Donaar

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2Pal 3War Outlander Will

CLASS & LEVEL BACKGROUND PLAYER NAME


Donaar Al'kadesh
Shadar-Kai Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I have a lesson for every
18 +0 30 situation, drawn from
15 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED observing nature.
+2 PERSONALITY TRAITS

Hit Point Maximum 49


Strength
DEXTERITY
Dexterity
Honor
10 Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+0 ● Wisdom
I am the last of my tribe, and it is up
● Charisma to me to ensure their names enter
CONSTITUTION SAVING THROWS legend.
TEMPORARY HIT POINTS BONDS

16
Acrobatics (Dex) Total 2d10+3d8 SUCCESSES I remember every insult I've received
+3 Animal Handling (Wis) and nurse a silent resentment toward
2d10+3+3d8+3 FAILURES
anyone who's ever wronged me.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● Athletics (Str)

9 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Divine Sense
Longsword +7 1d8+4 Sla* - Action to sense the
-1 Insight (Wis) presence of Celestials,
● Intimidation (Cha) Greatsword** +7 2d6+4Sla* Fiends, and Undead within
60' that is not behind total
WISDOM Investigation (Int) cover.
Medicine (Wis) - You can use this feature a
14 Nature (Int) *Cursed +7dmg
number of times per day
equal to 1 + Cha. Mod.
● + Perception (Wis) **Pact/hex weapon Lay on Hands
+2 - Pool of healing 5Pal. Lvl
Performance (Cha) avg 72 nova crit - Action to touch a creature
+7 Persuasion (Cha) and heal them for up to your
CHARISMA remaining pool.
Religion (Int) - Spend 5 points to cure a disease or
19 Sleight of Hand (Dex) poison.
Blessing of the Raven Queen. Tp 30 ft as a
Stealth (Dex) bonus action, until your next turn you are
+4 ● +5 Survival (Wis) resistant to all dmg
Great Weapon Fighting.
SKILLS ATTACKS & SPELLCASTING When you roll 1 or 2 on a dmg die for an
attack you make with a melee weapon that
you are wielding with two hands you can
15 PASSIVE WISDOM (PERCEPTION) reroll the dmg die and must use the new roll.
CP
Chainmail, Must have the two-handed or versatile
Longsword, Staff, property. Note-smite dmg but not booming
blade
All Armor, Shields,Simple, Martial SP 1 Hunting trap, Darkvision 60 ft
Weapons Travelers clothes, Fey Ancestry. Advantage on saving throws
Whenever you finish this trance, you against being charmed
EP pouch, explorers Necrotic Resistance. Res to ncr dmg
can gain two proficiencies that you don't
have, each one with a weapon or a tool. pack, priests pack, Divine Smite When you attack a creature
with a melee weapo atk
You mystically acquire these GP 32 amulet of proof Hexblade
proficiencies by drawing them from against detection and -Curse an opponent you can only curse
shared elven memory, and you retain them once per short rest as abonus action
them until you finish your next long rest. PP location Pact of the blade
Shawm Eldrich mind. Advantage with saving thows
Common, Elvish, Sylven Devil's sight

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
78 6'3 175
AGE HEIGHT WEIGHT
Donaar
Red-Purple Grey
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Born into a religious minority in the Shadowfell, the father a


Xinevma high priest, and the mother a pain seller. His
parents taught Donaar about the value of faith, honor, and
virtue. Donaar grew grew up in the small, but lively Nomadic
Shadowfell Tribe of Xinevma. This tribe of 87 contains
people who are from many backgrounds and walks of life,
however, most of them are shadar-kai, apart from one man,
a goliath who is the Shadowfell priest of Xinevma,
Theotokornes, Donaars adoptive father. Donaars biological
father is unknown, but his mother claims he is of virgin birth.
The Shadowfell Tribe of Xinevma holds close relations with
other followers of Xinevma, as it is their only way of survival
in the intolerant realm that is the Shadowfell. Donaar worked
as a shepherd from the time he was 23, he started as an
apprentice, but as time went along, he got good experience
and a good amount of money.
On Donaars 74th birthday, when he was planning on going
to a waterfall, just as he was packing up, he noticed a
banner, and then a couple more banners, and then a whole
legion of the group that hunted free tribes of the Shadowfell
alike, the (insert name here). Donaar ran to warn the people
to evacuate, but the legion was already just a couple
minutes away from the nomadic settlement. All the people of
the tribe pick up arms, including women and children to fight
to defend their people and their tribe. As the chaos of war
ensued, Donaar met with a vision, a vision of his god, but in
the form of a sword, these words he still remembers and is
thankful for to this day. "Take me if you want to defend your
people, or take me not if you fear the price you will pay".
Donaar, knowing the level to which he could help, chose to ADDITIONAL FEATURES & TRAITS
take the blade and defend his people, and defend well he
and his comrades did, especially if you consider the fact that
the tribe was outnumbered by approximately 30 soldiers.
But still, despite all the tribespeople's best efforts they still
had one death, his mother, as well as many injuries. With
the news of more soldiers oncoming 3 hours later, the
Xinevmites decided that it was time to dissolve the tribe and
leave the Shadowfell. For the past few years, Donaar has
been studying the blade, getting into prayer at the temple,
living off of hunted game and foraged berries in the enclave,
as well as paying a couple of visits to the Fili tribe, where his
adoptive father is now living in accompanimentt few other
friends from the Shadowfell.
Donaar overheard a froup of adventurers talking about a
fish, so big, and so powerful. Donaar just had to do this.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin Cha 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldrich blast
Booming Blade

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Cause fear

● Shield
4
● Shield of Faith

● Thundeous Smite
SPELLS KNOWN

● Protection from Evil and Good

● Compelled duel

Bless

2 2
● Darkness

Spider climb

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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