Prompty Questions - Standard - Rev1-0
Prompty Questions - Standard - Rev1-0
Prompty Questions - Standard - Rev1-0
Prompty Questions
by JeansenVaars
Introduction Method #1: discretional trigger
Sometimes we place too much effort in finding answers, The standard way to decide when to ask a question, is by
but, what about the questions we choose ask?
These questions were written as inquiries that players or Method #2: mechanical trigger
story collaborators could actually ask at any time;
moreover, if you are playing without a game master, stay Some of you may prefer to have mechanical triggers to
within what the characters know or perceive at the time. know when should they invoke the prompty questions.
Here are some examples:
Finally, have fun with the questions, they are not meant to
stress you out, but rather to challenge your creativity and
The World and Backstory tables (from extended edition) bring unexpected prompts into your game. Let them go.
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Location questions Travel questions
1-1 What do we see around us? How do things look like?
1-1 What do we see? near, or far away in the horizon.
2-4 What is the worst thing that could happen right now?
2-4 What is the worst thing that could happen right now?
4-3 What time of the day is it? What time in the calendar?
4-3 What time of the day is it? How is visibility in the way?
6-6 What is the name of this place? Why is it called so? 6-6 What is the name of this area? Why is it called so?
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Social questions Situational questions
1-1 Who seems to be of importance around here?
1-1 How would someone else (not present) behave here?
6-6 Is there presence of military or enforcement forces? 6-6 How could our main enemies interfere right now?
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Prompty Questions - Standard (rev.1.0) @ Copyright 2023
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