Dragons Dice - 50th Anniversary Edition - Basic Set - Pages
Dragons Dice - 50th Anniversary Edition - Basic Set - Pages
Dragons Dice - 50th Anniversary Edition - Basic Set - Pages
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Peraça Cavassane
II. Player Contenders ................. 5
Artwork: Felipe da Silva Faria,
Bartek Blaszczec III. Basic Rules .......................... 8
In this new edition, D’D comes All fan content of D’D must be
in three different sets: Basic, uploaded to the Dragons’ Dice Den
Advanced, and Epic. Each set must website, in which other players will
be purchased separately. be able to acquire such content for
small fees and, if your content calls
The set you are reading is the Basic our attention, it may even become
one. In the Basic Set, you will find part of new D’D products!
the basic rules for 1st level PCs
(Player Contenders), three clans,
two classes, twelve spells, and ten D4 D6 D8 D10 D12 D20
monsters. Notice that, without a license,
you cannot create fan content for
In the Advanced Set, you will find D’D, whether using our patented
the advanced rules for 2nd-10th dice-rolling rules or our original
level PCs, ten clans, ten classes, fantasy setting.
D20
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Each player controls a PC of the
player’s own creation. To create a
1st level PC, choose a clan and one
1st level clan skill, then choose a
class and three 1st level class skills.
D20
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Everything in D’D is decided with Before a combat begins, all PCs
the rolling of dice. The only way to and monsters involved roll Combat
roll dice is to use a skill. Initiative (I) or other appropriate
initiative skill.
The dice used have six tiers of sizes:
d4, d6, d8, d10, d12, and d20. The results determine the turn
Rolling higher is always better. order, from the highest roll to the
When two or more rolls are tied, lowest roll.
remake those rolls.
Also, if the result of the roll is
A dice roll can eventually be made 4 or less, the PC or monster is
with advantage or disadvantage. surprised and makes all rolls with
• Advantage: roll the dice twice disadvantage on its first turn.
and discard the lowest total.
• Disadvantage: roll the dice
twice and discard the highest
total.
D20
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• Ranged Attacks: a PC in the
back may make a ranged attack
After rolling for initiative and with disadvantage on a monster
before the combat effectively at the back or behind the enemy,
begins, each PC and monster or a ranged attack on a monster
determines its position, between at the front, and vice-versa.
front and back, starting from the
lowest to the highest initiative roll.
D20
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Each monster has a level, which
• Combat Initiative (I): d10+d8
measures its power, in comparison
to a character of that same level. • Walking Movement (M): d10+d8
• Bite (mA): d8+d8 (causes poison
This set includes monsters of level damage; a damaged target makes
0, 1 and 2. all rolls with disadvantage)
0th level monsters usually have • Web (rA): d8+d8 (does not cause
10 HP, 1st level monsters usually damage but impedes the target
have 20 HP, and 2nd level monsters from using movement skills)
usually have 40 HP. • Hide (D): d10+d8
Each monster has a number of • Loot: 4 XP, 1d4 GP
actions per turn (to use for attack
or healing skills), a few skills/spells,
and loot, that is, the XP and GP
each PC gains when the monster is • Ambush (I): d10+d10 (can start
defeated by the group. behind the enemy, unless when
surprised)
0th level monsters usually give 2 • Walking Movement (M): d8+d8
XP, 1st level monsters usually give
• Goblin Blade (mA): d8+d8
4 XP and 1d4 GP, and 2nd level
monsters usually give 8 XP and 2d4 • Goblin Bow (rA): d8+d6
GP. • Hide Armor (D): d8+d8
• Loot: 4 XP, 1d4 GP
In the past, humans, dwarves, elves Those guilds are present in many
and other peoples were enslaved by realms and compete with each other
powerful monsters, but heroes rose for territory and gold, within the
and slayed those tyrants, freeing continent or in the colonies. Some
all peoples. Today, those heroes are say the guildmasters are the real
revered, and the gods are mostly rulers of the Freedom Realms.
forgotten. The ruins left behind by
the fallen tyrants, full of monsters
and treasures, are now explored by • Coat of Arms: Blue shield with
intrepid adventurers. golden dragon
• Motto: “Gold to the Bold”
• Hierarchy: Grand Master
In other continents, there are (Cornelius, the Elder), Master
colonies of the Freedom Realms. (one for each class), Aristocrat
There are plenty of adventuring Adventurer, Adventurer,
opportunities in those untamed Apprentice Adventurer.
lands inhabited by monsters and
savages, and some of them are The Grand Guild is the largest
still ruled by powerful tyrants, like adventuring guild. Its guildmaster,
Crysos was in the past. Cornelius, the Elder, is a retired
adventurer who established the
D20
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D4 D6 D8 D10 D12 D20
This work is a satyre, an anti-homage to the fifty years of “the world’s
greatest roleplaying game”. We do not endorse any of the ideas expressed
here, on the contrary. This game is playable, however, and maybe its rules
can be put to good use. It is also licensed under a Creative Commons
Attribution-ShareAlike 4.0 International License.