The document provides log output from initializing a game made with Ren'Py on an Android device with an OnePlus model OPD2203. It lists details of the initialization process such as loading times, paths, and hardware details. The log shows the game loaded and initialized successfully, with the interface starting in under 10 seconds and the renderer being initialized for the GLES graphics system.
The document provides log output from initializing a game made with Ren'Py on an Android device with an OnePlus model OPD2203. It lists details of the initialization process such as loading times, paths, and hardware details. The log shows the game loaded and initialized successfully, with the interface starting in under 10 seconds and the renderer being initialized for the GLES graphics system.
The document provides log output from initializing a game made with Ren'Py on an Android device with an OnePlus model OPD2203. It lists details of the initialization process such as loading times, paths, and hardware details. The log shows the game loaded and initialized successfully, with the interface starting in under 10 seconds and the renderer being initialized for the GLES graphics system.
The document provides log output from initializing a game made with Ren'Py on an Android device with an OnePlus model OPD2203. It lists details of the initialization process such as loading times, paths, and hardware details. The log shows the game loaded and initialized successfully, with the interface starting in under 10 seconds and the renderer being initialized for the GLES graphics system.
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Tue Mar 19 08:52:43 2024
Unknown platform. Ren'Py 7.5.3.22090809
Bootstrap to the start of init.init took 0.00s
Bootstrap to the start of init.init took 0.00s Manufacturer OnePlus model OPD2203 Screen diagonal is 10.0121448742 inches. Early init took 0.10s Early init took 0.10s Android search paths: /storage/emulated/0/Android/data/incg.desertstalker/files/../../../../Documents/ INCG_Saves/incg.desertstalker/game /data/user/0/incg.desertstalker/files/game Loader init took 0.06s Loader init took 0.06s Loading error handling took 0.31s Loading error handling took 0.31s Loading script took 5.93s Loading script took 5.93s Saving to /storage/emulated/0/Android/data/incg.desertstalker/files/../../../../ Documents/INCG_Saves/incg.desertstalker Loading save slot metadata. took 0.06s Loading save slot metadata. took 0.06s Loading persistent took 0.00s Loading persistent took 0.00s Faled to initialize steam: OSError('dlopen failed: library "/data/user/0/incg.desertstalker/files/libsteam_api.so" not found',) Set script version to: (7, 5, 3) Running init code took 0.54s Running init code took 0.54s Loading analysis data took 0.07s Loading analysis data took 0.07s Analyze and compile ATL took 0.16s Analyze and compile ATL took 0.16s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc. took 0.61s Initial gc. took 0.61s DPI scale factor: 1.000000 Creating interface object took 0.00s Creating interface object took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.69s Init translation took 0.69s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.07s Load screen analysis took 0.07s Analyze screens took 0.00s Analyze screens took 0.00s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.20s Prepare screens took 0.20s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start took 0.83s Interface start took 0.83s
Initializing gles renderer:
primary display bounds: (0, 0, 2800, 1936) swap interval: 1 frames Fullscreen mode. Vendor: 'ARM' Renderer: 'Mali-G710 MC10' Version: 'OpenGL ES 3.2 v1.r32p1-01eac0.b1c355f1ca75ee340751fc2d07d2e153' Display Info: None Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 16383 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1920, 1080) physical=(2800, 2000) drawable=(2800, 2000) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 9.90952205658s Hid presplash.