The document describes several 3rd level spells from Dungeons & Dragons including Blinding Smite, Call Lightning, Conjure Barrage, Daylight, Feign Death, Gaseous Form, Glyph of Warding, and Hunger of Hadar. It provides the spell name, casting time, range, components, duration, and effects for each spell in detail.
The document describes several 3rd level spells from Dungeons & Dragons including Blinding Smite, Call Lightning, Conjure Barrage, Daylight, Feign Death, Gaseous Form, Glyph of Warding, and Hunger of Hadar. It provides the spell name, casting time, range, components, duration, and effects for each spell in detail.
The document describes several 3rd level spells from Dungeons & Dragons including Blinding Smite, Call Lightning, Conjure Barrage, Daylight, Feign Death, Gaseous Form, Glyph of Warding, and Hunger of Hadar. It provides the spell name, casting time, range, components, duration, and effects for each spell in detail.
The document describes several 3rd level spells from Dungeons & Dragons including Blinding Smite, Call Lightning, Conjure Barrage, Daylight, Feign Death, Gaseous Form, Glyph of Warding, and Hunger of Hadar. It provides the spell name, casting time, range, components, duration, and effects for each spell in detail.
Blinding Smite You throw a nonmagical weapon or fire a piece of nonmagical
3rd level Evocation ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60- Casting Time: 1 bonus action foot cone must succeed on a Dexterity saving throw. A Range: Self creature takes 5d8 damage on a failed save, or half as much Components: V damage on a successful one. The damage type is the same as Duration: Concentration 1 Minute that of the weapon or ammunition used as a component. The next time you hit a creature with a melee weapon attack -* (one piece of ammunition or a thrown weapon) during this spell’s duration, you weapon flares with a bright At Higher Levels. When you cast this spell using a spell light, and the attack deals an extra 3d8 radiant damage to the slot of 4th or higher level, the damage increases by 1d8 for target. Additionally, the target must succeed on a Constitution each slot level above 3rd. saving throw or be blinded for one minute. A creature blinded by this spell makes another Constitution Daylight saving throw at the end of each of its turns. On a successful 3rd level Evocation save, it is no longer blinded. Casting Time: 1 action At Higher Levels. When you cast this spell using a spell Range: 60 feet slot of 4th or higher level, the damage increases by 1d8 for Components: V, S each slot level above 3rd. Duration: 1 Hour Call Lightning A 60-foot-radius sphere of light spreads out from a point you 3rd level Conjuraton choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. The light is sunlight. Casting Time: 1 action If you chose a point on an object you are holding or one that Range: 120 feet isn't being worn or carried, the light shines from the object Components: V, S and moves with it. Completely covering the affected object Duration: Concentration 10 Minutes with an opaque object, such as a bowl or a helm, blocks the A storm cloud appears in the shape of a cylinder that is 10 light. feet tall with a 60-foot radius, centered on a point you can see If any of this spell's area overlaps with an area of darkness within range directly above you. The spell fails if you can't see created by a spell of 3rd level or lower, the spell that created a point in the air where the storm cloud could appear (for the darkness is dispelled. example, if you are in a room that can't accommodate the cloud). Feign Death When you cast the spell, choose a point you can see under 3rd level Necromancy the cloud. A bolt of lightning flashes down from the cloud to Casting Time: 1 action (ritual) that point. Each creature within 5 feet of that point must make Range: touch a Dexterity saving throw. A creature takes 3d10 lightning Components: V, S, M* damage on a failed save, or half as much damage on a Duration: 24 Hours successful one. On each of your turns until the spell ends, you can use your bonus action to call down lightning in this way You touch a willing creature and put it into a cataleptic state again, targeting the same point or a different one. If you are that is indistinguishable from death. outdoors in stormy conditions when you cast this spell, the For the spell’s duration, or until you use an action to touch spell gives you control over the existing storm instead of the target and dismiss the spell, the target appears dead to all creating a new one. Under such conditions, the spell's damage outward inspection and to spells used to determine the increases by 1d10. target’s status. The target is blinded and incapacitated, and its At Higher Levels. When you cast this spell using a spell speed drops to 0. The target has resistance to all damage slot of 4th or higher level, the damage increases by 1d10 for except psychic damage. If the target is diseased or poisoned each slot level above 3rd. when you cast the spell, or becomes diseased or poisoned while under the spell’s effect, the disease and poison have no Conjure Barrage effect until the spell ends. At the time of casting the spell, you 3rd level Conjuration may choose to have the target awaken in less than 24 hours, Casting Time: 1 action the duration is set at the casting of the spell. Range: self -* (a pinch of graveyard dirt) Components: V, S, M* Gaseous Form Duration: Instantaneous 3rd level Transmutation Casting Time: 1 action Range: touch Components: V, S, M* Duration: Concentration 1 Hour