1d8 2d6 P Primary

Hoof, 1 1d2 1d3 1d4 1d6 1d8 B Secondary


Tentacle,
Wing
Pincers, 1d2 1d3 1d4 1d6 1d8 2d6 B Secondary
Tail Slap
Slam 1 1d2 1d3 1d4 1d6 1d8 B Primary

Sting 1 1d2 1d3 1d4 1d6 1d8 P Primary

Talons 1 1d2 1d3 1d4 1d6 1d8 S Primary

Protean Mutant base form available to an unchained eidolon (although


her ability scores do not change). When she uses this
For the majority of shifters, the forms they take are
ability, she also gains a number of additional evolution
relatively stable, composed of those found in nature.
points equal to 1/2 her class level as well as allowing her
Protean mutants however take forms far more esoteric,
to change the designation of her evolution points she
becoming entirely new creations of their own designs.
has gained through her alternate form class feature (the
Alternate Form (Ex) At 1st level, a protean mutant gains changes to her evolution points are permanent until
an evolution point as though she was an unchained changed again). The effect lasts for a number of hours
eidolon. She may use this evolution point however she equal to 1/2 her protean mutant class level + her Wisdom
sees fit, treating herself as an unchained summoner of modifier (minimum 1), and she may split the duration
her shifter level to determine which evolutions she may of this ability however she wants. Each use of this ability
select, and she is treated as though she had all subtypes uses up at least an hour of its duration, regardless of
when determining if she can select an evolution. She is how long she stays in it, and this is a polymorph effect.
also treated as an unchained eidolon when determining This ability replaces shifter shape.
how many natural attacks she may possess, and those
Mercurial Shift (Ex) At 9th level, as a full-round
gained by shifter evolution count against this limit.
action a protean mutant can change the designation
Once every 24 hours, she may choose to change the
of all of her evolution points a number of times per
designation of her evolutions granted to her by this
day equal to her Wisdom modifier. At 14th level, she
ability. At 5th level and every four levels afterwards, she
can use this ability as a swift action as well as changing
gains an additional evolution point.
her base form.
This ability replaces shifter aspect. This ability replaces chimeric aspect and great
Mutant Evolution (Ex) A protean mutant’s shifter chimeric aspect.
evolution damage does not increase as she levels up, Infinite Variety (Ex) At 20th level, a protean mutant
but it applies to all natural attacks she gains from may use mutant shape at will and gains the shapechanger
evolution points. subtype, becoming immune to any transmutation
This ability alters shifter evolution. effect unless she is willing to accept it. In addition, she
Mutant Shape (Ex) At 1st level, a protean mutant can permanently gains 5 evolution points.
choose to take another shape, allowing her to take any This ability replaces master of many forms.

19
New Prestige Class:
The idea of changing forms is natural for all legendary
shifters, but there are those who yearn to embrace as

Polymorph Savant
many forms as possible. Choosing to alter their bodies
in ways that others would never dream of, polymorph
savants are those brave few who manage to take such
a staggering variety of forms as to make their fellows
look stagnant in comparison. To test the limits of their
bodies and mind are the only goals of a polymorph
“Balance is the only true god; it staves away the chaos of savant, making them almost impossibly versatile in the
advancement and wards the grinding progress of societal face of any challenge.
advancement. To live in a state of true balance is the only way Role: Polymorph Savants function very much like
to truly be happy.” Jade Fox, practitioner of the Eternal Way. normal legendary shifters, although their progression is

20
Table 3: Polymorph Savant
Level Base Attack Fort Save Ref Save Will Save Special
Bonus
1st +0 +1 +1 +0 Insect shape, shifter training
2nd +1 +1 +1 +1 Savant’s evolution (incorporeal), shifter reflexes
3rd +2 +2 +2 +1 Monstrous shape
4th +3 +2 +2 +1 Bonus feat
5th +3 +3 +3 +2 Fey shape
6th +4 +3 +3 +2 Lightning shift, savant’s evolution (alignment)
7th +5 +4 +4 +2 Ooze shape
8th +6/+1 +4 +4 +3 Bonus feat
9th +6/+1 +5 +5 +3 Plant shape
10th +7/+2 +5 +5 +3 Dragon shape, savant’s evolution
(adamantine), true transformation

far different. While legendary shifters tend to focus on level polymorph savant under the effects of a beast shape
animals and magical beasts, polymorph savants are far I spell could choose to change the effect to that of a
more worldly in their aims, seeking to take as many monstrous physique I spell.
forms as possible. Due to this, some of their legendary Insect Shape (Ex) At 1st level, a polymorph savant
shifter abilities suffer, but it is a cost most would gladly can take the form of a Tiny, Small, Medium, or Large
pay in order to take the variety of forms given to them vermin with her shifter shape. While taking the form of
as a polymorph savant. a vermin, this ability functions as vermin shape II.
Alignment: Any Savant’s Evolution (Su) At 2nd level, the polymorph
Hit Die: d8 savant’s claws and bite gained from the shifter evolution
class feature are treated as though they had the ghost
touch enhancement. At 6th level, she can select one aspect
Requirements of her alignment, treating her claws and bite attacks
To qualify to become a polymorph savant, a character as though they were that alignment for the purpose of
must fulfill all of the following criteria: damage reduction (if the legendary shifter is neutrally
Base Attack Bonus: +5 aligned, she may select any alignment for this ability). At
Feat: Basic Alteration 10th level, the claws and fangs ignore DR/adamantine.
Special: Shifter shape class feature Shifter Reflexes (Ex) At 2nd level, whenever a
polymorph savant is under the effects of her shifter
shape class feature, she is treated as though she had
Class Skills uncanny dodge and evasion.
The polymorph savant’s class skills are Acrobatics (Dex), Monstrous Shape (Ex): At 3rd level, a polymorph savant
Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), can take the form of a Diminutive, Tiny, Small, Medium,
Intimidate (Cha), Knowledge (nature) (Int), Perception Large, or Huge monstrous humanoid with her shifter
(Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival shape. While taking the form of a monstrous humanoid,
(Wis), and Swim (Str). this ability functions as monstrous physique III.
Skill Ranks per Level: 4 + Int modifier Bonus Feat: At 4th level, and every four levels
Shifter Training: A polymorph savant adds her thereafter, a polymorph savant gains a bonus feat in
polymorph savant level to her legendary shifter level addition to those gained by normal advancement. These
when determining the effects of her shifter shape. For bonus feats must be combat feats or feats which have
each level in polymorph savant gained, she increases wild shape as a prerequisite. She treats her shifter shape
the duration of her shifter shape by 1 hour. In addition, class feature as the Wild Shape class feature, and uses
she may use her shifter shape’s ability to change form her legendary shifter level + her polymorph savant level
to change between different effects. For example, a 5th as her druid level for qualifying for such feats.

21
Fey Shape (Ex) At 5th level, a polymorph savant can
take the form of a Diminutive, Tiny, Small, Medium,
Basic Alteration
You are in touch with more basic forms.
Large, or Huge fey with her shifter shape. While taking
the form of a fey, this ability functions as fey form IIIUW. Prerequisite: Shifter shape, dragon shape, fairy shape,
giant shape, mimic shape, or necro shape class feature.
Lightning Shift (Ex) At 6th level, whenever a legendary
shifter uses her shifter shape class feature, she can use Benefit: You can take the form of a Small or Medium
it as a swift action which does not provoke attacks of humanoid with your shifter shape or other listed class
opportunity. feature. While taking the form of a humanoid, this
ability functions as alter self. In addition, you can speak
Ooze Shape (Ex) At 7th level, a polymorph savant can
regardless of which form you take with shifter shape or
take the form of a Small, Medium, Large, or Huge ooze
other listed class features.
with her shifter shape. While taking the form of an
ooze, this ability functions as ooze form IIIUW.
Plant Shape (Ex) At 9th level, a polymorph savant can Bestial Roots
take the form of a Small, Medium, Large, or Huge plant Despite your alternative route to power, you can still tap into
with her shifter shape. While taking the form of a plant, the power of animals.
this ability functions as plant shape III. Prerequisites: Legendary shifter 5th; dragon shape,
Dragon Shape (Ex) At 10th level, a polymorph savant fairy shape, giant shape, mimic shape, or necro shape.
can take the form of a Medium, Large, or Huge dragon Benefit: You may use the prerequisite abilities to
with her shifter shape. While taking the form of a transform into animals as though you had the shifter
dragon, this ability functions as form of the dragon III. shape class feature.
True Transformation (Ex) At 10th level, whenever Special: This feat does not allow you to take the form
a polymorph savant uses her shifter shape, the effect of magical beasts.
becomes extraordinary rather than a spell-like effect,
and therefore cannot be dispelled by any means.
Miniature Reach
No matter how small you are, you are always a threat.

New Feats Benefit: Whenever you are under the effects of a


polymorph effect which would reduce your size to Tiny
or smaller, your natural reach is always treated as 5 feet,
regardless of your size.

“Hey, I like to transform too, but like as a hobby. It’s nothing Morphic Berserker
compared to these forest loving weirdos who slip between You can combine bestial strength and ferocity to turn into a
forms during conversations. But as long as they keep buying, terrifying avatar of might.
I’m fine with whatever they want to do.” Kallen Telos, owner Prerequisites: Rage power class feature, defensive
of the Gunpowder Scorpion. instinct class feature
The following feats are designed especially to work Benefit: If you have levels in both barbarian and
with legendary shifters and their unique abilities. legendary shifter, those levels stack for determining the
number of rounds you can rage per day and your bonus
to AC from your defensive instinct class feature.
Animal Spirit Additionally, if you have the rage class feature and
You allow your spirit to guide you rather than your wisdom.
one of the shifter shape, draconic shape, giant shape,
Prerequisite: Legendary shifter 1st. mimic shape, mutant shape, or necro shape class
Benefit: You use your Charisma to determine any shifter features, whenever activate your rage and shifter
class feature which would normally use your Wisdom shape class features (or equivalents listed above) in
to determine its effects, such as defensive instinct. In the same round, you may make an Intimidate check to
addition, you may apply your Charisma modifier to your demoralize against an opponent within 30 ft. of you as
will saving throws instead of your Wisdom modifier, up a free action. You may only make this Intimidate check
to a limit equal to your shifter level. once per combat.

22
Special: You may use the intelligent instinct,
whimsical aura, or unsettling aura class features instead
of the defensive instinct class feature to qualify for this
feat. If you do, the qualifying class feature is affected by
this feat the same way as defensive instinct would.

Morphic Lyricist
You can mix performance and transformation to invoke
primal harmony.
Prerequisites: Bardic performance class feature,
defensive instinct class feature
Benefit: If you have levels in both bard and legendary
shifter, those levels stack for determining the number
of rounds you can use bardic performance per day
and your bonus to AC from your defensive instinct
class feature.
Additionally, you may speak as if you were in your
base form while under a polymorph effect, ignoring
any restrictions your new form would impose on your
speech. This enables you to use verbal components
and sound-based abilities such as bardic performance
unimpeded.
Special: You may use the intelligent instinct,
whimsical aura, or unsettling aura class features instead
of the defensive instinct class feature to qualify for this
feat. If you do, the qualifying class feature is affected by
this feat the same way as defensive instinct would.

Morphic Stalker
You can blend shifting and assassination techniques to
become the ultimate predator.
Prerequisites: Studied target class feature,
defensive instinct class feature
Benefit: If you have levels in both legendary shifter
and slayer, those levels stack for determining the bonus
granted by your studied combat class feature and your
bonus to AC from your defensive instinct class feature.
New Spells
Additionally, if you have the studied combat class
feature and one of the shifter shape, draconic shape,
giant shape, mimic shape, mutant shape, or necro
shape class features, whenever a studied target attempts
an attack roll against you, you may use your shifter
shape class feature (or equivalent listed above) as an “The cycle of nature is very important, and because of this
immediate action. reason, I deeply respect it. But when that cycle tries to deny you
what you deserve, you should fight back with the same fury as
Special: You may use the intelligent instinct,
a raging hurricane.” Trueno, master of the Silver Lightning.
whimsical aura, or unsettling aura class features instead
of the defensive instinct class feature to qualify for this The following spells are designed especially to work
feat. If you do, the qualifying class feature is affected by with legendary shifters, although they can be utilized by a
this feat the same way as defensive instinct would. variety of classes.

23
Object Form I Large object: If the form you take is that of a Large animal,
you gain a +4 size bonus to your Strength and a +4
School transmutation (polymorph); Level alchemist 2,
natural armor bonus. You also gain a pair of claw attacks
bloodrager 2, magus 2, sorcerer/wizard 3
which deal 1d6 damage and a bite attack which deals
CASTING
1d10 damage; these are primary natural attacks.
Casting Time 1 standard action
Components V, S
EFFECT
Object Form III
School transmutation (polymorph); Level alchemist 4,
Range personal bloodrager 4, magus 4, sorcerer/wizard 5
Target you
CASTING
Duration 1 min./level (D)
Casting Time 1 standard action
DESCRIPTION
Components V, S
When you cast this spell, you can assume the form of any
EFFECT
Small or Medium object, such as a chair or desk (but not
a corpse). While in this form, you can choose to hide the Range personal
natural attacks granted by this spell; if you do, you gain Target you
a +20 circumstance bonus to Disguise checks to appear Duration 1 min./level (D)
as a normal object. You also gain darkvision 60 feet and DESCRIPTION
a base land speed of 30 feet. This spell functions as object form II, except that it also allows
Small object: If the form you take is that of a Small object, you to assume the form of a Diminutive or Huge object. In
you gain a +2 size bonus to your Dexterity and a +2 addition, you gain the pounce and swallow whole abilities.
natural armor bonus. You also gain a pair of claw attacks Diminutive object: If the form you take is that of a Diminutive
which deal 1d3 damage and a bite attack which deals 1d4 object, you gain a +8 size bonus to your Dexterity and
damage; these are primary natural attacks. a +3 natural armor bonus. You also gain a pair of claw
Medium object: If the form you take is that of a Medium attacks which deal 1d1 damage and a bite attack which
animal, you gain a +2 size bonus to your Strength and deals 1d2 damage; these are primary natural attacks.
a +3 natural armor bonus. You also gain a pair of claw Huge object: If the form you take is that of a Huge object,
attacks which deal 1d4 damage and a bite attack which you gain a +8 size bonus to your Strength and a +6
deals 1d6 damage; these are primary natural attacks. natural armor bonus. You also gain a pair of claw attacks
which deal 2d6 damage and a bite attack which deals
2d10 damage; these are primary natural attacks.
Object Form II
Sample Legendary
School transmutation (polymorph); Level alchemist 3,
bloodrager 3, magus 3, sorcerer/wizard 4
CASTING
Shifter: Ines
Casting Time 1 standard action
Components V, S
EFFECT
Range personal INES CR 7
Target you XP 3,200
Duration 1 min./level (D) Female half-elf legendary shifter 8
DESCRIPTION
CN Medium humanoid (human, elf )
Init +7; Senses low-light vision; Perception +18
This spell functions as object form I, except that it also allows you
DEFENSE
to assume the form of a Tiny or Large object. In addition, you
gain blindsense 30 feet, climb 20 feet, and if you make an AC 19, touch 18, flat-footed 16 (+1 armor, +3 Dexterity, +3
attack against a creature who is unaware of your presence, Wisdom, +2 misc)
you deal additional damage equal to your caster level with hp 49 (8d10+8)
each attack you make until the end of your turn. Fort +8, Ref +10, Will +6; +2 vs. enchantment spells and effects
Tiny object: If the form you take is that of a Tiny object, you Immune sleep effects
gain a +4 size bonus to your Dexterity and a +2 natural OFFENSE
armor bonus. You also gain a pair of claw attacks which Speed 30 ft.
deal 1d2 damage and a bite attack which deals 1d3 Melee 2 claws +12 (1d10+4) bite +12 (1d10+4), quarterstaff
damage; these are primary natural attacks. +8 (1d6)

24
STATISTICS Without much of a goal in life, Ines considers herself an
agent of change in the life of those she enters. Be it sneaking
Str 10, Dex 16, Con 12, Int 8, Wis 16, Cha 14
through the night, taking down a corrupt ruler, or breaking
Base Atk +8; CMB +11; CMD 24
up a pair of young lovers, Ines seemingly only has the goal
Feats Agile Maneuvers, Improved Initiative, Skill Focus
of changing the world around her and leaving an impact in
(Perception), Shifter’s Edge, Weapon Finesse, Weapon
people’s lives all her own. She also enjoys spreading rumors
Focus (bite), Weapon Focus (claw)
of her deeds, several of which have caught the attention of a
Skills Bluff +10, Disguise + 9, Linguistics +0, Perception
young adventurer by the name of Valerie Jette, who vows to
+18, Stealth +13
see if these tales of ‘Ines the Whirlwind’ are true.
Languages Common, Druidic, Elven, Sylvian
SQ defensive instinct (+4 AC), shifter aspect (bat, Boon: Players who wish to parley with Ines must
stag), shifter evolution (1d10, magic/cold iron/silver/ make a DC 25 Diplomacy check, successfully shifting
incorporeal) shifter shape (6 hours/day), speed shift, her attitude to helpful. If a character is particularly
track, trackless step, wild empathy, woodland stride, attractive (18 or higher Charisma) or a fey, they gain a
Combat Gear potion of cure moderate wounds (3), potion of +5 circumstance bonus on this check. Those who have
invisibility (2); Other Gear bracers of armor +1, cloak of resistance shifted Ines’s attitude to helpful can request her to stalk
+1, masterwork quarterstaff, quick runner’s shirt, 1,200 gp a target for up to 2 days, start a rumor of their
choosing, or locate an NPC of their choice as
The life of Ines was determined the day she was born, long as that NPC is within 20 miles of the
her form blessed with an overabundance of natural characters and is not magically warded.
energy. From a glance, the girl’s golden eyes were
enough to mark her as a scion of the natural world,
although her parent failed to understand that. Filled
with fear that their child was somehow cursed, soon
after Ines’s birth she was left in the wilderness, her
parents hoping that some wild beast would come upon
her and finish the job of which they were unwilling to do.
Fate had other plans, as the young child was found by
a wandering fey. The fairy folk, a wood nymph named
Esle, could sense the power of nature coursing through
the infant, finding herself intrigued that a child could
be so infused with such purity. Considering the child
to be quite the find, Esle chose to raise the baby herself,
helping to nurture her new daughter’s potential. As
Ines grew older, the extent of her abilities became more
obvious, learning how to take more and more forms of
the forest, often playing games with her mother in these
forms to the delight of both.
Natural power wasn’t the only thing filling Ines, as
the young girl soon found she was also hopelessly
overflowing with love. Unable to spend a day
without a crush, Ines had quite the infatuation with
an old satyr named Hones, constantly following
around the old goat and trying to gain his favor.
After years of trying, Ines slowly developed the idea
to further advance her shifting abilities, hoping
to impress the satyr with her command of her
powers. That was three years ago, and Ines is still
out adventuring in the human world, experiencing
all there is to offer. While occasionally she
remembers why she left in the first place,
Hones often becomes a dull memory
amid the bevy of new experiences, Ines
ever loving nature often showing itself
whenever possible.

25
OPEN GAME LICENSE Version 1.0a Agreement with the owner of each element of that Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen
The following text is the property of Wizards of the Coast, Product Identity. You agree not to indicate compatibility S. Greer, Jeff Grubb, James Jacobs, Michael Kortes,
Inc. and is Copyright 2000 Wizards of the Coast, Inc or co-adaptability with any Trademark or Registered Tito Leati, Mike McArtor, Rob McCreary, Erik Mona,
(“Wizards”). All Rights Reserved. Trademark in conjunction with a work containing Open Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F.
1. Definitions: (a) “Contributors” means the copyright and/ Game Content except as expressly licensed in another, Wesley Schneider, Leandra Christine Schneider, David
or trademark owners who have contributed Open Game independent Agreement with the owner of such Trademark Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens,
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material including derivative works and translations in Open Game Content does not constitute a challenge to
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(including into other computer languages), potation, the ownership of that Product Identity. The owner of any
modification, correction, addition, extension, upgrade, Product Identity used in Open Game Content shall retain
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improvement, compilation, abridgment or other form all rights, title and interest in and to that Product Identity. 2014, Paizo Inc.; Authors: James Jacobs and Russ Taylor.
in which an existing work may be recast, transformed 8. Identification: If you distribute Open Game Content You Pathfinder Roleplaying Game Advanced Player’s Guide.
or adapted; (c) “Distribute” means to reproduce, license, must clearly indicate which portions of the work that you © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn,
rent, lease, sell, broadcast, publicly display, transmit or are distributing are Open Game Content. James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary,
otherwise distribute; (d) “Open Game Content” means the 9. Updating the License: Wizards or its designated Agents Erik Mona, Jason Nelson, Stephen Radney-MacFarland,
game mechanic and includes the methods, procedures, may publish updated versions of this License. You may use Sean K Reynolds, F. Wesley Schneider, James L. Sutter,
processes and routines to the extent **such content does any authorized version of this License to copy, modify and Owen Stephens, and Russ Taylor.
not embody the Product Identity and is an enhancement distribute any Open Game Content originally distributed Pathfinder Roleplaying Game Bestiary. © 2009, Paizo
over the prior art and any additional content clearly under any version of this License. Publishing, LLC; Author: Jason Bulmahn, Brian Cortijo,
identified as Open Game Content by the Contributor, 10. Copy of this License: You MUST include a copy of this Adam Daigle, Mike Ferguson, Joshua J. Frost, James
and means any work covered by this License, including License with every copy of the Open Game Content You Jacobs, Rob McCreary, Erik Mona, Sean K Reynolds, F.
translations and derivative works under copyright law, distribute. Wesley Schneider, Lisa Stevens, James L. Sutter, and
but specifically excludes Product Identity. (e) “Product 11. Use of Contributor Credits: You may not market or
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and identifying marks including trade dress; artifacts, Contributor unless You have written permission from the
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on material by Jonathan Tweet, Monte Cook, and Skip
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of characters, spells, enchantments, personalities, any Open Game Material so affected.
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Game Content; (f ) “Trademark” means the logos, names, be unenforceable, such provision shall be reformed only to
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to identify itself or its products or the associated products 15. COPYRIGHT NOTICE Pathfinder Roleplaying Game: Ultimate Equipment (OGL)
contributed to the Open Game License by the Contributor Open Game License v 1.0a © 2000, Wizards of the © 2012, Paizo Publishing, LLC; Authors: Dennis Baker,
(g) “Use”, “Used” or “Using” means to use, Distribute, Coast, Inc. Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo,
copy, edit, format, modify, translate and otherwise create Legendary Shifters © 2017, Legendary Games; Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves,
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“Your” means the licensee in terms of this agreement. System Reference Document. © 2000, Wizards of the Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen
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Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip KC Stephens, Russ Taylor, and numerous RPG Superstar
Content that contains a notice indicating that the Open
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Game Content may only be Used under and in terms of
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this License. You must affix such a notice to any Open
The Hypertext d20 SRD. © 2004, Jans W Carton. Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan
Game Content that you Use. No terms may be added to
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or subtracted from this License except as described by the
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License itself. No other terms or conditions may be applied
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to any Open Game Content distributed using this License. Jesse Benner, Savannah Broadway, Jason Bulmahn,
McCreary, Jason Nelson, Tom Phillips, Stephen Radney-
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You indicate Your acceptance of the terms of this License. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.
4. Grant and Consideration: In consideration for agreeing Stephen Radney-MacFarland, Thomas M. Reid, Sean K Pathfinder Roleplaying Game Ultimate Magic © 2011,
to use this License, the Contributors grant You a perpetual, Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Paizo Publishing, LLC; Lead Designer: Jason Bulmahn;
worldwide, royalty-free, non-exclusive license with the exact Taylor. Designers: Tim Hitchcock, Colin McComb, Rob McCreary,
terms of this License to Use, the Open Game Content. Pathfinder Roleplaying Game Advanced Player’s Jason Nelson, Stephen Radney-MacFarland, Sean K
5. Representation of Authority to Contribute: If You are Guide. © 2010, Paizo Publishing, LLC; Author: Jason Reynolds, Owen K.C. Stephens, and Russ Taylor.
contributing original material as Open Game Content, Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Tome of Horrors © 2002, Necromancer Games, Inc.;
You represent that Your Contributions are Your original
Rob McCreary, Erik Mona, Jason Nelson, Stephen Authors: Scott Greene, with Clark Peterson, Erica Balsley,
creation and/or You have sufficient rights to grant the
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rights conveyed by this License.
Schneider, James L. Sutter, Owen Stephens, and Russ Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based
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Taylor. on original content from TSR.
COPYRIGHT NOTICE portion of this License to include
Pathfinder Campaign Setting: Inner Sea Gods © 2014, Basidirond from the Tome of Horrors, © 2002,
the exact text of the COPYRIGHT NOTICE of any Open
Paizo Publishing, LLC; Authors: Sean K Reynolds, Necromancer Games, Inc.; Author Scott Greene, based on
Game Content You are copying, modifying or distributing,
original material by Gary Gygax.
and You must add the title, the copyright date, and the with Amanda Hamon, James Jacobs, John Ling, Mark
Cave Fisher from the Tome of Horrors, © 2002,
copyright holder’s name to the COPYRIGHT NOTICE of Moreland, David N. Ross, F. Wesley Schneider, Amber
Necromancer Games, Inc.; Author Scott Greene, based on
any original Open Game Content you Distribute. E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich. original material by Lawrence Schick.
7. Use of Product Identity: You agree not to Use any Product Pathfinder Campaign Setting: The Inner Sea World Crystal Ooze from the Tome of Horrors, © 2002,
Identity, including as an indication as to compatibility, Guide. © 2011, Paizo Publishing, LLC; Authors: Keith Necromancer Games, Inc.; Author Scott Greene, based on
except as expressly licensed in another, independent Baker, Wolfgang Baur, Clinton J. Boomer, Jason original material by Gary Gygax.

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Dark Creeper from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene. Vegepygmy from the Tome of Horrors, © 2002,
Necromancer Games, Inc.; Author Scott Greene, based on Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on
original material by Rik Shepard. Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
Dark Stalker from the Tome of Horrors, © 2002, original material by Philip Masters. Wood Golem from the Tome of Horrors, © 2002,
Necromancer Games, Inc.; Author Scott Greene, based on Mite from the Tome of Horrors, © 2002, Necromancer Necromancer Games, Inc.; Authors Scott Greene and
original material by Simon Muth. Games, Inc.; Author Scott Greene, based on original Patrick Lawinger.
Dracolisk from the Tome of Horrors, © 2002, Necromancer material by Ian Livingstone and Mark Barnes. Yellow Musk Creeper from the Tome of Horrors, © 2002,
Games, Inc.; Author Scott Greene, based on original Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on
material by Gary Gygax. Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.
Froghemoth from the Tome of Horrors, © 2002, original material by Gary Gygax. Yellow Musk Zombie from the Tome of Horrors, © 2002,
Necromancer Games, Inc.; Author Scoit Greene, based on Russet Mold from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on
original material by Gary Gygax. Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.
Giant Slug from the Tome of Horrors, © 2002, original material by Gary Gygax. Yeti from the Tome of Horrors, © 2002, Necromancer
Necromancer Games, Inc.; Author Scott Greene, based on Shadow Demon from the Tome of Horrors, © 2002, Games, Inc.; Author Scott Greene, based on original
original material by Gary Gygax. Necromancer Games, Inc.; Author Scott Greene, based on material by Gary Gygax.
Ice Golem from the Tome of Horrors, © 2002, original material by Neville White.

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