Goddess Girls

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MANGATAREM NATIONAL HIGH SCHOOL

Mangatarem, Pangasinan

A BOOK REPORT

PRESENTED TO:
Mrs. Jocelyn Q. Saura
English Subject Teacher

In partial fulfillment in one of the suggested


activities for the Pambansang Buwan at Araw ng
Pagbasa (PBAP) 2023

SUBMITTED BY:
Princess Celine Q. Saura
10 STE A THOMSON
THE AUTHORS

Joan Holub was born in 1956 in Texas. She Suzanne Williams was born in February 2,
received a Bachelor of Fine Arts degree from the 1945. She has written numerous books for
University of Texas. Holub has written and children and young adults, often exploring
illustrated over 150 children's books, ranging themes related to mythology, folklore, and
from picture books to middle-grade novels. fairy tales. Before becoming a writer, Williams
Before becoming a full-time writer, she worked worked as a children's book editor. She has
as an art director and children's book designer in collaborated with Joan Holub on several
the publishing industry. Holub has contributed series, including the "Goddess Girls" series
to various series and genres, including the and the "Heroes in Training" series, where
"Goddess Girls" series, the "Heroes in Training" they put a fresh and modern spin on classical
series, and more. mythology.
Chapter 1: Artemis
SETTING:
Courtyard of Mount Olympus Academy & Thursday Morning

CHARACTERS:
1. Artemis- he best archer at Mount Olympus Academy, along with her twin brother,
Apollo.
2. Penthesilea- an amazon girl
3. Hippolyta- an amazon girl
4. Principal Zeus- Principal of the Mount Olympus Academy
5. Actaeon- Artemis crush

SUMMARY:
Artemis gathered around those who would participate in the Mount Olympics games
because she would tour them on campus. The two Amazons, Penthesilea and
Hippolyta, are staring at Actaeon, and Artemis sees it, so she glares at the two
Amazons because Artemis has a crush on him. Principal Zeus passed by, and he
asked what was happening. Artemis is so scared of Principal Zeus, so Artemis says,
"Everything is going great," and Principal Zeus says, "It better be doing great," so she
continues touring the guests who would participate in the game. The two Amazons,
Penthesilea and Hippolyta, are still talking with her crush, and worrying about that
was a waste of time because Principal Zeus was counting on her. And so were the
girls! To make sure that the Girl Games wouldn't end up being a one-time thing, she
needed to make Zeus proud. And that meant everything had to go perfectly.
Chapter 2:

Persephone
SETTING:
Sports Field & Thursday Morning

CHARACTERS:
1. Persephone- the goddess of nature and player of the long jump and cheer dance
2. Hades- trainer of Persephone

SUMMARY:
Hades was waiting for Persephone to coach her in the long jump. Other girls were
practicing jumps too, but Persephone shut them out of her mind, as Hades had
coached her to do. Hades didn't want her to compare herself to the other girls. He
wanted her to concentrate on her jumps alone, and she perfectly landed on the pit
sand, and Hades was happy about it. But despite her best efforts, she wasn't sure she
had what it took to be a championship jumper because there's a rule that each
participant in the games had to enter at least two events (one team and one
individual), and Persephone would've been happy just to compete as a member of
MOA's cheer team, the Goddess Girl Squad.
Chapter 3:

Aphrodite
SETTING:
Cafeteria, Garden & Thursday, early afternoon

CHARACTERS:
1. Aphrodite – the goddessgirl of love and beauty

SUMMARY:
Aphrodite was sitting alone in the cafeteria, waiting for her friends to show up for
lunch. Artemis came and she’s not in the mood because she’s not seeing her crush for
a long time. Aphrodite decided to go shopping alone because her friends are busy,
only shopping was so much more fun to her than studying. The visitors at MOA had
given Aphrodite lots of fashion ideas in the mall and her goal is to find the cutest
running outfit ever, after some searching, she found the perfect one a cute, short,
sparkly pink chiton that came with a pair of cropped matching leggings. After
shopping she passed through a garden full of fragrant flowers. She hears a sad
mewling sound and she searched among the flowers for the source of the sound and
then she found it, it was a kitten, she’s the cutest kitten she’d ever seen It had sleek
black fur, a white bib and little white feet. Gazing into the kitchen’s beautiful, wistful
green eyes, Aphrodite’s heart melted. And she fell instantly, completely, and totally in
love.
Chapter 4: Athena
SETTING:
Thursday midafternoon & Aphrodite’s room

CHARACTERS:
1. Athena- is the pretty typical, preppy school girl, but she has the special title of
"the smartest"
2. Adonis- kitten of 4 goddessgirls

SUMMARY:
The goddess girls, gathered in Aphrodite's room, discover and discuss Aphrodite's
new kitten, Adonis. The friends express concern about breaking Zeus's no-pets rule
at Mount Olympus Academy and contemplate potential names for the kitten. Athena
advises caution and suggests checking with Zeus before getting too attached. Despite
the potential consequences, Aphrodite is determined to keep Adonis and considers
hiding him. The passage also briefly touches on the friends' cheerleading routine for
the upcoming Games and Athena's uncertainties about her performance in the
footrace. The presence of the new kitten adds excitement and joy to their lives,
setting the stage for potential adventures and challenges in keeping a secret pet.
Chapter 5: Artemis
SETTING:
Thursday late afternoon & Archery range

CHARACTERS:

1. Apollo -is the god boy of truth and prophecies. He is Artemis's twin brother
and, like her, is athletic and skilled at archery.
2. Satet -egyptian goddess who invite Artemis to shoot with them. Satet
expresses a belief in good sportsmanship and the idea of cultural exchange
during the Girl Games.
3. Neith -egyptian goddesses who invite Artemis to shoot with them. Neith
mentions that the Amazons, particularly Penthe, are overly focused on
winning and need to be taken down a notch.

SUMMARY:
Artemis, accompanied by her dogs, rushes to meet Apollo at the archery range after
leaving Aphrodite's dorm. She helps Hermes unload supplies and discovers the
arrival of archery targets. Apollo sharpens Artemis's arrows, and Actaeon joins to
assist in her practice. Despite teasing from Apollo about her crush on Actaeon,
Artemis focuses on improving her archery skills. The Amazons Penthe and Hippolyta
mock Artemis's outfit, but she handles it with a smile. Artemis is invited by Egyptian
goddesses, Satet and Neith, to shoot together, emphasizing sportsmanship over
competition. As they walk away, Artemis aims to perfect her archery for the
upcoming competition.
Chapter 6:

Persephone
SETTING:
Thursday night & Dorm

CHARACTERS:
1. Pheme - Known as the nosiest girl in the Academy, Pheme is observant and
curious. Despite almost uncovering Aphrodite and Persephone's secret, she is
easily distracted and doesn't press further.

SUMMARY:
Aphrodite and Persephone find themselves in a tricky situation when the nosy girl,
Pheme, catches them with a mysterious towel. To cover up, they pretend it's just a
lost item from someone practicing swimming. However, their secret is almost
exposed when Pheme tries to touch the towel, revealing a hidden kitten. To divert
suspicion, they fake allergies and claim they're going to buy herbal medicine. Despite
the tension, they manage to avoid further trouble and make it back to their dorm
room. In the middle of the night, Persephone discovers the kitten, Adonis, has fallen
out of Aphrodite's bed, prompting her to care for the adorable creature.
Chapter 7:

Aphrodite
SETTING:
Friday morning

CHARACTERS:
1. Ares -the god of war, approaches Aphrodite in the cafeteria. He suggests
practicing for the upcoming eliminations but is met with Aphrodite's
distracted response due to her focus on Adonis. He appears puzzled when
Aphrodite hurriedly leaves, showing his confusion about her abrupt
departure.

SUMMARY:
In Chapter 7, Aphrodite discovers that Adonis, the kitten, is missing from her bed.
Worried that he might have escaped, she eventually finds him in Persephone's bed,
leading to suspicions and concerns about Persephone's intentions. Aphrodite takes
on the responsibility of caring for Adonis, ensuring he has food and water. To avoid
leaving him with Persephone, she uses a unique bag as a makeshift carrier. In an
attempt to keep Adonis a secret, she brings him to the cafeteria in the bag, enlisting
Athena to watch over him. Despite distractions from Ares and the upcoming race,
Aphrodite's main focus is on safeguarding Adonis from potential exposure.
Chapter 8: Athena
SETTING:
Friday morning & Cafeteria

CHARACTERS:
1. Freya- A Norse goddess with a feathered cloak, distressed about her missing
necklace, Brisingamen. She is comforted by Aphrodite and Athena, and
despite the loss, remains hopeful.

2. Mysterious Mortal Boy- Tall and lanky, with wavy black hair, the boy tries to
befriend Pegasus but disappears. Athena finds him familiar but dismisses the
feeling, considering him just another mortal visitor.

SUMMARY:
In this chapter, Athena is caught in a chaotic situation at the cafeteria when Artemis's
dogs become fascinated with a bag containing a kitten named Adonis. Pheme, the
gossip girl, almost discovers the secret but is distracted by a clever diversion. Later,
Freya, a Norse goddess, reveals that her precious necklace, Brisingamen, is missing.
Athena and Aphrodite offer to help, but Freya is optimistic that it's just misplaced.
The chapter ends with Athena sending a letter to Heracles, expressing her feelings
and using a magical breeze to deliver it. Meanwhile, a mysterious mortal boy tries to
befriend Pegasus but disappears from Athena's sight.
Chapter 9: Artemis
SETTING:
Friday morning & Cafeteria

CHARACTERS:
1. Bellerophon- Attempts to catch Pegasus, sparking curiosity among the
characters.

SUMMARY:
Artemis, after walking her dogs, finds herself alone in the cafeteria, but is invited to
join Satet and Neith, Egyptian goddesses she met previously. They discuss upcoming
competitions, and Artemis declines help with preparations to prove she can handle it.
Later, she, Athena, and Pheme notice a boy, Bellerophon, attempting to catch
Pegasus. Artemis and Athena then attend footrace eliminations, cheering on their
friends. Aphrodite and Persephone's rivalry over a kitten is hinted at. Artemis,
Athena, and Aphrodite all qualify for the Olympics, setting the stage for competition
among friends.
Chapter 10:

Persephone
SETTING:
Friday morning before the elimination races, Cafeteria & Underworld

CHARACTERS:
1. Persephone-shows a caring and protective nature toward Adonis. She
struggles with balancing responsibilities, such as practicing with Hades and
taking care of the kitten. Persephone is willing to fib to avoid going to the
Underworld but eventually reveals the truth.

2. Aphrodite- Carefree and somewhat careless, Aphrodite leaves Adonis with


Persephone, causing a disagreement. Despite her casual attitude, she cares for
her kitten.

3. Hades- Responsible and concerned about Persephone's well-being. He faces


an Underworld emergency but remains committed to practice. Hades is open
to Persephone's company and suggests taking Adonis along.

SUMMARY:
Persephone discovers that Aphrodite took Adonis to the cafeteria, causing a
disagreement. Aphrodite leaves Adonis with Persephone before her elimination
races. Persephone bonds with Adonis but realizes she's late for a practice session
with Hades. When Hades arrives late due to an Underworld emergency, he invites
Persephone to practice with him and the Titans, suggesting she bring Adonis along.
Persephone hesitates but eventually agrees, and they depart for the Underworld,
hoping to return before Aphrodite notices.
Chapter 11:

Aphrodite
SETTING:
Friday early afternoon, Academy &Underworld

CHARACTERS:
1. Aphrodite
2. Ares
3. Apollo
4. Actaeon
5. Pheme
6. Persephone
7. Adonis

SUMMARY:
After the elimination races, Aphrodite walks back to the Academy with Ares, Apollo,
and Actaeon. Ares gives her running advice, but she's preoccupied with thoughts of
Adonis. At the Academy, she discovers Adonis and Persephone missing. Pheme
informs her that Persephone went to the Underworld with Hades, carrying
Aphrodite's bag. Aphrodite, worried for Adonis's safety, decides to confront
Persephone.
Aphrodite approaches Persephone, who seems interested in keeping Adonis.
Aphrodite suspects Persephone's intentions and decides to take matters into her own
hands. She uses a magical swan-drawn cart to go to the Underworld, determined to
retrieve Adonis.
Chapter 12: Athena
SETTING:
Friday early afternoon

CHARACTERS:
Persephone-shows a caring and protective nature toward Adonis. She struggles with
balancing responsibilities, such as practicing with Hades and taking care of the
kitten. Persephone is willing to fib to avoid going to the Underworld but eventually
reveals the truth.
1. Heracles- is a mortal boy
2. Antaeus- is a figure from Greek mythology, known as a giant and a wrestler.
He was the son of the Earth (Gaia) and the sea god Poseidon.

SUMMARY:
Athena receives a letter from Heracles, who is confident about winning his wrestling
match against Antaeus. Meanwhile, Aphrodite rushes outside mysteriously, and
Athena wonders about an after-the-Games surprise. During lunch, Bellerophon
approaches Athena, seeking help to ride Pegasus. Athena, recalling a shared dream,
decides to assist him. They go to Principal Zeus's office, but a commotion inside
suggests Zeus is upset. Bellerophon, seizing the opportunity, rides Pegasus with
Athena's magical help, leaving her worried about potential consequences.
Chapter 13: Artemis
SETTING:
Friday, mid-afternoon

CHARACTERS:
1. Professor Ladon- Beast-ology is taught by Professor Ladon. First Friday of
every month, students of MOA in the class leave the Academy and go to the
Forest of the Beasts and defeat three beasts for their grades.

SUMMARY:
Artemis is preparing for the Girl Games at Mount Olympus Academy, but her focus is
disrupted when she spots Bellerophon riding Pegasus without Zeus's permission.
Concerned about the potential consequences, Artemis, accompanied by Athena, sets
out to find them. Meanwhile, a conversation between Principal Zeus and Professor
Ladon hints at a possible threat to the Games, raising Artemis's anxiety. As Artemis
and Athena search for Pegasus, Artemis discovers a mistake in an order for beanbag
animals, but turns it into a positive by allowing the girls to keep them as prizes. The
chapter ends with the urgency to find Pegasus before Zeus does.
Chapter 14:

Persephone
SETTING:
Friday afternoon & Underworld

CHARACTERS:
1. Titans- unseen but mentioned, causing trouble that Hades must handle in the
Underworld.

SUMMARY:
Persephone accompanies Hades to the Underworld to help handle the Titans. She
brings her kitten, Adonis, in a woven bag. As Hades deals with the Titans,
Persephone practices long jumps in a field of asphodel. She worries about
Aphrodite's reaction when she finds out about Adonis. However, Aphrodite
unexpectedly arrives and confronts Persephone, accusing her of kitten-napping.
Adonis escapes during the argument, and both girls frantically search for him. The
chapter ends with Adonis missing, and Persephone fearing the consequences if he
gets hurt in the Underworld.
Chapter 15:

Aphrodite
SETTING:
Friday Afternoon

CHARACTERS:
1. Cerberus- hades' three-headed dog, initially feared by Aphrodite, turns out to
be gentle with Adonis. Persephone acknowledges him as a good dog for taking
care of the kitten.

SUMMARY:
Aphrodite, furious with Persephone for bringing Adonis to the Underworld without
permission, uses her swan cart to search for the missing kitten. Persephone offers to
help, and they fly over various regions in the Underworld, including the River Lethe
and Tartarus, in search of Adonis. As their desperation grows, they fear for Adonis's
safety. However, the search takes a surprising turn when they hear growling and
discover Cerberus, Hades' three-headed dog, with Adonis unharmed. Aphrodite,
initially worried, realizes Cerberus is gently interacting with the kitten. They retrieve
Adonis, and Aphrodite decides to stop blaming Persephone, acknowledging their
shared responsibility.
Chapter 16: Athena
SETTING:
Friday afternoon

CHARACTERS:
1. Chimera- The monstrous antagonist of the story, the Chimera is described
with a lion's head, a fire-breathing goat's head, and a serpent tail. Athena's
clever banishment spell ultimately subdues the creature.

SUMMARY:
Athena and Artemis embark on a search for Pegasus and Bellerophon but encounter
Hermes and a harpy instead. Dark clouds and a storm follow them, revealing the
approach of the Chimera. In a dramatic confrontation, Bellerophon and Pegasus join
the battle, and Athena cleverly offers the Chimera a banishment spell. With the
monster vanquished, they avoid disaster, but Athena remains concerned about Zeus
discovering the mess caused by Bellerophon's wish.
Chapter 17: Artemis
SETTING:
Friday, early evening

CHARACTERS:
1. Freya- she is a prominent figure in Norse mythology, one of the principal
goddesses in the Norse pantheon and is considered to be a powerful and
multifaceted deity.
2. Chimera- is a monstrous creature with the body of a lion, the head of a goat
protruding from its back, and a serpent for a tail.

SUMMARY:
The goddessgirls, Artemis, Athena, Aphrodite, and Persephone, face consequences
for their recent adventures involving Pegasus, Bellerophon, and the Chimera. Zeus,
upset about the unauthorized use of Pegasus and the risky encounter with the
Chimera, calls them to his office. The situation becomes more complicated when
Zeus mistakenly believes they stole Freya's necklace. As they try to explain, chaos
ensues, including Zeus developing an apparent allergy to cats, especially Aphrodite's
kitten, Adonis.
Chapter 18:

Persephone
SETTING:
Friday, evening

CHARACTERS:
1. Hephaestus- the godboy of blacksmiths and metalworking.

SUMMARY:
A Friday evening unfolds at MOA, with Artemis and Athena returning
after their encounter with the Chimera. News of the Chimera's attack
spreads, and Pheme gleefully contributes to the gossip. At dinner,
tensions between Aphrodite and Persephone ease, and they reveal a
jeweled collar for Adonis crafted by Hephaestus. However, their attempt
to keep Adonis a secret fails as Zeus discovers him. In Zeus's office, the
goddessgirls face accusations related to Pegasus, the Chimera, and the
perceived theft of Freya's necklace. A sneezing Zeus grapples with the
chaos, and Adonis makes an unexpected appearance, causing further
commotion.
Chapter 19:

Aphrodite
SETTING:
Saturday morning

CHARACTERS:
1. Hera- is a prominent figure in Greek mythology and is considered the queen
of the gods. She is the wife and sister of Zeus, the king of the gods.

SUMMARY:
In the lead-up to a two-hundred-meter race at the Girl Games, Ares gives Aphrodite
advice. Despite the serious talk, Aphrodite embraces the fun of the event, wearing a
sparkly pink outfit. Ares, concerned about winning, softens as he encourages her.
Aphrodite, focused on enjoying the moment, runs the race with exhilaration and
wins. The crowd cheers, and even boys from MOA show support with a playful sign.
Athena and Artemis congratulate Aphrodite, emphasizing her impressive speed.
Overwhelmed with joy, Aphrodite receives an olive wreath from Hera, shedding tears
of happiness. Ares, proud of her victory, awaits with a hug, completing the
celebratory scene.
Chapter 20: Athena
SETTING:
Saturday Morning

CHARACTERS:
1. Artemis
2. Athena

SUMMARY:
On Saturday morning at the Games, Athena feels disappointed after coming last in a
footrace but remains optimistic about the cheer competition. Her friend Artemis
competes in archery, but the targets unexpectedly fly, causing chaos. After
adjustments, the competition continues with Artemis reaching the final three.
Tension builds as Artemis needs a perfect shot to win. Athena, torn between wanting
her friend to win and feeling left out without a wreath, ultimately cheers for Artemis.
Chapter 21: Artemis
SETTING:
Saturday morning

CHARACTERS:
1. Athena
2. Aphrodite
3. Persephone
4. Artemis
5. Penthe

SUMMARY:
The passage describes Artemis's experience during the Games, where she competes
in archery and cheerleading events with her friends, Athena, Aphrodite, and
Persephone. Artemis faces challenges, including Penthe's attempts to distract her
during archery. Despite initial frustration, Artemis triumphs in archery and gains a
newfound perspective on imperfections. As the group prepares for the cheerleading
competition, Artemis surprises her friends by suggesting last-minute changes,
emphasizing the value of friendship over perfection.
Chapter 22:

Persephone
SETTING:
Saturday, afternoon & Gymnasium

CHARACTERS:
1. Artemis
2. Athena
3. Aphrodite
4. Persephone
5. Zeus and Hera
6. Godboys (Ares, Hades, Apollo, Actaeon)

SUMMARY:
In the final event of the Girl Games, the cheerleading competition, the GG Squad,
comprised of Artemis, Athena, Aphrodite, and Persephone, competes against teams
from Egypt, India, and China. Each team presents unique and impressive routines
showcasing acrobatics and cultural elements. The GG Squad introduces a new
routine that mimics various events of the Games, incorporating stunts and comic
elements. Their grand finale involves tossing Athena into the air, where she lands on
Pegasus's back. The missing godboys, including Ares, Hades, Apollo, and Actaeon,
arrive just in time to witness the GG Squad's performance. As the crowd cheers, the
question remains: who won the cheer event?
Chapter 23:

Aphrodite
SETTING:
Saturday afternoon & Awarding Ceremony

CHARACTERS:
1. Aphrodite
2. Persephone
3. Artemis and Athena
4. Principal Zeus
5. Pegasus
6. Hera

SUMMARY:
After a successful girls-only Games, the MOA cheer squad, including four
goddessgirls—Aphrodite, Persephone, Artemis, and Athena—receives olive wreaths.
Principal Zeus, delighted with the event's success, commends the girls and praises
Pegasus for his role. Aphrodite, expressing her love for animals, discusses her kitten,
Adonis, causing tension with Persephone. Persephone reluctantly admits that Adonis
is hers but expresses love for him as well. Concerned about Zeus potentially deciding
Adonis's fate, the girls propose sharing custody, alternating weeks. Zeus approves,
with the condition that the cat stays away from his allergies.
Chapter 24: Athena
SETTING:
Saturday evening, Academy & Main Hall

CHARACTERS:
1. Heracles- a godboy and Athena's crush. He is involved in planning a surprise
for the girls and later joins them at the party.

SUMMARY:
The story is set in the Academy, a school where goddessgirls and godboys attend. The
specific location includes the main hall, the cupola at the top of the school, and a
makeshift stage where the boys perform their cheer routine. The setting also involves
the aftermath of the Girls' Heraean Olympic Games, with references to a gym, trophy
case, and various rooms within the Academy.
Chapter 25: Artemis
SETTING:
Saturday night & Courtyard of the Academy

CHARACTERS:
1. Artemis- the main character, an archer, and goddessgirl, who experiences a
surprise kiss from Actaeon.
2. Actaeon- a godboy and friend of Artemis, who compliments her and shares a
moment that leads to their first kiss.
3. Aphrodite- the goddess of love, who playfully intervenes in Artemis and
Actaeon's moment, orchestrating a romantic encounter.
4. Freya- a goddessgirl who had lost her necklace, and it is revealed that Wen
Shi's snakes took it, but it's now recovered.
5. Penthe- an Amazon girl who competes in the Games and shares a friendly
moment with Artemis.
6. Skadi- another Amazon girl, friend of Penthe, who mentions the snakes'
involvement in Freya's necklace incident.
7. Wen Shi- a Chinese swimmer with snakes, indirectly involved in the necklace
incident.
8. Medusa- a character with snakes who overhears the conversation about
snakes and behaves somewhat suspiciously.
9. Adonis -a kitten shared by Aphrodite, Artemis, and Persephone, who makes a
cute appearance at the end.
10. Athena and Persephone- other goddessgirls who join in the interactions and
reflections on the success of the Games.

SUMMARY:
The chapter takes place on Saturday night after the Boys' Hilarious Cheer Event at
the Academy. The MOA girls are bidding farewell to guests who participated in the
Girls' Heraean Olympic Games. Artemis learns that Freya's necklace, which went
missing, was taken by Wen Shi's snakes but is now found. The Amazon girls,
including Penthe, leave, and Artemis and Penthe share a friendly moment. Actaeon
compliments Artemis on her archery victory and the cheer routine, and just as a
serious moment between them seems to be unfolding, Aphrodite playfully interrupts.
In a surprising turn, Aphrodite gives Artemis a little push, causing her to bump into
Actaeon, leading to their first kiss. Aphrodite reveals she orchestrated the situation to
help them, and the chapter ends with the characters reflecting on the success of the
Girls' Olympic Games and planning for the future.
Moral/Reflection:
 Friendship and Collaboration- The Girls' Heraean Olympic Games highlight the
importance of working together and forming strong friendships. The goddessgirls
collaborate to host the event and forge connections with participants from different
cultures.

 Overcoming Challenges- The characters face various challenges during the Games,
such as Freya losing her necklace and Artemis navigating her feelings for Actaeon.
The story emphasizes resilience and the ability to overcome obstacles.

 Sportsmanship- The Girls' Games promote healthy competition and good


sportsmanship. Despite rivalries, the goddessgirls and other participants show
respect for each other's abilities and achievements.

 Unpredictability of Love- The unexpected kiss between Artemis and Actaeon teaches
that love and romantic moments can arise unexpectedly. Aphrodite's playful
intervention underscores the unpredictable nature of romance.

 Forgiveness and Understanding- Penthe seeks forgiveness from Artemis for her
previous actions, demonstrating the importance of forgiveness and understanding in
friendships. This theme extends to the resolution between Aphrodite, Persephone,
and their shared kitten, Adonis.

 Planning for the Future- The characters end the story by looking forward to planning
next year's Girl Games, emphasizing the value of setting goals, making plans, and
anticipating the future.

 Appreciation of Differences- The Girls' Games bring together participants from


various mythological backgrounds, promoting an appreciation for diversity and
different cultures. The story encourages understanding and acceptance of differences.

 The Role of Leadership- Principal Zeus's ideas, such as allowing the girls to hold their
own Olympics and sharing the kitten, demonstrate the positive impact of leadership
that supports inclusivity and creativity.

 Humor and Fun- The inclusion of humorous elements, such as the boys' cheer
routine and the antics of Wen Shi's snakes, highlights the importance of laughter,
enjoyment, and lightheartedness in life.

 Symbolism of Keepsakes- Artemis deciding to keep the wig Heracles threw as a


keepsake symbolizes the value of cherishing memories and special moments.
 The Role of Love- Aphrodite's intervention, though playful, underscores the positive
influence of love and the joy it can bring, both romantically and in friendships.

 Growth and Reflection- The characters reflect on their experiences, showing personal
growth and the ability to learn from their interactions, mistakes, and successes. This
highlights the importance of self-reflection for personal development.
GLOSSARY:
1. Heraean- Pertaining to or associated with Hera, the queen of the gods.
Sentence: The Girls' Heraean Olympic Games were dedicated to honoring the
spirit of Hera and showcasing the talents of the goddessgirls.

2. Salpinxes- Ancient Greek trumpets or horns often used in ceremonial events.


Sentence: The heralds announced the arrival of the cheer team with the
blaring sound of salpinxes.

3. Chitons- Ancient Greek tunics or garments worn by characters in the story.


Sentence: The goddessgirls wore stylish chitons adorned with symbols
representing their unique abilities.

4. Tunic- A loose-fitting garment worn by characters such as Actaeon in the


story.
Sentence: Actaeon, dressed in a comfortable tunic, complimented Artemis on
her archery victory.

5. Cupola- An architectural structure with a dome-shaped roof, used for events


in the story.
Sentence: The cupola at the top of MOA provided a picturesque setting for the
surprise party.

6. Saluted- Greeted or acknowledged with a gesture of respect or honor.


Sentence: Penthe saluted Artemis, expressing her admiration and respect for
their competition.

7. Pompous- Displaying an exaggerated sense of self-importance or dignity.


Sentence: The herald made a pompous announcement, emphasizing the
significance of the girls' achievements.

8. Resilience- The ability to recover quickly from difficulties or challenges.


Sentence: The goddessgirls displayed resilience in overcoming various
obstacles during the Girls' Games.

9. Lopsided- Uneven or disproportionately weighted on one side.


Sentence: Some of the hairdos of the cheer team looked lopsided, adding to
the humor of their performance.

10. Inclusivity- The practice or policy of including people who might otherwise be
excluded.
Sentence: Principal Zeus's ideas promoted inclusivity, allowing the girls to
host their own Olympics and share responsibilities.

11. Lightheartedness- A state of being cheerful and carefree.


Sentence: The inclusion of humorous elements added lightheartedness to the
Girls' Games, making them enjoyable for all.
12. Orchestrated- Carefully planned or coordinated, often with a specific purpose.
Sentence: Aphrodite orchestrated a playful intervention, creating a
memorable moment between Artemis and Actaeon.

13. Pivotal- Of crucial importance in relation to the development or success of


something else.
Sentence: The unexpected kiss between Artemis and Actaeon became a
pivotal moment in their evolving relationship.

14. Anticipation- The act of looking forward to or expecting something.


Sentence: The girls ended the story with anticipation, eager to plan future Girl
Games at MOA.

15. Symbolism- The use of symbols to represent ideas or qualities.


Sentence: The keepsake, a wig from Heracles, held symbolism as Artemis
decided to cherish the memory of the surprise party.

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