High Jump Theory
High Jump Theory
High Jump Theory
In jumping competitions, athletes are judged on either the length or height of their jumps.
Jumping events include long jump, triple jump, high jump and pole vault.
The throwing events involve projecting an implement (such as a heavy weight, javelin or
discus) from a set point, with athletes being judged on the distance that the object is
thrown. The throwing events are shot put, javelin, discus and hammer.
HIGH JUMP
1. The Approach - Gradual acceleration is the first key aspect. After a few strides you
should be in the full upright sprinting position. It is very important to keep accelerating until
you get to the bar (listón), to convert your maximum controlled horizontal speed into
vertical speed. It will allow you to get the momentum you need for a good flight.
The penultimate step differs from the rest, it´s a bit longer, to prepare you to jump longer.
The last step is shorter to help maintain speed.
2. The Take off – You need to gather the momentum (coger impulso) with the outside
leg raising and bending the inside leg. Before you launch yourself it is important your arms
come back behind you.
3. The Flight - As you approach the bar in the air, your body should begin to arch
(arquear), allowing your hips to be higher than your center of mass as they pass over the
bar. Once your shoulders clear the bar, your hips should be as high as possible.
4. The Landing- You will have to prepare your body for landing using your back and
shoulders and your feet looking at the ceiling.
The key to being successful at the high jump is to have a good technique at each stage
of the jump. A strong approach will lead to a better take off.
Flight
Landing