Module 4
Module 4
Module 4
Module 4
Problem-based Learning in Design
Involves
• Knowledge
• Critical thinking
• Collaboration
• Communication
DIFFERENCE BETWEEN PROBLEM BASED
AND PROJECT BASED LEARNING
students who complete problem-based learning often share
the outcomes and jointly set the learning goals and outcomes
with the teacher.
On the other hand, project-based learning is an approach
where the goals are set. It is also quite structured in the way
that the teaching occurs
DIFFERENCE BETWEEN PROBLEM BASED
AND PROJECT BASED LEARNING
PROJECT BASED LEARNING
goals are set and quite structured
often multidisciplinary and longer
follows general steps
involves authentic tasks that solve real world problems
PROBLEM BASED LEARNING
often share the outcomes and jointly set the learning goals and outcomes
more likely to be a single subject and shorter
provides specific steps
uses scenarios and cases that are perhaps less related to real life
PROJECT BASED LEARNING
VS
PROBLEM BASED LEARNING
DIFFERENCE BETWEEN PROBLEM BASED
AND PROJECT BASED LEARNING
Modular Design
Minimizing cost
Design of a single part is easier as designer can concentrate only in one
section
Module can be separately improved without affecting the entire product
A part of module can be updated
Replacement of a parts becomes cheaper
Shorten the design cycle
Improves reliability and quality
Life Cycle Design
The application of the life cycle concept to the design phase of the product
development process is known as Life Cycle Design (LCD)
a design intervention which takes into consideration all the phases of a
product’s life cycle
Development
Production
Distribution
Use
Maintenance
Disposal
Recover
Life Cycle Design
As a design approach, Life Cycle Design is characterized by three main aspects:
the perspective broadened to include the entire life cycle;
the assumption that the most effective interventions are those made in the first
phases of design;
the simultaneity of the operations of analysis and synthesis on the various aspects
of the design problem.
Main phases of a product’s life cycle
Recognition and design development
• Pre-production
• Production
• Distribution
• Use
• Retirement
Life Cycle Design
The word 'aesthetics' is derived from the Greek word 'aesthetikos' meaning
sensory perception.
Aesthetics is the feel that a human being perceives.
When a person perceives a sense of pleasure through any of the senses while
using a product, then we can say that the product is aesthetically appealing.
Example: a beautiful person, a good food, nice perfume
AESTHETICS IN ENGINEERING
The customer may not know why a product is aesthetically appealing for
them. it an be appealing because the designer has incorporated some specific
attributes the design in order to create such a feel in the customer
BIO-MIMICRY IN DESIGN
“Biomimicry borrows nature's blueprints, recipes, processes, and ecosystem
strategies and then comes up with design principles to solve our own
problems
BIO-MIMICRY IN DESIGN
VALUE OF ENGINEERING(VE)
Value = 𝑓𝑢𝑛𝑐𝑡𝑖𝑜𝑛/cost