B. SC - Animation
B. SC - Animation
B. SC - Animation
B. Sc
Animation
B. Sc Animation Page 1 of 43
ADIKAVI NANNAYA UNIVERISITY:: RAJAHMENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
TABLE OF CONTENTS
Note: BOS is to provide final soft copy in PDF and word formats and four copies of hard
copies in bounded form to the office of Dean Academic affairs.
B. Sc Animation Page 2 of 43
ADIKAVI NANNAYA UNIVERISITY:: RAJAHMENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Members present:
Dr. P.Venkateshwara Rao Chairman, Dept. of CSE,ANUR.
Resolutions:
1. Resolved to adopt the revised-common program structure and revising/updating course-
wise syllabi (in the prescribed format) as per the guidelines issued by APSCHE.
2. Resolved to adopt the regulations on scheme of examination and marks/grading system
of the University UG programs.
3. Resolved to prepare the Model question papers in prescribed format.
4. Resolved to give the list of equipment/software requirement for each lab/practical
5. Resolved the eligibility of student for joining the course
6. Resolved the eligibility of faculty for teaching the course
7. Resolved to give the list of paper-setters/paper evaluators with phone, email-id in the
prescribed format
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ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
3 Introduction to3D T 4 4 25 75
III
Introduction to 3D Lab L 2 1 - 50
4 Web Technologies T 4 4 25 75
Web publishing Lab L 2 1 - 50
5 Advanced3D T 4 4 25 75
IV
Advanced3DLab L 2 1 - 50
2D Design 25 75
T 4 4
6A
2D Design Lab - 50
L 2 1
2D Game T 4 4 25 75
7A
2D Game Lab L 2 1 - 50
OR
3D iClone T 4 4 25 75
6B
3D iClone Lab L 2 1 - 50
V
3D Blender T 4 4 25 75
7B
3D Blender Lab L 2 1 - 50
OR
Game Level Design T 4 4 25 75
6C
Game Level Design Lab L 2 1 - 50
Game Programming and T 4 4 25 75
coding Lab
7C
Game Programming and L 2 1 - 50
coding Lab
Note 1: For Semester–V, for the domain subject ANIMATION, any one of the three pairs of SECs
shall be chosen as courses 6 and 7, i.e., 6A & 7A or 6B & 7B or 6C & 7C. The pair shall
not be broken (ABC allotment is random, not on any priority basis).
Note 2: One of the main objectives of Skill Enhancement Courses (SEC) is to inculcate field skills
related to the domain subject in students. The syllabus of SEC will be partially skill
oriented. Hence, teachers shall also impart practical training to students on the field skills
embedded in the syllabus citing related real field situations.
B. Sc Animation Page 4 of 43
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B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Animation Page 5 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Adobe Flash
Adobe AfterEffects
Adobe Premiere
Adobe
4 Web Dreamweaver Adobe 5
Publishing Adobe Audition
Lab Adobe Lightroom
5 Introduction 1. Autodesk – 2016 to2019 Auto Desk, Adobe 8
to 3D Lab Autodesk Maya
& Autodesk 3Ds Max
Advanced 3D Autodesk
Lab Matchmovre
Autodesk Arnold
renderer for maya
2. Real flow
3. Z- Brush
4. Mudbox
5. Substance painter
(Adobe)
6. Fume EFX
7. Rayfire
8. Ms- Office
9. Script writer
Additional
S.No Position Company/ Govt organization Remarks skillsrequired,
if any
1 2D Artist Cartoon studios
2 Layout Graphic Design Studio
designer
3 Advertisement Advertisement industry
maker
4 3D Modeler 3D industry
5 Story boardArtist Film & Animation industry
6 Animator 2D or 3D industry
7 Composter Visual effects industry
8 Game Game industry
Designer
9 Video & Audio Film(or)Television(or)Entertainmen
editor tindustry
10 Trainer Media School (or) College
B. Sc Animation Page 7 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
1 Film Industry
2 AnimationIndustry
3 MedicalIndustry
4 Media Industry
5 Interior Designing
6 AutomobileIndustry
7 Photography Industry
Web desing &
8
DevelopmentIndustry
9 Visual effects Industry
10 GamingIndustry
11 BankingIndustry
12 EducationalIndustry
13 PhotographyIndustry
B. Sc Animation Page 8 of 43
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B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc ANIMATION
B. Sc Animation Page 9 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Semester: I Credits: 4
Course: 1 2D Graphic Design Hrs/Wk: 4
Aim and objectives of Course (Title of the course/paper):
This course will study advanced topics in Graphic design. The focus will be
onlearning recentmethods in print and designing graphic works.
Learning outcomes of Course (in consonance with the Bloom’s Taxonomy):
Analyze the range of technologies in digital image acquisition andmanipulation
Apply the fundamental principles of 2D computer graphics
Develop, Document and Evaluate students graphics works within range ofmedia
Create and demonstrate graphics works
Detailed Syllabus: (Five units with each unit having 12 hours of class work)
UNIT I:
Multimedia: Introduction to multimedia - Multimedia system Requirements - - Multimedia
application - Types of graphics - Difference between Raster Graphic & Vector Graphic and its
uses- Graphic Design - Types of objects - Audio formats - Video formats - Image formats - Text
document formats - Types of video editing - Types of printers - printing outputs.
UNIT II:
Introduction: Getting started with Photoshop - document dimension – Working with selections
- Drawing toolbar - healing tool - clone stamp tool-Status bar-Photo-Ruler-Grid-Working with
Colors-color mode-Resolution-Guide-Working with LayersNew layer-Delete layer- Working
with quick mask -Applying filters-Adding and Manipulating type-Saving and printing images
UNIT III:
Illustrator: Getting started with Illustrator - Interface – Workspace – Tools – Menus – Working
with paths – Pathfinder – Paths - Live Paint - Compound Path - Working with Objects and
Symbols – Clip Mask - Working with type - Text Wrap – Types of Tools - Gradient – Working
with Layers - Logos - Tracing images – Drawing – Effects, Filters and Style - Hotkeys – Saving
& Printing – Export and Import - Save for web - Convert PDF
UNIT IV:
In design: Getting started – Introduction the workspace – Tools & Menus – Working with
panels - Working with styles – Working with graphics – Working with Layer - Flowing Text –
Working with Typography - Creating Table
UNIT V:
CorelDraw: Workspace Tour – Application window: Tools & Menus - CorelDraw terminology
and concepts– Object; Drawing; Vector graphic - Artistic Test; Paragraph Test -Drawing Shapes
- Working with objects - Filling Objects - Working with color - Changing the Transparency of
objects - Working with pages and layout tools - Creating layers -Publishing web etc.
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B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
TEXT BOOKS:
1. Introduction to Multimedia and Its Applications (English, Paperback, Jain V.
K.)Khanna Publishers
2. Master Adobe Photoshop, Illustrator, Premiere and After Effects by Wiley-
dreamtechIndia Pvt. Ltd.
3. Adobe InDesign CC Classroom in a Book – Pearson
REFERENCES:
1. Adobe In Design CC Classroom in a Book (2017 release) 1st, Kindle Edition
2. Adobe Illustrator CC Classroom in a Book by Wood Brian (Author)
3. Adobe In Design CS6 Classroom in a Book by Adobe Creative Team
4. Corel DRAW X7: The Official Guide Book by Gary David Button
CO-CURRICULAR ACTIVITIES:
Graphic assignments
Seminar/Workshop on Graphic design role in the industry
The student will demonstrate the graphic works with print
Visiting the Graphic design Studios/House for getting the knowledge
on theliveexperience
RVJ (Reflective Visual Journal) on the theory and particles
Group discussion on topics related to graphic industry
ASSESSMENT METHODS:
Oral presentations
Self-reflective blogs
Practical production works
Peers and self –assessment for output
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ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Semester: I Credits: 1
Course: 1(L) 2D Graphic Design Lab Hrs/Wk: 2
Adobe Illustrator:
1. Advertisement
2. Digital Illustrations
3. Brochure
4. Packet Design(Toothpaste packet, Soap cover, any Food product)
5. Danglers for display
6. Menu cards
7. Calendar Design
8. Tracing image
9. Vehicle Design
10. Festival
Adobe Indesign:
1. Magazine A4 Size
2. Newspaper layout design & advertisements – Fine arts
3. Special Supplement
4. Different categories of Books
5. Info-graphics
6. Caricatures
Corel DRAW:
1. Create a paper ad for advertising of any commercial agency
2. Package Design
3. Corporate ID
4. Exhibition Layout
5. Oblers
B. Sc Animation Page 12 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc DEGREE EXAMINATIONS
Semester - I
Course 1: 2D Graphic Design
Time: 3Hrs. Max.Marks:75
Section -A
Answer any FIVE of the following Question 5X5 = 25M
(OR)
B) Explain typography? Role in the industry
13. A) what is artistic test?
(OR)
B) What is publishing web in detail?
B. Sc Animation Page 13 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Semester: II Credits: 4
Course: 2 2D ANIMATION Hrs/Wk: 4
Aim and objectives of course: 2D ANIMATION
Understand and Apply the symbols, animation keys
Analyze the tweens, shapes and articulated motions, Navigation menus andinteractive
movieclips
Evaluate the developed project
Learning outcomes of course (in consonance with the Bloom’s Taxonomy):
Knowledge and utilize components to create interactivity and manipulate
animationusingseveral animation tools and techniques in this course.
Detailed Syllabus: (Five units with each unit having 12 hours of class work)
UNIT I:
What is Animation- Early examples of Animation- Stop Motion Photo Animation- Zoetrope-
Thaumatrope – Cell and Paper Animation -Types of Animation - Facial expressions -Flash
Overview-About Adobe Animate Interface -Menu Bar, Tools-Layers-Property Inspector-Timeline-
Stage- Scene - File Formats: .fla, .swf – Library - Import tothe stage - Import to Library - Color
Swatches -Grid, Guide & Rulers - Creating New Document - Working on Stage.
UNIT II:
Using Layers: About Layers - Create - Delete Layers, Rename Layers - Lock & Unlock Layers -
Type of Frames: Key fame - Blank Frame - Onion Skin – FPS – Symbols – Graphics - Movie Clip &
Button– Tweening - Types of Tweens - Object & Merge Drawings-Gradient Color - Color Effects
UNIT III:
Filters, Shape Tween, Shape Hint Tween, About Mask, Layer Mask, Ease in and Ease out Animation,
Working Frame - by - Frame Animations, Working on Tween Animation, Character creation -
Animation - Creating Storyboard, Creating any Cartoon Character, Creating Background Scenes,
Using Bone Setup Tool, Lip Movements, Adding Audio to Scene, Publish Movie, Publish Setting.
UNIT IV:
Online Frame Work - Types of E - learning’s - ADDIE model for E-learning - Analysis and Design –
Development – Implementation – Evaluation - Action Script, Interfaceof Action Script in Flash, Uses
of Action Script, Event Handling, Using Code Snippets, Drag & Drop, Moving with Keyboard
Arrows, Go to Frame and Stop, Play & Stop Sound Layout Creation - Timeline Actions- Creating
Frame- Action Controlling Sound -Sound Controls– Video Controls- Handling Components-
ApplyingBehavior.
UNIT V:
Action Script on Buttons, Movie Clips, Event Handlers, Create a Slide Show, Creating an Interactive
Flash Game, Flash File Publishing, Export Options, Publish Settings from Flash to After Effects
Working on Adobe After Effects, Export Flash to After Effects, Create Character Animation in After
Effects, Export to Movie Format, Test Movie.
TEXT BOOKS:
1. The Animator’s Survival Kit by Richard Williams, Straus & Giroux Pub. (U.S.A)
2. Flash Professional CC Class Room In a Book - Pearson
REFERENCE BOOKS:
1. The complete animation course by Chris Patmore -Baron’s Educational Series. (NewYork)
2. Animation Unleashed by Ellen Bessen, Michael Weise Productions, 2008(U.S.A)
3. Draw Animation by Paul Hardman.
B. Sc Animation Page 14 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
CO-CURRICULAR ACTIVITIES:
Demonstrate or exhibit the graphics animation and school projects
Seminar/workshop on E-Learning and 2D Animation
Study tour to visit 2D animation production house
ASSESSMENT METHODS:
Domain specific projects assessment
Portfolios of 2D
Reflective Visual Journal for the works
B. Sc Animation Page 15 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Semester: II Credits: 1
Course: 2(L) 2D ANIMATION Lab Hrs/Wk: 2
Details of Lab syllabus : 2D ANIMATION LAB
E-Learning Lab:
8. Student Application form
9. Video Controlling
10. Audio Controlling
11. Start Drag and Stop Drag Actions
12. Interactive Keyboard Controls using Flash Action Script.
13. Interactive Flash Game.
14. Creating Character Animation in After Effects
B. Sc Animation Page 16 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
1. What is animation?
2. What is the use of symbols and graphics
3. What is filter and shape Tween
4. What is E – learning
5. Explain Action script
6. Explain menu bar in flash
7. What is FPS and explain the video formats
8. How to apply action script on buttons
Section - B
Answer ALL the following question 5X10 = 50M
(OR)
B) How to create character animation in software
B. Sc Animation Page 17 of 43
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B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Animation Page 18 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
CO-CURRICULAR ACTIVITIES:
Presentation on Modeling, Texturing Rendering, and popular workflow
Demonstrate or Exhibit(museum) developed projects
Group discussion on 2D, 2.5D & 3D
Study tour or Visit to production house to get knowledge on the 3D pipeline
Exhibit on the external and internal models with a team project
ASSESSMENT METOHD:
Written assignment
Self-directed study with peers and tutors
Evidence of process and experimentation in response of animation
B. Sc Animation Page 19 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
1. Create any Model some objects such as chairs, tables, fruits, utensils
2. Create any Model instruments, tools
3. Create any Model of Cars or Bike,
4. Create any model of the male or female character.
5. Create any Model of any animal.
6. Create any Model of any birds, fishes, and worms.
7. Apply basic material and shader types & Procedurals textures.
8. Unwrap the models of objects and characters using various projection maps.
9. Apply texture on various objects and characters.
10. Create a natural outdoor or indoor scene.
11. Create Opacity, Smoothness, Secularity, and color maps, Transparency, Reflection
12. Bump & Displacement Maps
13. Render a frame and video of indoor and outdoor scenes.
14. Render a video of indoor scenes.
15. Render a photorealistic output of an interior scene.
16. Advance lighting using mental ray render.
17. Animate day and night scene of a street with the help of lighting.
B. Sc Animation Page 20 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc DEGREE EXAMINATIONS
Semester - III
Course 3: Introduction to 3D
Time: 3Hrs. Max.Marks:75
Section -A
7. Explain highpoly
8. How to create render for layer compositing
Section - B
Answer ALL the following question 5X10 = 50M
9. A) Briefly write maya interface
(OR)
B) What shelf,hotkey and attribute editor? In detail
B. Sc Semester: IV Credits: 4
Course: 4 WEB TECHNOLOGIES Hrs/Wk: 4
B. Sc Animation Page 22 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Semester: IV Credits: 1
Course: 4(L) WEB PUBLISHING Lab Hrs/Wk: 2
DREAMWEAVER
1. Creating Web Pages and aligning through Dreamweaver
CO-CURRICULAR ACTIVITIES:
Conducting seminar/workshop on web design and development
Conducting quiz on web
Competition on web page creation
ASSESSMENT METOHD:
Domain specific projects assessment
Maintain web pages for temples
Reflective Visual Journal for the works
B. Sc Animation Page 23 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Animation Page 24 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Semester: IV Credits: 4
Course: 5 ADVANCED 3D Hrs/Wk: 4
Aim and objectives of Course (Title of the course/paper): ADVANCED 3D
Understand the origins of 3D Animation practice
Learn fundamental principles of 3D animation
Analyze the development in the 3D production
Create the Artifacts appropriate for each stage of the pipeline
Learning outcomes of Course (in consonance with the Bloom’s Taxonomy):
Hands-on experience on the processes, tools, techniques, and stages of production
inherent in the 3D industry
Detailed Syllabus: (Five units with each unit having 12 hours of class work)
UNIT I:
Introduction to bone system/Joints and IK handles - Creating bone system and maintaining naming
conventions - Skinning types - Import and export of skin weights - IK and FK basics - IK and FK
switch - Introduction to Deformers - Introduction to constrains and implementation to rig -
Maintaining proper hierarchy - Grouping and creating controls - Rigging the characters - Use of
deformers in the rigging process.
UNIT II:
Brief about animation principles - Animation tools in 3D - Applying classical 2D animation techniques
- Stretch squash for the 3D character - Creating the illusion of weight - Overview of Maya - Playback
controls and Exploring Maya animation preferences - Details about graph editor - Bouncing Ball
Exercise - Body language - Animating object along a motion path - Utilizing the tracks-editor to blend
animation clips - Controlling attributes with set driven keys - Animating with constraints.
UNIT III:
Keyframing – Graph editor – Set the beginning and ending keys – Keys to make a ball bounce –
Speed up the animation – Tune the animation curve – Set driven key – Playback range and create the
objects – Examine the driven key – Path animation – Raise the train above the path – Trax Editor –
Character set – Motion with a new clip
UNIT IV:
Previewing animations in real-time with play blasts, Introduction to scene animation and keyframing,
dope sheet. Animal walk& run cycles, snakes, and birds. Biped Character walk cycles, Biped
Character run cycles, pushing and pulling objects. Facialanimation and lip-sync. Nonlinear Animation
with Trax editor. Working with character sets and clips. character interactions.
UNIT V:
Rendering Overview, What is rendering, How Maya renders Shader Networks, Shading Groups,
Materials, Lights, Maya architecture, Nodes and Attributes, Hyper graph, IPR (Interactive
Photorealistic Rendering), V-Ray techniques, Mental ray Techniques.
TEXT BOOKS:
1. Mastering Autodesk Maya 2016 – Wiley
REFERENCES:
1. Character Emotion in 2D and 3D Animation Book by Les Pardew
2. Introducing Character Animation with Blender Book by Tony Mullen
3. Mastering 3D Animation Book by Peter Ratner
4. The Art of 3D Computer Animation and Effects Book by Isaac Victor Kerlow
5. 3D Animation Essentials Book by Andy Beane.
B. Sc Animation Page 25 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
CO-CURRICULAR ACTIVITIES:
Follow the given assignments
Study tour for getting professional practice in industry-standard 3D Softwares
Students will give seminar on Oral presentation of the animation
Conducting quiz program on the 3D
Group discussions on 3D Pipeline
ASSESSMENT METHOD:
Domain specific quiz
Practical production work on 3D portfolio
Oral presentations on outputs
B. Sc Animation Page 26 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Semester: IV Credits: 1
Course: 5(L) Advanced 3D Lab Hrs/Wk: 2
B. Sc Animation Page 27 of 43
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B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc Animation Page 28 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Learning Outcomes:
Students at the successful completion of the course will be able to:
1. Understand the need, scope, and concepts in 2D animation
2. Identify various facilities required to set up a character and object animation
3. Comprehend various factors to create 2D objects
4. Learn skills related to choosing and drawing a background and foreground designing
Syllabus: (Total Hours: 90 including Teaching, Lab, Field Training and unit tests, etc.)
UNIT I:
Introduction to 2D Animation Software, Project Creation, Creating Scenes in software, About
Saving, About Server, User Interface, Menus, Toolbars, Workspaces, Documentation
UNIT II:
Layers and Columns, Layers, Cloning Layers, About Groups, Drawing, About Brush tool, Brush
presets, Creating a pencil, About Shape tools, Stamp Tools, Eraser Tool, Drawing Space,
Isometric Perspective
UNIT III:
Painting and Colors, Color swatches, Palettes, Painting, Dirt Cleanup, Gradient and texture,
Paperless Animation, Rough Animation, Tools, Onionskin, About art layers, Scene Staging,
Layer Position, Animation Tools, Multiplane
UNIT IV:
Digital Animation, Pegs, Keyframes, Controls, Functions, Velocity, Morphing Animation,
Creating Morphing, Hints, Morphing quality, Importing & Scanning, Multi-layers PSD, About
FLA, PSD Layouts
UNIT V:
Camera Set-up and Animation, Character Rigging, Tig Types, Models, Character Breakdown, Z
Nudging, Cut-out Animation, Deformations, Effects, Sound, Rendering & Exporting, Library &
Templates
B. Sc Animation Page 29 of 43
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B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Co-Curricular Activities:
a) Mandatory: (Training of students by the teacher in field related skills)
1. Seminar/Workshop on related topics
2. RVJ(Reflective Visual Journal) on the theory and particles
3. Production/ Live related 2D project
4. Industry trip
b) Suggested Co-Curricular Activities:
1. Training of students by a related field expert
2. Group discussions, Quiz, Debates, etc
3. Preparation of videos and PPT for the subject related presentations
4. Collection of material on the topics
5. Invited lectures and presentations on related topics
2D Design Lab
1. Tracing the Character
2. Bouncing Ball
3. Morphing
4. Camera Animation
5. Lip Sync for given dialogue
6. Add Light and Tone for the environment
7. Create a 2D animation story within 30sec
B. Sc Animation Page 30 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc DEGREE EXAMINATION
SEMESTER –V (Skill Enhancement Course- Elective)
Course 6A: 2D Design
Time:3Hrs Max.marks:75
Section – A
Answer any FIVE of the following Questions. 5 X 5 = 25M
1. Explain the project creation
2. Explain the User Interface of the 2D software
3. What is the server? Explain in detail
4. Explain the keyboard shortcuts
5. Write in detail about tools
6. What are view and workspace
7. How to add effects in the project
8. Explain the character breakdown
Section – B
Answer ALL the following Questions. 5 X 10 = 50M
B. Sc Animation Page 31 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Learning Outcomes:
Students at the successful completion of the course will be able to:
1. Understand the need, scope, and concepts in 2D Game
2. Identify various facilities required to set up a character and object animation
3. Comprehend various factors to create 2D objects
4. Learn skills related to choosing and drawing a background and foreground designing
Syllabus: (Total Hours: 90 including Teaching, Lab, Field Training and unit tests, etc.)
UNIT I:
Introduction to the 2D game, History of Physical game, History of computer games,
Commercial 2D games, Game engines, Future of games
UNIT II:
Development of game, Functionality provided by a game engine, Console programming, Game
Physics, Collision Detection, and resolution, Deformable bodies
UNIT III:
Gaming in harmony, Game asset creation, Game rigging guidelines, Game cutter, Game
animation tips, Animating multiple sequences, Separate scenes, Separating using scene markers
UNIT IV:
Exporting to unity, Setting anchors and props, Exporting sprite, Exporting Easel JS, Working in
Unity, Unity interface, About game objects, Props to anchors in Unity, Working with audio in
Unity
UNIT V:
Scripting guide, Creating scripts, Script packaged with Harmony, Script Syntax, External script
editor, Storing scripts in a custom directory
B. Sc Animation Page 32 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Co-Curricular Activities:
1. Seminar/Workshop on related topics
2. RVJ(Reflective Visual Journal) on the theory and particles
3. Production/ Live related Game
4. Industry trip
B. Sc Animation Page 33 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc DEGREE EXAMINATION
SEMESTER –V (Skill Enhancement Course- Elective)
Course 7A: 2D Game
Time:3Hrs Max.marks:75
Section – A
Answer any FIVE of the following Questions. 5 X 5 = 25M
1. What is a 2D game? Explain in detail
2. History of game design
3. Explain the game engines
4. What are assets for game
5. Explain the tools and techniques
6. Explain the script versions
7. Explain the script syntax
8. How to write story to script
Section – B
Answer ALL the following Questions. 5 X 10 = 50M
B. Sc Animation Page 34 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Syllabus: (Total Hours: 90 including Teaching, Lab, Field Training and unit tests, etc.)
UNIT I:
Introduction to iClone, Main Menu, Environment, Camera Toolbar, Physics Toolbar, Timeline
panel, Scene manager, PDR Environment setup, Time, 2D Background section, Snap to grid,
Texture and editor
UNIT II:
3D Real-time Viewer, Render options, Drag and Drop, Image and Video, Audio, System
Requirements, Video memory usage, Visual Enhancements, Performance Notes, Loading files,
Real-time rendering
Unit III:
Material and Texture, Lights and Shadows, Opcity, Creating Animation, Removing all
animation, Body proportions, Applying Cloth, Show or hide Inner Meshes, RL Head, Crazy
talk8, Environmental Settings, Clone Cloth, Gloves and Shoes, Actor.
UNIT IV:
Clone Bone, Creating ahead, Creating a Face, Photo enhancement, Facial Features, Full head
morph, Motion puppet panel, Exaggeration and Speed, Puppeteeing Principles for Body puppet
panel, Multilayer recording, Puppet to Timeline Clip.
UNIT V:
IK and FK, Toolbars for morph creator, Physics characters, Rigid Body, Soft Cloth, Dynamic,
Kinematic, Creating moto with hinge, Moving and Rotating Spring effect, Rendering.
3D iClone Lab:
1. Modeling - Human Character
2. Texturing and Lighting any one Internal / External set
3. 360 degree light setup any character
4. Multi-pass render
5. Rigg the character
B. Sc Animation Page 36 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc DEGREE EXAMINATION
SEMESTER –V (Skill Enhancement Course- Elective)
Course 6B: 3D iClone
Time:3Hrs Max.marks:75
Section - A
Answer any FIVE of the following Questions. 5 X 5 = 25M
1. Explain the interface of iClone?
2. What is the camera? Explain in detail
3. Explain toolbar? In detail
4. What is the visual environment? Explain in detail
5. What is clone bone setup the file
6. Explain in detail about the puppet tool
7. What is timeline
8. How to create a 3D model explains the process
Section – B
Answer ALL the following Questions. 5 X 10 = 50M
B. Sc Animation Page 37 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Learning Outcomes
Students at the successful completion of the course will be able to:
1. Understand the process and methods of 3D creation and Softwares
2. Identify various facilities required to set up a 3D character model and animation
3. Comprehend various factors to create 3D objects
4. Learn skills related to demonstrating the 3D works
Syllabus: (Total Hours: 90 including Teaching, Lab, Field Training and unit tests, etc.)
UNIT I:
Introduction to software, The screen setup, the user preferences window, Working with
viewports, Moving around in 3D space, window and button control, creating viewports, working
with basic meshes, using the main modifier to manipulate meshes, edit mode- mesh editing, the
tool shelf, proportional editing, joining/ separating meshes, boolean operations,
UNIT II:
Blender Render Engines, The classic rendering engine, The cycles render engine, Tweaking
cycles for speed & quality, Materials and Textures, Basic material settings, Basic texture
settings, Using images and movies as textures, Displacement mapping, Materials and Textures in
cycles,
UNIT III:
Setting up a world, Using color, mist and textures, Using an image in the background, Cycles
world settings, Lighting and Cameras, Camera settings and options, Using nodes for depth-of-
field, Green screen (chroma key), and more, Lighting types and settings, Indirect lighting, Basic
setup options, Rendering movies and images, network rendering,
UNIT IV:
Lighting and shadows, Reflection (mirror) and refraction (transparency), Animation Basics,
Basic key-framing and auto key-framing, Working with the graph editor and dope sheet,
Animating mates, lamps and world settings.
UNIT V:
Adding 3D text, Blender 3d text settings, Converting to a mesh, NURBS and Meta shape basic,
Using NURBS to create lofted shapes, Liquid and droplet effects using meta shapes, Modifiers,
Basic mesh modifiers, simulation modifiers
Co-Curricular Activities:
1. Seminar/Workshop on related topics
2. RVJ(Reflective Visual Journal) on the theory and particles
3. Production/ Live projects
4. Industry trip
5. Online training with industry experts
B. Sc Animation Page 39 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc DEGREE EXAMINATION
SEMESTER –V (Skill Enhancement Course- Elective)
Course 7B: 3D Blender
Time:3Hrs Max.marks:75
Section – A
Answer any FIVE of the following Questions. 5 X 5 = 25M
Section - B
Answer ALL the following Questions. 5 X 10 = 50M
9. a) Briefly explain the key commands
(OR)
b) Write about the user preference window
B. Sc Animation Page 40 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Learning Outcomes
Students at the successful completion of the course will be able to:
1. Understand the process and methods of Game design
2. Identify various facilities required to create a game level in the different divisors
3. Comprehend various factors to create levels
4. Learn skills related to demonstrating and exposing the game on different platforms
Syllabus: (Total Hours: 90 including Teaching, Lab, Field Training and unit tests, etc.)
UNIT I:
Introducing Unreal Engine, Understanding the Gameplay Framework, Coordinates, Transforms,
Units, and Organization, working with Static Mesh Actors,
UNIT II:
Applying Lighting and Rendering, Using Materials, using Audio System Elements, Creating
Landscapes and Foliage, World Building, Crafting Effects with Particle Systems, Using Skeletal
Mesh Actors,
UNIT III:
Matinee and Cinematics, Learning to work with Physics, Introducing blueprint visual scripting
system, Working with Level blueprints, Working with blueprint classes, Using Editable
variables and the construction script,
UNIT IV:
Making key input events and spawning actors, Making an action encounter, Creating an arcade
shooter, Input systems and pawns
UNIT V:
Obstacles and Pickups, Working with UMG, Making an executable, Working with mobile,
Using touch, Using a device motion data, Advanced packaging settings
B. Sc Animation Page 41 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Co-Curricular Activities:
1. Seminar/Workshop on related topics
2. RVJ(Reflective Visual Journal) on the theory and particles
3. Production/ Live projects
4. Industry trip
5. Online training with industry experts
B. Sc Animation Page 42 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc DEGREE EXAMINATION
SEMESTER –V (Skill Enhancement Course- Elective)
Course 6C: Game Level Design
Time:3Hrs Max.marks:75
Section - A
Answer any FIVE of the following Questions. 5 X 5 = 25M
1. How to create a project explain the process
2. What is modes and visualizers
3. How to create units and measurements
4. Explain the process of collision hulls
5. What is lighting explained in detail
6. Explain the physically based rendering(PBR)
7. What is Audio and explain the basics of audio adjustments
8. How to add sound in-game
Section - B
Answer ALL the following Questions. 5 X 10 = 50M
9. a) Explain the process to build the character
(OR)
b) How to matinee actors and editor
B. Sc Animation Page 43 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
Learning Outcomes
Students at the successful completion of the course will be able to:
1. Understand the process and methods of Game Programming
2. Identify various facilities required to upload your game in the play station/ play store
3. Comprehend various factors to develop a game
4. Learn skills related to demonstrating and exposing the game on different platforms
5. Compose 2D and 3D dynamic worlds enhanced with special effects including sounds,
and evaluate game performance in those world
Syllabus: (Total Hours: 90 including Teaching, Lab, Field Training and unit tests, etc.)
UNIT I:
What is game programming really like, the Gamers, The hard work, The Dark side, What is a
Game, Game Logic, Game view for the human player, Game Views for AI Agents, Use DirectX
UNIT II:
Coding Tidbits and Style that saved me, Smart Code design practice, Smart Pointers and Naked
pointers, Memory correctly, Grab Bag of useful stuff, Building your game, Creating a project,
Multiplatform projects
UNIT III:
Game Initialization and shutdown, Game code App, Game Actors and component Architecture,
Creating actors and components, Data Sharing, Direct Access, Controlling the Main Loop, A
Hybrid technique, Loading and Caching game data
UNIT IV:
Programming Input Devices, User interface programming, Screen Elements, Game event
management, Scripting with Lua, C/C++ scripting Language, Python, comments,Lua
Development and Debugging
UNIT V:
Game Audio, Sound Processes, Some Random Notes, 3D Graphics basics, 3D Graphics
Pipeline, 3D vertex and pixel shaders, 3D scenes, Collision and simple physics, An introduction
to Game AI, Network programming for Multiplayer Games, Introduction to multiprogramming,
Game of teapot wars, Debugging and profiling your game, Driving to the finish
B. Sc Animation Page 44 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
References Links
● https://docs.unity3d.com/Manual/index.html
● Steering behavior for characters: http://red3d.com/cwr/steer
● Gamasutra: news, ideas: http://www.gamasutra.com
● Research in games: http://game.itu.dk/index.php/About
● Research in games: http://game.itu.dk/index.php/About
● Unity game engine: https://unity3d.com/
● Cry game engine: http://cryengine.com/
Web resources suggested by the Teacher concerned and the college Librarian including
reading material
Co-Curricular Activities:
1. Seminar/Workshop on related topics
2. RVJ(Reflective Visual Journal) on the theory and particles
3. Production/ Live projects
4. Industry trip
5. Online training with industry experts
6. Exbiti the project
B. Sc Animation Page 45 of 43
ADIKAVI NANNAYA UNIVERSITY:: RAJAHMAHENDRAVARAM
B.Sc Animation Syllabus (w.e.f: 2020-21 A.Y)
B. Sc DEGREE EXAMINATION
SEMESTER –V (Skill Enhancement Course- Elective)
Course 7C: Game Programming and Coding
Time:3Hrs Max.marks:75
Section - A
Answer any FIVE of the following Questions. 5 X 5 = 25M
1. Explain the Hardware and platforms of the game programming
2. What are file systems and resource caching
3. Explain the game logic and game state
4. Explain the interface classes of the programming language
5. What is C++’s shared
6. What is normal and milestone
7. Explain the system resources
8. How to check the memory using a script
Section - B
Answer ALL the following Questions. 5 X 10 = 50M
9. a) What are virtual memory and optimizing memory access
(OR)
b) Explain the Grab bag of useful stuff
B. Sc Animation Page 46 of 43