Darkness of The Demimonde Ellie-Gbeto-Magician
Darkness of The Demimonde Ellie-Gbeto-Magician
Darkness of The Demimonde Ellie-Gbeto-Magician
Afflicted
16 Black
5’ 2” —
50kg Dark
Female
12 12
0/0
1
0
3
3
2
1
0
Magician: You practice the arts of sorcery. By making a successful Occultist roll, you can cast a
magical spell associated with pain, necromancy, divination, the elements, healing, light or
darkness, protection, weather, or the summoning of supernal or infernal assistance. Follow the
spellcasting rules found on page 14. When you fail a roll, reduce your Occultist points by 1; when
they reach 0, you can’t cast any more spells. All of your Occultist points are recovered after you
rest.
Shapeshifter: Choose one of the following animals: Jackal. Once per day, you can change into
that animal and back into your normal form.
The most talented marabout of her generation, Ellie learnt all she knew from her mother’s
mothers. As part of the Dahomey ahosi, she learned the hunt and the ways of the wild. Her
ability to transform into a jackal is part of her ancient lineage.
As a marabout, Ellie’s main sphere is that of Spirit, gifted in dealing with the Dahomean
denizens of the spirit world. She may speak with spirits regardless of their native
tongue, gain a +2 bonus on any rolls related to the spirits, and may see invisible
spirits. The ancestors are often sought to aid in such matters, along with the wisdom Abomey
of Olokun. Her other sphere is that of War.
SPELLS:
Spirit Ward (DS *): repels the presence of unwanted spirits.Any spirit with equal or English,
lower DS than the marabout’s Occult+2d6 cannot approach closer than ten feet to Dahomean,
the marabout or use their powers on any person within that zone. Creatures afflicted Arabic
by the spirit have all harmful effects or mental control suppressed as long as they
remain within 10’ of the marabout. Spirits with higher DS than the marabout’s
Occult+2d6 may try to ignore the ward by forcing the marabout to make a DS roll
equal or higher than the creature’s DS. Attacking a spirit or forcing the ward against
it will break the spell.
Warrior’s Blessing (DS10): The favor of the spirits of war is conferred upon a
worthy subject, granting them a +2 bonus to hit and the ability to reroll any one hit
or damage roll for 1 turn.