Perfect Draw! Quick-Play Printables - v1.7

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The Resolved Premade Create Your Deck

Deck Archetype: Building Block Battalion (B.B.B.)


No matter
My namethe is Eleobstacles that you face, you
na Guerrero, (Suggestions: Toy Robots, Star Knights, Spell Artists)
havegamthe determination
e des ign at Shuffle Citand anthe
d I gumption
study card to
grades are
overcome them! y from
Univeryour
sity! My Select one reason this deck is important to you:
reallyLearning
bad, but I know that one friends
daystep
every I canofbec the
omeway, and
the very besnever accepting
My as t there is.  It represents a skill or interest of yours that you used to hide or are
a loss goathe
l is tofinal
takestep. You’ll
on and win bethe
the best
Shuffl
there y Invitational Tourney annual
e Citwas.
ever Eventually. possibly still hiding to this day
prove to the world that I’m the so I can  It was given to you by someone you looked up to, and represents how
Kid whoshi
ieved I am. animenin
staExample wantsg to be the
rvery dadArchetypes:
my best, bel
Knuckleheaded protagonist, they saw you
Determined best friend.
- - - - - - - -
 It was made by you personally and is filled with little touches that are
Passion Skill Friendship -
entirely yours
23
X -1 1 
Select one stat and increase its value by one.
Describe your deck’s gimmick: Smaller warriors that team up
Name: Elena Guerrero (Suggestions: Smaller warriors that team up, Playing aggressively with warriors that gain
Pronouns: She/Her effects when they deal damage, Warriors that swap out for one another)
Look Create four cards for your deck. One of these cards is your {Ace}. Describe
why your Ace is important to you in particular:
-
Hair: Scruffy, Long, Haircut by mum, B.B.B Star Soldier reminds me of myself as a child.

-
Clothes: School, Well padded, Graphic tee,
Answer One Question for Each Section
Your Struggles: Your Friends:
-
Game Tools: Second hand, Shoddy,
 Who is someone you used to idolise, and
-
- - help --
 Another player is your best friend; how
-
-
about -you. - -
Common, how did they betray your expectations of did they you most? Ask them the same
Other: I wear a jacket with a star pattern
them?
 Who introduced you to the game, and -
 You’ve sworn to protect another player;
to represent my goal to become someone who why does it matter that they’re better than M
whyy be
did you do this? Ask them how they
styou.
friend Aggie gave me he
shines as bright as a star.
you at it? rely
to thone Sh uffltoe prove
City Intovitanother r ticket
---  Who is trying to teach you to be better Ri You want
sin
g St ar ational player
To urthey
nethat
y
--- at the game, and what do they expect in s div
you’re capable; why? ision. Ask
(Askthem
th emwhy
ho
he lped and to take baggage). I w
- return? th em
won’t admit it.
e m
Garfield is helping
 
Experience:
My professor,ngDerr. at card games, but needs me
Once each box has been ticked, advance. beGain stro
comebaggage. .
to get good grades
You and that player each gain baggage.

Major Advancement:
Advancement: Once you have selected three Baggage
When you advance, take one of these advancements, you may also select these
My grades are terrible o o
o
options upon advancing instead:

o
options:
 Take an ability from your Playbook  Take an ability from your Playbook I need to prove I’m the best
 Take an ability from another Playbook  Take an ability from another Playbook
o o
o
 Add a new staple to your Staple List

o
 Add a new staple to your Staple List
 Increase one of your stats by one  Create a new {Ace} card (You may
Tick the box of the option you picked. You
cannot take an option with all boxes ticked.
now gain the benefits of the Play your
{Ace} card move twice per game)
o o
o
 Complete your character’s final goal.
Retire your character. Fill in if the baggage is serious.

Premade Character: Elena Guerrero


Abilities Combat Tension Questions
Select three abilities from the list here:
X Your Mentor Professor Garfield
-
Have you lost at least Has your opponent used Has something or someone you
You have a mentor,-
The Determination to Win half your life in this your baggage to gain an care about more than yourself
When you meet someone or someone does or group of mentors; card game? advantage over you? been put at risk?
something to hurt you, you can choose to someone who wants to help you overcome
make that character your adversary. You can problems and improve yourself. Choose one
only have one adversary at a time. Write resource your mentor can give you: Staples
-
their name below: Information, Backup, Technical skill, Tech,
You gain +1 on rolls made to confront or in
Magic, Operation Star Reinforcements B.B.B Missile
battle against your adversary. When you beat When you ask them for this resource, they’ll
grant it to you. However, to gain access again
them, erase their name above; they are no {Overwork}
longer your adversary. after that, you’ll need to first complete a Gain +1 to your Create two
mission for them. Your Judge will tell you the combat tension {weak} warriors. Destroy target
mission. until the end of warrior or item.
Heart of the Resolved your next turn.
You can Reveal a New Possibility even when Pet Cards
you’re alone. When you do this, reveal a new
possibility for yourself. You have a card that matters to you deeply;
although it may be simple, you could never

X Unbreakable Will
not put it in your deck. Choose one of your Add two staples from the generic staples list. Rename all staples.
staples: it gains {Ace}. You may use that staple
two turns in a row. You can benefit from the
You can always ignore up to one non-serious
baggage when applying baggage related Play your {Ace} card move an extra time each
game.
Cards in my Deck
penalties to rolls you make. You can add any of the cards in your deck here so you can reference them even while your in
the middle of card game combat. Otherwise feel free to use this space for notes or ideas.
When Trainers Eyes Meet
When you challenge someone to a card B.B.B Star Soldier B.B.B Toybox B.B.B B.B.B
game battle, you can initiate the fight Support Copter Build Instructions
immediately, no matter the circumstances. Warrior | {Normal} Item | {Normal}
{Ace} Warrior | {Normal} Invocation
When this is played
X Headstrong Luck {Teamwork} and at the start of
each turn, create a
{Teamwork}
All other warriors
Draw 3 cards.
You can only use this
Whenever you Brandish Your Skills in the {Piercer} 1 {Weak} warrior.
middle of a dangerous situation or to help you control are card if it’s the last
someone, roll+Passion instead of +Skill. {Followup} All warriors have {Strenghened}. card in your hand.
{Teamwork}.

Example Custom Cards


You can use these cards whe
n you ’re asked to Create a
Card.
B.B.B B.B.B
Backup Squadron Explosives Planter B.B.B
Tactical Officer
Invocation Warrior | {Normal} Warrior | {Weak}
Create four {Weak} {Teamwork}
warriors with {Teamwork}
{Teamwork}. Target oppone
{Fumbles}. nt You may play an
additional staple or cast
an additional invocation
the turn you play this.

Otherwise, you can


the quick-play kit. use the Volatile or Custom Card Creation rules from

Premade Character: Elena Guerrero


B.B.B. Star Soldier B.B.B Toybox B.B.B Support Copter B.B.B Build Instructions
Warrior | {Normal} | {Ace} Item | {Normal} Warrior | {Normal} Invocation
Main Deck - Elena Guerrero

D
( raw here if you like.) D
( raw here if you like.) D
( raw here if you like.) D
( raw here if you like.)

{Teamwork} (Cards with teamwork can When this is played and at the start of {Teamwork} (Cards with teamwork can Draw 3 cards.
pair up with each other and up to one card each turn, create a {Weak} warrior. pair up with each other and up to one card
without teamwork to combine their strengh without teamwork to combine their strengh You can only use this card if it’s the last card
totals.) All warriors have {Teamwork}. (Cards totals.) in your hand.
with teamwork can pair up with each other
{Piercer} 1 (When this card defeats another and up to one card without teamwork to All other warriors you control are
card in battle, it deals damage to that combine their strengh totals.) {Strenghened}. (When a card is
cards controller equal to the the piercer strenghened, {Weak} cards become
value.) {Normal}. {Normal} cards become {Strong}.
{Strong} cards gain {Overwhelm}.)
{Followup} (You can play an additional
card after this one.)

B.B.B Backup Squadron B.B.B Explosives Planter B.B.B Tactical Officer Name:
Invocation Warrior | {Normal} Warrior | {Weak} Type:
Custom Cards - Elena Guerrero

D
( raw here if you like.) D
( raw here if you like.) D
( raw here if you like.) D
( raw here if you like.)

Create four {Weak} warriors with {Teamwork} (Cards with teamwork can {Teamwork} (Cards with teamwork can What the Card Does:
{Teamwork}. (Cards with teamwork can pair up with each other and up to one card pair up with each other and up to one card
pair up with each other and up to one card without teamwork to combine their strengh without teamwork to combine their strengh
without teamwork to combine their strengh totals.) totals.)
totals.)
Target opponent {Fumbles}. (Describe an You may play an additional staple or cast
action you don’t want the opponent to take. an additional invocation the turn you play
You can counter that action for free until the this.
start of your next turn.)
Card Backs

The Resolved The Resolved The Resolved The Resolved


Elena Guerrero Elena Guerrero Elena Guerrero Elena Guerrero
Card Backs

The Resolved The Resolved The Resolved The Resolved


Elena Guerrero Elena Guerrero Elena Guerrero Elena Guerrero
The Prodigy Premade Create Your Deck
Deck Archetype: Speakers of the Chained Titan
TheI’m
fact ofadthe matter
theTech
Conr
best there
Mar tin,
is. my CEOis of
Anyone
simple: you’re just
Maindenies
who phase it is (Suggestions: Demigod Dragons, Lords of Undeath, Pactbound Witches)
nolog ies. In company we use the lates
techtoo
either ignorant
to desig or too
n innovativ headstrong
e card for ttheir
games and card Select one reason this deck is important to you:
owngam e toolsPlaying
good. . this game is as easy as
breathing  You’ve used it since you were little, and it helped you get to where you
While othetorsyou,
mightand
not you’ll never turn down a
admit it, I’m the are today
chance to show
best card gamer who’s
in all ofon top.
Shuffle City. I’ ll use
my domiArchetypes:
Example nance to over comeupmyrich
Stuck corp orat
kid, e rival
Too cool ,for -
-You found- -
it mysteriously -
somewhere, -
and you still-
don’t know where it
Dimensio
school lonernal
winning pro
withMec hanics.
hidden skills, Seven-time tournament
-
came from
 It represents your privilege, and embodies how you believe you’re
Passion Skill Friendship better than other people
1 23
X -1 
Select one stat and increase its value by one.
Describe your deck’s gimmick: Relies on the power of one overwhelming warrior
Name: Conrad Martin (Suggestions: Become a warrior myself and take on threats by my own hand, Making
Pronouns: He/Him sacrifices to do overpowered effects, Relies on the power of one overwhelming warrior)
Look Create four cards for your deck. One of these cards is your {Ace}. Describe
why your Ace is important to you in particular:
-
Hair: Stylish, Well groomed, Naturally
beautiful,
It is the most powerful card in my deck; it represents my skill & knowledge

-
Clothes: Suit, Fashionable, Stand out, Answer One Question for Each Section
Your Struggles: Your Friends:
- - -
Game Tools: Top of the line, One of a kind,
----- - - -
 Describe an enterprise that you own and
 Another player is your rival: when did they
-
-----
- - - -
Official, control. What does a competitor do better
beat you spectacularly? Ask them how they
Other: All of the game tools I use come from - -
than you?
did so.
 What family member matters to you
 Another player is an old friend: how did
my company. I don’t actually need my glasses, se Tech
nphainstil at aies;
nolog A girl
Mymost? What
company
age?
is did
Maithey in you
es and card
young you meet?
disagree
nam Ask them what the two of you
on.ed Elena beat me during the
but they have a secret heads-up display that wemak e high tech card gam first anni versarywas
tourstruggling:
ney I ran what
for mydid
eWhat supernatural
. Our comp etito isorDim
r you
entity force nal
ensiohave  Another player
com pany
analyses card games I’m in. gam
you tools
discovered? What doto prod uce
want fromper
chea you do to .help
I insist that
them? Askitthem
was awhat
fluke and
they
Mec hanics, who are able wantyou.
to prove it. (Ask them how they
them?
and more diverse products for the foolish owe
beat me and to take baggage.)

Experience: mas ses. 

Once each box has been ticked, advance. Gain baggage. You and that player each gain baggage.

Major Advancement:
Advancement: Baggage
o
Once you have selected three
When you advance, take one of these advancements, you may also select these
My company is 2nd place o
o
options upon advancing instead:

o
options:
 Take an ability from your Playbook  Take an ability from your Playbook I must get revenge on Elena
 Take an ability from another Playbook  Take an ability from another Playbook
o o
o
 Add a new staple to your Staple List
o
 Add a new staple to your Staple List
 Increase one of your stats by one  Create a new {Ace} card (You may
Tick the box of the option you picked. You
cannot take an option with all boxes ticked.
now gain the benefits of the Play your
{Ace} card move twice per game)
o o
o
 Complete your character’s final goal.
Retire your character. Fill in if the baggage is serious.

Premade Character: Conrad Martin


Abilities Combat Tension Questions
Select three abilities from the list here:
X My Pride, My Soul, My... Subordinates
Have you lost at least
half your life in this
Has your opponent used
your baggage to gain an
Has something or someone you
care about more than yourself
You get +1 to all rolls directly involving your You have a group of followers. These followers card game? advantage over you? been put at risk?
{Ace} card, both inside and outside of a card may be fans of yours, employees, bodyguards,
game. or something else appropriate. Your followers
are always close at hand when needed.Select Staples
When using your {Ace} card outside of a card one option to describe them:
game, justify how it was useful to the move
before gaining the bonus. They are numerous. They have the talent Flame of Revoke Name Pecked by Eagles
and knowledge to aid you, so long as you Knowledge
X Screw the Rules, I Have Money
meet their demands Target warrior or Deal 1 damage to
They are dedicated. They won’t ask Search your item an opponent target competitor.
You have a source of extreme wealth. If you controls loses its
-

anything of you in return for their work, so deck for a card effects until the
-

want something done that can be bought long as they aren’t put in danger with {Ace}. Add
and you have the time, roll+Skill. Apply any end of turn.
Mai nologie

it to your hand.
Tech

baggage related penalties: They are physically strong. They will


help in dangerous situations and protect you,
nph s

On a 7+, you get what you wanted. if you meet their demands
On a 6 or less, something has happened
ase

with your wealth. Your Judge will tell you Elegant Egotist Add two staples from the generic staples list. Rename all staples.
what. Gain baggage; you can’t use this
move again until that baggage is resolved. You can always ignore baggage when making

Sore Winner
rolls to prove you’re better than someone who
has defeated, overcome, or embarrassed you Cards in my Deck
in the past. You can add any of the cards in your deck here so you can reference them even while your in
When you beat someone in card game the middle of card game combat. Otherwise feel free to use this space for notes or ideas.
combat, you can force them to grant you one
of the following additional benefits, alongside My Second Ace
the existing conditions for winning: Once per card game, when you have a card Chained Titan - Truename Speaker Curse Speaker Unchaining Key
 Answer a single question to the best of with {Ace} on the field or you played a card Prometheus
their knowledge with {Ace} this turn, you may discard a card Warrior | {Normal} Warrior | {Normal} Item | {Normal}
from your hand to play an additional copy of Warrior | {Strong}
 Publicly acknowledge your superiority that {Ace} as your card per turn. {Ace} When this is played, if When this is played, As long as you control
 Fulfil a simple request that doesn’t put you control Prometheus, if you control Prometheus, once per
{Overwhelm} gain 3 life. Prometheus, destroy turn, draw a card.
them in danger target warrior or
At the beginning of Also, Prometheus can
X Arrogant Advantage your turn, lose 1 life.
When Prometheus is
item. attack twice each turn.
When you show someone how you’re
better better than them, you can Convey destroyed, return it to
Your Ideals, rolling with +Skill instead of your hand.
+Friendship.

Example Custom Cards


You can use these cards when you’re asked to Create a Card.
Acolyte of Final Word Ship of Theseus
Prometheus Speaker
Invocation
Warrior | {Normal} Warrior | {Normal} Discard your hand.
{Overwhelm} Gain 1 life. Draw that many
cards.
This warrior counts While Prometheus is
as “Prometheus” while on the field, that card {Followup}
on the field. has {Inconspicuous}.

from
Otherwise, you can use the Volatile or Custom Card Creation rules
the quick-play kit.

Premade Character: Conrad Martin


Chained Titan - Truename Speaker Curse Speaker Unchaining Key
Prometheus Warrior | {Normal} Warrior | {Normal} Invocation
Warrior | {Strong} | {Ace}
Main Deck - Conrad Martin

D
( raw here if you like.) D
( raw here if you like.) D
( raw here if you like.)
D
( raw here if you like.)
When this is played, if you control When this is played, if you control As long as you control Prometheus, once
{Overwhelm} (This card always wins Prometheus, gain 3 life. Prometheus, destroy target warrior or item. per turn, draw a card. Also, Prometheus
clashes.) can attack twice each turn.
At the beginning of your turn, lose 1 life.
When Prometheus is destroyed, return it to
your hand.

Acolyte of Prometheus Final Word Speaker Ship of Theseus Name:


Warrior | {Normal} Warrior | {Normal} Invocation Type:
Custom Cards - Conrad Martin

D
( raw here if you like.) D
( raw here if you like.) D
( raw here if you like.) D
( raw here if you like.)

{Overwhelm} (This card always wins Gain 1 life. Discard your hand. Draw that many cards. What the Card Does:
clashes.)
While Prometheus is on the field, that {Followup}. (You can play an additional
This warrior counts as “Prometheus” while card has {Inconspicuous}. (Cards with card after this one.)
on the field. inconspicuous can’t be targeted for attcks
unless it is the only possible target.)
Card Backs

The Prodigy The Prodigy The Prodigy The Prodigy


Conrad Martin Conrad Martin Conrad Martin Conrad Martin
Card Backs

The Prodigy The Prodigy The Prodigy The Prodigy


Conrad Martin Conrad Martin Conrad Martin Conrad Martin
The Glowing Premade Create Your Deck
Deck Archetype: Spirit Samurai
Something
My name is about
Agathe you pulls
Stamati people
s, but most together;
people (Suggestions: Idols of The World UNITE!, Partners In Crime, Shining Angels)
just callit’s
maybe meyour
Aggie!unique skills orstreamer
I’m a popular your general
and
influencer known
sociability. Eitheras “AggieW
way, people gravitate
ins” online. I’m going Select one reason this deck is important to you:
to Shuffleyou,
towards Citywhile
Universit
youy to studynot
might videobeproducti
able on.
to
push
My goalforward bymy
is to find yourself, you can with the - - - - - -
 A friend or sibling you haven’t seen in a long time helped you make
-
sister Lisandra Stamatis. this deck
She of
help raised
others.
me after our parents’ death and then
went missing Example
3 years ago. She has to
Archetypes: be star
Rock out there
who  You found it in a moment of need, and it helped you get through a
somewhere and I think
plays card my friends
games, and fame
Beacon might
of friendship, hard time
be able to helpEmpathetic
find her... friend who puts others first
 It represents your connection to others, or to something people often
neglect
Passion Skill Friendship
-1 1 X
23


Select one stat and increase its value by one.


Describe your deck’s gimmick: Advantages from winning Clashes
Name: Agathe Stamatis (Nickname: Aggie) (Suggestions: Advantages from winning clashes, Dice roll randomisation with big payoffs on a
Pronouns: She/Her or They/Them “6”, Drawing cards and gaining advantages from drawing)

Look Create four cards for your deck. One of these cards is your {Ace}. Describe
why your Ace is important to you in particular:
It used to be my sister’s favourite card before she disappeared
-
Hair: Eccentric, Accessorised, Subcultural,

Complex,
-
Clothes: Transgressive, Branded, Over Answer One Question for Each Section
Your Struggles: Your Friends:
-
Game Tools: Expressive, Odd, Highly
customised,
 Someone is following you. Who are they,
and why haven’t they revealed themself to
 Another player helped you at your
lowest: what was this moment? Ask them
you? how they helped.
- -
Other: The skull on my shirt and hat are
- -- Someone close to you joined the wrong  You and another player met through
my icon online and I’ve had these custom made ---
--crowd: what crowd, and why are they someone. Who? Ask them why that
for my streams. -
- important to you? someone is now gone.
 A group of people disrespect and bully
- ---
-
 Another player is a fan of yours: what did
- ---
-
you: When were they your friends, and what you do to get famous? Ask them why they
made
I’m aware
not that of it yet, but my sister
change?
- like you.
 ed an underground organi
sation called
join sed me eve r since our  The CEO of Mainphase Technologies,
Experience: e rai
“NET DECK.” Sh she disappeared as part
parents died, but Conrad Martin is a big fan of mine;
Once each box has been ticked, advance. Sponsorships his company
fromeach helped me
of joining the group.
Gain baggage. You and that player gain baggage.
succeed in streaming. (Ask them why they
Major Advancement: like me and to take baggage)
Advancement: Once you have selected three Baggage
When you advance, take one of these advancements, you may also select these
I need to find my sister o o
o
options upon advancing instead:

o
options:
 Take an ability from your Playbook  Take an ability from your Playbook Relying on MT Sponsorships
 Take an ability from another Playbook  Take an ability from another Playbook
o o
o
 Add a new staple to your Staple List

o
 Add a new staple to your Staple List
 Increase one of your stats by one  Create a new {Ace} card (You may
Tick the box of the option you picked. You
cannot take an option with all boxes ticked.
now gain the benefits of the Play your
{Ace} card move twice per game)
o o
o
 Complete your character’s final goal.
Retire your character. Fill in if the baggage is serious.

Premade Character: Agathe Stamatis


Abilities Combat Tension Questions
Select three abilities from the list here:
X Celebrated Expertise
-
AggieWins Social Butterfly
Have you lost at least
half your life in this
Has your opponent used
your baggage to gain an
Has something or someone you
care about more than yourself
You have a particular expertise that helps When you meet someone new, you card game? advantage over you? been put at risk?
you stand out in the world and acts as the may decide you already know them.
lens for how you connect with people. Select Roll+Friendship. Apply any baggage related
one: penalties. Staples
-
Fashion, Singing, Streaming, Acting, Magic
Tricks, Robotics,
On a 10+, you’ve been friends for a long
time. Describe something you know about Spirit Kosho Prepare Tactical Forte
When you would Brandish Your Skills in a way them. for Battle
related to this expertise, you may always On a 7-9, you’ve met before. The Judge will Create a
treat the roll as if you rolled 10. Explain how describe something you know about them. {Normal}
Target warrior can
you use your skill in a flashy and powerful warrior with
Draw two cards, attack twice this
On a 6 or less, you have a bad history with then discard two turn
way to solve your problem. After using this, them. The Judge will describe how. Gain your choice
you cannot do this again until you complete of {Blocker},
cards
baggage.
a battle. {Teamwork} or

Gift Card X Helping Hand {Sniper} 1.


When another player uses Overcome Your
Before any other player starts a Card Game, Weakness and is able to remove baggage Add two staples from the generic staples list. Rename all staples.
you may share with them a card from your because you believed in them and helped
deck, and add it to their deck. Before you them, you gain a non-serious benefit of your
start a card game, other players can share a
card with you. Start with that card on the top
choice. Cards in my Deck
of your deck. All cards are returned to their You can add any of the cards in your deck here so you can reference them even while your in
owners’ decks after the game. Guardian Angel the middle of card game combat. Otherwise feel free to use this space for notes or ideas.
Someone is out to protect you; whether it’s
a shady society, an old friend, or something Spirit Samurai Spirit Samurai Spirit Samurai Crossroads Killing
My Friends are my Power more mysterious. Whenever you get into Masamare Mubanshee Hideyokai
When you Begin Card Game Combat you trouble, you can roll+Friendship. Apply any Invocation
baggage related penalties. Warrior | {Normal} Warrior | {Normal}
start with an additional Advantage for each {Ace} Warrior | {Strong} Target warrior
player that has baggage related to the On a 10+, they come to help and grant you a When this is played,
combat. new opportunity. Masamare may always {Piercer} 2 battles another
roll to Decide the draw a card. target warrior.
Spirit Samurai
X
On a 7-9, they come to help, but they’ll be Outcome of a Clash,
Hopeful Companion unable to help you again until you next Mubanshee can’ t (If they would roll to
complete a battle. even against cards it attack the opponent clash, they are both
So long as you’re together with a friend, when couldn’ t otherwise. directly. destroyed instead.
you Enter a Dangerous Situation, you can roll On a 6 or less, they come to help, but You may choose two
with +Friendship instead of +Passion. instead make the situation more difficult. Whenever a Spirit
Gain baggage. Samurai wins a clash, opposing warriors
draw a card. with this effect.)

Example Custom Cards


You can use these cards when you’re asked to Create a Card.

Armour of Spirit Samurai Cursed Blade


the Spirit Samurai Hanztu Muramasa
Item | {Normal} Warrior | {Normal} Item | {Strong}
Choose a warrior When Hanztu wins a Each turn, target
you control; it is clash, destroy another warrior you control
{Strengthened} and warrior the opponent can always choose to
gains {Blocker} while you controls Decide the Outcome of
control this item. a Clash, even against
cards it couldn’ t
otherwise.

Otherwise, you can use the Volatile or Custom Card Creation rules
the quick-play kit. from

Premade Character: Agathe Stamatis


Spirit Samurai Spirit Samurai Spirit Samurai Crossroads Killing
Masamare Mubanshee Hideyokai Invocation
Warrior | {Normal} | {Ace} Warrior | {Strong} Warrior | {Normal}
Main Deck - Agathe Stamatis

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Target warrior battles another target
Masamare may always roll to Decide the {Piercer} 2 (When this card defeats another When this is played, draw a card. warrior. (If they would roll to clash, they are
Outcome of a Clash, even against cards it card in battle, it deals damage to that both destroyed instead. You may choose
couldn’t otherwise. cards controller equal to the the piercer two opposing warriors with this effect.)
value.)
Whenever a Spirit Samurai wins a clash,
draw a card. Spirit Samurai Mubanshee can’t attack the
opponent directly.

Armour of the Spirit Samurai Hanztu Cursed Blade Muramasa Name:


Spirit Samurai Warrior | {Normal} Item | {Strong} Type:
Item | {Normal}
Custom Cards - Agathe Stamatis

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When Hanztu wins a clash, destroy another Each turn, target warrior you control can What the Card Does:
Choose a warrior you control; it is warrior the opponent controls. always choose to Decide the Outcome
{Strengthened} (When a card is of a Clash, even against cards it couldn’t
strenghened, {Weak} cards become otherwise.
{Normal}. {Normal} cards become {Strong}.
{Strong} cards gain {Overwhelm}.) and
gains {Blocker} while you control this item.
(Cards with blocker can intercept attacks
on other cards.)
Card Backs

The Glowing The Glowing The Glowing The Glowing


Agathe Stamatis Agathe Stamatis Agathe Stamatis Agathe Stamatis
Card Backs

The Glowing The Glowing The Glowing The Glowing


Agathe Stamatis Agathe Stamatis Agathe Stamatis Agathe Stamatis
General Moves
Enter a Dangerous Situation Brandish Your Skills Convey Your Ideals Overcome Your Weakness
When you do something reckless or are When you use your expertise in difficult When you attempt to convince someone to When you attempt to overcome your
forced into a dangerous situation, state circumstances, describe how you make use act against their own ideals or desires, state weakness so you can push past your own
your objective, and roll+Passion. Apply any of your expertise, and roll+Skill. Apply any your convictions, then roll+Friendship. Apply limitations, choose an appropriate baggage
baggage-related penalties. baggage-related penalties. any baggage-related penalties. from your sheet. Check whether the baggage
On a 10+, you succeed without creating any On a 10+, your skills pull through; you On a 10+, you’ve successfully made them has fulfilled any of the following conditions:
issues for yourself, protecting yourself and succeed proficiently and without issue. listen to your words. Select only one I am facing the source of my baggage
attaining your goal in the process. complication from the list below. head-on
On a 7-9, problems arise; select one
On a 7-9, you succeed, but at a cost. Select complication from the list below. On a 7-9, you can still convince them, but Overcoming this baggage is necessary to
one complication from the list below: select two complications instead. help someone or something dear to me
 Things don’t work out the way that
 You’re hurt or forced to sacrifice you intended; describe how  You must first show them the value
something along the way. Describe of your convictions in a card game Someone close to me has put effort into
how this happens and why it matters in  You only delay the problem, letting it believing in me and helping me overcome
become worse in the future  You need to help them with this baggage.
the here and now something before they can do what
 You create a new immediate you ask So long as you have fulfilled one condition for
 You only delay the problem, letting it problem in the process normal baggage, or all three conditions for
become worse in the future  While they may be willing to do as
On a 6 or less, you fumble your attempt and you ask, they interpret it in their own serious baggage, describe what you do to
 You create a new immediate make things harder in the process; gain manner; the Judge will describe how overcome it; additionally, for serious baggage,
problem in the process baggage. describe how this marks a permanent change
 They ask you to make a compromise for your character.
On a 6 or less, you fail and suffer for it; gain for them to agree with you
baggage. Then, choose one of the following benefits. If
Investigate Your Surroundings  They need time; they won’t help you
just yet, but will in the future you resolve serious baggage, gain the serious
When you investigate an area or an ongoing benefit instead.
Reveal a New Possibility situation, describe what you do to uncover On a 6 or less, they don’t care or don’t trust
this information and roll+Skill. Apply any you; gain baggage.  Use your newfound strength to
When you help someone overcome an issue overcome the immediate threat: Gain +1 to
they couldn’t complete themselves, describe baggage-related penalties.
the next roll you make.
how you help them, and roll+Passion. Apply On a 10+, ask two questions from the list
below. The Judge answers truthfully.
Understand Someone’s True Serious: Instead, define a threat. Gain +1 to
any baggage-related penalties. Feelings all your rolls until the threat is resolved. This
On a 10+, you reveal a new opportunity to On a 7-9, only ask one question. When you empathise with someone to lasts as long as you are actively confronting
them. Describe this possibility you create,  What don’t I understand about ? understand their situation and feelings, the threat.
and how it aids them.  What happened at ? describe what you do to uncover this
information and roll+Friendship. Apply any  Confront someone or something
On a 7-9, you still reveal a new opportunity  What could we do to stop ? otherwise difficult or nigh-impossible
to them, however, the Judge describes what baggage-related penalties. to face: The Judge defines how this
this possibility is instead.  Why is happening? On a 10+, ask two questions from the list becomes possible, and the conditions of the
On a 6 or less, your plan fumbles and gets in On a 6 or less, you make a mistake in your below. The Judge answers truthfully. confrontation.
the way; gain baggage. investigation; gain baggage. Serious: You may instead create the perfect
On a 7-9, only ask only one question. conditions to confront your target. Describe
 What do you desire most at this what these conditions are and the benefits of
moment? succeeding in your confrontation.
Take a Moment to Recuperate  What is similar about you and me?
When you take a prolonged rest away from any danger or strife, each player may choose one  Get what you want out of the situation:
option from the following list to describe how they spend their time.  What can we do to help you? Declare something that your character
wants to avert or avoid coming to pass. Note
 Define a new baggage. Describe what has changed to make this relevant.  What reason do you have to do that doing so needs to be possible within the
 Create a new card and add it to your deck. If you make a new {Ace}, remove a card with what you’re doing? bounds of the fiction, without clashing with
{Ace} from your deck. On a 6 or less, you misunderstand in some characters’ traits or motivations. The chosen
 Remove a card from your deck. This can not be your {Ace}. situation can no longer happen; the Judge
way; gain baggage. describes how.
 Replace a staple in your staples list with another from the generic staples list.
Serious: Instead, declare something your
Additionally, each player should take a chance to check their baggage and see if any are no character wants to happen that is possible in
longer relevant. If they have been resolved, remove it and gain experience. (This is not possible for the situation. It happens; the Judge describes
serious baggage.) how.
Then, the Judge may describe in what way an enemy’s plans or another potentially troublesome In addition to the benefit you chose, remove
part of the world has progressed in the meantime, without the players’ intervention. the baggage from your character sheet
and mark experience. If you resolve serious
baggage, instead immediately level up (do not
remove any experience marks).

General Moves
Card Combat General Moves
Begin Card Game Combat Risk Everything to Win Counter your Opponent’s Play Protect Against A Response
When you initiate card game combat with When it looks like you may lose and you put When an opponent’s card uses a game When your opponent uses a response move,
one or more opponents, first define the stakes everything on the line to win the battle, do action or activates an effect, spend 1 roll+your Tension.
of the battle for each player; then, check each one of the following and roll+your Tension. Advantage and describe how you attempt to On a 10+, you counter the response, allowing
player’s list of baggage.For each relevant  Reveal a truth about yourself or the counter the effect. Roll+your Tension. you to continue as you planned.
baggage for this battle, that player gains 1 world certain to make your life harder On a 7+, you counter the effect or game On a 7-9, you can choose to spend 1
Advantage. in the future. action. Advantage to counter the response.
Finally, decide on whether the fight is a  Destroy or lose something precious On a 6 or less, you fail to counter the effect. On a 6 or less, their response goes through
Filler, Significant, or Finale fight, and decide to you that will be difficult, or potentially You cannot attempt to counter the same successfully.
even impossible, to retrieve or mend. effect a second time.
the order of competitors’ turns. The first
competitor then begins their turn.
Remember that warriors cannot attack if it
is the first turn of the game, and that players
 Create an obstacle by your own
hands that will make it difficult to
complete your character’s goals.
 Put yourself in real danger; defining
Turn Actions
These are the actions you can perform during
Keywords
do not draw a card if it is the first turn of the {Overwork} - If a staple has overwork you
game. real and permanent changes to your your turn during a card game: can’t use a staple next turn. If a card has
body, freedom, or personhood. overwork you can’t play a card next turn.
Life Cards Resp. Lash. Backup. On a 10+, gain baggage and gain 2 Draw a card
Advantage. Take the top card of your deck and add it to {Strenghen} - When a card is strenghened,
your hand. If there are no cards in your deck, {Weak} cards become {Normal}. {Normal}
Filler 2 1 1 1 0 On a 7-9, gain baggage and gain 1 you can pay 1 life to shuffle your graveyard
Advantage instead. cards become {Strong}. {Strong} cards gain
Signific. 3 2 2 1 1 into your deck. {Overwhelm}.
On a 6 or less, just gain baggage.
Finale 4 3 3 2 1 Play a Card from your Hand {Overwhelm} - This card always wins the
clash when it would Decide the Outcome of a
Play your {Ace} Card You can play a single card from your hand
Clash.
When you’re behind in a game and play a onto the field. You can do this once per turn.
Decide the Outcome of a Clash card with the {Ace} keyword, describe how Alternatively you can choose to discard a
card to play an additional staple this turn. {Underwhelm} - This card always loses the
When two cards of equal strength battle this card makes you feel reassured in yourself. clash when it would Decide the Outcome of a
each other, take a moment to describe what Gain 1 Advantage. You can only gain this Clash.
their clash looks like. Roll+your Tension. benefit once per card game. Play a Staple or Invocation
You can use a single staple from your staple {Piercer} - When this card defeats another
On a 10+, your card wins the clash. list. You can not use the same staple you card in battle, it deals damage to that cards
On a 7-9, both cards are of equal strength Take Control of the Game used last time you used a staple. If you have
an invocation in your hand, you can play that
controller equal to the the piercer value.
and neither wins over the other. Decide At any point during card combat, you can
whether they both win the clash, or if neither from your hand instead. {Sniper} - When this card deals direct
spend 1 Advantage to do one of the following
do. actions: damage to the opponent, it deals damage to
On a 6 or less, your opponent’s card wins  Draw 1 additional card at the beginning of Attack with Warriors that player equal to the the sniper value.
the clash. your turn. Each warrior you control can attack. If the
opponent has no warriors, then you can {Teamwork} - Cards with teamwork can pair
When a warrior wins the clash, the opposing  Place a card of your choice from your deck attack directly, otherwise you must attack a up with each other and up to one card without
card is destroyed. When an item wins the clash, at the top of your deck. warrior or item the opponent controls. teamwork to combine their strengh totals. (for
it can’t be destroyed in this clash.  Stay at 1 life when you would have lost your If the card you attacked has less strengh example: two {weak} warriors can act as a
Players can spend 1 Advantage to raise the last life (you may Risk Everything to Win in then the card you attacked with, it is {normal} warrior and two {normal} warriors
result of this roll from 6 or less to 7-9, or from response to losing your last life). destroyed. If it has more, your card is can act as a {strong} warrior)
destroyed. Otherwise, Decide the Outcome
7-9 to 10+. of a Clash. {Blocker} - Cards with blocker can intercept
Draw the Perfect Card If you’ve attached directly, deal damage to attacks on other cards.
Reflect After Card Game When you would draw a card, you can choose the opponent depending on the warriors {Inconspicuous} - Cards with inconspicuous
Combat to spend 1 Advantage instead. If you do, strengh. can’t be targeted for attacks unless it is the
When you finish card game combat, each Create a Card and add it to your hand instead  {Normal} warriors deal 1 life worth of only possible target.
player involved in the battle marks experience. of drawing. This card is added to your deck damage.
Then, each player (whether involved or not) after the battle, and remains part of it unless {Followup} - You can play an additional card
should check their baggage list. removed by other means (such as by the Take  {Strong} warriors deal 2 life worth of
damage. after this one.
If any baggage has been resolved or is a Moment to Recuperate move).
 {Weak} warriors do not damage {Fumble} - Describe an action you don’t want
otherwise no longer relevant, remove it from So long as you have a card with {Ace} in players’ life. the opponent to take. You can counter that
the list and mark experience. (This is not your deck or graveyard, you can spend 2 action for free until the start of your next turn.
possible for serious baggage.) Advantage to create a new {Ace} instead. Some cards may give you additional actions
When you do this, remove a card with {Ace} that you can perform during your turn. {Pressure} - For each instance of pressure, roll
from your deck or graveyard and create as if you had +1 to combat tension while this is
a new {Ace}, adding it to your hand. Then, on the field.
create a new non-{Ace} card and shuffle it
into your deck.

Card Combat General Moves


Enemy Deck Tokens {Strong} Warrior {Normal} Warrior {Normal} Warrior {Weak} Warrior

{Strong} Warrior {Normal} Warrior {Weak} Warrior {Weak} Warrior


Use These to Represent Enemy Cards
Enemy Deck Tokens {Weak} Item {Normal} Item {Normal} Item {Strong} Item

{Weak} Item {Weak} Item {Normal} Item {Strong} Item


Use These to Represent Enemy Cards

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