Donaar
Donaar
Donaar
INSPIRATION
STRENGTH I have a lesson for every
18 +0 30 situation, drawn from
15 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED observing nature.
+2 PERSONALITY TRAITS
+0 ● Wisdom
I am the last of my tribe, and it is up
● Charisma to me to ensure their names enter
CONSTITUTION SAVING THROWS legend.
TEMPORARY HIT POINTS BONDS
16
Acrobatics (Dex) Total 2d10+3d8 SUCCESSES I remember every insult I've received
+3 Animal Handling (Wis) and nurse a silent resentment toward
2d10+3+3d8+3 FAILURES
anyone who's ever wronged me.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● Athletics (Str)
9 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Divine Sense
Longsword +7 1d8+4 Sla* - Action to sense the
-1 Insight (Wis) presence of Celestials,
● Intimidation (Cha) Greatsword** +7 2d6+4Sla* Fiends, and Undead within
60' that is not behind total
WISDOM Investigation (Int) cover.
Medicine (Wis) - You can use this feature a
14 Nature (Int) *Cursed +7dmg
number of times per day
equal to 1 + Cha. Mod.
● + Perception (Wis) **Pact/hex weapon Lay on Hands
+2 - Pool of healing 5Pal. Lvl
Performance (Cha) avg 72 nova crit - Action to touch a creature
+7 Persuasion (Cha) and heal them for up to your
CHARISMA remaining pool.
Religion (Int) - Spend 5 points to cure a disease or
19 Sleight of Hand (Dex) poison.
Blessing of the Raven Queen. Tp 30 ft as a
Stealth (Dex) bonus action, until your next turn you are
+4 ● +5 Survival (Wis) resistant to all dmg
Great Weapon Fighting.
SKILLS ATTACKS & SPELLCASTING When you roll 1 or 2 on a dmg die for an
attack you make with a melee weapon that
you are wielding with two hands you can
15 PASSIVE WISDOM (PERCEPTION) reroll the dmg die and must use the new roll.
CP
Chainmail, Must have the two-handed or versatile
Longsword, Staff, property. Note-smite dmg but not booming
blade
All Armor, Shields,Simple, Martial SP 1 Hunting trap, Darkvision 60 ft
Weapons Travelers clothes, Fey Ancestry. Advantage on saving throws
Whenever you finish this trance, you against being charmed
EP pouch, explorers Necrotic Resistance. Res to ncr dmg
can gain two proficiencies that you don't
have, each one with a weapon or a tool. pack, priests pack, Divine Smite When you attack a creature
with a melee weapo atk
You mystically acquire these GP 32 amulet of proof Hexblade
proficiencies by drawing them from against detection and -Curse an opponent you can only curse
shared elven memory, and you retain them once per short rest as abonus action
them until you finish your next long rest. PP location Pact of the blade
Shawm Eldrich mind. Advantage with saving thows
Common, Elvish, Sylven Devil's sight
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
78 6'3 175
AGE HEIGHT WEIGHT
Donaar
Red-Purple Grey
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin Cha 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Eldrich blast
Booming Blade
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Cause fear
● Shield
4
● Shield of Faith
● Thundeous Smite
SPELLS KNOWN
● Compelled duel
Bless
2 2
● Darkness
Spider climb
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.