Game Design Document (GDD) : (Your Project Name Here)
Game Design Document (GDD) : (Your Project Name Here)
Game Design Document (GDD) : (Your Project Name Here)
1
TABLE OF CONTENTS
OVERVIEW
2
Target audience .............................................................................................................................................. 12
Story .................................................................................................................................................................... 13
Start/Intrigue..................................................................................................................................................... 13
Main .................................................................................................................................................................. 13
Part 1 ................................................................................................................................................................. 13
Part 2 ................................................................................................................................................................. 13
Part 3 ................................................................................................................................................................. 13
Ending/Plot........................................................................................................................................................ 13
Sequel Teaser? .................................................................................................................................................. 13
Game mission .................................................................................................................................................. 14
Game flowchart ............................................................................................................................................... 15
Mechanics .......................................................................................................................................................... 16
Physics ................................................................................................................................................................ 17
Player tutorial / help system ...................................................................................................................... 18
Player Character ............................................................................................................................................. 19
Combat ............................................................................................................................................................... 20
NPC’s / AI .......................................................................................................................................................... 21
Boss fights ......................................................................................................................................................... 22
Main Villain ....................................................................................................................................................... 22
NPCS .................................................................................................................................................................. 22
Boss Fights Environment ................................................................................................................................... 22
Powerups ........................................................................................................................................................... 23
Economy: Coins, Collectables, … .............................................................................................................. 24
Blueprints .......................................................................................................................................................... 25
User Interface (UI) ................................................................................................................................................. 26
Color Scheme .................................................................................................................................................... 26
HUD ingame ...................................................................................................................................................... 26
Main Menu ........................................................................................................................................................ 26
Options Menu ................................................................................................................................................... 26
Pause Screen ..................................................................................................................................................... 26
Win Screen ........................................................................................................................................................ 26
Lose Screen ....................................................................................................................................................... 27
Inventory ........................................................................................................................................................... 27
Scorekeeping ..................................................................................................................................................... 27
Rankings Screen ................................................................................................................................................ 27
extra UI .............................................................................................................................................................. 27
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Game rules: How to win / How to lose .................................................................................................. 28
How to win ........................................................................................................................................................ 28
What happens when the player wins ................................................................................................................ 28
How to lose ....................................................................................................................................................... 28
What happens when the player loses ............................................................................................................... 28
General Game Rules .......................................................................................................................................... 28
Quests ................................................................................................................................................................. 29
Cheat codes / Easter eggs .......................................................................................................................... 30
Level Design & Game Art ............................................................................................................................ 31
Environment: type of landscape / rooms .......................................................................................................... 31
interactable vs static objects ............................................................................................................................. 31
2D/3D models ................................................................................................................................................... 31
Decals ................................................................................................................................................................ 31
Levels: amount / different areas / training level............................................................................................... 31
Sky Atmosphere / Weather ............................................................................................................................... 31
Sound Design ................................................................................................................................................... 32
Music ................................................................................................................................................................. 32
Ambient Audio .................................................................................................................................................. 32
Sounds Effects ................................................................................................................................................... 32
Other ................................................................................................................................................................. 32
Player bounds / Blocking volumes ........................................................................................................... 33
Visual representation or blocking volumes ....................................................................................................... 33
Where / Location .............................................................................................................................................. 33
Particle effects / VFX ..................................................................................................................................... 34
Particle Effects................................................................................................................................................... 34
VFX .................................................................................................................................................................... 34
Other effects ..................................................................................................................................................... 34
Cinematics / Cutscenes / Splash screens ............................................................................................. 35
Saving / Loading / Checkpoint system .................................................................................................. 36
Testing & debugging ..................................................................................................................................... 37
Packaging frequency & Methods ............................................................................................................... 38
Marketing ........................................................................................................................................................... 39
Budget ............................................................................................................................................................... 39
Free Marketing options ..................................................................................................................................... 39
Paid Marketing options ..................................................................................................................................... 39
Game/Marketing Release Platforms ................................................................................................................. 39
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Marketing Funnel .............................................................................................................................................. 39
Trailer ................................................................................................................................................................ 39
Website ............................................................................................................................................................. 39
Social media ...................................................................................................................................................... 39
Community building .......................................................................................................................................... 39
Advantages vs competitors ............................................................................................................................... 39
Free Keys / Playertesters? ................................................................................................................................. 40
Pricing Model .................................................................................................................................................... 40
Events & Conventions ....................................................................................................................................... 40
Risk Analysis ...................................................................................................................................................... 40
Press .................................................................................................................................................................. 40
Legal / Licences / Royalties ................................................................................................................................... 41
Sources ............................................................................................................................................................... 42
Bibliography ...................................................................................................................................................... 43
Game Design Document ................................................................................................................................... 43
Other ................................................................................................................................................................. 43
Notes ................................................................................................................................................................... 44
5
GAME CONCEPT & GENERAL
GENRE
SINGLE-PLAYER OR MULTIPLAYER
HARDWARE REQUIREMENTS
LANGUAGES
6
GAME BRAINSTORM NOTES
7
SOFTWARE NEEDED: GAME ENGINE, 3D, MUSIC, TEXTURING
GAME ENGINE
3D MODEL SOFTWARE
MUSIC SOFTWARE
TEXTURING SOFTWARE
EXTRA/OTHER SOFTWARE
8
VERSION CONTROL
GIT?
NETWORKING
SERVERS
OTHER
9
CONTROLS
INPUT / KEYSTROKES
Movement WASD
Turn/Look Mouse
Jump Space
Sprinting Shift
Interact E
10
TIMELINE
GAME CONCEPT
GAME PROTOTYPING
GAME BLOCKOUT
LEVEL DESIGN
ALPHA
BETA
SOFT LAUNCH
RELEASE DATE
11
TARGET AUDIENCE
12
STORY
START/INTRIGUE
MAIN
PART 1
PART 2
PART 3
ENDING/PLOT
SEQUEL TEASER?
13
GAME MISSION
14
GAME FLOWCHART
15
MECHANICS
16
PHYSICS
17
PLAYER TUTORIAL / HELP SYSTEM
18
PLAYER CHARACTER
19
COMBAT
20
NPC’S / AI
21
BOSS FIGHTS
MAIN VILLAIN
NPCS
22
POWERUPS
23
ECONOMY: COINS, COLLECTABLES, …
24
BLUEPRINTS
25
USER INTERFACE (UI)
COLOR SCHEME
HUD INGAME
MAIN MENU
OPTIONS MENU
PAUSE SCREEN
WIN SCREEN
26
LOSE SCREEN
INVENTORY
SCOREKEEPING
RANKINGS SCREEN
EXTRA UI
27
GAME RULES: HOW TO WIN / HOW TO LOSE
HOW TO WIN
HOW TO LOSE
28
QUESTS
29
CHEAT CODES / EASTER EGGS
30
LEVEL DESIGN & GAME ART
2D/3D MODELS
DECALS
31
SOUND DESIGN
MUSIC
AMBIENT AUDIO
SOUNDS EFFECTS
OTHER
32
PLAYER BOUNDS / BLOCKING VOLUMES
WHERE / LOCATION
33
PARTICLE EFFECTS / VFX
PARTICLE EFFECTS
VFX
OTHER EFFECTS
34
CINEMATICS / CUTSCENES / SPLASH SCREENS
35
SAVING / LOADING / CHECKPOINT SYSTEM
36
TESTING & DEBUGGING
37
PACKAGING FREQUENCY & METHODS
38
MARKETING
BUDGET
MARKETING FUNNEL
TRAILER
WEBSITE
SOCIAL MEDIA
COMMUNITY BUILDING
ADVANTAGES VS COMPETITORS
39
FREE KEYS / PLAYERTESTERS?
PRICING MODEL
RISK ANALYSIS
PRESS
40
LEGAL / LICENCES / ROYALTIES
41
SOURCES
42
BIBLIOGRAPHY
Feel free to use this GGD to build your own game or any other project for
personal and commercial use. Credits or attribution are not required but
appreciated.
Copyright © Buvesa Game Development. All rights reserved.
OTHER
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NOTES
44