Oath of The Nile

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Oath of the Nile A turned creature must spend its turns trying to move as

far away from you as it can, and it can't willingly move to a


The Oath of the Nile is a tradition from eons ago, origins space within 30 feet of you. It also can't take reactions. For its
forgotten now. Knights of the Nile protect the river, the life it action, it can only use the Dash action or try to escape from
brings, and its symbolic meaning of blessings from the gods. an effect that prevents it from moving. If there's nowhere to
These knights are often adorned with gold, the color of wheat move, the creature can use the Dodge action.
in harvest, and engravings and depictions of crops and rivers. If the creature's true form is concealed by an illusion,
The Nile Knights fend off drought and perform ceremonies shapeshifting, or other effect, that form is revealed while it is
to bring the annual flood, or any rain, that the people will turned.
survive. They withstand the sandstorms and destructive
winds of the deserts, and serve as both ceremonial and active Aura of Warding
bastions to the people and life they protect. Beginning at 7th level, ancient magic lies to heavily in you
that it forms an eldritch ward. You and friendly creatures
Tenets of the Nile within 10 feet of you have resistance to damage from spells.
The tenets of the Oath of the Nile are preserved in At 18th level, the range of this aura increases to 30 feet.
hieroglyphs and stone since time untold. This oath
emphasises the principles of life, fertility, renewal, and hope Undying Sentinel
above any concers of law or chaos. Its four central principles Starting at 15th level, when you are reduced to 0 hit ponts
are simple. and not killed outright, you can choose to drop to 1 hit point
Keep the Life. Through your acts of forgiveness, mercy, instead. Once you use this ability, you can't use it again until
and giving, retain lives, and better them, of people you meet. you finish a long rest.
Shelter the Fertility. Where life begins, and love springs Additionally, you suffer none of the drawbacks of old age,
up, and crops sprout from the ground, hold them dearly, and and you can't be aged magically.
do not let them wither or falter, but help them to grow.
Preserve Your Renewal. Do not let the light and life in Nile Champion
your own time diminish or starve, but always feed it from the At 20th level, you can assume the form of an ancient force of
river of love. If the banks of your heart have dried and nature, taking on an appearance you choose. For example,
hardened to the river of life, you cannot foster it in the world. your body might turn to water, or mud, your skin might turn to
Be the Hope. Be a glorious beacon for all who life in sand or rough rock, and crops may be growing from you.
despair. Let the light of your joy and courage shine forth in all Using your action, you undergo a transformation. For 1
your deeds. minute, you gain the following benefits:
Oath Spells At the start of each of your turns, you regain 10 hit points.
You gain oath spells at the paladin levels listed. Whenever you cast a paladin spell that has a casting time
of 1 action, you can cast it using a bonus action instead.
Oath of the Nile Spells Enemy creatures within 10 feet of you have disadvantage
Paladin Level Spells on saving throws against your paladin spells and Channel
3rd create or destroy water, goodberry
Divinity options.
5th barkskin, locate animals or plants Once you use this feature, you can't use it again until you
finish a long rest.
9th plant growth, tidal wave
13th grasping vine, water sphere
17th awaken, maelstrom

Channel Divinity
When you take this oath at 3rd level, you gain the following
two Channel Divnity options.
River's Wrath. You can use your Channel Divinity to
invoke primeval forces to ensare a foe. As an action, you can
cause spectral water to spring up and reach for a creature
within 10 feet of you that you can see. The creature must
succeed on a Strength or Dexterity saving throw (its choice)
or be restrained. While restrained by the water tendrils, the
creature repeats the saving throw at the end of each of its
turns. On a success, it frees itself and the vines vanish.
Turn the Faithless. You can use your Channel Divinity to
utter ancient words that are painful for monstrosities to hear.
As an action, you present your holy symbol, and each
monstrosity within 30 feet of you that can hear you must
make a Wisdom saving throw. On a failed save, the creature
is turned for 1 minute or until it takes damage.

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