Punyetang Research Paper Tohhh

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CHAPTER I

THE PROBLEM AND ITS BACKGROUND

The word mobile games is widely known throughout in this world and has become

famous and trend in several countries. Even some government countries is considering this

mobile games as a “Sport”. In short, it is called E-Sport means electronic sport that is using a

gadget device such as smartphones and tablets to play a mobile games. Especially, the trending

online game now is Mobile Legends Bang Bang that is created by Shanghai Moonton. This game

is a multiplayer battle online game that is commonly played in a 5v5 battle arena called the Land

of Dawn. It is available across this platforms in Android and iOS. It is commonly played

nowadays by teenagers especially for the boys but some are girls. It is released on 2016 and

become famous several years later because it is fit to the lifestyle of many and easy to adopt the

game. The game mobile legends is available to several countries in the world and it becomes as a

habits or a stress reliever for the gamers. Even, the adults are playing this game because of its

easy to play and convenient to use. Many people are using this game in a lot of time that because

of enjoyment of the game.

It is good hear that it is part of our life of playing mobile games especially to the

game mobile legends because of its fun to play and you can enjoy it with your friends and even

stranger person you encounter online in the game. But if we flip aside this game some functions

like trash talking or saying bad words is still in the game. Some words are been replaced by

asterisks but mostly in your language is still available and you cannot avoid to see that because it
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is appearing in the chat box. So you cannot avoid too be heat-headed because of offensive

comments and chats but not only this is happening to be stress in the game but also in the game

performance of some players that is throwing the game or leaving the match so it will be added

to your stress but there is a solution to that. By the end of the game, in the upper right corner you

can see the report button that is color red that you can report a certain player if he/she do a

unnecessary works within the game and there several reports will be chosen in the box and also

you can elaborate the situation in the text box so it will be easily understand by the developers of

the game.

In this game mobile legends, mostly people are playing too much of time of this

game because of enjoyment and fun. By playing also this game can improve your strategic

planning on your mind that has a good effect on the gamers. But has the other side of playing this

game, playing too much of time is not good definitely and you’re forgetting your meal because

of the game that is worst. There are some studies that proved that it will affect this game your

health and behavior. First, it has an effect on behavior like you will be a lazy if you are so

focused on the game and willing to win the battle so it will affect your time management

importantly in school that students nowadays are playing too much of time in this game. Your

grades will also be affected by this game because of laziness that will be a sign of negative

behavior in playing Mobile Legends. That is true and some students are experiencing that

behavior. When it comes to health, it has too, it is reportedly represent in some documentary in

GMA channel that there is a cases that has a effect on you while playing mobile legends for a
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long time. According to the documentary that I have watched, a girl that is addicted in mobile

legends and she is not sleeping for a several days. After that, the bad day occur, she had a mild

stroke that her blood is freeze and some of parts of her body is not functioning but gladly she is

admitted to the hospital and recovering well and successful and saying that she will not do that

again and advising all audiences that are watching that is also like his/her to avoid that habit.

Almost 70% of people who play the game will be addicted and eventually when they

gradually play the game will feel bored and will choose the latest game again. I am actually not

worth to judge the psychological and mental side of children due to this game because I am not a

graduate or a student of psychology, but I am an educational student who in my course has

psychology. The absence of supervision and prevention of parents in the use of HP is due to the

two possibilities of excessive parental trust of a child and the absence of time parents check the

condition of his child. Addictions or addiction to this game usually occurs in families whose

parents are very busy and broken home. So it raises the attitude or feeling of children to play HP

because they are not noticed by their parents.

Statement of the Problem

The main focus of this study is to access the War on self: Sudden Impact of Playing

Mobile Legends to the Grade 11-ICT Students of CITI Global College-Biñan.

Specifically, it seeks to answer the following questions:

1. What is the benefits of playing mobile legends?


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2. How the game mobile legends does affected the behavior of the person who uses it?

3. Why the game mobile legends has an impact to behavior of the one’s person using it?

4. What action plan can be proposed from the findings of the study to avoid the sudden

impact of playing mobile legends in the Grade 11 ICT 1 of CITI Global College-Biñan?

Theoretical Framework

The present study is anchored to the theory based on Bill Hardin's Theory of

Gamers Experience emphasizes the behavior and health of playing mobile legends. Motivation is

one of the main pillars of video game user experience. Competence, autonomy,

and relatedness are the three basic psychological needs that people aim to satisfy according to the

self-determination theory (SDT). When playing games, players need to feel adept (competence),

have meaningful choices when deciding how to play (autonomy), and feel a sense of connection

(relatedness).

SDT is one of the most well-known and widely-used psychological theories in games user

experience research, primarily because of its influence on building the framework for player

motivation. Free-to-play monetization models are a modern norm in the gaming industry and

designers are always seeking ways to keep players motivated and coming back to their games for

more. This post will discuss SDT through a series of popular mobile free-to-play hero-collecting

games.
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Conceptual Framework

The conceptual framework serves as a guide of the researcher in attaining the objectives of

the study. The conceptual model is consist of three frames, the input, process and the output. The

paradigm showed the interplay of the variables of the study. The input includes the topic and the

problem of the research that will be answered by the end of the study. The process shows the

researchers how will conduct the study. The output includes the recommendation and action plan

that the researchers wants to propose in order to solve the problem.

INPUT OUTPUT PROCESS

The study aims to gain a “MOBA-P”


better understanding of
behavior and health of
“Move on Both

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FEEDBACK

Figure 1. The Research Study

Figure 1. Show the conceptual framework of the study wherein the input shows the different

variety of questions that researches want to know on how the mobile legends works and gives

affection, On the other side, the process shows the presentation of the researchers from the way

they gathered the information they need to support to their study. Lastly, the output it shows the

presented project that the researchers want to build up and name it as “MOBA-P” (Move On

Both Apprentice Program) the additional guidance and knowledge for the people who play the

mobile legends game.

Significance of the Study

This study will be conducted to contribute to the objective, mission and vision of the

following individuals and organizations:

Senior high school Student- This will be a great help to the participant that is first time to

experience a mobile game so that he/she can show different behavior and health issues.

Teachers- This study may help the teachers to serve as lecture or an additional information that

they might be share or use with their students.


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Parents- This study may use by the parents when they read this study and then gather the

information about the research have then they can share and serve it as a guidance not only with

them but also to their children’s health, protection and awareness.

Researchers- This study may help the researchers to understand more relatively in this topic

most of them are teenagers so they can know more about the effect of playing mobile legends in

behaviorism and health.

Scope and Limitations of the Study

This scope of this study is to know the Sudden Impact of Playing Mobile Legends to

the Behavior of Grade-11 ICT 1 Student of CITI Global College-Biñan as they used it and affect

it in his/her first trial.

This study also has a limitation it only covers the selected participants of Grade-11 ICT

1 students of CITI Global College-Biñan who use the mobile legends game app and on how it

affect the behavior of the said respondents.

Definition of Terms

The following definitions in this chapter are defined operationally and conceptually as

used in this study.

The following terms are operationally defined by the researches:


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Behavior. It refers to the traits will be the outcome of that particular participant that being

observe by the researchers.

Health. It refers to the one of the findings that must be observe in conducting a research by

observing the participant relatively in health condition.

Internet. It refers to the needs of the researchers so that the game must run smoothly without lag

by speeding the internet.

Mobile games. It refers to the title of the research that is focused by the researchers or the main

topic of the research that must be solved and give the answer of the research problem.

Mobile legends. It refers to the game that we will conduct the research to know what will be the

behavior and the health effect of that game to the participant.

Moonton. It refers to the creators of mobile legends bang bang that has been started since 2016

launched.

Senior high school student. It refers to the participant of the researchers like an example person

to interview his/her experience in playing mobile legends.

Students- This refers to a person’s who take’s the responsibilities and make the task for the
specialized subject and for their educational purposes.
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CHAPTER II

REVIEW RELATED LITERATURE AND STUDIES

Foreign Literature

Brilliant (2018), Game world is a world of exciting for children to teenagers, even

no wonder and denied, adults also play this game application. Starting from Clash Of Clan, Clash

Royale, Fifa Mobile to the latest and trending topic in the game world is Mobile Legends game.

Almost anywhere in the world wherever the target apps of the game are children and adolescents

entering puberty. Game is actually an application made with the aim to reduce the level of stress

or anxiety level due to activities or daily activities that are done by humankind. A good and

classy goal, the question is whether the goal is well achieved. In fact the opposite happened, the

game even add to the problem at the end of its influence. So it can be said that the game is not

reducing the burden of the human mind but added to the problem for humans themselves. Many

children, teenagers and even adults even addicted to the game even willing to spend money to
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access or play the game becomes more fun, even a field of money for those who can seize the

opportunity in the application of a game it can be said that the game is a business field that may

at some point be divided into share ownership. Yes, there may be investors who will invest in the

game. Let's put aside stock issues that are so far away from this problem.

And the majority of those in the venue are accessing legend mobile game games.

Actually not only legend mobile games that affect the psychology and mental children but almost

all the games that make constantly accessible and ultimately make the child addicted to the

game. Almost 70% of people who play the game will be addicted and eventually when they

gradually play the game will feel bored and will choose the latest game again. I am actually not

worth to judge the psychological and mental side of children due to this game because I am not a

graduate or a student of psychology, but I am an educational student who in my course has

psychology.

So this way, from the psychological side when a child accesses any game or game

and makes them feel happy and comfortable it will arise a feeling to continue playing if there is

no supervision and prevention of parents in the use of HP and laptop or computer. The absence

of supervision and prevention of parents in the use of HP is due to the two possibilities of

excessive parental trust of a child and the absence of time parents check the condition of his

child. Addictions or addiction to this game usually occurs in families whose parents are very

busy and broken home. So it raises the attitude or feeling of children to play HP because they are

not noticed by their parents. While from the mental side, children who often play games in HP
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and computer will be cowardly mentally and usually their nature is closed. Their socialization to

their friends and the outside world is lacking, as their activities are limited to learning and

playing without the attention and affection of poor parents. A little advice for parents about the

use of this game prevent before the occurrence of addiction, limit the child in the use of HP and

the like, keep monitoring the child's development continue to do prevention that you feel the

need to do. Because prevention is easier than cure.

Mustofa (2018), Toxic behavior has become a persistence issue in online gaming

industry, especially online gaming competitive. If you often play games, such as Dota 2, Mobile

Legends, or Overwatch, you must have seen people with this habit. Emotional, blaming others,

using bad words, and selfish are only some of the toxic characteristics. Toxic is a choice there’s

no standard definition of toxic behavior, generally we define it as a behavior that intentionally

disturb other people’s convenience. The type of toxic behavior in each game can be vary, but

generally, it’s a social interaction that includes cyber-bullying, disturbing other players, acting

nosy, cheating, and many more. As the slogan from one of the popular private tv shows, toxic

behavior occurs not only because of the intention but also an opportunity. Based on the research

conducted by the Haewoon Kwak (Qatar Computing Research Institute), there are some things

that make online game is a place for toxic behavior, such as:

Competitive Element. The nature of competitive online games makes us put the

victory over everything and feels like the game is not fun if we didn’t win. Anonymous. Because

we use nickname, and most likely won’t meet directly with the other players, we kind of feel free
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to say anything or act like there’s no consequence in online gaming. Counterfactual thinking. A

psychological phenomenon where unwanted things happened, we tend to imagine the alternate

event. For example, “If only our marksman had attacked the Lord, we must’ve been win by

now!” Counterfactual thinking can have positive impact (evaluation material), it can also trigger

us to blame others. Negative social culture. When we grow up in an individualist society, where

there’s no empathy, or having fun watching other people suffer, it’s a matter of time to get those

bad things arise in us. Online gaming offers the opportunity.

We can say the toxic behavior will not happen if all the team members play fair. In

fact, no matter how good the team plays, there’ll be winner and loser in competitive games. Dota

2 statistics for example, shows the average players in the world has a win ratio around 50%. It

means, losing five of ten matches is normal. If you have win rate up to 60% or 70%, you are

worthy to be a professional esport player. The question is, how do we react to the defeat?

Accepting well that your opponent is better, or angry about it, like certain supporters making riot

when their favorite team lose? We might not be able to control the result, but at least ourselves.

Competitive is fine, just stay sportive and positive think of playing the competitive

game as a marshmallow test. Toxic behavior might help us feel great or happy for a moment, but

in the long run, it’ll accumulate and bring harm to ourselves. For example, I often heard people

complain about their favorite MOBA game is dull, as one of the reasons is the toxic players.

Spending time for cursing or insulting people in cyberspace can spread into real life. Moreover,

the words used by toxic players in Mobile Legends are kind of harsh. Not only telling people
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stupid, but they often bring up parents or SARA. We didn’t know, whether they’re teenagers,

folks, or elementary children, everyone is similar under the shield of anonymity.

There are some things we can do to reduce toxic behavior in competitive gaming:

1Frequently play fighting games. Although competitive, fighting game is different with team-

based game, such as MOBA or some first-person shooter. In fighting game, the only person

responsible of the game is ourselves. It’ll train our mental to accept defeat and introspection,

rather than blaming external factors. Following influencers with positive behavior. In the current

informatics era, parent’s role in educating children is getting smaller. Influencers like Youtuber

or streamer have a big influence in building someone’s character. In order to gain the positive

habit, it’s best to avoid toxic YouTubers, and often watch the humble and cool ones. Play with

friends. One of the reason why toxic behavior arise is because we play anonymously. Play with

people we knew will eliminate the anonymity, so we can be motivated to help each other. On

average, online games have a kind of guild or lobby feature, we have to use this better. Turn off

chat. Sometimes we act like toxic as a form of revenge. There’s nothing wrong with turning off

chat feature to avoid it. Without chat feature, it might help us to focus on the game to win.

Currently, the esports industry is getting popular in Indonesia. However, it won’t happen without

support from non-professional gamer’s community as loyal fans. We need to continue growing

positive culture so that our favorite game can be more popular and attract new players.
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Beijing (2014). Moonton still a relatively young software development company

with currently around 20 employees. The Moonton core team all have more than a decade’s

worth of games industry experience, yet the company is always seeking for more exciting new

talent within or without in order to adapt with an always changing market. This means for

Moonton, games are not just part of the DNA but also a way of life, as Moonton recognizes that

videogames are quickly becoming the main form of entertainment for China’s younger

generations. Mobile legend bang bang is a game designed which only for phone; this game has

two opposing teams to defend the fort so as not taken over by the opponent. Besides, mobile

legend is very popular and in demand from various circles from teenagers to adults. This game is

very popular in Asian as many as ten million accounts are known to have downloaded this game

on the Google Play Store. The role is there are two group fights to reach and destroy the enemy’s

castle while defending their own castle to defend the castle they have to control the path they

pass through. There are three lines, the first is “Upper”, “Lower”, “Middle”. Those lines connect

the road to the castle. Someone who only plays8 the game is called player, one of the developer

online games said if there are 12.675.696 players who download that online game and the

players are dominated by teenagers and early adults aged 15-25 years. In tunicate and give ideas.

There are features to support their communication which are called chat room. In chat room, the

player can chat with team or enemy. Therefore, they are usually 2 using a lot of emerging special

languages that are used in mobile legend game, called as register. Register can be considered a

different way language user in different circumstance. Everything you need to know about

Mobile Legend (ML) New look, new features and new heroes. Mobile Legends is arguably one
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of the most popular mobile games currently being played. While its premise is interesting

enough, what really keeps players glued to their smartphones are the updates from game

developer Moonton. The most recent Mobile Legends update brought in several new additions to

the game. Players not only have a new interface to get the lowdown and prepare yourself for

what’s ahead.

New interface. When Mobile Legends was first released, one of the biggest appeals was that it

successfully brought MOBA gaming to smartphones. So while its UI was praised for this, there

were arguably some issues in terms of cleanliness and visual appeal.

New features. A new event has been released as well: Mystery Treasure Players might find

themselves a mystery treasure, which could contain skins and other such rewards. Each Lucky

Treasure can be opened with 30 diamonds and each player can only unlock 10 during the event

period. Consider yourself lucky if you come across one because there are only a certain number

of the available.

Funk (2013), Mobile Legends Game is made by China Bamboo Curtain aka China

or China. Mobile Legends game created by Chinese developer Moonton or Shanghai Moonton

Technology Co., Ltd. Moonton is headquartered in Shanghai, China.(Moonton, Mobile Legend,

2016). Mobile Legend one type of MOBA (Massive Online Battle Arena) is a type of online

game that combines two types of games namely RTS (Real Time Strategy) and RPG (Role

Playing Game) where players run one character from two teams opposite to the goal to destroy

the opponent's headquarters. Each character which is played has a role with strength and
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weakness each other so prosecuted for cooperate with team to win the game. Mobile Legends is

very popular in demand among various circles. Starting from adolescence to adulthood, this

game is popular especially in Asia. In fact, until June 23, 2017 total 12,675,696 accounts are

known to have downloaded this game on the Google Play Store. One of developer online game

www.steam.com show the gamers are dominated by teenagers and early adults aged 15-25 years.

Mobile legend very in demand because of how to play very easy and how to play a simple and

many tutorials to play it when first opening the game. Starting from shooting and hitting,

determining the right direction of movement, using the skill, playing with other players, to how 6

to buy items, besides mobile legend can also play with friends by connecting with facebook or

email ID so players can play together for work together to win the game and feel the excitement

in this game together. The game comes with a chat in game feature so we can still communicate

with teammates and the opposing team.

Local Literature

Reyes (2019), these days, kids and adults alike own mobile phones jam-packed with

apps that can easily occupy their whole day. One of these apps is probably Mobile Legends, a

popular mobile game. Come to think of it, games are there to help reduce the stress and anxiety

of every day demands in work or in school. However, from Clash of Clans to Mobile Legends

and many other games, on mobiles and even in PC and console formats, these game applications

have turned out to cause excessive gaming and even gaming addiction. Many people, from kids

to teenagers and adults are even willing to spend money to get access to more game features.
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They may also neglect their other responsibilities as they are crouched over their phones trying

to get ahead in the game. This is when it becomes excessive gaming, or even problematic

gaming. There are those who also get treated for a behavioral addiction called gaming addiction.

What we may not realize is that there are real dangers from these video games, when left

unchecked and unregulated. Let’s break them down.

Dangers of Excessive Gaming

1. Excessive preoccupation. If a person is unable to do anything else other than playing with

video games or mobile games, then that’s a red flag. Whether it’s a child or an adult,

excessive gaming steals away their time for other more fulfilling and more productive

things. If they abandon their old hobbies that don’t involve video games, are constantly

preoccupied by the idea of their next gaming session, these can lead to gaming addiction.

2. Dangers to the health. There are many who lose sleep and skip meals in order to play

these games. There are also risks for childhood obesity, as well as headaches, backaches,

eye-strain, and many other conditions brought by sitting in front of a computer or over a

mobile phone for extended periods of time.

3. Relationship problems. Because their attention is always on their games, they may cease

to be present for their families and friends. They may not hold conversations with them,

or may entirely skip events altogether just to play with their games.
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4. Increased aggression. Violent video games can also make the gamers violent, especially

the younger ones. These children may develop a detached view of society and humanity

and have aggressive thoughts and tendencies when they grow up.

5. Poor performance. Whether it’s in school, at home, at work, or in life in general. Those

who are addicted to video games may fail to perform well or meet the tasks required of

him.

Vox (2019) MOBILE Legends is arguably one of the most popular mobile games

currently being played. While its premise is interesting enough, what really keeps players glued

to their smart phones? The most recent Mobile Legends (ML) update brought in several new

additions to the game players not only have a new interface to get used to, but they’re introduced

to new heroes as well. Mobile Legends: Bang Bang is a multiplayer online battle arena mobile

game developed and published by Shanghai Moonton Technology. The game has become

popular in Southeast Asia and will be a medal event at the 2019 Southeast Asian Games. This is

a worldwide game, many person play it. It is an online game and can be played on PC or

smartphones. You can also make a team and join tournament games to win all the winning

prizes. Some say that it can be harmful to a person. But think of it, playing mobile games have

positive effects to the players.

Researchers came up with a study to show that there is also an effect in mobile

games (ML) to the behavior and health of students. There are positive and negative effects.

Positive effects: improving brain functions and educating children. Negative effects: distraction
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while performing another important activity, affecting social interaction, sleep problems and loss

of productivity. The negative effects can be avoided by your child, just guide them well and

make a schedule for their games. You could set up a time for their mobile games and family

outdoors. Through that activity, the interaction of the child to their mobile games can be avoided

or lessen.

Benny (2018), when you hear about the effects of mobile games, you tend to think

about negative ones first, like the fact they are causing addiction. We are surrounded by people

who prefer to spend time alone with their mobile phones instead of starting a conversation with a

random stranger, and mobile games consume more and more of our time each day. If you like to

play mobile games and you had an “addictometer” app installed to your smartphone, you would

probably be surprised by how much time you spend every day on your device distracted by the

latest puzzle game or battling with alliances and clans in strategy games. But let’s try to have a

global picture of the phenomenon and see what the effects of mobile gaming are, both good and

bad.

Positive effects: Encouraging physical exercise. Augmented reality games like the

famous Pokémon Go has encouraged millions of people to explore their city environment, walk

more every day, and simply burn more calories during these activities. Improving brain functions

Science is proving that playing video games with moderation is good for your brain. Puzzle

games are generally considered the most beneficial. This is what brain scientist Daphne Bavelier

declares: “the effect of video games on the brain is very similar to the effect of wine on the
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health: there are some very poor uses of wine, there are some very poor uses of video games.

But, when consumed in reasonable doses and at the right age, wine can be very good for health.

Video games are the same and they have a number of ingredients that are very powerful for brain

plasticity, learning, attention or vision”. Some video/mobile games can even be used to fight

brain diseases and studies have found a link between playing video games and volumetric brain

increase. Educating children

Some mobile games which contain learning tools can have a positive impact on the way kids

learn and they may improve classroom engagement and encourage more effective study habits.

Gamification is an excellent incentive for students of all ages and allows teachers to reach

students using the media they are most attracted to. Encouraging individuals to have a healthy

lifestyle

There are so-called pact apps that encourage users to live a healthier life by imposing dieting and

exercise resolutions that one must respect. Users who break their promises have to pay other

players, in what looks very much like a fitness challenge. Without these apps, some people may

never consider the idea of dieting or exercising.

Negative effects: Distraction while performing another important activity

One of the most dangerous effects of mobile gaming is not paying attention to your environment

and going through dangerous situations because you are too immersed in the game world. Some

people play mobile games while driving, while others do it as they walk around – both can be
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just as harmful. For instance, the augmented reality game Pokémon Go is blamed for having

caused injuries, and road accidents. A rough estimate of almost 114,000 incidents has been

reported in the US where drivers and pedestrians have been distracted by the game. For instance,

in Japan in August 2016 a distracted driver playing the game did not notice a woman crossing

the street and struck her with his truck. The victim died of a broken neck in what was declared

the 79th Pokémon Go-related accident in the country by Japan’s National Police Agency.

Increased spending many mobile games are free, but in fact they use a “free to premium”

business model, which means you can have the basic game for free but have to pay money to get

those interesting extras. Some people end up spending large amounts of money on in-app

purchases, just to make sure they don’t lose a battle or to unlock an extra level of the game.

These types of games can be very addictive to vulnerable categories, like children, and even if

parents allow them to play the free game, there have been cases where purchases were made

accidentally without the possibility of receiving a refund. Sleep problems playing mobile games

before going to sleep? Bad idea because this activity causes disruption of sleep patterns and

prevents you from getting the rest you need. As a result, you will feel sleepy during the day and

probably have behavior issues as well insomnia. Loss of productivity you may not play for hours

in a row, but you are probably doing it several times a day, and the apps installed to your

smartphone send you alerts and updates throughout the day about various things that happen in

the game. You take a couple of minutes just to check the game or complete a simple action

instead of concentrating on the task you were doing. It sounds inoffensive, but these dozens of

micro-transactions add up over the day or week and cause a lot of wasted time.
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If we were to compare positive and negative aspects against each other, we would

probably discover that negative ones are more prominent and have a higher impact on society.

Smart mobile developers know how to make a profit from our weaknesses and tendencies to

addiction. However, we cannot blame mobile games per se – they are an entertainment source

that we choose to accept or not. We are the ones who decide how many gaming apps are

installed to our smartphones and how often we use them. You choose what kind of affects you

will experience from mobile games – the good or the bad ones.

Affecting social interaction. But distraction is not a problem just when you are

crossing a road or driving – it also prevents you from spending quality time with other people.

Smartphones have been blamed for affecting social interaction; mobile phones with their apps,

including games, change the way people interact with each other and their expectations for social

interaction. Social life has moved for young adults to their smartphones, as Internet natives

cannot imagine a day without interacting with other people via text, chat, or social media. People

have gotten used to maintaining and enhancing social relationships through their mobile phones

and apps. It is a new paradigm, not completely demonic, but one cannot help and see something

deeply wrong with it. For instance, think of a couple spending time together in their bedroom

while each is playing mobile games or talking to other people on chat and barely interacting with

each other – and you may be doing it every day too without even realizing.

Emano (2016), MOBILE Legends is arguably one of the most popular mobile

games currently being played. While its premise is interesting enough, what really keeps players
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glued to their smart phones? The most recent Mobile Legends (ML) update brought in several

new additions to the game players not only have a new interface to get used to, but they’re

introduced to new heroes as well. Mobile Legends: Bang Bang is a multiplayer online battle

arena mobile game developed and published by Shanghai Moonton Technology. The game has

become popular in Southeast Asia and will be a medal event at the 2019 Southeast Asian Games.

This is a worldwide game, many person play it. It is an online game and can be played on PC or

smartphones. You can also make a team and join tournament games to win all the winning

prizes. Some say that it can be harmful to a person. But think of it, playing mobile games have

positive effects to the players.

Researchers came up with a study to show that there is also an effect in mobile

games (ML) to the behavior and health of students. There are positive and negative effects.

Positive effects: improving brain functions and educating children. Negative effects: distraction

while performing another important activity, affecting social interaction, sleep problems and loss

of productivity. The negative effects can be avoided by your child, just guide them well and

make a schedule for their games. You could set up a time for their mobile games and family

outdoors. Through that activity, the interaction of the child to their mobile games can be avoided

or lessen.
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CHAPTER III

Research Design and Methodology

Research Design

The researchers use the Qualitative research design that deals with the human behavior

and natural setting to their studies and also that supposed to be choose one respondent from the

Grade 11 ICT-1 of CITI Global College Biñan for the another information that will support to

their studies and also to answers the question that the reason of why they conduct this study and

how it works with the students or the topics with the persons involved or affect by the said topic

or issue.

Respondents of the Study

The respondents of the study chooses by the researchers firstly if they are all

using Facebook. Secondly, the section chosen is the ICT-1 Grade 11 for a survey of not biased

information for the rules to follow. Thirdly, the researchers interview one student because that is

included in our strategy in collecting information that is true and natural experience for the

gamers of mobile legends based on the statement of the problem of the research, Grade 11 ICT-1

of CITI Global College-Biñan.


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Instrumentations

The researchers instruments used in this research process are: Qualitative

design which is specifically describing the situation or an experience of a human about that topic.

Interviewing, that is importantly in the Qualitative research that is asking several questions

related to the problem of the research. Random sampling, researchers choose randomly to the

section of Grade 11 ICT- 1 so that it is not biased to choose a person.

Validation of the Instruments

In this research gathering, it is important also to pay respect to the authorities like

teachers and principal. Like the researchers did to Ms. Elgen that letter contains a consent or a

permission to interview a section that is interested and good for interviewing based on the

researchers opinion that is related to the research topic.

Data Gathering Procedure

In this way the researchers target who will be the respondents of their studies.

After choosing the respondents they proceed to making some questions that related to the studies

that would be ask to the respondents. Since Qualitative is the type of their research they

supposed to use the way of interview for additional add to their studies and to get the answers
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that they needed to their studies. On the other hand the researchers also use internets and books

for the additional and supporting information to their studies and for it to be valid and truthful

authorization.

CHAPTER IV

RESULTS AND DISCUSSION

This chapter presents the analysis and interpretation of the data within the actions

and the process that the researches do. Data presented in textual forms for clarity and then

followed by the interpretations and implications of it. Data also presented in accordance with the

order of the research questions that are given or being ask to the respondents by the researchers.

Interpretation of the Data

According to an interviewee, it is very important to know how the mobile games/

mobile legends be treated in a good way to avoid such bad effects and impacts not only in our

physical health but also in mental health behavior. Treating in a good way and having a balance

control with different kinds of media’s can gives an effective and intellectual knowledge that can

be apply when someone using it.

The first question that the research ask to their respondents was, “How does it

feel when you first try to play mobile legends?” The interviewee answered “Happy, because in

the first place it was easy but lately I found that there was a discrimination happened and
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bullying in terms of playing, some gamers/players throw bad words or something you called

trash talk because of your unwanted moves/ play offs you show in the game and because of that

they feel bothered and see you as a weak player/gamer.”

The second further question was, “How the mobile legends does gives impact to

you in your first trial?” The interviewee answered “I can’t explain the feelings but at first it

encourage me because of the graphics and because it is famous a lot of people either boys or girl

and millennial now a days are using it, that’s why I feel excited in the first place and

continuously encouraging because I been curious though how it become popular and how a

person become addicted or attached to this game”

Moreover, the third question was, “Did the mobile legends affect your behavior

in your first trial?” The interviewee answered “Yes, because when I’m playing I’m full of

confidence and excitement so that I just play and play not knowing that there are process and

such rules that a player mas be followed to gain victory. Because of letting my emotions I always

been killed by our enemy in game that’s why my team mates/ co-player said such toxic things

and because of that I feel unwanted and feel disappointed because I didn’t know that there are

discrimination happened in this game and can be taken your dignity.”

The fourth question was, “Do you think playing mobile legends gives benefits to

the gamer/player? In what sense can you give one example?” The interviewee answered “Yes, in

terms of playing this type of mobile games teaches us on how to cooperate with others and be
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disciplined, competitive and well informed in the game, also playing this mobile game taught me

to be a preserved and self-sufficient person that I cannot be expected”.

Fifthly, “Where do you think the mobile legends game affects or give impact to

the player/gamer”? The interviewee answered “I think it’s affect their behavior because like what

do I said before, playing this kind of game unexpectedly we can receive such toxic or trash talk

words from our co-players/ allied so that it can affect a player behavior it might be cause a

thinking of that he/she is a true weak, useless, unworthy and etc. that can be generate in his/her

mind and might be worst if he/she do the same way. Video games can heavily influence one’s

emotion; I often felt a disproportionate amount of anger and frustration when I played (compared

to my other activities). Video game addiction and toxicity also impacted the lives of my friends.

For me and most of my friends, our addiction stemmed initially from our competitive nature. We

loved to win and hated to lose. It also was an escape from the stress and pressure we felt from

school and other extracurricular activities. Eventually, we played multiple hours almost every

day. Gaming became a lifestyle so engrained, that our daily and school lives were greatly

impacted”

Lastly, the sixth question was, “What possibly solution you might be purposed to

cope up the bad effects of playing mobile in the gamer/player behavior and to avoid the war on

his/her self?” The interviewee answered “For me you must learn how to control yourself and not

letting your emotions take over you, because of that strategies you can play and bond well to

your co-player / allied and have a nice and well good game”.
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Proposed Objective Strategies Persons Time Frame Materials Success

Program Activities Involved Needed/ Indicator

Sources of

Funds

Joyful and
well
MOBA- P To orient February Solicitation
the Seminar •Educator knowledg
MOVE gamers/u Games s 2020 for the e, renew
ser Fun razing •Gamers
ON especiall persons/ga
y the Game for •Speaker gamers/
a cost •Commis mers who
BOTH students
who use Peer sion of Streamer attend the
APPRENT the Activity health program.
mobile
ICE legends Counselin and Having
game g games Solicitation social
applicatio Tourname •Councilo
n for for confidenc
Program them to
nt r
Battles •Phycolo e and
have a
NGO/privat
better gist motivatio
knowledg
e sector n to their
e, get
informati self
on and be
Broad and
broadly
open to better
this type
understan
of game
in such ding.
type of
matters.
Table 1.Proposed Action Plan
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CHAPTER V

SUMMARRY OF FINDINGS, CONCLUSION, AND RECOMMENDATIONS

Summary of Findings

In summarization after all the procedure that the researchers found out that

almost anywhere in the world wherever the target apps of the game are children and adolescents

entering puberty. Game is actually an application made with the aim to reduce the level of stress

or anxiety level due to activities or daily activities that are done by humankind. A good and

classy goal, the question is whether the goal is well achieved. In fact the opposite happened, the

game even add to the problem at the end of its influence. So it can be said that the game is not

reducing the burden of the human mind but added to the problem for humans themselves. Almost

70% of people who play the game will be addicted and eventually when they gradually play the

game will feel bored and will choose the latest game again. Many children, teenagers and even

adults even addicted to the game even willing to spend money to access or play the game

becomes more fun, even a field of money for those who can seize the opportunity in the

application of a game it can be said that the game is a business field that may at some point be

divided into share ownership. ( Briliant, 2019)

In addition, playing mobile games not only affect behavior of the children but

also their psychological and mental children and almost all the games that make constantly

accessible and ultimately make the child addicted to the game. Once a gamer/player attached
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his/her self in the game with no control it may be cause and lead to bad effects and can cause a

war on yourself. After the researchers observations and research for the supported evidence and

study about their chosen topic it seems that, playing games can be simply a game but if you

excess such time and emotions with unbalance discipline with your-self that’s how the game will

get impact to your-self but if you balance it well and preserve effort with control, patience and

time you can successfully handle those situation and can avoid such impacts of the games to

your-self.

Conclusion

In conclusion, the researchers discover that a student, gamer, teenager or even a

citizen who play this kind of mobile game must be responsible enough to handle their emotions

and control their self when they using it. Excessing so much attention can give gaming addiction

and further problems with their self-behavior also to their mental and physical aspects. But it

game give also a good benefits when you preserve the discipline with your-self, some person

became popular with this games because they use streaming and gain money then they donate it

into different Charity house. Playing this mobile game also can improve a person skill and

mindset not only about winning but playing hard with such a joyful and peace cooperation and

coordination with your alliance. Despite of all the negative impact that this game can give to a

person who play it, it can still give good impact to every person who use it by means of strategies

and well preserved attitude not only with your-self but also to other players. And in chapter two

the researchers found out the other impact of playing this kind of mobile games in terms of
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physiological thinking, mentally and also toxicity and other further bad but some other side there

are goods impacts too that a person/ gamer might be encounter

Recommendations

The researchers recommend for the student that they must know how to balance

their self-discipline in terms of mobile games to avoid addictions and also have a self-control and

time management to handle such things and to avoid the physical, mental and social impact to

their selves and to their studies.

Also this study wants to give recommendation to the gamer or player to avoid

such excessing too much emotions and balance their social standard in terms of the beginner and

average gamer. Also show respect and avoid discriminations for further communication and

public attention to be said as a good and respected gamer or player. Lastly don’t make the game

as your life, to be avoid the stress and such throw feedbacks that might be damage your physical,

social and mental health.

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