Academic Reading 2
Academic Reading 2
Academic Reading 2
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So far, the dire predictions many traditionalists have made about the
"death!#of old-fashioned narratives and imaginative thought at the hands
of video games cannot be upheld. Television and cinema may be suffer-
ing, economically, at the hands of interactive media. But literacy stan-
dards have failed to decline. Young people still enjoy sport, going out
and listening to music And most research – including a recent $1.5m
study funded by the US government – suggests that even pre-teens are
not in the habit of blurring game worlds and real worlds
The sheer pace and scale of the changes we face, however, leave little
room for complacency. Richard Battle, a British writer and game re-
searcher, says Times change: accept it; embrace it.!#Just as, today, we
have no living memories of a time before radio, we will soon live in a
world in which no one living experienced growing up without computers.
It is for this reason that we must try to examine what we stand to lose
and gain, before it is too late
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Questions 1-
Do the following statements agree with the information given in Reading
Passage
Write Y / N / NG next to the statements
1 Much media comment ignores the impact that video games can have
on many people!s lives. ..........
2 The publication of the Byron Report was followed by a worthwhile dis-
cussion between those for and against video games. ..........
3 Susan Green eld!s way of writing has become more complex over the
years. ..........
4 It is likely that video games will take over the role of certain kinds of
books in the future. ..........
5 More sociable games are being brought out to satisfy the demands of
the buying public. ..........
6 Being afraid of technological advances is a justi able reaction. ..........
Questions 7-1
Circle the correct answer:
7 According to the writer, what view about video games does Susan
Green eld put forward in her new book
A They are exposing a child to an adult view of the world too soon
C They are changing the way children!s view of the world develops.
D Children don!t learn from them because they are too repetitive.
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A The widespread and ever-changing use of games makes it dif cult for
lawmakers to control them
C The lawmakers try to apply the same rules to the games as they did to
radio and television
D Many lawmakers feel it is too late for the regulations to have much ef-
fect on the use of games
9 What main point does Adam Martin make about video games
D People learn a narrow range of skills but they are still useful
A the opinion that video games offer educational bene ts to the use
B the attitude that video games are often labelled as predictable and
undemandin
C the idea that children!s logic is tested more by video games than at
schoo
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11Which of the following is the most suitable subtitle for Reading Pas-
sage? Circle your choice:
Questions 12-1
Complete each sentence with the correct ending, A-E, below
A young people have no problem separating their own lives from the
ones they play on the screen
B levels of reading ability will continue to drop signi cantly
C new advances in technology have to be absorbed into our lives
D games cannot provide preparation for the skills needed in real life
E young people will continue to play video games despite warnings
against doing so
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