Lecture18 RPG

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Role Playing Games: RPG

John Laird and Sugih Jamin


University of Michigan
Origins
• Advanced Dungeons & Dragons
• Computer RPGs built the entire computer gaming market
- franchises like Wizardry, Ultima, Might and Magic, the
Gold Box AD&D and Dungeon Master were the killer
apps from the days of yore
• Examples:
• Baldur’s Gate, Final Fantasy, Ultima, Might and
Magic, Dungeon Keeper
• Everquest, Ultima Online, Asherson’s Call
Setting
• Epic quests and fantasy/medieval worlds with NPCs –
often part of a group/team
• There are many different ways to build a RPG - Metal
Gear Solid, Deus Ex, Diablo, Baldur's Gate,
EverQuest, Neverwinter Nights, and Silent Hill are all
RPGs, but different types of RPGs
Defining Character
• At its simplest, an RPG includes a character with whom
you identify
• In RPGs your character evolves, improves – its abilities
progress and develop during the course of the game based
on your efforts (of course RPGs also include a deep and
immersive storyline)
• Compared to FPS:
• Your ability to win the game depends on evolving the capability
of your character, not on evolving your physical skills at playing
the game
• Compared to adventure games:
• Character development and action oriented, less
emphasis on complex puzzles
Structure
• Characters with different capabilities (and potentials)
• Fighters
• Sword (Paladin)
• Axe (Barbarian)
• Bow (Amazon)
• Stealth characters: thieves, assassins, ninjas
• Magic users: sorcerers, wizards, ….
• Life, Creature, War Magic
• Animal, Death, Elemental

• Hierarchy of skills
• Hierarchy of weapons, spells
• Increasing difficulty of monsters
Long-Term Goal [40 hours]
• Quest – provides story
• Kill the devil
• Take over land
• Rescue somebody
Medium-Term Goals [1-10 hours]
• Subquest – chapter
• Kill X
• Find Y
• Levels
• Build up character skill [Experience]
• Skill hierarchies
• Force choices to specialize?

• Get better weapons and armor [$$]


• Limited storage
• Magic systems
Short-term Goals
Earn experience points to spend on improving your
character’s skills, attributes, and spells:
• Combat gives experience & $$
• Treasure gives $$
• Exploration

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