Tic Tac Toe

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#include <iostream>

#include <vector>

using namespace std;

// Function to print the Tic Tac Toe board


void printBoard(const vector<vector<char>> &board) {
cout << " 1 2 3" << endl;
for (int i = 0; i < 3; ++i) {
cout << i + 1 << " ";
for (int j = 0; j < 3; ++j) {
cout << board[i][j] << " ";
}
cout << endl;
}
}

// Function to check if a player has won


bool checkWin(const vector<vector<char>> &board, char player) {
// Check rows and columns
for (int i = 0; i < 3; ++i) {
if (board[i][0] == player && board[i][1] == player && board[i][2] ==
player)
return true;
if (board[0][i] == player && board[1][i] == player && board[2][i] ==
player)
return true;
}
// Check diagonals
if (board[0][0] == player && board[1][1] == player && board[2][2] == player)
return true;
if (board[0][2] == player && board[1][1] == player && board[2][0] == player)
return true;
return false;
}

// Function to check if the game is a draw


bool checkDraw(const vector<vector<char>> &board) {
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
if (board[i][j] == ' ')
return false; // There's an empty cell, so the game is not a draw
}
}
return true; // All cells are filled, so the game is a draw
}

// Function to get player's move


void getPlayerMove(vector<vector<char>> &board, char player) {
int row, col;
cout << "Player " << player << "'s turn. Enter row and column (1-3): ";
cin >> row >> col;
// Convert from 1-based to 0-based indexing
--row;
--col;
// Check if the cell is empty
if (board[row][col] == ' ') {
board[row][col] = player;
} else {
cout << "Invalid move. Try again." << endl;
getPlayerMove(board, player);
}
}

int main() {
vector<vector<char>> board(3, vector<char>(3, ' ')); // Initialize an empty
board
char currentPlayer = 'X';
bool gameover = false;

while (!gameover) {
printBoard(board);
getPlayerMove(board, currentPlayer);
if (checkWin(board, currentPlayer)) {
cout << "Player " << currentPlayer << " wins!" << endl;
gameover = true;
} else if (checkDraw(board)) {
cout << "It's a draw!" << endl;
gameover = true;
}
// Switch players
currentPlayer = (currentPlayer == 'X') ? 'O' : 'X';
}

return 0;
}

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