Spellslinger lvl3
Spellslinger lvl3
Spellslinger lvl3
Elf Wizard 3;
Neutral Medium
Init: 3 Senses: Perception: +3
DEFENSE
OFFENSE
Speed: 30 ft.
Melee: none
Ranged: Pistol +5 (1d8 20/x4);
Wizard spells prepared (CL 3; concentration +7)
2nd (2/day)- Flurry of Snowballs (DC 17),
1st (3/day)- Shield (DC 15), Snowball (DC 16),
STATISTICS
Str 7 (-2) Dex 16 (+3) Con 12 (+1) Int 18 (+4) Wis 12 (+1) Cha 7 (-2)
Base Atk: +1 CMB -1 CMD 12
Skills: Craft (a) +10; Knowledge (arcana) +10; Knowledge (engineering) +10; Knowledge (local) +10; Profession (a) +7; Spellcraft +10;
SPECIAL ABILITIES
Specials: Arcane Gun; Gunsmith; Mage Bullets; School of the Gun; Spellbooks;
Equipment: Cloak of resistance +1; Mage's armor spell bonus; Magic Weapon spell bonus; Potion of Mage armor; Shield Spell Bonus;
DESCRIPTION
Spell Level 0 1 2 3 4 5 6 7 8 9
Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC
Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC
Snowball Evocation instantaneous 1 standard close (25 ft. + 5 ft./2 none yes 16
Snowball Evocation instantaneous 1 standard close (25 ft. + 5 ft./2 none yes 16
Prepared Spell Level 2 Metamagic School Duration Cast time Range/Area Save SR DC
Flurry of Snowballs Evocation instantaneous; 1 standard 30 ft. cone-shaped burst Reflex half no 17
Flurry of Snowballs Evocation instantaneous; 1 standard 30 ft. cone-shaped burst Reflex half no 17
Known Spells
Spell Level 1
Shield; Snowball;
Spell Level 2
Flurry of Snowballs; Scorching Ray;
Spell Descriptions (A-Z)
FLURRY OF SNOWBALLS
School: Evocation
Level: druid 2, magus 2, sorcerer/wizard 2, witch 2
Descriptor: cold, water
Casting time: 1 standard action
Components: V, S
Range: 30 ft.
Area: cone-shaped burst
Duration: instantaneous;
Saving Throw: Reflex half
Spell Resistance: no
You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points of cold damage from being pelted with the icy
spheres.
Section 15 Copyright Notice: Pathfinder Player Companion: People of the North Copyright 2013, Paizo Publishing, LLC
SHIELD
School: Abjuration
Level: sorcerer/wizard 1, alchemist 1, summoner 1, magus 1, bloodrager 1, occultist 1, psychic 1, spiritualist 1
Descriptor: force
Casting time: 1 standard action
Components: V, S
Range: personal
Targets: you
Duration: 1 min./level;
Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4
shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane
spell failure chance.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
SNOWBALL
School: Evocation
Level: bloodrager 1, druid 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1 1, witch 1
Descriptor: cold, water
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Effect: one ball of ice and snow
Duration: instantaneous
Saving Throw: none
Spell Resistance: yes
You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The snowball deals 1d6 points of cold damage per caster
level you have (maximum 5d6).
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Wilderness Copyright 2017, Paizo Publishing, LLC