Spellslinger lvl3

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SPELLSLINGER

Elf Wizard 3;
Neutral Medium
Init: 3 Senses: Perception: +3

DEFENSE

AC: 21 Touch: 13 Flat-Footed: 18


HP: 18
Fort: 3 Ref: 5 Will: 5

OFFENSE

Speed: 30 ft.
Melee: none
Ranged: Pistol +5 (1d8 20/x4);
Wizard spells prepared (CL 3; concentration +7)
2nd (2/day)- Flurry of Snowballs (DC 17),
1st (3/day)- Shield (DC 15), Snowball (DC 16),

STATISTICS

Str 7 (-2) Dex 16 (+3) Con 12 (+1) Int 18 (+4) Wis 12 (+1) Cha 7 (-2)
Base Atk: +1 CMB -1 CMD 12

Skills: Craft (a) +10; Knowledge (arcana) +10; Knowledge (engineering) +10; Knowledge (local) +10; Profession (a) +7; Spellcraft +10;

SPECIAL ABILITIES

Feats: Gunsmithing; Rapid Reload; Spell Focus: Evocation;

Specials: Arcane Gun; Gunsmith; Mage Bullets; School of the Gun; Spellbooks;

Equipment: Cloak of resistance +1; Mage's armor spell bonus; Magic Weapon spell bonus; Potion of Mage armor; Shield Spell Bonus;

DESCRIPTION

A PFRPG character build.


Wizard Spell Book

Spell Level 0 1 2 3 4 5 6 7 8 9

Spells per day (adjusted) ∞ 2 (3) 1 (2) - - - - - - -

Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC

Shield Abjuration 1 min./level; 1 standard personal 15

Snowball Evocation instantaneous 1 standard close (25 ft. + 5 ft./2 none yes 16

Snowball Evocation instantaneous 1 standard close (25 ft. + 5 ft./2 none yes 16

Prepared Spell Level 2 Metamagic School Duration Cast time Range/Area Save SR DC

Flurry of Snowballs Evocation instantaneous; 1 standard 30 ft. cone-shaped burst Reflex half no 17

Flurry of Snowballs Evocation instantaneous; 1 standard 30 ft. cone-shaped burst Reflex half no 17

Known Spells
Spell Level 1
Shield; Snowball;
Spell Level 2
Flurry of Snowballs; Scorching Ray;
Spell Descriptions (A-Z)
FLURRY OF SNOWBALLS

School: Evocation
Level: druid 2, magus 2, sorcerer/wizard 2, witch 2
Descriptor: cold, water
Casting time: 1 standard action
Components: V, S
Range: 30 ft.
Area: cone-shaped burst
Duration: instantaneous;
Saving Throw: Reflex half
Spell Resistance: no
You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points of cold damage from being pelted with the icy
spheres.
Section 15 Copyright Notice: Pathfinder Player Companion: People of the North Copyright 2013, Paizo Publishing, LLC

SHIELD

School: Abjuration
Level: sorcerer/wizard 1, alchemist 1, summoner 1, magus 1, bloodrager 1, occultist 1, psychic 1, spiritualist 1
Descriptor: force
Casting time: 1 standard action
Components: V, S
Range: personal
Targets: you
Duration: 1 min./level;
Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4
shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane
spell failure chance.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SNOWBALL

School: Evocation
Level: bloodrager 1, druid 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1 1, witch 1
Descriptor: cold, water
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Effect: one ball of ice and snow
Duration: instantaneous
Saving Throw: none
Spell Resistance: yes
You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The snowball deals 1d6 points of cold damage per caster
level you have (maximum 5d6).
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Wilderness Copyright 2017, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html

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