Punyetang Research Paper Tohhh
Punyetang Research Paper Tohhh
Punyetang Research Paper Tohhh
CHAPTER I
The word mobile games is widely known throughout in this world and has become
famous and trend in several countries. Even some government countries is considering this
mobile games as a “Sport”. In short, it is called E-Sport means electronic sport that is using a
gadget device such as smartphones and tablets to play a mobile games. Especially, the trending
online game now is Mobile Legends Bang Bang that is created by Shanghai Moonton. This game
is a multiplayer battle online game that is commonly played in a 5v5 battle arena called the Land
of Dawn. It is available across this platforms in Android and iOS. It is commonly played
nowadays by teenagers especially for the boys but some are girls. It is released on 2016 and
become famous several years later because it is fit to the lifestyle of many and easy to adopt the
game. The game mobile legends is available to several countries in the world and it becomes as a
habits or a stress reliever for the gamers. Even, the adults are playing this game because of its
easy to play and convenient to use. Many people are using this game in a lot of time that because
It is good hear that it is part of our life of playing mobile games especially to the
game mobile legends because of its fun to play and you can enjoy it with your friends and even
stranger person you encounter online in the game. But if we flip aside this game some functions
like trash talking or saying bad words is still in the game. Some words are been replaced by
asterisks but mostly in your language is still available and you cannot avoid to see that because it
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is appearing in the chat box. So you cannot avoid too be heat-headed because of offensive
comments and chats but not only this is happening to be stress in the game but also in the game
performance of some players that is throwing the game or leaving the match so it will be added
to your stress but there is a solution to that. By the end of the game, in the upper right corner you
can see the report button that is color red that you can report a certain player if he/she do a
unnecessary works within the game and there several reports will be chosen in the box and also
you can elaborate the situation in the text box so it will be easily understand by the developers of
the game.
In this game mobile legends, mostly people are playing too much of time of this
game because of enjoyment and fun. By playing also this game can improve your strategic
planning on your mind that has a good effect on the gamers. But has the other side of playing this
game, playing too much of time is not good definitely and you’re forgetting your meal because
of the game that is worst. There are some studies that proved that it will affect this game your
health and behavior. First, it has an effect on behavior like you will be a lazy if you are so
focused on the game and willing to win the battle so it will affect your time management
importantly in school that students nowadays are playing too much of time in this game. Your
grades will also be affected by this game because of laziness that will be a sign of negative
behavior in playing Mobile Legends. That is true and some students are experiencing that
behavior. When it comes to health, it has too, it is reportedly represent in some documentary in
GMA channel that there is a cases that has a effect on you while playing mobile legends for a
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long time. According to the documentary that I have watched, a girl that is addicted in mobile
legends and she is not sleeping for a several days. After that, the bad day occur, she had a mild
stroke that her blood is freeze and some of parts of her body is not functioning but gladly she is
admitted to the hospital and recovering well and successful and saying that she will not do that
again and advising all audiences that are watching that is also like his/her to avoid that habit.
Almost 70% of people who play the game will be addicted and eventually when they
gradually play the game will feel bored and will choose the latest game again. I am actually not
worth to judge the psychological and mental side of children due to this game because I am not a
psychology. The absence of supervision and prevention of parents in the use of HP is due to the
two possibilities of excessive parental trust of a child and the absence of time parents check the
condition of his child. Addictions or addiction to this game usually occurs in families whose
parents are very busy and broken home. So it raises the attitude or feeling of children to play HP
The main focus of this study is to access the War on self: Sudden Impact of Playing
2. How the game mobile legends does affected the behavior of the person who uses it?
3. Why the game mobile legends has an impact to behavior of the one’s person using it?
4. What action plan can be proposed from the findings of the study to avoid the sudden
impact of playing mobile legends in the Grade 11 ICT 1 of CITI Global College-Biñan?
Theoretical Framework
The present study is anchored to the theory based on Bill Hardin's Theory of
Gamers Experience emphasizes the behavior and health of playing mobile legends. Motivation is
one of the main pillars of video game user experience. Competence, autonomy,
and relatedness are the three basic psychological needs that people aim to satisfy according to the
self-determination theory (SDT). When playing games, players need to feel adept (competence),
have meaningful choices when deciding how to play (autonomy), and feel a sense of connection
(relatedness).
SDT is one of the most well-known and widely-used psychological theories in games user
experience research, primarily because of its influence on building the framework for player
motivation. Free-to-play monetization models are a modern norm in the gaming industry and
designers are always seeking ways to keep players motivated and coming back to their games for
more. This post will discuss SDT through a series of popular mobile free-to-play hero-collecting
games.
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Conceptual Framework
The conceptual framework serves as a guide of the researcher in attaining the objectives of
the study. The conceptual model is consist of three frames, the input, process and the output. The
paradigm showed the interplay of the variables of the study. The input includes the topic and the
problem of the research that will be answered by the end of the study. The process shows the
researchers how will conduct the study. The output includes the recommendation and action plan
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FEEDBACK
Figure 1. Show the conceptual framework of the study wherein the input shows the different
variety of questions that researches want to know on how the mobile legends works and gives
affection, On the other side, the process shows the presentation of the researchers from the way
they gathered the information they need to support to their study. Lastly, the output it shows the
presented project that the researchers want to build up and name it as “MOBA-P” (Move On
Both Apprentice Program) the additional guidance and knowledge for the people who play the
This study will be conducted to contribute to the objective, mission and vision of the
Senior high school Student- This will be a great help to the participant that is first time to
experience a mobile game so that he/she can show different behavior and health issues.
Teachers- This study may help the teachers to serve as lecture or an additional information that
Parents- This study may use by the parents when they read this study and then gather the
information about the research have then they can share and serve it as a guidance not only with
Researchers- This study may help the researchers to understand more relatively in this topic
most of them are teenagers so they can know more about the effect of playing mobile legends in
This scope of this study is to know the Sudden Impact of Playing Mobile Legends to
the Behavior of Grade-11 ICT 1 Student of CITI Global College-Biñan as they used it and affect
This study also has a limitation it only covers the selected participants of Grade-11 ICT
1 students of CITI Global College-Biñan who use the mobile legends game app and on how it
Definition of Terms
The following definitions in this chapter are defined operationally and conceptually as
Behavior. It refers to the traits will be the outcome of that particular participant that being
Health. It refers to the one of the findings that must be observe in conducting a research by
Internet. It refers to the needs of the researchers so that the game must run smoothly without lag
Mobile games. It refers to the title of the research that is focused by the researchers or the main
topic of the research that must be solved and give the answer of the research problem.
Mobile legends. It refers to the game that we will conduct the research to know what will be the
Moonton. It refers to the creators of mobile legends bang bang that has been started since 2016
launched.
Senior high school student. It refers to the participant of the researchers like an example person
Students- This refers to a person’s who take’s the responsibilities and make the task for the
specialized subject and for their educational purposes.
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CHAPTER II
Foreign Literature
Brilliant (2018), Game world is a world of exciting for children to teenagers, even
no wonder and denied, adults also play this game application. Starting from Clash Of Clan, Clash
Royale, Fifa Mobile to the latest and trending topic in the game world is Mobile Legends game.
Almost anywhere in the world wherever the target apps of the game are children and adolescents
entering puberty. Game is actually an application made with the aim to reduce the level of stress
or anxiety level due to activities or daily activities that are done by humankind. A good and
classy goal, the question is whether the goal is well achieved. In fact the opposite happened, the
game even add to the problem at the end of its influence. So it can be said that the game is not
reducing the burden of the human mind but added to the problem for humans themselves. Many
children, teenagers and even adults even addicted to the game even willing to spend money to
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access or play the game becomes more fun, even a field of money for those who can seize the
opportunity in the application of a game it can be said that the game is a business field that may
at some point be divided into share ownership. Yes, there may be investors who will invest in the
game. Let's put aside stock issues that are so far away from this problem.
And the majority of those in the venue are accessing legend mobile game games.
Actually not only legend mobile games that affect the psychology and mental children but almost
all the games that make constantly accessible and ultimately make the child addicted to the
game. Almost 70% of people who play the game will be addicted and eventually when they
gradually play the game will feel bored and will choose the latest game again. I am actually not
worth to judge the psychological and mental side of children due to this game because I am not a
psychology.
So this way, from the psychological side when a child accesses any game or game
and makes them feel happy and comfortable it will arise a feeling to continue playing if there is
no supervision and prevention of parents in the use of HP and laptop or computer. The absence
of supervision and prevention of parents in the use of HP is due to the two possibilities of
excessive parental trust of a child and the absence of time parents check the condition of his
child. Addictions or addiction to this game usually occurs in families whose parents are very
busy and broken home. So it raises the attitude or feeling of children to play HP because they are
not noticed by their parents. While from the mental side, children who often play games in HP
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and computer will be cowardly mentally and usually their nature is closed. Their socialization to
their friends and the outside world is lacking, as their activities are limited to learning and
playing without the attention and affection of poor parents. A little advice for parents about the
use of this game prevent before the occurrence of addiction, limit the child in the use of HP and
the like, keep monitoring the child's development continue to do prevention that you feel the
Mustofa (2018), Toxic behavior has become a persistence issue in online gaming
industry, especially online gaming competitive. If you often play games, such as Dota 2, Mobile
Legends, or Overwatch, you must have seen people with this habit. Emotional, blaming others,
using bad words, and selfish are only some of the toxic characteristics. Toxic is a choice there’s
disturb other people’s convenience. The type of toxic behavior in each game can be vary, but
generally, it’s a social interaction that includes cyber-bullying, disturbing other players, acting
nosy, cheating, and many more. As the slogan from one of the popular private tv shows, toxic
behavior occurs not only because of the intention but also an opportunity. Based on the research
conducted by the Haewoon Kwak (Qatar Computing Research Institute), there are some things
that make online game is a place for toxic behavior, such as:
Competitive Element. The nature of competitive online games makes us put the
victory over everything and feels like the game is not fun if we didn’t win. Anonymous. Because
we use nickname, and most likely won’t meet directly with the other players, we kind of feel free
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to say anything or act like there’s no consequence in online gaming. Counterfactual thinking. A
psychological phenomenon where unwanted things happened, we tend to imagine the alternate
event. For example, “If only our marksman had attacked the Lord, we must’ve been win by
now!” Counterfactual thinking can have positive impact (evaluation material), it can also trigger
us to blame others. Negative social culture. When we grow up in an individualist society, where
there’s no empathy, or having fun watching other people suffer, it’s a matter of time to get those
We can say the toxic behavior will not happen if all the team members play fair. In
fact, no matter how good the team plays, there’ll be winner and loser in competitive games. Dota
2 statistics for example, shows the average players in the world has a win ratio around 50%. It
means, losing five of ten matches is normal. If you have win rate up to 60% or 70%, you are
worthy to be a professional esport player. The question is, how do we react to the defeat?
Accepting well that your opponent is better, or angry about it, like certain supporters making riot
when their favorite team lose? We might not be able to control the result, but at least ourselves.
Competitive is fine, just stay sportive and positive think of playing the competitive
game as a marshmallow test. Toxic behavior might help us feel great or happy for a moment, but
in the long run, it’ll accumulate and bring harm to ourselves. For example, I often heard people
complain about their favorite MOBA game is dull, as one of the reasons is the toxic players.
Spending time for cursing or insulting people in cyberspace can spread into real life. Moreover,
the words used by toxic players in Mobile Legends are kind of harsh. Not only telling people
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stupid, but they often bring up parents or SARA. We didn’t know, whether they’re teenagers,
There are some things we can do to reduce toxic behavior in competitive gaming:
1Frequently play fighting games. Although competitive, fighting game is different with team-
based game, such as MOBA or some first-person shooter. In fighting game, the only person
responsible of the game is ourselves. It’ll train our mental to accept defeat and introspection,
rather than blaming external factors. Following influencers with positive behavior. In the current
informatics era, parent’s role in educating children is getting smaller. Influencers like Youtuber
or streamer have a big influence in building someone’s character. In order to gain the positive
habit, it’s best to avoid toxic YouTubers, and often watch the humble and cool ones. Play with
friends. One of the reason why toxic behavior arise is because we play anonymously. Play with
people we knew will eliminate the anonymity, so we can be motivated to help each other. On
average, online games have a kind of guild or lobby feature, we have to use this better. Turn off
chat. Sometimes we act like toxic as a form of revenge. There’s nothing wrong with turning off
chat feature to avoid it. Without chat feature, it might help us to focus on the game to win.
Currently, the esports industry is getting popular in Indonesia. However, it won’t happen without
support from non-professional gamer’s community as loyal fans. We need to continue growing
positive culture so that our favorite game can be more popular and attract new players.
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with currently around 20 employees. The Moonton core team all have more than a decade’s
worth of games industry experience, yet the company is always seeking for more exciting new
talent within or without in order to adapt with an always changing market. This means for
Moonton, games are not just part of the DNA but also a way of life, as Moonton recognizes that
videogames are quickly becoming the main form of entertainment for China’s younger
generations. Mobile legend bang bang is a game designed which only for phone; this game has
two opposing teams to defend the fort so as not taken over by the opponent. Besides, mobile
legend is very popular and in demand from various circles from teenagers to adults. This game is
very popular in Asian as many as ten million accounts are known to have downloaded this game
on the Google Play Store. The role is there are two group fights to reach and destroy the enemy’s
castle while defending their own castle to defend the castle they have to control the path they
pass through. There are three lines, the first is “Upper”, “Lower”, “Middle”. Those lines connect
the road to the castle. Someone who only plays8 the game is called player, one of the developer
online games said if there are 12.675.696 players who download that online game and the
players are dominated by teenagers and early adults aged 15-25 years. In tunicate and give ideas.
There are features to support their communication which are called chat room. In chat room, the
player can chat with team or enemy. Therefore, they are usually 2 using a lot of emerging special
languages that are used in mobile legend game, called as register. Register can be considered a
different way language user in different circumstance. Everything you need to know about
Mobile Legend (ML) New look, new features and new heroes. Mobile Legends is arguably one
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of the most popular mobile games currently being played. While its premise is interesting
enough, what really keeps players glued to their smartphones are the updates from game
developer Moonton. The most recent Mobile Legends update brought in several new additions to
the game. Players not only have a new interface to get the lowdown and prepare yourself for
what’s ahead.
New interface. When Mobile Legends was first released, one of the biggest appeals was that it
successfully brought MOBA gaming to smartphones. So while its UI was praised for this, there
New features. A new event has been released as well: Mystery Treasure Players might find
themselves a mystery treasure, which could contain skins and other such rewards. Each Lucky
Treasure can be opened with 30 diamonds and each player can only unlock 10 during the event
period. Consider yourself lucky if you come across one because there are only a certain number
of the available.
Funk (2013), Mobile Legends Game is made by China Bamboo Curtain aka China
or China. Mobile Legends game created by Chinese developer Moonton or Shanghai Moonton
2016). Mobile Legend one type of MOBA (Massive Online Battle Arena) is a type of online
game that combines two types of games namely RTS (Real Time Strategy) and RPG (Role
Playing Game) where players run one character from two teams opposite to the goal to destroy
the opponent's headquarters. Each character which is played has a role with strength and
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weakness each other so prosecuted for cooperate with team to win the game. Mobile Legends is
very popular in demand among various circles. Starting from adolescence to adulthood, this
game is popular especially in Asia. In fact, until June 23, 2017 total 12,675,696 accounts are
known to have downloaded this game on the Google Play Store. One of developer online game
www.steam.com show the gamers are dominated by teenagers and early adults aged 15-25 years.
Mobile legend very in demand because of how to play very easy and how to play a simple and
many tutorials to play it when first opening the game. Starting from shooting and hitting,
determining the right direction of movement, using the skill, playing with other players, to how 6
to buy items, besides mobile legend can also play with friends by connecting with facebook or
email ID so players can play together for work together to win the game and feel the excitement
in this game together. The game comes with a chat in game feature so we can still communicate
Local Literature
Reyes (2019), these days, kids and adults alike own mobile phones jam-packed with
apps that can easily occupy their whole day. One of these apps is probably Mobile Legends, a
popular mobile game. Come to think of it, games are there to help reduce the stress and anxiety
of every day demands in work or in school. However, from Clash of Clans to Mobile Legends
and many other games, on mobiles and even in PC and console formats, these game applications
have turned out to cause excessive gaming and even gaming addiction. Many people, from kids
to teenagers and adults are even willing to spend money to get access to more game features.
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They may also neglect their other responsibilities as they are crouched over their phones trying
to get ahead in the game. This is when it becomes excessive gaming, or even problematic
gaming. There are those who also get treated for a behavioral addiction called gaming addiction.
What we may not realize is that there are real dangers from these video games, when left
1. Excessive preoccupation. If a person is unable to do anything else other than playing with
video games or mobile games, then that’s a red flag. Whether it’s a child or an adult,
excessive gaming steals away their time for other more fulfilling and more productive
things. If they abandon their old hobbies that don’t involve video games, are constantly
preoccupied by the idea of their next gaming session, these can lead to gaming addiction.
2. Dangers to the health. There are many who lose sleep and skip meals in order to play
these games. There are also risks for childhood obesity, as well as headaches, backaches,
eye-strain, and many other conditions brought by sitting in front of a computer or over a
3. Relationship problems. Because their attention is always on their games, they may cease
to be present for their families and friends. They may not hold conversations with them,
or may entirely skip events altogether just to play with their games.
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4. Increased aggression. Violent video games can also make the gamers violent, especially
the younger ones. These children may develop a detached view of society and humanity
and have aggressive thoughts and tendencies when they grow up.
5. Poor performance. Whether it’s in school, at home, at work, or in life in general. Those
who are addicted to video games may fail to perform well or meet the tasks required of
him.
Vox (2019) MOBILE Legends is arguably one of the most popular mobile games
currently being played. While its premise is interesting enough, what really keeps players glued
to their smart phones? The most recent Mobile Legends (ML) update brought in several new
additions to the game players not only have a new interface to get used to, but they’re introduced
to new heroes as well. Mobile Legends: Bang Bang is a multiplayer online battle arena mobile
game developed and published by Shanghai Moonton Technology. The game has become
popular in Southeast Asia and will be a medal event at the 2019 Southeast Asian Games. This is
a worldwide game, many person play it. It is an online game and can be played on PC or
smartphones. You can also make a team and join tournament games to win all the winning
prizes. Some say that it can be harmful to a person. But think of it, playing mobile games have
Researchers came up with a study to show that there is also an effect in mobile
games (ML) to the behavior and health of students. There are positive and negative effects.
Positive effects: improving brain functions and educating children. Negative effects: distraction
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while performing another important activity, affecting social interaction, sleep problems and loss
of productivity. The negative effects can be avoided by your child, just guide them well and
make a schedule for their games. You could set up a time for their mobile games and family
outdoors. Through that activity, the interaction of the child to their mobile games can be avoided
or lessen.
Benny (2018), when you hear about the effects of mobile games, you tend to think
about negative ones first, like the fact they are causing addiction. We are surrounded by people
who prefer to spend time alone with their mobile phones instead of starting a conversation with a
random stranger, and mobile games consume more and more of our time each day. If you like to
play mobile games and you had an “addictometer” app installed to your smartphone, you would
probably be surprised by how much time you spend every day on your device distracted by the
latest puzzle game or battling with alliances and clans in strategy games. But let’s try to have a
global picture of the phenomenon and see what the effects of mobile gaming are, both good and
bad.
Positive effects: Encouraging physical exercise. Augmented reality games like the
famous Pokémon Go has encouraged millions of people to explore their city environment, walk
more every day, and simply burn more calories during these activities. Improving brain functions
Science is proving that playing video games with moderation is good for your brain. Puzzle
games are generally considered the most beneficial. This is what brain scientist Daphne Bavelier
declares: “the effect of video games on the brain is very similar to the effect of wine on the
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health: there are some very poor uses of wine, there are some very poor uses of video games.
But, when consumed in reasonable doses and at the right age, wine can be very good for health.
Video games are the same and they have a number of ingredients that are very powerful for brain
plasticity, learning, attention or vision”. Some video/mobile games can even be used to fight
brain diseases and studies have found a link between playing video games and volumetric brain
Some mobile games which contain learning tools can have a positive impact on the way kids
learn and they may improve classroom engagement and encourage more effective study habits.
Gamification is an excellent incentive for students of all ages and allows teachers to reach
students using the media they are most attracted to. Encouraging individuals to have a healthy
lifestyle
There are so-called pact apps that encourage users to live a healthier life by imposing dieting and
exercise resolutions that one must respect. Users who break their promises have to pay other
players, in what looks very much like a fitness challenge. Without these apps, some people may
One of the most dangerous effects of mobile gaming is not paying attention to your environment
and going through dangerous situations because you are too immersed in the game world. Some
people play mobile games while driving, while others do it as they walk around – both can be
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just as harmful. For instance, the augmented reality game Pokémon Go is blamed for having
caused injuries, and road accidents. A rough estimate of almost 114,000 incidents has been
reported in the US where drivers and pedestrians have been distracted by the game. For instance,
in Japan in August 2016 a distracted driver playing the game did not notice a woman crossing
the street and struck her with his truck. The victim died of a broken neck in what was declared
the 79th Pokémon Go-related accident in the country by Japan’s National Police Agency.
Increased spending many mobile games are free, but in fact they use a “free to premium”
business model, which means you can have the basic game for free but have to pay money to get
those interesting extras. Some people end up spending large amounts of money on in-app
purchases, just to make sure they don’t lose a battle or to unlock an extra level of the game.
These types of games can be very addictive to vulnerable categories, like children, and even if
parents allow them to play the free game, there have been cases where purchases were made
accidentally without the possibility of receiving a refund. Sleep problems playing mobile games
before going to sleep? Bad idea because this activity causes disruption of sleep patterns and
prevents you from getting the rest you need. As a result, you will feel sleepy during the day and
probably have behavior issues as well insomnia. Loss of productivity you may not play for hours
in a row, but you are probably doing it several times a day, and the apps installed to your
smartphone send you alerts and updates throughout the day about various things that happen in
the game. You take a couple of minutes just to check the game or complete a simple action
instead of concentrating on the task you were doing. It sounds inoffensive, but these dozens of
micro-transactions add up over the day or week and cause a lot of wasted time.
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If we were to compare positive and negative aspects against each other, we would
probably discover that negative ones are more prominent and have a higher impact on society.
Smart mobile developers know how to make a profit from our weaknesses and tendencies to
addiction. However, we cannot blame mobile games per se – they are an entertainment source
that we choose to accept or not. We are the ones who decide how many gaming apps are
installed to our smartphones and how often we use them. You choose what kind of affects you
will experience from mobile games – the good or the bad ones.
Affecting social interaction. But distraction is not a problem just when you are
crossing a road or driving – it also prevents you from spending quality time with other people.
Smartphones have been blamed for affecting social interaction; mobile phones with their apps,
including games, change the way people interact with each other and their expectations for social
interaction. Social life has moved for young adults to their smartphones, as Internet natives
cannot imagine a day without interacting with other people via text, chat, or social media. People
have gotten used to maintaining and enhancing social relationships through their mobile phones
and apps. It is a new paradigm, not completely demonic, but one cannot help and see something
deeply wrong with it. For instance, think of a couple spending time together in their bedroom
while each is playing mobile games or talking to other people on chat and barely interacting with
each other – and you may be doing it every day too without even realizing.
Emano (2016), MOBILE Legends is arguably one of the most popular mobile
games currently being played. While its premise is interesting enough, what really keeps players
Page
glued to their smart phones? The most recent Mobile Legends (ML) update brought in several
new additions to the game players not only have a new interface to get used to, but they’re
introduced to new heroes as well. Mobile Legends: Bang Bang is a multiplayer online battle
arena mobile game developed and published by Shanghai Moonton Technology. The game has
become popular in Southeast Asia and will be a medal event at the 2019 Southeast Asian Games.
This is a worldwide game, many person play it. It is an online game and can be played on PC or
smartphones. You can also make a team and join tournament games to win all the winning
prizes. Some say that it can be harmful to a person. But think of it, playing mobile games have
Researchers came up with a study to show that there is also an effect in mobile
games (ML) to the behavior and health of students. There are positive and negative effects.
Positive effects: improving brain functions and educating children. Negative effects: distraction
while performing another important activity, affecting social interaction, sleep problems and loss
of productivity. The negative effects can be avoided by your child, just guide them well and
make a schedule for their games. You could set up a time for their mobile games and family
outdoors. Through that activity, the interaction of the child to their mobile games can be avoided
or lessen.
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CHAPTER III
Research Design
The researchers use the Qualitative research design that deals with the human behavior
and natural setting to their studies and also that supposed to be choose one respondent from the
Grade 11 ICT-1 of CITI Global College Biñan for the another information that will support to
their studies and also to answers the question that the reason of why they conduct this study and
how it works with the students or the topics with the persons involved or affect by the said topic
or issue.
The respondents of the study chooses by the researchers firstly if they are all
using Facebook. Secondly, the section chosen is the ICT-1 Grade 11 for a survey of not biased
information for the rules to follow. Thirdly, the researchers interview one student because that is
included in our strategy in collecting information that is true and natural experience for the
gamers of mobile legends based on the statement of the problem of the research, Grade 11 ICT-1
Instrumentations
design which is specifically describing the situation or an experience of a human about that topic.
Interviewing, that is importantly in the Qualitative research that is asking several questions
related to the problem of the research. Random sampling, researchers choose randomly to the
In this research gathering, it is important also to pay respect to the authorities like
teachers and principal. Like the researchers did to Ms. Elgen that letter contains a consent or a
permission to interview a section that is interested and good for interviewing based on the
In this way the researchers target who will be the respondents of their studies.
After choosing the respondents they proceed to making some questions that related to the studies
that would be ask to the respondents. Since Qualitative is the type of their research they
supposed to use the way of interview for additional add to their studies and to get the answers
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that they needed to their studies. On the other hand the researchers also use internets and books
for the additional and supporting information to their studies and for it to be valid and truthful
authorization.
CHAPTER IV
This chapter presents the analysis and interpretation of the data within the actions
and the process that the researches do. Data presented in textual forms for clarity and then
followed by the interpretations and implications of it. Data also presented in accordance with the
order of the research questions that are given or being ask to the respondents by the researchers.
mobile legends be treated in a good way to avoid such bad effects and impacts not only in our
physical health but also in mental health behavior. Treating in a good way and having a balance
control with different kinds of media’s can gives an effective and intellectual knowledge that can
The first question that the research ask to their respondents was, “How does it
feel when you first try to play mobile legends?” The interviewee answered “Happy, because in
the first place it was easy but lately I found that there was a discrimination happened and
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bullying in terms of playing, some gamers/players throw bad words or something you called
trash talk because of your unwanted moves/ play offs you show in the game and because of that
The second further question was, “How the mobile legends does gives impact to
you in your first trial?” The interviewee answered “I can’t explain the feelings but at first it
encourage me because of the graphics and because it is famous a lot of people either boys or girl
and millennial now a days are using it, that’s why I feel excited in the first place and
continuously encouraging because I been curious though how it become popular and how a
Moreover, the third question was, “Did the mobile legends affect your behavior
in your first trial?” The interviewee answered “Yes, because when I’m playing I’m full of
confidence and excitement so that I just play and play not knowing that there are process and
such rules that a player mas be followed to gain victory. Because of letting my emotions I always
been killed by our enemy in game that’s why my team mates/ co-player said such toxic things
and because of that I feel unwanted and feel disappointed because I didn’t know that there are
The fourth question was, “Do you think playing mobile legends gives benefits to
the gamer/player? In what sense can you give one example?” The interviewee answered “Yes, in
terms of playing this type of mobile games teaches us on how to cooperate with others and be
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disciplined, competitive and well informed in the game, also playing this mobile game taught me
Fifthly, “Where do you think the mobile legends game affects or give impact to
the player/gamer”? The interviewee answered “I think it’s affect their behavior because like what
do I said before, playing this kind of game unexpectedly we can receive such toxic or trash talk
words from our co-players/ allied so that it can affect a player behavior it might be cause a
thinking of that he/she is a true weak, useless, unworthy and etc. that can be generate in his/her
mind and might be worst if he/she do the same way. Video games can heavily influence one’s
emotion; I often felt a disproportionate amount of anger and frustration when I played (compared
to my other activities). Video game addiction and toxicity also impacted the lives of my friends.
For me and most of my friends, our addiction stemmed initially from our competitive nature. We
loved to win and hated to lose. It also was an escape from the stress and pressure we felt from
school and other extracurricular activities. Eventually, we played multiple hours almost every
day. Gaming became a lifestyle so engrained, that our daily and school lives were greatly
impacted”
Lastly, the sixth question was, “What possibly solution you might be purposed to
cope up the bad effects of playing mobile in the gamer/player behavior and to avoid the war on
his/her self?” The interviewee answered “For me you must learn how to control yourself and not
letting your emotions take over you, because of that strategies you can play and bond well to
your co-player / allied and have a nice and well good game”.
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CHAPTER V
Summary of Findings
In summarization after all the procedure that the researchers found out that
almost anywhere in the world wherever the target apps of the game are children and adolescents
entering puberty. Game is actually an application made with the aim to reduce the level of stress
or anxiety level due to activities or daily activities that are done by humankind. A good and
classy goal, the question is whether the goal is well achieved. In fact the opposite happened, the
game even add to the problem at the end of its influence. So it can be said that the game is not
reducing the burden of the human mind but added to the problem for humans themselves. Almost
70% of people who play the game will be addicted and eventually when they gradually play the
game will feel bored and will choose the latest game again. Many children, teenagers and even
adults even addicted to the game even willing to spend money to access or play the game
becomes more fun, even a field of money for those who can seize the opportunity in the
application of a game it can be said that the game is a business field that may at some point be
In addition, playing mobile games not only affect behavior of the children but
also their psychological and mental children and almost all the games that make constantly
accessible and ultimately make the child addicted to the game. Once a gamer/player attached
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his/her self in the game with no control it may be cause and lead to bad effects and can cause a
war on yourself. After the researchers observations and research for the supported evidence and
study about their chosen topic it seems that, playing games can be simply a game but if you
excess such time and emotions with unbalance discipline with your-self that’s how the game will
get impact to your-self but if you balance it well and preserve effort with control, patience and
time you can successfully handle those situation and can avoid such impacts of the games to
your-self.
Conclusion
citizen who play this kind of mobile game must be responsible enough to handle their emotions
and control their self when they using it. Excessing so much attention can give gaming addiction
and further problems with their self-behavior also to their mental and physical aspects. But it
game give also a good benefits when you preserve the discipline with your-self, some person
became popular with this games because they use streaming and gain money then they donate it
into different Charity house. Playing this mobile game also can improve a person skill and
mindset not only about winning but playing hard with such a joyful and peace cooperation and
coordination with your alliance. Despite of all the negative impact that this game can give to a
person who play it, it can still give good impact to every person who use it by means of strategies
and well preserved attitude not only with your-self but also to other players. And in chapter two
the researchers found out the other impact of playing this kind of mobile games in terms of
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physiological thinking, mentally and also toxicity and other further bad but some other side there
Recommendations
The researchers recommend for the student that they must know how to balance
their self-discipline in terms of mobile games to avoid addictions and also have a self-control and
time management to handle such things and to avoid the physical, mental and social impact to
Also this study wants to give recommendation to the gamer or player to avoid
such excessing too much emotions and balance their social standard in terms of the beginner and
average gamer. Also show respect and avoid discriminations for further communication and
public attention to be said as a good and respected gamer or player. Lastly don’t make the game
as your life, to be avoid the stress and such throw feedbacks that might be damage your physical,