Environment Board Game Project

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Environment Board Game Design Project

Project Aim:
To design and make
from materials you
have in your house a
board game which
will teach young
children about the
environment.
Initial Thoughts
What is your favourite Board game?

Wha t i s y our f a v our i t e Comput er ga me?

Wha t do y ou l i k e a bout pl a y i ng ga mes ?

Why a r e ga mes good?

Ar e t her e a ny ba d a s pec t s t o pl a y i ng ga mes ?

Why ef f ec t does ga mi ng ha v e on y our hea l t h?

Di s c us s t hes e ques t i ons wi t h a f r i end us i ng f a c et i me, mes s enger or


ot her Apps .
Introduction to project Structure of the project
Board games are a great way to You wi l l need t o c r ea t e a
i mpr ov e s oc i a l i nt er a c t i on, ha v e doc ument t ha t s hows a l l t he
f un a nd l ea r n i mpor t a nt s oc i a l a r ea s l i s t ed i n t hi s hel p
s ki l l s . Ga mes c a n a l s o be gui de.
educ a t i ona l .
- Mi nd ma p
Your t a s k i s t o f ol l ow t he pa ges i n - Res ea r c h
t he Di gi t a l Por t f ol i o t o s how - E x i s t i ng Pr oduc t s
- Res ea r c h - Cus t omer Pr of i l e
- Des i gni ng - Mood/ T heme Boa r d
- Ma k i ng - I ni t i a l I dea s
- E v a l ua t i on - F i na l des i gn
- Ac t ua l Pr oduc t
- Boa r d Ga me
YOU WI L L CRE AT E YOUR OWN DI GI T AL - Count er s
PORT F OL I O T O S HARE YOUR WORK WI T H - Ca r ds ( i f us i ng)
YOUR T E ACHE R. T AKE PHOT OS OF YOUR - I ns t r uc t i ons
DE S I GN WORK I F YOU DRAW I T BY HAND - Pa c k a gi ng Des i gn
Mind Map
What is a mind map?

A visual diagram used


for gathering
information

TASK: CREATE A MIND MAP

Create a visual mind map


based on the design
brief. You should create
an ‘arm’ for each of the Key Words
key words. You can
● Aes t het i c s
create one on paper OR
on the computer. ● Cus t omer
● Cos t
S ugges t ed Apps
( Webs i t es ) ● E nv i r onment
● S a f et y
https://app.mindmup.com/
https://bubbl.us/ ● Si z e
https://app.mindmapmaker.org/# ● F unc t i on
m:new
● Ma t er i a l s
Task Analysis
Mindmap your ideas for a board game using the following categories;

Aesthetics; Col our s c hemes , T hemes , S ha pes , Pa t t er ns ,

Customer; Who a r e ga mes a i med a t ? Who do y ou wa nt t o des i gn f or ?

Age, Gender , L oc a t i on

Cost; How muc h do boa r d ga mes c os t ,

Environment; How c a n y ou us e t he ga me t o pr omot e env i r onment a l i s s ues ?

Size; How bi g a r e Boa r d ga mes ( i n c ent i met er s )

Safety; Ca n y ou t hi nk of a ny s a f et y c onc er ns f or boa r d ga mes ,


pa r t i c ul a r l y f or c hi l dr en, a ge l i mi t s .

Function; Why do we pl a y ga mes ? Wha t a r e t hei r pur pos e?

Materials; Wha t ma t er i a l s a r e boa r d ga mes ma de f r om?


Board Game
Environmental Issues
What are the most important environmental issues which
need t o be a ddr es s ed?

Why i s i t i mpor t a nt t o r a i s e a wa r enes s ?

Her e a r e a c oupl e of v i deos t o gi v e y ou s ome i dea s ;

ht t ps : / / y out u. be/ KhAuJ 0GqgL o

ht t ps : / / y out u. be/ YHZk 4z GHl 1A

Wha t env i r onment a l i s s ue c oul d y ou pr omot e t hr ough y our


ga me?
Customer Profile
Who will your board game be aimed at?

Age:

Gender :

L oc a t i on:

Wha t a r e t hei r hobbi es a nd i nt er es t s ?

You need t o t hi nk a bout who i s mos t l i k el y t o buy


y our ga me a nd wha t k i nds of t hi ngs wi l l t hey l i k e.
You need t o t a r get y our c us t omer s wa nt s a nd needs
t o ens ur e i t s el l s wel l .
Customer Profile:Example
● I a m goi ng t o des i gn a boa r d ga me whi c h
i s a i med ma i nl y a t f a mi l i es wi t h
c hi l dr en a ged bet ween 5 a nd 10 y ea r s ol d
but i dea l l y i t wi l l be s ui t a bl e f or a l l
a ges .
● I t i s not gender s pec i f i c s o i t i s f ul l y
i nc l us i v e.
● I t i s des i gned f or f a mi l i es who ha v e
E ngl i s h a s t hei r f i r s t l a ngua ge.
● I t hi nk f a mi l i es who woul d wa nt t o pl a y
my ga me woul d be i nt er es t ed i n;
● a v a r i et y of s por t s ,
● T r a v el a nd hol i da y s ,
● Hea l t h a nd f i t nes s ,
● Cook i ng a nd nut r i t i on.
Comparing existing products
When you are developing a new product it is important
t o l ook a t wha t a l r ea dy ex i s t s .

You a r e goi ng t o c ompa r e 3 ex i s t i ng ga mes , s o t r y t o


c hoos e ones whi c h y ou ha v e ex per i enc e of pl a y i ng.

You c a n f i nd out i nf or ma t i on a bout t he ga me f r om onl i ne


s hops , f or my ex a mpl e one I got my i nf or ma t i on her e;

https://www.ahlens.se/Barn/leksaker/spel-pussel-15151/hasbro-games-
cluedo-89058546/
Existing Products Research and compare 3 existing board
games and complete a table.

Game Title Cost Who is it for? What is the Components/ Good Points Bad Points Opportunities
aim of the Contents of for
game? game development

Cluedo 399 SEK Children and To identify Board It’s fun to The game Themed
https://www.ahlen
s.se/Barn/leksake adults over 8 the murderer, People solve the can be versions
r/spel-pussel-
15151/hasbro-
years old room and Dice crime, solved e.g. Starwars
games-cluedo- weapon. Cards Easy to quite You could
89058546/
Weapons play, quickly, design a game
You might to solve other
get bored crimes.
of it.
Themes
What themes could you use for your board game?

Rainforest/habitats Endangered Animals


Wildlife

Pollution
T hemes The Sea
Whales

Recycling
Mood/Theme Board
Create a mood board with ideas for your game theme and
a l s o s ome good ex a mpl es of ga me l a y out s .

You s houl d ha v e a mi ni mum of 8 pi c t ur es ,

F i l l t he whol e pa ge,

L ook on googl e/ pi nt er es t f or f ur t her i dea s on how t o


s et out a moodboa r d.

Us e t he t empl a t e s l i de on a n onl i ne c ol l a ge c r ea t or .
Educational Context
Games are a great way to
pr omot e l ea r ni ng.

Wha t k i nds of t hi ngs c a n


y ou l ea r n f r om pl a y i ng a
ga me?

How ma ny a c t i v i t i es or
s ubj ec t s c a n y ou t hi nk of ?
Design Ideas
Create a minimum of 4 different ideas for how
y ou c a n l a y out y our boa r d ga me. T r y out
di f f er ent s ha pes .

You c a n dr a w on t he c omput er us i ng s ha pes or by


ha nd a nd phot ogr a phed/ s c a nned i n. T her e a r e
s ome gr ea t s c a nni ng a pps whi c h wi l l gi v e y ou
bet t er qua l i t y t ha n phot ogr a phi ng.

Your i dea s s houl d be c ol our ed i n a nd


l a bel / ex pl a i n y our i dea s .
Final Design
Your final design should be more complete
a nd wi t h mor e det a i l .

Aga i n, pl ea s e a dd c ol our a nd l a bel y our


des i gn. I nc l ude a n ex pl a na t i on, t hi s c oul d
be a v i deo c l i p.
Instructions
You will need to think about how your game will be
pl a y ed. How does a pl a y er wi n t he ga me?

Wr i t e i ns t r uc t i ons on how t o pl a y a nd wha t t he a i m of


t he ga me i s . Her e i s a n ex a mpl e;

My boa r d ga me i s c a l l ed 5- A- Da y

Number of pl a y er s ; 2- 4

T he obj ec t i v e i s ; T o c ol l ec t t he mos t f r ui t

How do y ou pl a y ?

Pl a y er s wi l l t r a v el a r ound t he boa r d. When y ou l a nd on a s qua r e wi th a


pi ec e of f r ui t y ou pi c k a c a r d f r om t he f r ui t bowl . On t he c a r d wi ll
be a ques t i on, i f y ou get i t r i ght y ou c a n k eep t he f r ui t , i f not i t
goes ba c k i n t he f r ui t bowl . T he wi nner i s t he f i r s t per s on t o c ol l ec t
t hei r 5- A- da y !
Additional Components
Cards

Count er s

Di c e

I ns t r uc t i ons L ea f l et
Packaging design

Design the top of the Box


Testing
New products are tested before they go on general sale,

How c a n y ou t es t y our boa r d ga me?

Dev i s e a ques t i onna i r e of a t l ea s t 10 ques t i ons t ha t


y ou c a n a s k peopl e t o f i l l out . Us e ACCE S S F M t o hel p
y ou t hi nk of ques t i ons .

S t a r t by a s k i ng s ome c ont r ol ques t i ons e. g.

How ol d a r e y ou?

Wha t i s y our gender ?


Evaluation
Describe in detail what you have made

Wha t ha v e y ou enj oy ed t he mos t a bout t he pr oj ec t ?

Wha t new s k i l l s / k nowl edge ha v e y ou l ea r nt ?

Wha t a r e t he t hr ee bes t t hi ngs a bout y our pr oduc t ?

Wha t t hr ee t hi ngs c oul d y ou i mpr ov e a bout y our


pr oduc t ?

How c oul d y ou us e t he s k i l l s y ou ha v e l ea r nt i n t he
f ut ur e?

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