Updated 21ST LITERATURE WEEK 13 14

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21st Century Literature from the Philippines and the World

(Quarter 4 – Week 5-6)

Learning Competency:
Learn to produce a creative representation of a literary text by applying
multimedia and ICT skills (N12Lit-IIij-31.1)

Specifically, will learn the following:

1. name multimedia resources commonly used in education;


2. identify steps in planning a multimedia project relating to literature; and
3. create a unique literary adaptation through multimedia presentation

Producing a Creative Representation of a Literary Text

Creative adaptation of a certain literary genre is easy to deal with if


you have satisfying ICT skills that can help you enhance learning outputs
in studying literary genres, its elements, and essential literary contexts
about cultural diversities of 21st Century Literature from across the
globe.

ICT skills are about understanding and applying a range of


computer programs, software and other applications. These include: word
processing, spreadsheets, databases, power points and search engines.

As fast as how innovations soar in the 21 st century, expressing literature as

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well has become more dynamic and advanced. In the 21 st century, we have learned
to tell our stories through symbols, arts, pictures and other representations that we

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believe could justify our identity the best. This modernity in literature allows us to
express ourselves explicitly.

The modes of presentation used in 21 st Century Literature are mostly


multimedia and technology. Multimedia, from the word itself, means the use of
more than one medium in communication, such as audio, text, video, still images
and animation that are combined together to form a creative and interactive
content. Technology, on the other hand, is the broad term for the practical
application of science to achieve optimum results in the industry and offer
convenience to humanity. Technology then plays a big role in multimedia as this
enable the use of different formats to create a compact and comprehensive
presentation.

Some types of multimedia platforms used in educational contexts are:


Text and Graphics
 Slideshow or Presentation – is a series of still images, text, audio, video,
diagrams that are usually presented to the audience on a big screen.
 Diagram – is a simple illustration that explains something by showing the
breakdown, arrangement and relationship of each part.
 Infographics – is a graphic visual representation of data.

Audio
 Voiceovers – comprise a tremendous number of the types of multimedia
components. Audio files include background music and special effects. Any
audio in an application is designed to improve a user’s experience.
 Podcast – an informative program mainly used as a listening tool and is
found on the Internet.

Video
 Animation – is a series of images, draw by the hand or with technical
drawing, that that are manipulated through a device to create motions.

Others
 Blog – A website runs by an individual or a group that writes a particular
topic and shares their personal views, commentary on the subject. Check
out this written piece as an example of blog.

Webinars and Online Meetings are virtual meetings hold to disseminate and
access information.

Interactive Media is a social media platform, such as Facebook, Twitter and


Instagram where people can actively engage in the virtual community by buttons,
emoticons, chats and comments.

The mentioned platforms are commonly used both by educators and


students in literature during presentations. Various multimedia platforms such as
listed beforehand are widespread and accessible, not to mention some are free but
already have good functions. However, you might get confused on how to create a
project, what medium to use among the choices, with duration, sophistication,
quality and manpower in consideration.
The following guidelines will help you arrive at a conclusion, help you save time
and make quality output possible.

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Identify the Problem
Stating the problem will help you figure out what you already have and you do not
have in hand to create your project.
 What will be the content? How do you want the project’s physical features to
be?
 What platform do you think is the most suitable in your presentation and in
what way do you want to present it, considering the use of effects and
multimedia formats?
 Are the main resources available? Are you familiar with their functions? If
not, can it be self-learned through guidebook or on the internet?
 Do you apply SMART during planning to reach your desired outcome
(SMART stands for specific, measurable, achievable, realistic, and time-
bound)?

Solution
Now that the problems are identified, it is the time to look for solutions. Provide
alternatives of the needed materials you do not have.

Actions and Deadlines


You can now proceed in the product-making process. Here, you will put your plans
into action and realize that there are some things you have overlooked. Searching
for solutions to current problems will test your creativity and resourcefulness. It
will also test your ability to adjust as you are expected to create a quality project
and meet the deadline.

Communication
If you are working alone on a project or with a group, it is good to ask people who
can make good judgments on your work and give you honest feedback. This will
help you track the areas that need improvement or remove the parts that do not
contribute to its development.

Evaluation
It is very important to reflect on what you have learned throughout the process of
creation. Through reflection, there will be a clear view of what you have done well,
what you should not do next time and what you should have done. These points
will serve as guidelines for the next project to lessen flaws and speed up the
creation process.

References:

1. 21st Century Literature from the Philippines and the World Self-Learning
Module Quarter 2 Module 2 21st Century Literary Genres Across the Globe
by John Vianney S. Trocio. Department of Education.

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