Perfect Draw! Quick-Play Printables - v1.7
Perfect Draw! Quick-Play Printables - v1.7
Perfect Draw! Quick-Play Printables - v1.7
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Clothes: School, Well padded, Graphic tee,
Answer One Question for Each Section
Your Struggles: Your Friends:
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Game Tools: Second hand, Shoddy,
Who is someone you used to idolise, and
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- - help --
Another player is your best friend; how
-
-
about -you. - -
Common, how did they betray your expectations of did they you most? Ask them the same
Other: I wear a jacket with a star pattern
them?
Who introduced you to the game, and -
You’ve sworn to protect another player;
to represent my goal to become someone who why does it matter that they’re better than M
whyy be
did you do this? Ask them how they
styou.
friend Aggie gave me he
shines as bright as a star.
you at it? rely
to thone Sh uffltoe prove
City Intovitanother r ticket
--- Who is trying to teach you to be better Ri You want
sin
g St ar ational player
To urthey
nethat
y
--- at the game, and what do they expect in s div
you’re capable; why? ision. Ask
(Askthem
th emwhy
ho
he lped and to take baggage). I w
- return? th em
won’t admit it.
e m
Garfield is helping
Experience:
My professor,ngDerr. at card games, but needs me
Once each box has been ticked, advance. beGain stro
comebaggage. .
to get good grades
You and that player each gain baggage.
Major Advancement:
Advancement: Once you have selected three Baggage
When you advance, take one of these advancements, you may also select these
My grades are terrible o o
o
options upon advancing instead:
o
options:
Take an ability from your Playbook Take an ability from your Playbook I need to prove I’m the best
Take an ability from another Playbook Take an ability from another Playbook
o o
o
Add a new staple to your Staple List
o
Add a new staple to your Staple List
Increase one of your stats by one Create a new {Ace} card (You may
Tick the box of the option you picked. You
cannot take an option with all boxes ticked.
now gain the benefits of the Play your
{Ace} card move twice per game)
o o
o
Complete your character’s final goal.
Retire your character. Fill in if the baggage is serious.
X Unbreakable Will
not put it in your deck. Choose one of your Add two staples from the generic staples list. Rename all staples.
staples: it gains {Ace}. You may use that staple
two turns in a row. You can benefit from the
You can always ignore up to one non-serious
baggage when applying baggage related Play your {Ace} card move an extra time each
game.
Cards in my Deck
penalties to rolls you make. You can add any of the cards in your deck here so you can reference them even while your in
the middle of card game combat. Otherwise feel free to use this space for notes or ideas.
When Trainers Eyes Meet
When you challenge someone to a card B.B.B Star Soldier B.B.B Toybox B.B.B B.B.B
game battle, you can initiate the fight Support Copter Build Instructions
immediately, no matter the circumstances. Warrior | {Normal} Item | {Normal}
{Ace} Warrior | {Normal} Invocation
When this is played
X Headstrong Luck {Teamwork} and at the start of
each turn, create a
{Teamwork}
All other warriors
Draw 3 cards.
You can only use this
Whenever you Brandish Your Skills in the {Piercer} 1 {Weak} warrior.
middle of a dangerous situation or to help you control are card if it’s the last
someone, roll+Passion instead of +Skill. {Followup} All warriors have {Strenghened}. card in your hand.
{Teamwork}.
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{Teamwork} (Cards with teamwork can When this is played and at the start of {Teamwork} (Cards with teamwork can Draw 3 cards.
pair up with each other and up to one card each turn, create a {Weak} warrior. pair up with each other and up to one card
without teamwork to combine their strengh without teamwork to combine their strengh You can only use this card if it’s the last card
totals.) All warriors have {Teamwork}. (Cards totals.) in your hand.
with teamwork can pair up with each other
{Piercer} 1 (When this card defeats another and up to one card without teamwork to All other warriors you control are
card in battle, it deals damage to that combine their strengh totals.) {Strenghened}. (When a card is
cards controller equal to the the piercer strenghened, {Weak} cards become
value.) {Normal}. {Normal} cards become {Strong}.
{Strong} cards gain {Overwhelm}.)
{Followup} (You can play an additional
card after this one.)
B.B.B Backup Squadron B.B.B Explosives Planter B.B.B Tactical Officer Name:
Invocation Warrior | {Normal} Warrior | {Weak} Type:
Custom Cards - Elena Guerrero
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Create four {Weak} warriors with {Teamwork} (Cards with teamwork can {Teamwork} (Cards with teamwork can What the Card Does:
{Teamwork}. (Cards with teamwork can pair up with each other and up to one card pair up with each other and up to one card
pair up with each other and up to one card without teamwork to combine their strengh without teamwork to combine their strengh
without teamwork to combine their strengh totals.) totals.)
totals.)
Target opponent {Fumbles}. (Describe an You may play an additional staple or cast
action you don’t want the opponent to take. an additional invocation the turn you play
You can counter that action for free until the this.
start of your next turn.)
Card Backs
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Clothes: Suit, Fashionable, Stand out, Answer One Question for Each Section
Your Struggles: Your Friends:
- - -
Game Tools: Top of the line, One of a kind,
----- - - -
Describe an enterprise that you own and
Another player is your rival: when did they
-
-----
- - - -
Official, control. What does a competitor do better
beat you spectacularly? Ask them how they
Other: All of the game tools I use come from - -
than you?
did so.
What family member matters to you
Another player is an old friend: how did
my company. I don’t actually need my glasses, se Tech
nphainstil at aies;
nolog A girl
Mymost? What
company
age?
is did
Maithey in you
es and card
young you meet?
disagree
nam Ask them what the two of you
on.ed Elena beat me during the
but they have a secret heads-up display that wemak e high tech card gam first anni versarywas
tourstruggling:
ney I ran what
for mydid
eWhat supernatural
. Our comp etito isorDim
r you
entity force nal
ensiohave Another player
com pany
analyses card games I’m in. gam
you tools
discovered? What doto prod uce
want fromper
chea you do to .help
I insist that
them? Askitthem
was awhat
fluke and
they
Mec hanics, who are able wantyou.
to prove it. (Ask them how they
them?
and more diverse products for the foolish owe
beat me and to take baggage.)
Experience: mas ses.
Once each box has been ticked, advance. Gain baggage. You and that player each gain baggage.
Major Advancement:
Advancement: Baggage
o
Once you have selected three
When you advance, take one of these advancements, you may also select these
My company is 2nd place o
o
options upon advancing instead:
o
options:
Take an ability from your Playbook Take an ability from your Playbook I must get revenge on Elena
Take an ability from another Playbook Take an ability from another Playbook
o o
o
Add a new staple to your Staple List
o
Add a new staple to your Staple List
Increase one of your stats by one Create a new {Ace} card (You may
Tick the box of the option you picked. You
cannot take an option with all boxes ticked.
now gain the benefits of the Play your
{Ace} card move twice per game)
o o
o
Complete your character’s final goal.
Retire your character. Fill in if the baggage is serious.
anything of you in return for their work, so deck for a card effects until the
-
want something done that can be bought long as they aren’t put in danger with {Ace}. Add
and you have the time, roll+Skill. Apply any end of turn.
Mai nologie
it to your hand.
Tech
On a 7+, you get what you wanted. if you meet their demands
On a 6 or less, something has happened
ase
with your wealth. Your Judge will tell you Elegant Egotist Add two staples from the generic staples list. Rename all staples.
what. Gain baggage; you can’t use this
move again until that baggage is resolved. You can always ignore baggage when making
Sore Winner
rolls to prove you’re better than someone who
has defeated, overcome, or embarrassed you Cards in my Deck
in the past. You can add any of the cards in your deck here so you can reference them even while your in
When you beat someone in card game the middle of card game combat. Otherwise feel free to use this space for notes or ideas.
combat, you can force them to grant you one
of the following additional benefits, alongside My Second Ace
the existing conditions for winning: Once per card game, when you have a card Chained Titan - Truename Speaker Curse Speaker Unchaining Key
Answer a single question to the best of with {Ace} on the field or you played a card Prometheus
their knowledge with {Ace} this turn, you may discard a card Warrior | {Normal} Warrior | {Normal} Item | {Normal}
from your hand to play an additional copy of Warrior | {Strong}
Publicly acknowledge your superiority that {Ace} as your card per turn. {Ace} When this is played, if When this is played, As long as you control
Fulfil a simple request that doesn’t put you control Prometheus, if you control Prometheus, once per
{Overwhelm} gain 3 life. Prometheus, destroy turn, draw a card.
them in danger target warrior or
At the beginning of Also, Prometheus can
X Arrogant Advantage your turn, lose 1 life.
When Prometheus is
item. attack twice each turn.
When you show someone how you’re
better better than them, you can Convey destroyed, return it to
Your Ideals, rolling with +Skill instead of your hand.
+Friendship.
from
Otherwise, you can use the Volatile or Custom Card Creation rules
the quick-play kit.
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When this is played, if you control When this is played, if you control As long as you control Prometheus, once
{Overwhelm} (This card always wins Prometheus, gain 3 life. Prometheus, destroy target warrior or item. per turn, draw a card. Also, Prometheus
clashes.) can attack twice each turn.
At the beginning of your turn, lose 1 life.
When Prometheus is destroyed, return it to
your hand.
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{Overwhelm} (This card always wins Gain 1 life. Discard your hand. Draw that many cards. What the Card Does:
clashes.)
While Prometheus is on the field, that {Followup}. (You can play an additional
This warrior counts as “Prometheus” while card has {Inconspicuous}. (Cards with card after this one.)
on the field. inconspicuous can’t be targeted for attcks
unless it is the only possible target.)
Card Backs
Look Create four cards for your deck. One of these cards is your {Ace}. Describe
why your Ace is important to you in particular:
It used to be my sister’s favourite card before she disappeared
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Hair: Eccentric, Accessorised, Subcultural,
Complex,
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Clothes: Transgressive, Branded, Over Answer One Question for Each Section
Your Struggles: Your Friends:
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Game Tools: Expressive, Odd, Highly
customised,
Someone is following you. Who are they,
and why haven’t they revealed themself to
Another player helped you at your
lowest: what was this moment? Ask them
you? how they helped.
- -
Other: The skull on my shirt and hat are
- -- Someone close to you joined the wrong You and another player met through
my icon online and I’ve had these custom made ---
--crowd: what crowd, and why are they someone. Who? Ask them why that
for my streams. -
- important to you? someone is now gone.
A group of people disrespect and bully
- ---
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Another player is a fan of yours: what did
- ---
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you: When were they your friends, and what you do to get famous? Ask them why they
made
I’m aware
not that of it yet, but my sister
change?
- like you.
ed an underground organi
sation called
join sed me eve r since our The CEO of Mainphase Technologies,
Experience: e rai
“NET DECK.” Sh she disappeared as part
parents died, but Conrad Martin is a big fan of mine;
Once each box has been ticked, advance. Sponsorships his company
fromeach helped me
of joining the group.
Gain baggage. You and that player gain baggage.
succeed in streaming. (Ask them why they
Major Advancement: like me and to take baggage)
Advancement: Once you have selected three Baggage
When you advance, take one of these advancements, you may also select these
I need to find my sister o o
o
options upon advancing instead:
o
options:
Take an ability from your Playbook Take an ability from your Playbook Relying on MT Sponsorships
Take an ability from another Playbook Take an ability from another Playbook
o o
o
Add a new staple to your Staple List
o
Add a new staple to your Staple List
Increase one of your stats by one Create a new {Ace} card (You may
Tick the box of the option you picked. You
cannot take an option with all boxes ticked.
now gain the benefits of the Play your
{Ace} card move twice per game)
o o
o
Complete your character’s final goal.
Retire your character. Fill in if the baggage is serious.
Otherwise, you can use the Volatile or Custom Card Creation rules
the quick-play kit. from
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Target warrior battles another target
Masamare may always roll to Decide the {Piercer} 2 (When this card defeats another When this is played, draw a card. warrior. (If they would roll to clash, they are
Outcome of a Clash, even against cards it card in battle, it deals damage to that both destroyed instead. You may choose
couldn’t otherwise. cards controller equal to the the piercer two opposing warriors with this effect.)
value.)
Whenever a Spirit Samurai wins a clash,
draw a card. Spirit Samurai Mubanshee can’t attack the
opponent directly.
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When Hanztu wins a clash, destroy another Each turn, target warrior you control can What the Card Does:
Choose a warrior you control; it is warrior the opponent controls. always choose to Decide the Outcome
{Strengthened} (When a card is of a Clash, even against cards it couldn’t
strenghened, {Weak} cards become otherwise.
{Normal}. {Normal} cards become {Strong}.
{Strong} cards gain {Overwhelm}.) and
gains {Blocker} while you control this item.
(Cards with blocker can intercept attacks
on other cards.)
Card Backs
General Moves
Card Combat General Moves
Begin Card Game Combat Risk Everything to Win Counter your Opponent’s Play Protect Against A Response
When you initiate card game combat with When it looks like you may lose and you put When an opponent’s card uses a game When your opponent uses a response move,
one or more opponents, first define the stakes everything on the line to win the battle, do action or activates an effect, spend 1 roll+your Tension.
of the battle for each player; then, check each one of the following and roll+your Tension. Advantage and describe how you attempt to On a 10+, you counter the response, allowing
player’s list of baggage.For each relevant Reveal a truth about yourself or the counter the effect. Roll+your Tension. you to continue as you planned.
baggage for this battle, that player gains 1 world certain to make your life harder On a 7+, you counter the effect or game On a 7-9, you can choose to spend 1
Advantage. in the future. action. Advantage to counter the response.
Finally, decide on whether the fight is a Destroy or lose something precious On a 6 or less, you fail to counter the effect. On a 6 or less, their response goes through
Filler, Significant, or Finale fight, and decide to you that will be difficult, or potentially You cannot attempt to counter the same successfully.
even impossible, to retrieve or mend. effect a second time.
the order of competitors’ turns. The first
competitor then begins their turn.
Remember that warriors cannot attack if it
is the first turn of the game, and that players
Create an obstacle by your own
hands that will make it difficult to
complete your character’s goals.
Put yourself in real danger; defining
Turn Actions
These are the actions you can perform during
Keywords
do not draw a card if it is the first turn of the {Overwork} - If a staple has overwork you
game. real and permanent changes to your your turn during a card game: can’t use a staple next turn. If a card has
body, freedom, or personhood. overwork you can’t play a card next turn.
Life Cards Resp. Lash. Backup. On a 10+, gain baggage and gain 2 Draw a card
Advantage. Take the top card of your deck and add it to {Strenghen} - When a card is strenghened,
your hand. If there are no cards in your deck, {Weak} cards become {Normal}. {Normal}
Filler 2 1 1 1 0 On a 7-9, gain baggage and gain 1 you can pay 1 life to shuffle your graveyard
Advantage instead. cards become {Strong}. {Strong} cards gain
Signific. 3 2 2 1 1 into your deck. {Overwhelm}.
On a 6 or less, just gain baggage.
Finale 4 3 3 2 1 Play a Card from your Hand {Overwhelm} - This card always wins the
clash when it would Decide the Outcome of a
Play your {Ace} Card You can play a single card from your hand
Clash.
When you’re behind in a game and play a onto the field. You can do this once per turn.
Decide the Outcome of a Clash card with the {Ace} keyword, describe how Alternatively you can choose to discard a
card to play an additional staple this turn. {Underwhelm} - This card always loses the
When two cards of equal strength battle this card makes you feel reassured in yourself. clash when it would Decide the Outcome of a
each other, take a moment to describe what Gain 1 Advantage. You can only gain this Clash.
their clash looks like. Roll+your Tension. benefit once per card game. Play a Staple or Invocation
You can use a single staple from your staple {Piercer} - When this card defeats another
On a 10+, your card wins the clash. list. You can not use the same staple you card in battle, it deals damage to that cards
On a 7-9, both cards are of equal strength Take Control of the Game used last time you used a staple. If you have
an invocation in your hand, you can play that
controller equal to the the piercer value.
and neither wins over the other. Decide At any point during card combat, you can
whether they both win the clash, or if neither from your hand instead. {Sniper} - When this card deals direct
spend 1 Advantage to do one of the following
do. actions: damage to the opponent, it deals damage to
On a 6 or less, your opponent’s card wins Draw 1 additional card at the beginning of Attack with Warriors that player equal to the the sniper value.
the clash. your turn. Each warrior you control can attack. If the
opponent has no warriors, then you can {Teamwork} - Cards with teamwork can pair
When a warrior wins the clash, the opposing Place a card of your choice from your deck attack directly, otherwise you must attack a up with each other and up to one card without
card is destroyed. When an item wins the clash, at the top of your deck. warrior or item the opponent controls. teamwork to combine their strengh totals. (for
it can’t be destroyed in this clash. Stay at 1 life when you would have lost your If the card you attacked has less strengh example: two {weak} warriors can act as a
Players can spend 1 Advantage to raise the last life (you may Risk Everything to Win in then the card you attacked with, it is {normal} warrior and two {normal} warriors
result of this roll from 6 or less to 7-9, or from response to losing your last life). destroyed. If it has more, your card is can act as a {strong} warrior)
destroyed. Otherwise, Decide the Outcome
7-9 to 10+. of a Clash. {Blocker} - Cards with blocker can intercept
Draw the Perfect Card If you’ve attached directly, deal damage to attacks on other cards.
Reflect After Card Game When you would draw a card, you can choose the opponent depending on the warriors {Inconspicuous} - Cards with inconspicuous
Combat to spend 1 Advantage instead. If you do, strengh. can’t be targeted for attacks unless it is the
When you finish card game combat, each Create a Card and add it to your hand instead {Normal} warriors deal 1 life worth of only possible target.
player involved in the battle marks experience. of drawing. This card is added to your deck damage.
Then, each player (whether involved or not) after the battle, and remains part of it unless {Followup} - You can play an additional card
should check their baggage list. removed by other means (such as by the Take {Strong} warriors deal 2 life worth of
damage. after this one.
If any baggage has been resolved or is a Moment to Recuperate move).
{Weak} warriors do not damage {Fumble} - Describe an action you don’t want
otherwise no longer relevant, remove it from So long as you have a card with {Ace} in players’ life. the opponent to take. You can counter that
the list and mark experience. (This is not your deck or graveyard, you can spend 2 action for free until the start of your next turn.
possible for serious baggage.) Advantage to create a new {Ace} instead. Some cards may give you additional actions
When you do this, remove a card with {Ace} that you can perform during your turn. {Pressure} - For each instance of pressure, roll
from your deck or graveyard and create as if you had +1 to combat tension while this is
a new {Ace}, adding it to your hand. Then, on the field.
create a new non-{Ace} card and shuffle it
into your deck.