Pest Rulebook 2.4
Pest Rulebook 2.4
Pest Rulebook 2.4
Components
Our once great Empire was struck by a devastating
plague… will you answer the call to save it?
15 Square Imperatives
Markers (3 per player)
5 Pentagon Influence
Marker (1 per player)
16 Capital City
Reward Tokens
Agenda
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Quarantine Protocols
Employment Program
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5
18 Pest Cards 10 Aid Cards 5 Capital City Cards 15 Decree Cards 30 Technology Cards
5 Plague Doctor Meeples 50 Building Meeples (1 Workshop, 1 Factory, 1 Treasury, 5 Capital City Buildings
(1 per player) 1 Castle, 6 Districts per player)
24 Negative
42 Research Tokens
Renown Tokens
12 City Location 16 Town Location 20 Village Location 5 Starting Location Sick people
Tokens Tokens Tokens Tiles Multiplier Tokens
3
Concepts
RENOWN
The House with the most Renown at the end of the game wins the game.
You will earn Renown by constructing buildings, having Healthy People among your population, completing Agendas
and Imperatives, researching Technologies, completing the Capital City Requests and having Influence.
You may also gain negative Renown if you have Dead People in your graveyard at the end of each Era.
ASSISTANTS
You will use your Assistants to play the main actions of the game by placing them on the action grid on your player board.
At the beginning of the game, you will have access to two Assistants, and at the end of each era you will receive one additional
Assistant.
RESOURCES
You will use resources mostly to construct buildings (Lumber and Stone), gather Sick People from the map (Food) and cure
Sick People (Herbs). You can also use Coins as a wild resource instead of any of the above.
Resources are produced by the buildings you you construct on the locations on the map.
All resources are gained and spent from the resource track on your player board. You cannot have more than 5 of each
resource (except with a Technology card).
The is considered as any resource. This means whenever you need to spend or gain , you can spend or gain any
resource (except Coins) instead.
4
PEST AND AID CARDS
The Pest cards are used at the start of each round and represent the different places on the map where Sick People will show up.
The Aid cards are used at the end of each round and will grant you different bonuses depending on your Influence
standing.
Pest Card Aid Card
PLAGUE DOCTORS
Your Plague Doctor is your main marker figure on the map. Throughout the game, you will move your Plague Doctor on the
map through different locations along roads and gather Sick People along the travels. While your Plague Doctor is at a certain
location, you may be able to construct some of the buildings that are found on your player board on that location.
CONTAINMENT CAMPS
Your Containment Camp may be used during your movement to clear or protect locations on the map.
5
MAP
There are two main elements on the map: Locations and Roads.
Location Roads
Locations
Locations are the spaces on the map in which you will move your Plague Doctor in to gather Sick People and construct the
buildings from your player board.
There are three types of location: Villages (small size), Towns (middle size) and Cities (large size).
These markings above the location type icon mark that location’s size.
Each location will have one of the four resources on them. If you construct a building at a location, you will be able to
produce that location’s resource. A location that has a Destruction Token on the resource symbol is a destroyed location.
Destroyed locations cannot produce resources and you cannot build in these locations.
Some locations will have a Red, Blue or Black Harbour icon. This icon is only important during the Pest
phase (more on that in the gameplay section).
Roads
Each road on the map connects two locations. When you move your Plague Doctor from one location to another, you have to
pass the road between those two locations.
Some roads will have a Red, Blue or a Black Road icon. This icon is only important during the Pest phase
(more on that in the gameplay section).
6
CAPITAL CITY
This space represents the Capital City of Thokaia. It doesn’t count as a Location and you can
move through it with no cost. The Capital is used for assigning Healthy People and constructing
the Capital City buildings.
The Capital is divided in 6 sectors; 5 outer player sectors and a central sector for the city
buildings. The slots around the city hold the reward tokens.
I II III
During your turn, you may send Healthy People from your player board to the Capital City of the
/ /
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21
Empire. At the end of each round, the first three players with the highest amount of People in the
Capital City will gain rewards.
7
BUILDINGS
You start the game with 10 buildings total on your player board:
6 districts, 3 special buildings and 1 castle.
Once constructed, these buildings require a healthy person to work and
produce resources for you.
At the end of the game, you will receive Renown for the buildings
you have constructed. If you have constructed all buildings from the
same column on your player board, you will receive additional Renown
at the end of the game.
I II III
/
/ / 21
8
INFLUENCE
You will gain influence by constructing buildings and completing Imperatives or Capital City Requests.
1 Mark your Influence as you gain it on the Influence track.
When you gain Influence on the Influence track, skip all the spaces where there’s already another player’s
Influence marker.
When you pass or land on a space on the Influence track containing a reward, gain that reward immediately.
The Influence points are also used to determine the turn order. The player with the most influence is the last in
the turn order, the player with the second most is second to last, and so on.
At the end of the game, gain 1 Renown for each Renown icon you have passed on the Influence track. If at
the end of game, you have the most Influence among the players, you will also gain additional Renown . 1
QUARANTINE
1
These slots on the player board represent the places where you put the Sick People you
take during the game. The regular Quarantine 1 has 3 slots and these don’t have any
direct downside to them.
When the slots of the regular Quarantine are filled with Sick People, you have to put
Sick People in the top row actions Quarantine 2 or the storage Quarantine 3 . These Sick People will hinder your top row
actions and/or will prevent you from having 5 resources of a type.
2 3
9
DECREE CARDS
Decree cards represent the plans of the Empire’s Council that will restore the empire’s glory and uplift its citizens.
Each of the three Eras will have a different Decree card that will only work for that Era.
An Decree card has two parts:
Agenda
Quarantine Protocols The Agenda (top):
Gain 1 for each empty space
in your Quarantine. Depending on the Agenda’s condition and whether you have fulfilled it, gain the appropriate amount of
Renown at the end of the Era.
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When you fulfill the Imperative’s condition during this Era, you will move your marker on the track on
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the left of the Decree card, one space up. Gain the appropriate amount of Renown and Influence
8
from that space.
placed in one of the three slots of your player board (top, middle or bottom).
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In order to acquire Technology cards you have to spend Research tokens . In addition to using the Research tokens to
acquire Technology cards, you may also spend these tokens to enhance some of your actions in the action grid (more on this in
the gameplay section).
During the game you will gain Research tokens from various sources, but mainly your Laboratories (see Produce p. 19).
10
Setup
PLAYER BOARD SETUP
1 Choose a House and color to play with and take all the components of that color. 2 Place the buildings on the corresponding
slots on your player board. 3 Place the resource markers on the appropriate spaces on your resource track:
you start with 1 ,1 ,2 ,2 ,2 and 1 Research token .
4 Take two Assistant meeples and place them on their “ready” slot on your player board.
5 Take the Containment Camp token and place it on the appropriate slot.
1
3
11
MAP SETUP
Place the map board at the middle of the table in reach of all players and then:
1 For your first game, play with the following map setup. For future games, you can use the Advanced Setup on page XX,
which features a variable location resource tokens.
Depending on your player count place Destroyed Location tokens on the following locations:
On the Villages: Jolari, Malaren, Weris, Byse, Skartin, Wards, Arler, Sithra, Lerk, Faserh;
2 22 On the Towns: Kellier, Halcor, Frocks, Milli, Metix, Nuerami, Menrei;
On the Cities: Tarius, Rittera, Haddir, Numenar, Usteris.
On the Villages: Gnall, Sobal, Tessik, Amberi, Wibrow, Sithra, Wards, Byze, Malaren, Fascerh;
3 12
On the Towns: Milessar, Tissoud.
4 5 On the Villages: Gnall, Sobal, Tessik, Amberi, Wibrow.
5 / Do not place any destruction tokens
2 Some of the location resources have a Sick People icon on them. Place a Sick Person on the corresponding location.
3 Shuffle the Decree cards by Eras decks and then draw one card from each Era deck. Place the drawn Decree cards on the
corresponding Era slot face up.
4 Shuffle the Capital City cards, draw one card and place it in on the Capital City slot face up.
5 Place the Capital City buildings on their corresponding slots. Then place the Capital City Tokens around the Capital City on
the map face-up.
6 For 3-5 players: Shuffle the Pest and Aid decks and place 6 face down cards from each deck on the corresponding slots next
to the map.
For 2 players: Take the 8 Village + Road cards and 1 white Road card (7-15) and make 3 piles separated by the road color.
Shuffle the piles and draw 1 card from each pile. Return these 3 cards to the box. Combine the piles, and shuffle them into
the rest of the Pest cards. Shuffle the Pest and Aid decks and place 6 face down cards from each deck on the corresponding
slots next to the map.
7 Shuffle the Technology cards deck, and draw 5 cards. Place these cards at their slots, face up. This is the available
Technology market.
8 Place your Influence markers on the starting slot on the Influence track.
9 Determine turn order randomly, and then place your markers on the Turn order track according to that order.
10 For 3-5 players: Draw a Starting location card and by following the turn order, choose where to place your Castle building
(starting location) from the 3 locations you were given. For 2 players: Draw 2 Starting location cards and by following the
turn order, choose where to place your Castle building (starting location) from the 2 locations you were given.
Afterwards, take the appropriate resource token and place it on the resource slot from your Castle on your player board.
If you placed your Castle on a location that already has a Sick Person, take that Sick Person and place it in your Quarantine.
12
11 After everyone has completed step 10, following the turn order, place your Plague Doctor on a location adjacent to your
Castle. If there is a Sick Person in that location, take that Sick Person and place it in your Quarantine.
You are now ready to start playing!
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13
Gameplay
A game of Pest is divided into three Eras and each Era lasts two rounds.
During Era 1, you will place two Assistants to play actions on your action grid per each round. For Era 2, you will place three
Assistants per round and for Era 3 you will place four Assistants per round.
Round Structure
Follow these steps for each round:
1) Pest & Aid Phase 2) Action Phase 3) Return Assistants
At the start of every round, reveal the corresponding Pest card. This card determines where the Pest plague will strike this
round. Place Sick People on the appropriate locations or roads on the map as shown on the Pest card 1 . In Era 1, place
1 Sick Person on each corresponding location/roads as shown on the Pest card In Eras 2 and 3, place 2 Sick People on each
corresponding location and road as shown on the Pest card.
If a Sick Person is placed on a location containing exactly one building, the building’s owner must take that Sick Person and
place it in their Quarantine 2 . If that player does not have any more space in their Quarantine, they place that Sick Person in
their Graveyard (it becomes a Dead Person).
If a Sick Person or People are placed on a location contaning multiple buildings, at least one Plague Doctor or at least one
Contaiment Camp, do not place those Sick People there 3 .
More so, if Sick People are placed on a location containing ONLY a Contaiment Camp, return that Contaiment Camp to your
player board and do not place Sick People on that location 4 . If there are multiple Contaiment Camps on a location where
Sick People should place, all players return their Containment Camps to their player boards.
As mentioned before, Sick People can be placed on roads 5 . These roads however, do not have a limit for how many Sick
People they can contain.
4
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1 2
5
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14
Location Destruction
If a location has 4 or more Sick People after the Pest card is fully resolved, that location is considered destroyed.
Remove all the Sick People from that location and then place a Destroyed location token there.
Then, place 1 Sick Person on each location adjacent to the destroyed location. If after this there are 4 or more Sick
People on the adjacent locations, do not destroy those locations.
The destroyed location still counts as a location for movement purposes only. You cannot construct buildings there and no
more Sick People can be placed there.
After the Pest card is fully resolved, draw an Aid card and place it right of the Pest card for this
Council Aid
After careful consideration of
the current Pest situation, the
round. The Aid card will reward you depending on your Influence, and the rewards you will get are
determined by the Aid card from the previous round (the Aid card from round 1 will not award any
Council has decided to provide
aid packages of additional
resources to three of the Houses
for the next season.
bonuses to players).
We believe these resources will
provide the necessary boost to
prevent the plague and bring us
one step closer to returning to
normal life.
Gain:
The player with the most Influence will gain the leftmost reward. The player with the least
Council Aid
Influence will always gain the rightmost reward. The rest of the players will gain the middle
After careful consideration of
the current Pest situation, the
Council has decided to provide
rewards.
aid packages of additional
resources to three of the Houses
for the next season.
2. ACTION PHASE
Going according to the turn order, you must place one Assistant on one of the empty
slots on your action grid.
When you place an Assistant on the action grid, you get to play a combination of one top
row action and one left column action.
You may resolve these actions in any order you may like, however, you must resolve the
first action fully before resolving the next action. If you choose, you may also resolve
only one of the actions or neither.
As mentioned before, you may also spend 1 Research token (per turn) to enhance a
top row action in your action grid.
If an action has a Quarantined person on it, it’s referred to as a Hindered action.
15
ACTIONS
Free action: Trade
As a free action which you can play at any time during your turn, you can trade any 2 resources to gain 1 Coin.
You can use this action multiple times during your turn, before, after or in the middle of playing your actions.
Move
Move your Plague Doctor up to two locations connected by roads. Moving through locations containing one of
your buildings cost you zero movement. However, moving through locations not containing your buildings cost
you 1 movement.
If a location you move into with your Plague Doctor contains Sick People, you have to be able to gather all of the Sick People
from that location either by spending food or placing your Containment camp (before proceeding to the next location):
The first Sick Person you gather from a location is free – spend 1 Food for each Sick Person gathered beyond the first.
Instead of spending Food to gather Sick People in a location, you may place your Contaiment Camp from your player
board on that location to gather those Sick People for free. The Contaiment Camp cannot be moved, however, you may use it
to construct a building with the Construct action (see page 18). If you are unable to spend Food for gathering the Sick
People, or don’t have an Contaiment Camp to place on a location that contains Sick People, you cannot enter that location
with your Plague Doctor.
If your Plague Doctor moves from one location to another passing a road containing Sick People, you must gather those Sick
People as well before moving onto the destination location. Spend 1 Food for each Sick Person gathered this way. If you
are unable to spend for gathering Sick People on the road, you may not pass that road.
After your Plague Doctor finishes its movement on a location, gain the resource that the location produces. If your Plague
Doctor ends its movement to a destroyed location, you do not gain any resource. Your Plague Doctor cannot move into a same
location multiple times during a turn.
Note: You cannot use the Contaiment Camp on roads to gather Sick People.
Example:
Yellow wants to move their Plague Doctor from the town Gollor to the city Gothar.
1 The yellow Plague Doctor must pass the road between these two locations. Because 2
there are three Sick People on that road, Yellow must gather them and spend 3 Food
(1 Food for each of them). Yellow spends the Food and places all of the Sick People in
their Quarantine.
2 Afterwards, the Plague Doctor continues its travel to reach the destination city Gothar.
Because there are also Sick People in the city, Yellow must spend 2 Food to gather
1
them (the first Sick Person in a location is free to gather, and the other two will cost
1 Food each). Yellow spends the Food and places all of those Sick People in their
Quarantine.
16
Quarantine
When you gather Sick People from the map or in the Pest phase, you must place them
in your Quarantine slots on your player board.
If you don’t have enough space in your regular Quarantine, you may choose to either:
A) Put Sick People in the the Quarantine slots above your top row actions or the Quarantine slot on your 5th storage slot:
Sick people placed in this part of the quarantine will hinder your actions 1 or limit your storage 2 .
1 2
B) Put them in the Graveyard from right to left (they become Dead People and they cannot be cured). If all graveyard slots are
occupied, discard the new Dead person and lose 3 Renown points immediately.
If you play the Move action with a Sick Person in the slot above the action icon, you may move your Plague
Doctor 1 less location on the map.
17
Construct
Spend the required resources to construct either:
If you construct a building where your Contaiment Camp is located, return that token
from the map to your player board for later use.
Depending on the size, locations can contain the following number of buildings:
Cities = up to 3 buildings
Towns = up to 2 buildings
Villages = 1 building
Reminder: You cannot have more than one of your own buildings in a location.
18
After constructing the building on a location, take the appropriate resource token from the supply and place it on the
corresponding building slot on your player board. This token represents the type of resource the building will produce during
the Produce action .
Buildings
Districts: When you play the Produce Workshop: When you play the Produce
action , a District with assigned Healthy action , the Workshop with assigned
Person will produce 1 of the resource it is Healthy Person will produce +1 extra
producing. amount of the resource it is producing (for
a total of 2 of the same resource).
Factory: When you play the Produce action Treasury: When you play the Produce
, the Factory will produce the resource action , a Treasury with assigned
without a Healthy Person assigned to it. Healthy Person will produce 1 Coin
instead of a resource.
19
1 2
B. Constructing buildings in the Capital City:
1 Spend the required resources to construct one of the available
buildings in the Capital City, 2 then gain the corresponding
amount of Renown.
20
Produce
Gain resources and move the appropriate resource marker one space forward for each of your constructed
buildings that have assigned Healthy People as well as your Castle.
Note: Constructed buildings that don’t have any assigned Healthy People to them don’t produce any resources. (Except the
Castle and the Factory)
After producing the resources gain 1 Research token for each Healthy Person that works in a Laboratory at the Healthy
Population track.
Storage
The track on the bottom of the player board represents the resource storage. During the game you will gain or spend
resources by moving the corresponding marker to the right or to the left respectively.
If you place a Quarantined Sick Person on the 5th slot of the storage, you can no longer use that slot until you Heal the
person. You lose all resources that are already there the moment you do this, so be careful.
21
Research
Spend Research tokens to acquire 1 Technology card from the Technology card pool. Place that card on one of
your slots on your player board.
Some of the Technology cards have a requirement to be placed in a particular slot on your player board. These are marked
with Top, Middle or Bottom to signify which slot they must be placed in.
If a slot is already occupied by a Technology, you may discard it back to the deck, gain the appropriate number of Renown
and place the new Technology in the empty slot. Shuffle the deck afterwards.
You are limited to having only three Technology cards (1 per slot) on your player board.
Additionally, during this action you can spend 1 Research token to refresh the market. You can do this as many times as you
want before or after acquiring a Technology card. After refreshing the market, place the cards in the technology deck, shuffle
it and draw new 5 cards.
Placement requirment
Cost
Renown
Abillity
You can find the comprehensive explanation of all the Technology cards in the Glossary section (page 26).
Cure
Spend the required Herbs as indicated on the Healthy
Population track to move Sick People from any of your
Quarantine slots to your Healthy Population track.
Each Healthy Population slot requires a different number of Herbs
you’ll need to spend to cure a Sick Person.
22
Assign
Assign any number of Healthy People from your Healthy
Population track to your constructed buildings 1 and/ 3
or your Capital City slot 2 , starting with your rightmost
Healthy Person on the track 3 .
You may also reassign Healthy People from one constructed building, to 1
another one 4 . 2 4
Each constructed building that has assigned Healthy Person to it will
produce you resources when you play the Produce action (except for
the Factory, see page 19).
Additionally, whenever you assign any number of Healthy People to
your slot in the Capital City, choose one of the Capital City reward tokens
and resolve its effect. Afterwards, flip that token face down.
At the end of the round, you may receive bonuses from the Capital
City card depending on your number of Healthy People assigned to the
Capital City.
4. Return Assistants
Return all of your Assistants to the “ready” slot on your player board.
23
ERA END
1. Score Agenda: Gain Renown tokens if you have fulfilled the Agenda condition from the Decree cards.
2. Capital City Bonus
Gain Capital City card bonuses depending if you have the first, second or third highest number of assigned Healthy People in
the Capital City.
When players tie for first place, no one will gain the Capital City reward. The tied players each receive the second reward.
When players tie for second place, they each receive the third reward. Players tying for third place receive nothing.
For two players, the player with the most assigned Healthy people in the Capital City will gain the 2nd reward and the other
player gains the 3rd reward. The 1st reward slot is not used. If the players are tied, they both get the 3rd reward.
The first reward will always give a choice for the player that should gain
it. The choice is: gain 1 Renown or return one Healthy Person to your
Healthy Population track.
3. Remove People from the Capital and flip Capital City tokens : Remove all assigned Healthy People from the Capital City
and return them to the supply. Then, flip all of the face-down Capital City tokens.
4. Negative Renown: Gain Negative Renown tokens for the Dead People in your Graveyard.
5. Gain a new Assistant.
24
GAME END
Agenda
i
Era I
• Healthy People
Your Healthy Population track.
• Constructed Buildings
Gain Renown for the Buildings you’ve constructed and bonus Renown if you’ve constructed all three buildings from
the same column.
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Example:
After the end of era 3, the game ends and all players count their Renown one by one.
The red player had 13 in-game Renown 1 . They add 9 (7+2) Renown since they have constructed 4 buildings 2 scoring 7
Renown plus additional 2 for constructing all three buildings in the first column 3 .
They have 8 Healthy People in their Healthy Population track, which will lead to 12 Renown 4 .
They have 3 Technologies which give a total of 4 Renown 5 . They have 8 total resources and 2 Coins 6 , which will give them
a total of 3 renown. They gain 6 renown from Influence 7 and lastly, they gain additional 5 Renown from Influence since
they had the most Influence at the end of the game. They don’t have any Dead People 8 , so they do not receive any negative
Renown.
They end the game with 52 renown.
5
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26
Technologies
7 | CONSTRUCTION CRANE
Whenever you Construct in Towns gain
3 | EXAMINATION DESK
1 additional Influence. This way, instead of
Whenever an opponent’s Plague the usual 2, you gain 3 (if you’re the first
Doctor enters a location that contains to construct there).
one of your buildings gain 1 .
You may gain multiple Coins in a
single turn if the opponent’s Plague
Doctor enters multiple buildings that
you own.
27
8 | AMBULANCE CART 12 | EXPERIMENTAL LAB
Whenever you Move , you may Whenever you Research , you can
quarantine one Sick Person from remove 1 Healthy Person from your Healthy
each Location you enter - for free. Population track to gain 3 Sick People
This means that the first 2 Sick People from the supply and place them in your
will be free in a location. You can use Quarantine.
this Technology multiple times per
movement, which means that you get
this effect in each unique location you
enter. This technology does not apply
to roads.
28
15 | PROTECTIVE UNIFORM 19 | QUARANTINE TENT
Whenever Sick People are placed in You may place two additional Sick People
your Districts (Pest Phase), you may in your Quarantine. Keep the people on the
block 1 Sick Person for each District. slot of this Technology.
Return the blocked People in the
supply.
Note: You can choose to ignore this
Technology and gather the Sick
People.
Whenever you Move , you do not Whenever you Construct , gain the
spend any movement when moving resource of the location where the building
through other player’s Buildings. is constructed. This way, you may gain up
to 2 resources if you construct with your
Plague Doctor and Containment token.
You gain these resources at the end of
the Construct action, and these resources
cannot be used to construct additional
buildings in the same turn.
29
23 | SYRINGE 27 | STORAGE CONTAINERS
When you finish playing the Cure Increase the storage of one resource up to
action , you gain 1 . 7. You can only place one resource on this
Technology. If you would gain a resource
that would exceed your normal storage but
you have a resource on this Technology, you
do not gain that resource.
Note: If you place a Sick Person on the
Quarantine storage slot, you loose the
resource from this Tehcnology card.
Increase the storage of all resources Whenever you Produce , gain the
up to 6. resource of the location your Plague Doctor
is in. If the Plague Doctor is in an empty
Note: If you place a Sick Person on the
location, you do not receive a resource from
Quarantine storage slot, you loose the
this Technology.
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30
Variants
Advanced Setup variant
Place the map board at the middle of the table in reach of all players and then:
1. Take random location resource tokens depending on the player count:
Player
Number of Location tokens
count
5 10 Cities; 15 Towns; 20 Villages
4 10 Cities; 10 Towns; 20 Villages
3 5 Cities; 10 Towns; 20 villages
2 10 Cities; 15 Towns; 5 Villages
You will notice that the location resource tokens are marked on the back side with the type of location they belong to:
You will notice that the location resource tokens are marked on the back side with the type of location they belong to:
Placethe resource tokens on each corresponding location at random then turn them face up so you can see the resource side
of those tokens.
Some of the location tokens have a Sick People icon on them. Place a Sick Person on the corresponding location.
31
Icon Glossary
Move Imperative
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32