FilmFX2 Manual
FilmFX2 Manual
FilmFX2 Manual
Welcome
Welcome to the FilmFX 2.0 Printable manual.
FilmFX presently plugs into in:sync's Speed Razor 3.5, 4.0, 4.5s,
4.5RT and Adobe Premiere 5 on Windows machines.
Controls...
These looks are created with a collection of Film Stock controls,
Color Timing tools, Special Effects and Old Film simulation. Use
this manual to learn more about each of these tools, their uses,
parameters and view samples of the effects.
Stocks...
FilmFX 2.0 comes with a variety of Film Stocks and Special
Effects presets. Learn what to expect from each of these.
Tips...
Tips and Tricks from throughout the manual are collected in one
easy to reach location.
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On and Off...
Preview...
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Preview Always...
When checked, the preview will update 1/2 second
after parameters have been modified.
Preview Now...
In order to work faster on a slower computer, you can manually update the
previews by using this button. Pressing the SPACEBAR will also render a
preview.
OK and Cancel...
OK...
When you have originally set or changed parameters
and want to keep them, exit by pressing OK.
If you have loaded a preset and changed it, FilmFX will ask you if you want
to save changes to the preset as well.
Cancel...
If you have are not happy with changes you have made to the settings and
want to keep the settings that were in place before you entered the FilmFX
dialog, use Cancel to exit.
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Selecting Colors...
If you would like to use the selected replacement, simply click on the Change
button. If you would like details about the suggested color, you can click on
it and the program will report the Red, Green and Blue components of the
replacement color.
If you are creating work that is not limited by NTSC legal color, simply press
the Ignore button and your original color will be used.
If you need to remain legal but do not like suggested color, you can click on
the Original Color swatch and try to select another color that is more to your
taste.
Animation Controls...
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FilmFX 2.0 contains powerful animation controls that enables you to change the look of
your settings over time. In order to understand the animation controls, lets take a look at
the time line and animation windows.
Timeline...
The timeline allows you to select what frame you are previewing and where you want to
set a keyframe. As you drag the marker on the timeline, any animated parameters will
update their position and the position of the timeline will be updated on the Animation
Curves as well.
Below the timeline is Relative frame numbers of the clip you are currently working on.
This always starts at 0 and goes to the total number of frames on the right. You can
select a specific frame by typing in the frame you want to use in the edit box at the
bottom right corner.
Above the timeline are the Absolute frame numbers of clip in the entire project. The
number on the left is the frame number where the clip starts on the timeline and
continues to where the clip ends.
Animating Button...
The Animating button allows you to turn On and Off the keyframe
editing capabilities of FilmFX 2.0. This button ONLY determines if you
are in the editing mode or not. When turning this button off, your tracks
will retain all of their animated settings. If you wish to remove a
controls animation, you must right click on the curves and select
"Remove Animation."
When this button is ON, moving a control or changing a color will add a new keyframe for
that control at the frame selected on the timeline. You can also add points directly to the
Animation Curves while this button is on. While ON you can also access a pop-up menu
that has many animating uses.
When this button is OFF, moving a control will change the selected value. If the control
has had been animated, the entire curve will move relative to the new setting.
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Animation Curves...
The Animation Curves are a graphical representation of animation applied to a control.
You can use these controls to precisely control the speed and type of change for each
tool in FilmFX.
The name of the selected control will always appear in the upper left hand portion of the
curves. You can add and move nodes by left clicking on the curves. While dragging and
creating points, the current frame and value will also appear in the upper left corner.
While each control can have a keyframe on every frame of your clip, If you drag a point
next to another point, it will automatically delete the original keyframe. If you'd like 2
keyframes very close to each other on the timeline, you should add these by selecting
the frame with the timeline and adjusting the control by hand.
You can delete a keyframe by dragging another keyframe near it, or by right clicking on
the keyframe you wish to delete and selecting "Delete Keyframe." If you'd like to remove
all keyframes, select "Remove Animation."
Pop Up Menu...
The Animation Curves have a context
sensitive menu that will allow you access
to animation parameters. Access this
menu by right clicking on the curves when
the Animate button is turned ON.
Telecine Simulation...
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3:2 Pulldown...
The 3:2 Pulldown simulation is designed to take footage shot at an NTSC
speed of 60 fields per second and create the look of film transferred from 24
frames per second. It is NOT designed to do a pulldown on 24 FPS source
material.
The ideal candidate for the 3:2 pulldown is NTSC based shots with lots of
motion and dynamic camera movements. However, PAL users and locked
down cameras with little movement will generally look better (and render
much faster) with one of the other telecine styles.
The 3:2 Pulldown takes your original 60 fields and creates 24 frames with
the look of films slower shutter speed. Then, the Pulldown holds each frame
for 3 fields and 2 fields alternately, just like a real 3:2 pulldown. Since the
final output is always identical in length, your sound is always in sync.
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"Deinterlace Even" keeps the data from the even or "0" field and interpolates
the odd or "1" field. "Deinterlace Odd" does just the opposite.
Blend Fields...
The Blend Fields will remove all interfield motion while maintaining all of the
data by blending the fields together. This gives the look of films slower
shutter speed while rendering much faster than the 3:2 pulldown. The final
output is appears to be film shot at 30 frames per second (25 FPS for PAL).
This should be the #1 choice for PAL users and the first choice for NTSC
users without lots of movement in the scene.
Letterboxing...
Matte Color...
You can change the color of the
letterbox by clicking on the Color
button and selecting a color. This
color can be animated over time.
Crop (Animated)...
This mode will matte your footage.
When animating the position of the
letterbox over time to maintain proper
framing, use this method for sub-pixel
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Crop (Static)...
This mode will matte your footage. When you are not animating the position of
the letterbox, use this mode. This will maintain maximum sharpness by keeping
the footage centered on the scan lines and will render faster. If you attempt to
animate the position in this mode you may find the motion jumpy.
Anamorphic Squeeze...
This mode will vertically compress your footage. If you are shooting in a 16x9
format, using a ratio of 1.77 will return you image to its letterboxed shape. You
can also use this mode for various effects.
Ratio...
Use this to determine how wide you want the image. The higher the number the
bigger the bars and the smaller your image will be on the screen. This
parameter can be animated.
Position...
Use this to control to position the image behind the letterbox. If you shot your
footage for equal top and bottom matting, setting this to 50 will do the trick. If
you shoot common top frame you will need to set the value closer to 100.
If you need to change the position over time to compensate for a moving camera
and footage not shot originally shot for letterboxing, you can animate this
parameter. If you do animate, be sure to select "Crop (Animated)" from the drop
down menu.
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Emulsion Blur...
Film Grain...
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Grain Style...
This determines how the grain is applied to the image. In Monochromatic mode you
can apply 3 layers of varying sizes and intensities. In Red, Green, Blue mode, each
layer is applied to a separate color channel.
Amount...
Each layer contains an Amount slider that determines the visibility of the grain on
this channel. The higher the number, the more visible the grain. This parameter is
animatable.
Size...
Each layer contains a Size slider that effects the size and softness of the grain. For
realistic looks these numbers should remain small. You may need to increase the
amount slightly as you increase the size of the grain. This parameter is also
animatable.
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Color Curves...
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image.
The horizontal axis represents the original value of pixels. The leftmost point
equals 0 (black) and the right most point is 255 (white).
The Vertical axis represents the output values of the pixel. In this case, the
bottom most point equals 0 and the top most pixel equals 255.
In the original
startup state, the
line is a straight
line going from 0
to 255. This
means that every
value along the
input (X) axis is
the same as the
output (Y) axis.
The gradient at
the bottom of the
image represents
the output which is a straight gradient in this case.
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look.
You can also achieve special effects like this negative image (example 4) by
inverting the point. Here, you are making the darkest parts white and the
whitest parts are becoming black. Inversion of one color channel can create
many strange effects.
Film transferred to video tends to have an "S" curve similar to the one at left.
There is more contrast visible through the middle values while the lower and
higher values have a compressed range due to the transfer of films higher
original values.
You can adjust each and every channel the same as the luminance channel
in order to tweak and fine tune each part of the image. To set a point, click
click anywhere on the curve and a new point will be drawn.
To drag a point, simply click on it and drag. The current X (input) and Y
(output) values will be shown while you are dragging points around the
screen.
Since there can only be point per position on the X (input) axis, if you drag a
point into the same X value as another, the set point will disappear until you
have moved past that value. If you drag a point very near another point, the
original will be deleted. You can also delete points by right clicking on the
point and selecting "Delete Point" from the popup menu.
By right-clicking you can select from a popup menu allows you to manipulate
the curve as either a straight line or a cubic spline. The spline will give
smoother transitions but the straight line can be used to do things like
posterizing effects.
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Pop Up Menu...
Right click in the Color Curves to select the context
menu. This will allow you to set the line to be a cubic
spline or straight line. You can right click on a point and
select to delete it if you'd like. This is also where you can
reset a curve to its original straight line if you'd like to
start over with your tweaking.
Brightness...
Amount...
The higher this setting, the brighter the image will appear. A setting of 0 will
result in a very dark, though not completely black image. This parameter
can be animated.
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Gamma...
Locked to Red...
When this is not checked, you can adjust each channel's gamma individually as a
way to balance color. When checked, all channels use the setting from the Red
slider while the plugin retains the Green and Blue settings in case you would like to
use them later.
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Saturation...
By using various high and low colors you can create duotone images and tints of
your original image. When the left swatch is lighter than the right swatch, the image
will appear to be negative.
Saturation Amount...
Use this slider to set the saturation of the image. When set to 0, the image will be a
monochromatic image based on the 2 color swatches. When set higher than 100,
the image becomes more saturated. When increasing the chroma for footage
destined for broadcast, be sure that the NTSC Color Checking is turned on. This
parameter can be animated.
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Tint...
Tint Amounts...
As you move the slider toward
its indicated color, the image is
tinted that amount. These
parameters are animatable.
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Gate Weave...
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by jumping the film around the screen at random intervals based on the
Probability parameter.
Maximum X...
Use this parameter to set the maximum offset as a percentage of screen
size. The image will not exceed this amount in either direction horizontally.
For realistic weaves, very low values (i.e. 0.05) are best. This parameter is
animatable.
Maximum Y...
Use this parameter to set the maximum offset as a percentage of screen
size. The image will not exceed this amount in either direction vertically. For
realistic weaves, very low values (i.e. 0.05) are best. This parameter is
animatable.
Speed...
This parameter is only available when the weave style is set to TRACKING.
This will determine the speed that the screen moves. For realistic weaves,
very low values (i.e. 0.05) are best. This parameter is animatable.
Probability...
This parameter is only available when the weave style is set to RANDOM
PLACEMENT. Use this parameter to set probability that the image will move
on any given frame. This parameter is animatable.
Film Roll...
The Film Roll tool allows you to simulate the rolling of film in the gate from a
poorly setup projector.
Up and Down...
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This determines the direction of the roll. If the SPEED parameter is set to 0,
this parameter has no effect.
Amount...
This determines the starting position of the frame as a percentage of the
screen. This parameter is animatable so you can simulate the lining up of
the image in the gate if you set the SPEED to 0 and animate this parameter
over time.
Speed...
This determines the speed at which the image rolls across the screen. This
parameter is animatable.
Bar Width...
This determines the width of the space between the frames expressed as a
percentage of screen height. This parameter is animatable.
Bar Color...
Click on the color box to set the color of the bar between the frames. This
parameter is animatable.
Flicker...
The Flicker controls darkens one field of the image so that upon playback
there is a noticeable flicker like
that created by recording a
projector that is not on a timing
chain.
Amount...
This determines how much FilmFX darkens the field. The higher the number
the more pronounced the flickering. This parameter is animatable.
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Film Glow...
Film Glow can give you the look of using a Pro Mist filter in post. This powerful
effect can add everything from an almost imperceptible softness to another
worldly eeriness. All of the parameters are animatable.
Size...
This determines the size of the glow. Small amounts will be more subtle and
confined to their original areas. This is the parameter that will most closely
correlate with selecting a different amount of Pro Mist filter. For example, a lower
number is like a 1/4 Pro Mist while a higher number is more like a 3/4 Pro Mist.
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Amount...
The parameter determines how much brighter the softened parts of the picture
will be.
Visibility...
The parameter fades the glow in and out. Use this control the how much of the
original image is visible in the frosted image.
Clipping...
The parameter fades the glow in and out. Use this control the how much of the
original image is visible in the frosted image. When this value is set high, only
the brightest parts of the image will appear to glow. When set lower, the whole
image will begin to blur.
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Burst Hue...
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Dust...
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The Dust tool adds tiny specs of dust to the surface of the image. This control is very
random in nature and most of the controls are used simply to set limits upon the
randomness. All of the parameters are animatable.
Dust Color...
Click on the color chip to select the color of the dust.
Amount...
The Amount parameter limits the maximum number of dust specs possible on any given
frame.
Size...
The Size parameter limits the maximum size of any single piece of dust
Visibility...
This parameter controls how transparent the dust will be.
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Probability...
This controls the likelihood that any particular frame will be changed. If set
to 100, every frame will be randomly changed. At 50, each frame has a 50%
change of being adjusted.
Random Defocus...
To create the look of film misfeeding in the gate, use this control. FilmFX 2
will create smooth ramps from being in focus to being out of focus. This
parameter is animatable.
Defocus Style...
This controls the whether it appears the problem originates with the camera
or projector.
Amount...
This controls the maximum amount that FilmFX will randomly the image.
This parameter is animatable.
Probability...
This controls the likelihood that any particular series of frames will be
changed. If set to 100, every frame will be randomly changed. At 50, each
frame has a 50% change of being adjusted. This parameter is animatable.
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Scratches...
Vertical scratches
often found on used
and abused film
prints can be created
with the scratches
tool. All controls are
animatable.
Scratch Color...
Click on the color
chip to select the
color of the
scratches on the
film.
Amount...
This controls the
maximum number of
scratches visible on
screen at any one
time.
Speed...
This sets the
maximum speed any
of the scratches will
move horizontally
across the screen.
Length...
This controls the maximum amount of time a scratch will appear on screen
before it fades out.
Width...
This sets the maximum width of any of the scratches. The higher the
number, the thicker the lines.
Visibility...
This parameter controls how transparent the scratches will be.
Variation...
This number tells how accurately you want FilmFX to stay to the parameters
you've set. The higher the variation, the more likely the scratches are to
stray from your parameters. A 0 variation means that your other selections
will always be used exactly as they are.
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The Dirt and Stain control will add large blotches to your film to simulate,
what else, dirt and stains. All of the parameters are animatable.
Probability...
This controls the likelihood that any given frame will end up with a stain on
it. The higher the number, the more likely a stain will appear.
Size...
The Size parameter limits the maximum size of the stain.
Visibility...
This parameter controls how transparent the stain will be.
File Menu...
Reset...
Use this command to reset all
parameters to their defaults.
Load Preset...
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Save Preset...
Use this command to save your current parameters into a FilmFX (.FFX)
file. If you are not currently using a preset, you will prompted to name your
file. Otherwise, the old settings will be overwritten with the current settings.
Save As....
Use this command to save the current settings to a new file.
Cancel...
If you have are not happy with changes you have made to the settings and
want to keep the settings that were in place before you entered the FilmFX
dialog, use Cancel to exit.
Options Menu...
Random Seed...
Click here to change the Random Number
Seed.
Setting this control to OFF will do exactly what you would expect, nothing.
Setting it to Flag will turn all illegal colors to black so you can examine where
any problems may lie. Setting it to Clip will lower the saturation of offending
pixels to make your images broadcast safe.
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Help Menu...
Online Help
Click here to access this file from within FilmFX.
Brightness Control
Adjusting the brightness will lower the overall contrast. To maintain the
contrast, try using the Gamma in place of the Brightness control.
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Burst Hue
Try increasing all channels equally to create an interesting overblown effect
with out the glow characteristics. With the right amounts of grain this can
create a very gritty look.
Color Curves
If you are trying to get exact values with the curves, while you are dragging a
point, keep the mouse button clicked and use the keyboards arrow keys to
nudge the point exactly one value at a time. Releasing the mouse will set
the point.
Emulsion Blur
Moving all Emulsion Blur sliders equal amounts will result in a full fledged
blur of the image.
Flicker
High levels of this effect can be very disturbing and headache inducing. It
can create a psychotic feel. Be careful when using it for good or evil.
Gamma
You can use Gamma to create many effects you might use the Color Curves
to create without the need to understand Color Curves.
Gate Weave
Gate Weave can give an edgy look to titles. Set style to Random Placement
and apply Maximum's of about 3 to each direction with a probability of 60
and apply this to a title.
Glow
You can smooth your image without adding a glow by using this control Set
the Clipping and Amount to 0. Adjust Size and Visibility to taste. Settings
both to about 20 will add a creamy richness while higher settings will create
a watercolor type effect.
Grain
The more layers of grain and the larger the size you use, the longer it takes
to render. For efficient rendering time, use as little grain and size as
possible for the appropriate look.
Presets
Save a file called DEFAULT.FFX to your Presets folder and this will be used
as your default settings every time you enter FilmFX or choose Reset.
Change this file as often as necessary to speed your creation along.
Preview
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You can view and compare the source and effected footage by clicking on
the preview image. (Not available on Speed Razor 4.0 or higher)
Random Brightness
The most subtle use of Random Brightness is low amounts with high
probability. For jarring effects, reverse that.
Random Defocus
The likelihood of a defocus will also show up in the speed of the ramps. For
more subtlety, set the probability higher while limiting the amount to the very
low range.
Roll
Set the Speed to 0 and animate an up and down curve that gets closer to 0
for the Amount and get the effect of lining up the image in the projector gate.
Saturation
You can create negative images by setting the saturation to 0 and making
the left color swatch white and the right most color swatch black. Sepia
toned images can be created with a 0 saturation and setting the right swatch
to a light-medium brown.
Scratches
Using Medium Gray for a scratch color will make the scratches visible in all
kinds of material and can look as though they have originated as both
positive and negative scratches.
Technical Support
In the event you need technical support, be sure to have the numbers from
the About box handy.
Telecine Options
You can use the Blend Fields option of the telecine option to remove the field
flicker from computer created graphics and video stills.
Tint
Large tinting values tend to lighten and darken the image. For dramatic
tinting, using Gamma, Curves or Saturation will result in better and more
controllable results.
Questions or Problems?
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