Character Level, Race, & Class Experience: Dexterity Strength

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Level 4 High Elf Wizard, Order of Scribes 2700

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Elf
Cloistered Scholar Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Darkvision. You can see in dim light within 60 feet


STRENGTH Unarmored (12) 12 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +2
8
SHIELD
AC
Keen Mind. You always know which way is
N
CIE C
north.You always know the number of hours left
-1 Strength before the next sunrise or sunset.You can accurately
Y
PROFI

-1 recall anything you have seen or heard within the


+2 Dexterity
past month.
+2 Constitution ARMOR CLASS
DEXTERITY
✘ +5 Intelligence
Arcane Recovery. Once per day when you finish a
MAXIMUM HIT DICE TEMPORARY short rest, you can choose expended spell slots to
15 ✘ +3 Wisdom

-1 Charisma
26 4d6 recover. The spell slots can have a combined level
that is equal to or less than 2.
CONDITIONAL
Cantrip Formulas. Whenever you finish a long rest,
+2 you can replace one wizard cantrip you know with
another cantrip from the wizard spell list.
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
Wizardly Quill (Bonus Action). You can magically
SAVING THROWS
create a Tiny quill in your free hand. The magic quill
15 N
CIE C

+2 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
has the following properties:
The quill doesn’t require ink. When you write with
Y
PROFI

RT

EXPE

VISION INSPIRATION EXHAUSTION it, it produces ink in a color of your choice on the
+1 Animal Handling (Wis)
writing surface.
+2 ✘ +5 Arcana (Int) Darkvision The time you must spend to copy a spell into your
spellbook equals 2 minutes per spell level if you use
-1 Athletics (Str)
the quill for the transcription.
INTELLIGENCE -1 Deception (Cha) You can erase anything you write with the quill if
you wave the feather over the text as a bonus
17 ✘ +5 History (Int)
+1 Insight (Wis)
action, provided the text is within 5 feet of you.
This quill disappears if you create another one or if
you die.
-1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+3 +3 Investigation (Int) Awakend Spellbook. While you are holding the
Fey Ancestry. Advantage on saving throws against awakend spellbook, it grants you the following
+1 Medicine (Wis)
being charmed, and magic can’t put you to sleep. benefits:
WISDOM ✘ +5 Nature (Int) You can use the book as a spellcasting focus for
your wizard spells.
12 ✘ +3 Perception (Wis) Trance. Elves don’t need to sleep. Instead, they
meditate deeply, remaining semiconscious, for 4 When you cast a wizard spell with a spell slot, you
-1 Performance (Cha) hours a day. can temporarily replace its damage type with a type
that appears in another spell in your spellbook,
-1 Persuasion (Cha)
+1 which magically alters the spell’s formula for this
+3 Religion (Int) casting only. The latter spell must be of the same
level as the spell slot you expend.
+2 Sleight of Hand (Dex)
When you cast a wizard spell as a ritual, you can
CHARISMA +2 Stealth (Dex) use the spell’s normal casting time, rather than
adding 10 minutes to it. Once you use this benefit,
8 +1 Survival (Wis)
SKILLS
you can’t do so again until you finish a long rest.
If necessary, you can replace the book over the
course of a short rest by using your Wizardly Quill to
-1 13 PASSIVE PERCEPTION write arcane sigils in a blank book or a magic
spellbook to which you’re attuned. At the end of the
rest, your spellbook’s consciousness is summoned
ADVANTAGE
into the new book, which the consciousness
transforms into your spellbook, along with all its
INITIATIVE +2 1 Attack / Attack Action RACIAL TRAITS
spells. If the previous book still existed somewhere,
all the spells vanish from its pages.

NAME RANGE ATTACK DAMAGE / TYPE


Dagger 20/60 +4 vs AC 1d4+2 piercing
Finesse, Light, Thrown
FEATURES & TRAITS

Armor Proficiencies. –

Weapon Proficiencies. Longsword, Shortsword,


Shortbow, Longbow, Dagger, Dart, Sling,
Quarterstaff, Crossbow, Light

Tool Proficiencies. –

Languages. Common, Elvish, Gnomish, Dwarvish,


Infernal

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Female 4'6" 90 lb.
GENDER AGE HEIGHT WEIGHT
Elf
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found
your way to one of Faerûn’s great institutes of learning , where you were apprenticed and taught that knowledge is a
more valuable treasure than gold or gems. Now you are ready to leave your home- not to abandon it, but to quest for
I’ve read every book in the world’s greatest new lore to add to its storehouse of knowledge.
libraries— or I like to boast that I have.
The most well known of Faerûn’s fonts of knowledge is Candlekeep. The great library is always in need of workers and
attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might
be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in
all the world.
PERSONALITY TRAITS

Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now
Knowledge. The path to power and self- you have struck out to increase your knowledge and to make yourself available to help those in other places who seek
improvement is through knowledge. (Neutral) your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the
information that arrives daily from across Faerûn.

IDEAL

I've been searching my whole life for the answer to a


certain question.

BOND

I am easily distracted by the promise of information.

FLAW BACKGROUND STORY

Feature: Library Access


Though others must often endure extensive interviews
and significant fees to gain access to even the most
common archives in your library, you have free and easy
access to the majority of the library, though it might also
have repositories of lore that are too valuable, magical, or
secret to permit anyone immediate access. You have a
working knowledge of your cloister's personnel and
bureaucracy, and you know how to navigate those
connections with some ease.Additionally, you are likely to
gain preferential treatment at other libraries across the
Realms, as professional courtesy shown to a fellow
scholar.
BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Dagger] 1 1
Component Pouch 1 2
Scholar’s Pack 1 10
Spellbook 1 3

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

16 lb / 120 lb 240 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Intelligence +5 13 7

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Wizard, Order of Scribes

1ST LEVEL 4 SPELL SLOTS

2ND LEVEL 3 SPELL SLOTS


Dagger Component Pouch Scholar’s Pack
Weapons Adventuring Gear Equipment Packs

A component pouch is a small, watertight leather belt Includes a backpack, a book of lore, a bottle of ink, an ink
pouch that has compartments to hold all the material pen, 10 sheets of parchment, a little bag of sand, and a
components and other special items you need to cast your small knife.
spells, except for those components that have a specific
cost (as indicated in a spell's description).

1 lb. Player’s Handbook 2 lb. Player’s Handbook 10 lbs. Player’s Handbook

Spellbook
Adventuring Gear

Essential for wizards, a spellbook is a leather-bound tome


with 100 blank vellum pages suitable for recording spells.

3 lb. Player’s Handbook

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