Bite The Bullet - Scenario 16 - v. 1.2

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Bite the bullet

Scenario 16: The preach of the reverend


The sermon delivered Map 11 Map 16 Map 1
by Reverend Steve
was both candid and ? R
courageous, address- ?
ing a pressing con-
?
cern: "Far too many 1 2 3 ?
villagers are ne- 4 5 6
glecting their daily
prayers and arriving
late to High Mass." ? ?
However, not all vil- ? ?
lagers received his
words favorably, per- ?
ceiving him as arro- ? ?
gant and intolerant.
?
Their response has
escalated to the point where they seek to silence him
permanently.
Competitive set-up:
Recognizing the gravity of the situation, the Sheriff is Roll one die for each deputy and choose one free
planning to vigorously defend Reverend Steve by any numbered space to place its figure. Roll the die again
means necessary. While opinions may differ on his if the space is occupied.
approach, it is crucial to uphold his right to free
speech and protect him from harm.
Special rules:
Use the spare player character sheet for the reverend.
General set-up: The reverend is an extra player character, but out of
1. The sheriff figure is placed first on the map. Roll the your control. Use the NPC sheet to activate him. The
die to choose one white numbered space. target of reverend is the nearest outlaw.
2. Place the reverend on the space marked
“R”. Victory conditions:
Solo & Co-op:
Co-op set-up: • You win if you can kill the boss of the outlaws.
Roll an extra die and place the deputy on one red • You lose if one of your characters is killed, including
numbered space. the reverend.

NPC target: Competitive:


• Lawmen: Kill the boss.
The target for the NPC opponents is the reverend.
• Outlaws: Kill the reverend.

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Bite the bullet

Scenario 16: The preach of the reverend


Special terrain rules:
Scaffold:
Blocks LoS due to its height. Entrance
only via stairs (arrow). Exit in 4
directions.
Cart:
The cart provides cover when standing
behind.

Barrels:
The barrels provide cover when
standing in the square or behind.

The footpaths provide no cover, nor


the bushes or the hitching posts for
the horses.

Imagine your own scenario:


Imagine your own scenario with the reverend and post it on Boardgamegeek.
Follow the structure of the book:

General set-up:
Co-op game:
NPC target:
Competitive set-up:
Special rules:
Victory conditions:
South
Solo & Co-op:
Competitive:

Note that map 16 can be combined together with map 1 or 11 (or both) for a big
shootout.

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Bite the bullet
Reverend
Character standee 1

Counter Color counter

Steve

Fold
Steve

Fold

2 3

3
Character sheets for reverend
Player Steve
Die N° of AP Die Action
<1 1 action pt
Left Right
If in LoS, panic & do nothing. Other-
≤1
1-2 2 action pts wise, run closer to target [V].

3-5 3 action pts Carry-on 2 Run closer to target [V+H] & shoot.
6 4 action pts
3-4 Move closer to target [H] & shoot.

Left Revolver Right 5-6


Move closer to target [V] & shoot
twice. If no LoS, ambush.
Sweat Jam Jam
When jammed or out-of-ammo, use “shoot”
4 Sweat action to unjam or reload 2 bullets.

Wounds
4
1 1 Shotgun Wounds
Sawed-off shotgun
1 1
Jam
Winchester 2 Jam

9 Jam
9
Activation number 9
Player
Die N° of AP
<1 1 action pt
Left Right

1-2 2 action pts


3-5 3 action pts Carry-on
6 4 action pts

Left Revolver Right

Sweat Jam Jam

4
Wounds

1 1 Shotgun
Jam
Winchester

17 Jam

Activation number 17
Scenario 16: The preach of the reverend
Scenario 16: The preach of the reverend

A
16
B
16

Scenario 16: The preach of the reverend

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