Campaign Introduction
Campaign Introduction
Campaign Introduction
Normandy, June 1944. We have seen it set to film in ‘Saving Private Ryan’ and ‘Band of Brothers’; we
have read about it in the works of Ernie Pyle, Cornelius Ryan, Steven Ambrose, and thousands of others.
It is a place and time so embedded in our collective culture that a set of missions flown during this
period almost needs no introduction.
This campaign tells a small part of the story, following the air war from the point of view of No. 144
Wing Royal Canadian Air Force, part of the RAF’s 2nd Tactical Air Force, during the last week of June
1944. It is framed around Operation Epsom, an attempt by the British 2nd Army to establish a strong
force on the high ground south of Caen near Bretteville-sur-Laize. The forces holding this terrain would
have a commanding view of the area and be positioned to strike southeast into less easily defended
country. It was hoped that success could bring about an early end to fighting in Normandy. You will see
this battle play out below you as you carry out the very missions flown by the Wing, sometimes against
the enemy on the ground and sometimes fending off Luftwaffe attempts to affect the battle from the
air.
Most missions will be of the armed reconnaissance, or ‘armed recce’ type. You will be tasked with
flying a specified route scouring the countryside for enemy movement on the ground. Better to destroy
them on the roads and rails before they reach the front lines. You will also fly strikes in support of the
Army against pre-planned targets, fly patrols lying in wait for the Luftwaffe should they decide to
appear, and participate in scramble missions, taking off in pursuit of the enemy when they make it
through all other layers of defense.
The goal of the campaign design was to leave behind any assumptions about the conduct of the WWII
air war and construct these missions based only on contemporary sources, mostly day to day records
kept by the squadrons themselves. These ‘operations record books’ were pored over revealing mission
types, number of aircraft airborne, takeoff and landing times, loadout, weather, general location flown,
location and type of enemy aircraft encountered, flak locations and intensity, and in some cases exact
coordinates of targets hit. Each squadron of the RAF’s 2nd Tactical Air Force was included in the search
for information and if their aircraft were airborne during the time of day these missions take place and
the aircraft type is available in the simulation they are represented in the air.
The ground war was reconstructed hour by hour using the unit war diary in some cases and the official
history of the battle in others. The operations being conducted on the ground as you fly overhead are
the operations that would by underway at that exact time and place. The entire campaign was framed
around the Operation Epsom battle so as much detail was included in that area as was feasible.
The mission briefings are formatted in accordance with RAF norms at the time with visual aids based on
examples from photographs where available. The intel briefings and flak maps were developed from
real combat reports and overhead imagery, using the same methodology outlined in period air intel
officer guides. The briefing text itself is simply a transcript of the author, a retired Airman with years of
experience organizing and delivering briefings, recording the briefing for an imaginary audience with
very few alterations.
A comprehensive list of reference material concerning the air war over Normandy is available on the
Eagle Dynamics forums at this link: Resources for Mission Designers. We claim monopoly on neither the
building of WWII campaigns nor the wisdom to interpret the data. Nothing would make us happier than
to see others take on the task from a different perspective.
The story here is not that of an individual pilot but of the air campaign over Normandy itself. The
persona of the player character can be thought of as ‘you’, transported back in time and placed in
command of a unit over Normandy. We chose not to write a player backstory because the experience of
flying combat missions in WWII has already been described hundreds of times by the men who flew the
real missions.
The job also came with its own callsign chosen from a list of random words, in the case of this campaign
‘Enfield’.
Your responsibility while leading a squadron in the air is to navigate along the route and make tactical
decisions. How high do you fly? What RPM and throttle setting? What flak evasion actions do you
There are several items to keep in mind that may differ from what you are expecting based on your
experience in other DCS: World campaigns:
A takeoff and set course time is included in the mission briefing based on standards from the era but
they do not have to be followed. The air war is set up to play out around you for a 60-90 minute period.
Your targets are still going to be there and the air plan will continue to unfold without you if you are still
learning the Spitfire and would rather take your time getting airborne. You can also get airborne
immediately. It does not matter one bit when it comes to how the missions play out.
The intent here is to put you in command of a squadron over Normandy and allow you to use your own
judgment. There are no trigger zones that you must fly through along the route to set events into
motion so feel free to fly an entirely different mission profile. Fly the missions in whatever way you feel
gives you the best chance of disrupting enemy operations while keeping your squadron alive.
There are no ‘mission goals’ or other tasks that must be carried out in order to move on in the
campaign.
Can’t find the planned target? That is ok, neither could they in many cases. Those bandits got away? It
happened all the time and should be considered the norm in these weather conditions. The only criteria
for advancing to the next mission is that you keep your aircraft airborne for 10 minutes. You can always
go back and re-fly the mission as a ‘single mission’ separate from the campaign if there were certain
things you wanted to try again.
Realizing some players are looking for a more performance based measurement of how they did during
a mission we offer this as an alternative. These are the results from the actual missions this campaign is
based on, keeping in mind this is for the entire squadron and not just the lead aircraft:
Many radio calls will come through describing air engagements or ground target locations during these
missions. The intent is not to drag the player around from place to place by the nose but to keep you up
to date about what is going on in the air. Again, you are in command of the squadron so you should use
your own judgement. Act if you think it best but keep in mind that may not always the best course of
action. Even the calls from Kenway directing you to perform a certain task should be considered
optional if you are low on fuel or ammo, or are not in a position to carry them out.
- Fuel management is critical and the entire route does not have to be flown at low level and at high
speed. In fact, these will be very short missions if you do because you will quickly burn through your
fuel. Engine RPM settings of 1800-2400 and boost settings of no more than +2 were the norm and will
allow you to stay in the air much longer.
- The rest of the squadron is going to run out of fuel first and this is perfectly normal. Any speed,
altitude, or course change you make along the way is amplified for the aircraft trying to stay in
formation. Higher throttle and RPM settings are required in order to stay in position so it is important to
keep this in mind while making course changes. Fly smoothly like any good flight lead and your
squadron will be able to stay airborne much longer.
- Your job is to navigate and make decisions. Your squadron’s job is to look out for targets and keep you
informed. Be sure to set your radio up to receive their transmissions. Details are included in each
briefing but be sure either button A, C, or D is selected on your radio panel.
- Wingmen will sometimes reply with calls like ‘two, negative’ or ‘three, unable’ in response to your
radio command to attack. Do not let that frustrate you. This is always one of two things: they either do
not see a valid target or they do not have the proper weapons for that target type you are telling them
to attack. The weather is terrible on some missions and this has the appropriate effect on the AI’s ability
to spot targets. Always wait until they give the radio call ‘contact target’ or ‘tally bandits’ before giving
the command.
- Be specific when giving radio commands to your squadron and avoid the generic ‘Engage Ground
Targets’ command if possible. Your flight will prioritize air defense targets and will not last long. You
will want to use radio command ‘Engage Utility Vehicles’ in most cases.
- Avoid more than one attack on the same target. It was common for German flak positions not to fire
and give away their position until nearby units were attacked. Many targets you will encounter can be
expected to behave in this way.
- Spitfires and Mustangs will not engage armor with guns so avoid the ‘Engage Armor’ call. You can bet
that other vehicle targets are around so send your squadron after those instead.
- Use the ‘Engage Air Defenses’ command sparingly. Flak positions are everywhere and your squadron’s
best chance of survival comes from avoiding defended locations.
- Be careful when using the ‘cover me’ command. Your wingman will engage anything he sees as a
threat to you including air defenses on the ground.
- Follow your wingman if you cannot spot the target yourself. Give the radio command to engage the
target and fly in a position to provide support, watching for flak, and calling off the attack if needed.
Once your squadron begins to attack, you can easily roll in on the right location.
- There are many, many targets behind the front lines and it is very easy for your squadron to go after
one you did not intend them to. When in doubt, give the command to ‘rejoin formation’. Better to
reform and try again than to lose everybody on an attack you did not intend to happen.
- Do not rush into air engagements. Use the sun or clouds to mask your approach and try to maneuver
behind the enemy. The real WWII tactics described in the mission briefings work. It takes practice to
get the timing right but you and your squadron can easily down several aircraft before they know you
are there.
- Don’t forget about the other squadrons. You can always turn and run for one of the standing patrols if
you find yourself outnumbered.
- Mission 2 and 12 task your squadron with destroying a specific target on the ground. The keyboard
command LWin-R may be used to ensure the lead section attacks the planned target. The lead section
will fly directly to the target and attack immediately when the command is given so only give the
command when in position at the desired approach heading. The aircraft will not rejoin automatically
so give the command to rejoin formation when the attack is complete through either the normal
communications menu or keyboard LWin-Y.
- A radio communications menu option is available that can increase game performance by removing
some historical aspects of the mission and reducing the unit count. It is intended to be used as a last
resort by players who are unable to fly the mission even after reducing all graphics settings. Access it by
selecting F10 (Other) from the comms menu and selecting the text that is presented. This option is
removed after the player aircraft taxis.
For a brief overview of Normandy air operations, I would recommend ‘D-Day 1944: Air Power over the
Normandy Beaches and Beyond’ by Dr. Richard Hallion. It is available free of charge at this link:
For the Operation Epsom ground battle itself, a description of the events is included with each mission
in the form of a briefing from the Army Liaison Officer. These are delivered as if the events are
happening in real time. If you would rather read the entire description of the operation in one place, I
present it below in its entirety.
Operation Epsom
The Operation Epsom concept was developed starting on June 18th when General Montgomery,
commander of all ground forces during the invasion, issued a directive ordering British 2nd Army to
launch an attack to establish a strong force on the high ground south of Caen near Bretteville-sur-Laize.
Unfortunately for these plans, a three-day storm welled up in the English Channel, disrupting shipping,
heavily damaging the Mulberry harbors, and postponing the Epsom battle plans. Provisions had been
made so that reserves of supplies were available to tide the forces over until normal cross-channel
shipping could resume but the overall scale of the offensive was reduced and execution was delayed for
several days. The storm also interfered with execution of the air plan by the RAF and USAAF giving the
enemy several days of grace to move further reinforcements and supplies in along the roads relatively
unimpeded.
24 June 1944
Our DCS: World campaign picks up on the 24th of June, the day prior to commencement of major
operations that would involve units of both XXX and VIII Corps. The XXX Corps forces that were to
participate included the 49th Division who had seen continuous combat since the D-Day landings. The
forces belonging to VIII Corps, the 11th Armoured, 15th Infantry, and 43rd Infantry Divisions, had only
just arrived from England and were not yet up to strength. It was decided to reinforce the Corps with
the addition of the 31st Tank and 4th Armoured Brigades, bringing its total tank strength up to over six
hundred. The total strength of VIII Corps when the battle opened was some sixty thousand personnel
with the artillery of XXX Corps on its right, of I Corps on its left, and the naval guns of four ships were to
bring the total number of guns available for support the battle up to over seven hundred.
A full program of air missions was flown by 2nd Tactical Air Force this day as 49th Division prepared for
the next day’s attack and VIII Corps continued to move forward into their staging areas northeast of
Tilly-sur-Suelles. Weather was excellent over England and very good over the various target areas.
25 June 1944
Early in the morning of the 25th, a preliminary attack called Operation Martlet kicked off with the goal
of securing the Rauray spur. This high ground to the west of the Epsom main advance provided the
enemy with a perfect vantage point and flanking position against VIII Corps who were to advance the
next day.
26 June 1944
Dawn on the 26th broke with weather so bad in England that the original air plan had to be cancelled
and operations improvised from the continent by whatever units could make it into the air. The
Luftwaffe however, flying from bases further inland and recognizing that allied air activity would be
light, put up more sorties than usual. Second TAF still managed to generate 524 sorties despite the low
clouds and soggy airstrips but most of these were defensive due to the sudden increase in Luftwaffe
activity. These efforts by the enemy were easily fended off but the combination of poor weather and
distractions in the air handicapped the RAF’s effort to support the VIII Corps advance on the ground.
The 15th Division resumed their attack at 6:00 PM in torrential rain but the enemy, holding the high
ground in the line of advance, showed no signs of weakening. By the end of the day, the Odon was not
reached and crossed as planned but this was not seen as a complete failure. Leading troops were within
striking distance and the 43rd Division had begun taking over the ground already won so that the 15th
Division could be ready to attack early the next morning.
27 June 1944
Weather on the morning of the 27th was still bad enough to ground aircraft operating from England
until around dusk. The Luftwaffe continued to take advantage of this and although the total number of
sorties put up was actually lower than before, in the 150-200 range, more aircraft were dedicated to
covering German movements in the battle area. RAF pilots of 2nd TAF operating from France reported
that enemy fighters were more active than of late and claimed 11 aircraft destroyed with a loss of five of
their own.
The 15th Division started early in the morning with attacks to the south along two roads: one to the
west running through Grainville in the direction of the Odon bridge at Gavrus and one to the east, in the
Soon afterwards, tanks of the 11th Armoured Division crossed the Odon and moved out in the direction
of Hill 112, prominent high ground with a commanding view of the surrounding area. This hill would be
the scene of much fighting in the days and weeks to come.
Meanwhile, the 43rd Division who had taken over ground already secured by 15th Division the previous
day fought off a series of probing attacks by the German I SS Panzer Corps. The most serious of these
reached Cheux before being defeated and the ground retaken late in the morning.
Late that afternoon XXX Corps had finally captured Rauray but the high ground south of it was still
strongly held. The entire Rauray spur, the objective of the XXX Corps effort, would not be taken until
the following day. The 15th Division, now holding the eastern road to the river, set out from Colleville to
cut the enemy's possession of the western road by attacking Grainville from the east. The outskirts of
the town were reached but too late to attack that night.
28 June 1944
One source of constant worry for VIII Corps was the increasing pressure building up on both sides of the
narrow salient they occupied. Reports from the air indicated movement of new German units into the
By daybreak, the bridgehead south of the Odon was being strengthened and enlarged as more of the
11th Armoured Division passed over the river and continued their attack on Hill 112, seizing its northern
slopes. This was met with stiff opposition from the Germans who were well dug in on the slopes and
who had forces in the hills to the southwest near Evercy and woods to the northeast near Baron.
Fighting was inconclusive until midday when the division was ordered to slow their advance while
maintain the bridgehead. The 29th Armoured Brigade has had to fight hard to retain their hold on the
northern part of Hill 112 and the Baron area. Enemy tanks covered by a heavy mortar barrage had
counter-attacked in the afternoon in an effort to drive them off the hill, but were promptly driven off.
On the east side of the salient, 43rd Division took Mouen but lost it following a strong counter attack by
21st Panzer Division. On the west side, 15th Division with tank support attacked southwards in another
attempt to clear the western road to the Odon bridges. They met stiff opposition as they approached
the rail line west of Grainville and made it no further in that direction.
Although no further advance of note was made, the ground taken by VIII Corps was in a much better
position to fend off the largest counterattack yet which seemed to be imminent. The salient was five
miles deep but only two miles wide. No further advance was considered until the salient could be
widened and the risk of having the entire Corps cut off and surrounded lessened. A planned attack by I
Corps on VIII Corps’ left to take Carpiquet airfield and open the route to Caen was also postponed
pending the outcome of the Epsom battle.
29 June 1944
The morning saw no immediate signs of the German counterattack that must surely come therefore VIII
Corps set about strengthening their position and taking whatever additional ground they could. In the
east, 43rd Division re-took Mouen, cleared the ground southwards to the Odon, and crossed with one
battalion. In the west, 15th Division resumed their attack to the south along the road to the isolated
Argyll and Sutherland Highlanders holding the bridge at Gavrus. Strong opposition was again met as
they reached the rail line near Grainville and they were driven back into more or less the positions
where they started the day. South of the Odon, 11th Armoured Division had extended the bridgehead
slightly north into the Baron area, pushed south as far as the Esquay road, and taken the southern
slopes of Hill 112.
30 June 1944
Convinced that a larger counterattack was still to come and that the goal of seizing the Orne bridges
south of Caen was no longer in reach, VIII Corps pulled back and consolidated their position. The
bridgehead south of the Odon was further reinforced but 11th Armoured Division was forced to
withdraw its armor from advanced positions in the Baron area and on Hill 112 to be stationed in the
salient ready to meet the expected attack.
Heavy bombers dropped over 1,000 tons of bombs where enemy armor was concentrating in the
Villers-Bocage area overnight and largely for this reason the Germans made no move.
We would like to thank the voice actors who provided their valuable assistance in making these
missions come alive:
There are twelve missions in total providing what we believe will be both a fun and authentic
experience. We hope you have as much fun flying these missions as we did putting them together.