Android-Based Carrom Game Comics Integrated With Discovery Learning For Physics Teaching
Android-Based Carrom Game Comics Integrated With Discovery Learning For Physics Teaching
Android-Based Carrom Game Comics Integrated With Discovery Learning For Physics Teaching
ABSTRACT
This study aims to develop an android-based carrom game comics integrated with discovery learning feasible to use in
physics teaching. This study was developed using the 4-D: define, design, develop, and disseminate. The feasibility of
the developed comics is evaluated by media experts, material experts, physics teachers, peer reviewers, and students.
The data analysis used the descriptive analysis for the feasibility assessment of the comics. The result of the research
shows that the developed Android-based carom game comics is feasible to be used in physics teaching, which is in a
very good category based on the media experts, material experts, physics teachers, peer reviewers, and students.
Android-based carrom game comics that are integrated with the discovery learning syntax can encourage students to be
actively involved in learning and a very display can attract the attention of students to read and learn.
1. INTRODUCTION with traditional games such as the carrom game has not
been used to explain physics material as a whole but is
Tecnological developments in the industrial only used as an example. When in fact the carrom game
revolution 4.0 era demanded education to implement contains many physical concepts such as impulse-
digital technology in the learning process [1]. Digital momentum material seen in figure 1.
technology which is currently developing rapidly is a
smartphone. Smartphones have been used in education
for learning activities including physics learning. The use
of smartphones in learning physics such as android is
used as a learning medium that can facilitate students in
learning [2]. Learning media that are suitable for current
technological developments are android-based comics
[3], [2], [4].
Android-based comics can display illustrations on
abstract concepts. Android-based comics can be used as
an alternative to understanding a learning material such
as printed comics [7]. Android-based comics have
advantages including being able to display animation on
abstract concepts; has features and is mobile; and
appearance that is interactive, practical and simple [5] ;
and can be used anytime and anywhere [4], [8] so that
students will be motivated to always learn [3].
The abstract concept of physics, full of mathematical Figure 1. The concept of physics in the carrom game
and complicated equations can be simplified by
Android-based comics can also be integrated with
integrating traditional games in learning material through
approaches and learning models that can help students
Android [9], [10]. The concept of physics that integrates
Problem Students can Students Students can Students can Students can
Statement formulate why the formulate why formulate the formulate amount formulate the
hand hurts when pucks that have relationship of momentum characteristic of
flicking the puck same mass can between before and after phenomena that
quicly
move at flicking puck the occur when a puck
different and movement Collision) collides with the
of puck
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(Data Students give an Students give Students give Students give an Students give an
collection, argument about an argument an argument argument for argument about the
Data the about between the amount of characteristic of the
processing, relationship of relationship flicking of puck momentum before collision of perfect
Verification) the level of hurt between and the and after the resilience, partially
with the concept velocity and movement of collision base on resilience, and not
of impulse difficulty in puck base on the law of resilience based on
reducing the the concept conservation of some fact
motion of relationship momentum
objects impulse and
momentum
(Generaliza- Students can Students can Students can Students can Students can
tion) conclude the conclude the conclude the conclude the conclude the about
about about about about concept
concept concept concept concept collision
impulse momentum relationship the law of
impulse and conservation of
momentum momentum
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comics can also explain theories, procedures, present [17]. Thus, students will play an active role in the learning
hypotheses, answer questions, and engage readers to think process following 21st-century learning.
Figure 3. Display android-based comic features that contain the syntax of discovery learning
3.2. Product feasibility assessment 5 Language 4,00 Very good
6 Implementation 3,92 Very good
The assessment feasible of the Android-based carom 7 Design 4,00 Very good
comic game-integrated discovery learning by media 8 Visual display 3,58 Very good
experts, material experts, physics teachers, and peers can be Average 3,89 Very good
seen in table 3. Average overall 3,91 Very good
Table 3. The result of the comic feasibility assessment The highest score is obtained from the aspect of
No Aspect Result Criteria completeness of the content, design, and language. This is
Matter because the language presented in comics is simple and
1 Learning 3,96 Very good easy to understand. Thus, students will more easily
2 Completeness of 4,00 Very good understand the information or material delivered using this
contents
3 Theory 3,88 Very good
language [18].
Average 3.95 Very good
Media
4 Quality of contents 3,92 Very good
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Table 4. The results of students’ responses to the carom Integrated Science Study, International Conference on
game comic Mathematics and Science Education (ICMScE), 2014.
https://doi.org/10.13140/RG.2.1.4299.7286
No Aspect Average Criteria
response [4] A.D. Lesmono, R.W. Bachtiar, Maryani, A.
1 Implementation 3,48 Very good
Muzdalifah, The instructional-based andro-web
2 Completeness 3,29 Very good
of content comics on work and energy topic for senior high
3 Theory 3,27 Very good school students, vol. 7, Jurnal Pendidikan IPA
4 Design 3,45 Very good Indonesia, 2018, pp. 147–153.
5 Visual display 3,58 Very good https://doi.org/10.15294/jpii.v7i2.14245
Average 3,41 Very good
[5] W.S. Hadi, P. Dwijananti, Pengembangan komik
Android-based carrom game comics integrated with fisika berbasis android sebagai suplemen pokok bahan
discovery learning get a very good response from students. radioaktivitas untuk Sekolah Menengah Atas, vol. 4,
The highest response is in the aspect of visual display Unnes Physics Education Journal, 2015, pp. 16–24.
because the pictures, writing, and videos in the comics can https://journal.unnes.ac.id/sju/index.php/-
be read clearly on Android. Comics that are visualized upej/article/view/7431
using attractive and clear images can facilitate students'
understanding of the material presented [19]. The picture [6] R. Anesia, B.S. Anggoro, I. Gunawan, Pengembangan
will also attract the attention of students to read and learn media komik berbasis android pada pokok bahasan
[20]. gerak lurus, vol. 1, Indonesian Journal of Science and
Mathematics Education, 2018, pp. 53–57.
4. CONCLUSION [7] F. Haroky, S. Nikmah, I. Wilujeng, Jumadi, H.
Kuswanto, Android-assisted physics comic learning to
Android-based carrom game comics that are integrated train students’ conceptual understanding of Newton ’
with the discovery learning syntax can encourage students s Gravity, Journal of Physics: Conference Series,
to be actively involved in learning and can attract the 2019. https://doi.org/10.1088/1742-
attention of students to read and learn with very good comic 6596/1233/1/012045
visual display. Thus, the comics developed are suitable for
use in physics learning on momentum and impulse material [8] R.H. Ramadhan, I. Wilujeng, H. Kuswanto,
with very good categories based on the assessment of Development of student worksheet through deep
material expert lecturers, media expert lecturers, physics questions with physics comics to train high order
teachers, peer reviewers, and students' responses. thinking skill in High School Students in optical
instrument lup for maximum accommodation eyes,
ACKNOWLEDGMENT Journal of Physics: Conference Series, 2019, pp. 1–12.
https://doi.org/10.1088/1742-6596/1233/1/012057
The authors would like to express their sincere gratitude
[9] M. Husna, H Kuswanto, Development of physics
to the Ministry of Research and Technology/National
Research and Innovation Agency of Republic Indonesia for mobile learning based on local wisdom to improve
funding this research through the Master Thesis Research vector and diagram representation abilities, vol. 12,
Scheme (PTM) and the Institute for Research and International Journal of Interactive Mobile and
Community Service (LPPM) which has provided facilities. Technologies, 2018, pp. 85–100.
https://doi.org/10.3991/ijim.v12i6.8746
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