Emtech - Lesson 1

Download as pdf or txt
Download as pdf or txt
You are on page 1of 29

INTRODUCTION TO

INFORMATION AND
COMMUNICATION
TECHNOLOGIES
Essential Question
• “Can you envision the transformative power
within Information and Communication
Technologies, where connectivity and
innovation converge to redefine the way we
communicate, collaborate, and shape the
future?"
Answer to Essential Question
• Seamlessly connect
• Communicate
• Innovate in unprecedented ways
• Unlocking opportunities for growth
• Collaboration
• Positive change
Learning Objectives:
• improve their knowledge on how ICT affects
their everyday lives and state of our nation;
• compare and contrast the differences
between online platforms, sites and content;
• understand the features of Web 2.0;
• understand the future of the World Wide Web
through Web 3.0; and
• learn the different trends in ICT and use them
to their advantage.
ARE YOU A
Information and Communication
Technologies (ICT)
It refers to the broad spectrum of technologies used
to handle telecommunications, broadcast media,
audio-visual processing and transmission systems,
intelligent building management systems, network-
based control and monitoring functions, and the
integration of these various systems. Essentially, ICT
encompasses the convergence of technologies that
enable the acquisition, storage, processing, and
dissemination of information in various forms,
including text, audio, and video, fostering
communication and interaction across diverse
platforms.
ICT in the Philippines

Several international companies dub the


Philippines as the “ICT Hub of Asia”.
Web 2.0: Dynamic Web Pages
• When the World Wide Web was invented,
most web pages were static.
Static Web – is a type of website that displays
fixed content to all users, with its information
remaining unchanged until manually updated by
a developer.
Web 2.0
Web 2.0 originated as a term to describe a shift in
the way people used the internet, emphasizing
user-generated content, collaboration, and
interactive online experiences. The term was
popularized around the early 2000s to distinguish
this new phase of the web from its earlier static and
information-centric version (Web 1.0). Web 2.0
represents a more dynamic and participatory online
environment, marked by social media platforms,
collaborative content creation, and a focus on user
engagement and interaction. It was term coined by
Darcy DiNucci on January 1999.
Features of Web 2.0
• Folksonomy
• Rich User Experience
• User Participation
• Long Tail
• Software as a Service
• Mass Participation
Folksonomy
• Folksonomy is a combination of "folk" and
"taxonomy." It refers to a collaborative and
informal system of categorizing and organizing
information on the internet, typically through
user-generated tags or keywords. In a
folksonomy, individuals assign metadata (tags)
to content, such as web pages, photos, or
articles, based on their own interpretation or
understanding.
Rich User Experience

• Rich User Experience (RUX) refers to the


quality of interaction that users have with a
digital product or service. A rich user
experience implies that the interaction is not
only functional and efficient but also
engaging, intuitive, and visually appealing. It
goes beyond mere usability to encompass
elements that enhance user satisfaction,
enjoyment, and overall perception of the
product.
User Participation

• User participation refers to the active


involvement and engagement of users in
various processes, activities, or decision-
making related to a product, service, or
community. It is a concept that emphasizes
the importance of including users in different
stages of development, design, or operation
to better meet their needs and enhance the
overall user experience.
Long Tail

• Services that are offered on demand


rather than on a one-time purchase.
Mass Participation

• Diverse information sharing


through universal access.
Web 3.0: Semantic Web Pages
• Is a movement led by the World Wide Web
Consortium (W3C).
• The term was coined by the inventor of the
WWW, Tim Berners-Lee
• It focuses on studying the personal
preferences of an individual user and showing
results based on those preferences.
Trends in ICT
As the world of ICT continues to grow, the
industry has focused on several information's.
Those innovations cater to the needs of the
people that benefit most out of ICT. Whether it
is for business or personal use, these trends are
the current front runners in the innovation of
ICT.
1. Convergence

Technological convergence is the synergy


of technological advancements to work on
a similar goal or task.
2. Social Media

Is a website, application, or an online


channel that enables web users to create,
co-create, discuss, modify, and exchange
user-generated content.
Types of Social Media
Social Networks
Bookmarking Sites
Social News
Media Sharing
Microblogging
Blogs and Forums.
Social Networks
These are sites that allow you to connect
with other people with the same interests
or background.

Example: Facebook & Google+


Bookmarking Sites
These are sites that allow you to store and
manage links to various websites and
resources.

Example: Pinterest
Social News
These are sites that allow users to post
their own news items or links to other
news sources.

Example: reddit and Digg


Media Sharing
These are sites that allow users to upload
and share media content like images,
music, and video.

Example: Youtube and Instagram


Microblogging
These are sites that focus on short updates
from the user

Example: X and Plurk


Blogs and Forums
These websites allow users to post their
content.

Example: WordPress
3. Mobile Technologies
 iOS
 Android
 Blackberry OS
 Windows Phone OS
 Symbian
 WebOS
 Windows Mobile
4. Assistive Media
Is a nonprofit service designed to help
people who have visual and reading
impairments.
END
OF
LESSON 1

You might also like