Gah Thlakx

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Psychic Warrior-Fighter 3 Outlander Philipp

CLASS & LEVEL BACKGROUND PLAYER NAME


Gah'thlakx
thri-kreen -
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I watch over my friends as
16 +3 30 if they were a litter of
+1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED newborn pups.
12 PERSONALITY TRAITS

Hit Point Maximum 28


3 Strength
DEXTERITY The strongest are meant to

+3 ●
3

4
Dexterity
Constitution
28 rule.
CURRENT HIT POINTS IDEALS
-1 Intelligence

17 +1 Wisdom
My family, clan, or tribe is the most
-1 Charisma important thing in my life, even when
CONSTITUTION SAVING THROWS they are far from me.
TEMPORARY HIT POINTS BONDS

+2
Acrobatics (Dex) Total 3
● +5 SUCCESSES Violence is my answer to
15 Animal Handling (Wis)
+1
d10 FAILURES almost any challenge.
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)

-1 -1

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Archery (PHB). You gain a +2 bonus to attack rolls you make with ranged weapons.

Shortbow +5 1d6 piercing (80/230) Second Wind


On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter
9 +1 Insight (Wis) level.Once you use this feature, you must finish a short or long rest before you can use it
again.

-1 Intimidation (Cha) Action Surge


On your turn, you can take one additional action
Once you use this feature, you must finish a short or long rest before you can use it again.
WISDOM -1 Investigation (Int) Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Psionic Armament
+1 Medicine (Wis)
+1
Starting at 3rd level, you can channel your psychic power to magically augment your
prowess. When you finish a long rest, choose whether to augment your defenses or your
strikes. The chosen benefit lasts until you finish a long rest.
-1 Nature (Int) 20 arrows Augmented Defenses. When you or a creature you can see within 30 feet of you takes
damage, you can use your reaction to roll a d10 and reduce the amount of damage taken
● +3 Perception (Wis) by the number rolled. When you reach 10th level in this class, the die changes to a d12.
13 Telekinetic Hand
-1 Performance (Cha) At 3rd level, you learn the Mage Hand cantrip. You can cast it without components, and you
can make the spectral hand invisible. Intelligence is your spellcasting ability for this spell.

-1 Persuasion (Cha) Augmented Strikes. Once during each of your turns when you hit a creature with a weapon
CHARISMA attack, you can also deal 1d4 psychic damage to that target. When you reach 10th level in
this class, the psychic damage increases to 1d6.
-1 Religion (Int)
-1
Chameleon Carapace. While you aren’t wearing armor, your carapace gives you a base
Armor Class of 13 + your Dexterity modifier. As an action, you can change the color of your
+3 Sleight of Hand (Dex) carapace to match the color and texture of your surroundings, giving you advantage on
Dexterity (Stealth) checks made to hide in those surroundings.

+3 Stealth (Dex) Darkvision. You can see in dim light within 60 feet of yourself as if it were bright light, and in
darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
8 ● +3 Survival (Wis) Secondary Arms. You have two slightly smaller secondary arms below your primary pair of
arms. The secondary arms can manipulate an object, open or close a door or container,
pick up or set down a Tiny object, or wield a weapon that has the light property.

SKILLS ATTACKS & SPELLCASTING Sleepless. You do not require sleep and can choose to remain conscious during a long
rest, though you must still refrain from strenuous activity to gain the benefit of the rest.

Thri-kreen Telepathy. Without the assistance of magic, you cant speak the non-thri-kreen
languages you know. Instead you use telepathy to convey your thoughts. You have the
magical ability to transmit your thoughts mentally to willing creatures you can see within
PASSIVE WISDOM (PERCEPTION)
CP
rags , shortbow 20 120 feet of yourself. A contacted creature doesnt need to share a language with you to
understand your thoughts, but it must be able to understand at least one language. Your
telepathic link to a creature is broken if you and the creature move more than 120 feet
arrows apart, if either of you is incapacitated, or if either of you mentally breaks the contact (no
action required).

Simple weapons, martial SP

weapons, All armor,


EP
shields,thri kreen, common
GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
10 Small
AGE HEIGHT WEIGHT

insect earth tone none


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

2lb. bow
1lb. 20 arrows
cloathing

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mage Hand

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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