Otherverse Games - The Heavy Grimoire
Otherverse Games - The Heavy Grimoire
Otherverse Games - The Heavy Grimoire
The Heavy Grimoire
Written by Chris A. Field
Cover Illustration by: Amanda Webb. Space background image provided by NASA.gov.
Interior Illustrations by: Joe Calkins via Cerebrus Stockart, The Forge Studios, JEShields, Shutterstock.Com,
John Picot, Amanda Webb
All images are copyright their respective creators, and are used with permission.
www.otherversegames.blogspot.com
The Heavy Grimoire is all about the magic of the far-off, fucked up future.
Many of the spells from Technology Unleashed are often wielded by the Heavy Future’s spacers, smugglers and star-
pirates, and several of the magic items in this sourcebook are built with high-tech or space-related spells like boarding lock,
BFG, and machine invisibility. Technology Unleashed’s spells were built for any high-tech space fantasy setting, while the
weirder, wilder and darker spells found in The Heavy Grimoire are well…just a bit heavier. You’ve got spells that screw
with gender and pleasure, conjure some doses of pretty hardcore space-drugs, summon demonic rock bands, transform
the caster into a sex-bot, or turn you into a hardrock, leather clad demigod.
After the spells, let’s talk magic items. Inside you’ll find a variety of drugs, blasters, enchanted guitars, and other sleezy,
low-down and dirty magic items. Everybody in the 46th
Century’s smoking Glow, so why not enchant a joint with Third Level
strange powers? Everybody’s fuckin’ and truckin’ around Alien Hand – transform your hand into a mass of tentacles that
the galaxy, so expect to find a Dr. Youp branded magic deal 1d8+ STR bludgeoning damage and paralyze for 1d4+1
rounds
item dispenser in every space station rest room, selling a
Skinmark – instantly tattoo a willing subject, producing a design
variety of semi-useful crap. Need to do some killing? How that can be used as a psionic or magical item, if desired
about blasters that fire weaponized orgasms or fiery guitars Stunning Orgasm, Greater – as stunning orgasm, but inflicts 3d6
dedicated to the Cosmic Satanist cult? Pleasure + 1d6 non-lethal Pleasure per 2/levels
Stunning Orgasm, Mass – as stunning orgasm, but affects 1
The Heavy Grimoire collects and consolidates spells and target/level
items from Heavy Weapons and Even Heavier Weapons,
though a few general purpose spells and items from those Fourth Level
books found their way into Technology Unleashed Cancelled Concerts – all Musical and Superior Musical weapons
and Occult-Tech Armory instead. Plus....there’s plenty of within a 20 ft burst suffer 6d6 fire damage and become broken, as
well as burning their wielders badly
heavy new content to explore.
Damn Dirty Ape! – gain phenomenal strength and other simian
traits
Gynoid Form – become a seductive chrome combat robot
Alchemist Spells Spark Up, Greater – touched creature gains intense Fire subtype
and its melee attacks become flaming burst for 1 round/level
First Level
Bacta Bolt – non-positive energy healing bolt restores 1d6 +
caster level HP, maximum 1d6 + 8 Sixth Level
Barbering – cut and style hair with a touch Pleasure Trap – hovering torture bed pins a target and inflicts 2d8
Comfortable Act – enjoy sex with an alien creature regardless of Pleasure/round
anatomical differences
Condom When You Need One – conjure a single condom or other
low-tech prophylactic
Bard Spells
Zero Level
Erobot Trans – immediately alter a touched Erobot’s gender
Hip Speak – communicate in magical slang not easily understood
configuration
by adults or the religious
Glow Kiss – share the effects of a Glow joint with a creature you
Glow Kiss – share the effects of a Glow joint with a creature you
kiss
kiss
On Tap – conjure a mug of tasty beer
Lust Glimmer – perceive a faint aura around those who find you
Pocket Pills – conjure a single dose of a non-prescription drug
sexually attractive
Quick Cum – forced orgasm stuns victim for one round
Tit Show – armor gains the Near Nudity property for one round
Reconfigure Star Droid – alter which built-in tools are part of a
Universal Greeting – communicate a message of either peace or
Star Droid’s chassis
war to any creature capable of understanding language with just a
Satanic Tongue – whiplike tongue delivers 1d4 points of Pleasure
simple phrase
damage/caster level per lick
Vibrating Bed – vibrations make sex better on a touched bed
Sex Stink – cloud of pheromones make creatures more vulnerable
World of Origin – become aware of homeworld of touched
to sexual effects
creature
Skinmark, Lesser – instantly tattoo or brand a willing subject
Stunning Orgasm –(target suffers 1d6 Pleasure and is stunned for
First Level
½ that number of rounds, minimum 1 round
Bathroom Wall Wisdom – retry a failed Knowledge check at a +5
Summon Erobot’s Parts Shelf – temporary call a particular
luck bonus thanks to useful bathroom graffiti, or make a simple
Erobot’s collection of spare components to your side
gather information check
Vibrating Bed – vibrations make sex better on a touched bed
Bigoted Perception – craft an illusory disguise based on the
mark’s prejudices
Second Level
Bounty Head – learn who is paying the best bounty on a known
Hobbling Orgasm – forced orgasms last for 1 round per level and
or touched criminal
sacrifice a move equivalent action each round- target may also be
Combat Mohawk – creature grows a Mohawk which can be used
fatigued or exhausted
as a slashing or energy based secondary natural attack
Magic Carpet Ride – a Glow joint and a rug allow you to travel at
Glam Guise – all creatures perceive you as sexually attractive,
1 lightyear/hour for 1d4 hours
regardless of gender and orientation
Sensual Trembling – target creature is shaken until it has sex with
Howl of Hell – all creatures within a 60 ft cone suffer massive
a member of its own species
sonic damage and are potentially deafened for one minute, but
Spark Up – touched creature gains the Fire subtype and its melee
you suffer backlash damage and are temporarily silenced in the
attacks become flaming for 1 round/level
casting of this spell
Tripglow – beam of black light blinds target for 1 round and has
Know Lusts – know a target’s sexual orientation and romantic
one of several lingering effects
Sexual Stunt Double – create an ectoplasmic
duplicate of yourself that engages in sex acts on
your behalf and transmits any benefit to you
Uncrowned King’s Courage – target becomes
immune to fear and disease, and a better singer for
1 minute/level
Second Level
Electric Transition – short range teleportation via a
bolt of lightning
Rockin’ Blast, Hard – target suffers 2d4 + caster
level sonic damage (maximum 2d4+20) and is
either dazed for 1 round or deafened for 1d6 rounds
Tripglow – beam of black light blinds target for 1
round and has one of several lingering effects
Third Level
Blood Rocker – touched Rocker becomes a +1 (or
better) keen,wounding greataxe for one round/level
Dead Celebrities – summon a ghostly musician
that provides a +2 aid bonus on Perform checks
and attacks with musical weapons or maintains
concentration on bardic effects for you
Garage Band Gear – equip touched allies with a
basic Musical weapon and stylish light armor
Hellbent for Leather – all nearby Leather Clones
have their leather-based armor enchanted for battle
Kingly Bulk – impressive belly provides DR 10/evil
and slashing and +4 holy bonus to CMB/CMD, but
reduces mobility
Musical Warrior – transform a musical instrument
into a Musical weapon for 1 round/level
Purple Haze – blinding purple vapors fascinate
creatures caught within
Traveling Band – increase a touched vehicle’s
travel speed, cargo and passenger capacity
Fourth Level
Machine That Kills Fascists – guitar becomes a +2
anarchic mini-gun
Monsters of Rock – summon rock & roll monsters
to fight for 1 round/level
Sixth Level
Disco Grenade – targets dance uncontrollably,
becoming helpless, dropping held objects and
failing saves against Sonic spells and effects for 1
preferences with a glance round/level
Live Recording – transmit a live performance to any device Infernal Rock & Roll – create a spherical area where Sonic
capable of storing it within range damage is maximized, lawful, good and Silent spells are
Orgasmic Instrument – roll both Perform (sexual) and Perform impeded, and chaotic and evil summoned creatures gain new
(instrument) and take the best result for a sexy, lewd performance attacks
Rockin’ Blast – musical blast inflicts 2d4 sonic and deafens target Monsters of Rock, Legendary – summon truly powerful rock &
for 1 round roll monsters to fight for you for 1 round/level
Satanic Tongue – whiplike tongue delivers 1d4 points of Pleasure Stellar Stage- create an area in deep space where gravity is
damage/caster level per lick normalized and sound travels as if within an atmosphere,
Sexual Manipulation – for 1 hour/level use a previously made surrounded by a force shield that reduces the effectiveness of
Perform (sexual) check result rather than a Bluff or Diplomacy most long-ranged energy weapons
check result against the target if the Perform (sexual) score is
better
Cleric Spells Stunning Orgasm, Greater – as stunning orgasm, but inflicts 3d6
Pleasure + 1d6 non-lethal Pleasure per 2/levels
Zero Level
Glow Kiss – share the effects of a Glow joint with a creature you Stunning Orgasm, Mass – as stunning orgasm, but affects 1
kiss target/level
On Tap – conjure a mug of tasty beer
Skinmark, Lesser – instantly tattoo or brand a willing subject Fourth Level
Spaceboots – touched footwear becomes magnetized briefly, like Empty Space Suit – caster becomes a ghostly presence within a
a pair of mag-boots space suit
Tit Show – armor gains the Near Nudity property for one round Kiss of the Flier – kissed target suffers 1d6 fire damage/level
World of Origin – become aware of homeworld of touched (max 10d6) and a flying Medium Fire Elemental bursts from their
creature throat to attack
Zero Level Sensual Trembling – target creature is shaken until it has sex with
Barbering – cut and style hair with a touch a member of its own species
Comfortable Act – enjoy sex with an alien creature regardless of
anatomical differences Third Level
Condom When You Need One – conjure a single condom or other Consumerism Beats Violence – turn all weapons in a 30 ft burst
low-tech prophylactic into useless household goods for 1 round/level
On Tap – conjure a mug of tasty beer Edge of Mars – blood red forceblade inflicts 2d6 force damage;
Lust Glimmer – perceive a faint aura around those who find you forego massive critical hit multiplier damage to inflict either
sexually attractive panic or 1d4+1 points of CON damage on the victim
Spaceboots – touched footwear becomes magnetized briefly, like Electro-Stim Torture – energy bolt inflicts Electrical and Pleasure
a pair of mag-boots damage for multiple rounds
Tit Show – armor gains the Near Nudity property for one round Execution Finches – ghostly songbirds inflict 1d6 slashing (max
Universal Greeting – communicate a message of either peace or 10d6) and may attack multiple times for higher level casters
war to any creature capable of understanding language with just a Instant Bikini-izer – women within a large cone fall under your
simple phrase control, lose their equipment bonus to AC and gain the ability to
fire Pleasure blasts at your command
Sexy Evolution, Bimbo – (sorcerer only) caster suffers 1d8 INT Seventh Level
damage, gains equal CHA bonus, becomes busty vixen immune Emergency Beam Out – teleport yourself and up to 10 allies
to fear and charm to a predetermined location up to 500 miles away, but the
Sexy Evolution, Stud – (sorcerer only) caster suffers 1d8 INT teleportation doesn’t take effect until the end of the round
damage, gains equal CHA bonus, becomes hairy-chested super- Silver Future – nearby allies are sheathed in silver that provides
brawler) +3 AC, acts as a space suit and their attacks are considered Silver
Stunning Orgasm, Greater – as stunning orgasm, but inflicts 3d6 and Axiomatic for 1 minute/ level
Pleasure + 1d6 non-lethal Pleasure per 2/levels Skull Rocket – create ectoplasmic missile that inflicts 1d6
Stunning Orgasm, Mass – as stunning orgasm, but affects 1 negative energy per caster level (maximum 10d6) and summons 1
target/level skeleton for 5 points of damage inflicted
Steal Advertisement – conjure virtually any object you wish of
Fourth Level Size Huge or smaller that is being advertised near you
Alien Hand – transform your hand into a mass of tentacles that
deal 1d8+ STR bludgeoning damage and paralyze for 1d4+1 Eighth Level
rounds Monsters of Rock, Legendary – summon truly powerful rock &
Blenderhead – TV Head becomes a whirring helicopter that roll monsters to fight for you for 1 round/level
offers flight and lethal slashing rotors as an offensive weapon Surf the Nebula – liquid silver coats the caster’s body, rendering
Conjure Freakish Weapons – summon a high-tech melee weapon him immune to deep space conditions and granting phenomenal
Damn Dirty Ape! – gain phenomenal strength and other simian in-atmosphere and space flight capability
traits
Deadly Pleasures – target suffers steadily increasing Pleasure
damage for multiple rounds Witch Spells
Electric Ladyland – female allies gain combat bonuses related to Zero Level
speed and electricity Skinmark, Lesser – instantly tattoo or brand a willing subject
Empty Space Suit – caster becomes a ghostly presence within a
space suit First Level
Gynoid Form – become a seductive chrome combat robot Glam Guise – all creatures perceive you as sexually attractive,
Kiss of the Flier – kissed target suffers 1d6 fire damage/level regardless of gender and orientation
(max 10d6) and a flying Medium Fire Elemental bursts from their Know Lusts – know a target’s sexual orientation and romantic
throat to attack preferences with a glance
Orgasm Mine – target suffers 2d4 Pleasure per round, or 3d6 + Satanic Tongue – whiplike tongue delivers 1d4 points of Pleasure
1d6 fire/two levels if it resists the pleasure damage damage/caster level per lick
Pleasurable Slime – slimy ooze reduces victim’s speed, inflicts Satanic Skull – conjure candy that gets non-good creatures nicely
1d8 Pleasure damage/round and makes them more vulnerable to high, and poisons good creatures
other Pleasure effects Sexual Manipulation – for 1 hour/level use a previously made
Perform (sexual) check result rather than a Bluff or Diplomacy
Fifth Level check result against the target if the Perform (sexual) score is
Cybergasm – living machines suffer 1d8 Pleasure/level (max better
20d8), affecting even machines normally immune to Pleasure Stunning Orgasm – (target suffers 1d6 Pleasure and is stunned for
damage ½ that number of rounds, minimum 1 round
Pacifician Battlefield – create a rainbow lit area where lethal
damage is converted into status effects like blindness or paralysis Second Level
at the moment of impact Chainsaw Hands – character’s hands become chainsaws that
inflict 2d4+STR slashing, crit 20/x4 and grant Improved Sunder
Sixth Level and Improved Two Weapon Fighting feats
Crisis Upgrade – dramatically upgrade touched powered armor Confused Violence – targets attack the creature in the Initiative
for one hour/level order immediately after their intended target, which may be
Electrocutie – become a beautiful Electrical avatar, capable of friend or foe
flight, energy blasts and healing via absorbing electrical damage Ghost Nurse – summon a benevolent phantom that heals the
Infernal Rock & Roll – create a spherical area where Sonic wounded
damage is maximized, lawful, good and Silent spells are Golden Flesh – golden armored skin grants the recipient DR 5/
impeded, and chaotic and evil summoned creatures gain new masterwork
attacks Temporary Decapitation – briefly separate a willing creature’s
Monsters of Rock – summon rock & roll monsters to fight for 1 head from its body
round/level
Pleasure Trap – hovering torture bed pins a target and inflicts 2d8 Third Level
Pleasure/round Electro-Stim Torture – energy bolt inflicts Electrical and Pleasure
Through the Never – send a target on a one way trip, unprotected damage for multiple rounds
through hard vacuum to your homeworld Howl of Hell – all creatures within a 60 ft cone suffer massive
sonic damage and are potentially deafened for one minute, but
Fourth Level
Deadly Pleasures – target suffers steadily
increasing Pleasure damage for multiple
rounds
Fear Fires – yellow flames inflict 2d6 fire
damage per round and panic the target
Magic Carpet Ride – a Glow joint and a
rug allow you to travel at 1 lightyear/hour
for 1d4 hours
Orgasm Mine – target suffers 2d4 Pleasure
per round, or 3d6 + 1d6 fire/two levels if it
resists the pleasure damage
Satanic Shield – glowing shield provides
+4 deflection bonus to AC and is treated
as a +1 bashing shield when used against
ICG clerics and faithful
Fifth Level
Confused Violence, Mass – as Confused
Violence but affects 1 creature / level
Pacifician Battlefield – create a rainbow lit
area where lethal damage is converted into
status effects like blindness or paralysis at
the moment of impact
Sixth Level
Infernal Rock & Roll – create a spherical
area where Sonic damage is maximized,
lawful, good and Silent spells are impeded,
and chaotic and evil summoned creatures
gain new attacks
Monsters of Rock – summon rock & roll
monsters to fight for 1 round/level
Seventh Level
Fear Fires, Mass – as Fear Fires, but
affects 1 target/level
Skull Rocket – create ectoplasmic missile
that inflicts 1d6 negative energy per caster
level (maximum 10d6) and summons 1
skeleton for 5 points of damage inflicted
Eighth Level
you suffer backlash damage and are temporarily silenced in the Monsters of Rock, Legendary – summon
casting of this spell truly powerful rock & roll monsters to fight for you for 1 round/
Instant Bikini-izer – women within a large cone fall under your level
control, lose their equipment bonus to AC and gain the ability to
fire Pleasure blasts at your command Ninth Level
Skinmark – instantly tattoo a willing subject, producing a design Madburst – psychedelic tac-nuke damages targets, animates
that can be used as a psionic or magical item, if desired objects randomly and drives creatures insane
Stunning Orgasm, Greater – as stunning orgasm, but inflicts 3d6
Pleasure + 1d6 non-lethal Pleasure per 2/levels
Stunning Orgasm, Mass – as stunning orgasm, but affects 1
target/level
Tripglow – beam of black light blinds target for 1 round and has
one of several lingering effects
War Head Machine – a TV Head grows a variety of deadly
energy weapons from their head mounted TV
Wastelander Gear – equips target with shitty armor and weapons
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NEW SPELLS
Alien Hand
School transmutation
Level alchemist 3, sorc/wiz 4
Casting Time 1 standard action
Components V, S, M (a vial of preserved xeno-
form DNA, worth about 20 gp/Purchase DC 4)
Range personal
Duration 1 round/level (D)
The fingers on one of your hands warp into
long grasping tentacles. You are considered
armed with the tentacles and may attack at your
normal attack bonus. A successful hit deals 1d8
+ STR modifier points of bludgeoning damage.
Each tentacle drips with a sticky secretion that
requires living creatures it contact with to make
a FORT Save or be paralyzed for 1d4+1 rounds.
Bacta Bolt
School conjuration (healing) Level alchemist 1
Casting Time 1 standard action
Components V, S, M (a vial of living
microorganism cultures, worth
15 gp/Purchase DC 4)
Range close (25 ft plus 5 ft / level)
Duration instant
Saving Throw FORT Negates (harmless)
Spell Resistance Yes (harmless)
Bacta is usually reserved for keeping injured
Jedi fresh and moist (or for filling hottubs)
but this miraculous healing microbe can be
conjured with this spell in the form of a softball
sized lump of fragrant green slime. The spell’s
recipient recovers 1d6 HP + 1 point per caster
level (maximum 1d6 + 8 HP). Since this
healing is caused by symbiotic microorganisms,
it does not manipulate positive energy and does
not harm undead. in seconds. By touching the hair to be cut, this spell slices
away hair, gives the client as clean and close a shave as the
Barbering caster desires. The spell can style and even slightly altar
School transmutation Level alchemist 1, druid 0, sor/wiz 0 the color of hair. Cut hair vanishes into a puff of glittering
Casting Time 1 standard action smoke as it falls away from the client.
Component V, S
Range touch
Duration Instant
Saving Throw FORT Negates (harmless)
Spell Resistance Yes (harmless)
What it takes a skilled barber with a sharp razor and pair
of scissors several minutes to accomplish, this spell can do
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Bathroom Wall Wisdom then fold down, locking into place like a pair of helicopter
School divination Level bard 1 rotors orbiting your television head. Smaller, counter
Casting Time 1 standard action rotating blades whir swiftly atop the rotor, and your TV
Components V, S, M (a marking pen of some kind) screen face displays infomercials of commercial blenders
Range personal chopping up everything.
Duration instant
Saving Throw None Spell Resistance No For the spell’s duration, you gain a Flight speed of 120 ft
You tap the collective unconscious of the universe and twist (average), with the ability to Hover. In addition, you gain
things just right so the answer to some riddle that’s been a new attack form, which is considered a magic weapon
rattling around in your brain can be found graffiti-ed onto for the purposes of overcoming Damage Reduction.
the wall of some shit-stained bathroom stall somewhere. These spinning rotors cannot be disarmed nor can they be
This spell is cast at the threshold of a bathroom suited to sundered.
your gender and species. • Spinning Rotors (2d6 slashing, 19-20/x3, 15 ft reach)
• The spinning rotors inflict 3d6 slashing if both the TV
Once cast, probabilities change, and useful graffiti appears Head and the target are airborne.
inside the bathroom somewhere. No check is recovered
to find the data, but it takes a few minutes of searching Blood Rocker
in some fairly foul places. This spell allows you to retry School necromancy Level bard 3
any Knowledge check failed within the past week, with a Casting Time one standard action
+5 luck bonus on the check. You may also make a single Components V, S, F (any Rocker)
Diplomacy check to gather information (DC 10: common Range touch
facts and rumors) while in the bathroom, also at a +5 luck Duration 1 round/level (D)
bonus. The information gleaned from bathroom stalls might Saving Throw None (object) Spell Resistance No (object)
not be very comprehensive, but it might be useful. You toss your Rocker end over end and catch it with a
flourish, gripping the guitar like the neck was the haft of
Bigoted Perception a battleaxe. Your Rocker’s body elongates into planes of
School illusion (mind affecting) Level bard 1, sorc/wiz 1 jagged, serrated steel, becoming a truly goliath double-
Casting Time one move-equivalent action bladed axe with some hardcore heavy metal style. The edge
Components V, S glows red, like the heart of a furnace.
Range personal
Duration 1 minute/level (D) For the spell’s duration, the Rocker that is the spell’s focus
Saving Throw WILL Negates Spell Resistance Yes becomes an enchanted, +1 keen, wounding greataxe. The
You wrap yourself in an illusory guise delved up from weapon gains an additional +1 enhancement bonus per four
the depths of your mark’s subconscious. Anyone failing caster levels beyond 8th, to a maximum +5 enhancement
their saving throw against this spell perceives you as the bonus. If your Rocker has magical properties of its own,
race, species and gender they most despise or mistrust, they stack for the duration of the spell to a maximum
perceiving you as dressed and equipped appropriately for +6 enhancement bonus; the Rocker retains any magical
a stereotypical member of the supposed group. Those who weapon property usable by a greataxe.
fail their saving throw against this spell always have an
initial starting attitude of Unfriendly (or worse) towards While in greataxe form, you cannot use the Rocker as a
you. ranged weapon, though it retains its Musical or Superior
Musical property. You can still play the transformed Rocker
You do not know what appearance you will take in the normally for the effect’s duration.
eyes of your mark(s), and each person who fails their save
against this spell perceives you differently. Bounty Head
School divination Level bard 1, inquisitor 1, ranger 1
Blenderhead Casting Time one standard action
School transmutation Level magus 3, sorc/wiz 4 Components V, S
Casting Time one standard action Range touch
Components V, S, racial (TV Head) Duration instant
Range personal Saving Throw None Spell Resistance Yes
Duration 1 round/level (D) By speaking a potential bounty’s full name aloud (or
Saving Throw None Spell Resistance No touching a person whose name is unknown to you) you
Long, thin carbon-steel blades rise from your forehead and gain an awareness of what solar system has the highest
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bounty for the person, and who to contact to arrange the condition; a successful FORT save halves the damage and
handover and payout. In the case of a touched bounty, the negates the broken condition. The weapon’s wielder must
spell does not provide any other information about the succeed at a REF Save or take half the fire damage and
payout amount and who wants the target. In the case of a drop the weapon. The weapon adds its enhancement bonus,
bounty where the apparent payer is different than the actual if any, to its FORT Save.
payer, or the actual faction who wants the target, only the
immediately obvious information is provided. Chainsaw Hands
School transmutation Level sorc/wiz 2, witch 2
Bowcaster Casting Time one standard action
School evocation (fire) Level druid 1, magus 1, ranger 1 Components V, S, M (a few links of chain from an old
Casting Time one standard action chainsaw or chain sword)
Components V, S, M (the firing circuits of a salvaged Range personal
spacer’s blaster) Duration 1 minute/level (D)
Range touch Saving Throw None Spell Resistance No
Duration one round/level (D) When this spell is cast, the caster’s hands and forearms
Saving Throw None (object) Spell Resistance No transform into a pair of diamond-tipped chainsaws, each
This spell briefly transforms a primitive bow or crossbow, more than a meter long and sheathed in a red and black
the kind found on millions of pre-starflight worlds, into a hazard-painted casing. The chainsaw limbs roar with
dangerous, military-grade energy weapon. When this spell mechanical fury and spit stinking petro-chem pollution.
is cast, the touched bow or crossbow’s appearance changes,
becoming a bulky device of high-tech black alloy. When an The Chainsaw Hands inflict 2d4 + STR modifier points
arrow or bolt is notched, the projectile undergoes a startling of Slashing damage (crit 20/x4) on a successful hit; it is
transformation, becoming a waiting bolt of exotic energy, considered a magic weapon for the purpose of overcoming
waiting to be fired. damage reduction. These weapons have the Distracting and
Deadly weapon properties. While the spell is in effect, the
The projectile inflicts an amount of fire damage equal to character is considered to have the Improved Sunder and
its base damage on a successful hit. The transformed bow Improved Two Weapon Fighting feats. While the spell is
or crossbow can be fired underwater or in vacuum at no in effect, the character’s hands become useless, and cannot
penalty. Ammunition loaded retains any special properties, manipulate or carry objects nor use manufactured weapons.
except that its damage type changes to fire. This spell
will not affect any bow or crossbow that does not need to Cat’s Ansible
actually be loaded, for instance, a weapon with the infinite School divination Level sorc/wiz 3
ammunition property. Casting Time one standard action
Components V, S, F (a living housecat or similar animal)
Cancelled Concerts Range touch
School evocation (fire, sonic) Level bard 4 Duration 1 minute/level (D)
Casting Time one standard action Saving Throw None Spell Resistance No
Components V, S, M (broken guitar strings, picks or other This strange spell briefly transforms an ordinary housecat
discarded musical junk) into a faster-than-light voice communications device called
Range close (25 ft + 5 ft/level) an ansible, which offers real-time communication across
Effect 20 ft burst galactic distances. For the spell’s duration, the cat used as
Duration instant the spell’s focus enters a lethargic slumber, occasionally
twitching or moving as the communication takes place. The
Saving Throw FORT negates (object) Spell Resistance spellcaster must remain in physical contact with the cat,
Yes (object) usually stroking or petting it, for the entire length of the
Got a rival band blasting you with musical weapons? spell. If contact is broken, the spell ends.
Kick up the jams and cancel their concert in a thunderous
explosion! If everything goes right, their musical weapons Communication via the cat’s anisble is purely verbal.
ignite in their hands. The spellcaster can speak normally, and ‘hears’ the
reply mentally, though no actual sounds are made. The
When you cast this spell, you designate any spot within spellcaster can designate any existing FTL communications
range to be within the spell’s range to be the center of a 20 system or ansible receiver known and transmit to that
ft burst. All Musical or Superior Musical weapons within receiver, choose to transmit on a particular frequency or
this radius suffer 6d6 fire damage and gain the broken communications band, or designate a particular receiver by
13
name or location. If the intended recipient is within 60 ft of Range touch
any housecat or similar animal, it will walk to the recipient Duration one day
and become the distant focus for this spell, allowing two Saving Throw None (harmless) Spell Resistance No
way communication. Distance is irrelevant, as long as the (harmless)
intended receiver is on the same plane. This simple, lustful spell is a favorite of perverse spacers
hold objects. The character cannot cast spells with somatic and xenophiles. The spellcaster joins hands with the
components during the spell’s duration. subject (s) of this spell; multiple creatures, as many as
one per caster level, can join hands to all share the benefit
Combat Mohawk of this spell. For the spell’s duration, those affected can
School transmutation (possible elemental subtype: see text) comfortably enjoy sexual intercourse together, regardless of
Level bard 1, cleric 2, magus 1, sorc/wiz 2 the creature’s size or any quirks of anatomy.
Casting Time one standard action
Components V, S, M (a safety pin used as a body piercing)
Range personal or touch
Duration 1 round/level (D)
Saving Throw WILL negates (harmless)
Spell Resistance Yes (harmless)
Your touch turns some boring, ordinary head
o’ hair into a whirling, firey or icy Mohawk
that’s sharp enough or nasty enough to kill
somebody. The character’s hair becomes a
bizarre Mohawk, of some kind, preventing
the use of any hair-based powers or abilities,
such as Serpentine Mane for the duration.
The Mohawk appears above any helmet or
spacesuit the character is wearing.
Comfortable Act
School transmutation
Level alchemist 1, sorc/wiz 0
Casting Time one standard action
Components V, S
14
Condom When You Need One Saving Throw None Spell Resistance No
School conjuration (creation) Level alchemist 1, sorc/wiz 0 What do you do when you’ve got a pressing need to cut
Casting Time 1 standard action somebody in half with a chainsaw, but don’t have one
Components V, S handy? Cast this spell and let ‘er rip!
Range touch
Duration instant When you cast this spell, one of the following unusual
Saving Throw None Spell Resistance Not applicable weapons appears in your outstretched hands. The spell
You wiggle your fingers and a condom either appears in ends, and the conjured weapon vanishes if it leaves your
your hand, still in its plastic wrapper, or ‘deployed’ around hands. You are considered proficient with the weapons
any penis you happen to be touching at the time. You conjured by this spell.
choose the condom’s color, style and lube flavor. If you • Chain Axe
want, you can conjure similar prophylactic devices, from • Chainsaw
dental dams to weird alien safe sex devices, instead. • Emergency Scissors
• Gravity Hammer
Confused Violence • Heavy Captive Bolt Gun
School transmutation (chaos) Level cleric 2, witch 2
Casting Time 1 standard action When you reach 15th level, you add the following weapons
Components V, S to the list of those you can conjure with this spell.
Range close (25 ft plus 5 ft / 2 levels) • Particle Axe
Duration 1 round/ level • Particle Katana
Saving Throw WILL Negates Spell Resistance Yes
When you reach 18th level, you add the following weapons
This spell warps space and fuddles perception, so that to the list of those you can conjure with this spell.
when your enemy thinks he’s swinging his weapon at you, • Fusion Blade
he’s really slicing into someone else instead. If the target • Psycho-Kutter
fails their save, any time they attempt to initiate an attack,
they attack the character with the Initiative check result Consumerism Beats Violence
immediately after their intended target. School transmutation (good) Level cleric 3, witch 3
Casting Time one standard action
For example, if a Command Enforcer afflicted with this Components V, S, racial (Pacifician)
spell attempted to shoot Suzy Stardust (Initiative 13), the Range close (25 ft + 5 ft/two levels)
attack would target the next creature in the Initiative order, Duration 1 round / level
an allied Command Officer (Initiative 11). If the creature Saving Throw WILL Negates (object) Spell Resistance
after the intended target’s Initiative count is the attacker Yes (object)
itself, the attacker will attack itself. If the creature after This Pacifician spell sends out a wave of pink and gold
the intended target’s Initiative count is out of range of the radiance, that transforms all weapons a 30 ft radius burst
attacker’s weapon, the attacker’s action is wasted in futile into random consumer goods. Attended weapons that fail
action. their saving throw transform into bright pink hair dryers,
musical instrument, insta-ration rehydrators, and other
Confused Violence, Mass useless household goods…most of which are widely
School transmutation (chaos) Level cleric 5, witch 5 advertised on Corporation Command media. Unattended
Casting Time 1 standard action weapons receive no saving throw. Weapons return to their
Range close (25 ft plus 5 ft/ 2 levels) normal state after the spell’s duration ends.
This spell functions as Confused Violence, except it affects
one creature per level, no two of which can be more than Crisis Upgrade
30 ft apart. School transmutation (electricity, metal) Level sorc/wiz 6
Casting Time one standard action
Conjure Freakish Weapons Components V, S, F (suit of powered armor, grade I or
School conjuration (creation) Level magus 4, sorc/wiz 4 better)
Casting Time one standard action Range touch
Components V, S, M (a broken tooth, gear or chainlink Duration one hour/level
from a chainsaw or chain axe) Saving Throw FORT negates (harmless) Spell Resistance
Range personal Yes (harmless)
Duration 1 round/level Simply by touching a suit of powered armor, you
15
dramatically increase its technology level, radically Cybergasm
upgrading the machine. The armor’s hull takes a gleaming, School evocation (pleasure) Level magus 4, sorc/wiz 5
metallic hue reflective of the wearer’s personality. Casting Time one standard action
With each casting of this spell, you may make a single Components V, S
upgrade to the affected powered armor. Range close (25 ft + 5 ft/level)
• Upgrade its Grade (from Grade II to Grade III, for Duration instant
example) Saving Throw WILL Negates Spell Resistance Yes
• Add a Flight speed of 300 ft (average) This spell overloads the sensory circuits of living machine
• Upgrade an existing Flight speed by +100 ft and one with pleasurable energy surges and orgasm-viruses. The
maneuverability category targeted machine is lit by sparking golden flames that play
• Increase the powered armor’s AC bonus to +12 and across their hull as they spasm and scream.
decrease arcane spell failure chance to 20%
• Upgrade the suit’s sensor suite to grant Blindsense 500 Cybergasm can only affect creatures of the Construct
ft, Darkvision 500 ft, and upgrade its onboard computer type or with the Android, Battlechanger*, Cyborg*, Half-
to +5 Construct, Mecha*, POETICA*, or Robot subtypes (or any
similar subtype), and this spell has full effect on targets
This spell will enhance temporary or magically conjured normally immune to Pleasure damage, assuming it can
powered armor, such as those created with the various call penetrate their spell resistance. A general immunity to
powered armor spells. magic provides no specific protection against this spell.
For the spell’s duration, the ghostly musician provides the Those caught within the spell’s area of effect must succeed
bard with a +2 aid bonus on any musical Perform checks at a WILL Save or begin dancing uncontrollably. Dancing
and attack rolls with any musical or superior musical creatures are considered helpless, and move randomly
weapon. The ghostly musician can maintain concentration through the area at their speed, while dropping anything
on ongoing bardic effects on behalf of the bard that held in their hands, as they grove to 70s style funk. While
summons it, but does not provide the +2 aid bonus to the dancing, targets automatically fail saving throws against
bard during that time. Sonic damage and any spell with the Sonic descriptor.
The ghostly musician remains in an adjacent square to the Dancing targets are allowed a new WILL Save each round
bard at all times. Any amount of channeled positive energy to break the effect. While any target remains within the
destroys the ghostly musician and ends the spell. spell’s area of effect and continues to dance, the Disco
Grenade creates a zone of bright illumination and such
Deadly Pleasures loud noise that it imposes a -10 penalty on all sound-based
School evocation (Pleasure) Level magus 4, sorc/wiz 4, Perception check made within 100 ft.
witch 4
Casting Time 1 standard action Down Convert
Components V, S School transmutation
Range medium (100 ft plus 10 ft / level) Level alchemist 1, magus 1, sorc/wiz 1
Duration 1 round / 2 levels (see text) Casting Time one standard action
Saving Throw WILL Partial (Pleasure damage rules, see Components V, S Range close (25 ft + 5 ft/level)
text) Spell Resistance Yes Duration concentration, up to 1 minute/level (D)
You tempt your victim with a cascading rush of pleasure, Saving Throw WILL negates (object, see text)
that increases by the second until their entire nervous Spell Resistance Yes (object)
system collapses from sensory overload. This spell is used to conceal the true capacities of firearms
owned by Lifer believers when Fed-Gov inspectors come
On the first round of the spell, the victim suffers 1d4 points sniffing around, as often as it is to cripple the guns of those
of Pleasure damage; if the damage roll is a 3-4, on the next same Fed-Gov interlopers. When the spell is cast, you
round, the victim suffers 1d6 points of Pleasure damage. choose one firearm or energy weapon within range; for the
On each succeeding round of the spell, the victim suffers spell’s duration that weapon can only fire in Single Shot
a larger die of Pleasure damage if the previous round’s mode, and cannot fire in Semi Auto or Full Auto mode.
damage dice result was in the higher half of the die. If the
previous round’s damage dice was in the lower half of Weapons save as unattended objects, even if on the
the die, the next round’s die size decreases by one step. If wearer’s person, if they are holstered or stowed. Only
the target successfully saves against Pleasure damage, the weapons physically carried in hand save as attended objects
effects of the spell end. against this spell.
17
Edge of Mars Electrocutie
School evocation Level cleric 3, magus 2, sorc/wiz 3 School evocation (electricity) Level sorc/wiz 6
Casting Time 1 standard action Casting Time one standard action
Components V, S Components V, S
Range personal Range personal
Duration 1 round / level (D) Duration 1 round / level (D)
Saving Throw None (harmless) Spell Resistance No Saving Throw None (harmless) Spell Resistance No
(harmless) (harmless)
The caster’s dominant arm is sheathed in crimson rock as Your body is energized by millions of amps worth of
red as the deserts of Mars, and a blade of pure cherry-red crackling electricity. Your skeleton is visible beneath your
force engulfs his hand and fingers. Two spheres of darker flesh, glowing like a lightning strike, and your hair stands
crimson rapidly orbit the massive force-blade. The caster is on end and crackles with blue static flame. You become
considered proficient with the Edge of Mars. both beautiful and lethal.
The Edge of Mars inflicts 2d6 points of Force Damage For the spell’s duration you undergo the following changes.
(crit 20/x4) on a successful hit. Prior to rolling to confirm a • Receive a +4 enhancement bonus to CHA, as per the
critical hit with the Edge of Mars, the caster can choose to spell Eagle’s Splendor
forego the critical hit damage to inflict one of two ailments • Gain the Electrical subtype, becoming immune to
on the target. Electrical damage but becoming Vulnerable to Cold
damage.
• Phobos (Fear): The target is considered panicked for • Heal 1 HP per Hit Point worth of damage an Electrical
1d4 rounds. effect would otherwise cause you
• Deimos (Terror): The target suffers 1d4+1 points of • Gain the ability to fire an electrical bolt as a ranged
temporary CON damage. attack with a 30 ft range increment, inflicting 2d6 +
While Edge of Mars is active, the spellcaster cannot hold CHA points of electrical damage (crit 20/x3).
objects or otherwise use her dominant hand. • Gain a Flight speed equal to 3x your base land speed
(perfect maneuverability).
Electric Ladyland
School evocation (electricity) Level sorc/wiz 4 Electro-Stim Torture
Casting Time one standard action School evocation (electricity, pleasure) Level sorc/wiz 3,
Components V, S witch 3
Range close (25 ft plus 5 ft / two levels) Casting Time one standard action
Effect 1 creature per level, no two of which can be more Components V, S
than 30 ft apart Range medium (100 ft + 10 ft/level)
Duration 1 round / level (D) Duration 1 round / three caster levels
Saving Throw WILL Negates (harmless) Spell Resistance Saving Throw WILL partial (pleasure rules) Spell
Yes (harmless) Resistance Yes
Blue and silver bolts of lightning burst from your A lance of crackling electricity erupts from your finger
fingertips, to strike all allied females within the spell’s tips and rips through the victim’s tissues, lighting them up
range. The spell’s energy courses through the women’s from the inside as it cooks them alive. The victim suffers
bodies, sharpening their senses, firing their nerves and 1d10 points of damage per caster level (maximum 10d10)
covering them in protective silver fire. Their eyes go silver, per round; half this damage is Electrical, half is Pleasure.
and their hair stands on end. The target can attempt a WILL Save to halve the Pleasure
component of this damage.
All female allies within the spell’s range gain the following
benefits: At the end of the spell’s duration, the victim of Electro-
• +2 deflection bonus to Armor Class Stim Torture must succeed at a FORT Save or be shaken for
• +2 enhancement bonus to Initiative score a number of rounds equal to the spell’s duration.
• Electricity Resistance 5 + 1 per level (max Electricity
Resistance 15)
• +1d3 Electrical damage to any successful melee attacks
18
Empty Space Suit range. If a subject of the spell is slain or falls victim to
School necromancy (death, mind-affecting) some other harmful effect (petrified, for instance), they or
Level cleric 4, witch 4 their remains are teleported at initiative count zero.
Casting Time one standard action
Components V, S, F (any worn armor with the Space Suit Erobot Trans
quality) School transmutation Level alchemist 1, sorc/wiz 1
Range personal Casting Time 1 standard action
Duration one round/level (D) Components V, S, M (an Erobot purchase brochure or
Saving Throw None Spell Resistance No sales holo-card)
This spell removes the person from within a space suit, Range medium (100 ft plus 10 ft/ level)
leaving the suit’s protection intact but removing human Duration instant
vulnerabilities from the equation. For the duration of the Saving Throw FORT Negates Spell Resistance Yes
spell, the caster is a ghostly presence, no more than a vague This spell swaps an Erobot’s modular gender components
shadow within an animated space suit. out, turning a male-config Erobot into a female-config and
vice versa. This change alters the Erobot’s ability score
For the duration of the spell, the caster becomes immune modifiers as described in the racial write up, and may effect
to mind-influencing effects, death effects, critical hits what feats and class abilities the Erobot can utilize. This
and stunning. The recipient becomes immune to effects spell will change the gender of an Erobot even if has spent
based on race- effectively for the duration of the spell, the more than 72 hours in a particular gender.
recipient has no race. Damage that successfully overcomes
the affected space suit’s AC inflicts damage direct to the Evolution, Bimbo
Space Suit’s Hit Points, rather than the wearers. However, School transmutation Level sorcerer 3
if the suit’s HP is reduced to 0 during this spell’s duration, Casting Time one standard action
the spell ends and the caster is slain. Components V, S, M (a tiny bead of silicon gel), gender
(female)
Emergency Beam Out Range personal
School conjuration (teleportation) Duration 1 minute/ level
Level cleric 7, sorc/wiz 7 Saving Throw None Spell Resistance No
Casting Time one swift action This spell transforms the caster into a busty, lusty and
Components V, S, M (a single use quantum-computer dimwitted, but completely irrepressible version of herself.
circuitry card, worth 100 gp/DC 10) For the spell’s duration, the caster suffers a -1d8 penalty to
Range medium (100 ft + 10 ft/level) her INT score (which cannot reduce her INT score below
Duration instant 3). The caster gains an equal bonus to her CHA score, and
Saving Throw WILL negates Spell Resistance Yes her appearance changes, becoming exaggeratedly feminine
This spell teleports you and your allies away in a slow and physically perfect. The increase to CHA functions
tinkling of golden light, but the teleportation takes several much like Eagle’s Splendor.
seconds to activate. A perfect escape, but one with its own
caveats and dangers. During the spell’s duration, the caster cannot use skills
requiring patience or concentration, with the exception of
When you cast Beam Out, you designate up to ten allies Spellcraft. The sorceress’ spellcasting is not impeded by her
of size Large or smaller, none of whom can be more than bimbo transformation.
30 ft from one another, and who must be within medium
range of the caster. At initiative count zero (0) of the round While the spell is active, the bimbo-sorceress becomes
the spell is cast, all these allies are teleported without immune to fear and charm effects.
the possibility of error to a location the caster has visited
within the previous hour, and which is within 500 miles of Evolution, Stud
the casting location. The spellcaster can choose to teleport School transmutation Level sorcerer 3
themselves, or remain behind, when casting this spell. Casting Time one standard action
Components V, S, M (a black rubber cock ring), gender
If any of the spell’s subjects move farther than medium (male)
range from the place where the spell was cast, they are Range personal
not teleported. If any of the spell’s subjects are grappled Duration 1 minute/ level
or otherwise restrained at initiative count zero they are Saving Throw None Spell Resistance No
teleported free if they remain within the spell’s effective This spell transforms the caster into a hairy chested,
19
While the spell is active, the stud-sorcerer
gains Damage Reduction 10/- against non-
lethal damage and inflicts an additional +1d4
points of non-lethal damage with an unarmed
melee attack.
Execution Finches
School evocation Level druid 3, witch 3
Casting Time one standard action
Components V, S, M (the feather from any
songbird)
Range medium (100 ft + 10 ft/level)
Duration 1 round/ 4 levels
Saving Throw REF half Spell Resistance No
This spell summons a swirling, chaotic swarm
of glowing spectral songbirds the color of
whore-house neon. The Execution Finches
exist for one round per four caster levels. On
the first round, they target a single victim of
the caster’s choosing, inflicting 1d6 slashing
damage per caster level (maximum 10d6) with
a REF Save for half damage. On the second
round and all subsequent rounds of the spell,
the caster can direct the Execution Finches
to attack either the original target or another
target within range, as a free action.
Fear Fires
School evocation (fire, fear, mind-affecting)
Level witch 4
Casting Time one standard action
Components V, S
Range medium (100 ft + 10 ft/level)
Duration concentration + 1 round/ two levels
(D) Saving Throw
WILL Negates (see text)
Spell Resistance Yes
You summon yellow flames to consume a
target body and soul. A single target within
range bursts into flames. These flames last
as long as you concentrate on them and 1
testosterone filled gigolo version of himself. For the spell’s additional round / two caster levels. Each
duration, the caster suffers a -1d8 penalty to his INT score round the target is aflame, it suffers 2d6 fire damage and
(which cannot reduce his INT score below 3). The caster is panicked. The target can attempt a new WILL Save each
gains an equal bonus to his CHA score, and his appearance round, starting on the second round of the spell, to end the
changes, becoming exaggeratedly hairy and masculine and effect.
physically perfect. The increase to CHA functions much
like Eagle’s Splendor. Because the flames created are mystical constructs, they
cannot be smothered or quenched with water, and function
During the spell’s duration, the caster cannot use skills normally in vacuum. Targets immune to fear or mind
requiring patience or concentration, with the exception of affecting abilities still take Fire damage from this spell.
Spellcraft. The sorcerer’s spellcasting is not impeded by his
stud transformation.
20
Fear Fires, Mass Touched creatures are equipped with the following gear,
School evocation (fire, fear, mind-affecting) Level witch 7 described in Technology Unleashed:
This spell functions as Fear Fires, save that it affects one • Either Masterwork Buff Coat or Concert Wear
target/ caster level, no two of which can be more than 10 ft • Either a Basic Rocker, Data Spinner or Keytar
apart. • Either Guitar God’s Gloves or Performance
Headphones +1
Fungal Cyber-Biome
School conjuration (creation, plant) Level druid 4 At 10th level, the caster can replace the armor choices with
Casting Time one standard action either Next Wave Gear or Rocker Leathers.
Components V, S, M (some form of mushroom or fungi)
Range medium (100 ft + 10 ft/level) The gear disappears at the end of the spell’s duration or if
Duration 3d6 rounds + 1d6 hours (see text) removed from the wearer’s possession.
Saving Throw FORT partial (see text)
Spell Resistance Yes Gear, Wastelander
When you cast this spell, you create a rapidly evolving School conjuration (creation)
fungal infection deep within the vital systems of full Level druid 3, ranger 2, witch 3
conversion cyborgs that duplicates many of the functions Casting Time one standard action
of a living body and acts as a kind of short lived cyber- Components V, S
parasite. Range touch
Duration 10 minutes plus 1 minute/level
This spell can only be targeted against creatures of the Saving Throw FORT negates (harmless) Spell Resistance
Light Cyborg and Heavy Cyborg races, or similar species, No
who possess the Cyborg Immunities trait or a similar This spell conjures shabby, jury-rigged combat gear with a
trait and the spell simply fails if targeted against another touch. You can touch one Medium or smaller creature per
creature. Creatures who fail their initial FORT Save have two caster levels (maximum 5 allies) during the casting of
their Cyborg Immunities trait suppressed for 3d6 rounds. In this spell. Touched creatures are equipped with conjured
addition, at the end of this period, the target must succeed gear; their existing armor and weapons merge into their
at an additional FORT Save or become nauseated for 1d6 body and become useless for the spell’s duration.
hours as the remnants of the fungal infection clog and
overheat vital internal systems. A successful FORT Save Touched creatures are equipped with the following gear,
reduces this to the sickened condition. described in Technology Unleashed:
• Mil-Surplus Space Suit
Fungal Cyber-Biome, Mass • Thermo Blade
School conjuration (creation, plant) Level druid 8 • Wrist Rocket (with two rockets loaded) or Wrist Flamer
This spell functions identically to fungal cyber-biome save (with one ammo load)
that it affects one cyborg target per caster level, no two of
which can be more than 30 ft apart. The gear disappears at the end of the spell’s duration or if
removed from the wearer’s possession.
Gear, Garage Band
School conjuration (creation) Level bard 3 Ghost Blood
Casting Time one standard action School necromancy Level cleric 6
Components V, S Casting Time standard action
Range touch Components V,S, a vial of ectoplasm (usually worth 50 gp)
Duration 10 minutes plus 1 minute/level Range personal
Saving Throw FORT negates (harmless) Duration One round/level (D)
Spell Resistance No Saving Throw None Spell Resistance No
This spell conjures shabby, hard rock stage wear with just a When this spell is cast, the blood in your veins freezes and
touch. becomes ethereal, placing you slightly out of phase with the
You can touch one Medium or smaller creature per two reality inhabited by the living. Your skin blanches, and your
caster levels (maximum 5 allies) during the casting of this veins appear as dark, purple rivers crisscrossing your body.
spell. Touched creatures are equipped with conjured gear;
their existing armor and weapons merge into their body and While his spell is in effect, you become immune to blood
become useless for the spell’s duration. drain, ability score damage and drain, energy drain and
bleeding wounds, as you have no real blood. You body
21
is surrounded by a cold mist that extends as a 5 ft aura, Glowkiss
inflicting 1d4 points of cold damage to anyone who School conjuration (creation) Level alchemist 1, bard 0,
ends their turn in a square adjacent to you. Your partially cleric 0, druid 0
translucent form provides a +8 circumstance bonus on Casting Time 1 standard action
Stealth checks. Components V, S, M (a Glow joint)
Range touch
While this spell is active, you are caught between the world Duration 1d4 hours
of the living and the dead. You cannot channel energy of Saving Throw FORT Negates Spell Resistance Yes
any kind, nor are you healed or harmed by positive energy. You blow the glittery purple smoke from a Glow joint into
However, you are neither harmed nor healed by negative another creature’s lungs, allowing it to share the joint’s
energy. effects. The spell’s subject is treated under the effects of a
single dose of Glow, of the same type as the Glow joint that
Ghost Nurse is this spell’s focus.
School necromancy Level cleric 2, witch 2
Casting Time one standard action Glow Seedling
Components V, S School conjuration (creation) Level druid 2, ranger 2
Range close (25 ft + 5 ft/two levels) Casting Time one minute
Duration 1 minute/level (D) Components V, S, DF, M (an unlit Glow joint or seeds)
Saving Throw None Spell Resistance No Range touch
When this spell is cast, a ghostly apparition appears, a Duration instant
translucent, semi-tangible ghostly female of the caster’s
own race, dressed in an archaic, starched white nurse’s Saving Throw None Spell Resistance No
uniform. Her fully skeletal face and the pale fires of her This simple spell conjures and nourishes a healthy zixa
eyes are surprisingly compassionate. bush from seedlings to a healthy, adult plant in just
moments. When you cast this spell, you create a single zixa
The Ghost Nurse will take no action other than to use the plant colony, which must be grown in natural soil that can
Heal skill to aid those the caster designates. She will travel sustain it. The plant is initially healthy and appears ready to
as necessary to assist the injured, but will not move more be harvested, but environmental conditions or poor care can
than 100 ft from the caster. kill the plant, as easily as any other plant.
Statistically, the Ghost Nurse is equivalent to a Shadow The zixa plant colony conjured is of the same type as the
(CR 3), save that she will take no hostile action, and Glow joint sacrificed to cast this spell.
merely moves away if threatened. The Ghost Nurse has
an INT score of 10, speaks Galactic Common (and tries to Golden Flesh
comfort the wounded as best she can), has a Neutral Good School transmutation Level sorc/wiz 2
alignment, and has a +15 total modifier on Heal checks. Casting Time One standard action
The Ghost Nurse is considered to have the Surgery and Components V, S, M (a large gold-laced galactic credit
Xeno-Medicine feats. worth at least 5 GP)
Range touch
Glam Guise Duration 1 minute/level
School enchantment (charm) (mind-affecting) Saving Throw WILL Negates (harmless) Spell Resistance
Level bard 1, witch 1 Yes
Casting Time 1 standard action Your touch molds the gleaming gold of a coin to the
Components V, S, M (powdered makeup and glitter) recipient’s skin, transforming their body into a glistening
Range personal gilded sculpture lined with black circuitry.
Duration 1 round/ level (D)
Saving Throw WILL Negates Spell Resistance Yes While so transformed, the spell’s recipient receives limited
This spell bathes you in pulsing, glittering soft light. Damage Reduction 5/masterwork, which only applies
Any Humanoid or Monstrous Humanoid creature who to natural weapons and non-masterwork, non-magical
can clearly see you, and which fails its saving throw is weapons. This Damage Reduction is easily overcome
considered to be sexually attracted to you, regardless of by the weapons of the wealthy- masterwork and magical
its gender or orientation. This spell does not compel any quality items.
specific behavior, but affects which powers and abilities
you can bring to bear against creatures attracted to you.
22
The target gains a +4
enhancement bonus to two
ability scores of choice;
this choice should reflect
the strengths of the deity
chosen, as well as a +2
enhancement bonus to all
other ability scores. The
target also receives a +4
holy bonus to Armor class,
and Damage Reduction 10/
adamantine. While the spell
is active, the target receives
a +10 holy bonus on Bluff,
Diplomacy and Intimidate
checks made against
characters who worship the
invoked god.
If the conversation is recorded, and later played back, it • All damage dealing spells with the Sonic descriptor
remains unintelligible for the spell’s duration, but returns to have their numerical effects maximized, as if by the
normal language once the spell’s duration expires. Maximize Spell feat. In addition, damage dealing Sonic
spells deal an additional +1 point of Pleasure damage
Hobbling Orgasm per dice of Sonic damage inflicted.
School necromancy (mind-affecting) Level alchemist 2,
cleric 2, druid 2, magus 2, sorc/wiz 2 • It requires a Spellcraft check (DC 15 + spell level)
Casting Time one standard action to cast any of the following types of spells within the
Components V, S Zone: Silent Spells, spells with the (lawful) or (good)
Range close (25 ft plus 5 ft/2levels) descriptors. On a failure, the spell/spell slot/spell point
Duration one round/level (s) are consumed without effect.
Saving Throw WILL partial (see text)
Spell Resistance Yes • Creatures Summoned into the Zone with the evil
The victim is lashed with crackling pink energy that subtype inflict an additional +1d6 points of Fire
makes them cum again and again and again, until they’re damage with any successful melee attack made within
a shuddering, sweat-soaked wreck. On each round of the the Zone.
spell, the victim experiences a powerful orgasm that is
considered a move-equivalent action that does not provoke • Creatures Summoned into the Zone with the chaotic
attacks of opportunity. Each round after the first, the victim subtype inflict an additional +1d6 points of Pleasure
can attempt a new WILL Save to end the effect. damage with any successful melee attack made within
the Zone.
If the victim is affected by Hobbling Orgasm for more
than five rounds, he or she is considered fatigued when the Instant Bikini-izer
spell ends. If affected for more than 10 rounds, he or she School enchantment (compulsion, mind-affecting) Level
is considered exhausted instead, and must drink at least a cleric 3, sorc/wiz 3, witch 3
day’s ration of water before the exhausted condition may be Casting Time one standard action
removed by any means. Components V, S, M (a gold two piece bikini still in
packaging)
Infernal Rock & Roll Range 30 + 5 ft/four levels cone
School transmutation (chaos, evil, sonic) Level bard 6, Duration 1 round/level
sorc/wiz 6, witch 6 Saving Throw WILL negates Spell Resistance Yes
Casting Time 1 standard action Waves of golden light pour from your hands, transforming
Components V, S, F (any Musical Weapon) every female Humanoid and Monstrous Humanoid, both
Range medium (100 ft plus 10 ft/ level) enemy and ally caught in the spell’s conical area of effect
Effect a sphere 50 ft plus 5 ft in diameter per level into giggling bikini-girls.
Duration 1 minute / level (D)
Saving Throw None Spell Resistance No Characters who fail their save lose their equipment bonuses
With a guttural “HELL YEAHHHH!” and with fingers to AC, as their armor transmute into revealing gold bikinis
forked dramatically into metal horns, the spellcaster (though other properties of the armor, including the space
conjures great, throbbing speaker towers and stage suit property do not change). These gold bikinis have the
gear from the depths of Hell itself. These speakers, near nudity property.
microphones, and stagelights hover above the battleground,
in fixed positions buoyed up by dark flames, and are made For the spell’s duration, enchanted targets are giggly and
from ebony metal sculpted into demonic gargoyles and distracted, acting as if high off their asses. Enchanted
leering faces. targets can attack creatures you designate, but suffer a -2
penalty on all attack rolls, skill checks and saving throws.
The devilish stereo towers and other musical equipment
take up positions that delineate the spell’s spherical area, All enchanted targets gain a new attack form. They can fire
and the light within the zone of Infernal Rock & Roll beams of golden light from their hands or eyes that inflicts
becomes Dim (if brighter) and looks dark crimson, as if 1d8+CHA modidifer Pleasure damage (19-20/x2), with
filtered through blood. a maximum range of 50 ft and no range increment. If not
specifically directed otherwise, the bikini-ized women will
25
This spell replicates the legendary
Elvis Presley’s last years, imbuing
the recipient with both heroic
bulk and courage. The recipient
grows a rather impressive belly,
which provides him with Damage
Reduction 10/evil and slashing
and their improved bulk provides
a +4 holy bonus on CMB and
CMD. While the spell is active, the
character’s increased bulk imposes
a -2 penalty to their DEX score,
and reduces all movement modes
by 10 ft.
This spell has no effect if cast on non-sentient creatures, Machine That Kills Fascists
asexual creatures, nor upon School transmutation (chaos) Level bard 4
creatures who reproduce in a dramatically different manner Casting Time one standard action
than ordinary humanoids, regardless of their sentience. Components V, S, F (a guitar or Rocker to be enchanted)
Range instrument touched
Live Recording Duration 1 round/level
School conjuration (creation, electrical) Level bard 1 Saving Throw None Spell Resistance No
Casting Time one standard action Every Outlaw Sex Station 09 rockerboy and DJ girl worth
Components V, S, F (electronic device to receive the their crotchless leather panties knows this spell. When the
performance) spell is cast, the glowing, blood red words “This machine
Range personal kills fascists” appears on the body of the guitar and a multi-
Area 60 ft radius barreled minigun juts beneath the guitar’s neck.
Duration one performance (up to 5 minutes length)
Saving Throw none (harmless, object) While the spell is in effect, the guitar becomes a fearsome
Spell Resistance no (harmless, object) machine gun.
This spell records a single song you begin performing at It is considered a +2 anarchic magical weapon, and
the end of the spell’s casting time at high resolution and gains another +1 bonus (or special quality equivalent to
transmits the recording to all devices capable of storing a +1 bonus) for every five caster levels beyond 10th. The
the recording (either in audio or video format, or both, enchanted guitar can also be used normally while the spell
depending on device) within the spell’s range. is in effect. The guitar returns to normal if removed from
the caster’s hands.
The recording is of the highest quality a particular device
can play or display, and only affects devices capable of If the spell’s focus is any form of Rocker, it functions as a
storing the recording, which is of an average media type +2 anarchic Rocker of the appropriate type as well as the
(and file size) for the device. For example, a tape recorder enchanted mini-gun while this spell is in effect.
with a blank tape
inserted will receive
Ranged Damage Critical Range ROF Magazine Size Weight
an audio recording
Weapons Increment
of the performance,
Magical 2d8+2 20/x3 100 ft Full Auto Unlimited Med. As
though an empty
minigun ballistic guitar.
tape recorder
is not affected;
the recording
will be a digital file if ‘recorded’ by a smart phone or
laptop computer, ect. No magical qualities inherent in the Mad Burst
performance are stored. School universal (chaotic, mind-affecting) Level sorc/wiz 9
Casting Time One standard action
Lustglimmer Components V, S, M (a slice of brain tissue from a
School divination Level bard 0, sorc/wiz 0 madman, preserved in formaldehyde)
Casting Time one standard action Range 60 ft burst, centered on the spell caster
Components V, S Duration 1 round/level
Range personal Saving Throw WILL partial (see text) Spell Resistance
Duration 1 minute/level (D) Yes
Saving Throw None Spell Resistance No Madburst unleashes chaotic energy in coruscating waves
You perceive a faint, shimmering aura that resembles of psychedelic energy that slam into all targets with
moonlight on water around those who find you sexually tsunami force. The primary affect of mad burst is a burst
desirable. You perceive this aura around any visible of energy that inflicts 15d6 points of force damage against
27
all creatures and objects in range. Objects damaged by Glow smoke into the weave of the carpet. The carpet seals
the spell are dyed in garish, disturbing colors, and cannot into an airtight, onion-shaped sphere around the caster and
be restored to their undamaged condition by any magical up to one other Medium creature or two Small creatures.
means.
The carpet streaks upward, out of the planetary gravity
In addition, all living creatures within the burst radius are well and towards a destination specified by the caster.
affected as if by a Confusion spell. Finally, unattended non- The Magic Carpet can travel at a speed of one light year
magical objects are affected as if by an Animate Object per hour; this combined with its relatively short and
spell cast by a 10th level bard. These animated objects act unpredictable duration makes this spell ideal for short,
chaotically and randomly, not differentiating between the intrasystem jaunts but risky for longer voyages. The spell
spell caster’s enemies or her allies when attacking. When cannot be used for point to point travel on a single planet.
an animated object created by this spell is destroyed,
it explodes, inflicting 5d6 points of acid damage (REF Monsters of Rock
half) to everything within a 5 ft radius. Lawful creatures School conjuration (chaos, summoning) Level bard 4,
splashed by this acid do not receive a saving throw against magus 5, sorc/wiz 6, witch 6
the damage. Casting Time one standard action
Components V, S, F/DF (any Musical or Superior Musical
Magic Carpet Ride weapon)
School transmutation Level alchemist 2, druid 4, witch 4 Range close (25 ft + 5 ft/level)
Casting Time one standard action Duration 1 round/level (D)
Components V, S, M (a lit Glow joint), F (a rug or carpet Saving Throw none Spell Resistance no
10 ft x 10 ft) A squeal of feedback and an explosion like rockshow
Range touch pyrotechnics heralds the arrival of some heavy-metal
Duration 1d4 hours monster from another reality. Monsters of Rock functions
Saving Throw None Spell Resistance No identically to spells like summon monster or summon
The caster sits at the center of the carpet and blows purple nature’s ally, save that it summons specific creatures from
28
the Monsters of Rock sourcebook (Otherverse Games, transmute to ice and than sublimate after the beer is
2014). emptied. The mug can be used to make a single improvised
weapon attack (1d4+STR modifier bludgeoning, 20/x2) but
The spellcaster can summon any one of the following it shatters immediately thereafter, whether the attack was
options: successful or not.
• 1x Cyberpunk Rocker
• 1x Sethzinian Roxxbitch Orgasmic Instrument
• 1d4+1x ‘Saur Gene Junkies School transmutation Level bard 1
Casting Time one standard action
Monsters of Rock, Legendary Components V, S
School conjuration (chaos, summoning) Level bard 6, sorc/ Range personal
wiz 8, witch 8 Duration 1 minute/level (D)
Legendary Monsters of Rock functions identically to its Saving Throw no Spell Resistance no
lower-powered counterpart, save that the caster can choose You run your fingers along your body, and this spells
to summon any one of the following options, or two units sensual magic transforms the natural, involuntarily sounds
worth of options from the monsters of rock listing: your body makes during pleasure into the sweetest, most
• 1x Satanic Stage Rager perfect music. When you cast this spell, choose a specific
• 1d4+1x Street Satanists instrument. For the duration of the spell, any time you use
• 1d4+1x Uncrowned Avatars the Perform skill you can roll a Perform (sexual) and a
Perform (chosen instrument) check simultaneously. You use
Musical Warrior the better of the two check results to determine the checks’
School transmutation (sonic) Level bard 3 results, such as money earned with a public performance,
Casting Time one standard action or the effects of a fascinating performance.
Components V, S, M (guitar pick, drum sticks, amp cords
or similar musical accessories appropriate to the instrument Orgasm Mine
worth 3-5 gp) School evocation (fire, Pleasure) Level alchemist 4, magus
Range touch 4, sorc/wiz 4, witch 4
Duration 1 round/level (D) Casting Time 1 standard action
Saving Throw FORT Negates (harmless, object) Components V, S, M (a fingernail sized vial of flammable
Spell Resistance Yes (harmless, object) liquid)
This spell transforms an ordinary musical instrument Range medium (100 ft plus 10 ft/ level)
into a musical weapon as spiraling planes of light rush Duration 1 round / 2 levels
across the face of the instrument. The musical instrument Saving Throw WILL half (Pleasure rules, see text)
becomes a Musical Weapon of the most appropriate type Spell Resistance Yes
(a guitar becomes a Rocker, for instance). If no particular This spell wraps pulsing pleasure around the mind and
Musical Weapon exists for the transformed instrument, body of the victim; this pleasure can kill, but if the target
use the statistics for a Rocker instead. If the instrument is resists, they die in flames instead of rapture. Either way,
magically enhanced for a better performance, is considered there’s a lot of screaming. On each round of this spell,
a +1 Musical Weapon; if masterwork, the resulting Musical the target suffers 2d4 points of Pleasure damage; if the
Weapon is also masterwork. Starting at 12th level, the target chooses to resist the Pleasure damage, the spell
resulting Musical Weapon gains the Superior Musical immediately ends. However, the target immediately suffers
property instead. 3d6 points of Fire damage plus +1d6 fire damage per two
caster levels (maximum 10d6 fire). All adjacent targets
On Tap suffer half this fire damage (REF DC 15 none).
School conjuration (creation) Level alchemist 1, cleric 0,
druid 0, sorc/wiz 0 Pacifician Battlefield
Casting Time 1 standard action School abjuration (good) Level cleric 5, sorc/wiz 5, witch 5
Components V, S Casting Time 1 standard action
Range touch Components V, S, M (a prepackaged sterile bandage or
Duration instant gauze) racial (Pacifician)
Saving Throw None Spell Resistance No Range close (25 ft plus 5 ft / level)
A simple spell that offers simple fuckin’ pleasures, On Effect 30 ft + 5 ft per level sphere
Tap conjures a single mug of ice cold beer of the caster’s Duration 1 round / level (D)
preferred type. The mug shatters into glass shards, which Saving Throw WILL negates (see text)
29
Spell Resistance Yes (see text) Pacifician Consciousness, Mass
When the caster invokes this spell, a swirling kaleidoscope School abjuration (good) Level cleric 6, druid 6
of rainbow and stars erupts from their fingers and becomes Range close (25 ft plus 5 ft / 2 levels)
a glowing dome encompassing an entire battlefield. Within This spell works like Pacifician Consciousness, except that
the spell’s radius, glittering explosions erupt where ever it affects one creature per level, no two of which can be
normally lethal damage would be inflicted, changing the more than 30 ft apart.
damage into something far less lethal.
Planet Hopper
Creatures damaged within the spell’s area of effect do not School conjuration (creation) Level sorc/wiz 4
suffer lethal damage. Instead, lethal damage is converted Casting Time one standard action
into a status effect, the severity of which is based upon Components V, S, M (data files and assembler blueprints
the HP damage the attack or harmful effect would have for the desired space ship worth 250 gp/DC 13)
normally inflicted. Creatures hindered by a particular status Range close (25 ft + 5 ft/level)
effect may make a new saving throw each round to end Duration one hour/level (D)
the effect. A failed save ends that status effect, but does Saving Throw None Spell Resistance No
not end the effect of Pacifican Battlefield as a whole. Spell This spell creates a short range, but fairly nimble personal
Resistance applies to individual status effects, not to the starship. Lines of blue and green force appear, rapidly
spell as a whole. coalescing into a starship. This spell creates a light starship
statistically equal to a Courier (D20 Future- pg 119-120),
Unless otherwise noted, all status effects end when the spell though the starship’s actual appearance reflects the culture
ends. and native space program of the spellcaster. The spell’s
relatively short duration
usually restricts the conjured
starship to intra-system travel
HP The Attack Status Effect
or sub-orbital jumps.
Would Normally
Inflict
5 HP or fewer Panicked Planetary Acclimation
5-10 HP Shaken School transmutation
11-20 HP Nauseated or Blinded, at the attacker’s option
21-35 HP Confused Level druid 1
35-50 HP Paralyzed
51 HP or above Petrified, as per Flesh to Stone. Target gets a save against the Casting Time one standard
initial effect. If this save fails, petrifaction effect is permanent action
unless dispelled. Components V, S, M (a leaf
or flower native to the world)
Range touch
Duration one hour/level
Pacifician Consciousness Saving Throw FORT Negates (harmless)
School abjuration (good) Level cleric 2, druid 2, paladin 2 Spell Resistance Yes (harmless)
Casting Time 1 standard action You press a native flower to the lips or forehead of a
Components V, S, DF, racial (Pacifician) willing creature, granting it acclimation to that world’s
Range touch climate and hazards. For the duration of the spell, the
Duration 10 minutes/level (see text) recipient gains one Planetary Adaptation of your choice
Saving Throw WILL Negates (harmless) appropriate to the world the flower is from.
Spell Resistance Yes (harmless)
Your touch fills the subject with compassion for all living Pleasurable Slime
creatures and a lusty wonder at all the glories the cosmos School conjuration (creation, Pleasure)
has to offer. In short, you teach the subject to think like a Level druid 3, sorc/wiz 4
Pacifician. Casting Time one standard action
Components V, S
The subject receives a +3 resistance bonus on all Saving Range medium (100 ft + 10 ft/level)
Throws. However, any aggressive action, such as attacking Duration 1 round/ two levels
a creature or casting a damaging spell, immediately ends Saving Throw FORT Negates (see text)
the spell. Spell Resistance Yes
A basketball-sized orb of gelatinous golden slime streams
from the palm of your hand and splashes upon a target like
30
Pleasure Trap
School conjuration
(Pleasure) Level
alchemist 6, sorc/wiz 6
Casting Time one
standard action
Components V, S
Range close (25 ft + 5
ft/two levels)
Duration 1 round/level
Saving Throw None
Spell Resistance Yes
This spell conjures a
hovering torturer’s chair
of clean white plastic
and pinkish crystal.
Straps and manacles
trap the victim, pulling
open their legs and
exposing their intimate
zones to the attentions
of whirring, buzzing
torture devices. Each
round the Pleasure Trap
pins the target, he or she
suffers 2d8 points of
Pleasure damage.
Quick Cum The Rockin’ Blast inflicts 2d4 points of Sonic damage and
School necromancy (mind-affecting) Level alchemist 1, deafens the target for 1 round. If the target makes their REF
cleric 1, druid 1, magus 1, sorc/wiz 1 Save, they take half damage and are not deafened.
Casting Time one standard action
Components V, S Rockin’ Blast, Hard
Range close (25 ft plus 5 ft/2levels) School transmutation (sonic)
Duration one round Level bard 2, magus 2, sorc/wiz 2
Saving Throw WILL Negates Spell Resistance Yes Casting Time 1 standard action
A single word, and the target is overcome with pleasure, Components V, S
experiencing an intense, grinding orgasm that leaves them Range medium (100 ft plus 10 ft / level)
breathless. A target that fails its WILL save is stunned until Duration instant
the caster’s next turn. If this spell is used on an ally it can Saving Throw FORT Partial (see text)
speed the casting of sex-based spells. If the ally is casting a Spell Resistance Yes
spell which requires the caster to orgasm and takes longer A sphere of tangible rock and roll zips from your fingers or
than a full round to complete, this spell can be used in lips and hits with the force of a heavy caliber bullet…plus
conjunction to reduce the sex-magic’s casting time to a
32
it gets an unforgettable guitar riff stuck in the victim’s head Casting Time one standard action
for days. Components V, S, M (the preserved hymen of an underage
virgin)
The target of the Hard Rockin’ Blast suffers 2d4 points of Range personal
sonic damage + 1 point per caster level (maximum 2d4+20 Duration 1 minute/level (D)
sonic). The Hard Rockin’ Blast unerringly strikes any target Saving Throw No Spell Resistance No
that has less than total concealment within range. The target When this spell is cast, it mutates the caster’s tongue into
is either Deafened for 1d6 rounds, or Dazed for 1 round at a forked and slimy pinkish tentacle 10 ft long plus 5 ft/two
the caster’s choice; a FORT Save negates this secondary levels. The caster can use this tongue to make ranged touch
effect. attacks against targets within that range. Targets suffer
1d4 points of Pleasure damage per caster level (maximum
Satanic Shield 5d4). The tongue has the reach and trip special qualities;
School abjuration (chaos, force) Level witch 4 the caster is considered proficient in its use and does not
Casting Time one standard action provoke attacks of opportunity by using the tongue.
Components V,S
Range personal The tongue has 5 HP + 1 HP per caster level. If it is
Duration 1 minute/level (D) severed, the spell ends. The caster loses the ability to
Saving Throw Spell Resistance speak and suffers 1 point of ongoing bleed damage until he
Cosmic Satanists scream into battle, glowing inverted receives any amount of magical healing.
pentagrams of flame and force strapped to their forearms
like shields. The Satanic Shield provides a +4 deflection Self-Electrocution
bonus to Armor Class and can be used like a physical School evocation (electricity)
shield to make a shield bash. This bonus also applies Level druid 2, magus 2, sorc/wiz 2
against incorporeal touch attacks, as it is a force effect. Casting Time one swift action
Like a Shield, a Satanic Shield can be used to block magic Components V, S
missiles. Range personal
Duration instant
In addition, when used against servants of the ICG or Saving Throw REF partial (see text) Spell Resistance No
divine casters who any approved ICG deity as their patron This spell is pure desperation- casting it is probably
deity, the Satanic Shield is treated as having the bashing suicidal, though the effects might be worth the price paid.
property. When the caster casts self electrocution a massive, multi-
gigawatt bolt of lightning slams through their body and
Satanic Skull explodes outward in a hyper-conductive storm.
School conjuration (creation, evil) Level cleric 1, witch 1
Casting Time one standard action The spellcaster suffers 1d6 points of electrical damage per
Components V, S caster level (maximum 15d6), though all creatures and
Range touch objects within a 1d6x100ft radius suffer half the damage
Duration 1 day/level suffered by the spellcaster, with a REF save to halve
Saving Throw WILL Half (see text) Spell Resistance No this damage. Robotic and machine lifeforms (including
This spell conjures a fist sized sugar skull pastry, like those androids, robots, many constructs, cyborgs and the like)
they serve in between orgies on Walpurgisnacht. This sugar cannot make this REF Save and take full damage. All non-
skull remains edible for the spell’s duration, but quickly magical machines within this radius are affected as per hard
rots away when the spell expires. reboot, with no saving throw.
Eating the Satanic Skull provides all the nourishment Sensual Trembling
necessary to sustain a Medium creature for a day. In School necromancy Level alchemist 2, sorc/wiz 2
addition, the Satanic Skull works like Satanic Glow Joint Casting Time one standard action
for any non-good creature that eats it. A good creature Components V, S, M (a tiny vial of sexual fluids)
eating the Satanic Skull suffers 2d6 acid damage (WILL Range close (25 ft plus 5 ft/2 levels)
half). Duration one day
Saving Throw WILL Negates Spell Resistance Yes
Satanic Tongue This spell fills the target with unthinking lust- their genitals
School transmutation (chaos, evil, Pleasure) tingle and burn and itch to be used. Until the target has a
Level alchemist 1, bard 1, witch 1 sexual encounter with another character of the same race,
33
they are considered Shaken. Masturbation or sex with
other creature types have no effect on this spell- the target Sexual Stunt Double
remains crazed with lust and in the case of males, painfully School conjuration (creation) Level bard 1
erect. This secondary aspect has sometimes allowed this Casting Time one standard action
spell to be used as a kind of perverse sex aide, when cast on Components V, S, M (a cheap disposable sex toy worth 5
a willing subject. gp or so)
Range personal
Sexual Manipulation Duration up to 1 hour/level (D)
School enchantment (charm, mind-affecting) Level bard 1, Saving Throw None Spell Resistance No
cleric 1, druid 1, sorc/wiz 1, witch 1 Send in the stunt cock! Or the stunt vagina, or whatever
Casting Time one standard action* else you got!
Components S
Range touch This spell conjures an ectoplasmic duplicate of the caster,
Duration 1 hour/level nude and ready for sexual encounters. Once conjured, the
Saving Throw WILL negates Spell Resistance Yes sexual stunt double remains in the place it was created and
This spell can be cast subtly, with just a few motions of cannot range farther than 30 ft or so from its point of origin.
the fingers and tongue, even while the caster is engaged For the spell’s duration, the sexual stunt double can engage
in pleasuring another creature. This spell is made as part in consensual sexual activity with any creature (s) within
of a Perform (sexual) check; if the target fails their saving this area. The caster can conjure a sexual stunt double for
throw, the caster’s sexual performance becomes a brief sex with themselves, if desired, but receives no special
obsession. benefit for doing so. The sexual stunt double has ranks in
Perform (sexual) equal to the caster’s own, and uses the
For the spell’s duration, any time the caster is called to caster’s CHA score to modify this check. The sexual stunt
make a Bluff or Diplomacy check against the target, the double has any sex-oriented powers or abilities possessed
check’s minimum result is equal to the Perform (sexual) by the caster.
check made as part of the casting of this spell. If the Bluff
or Diplomacy check result is higher, use that result instead. During this time, the caster gains the benefit of any sexual
activity performed by the sexual stunt double, regardless
Sexual Reconfiguration of the distance between them, as long as both caster and
School transmutation Level alchemist 2, druid 1 double are on the same plane. Sex related hazards (such as
Casting Time one standard action disease, curses, magical or psionic effects or the like) do
Components V, S, Racial (Battlechanger) not affect the caster through this link unless specifically
Range personal specified. The sexual stunt double cannot become pregnant
Duration one day (D) nor impregnate another creature.
Saving Throw None Spell Resistance No
This spell transforms a fully mechanical Battlechanger The sexual stunt double cannot perform any action beside
into a hybrid bio-mechanical creature that can enjoy sex purely sexual ones. It cannot use other skills or feats, nor
with fully organic lifeform. Primary and secondary sexual can it make attacks. It vanishes if it suffers a single HP
characteristics, compatible with most humanoids, appear, worth of damage, or if dispelled, banished or dismissed.
subtly modifying the Battlechanger’s appearance, making
them more human-like and attractive to organic eyes. Often Sex Stink
these delightfully fleshly new appendages can be concealed School conjuration (creation)
between retractable armor panels or plating, easily removed Level alchemist 1, druid 1, sorc/wiz 1
by the transformed Battlechanger. Casting Time 1 standard action
Components V, S, M (a drop of the caster’s sexual fluids)
In addition to giving the Battlechanger the ability to Range close (25 ft plus 5 ft/ 2 levels)
enjoy humanoid sex, it provides an otherwise genderless Effect a 30 ft + 5 ft / 2 levels burst
robot with a defined gender, and allows the use of Duration 1 minute / level
sex-related powers and feats. This spell functions as a Saving Throw FORT Negates (see text)
slightly improved version of comfortable act as well. The Spell Resistance No
Battlechanger is capable of fathering or bearing hybrid This spell conjures a pale amber mist that fills a sphere that
children while this spell is in effect; if impregnated, the is 30 ft plus 5 ft/2 levels in diameter. These vapors stink
pregnancy continues even beyond the spell’s duration. of pheromone risk sweat and sexual musk, and incite an
instinctive lust.
34
Any creature of the caster’s creature type entering the area caster suffer a -5 penalty on their saving throws.
must succeed at a FORT Save or suffer a -2 penalty on INT
and WIS based skill checks and saving throws against sex- Shahteyan Puberty
based illusions and mind-influencing effects. These effects School transmutation Level cleric 2
last as long as the character remains n the cloud and for Casting Time 1 standard action
1 minute afterward. Creatures of the same species as the Components V, S, DF
Range touch
Duration 1 minute/level or one sexual encounter
Saving Throw WILL negates (harmless) Spell Resistance
Yes (harmless)
Shahteyan women (at least women of the mammalian
persuasion) style and pamper their pubic patches, but
never shave them completely off. A woman’s pubic
thatch is a symbol of maturity and hardwon sexual
wisdom, and this spell celebrates the curly glory of
pubic hair.
Silver Future
School abjuration (law) Level sorc/wiz 7
Casting Time 1 standard action
Components V, S, M (a tiny sphere of nanite laced
silver, worth 10 gp/DC 3)
Range a 30 ft burst, centered on you
Duration one minute / level (D)
Saving Throw FORT Negates (harmless) Spell
Resistance No (harmless)
35
The silver sphere that serves as this spell’s trigger floats the Meaningful Ink feat. In either case, the spell’s recipient
above your outstretched palm, drifting into the air above suffers 2d4 points of damage from the process.
you, before it bursts, covering everything in a molecule thin
sheen of living, liquid silver. This silver coating transforms Skull Rocket
the world into an orderly techno-utopia, at least briefly. School evocation (evil) Level cleric 7, sorc/wiz 7, witch 7
Casting Time 1 standard action
All allied creatures within range are sheathed in silvery Components V, S, F (a tacky silver and onyx skull ring,
armor with a definite retro-futuristic look. This silver armor worth at least 500 gp/DC 15)
provides a +3 equipment bonus to Armor Class, and has no Range medium (100 ft plus 10 ft/ level)
arcane failure chance or Armor Check penalty. This silver Duration instant
armor is considered to have the Space Suit property. Saving Throw REF half (see text) Spell Resistance Yes
You fire a massive missile of dark ectoplasm filled with
Allied creatures’ weapons (including ranged weapons) and screaming, gibbering, giggling skulls that goes off like a
natural attacks are considered both Silver and Axiomatic really nasty nuke. After the explosion, hordes of undead
weapons for the purpose of overcoming damage reduction crawl from the wreckage.
for the spell’s duration.
The skull rocket explodes like a missile, inflicting 1d8
Skinmark, Lesser negative damage per caster level (maximum 10d6) at a
School transmutation point within range you designate. An early impact against
Level alchemist 1, cleric 0, druid 0, witch 0 an intervening barrier results in an early detonation; the
Casting Time one minute skull rocket is too bulky to steer around obstacles or
Components V, S, M (a vial of high quality tattoo ink, through barriers. The explosion has a blast radius of 30 ft +
worth 10 gp/DC 2) 5 ft/two caster levels.
Range touch
Duration instant When the Skull Rocket detonates, it summons one Skeleton
Saving Throw FORT negates Spell Resistance Yes per 5 points of damage inflicted by the explosion. These
You trace complex design on the recipient’s skin with your Skeletons serve the caster until destroyed, identically to
finger tails, and a tattoo, decorative scarification, brand skeletons created by Animate Dead.
or other body art of your choosing appears (in the case of
piercing or subdermal implants, the caster must provide the Spaceboots
raw materials to be implanted). School transmutation (electrical) Level cleric 0, sorc/wiz 0
Casting Time one standard action
This skinmark is a non-magical, high quality design of Components V, S
your choice, as if you took 20 on a Craft (visual art) or Range touch
Profession (tattooist) check. The mark can be as large or Duration 1 minute/level (D)
small as the spellcaster desires, from piece that covers a Saving Throw WILL negates (harmless, object)
limb completely or a full back or chest piece to a simple Spell Resistance No
coin sized tattoo. The spell’s recipient suffers 1d3 points of When you touch any non-magical pair of boots or shoes,
damage from the process. you briefly give these items the magnetic properties of a set
of spacer’s mag-boots. The items function identically to a
Skinmark pair of Mag-Boots for the spell’s duration.
School transmutation
Level alchemist 3, cleric 3, druid 3, witch 3 Steal Advertisement
Components V, S, M (several vials of high quality tattoo School conjuration (creation) Level sorc/wiz 7
ink, collectively worth at least 100 gp/DC 10) Casting Time one standard action
This spell functions identically to Skinmark (Lesser), Components V, S. M (an advertisement of some kind,
save that the spellcaster can make the inscribed tattoo the such as a flier, billboard, hologram display playing a
focus of permanent or temporary magic or psionic items. commercial, ect)
The item creation process in this case is shortened to one Range medium (100 ft + 10 ft/level)
minute, but the caster must provide all necessary raw Duration 1 hour/level
materials for the process. Saving Throw FORT negates (object) Spell Resistance No
Want something but don’t want to pay for it? Then cast
Alternatively, if the tattooist and recipient share a common this spell and anything being advertised on Corporation
ideology or allegiance, the caster can grant the recipient Command media is yours for the taking. When you cast
36
this spell, you conjure a duplicate of any non-magical item Range long (400 ft + 40 ft/level)
being advertised within medium range of yourself, though Duration one minute/level (D)
doing so always spectacularly destroys the advertisement. Saving Throw None (harmless) Spell Resistance No
Paper fliers and newsprint shred or burst into short-lived This spell is a favorite of star-traveling bards. The spell
flames, billboards crack and fade, televisions and holo- conjures a high tech circular stage made from solidified,
bowls playing a commercial shatter and explode. Attended brightly glowing light that pulses and throbs in time with
and magical objects receive a saving throw, but un-attended the caster’s heartbeat. The Stellar Stage can only be formed
non-magical objects, such as a roadside billboard, do not. in space.
When you cast this spell, you can conjure a single non- The Stellar Stage can be created at any point within the
unique, non-magical object of up to size Huge that appears spell’s range and when formed, occupies an area 100 ft
in the nearest open space to you, an example of which in diameter + 10 ft/level. Within the Stellar Stage’s area,
must be advertised within range. For instance, you could all the casters allies gain a Flight speed of 500 ft (perfect)
conjure a red Corvette from a billboard, or a small but maneuverability, as they are buoyed by small disks of
pricy diamond ring advertised in a newspaper circular, or glowing light that appear beneath their feet. The Stellar
a Spacer’s Blaster advertised on a holo bill board. Items State is treated as an area of normal gravity, with the
requiring fuel, power or ammunition have a full loadout of glowing “stage floor” being treated as the down direction.
each and functions as expected for an item of its type. For
example, an advertised smartphone would have service and Though the area the Stellar Stage occupies remains
a random number, though no plan has been established. vacuum, sound travels, and bardic magic and other effects,
can be used as the area were an oxygenated area. The
This spell ends if the conjured item takes any damage, or Stellar Stage is encircled by a spherical wall of glowing,
runs out of fuel/power/ammunition, though it does not end shimmering energy: all creatures within the Stellar Stage
if the item merely leaves your possession. Items conjured are considered to have concealment from effects on the
are typical examples of their type with average statistics. outside, and this permeable membrane stops Force effects
(including many lasers) from crossing the membrane. In
Spark Up addition, Fire and Electrical damage effects (such as other
School transmutation (fire) Level alchemist 2, druid 3 energy weapons) have their base damage halved against
Casting Time one standard action targets within the Stellar Stage.
Components V,S,M (a lit Glow joint)
Range touch Stunning Orgasm
Duration 1 round/level School evocation (Pleasure) Level alchemist 1, cleric 1,
Saving Throw FORT Negates (harmless) druid 1, magus 1, sorc/wiz 1, witch 1
Spell Resistance No Casting Time 1 standard action
The caster blows the glowing purple smoke of a Glow Components V, S
joint into the recipient’s lips, and the hot smoke ignites Range medium (100 ft plus 10 ft/level)
a flame inside them. For the spell’s duration, the subject Duration instant
gains the Fire subtype. The subject’s body smolders with Saving Throw WILL half (standard rules for Pleasure)
fiery internal energy, and they shed light like a torch. The Spell Resistance Yes
subject’s melee and weapon attacks gain the Flaming A pulse of energy slippery red energy bursts from the
special property for the duration of the spell. caster’s fingers and streaks toward the target. The target
takes 1d6 points of Pleasure damage, and is considered
Spark Up, Greater dazed for a number of rounds equal to ½ the Pleasure
School transmutation (fire) Level alchemist 4, druid 5 damage inflicted (minimum 1 round).
This spell functions like Spark Up, save the fires generated
are even more intense. Anyone touching or grappling the Stunning Orgasm, Greater
subject suffers 1d6 fire damage. The subject’s melee and School evocation (Pleasure) Level alchemist 3, cleric 3,
weapons attack gain the Flaming Burst special property for druid 3, magus 3, sorc/wiz 3, witch 3
the duration of the spell. This spell functions similarly to Stunning Orgasm, save
the target suffers 3d6 points of Pleasure damage, plus +1d6
Stellar Stage points of additional non-lethal Pleasure damage per two
School evocation (force, light) Level bard 6 caster levels.
Casting Time one standard action
Components V, S, M (a concert poster or holo-flyer)
37
removed from the parts shelf remain
at the end of the spell’s duration;
otherwise the part shelf and any un-
removed components return to their
original location when the spell ends.
This spell will function regardless of
the distance between the caster and
the parts shelf, so long as both are on
the same plane.
Duration 1 minute / level Surf the Nebula can be made permanent by a 20th level
Saving Throw None Spell Resistance Not applicable caster, and requires at least 50,000 gp/ DC 31 in rare
This spell summons an Erobot’s particular ‘parts shelf’- crystals and mystical chemicals.
their collection of modular components and replaceable
parts. The parts shelf and associated components appear
in the nearest adjacent open square to the Erobot. Parts
38
Temporary Decapitation vacuum and radiation as normal for deep space conditions.
School transmutation (chaos) Level witch 2 Eventually, the target arrives on a randomly chosen spot
Casting Time one standard action on your homeworld, usually in some remote land far from
Components V, S, M (photos or data prints from a snuff civilization. The number of rounds spent in deep space is
vid wher the victim is decapitated, worth 20 gp/DC 4) determined by your distance from the homeworld.
Range touch
Duration one minute/level If cast on your homeworld, the target is subjected to 1d6
Saving Throw None Spell Resistance No jumps, before being returned to his point of origin. Each
When the witch touches a willing subject, their head round, a teleported target gains a new FORT Save to end
falls free of their body in a spectacular geyser of blood. the effect. Ending the effect returns the target to their point
However, the decapitation causes no real harm! of origin at the time of the spell’s casting.
For the duration of the spell, the recipient’s body is Tit Show
headless. The body can move and act normally, though it School transmutation Level bard 0, cleric 0, sorc/wiz 0
is considered blind, deaf and cannot speak or make vocal Casting Time 1 swift action
noises unless the head is within 5 ft. For the duration of the Components V, S
spell, the body becomes immune to the vorpal weapons Range personal
quality, as well as suffocation, drowning or ingested Duration one round
poisons. The body can cast spells with somatic and material Saving Throw None (harmless, object) Spell Resistance
components normally, even if the head is not present. No (harmless, object)
The caster slaps her armor, and all clothing, armor and
The head can use its senses normally, and can speak assorted gear becomes completely translucent, like glass
normally. The head can cast spells with purely verbal with a perfect refractory index. For one round after this
components, but cannot move from its position. Subject to spell is cast, the armor or clothing gains the Near Nudity
limitations above, body and head can act normally, and are property. No other properties of her clothing or armor
considered one character for purposes of spells, effects and change.
actions per round.
Traveling Band
During the spell’s duration, the head and body can be School transmutation Level bard 3
separated by any distance, so long as both remain on the Casting Time one minute
same plane. If one component moves to a different plane, Components V, S, M (a glass bottle of cheap booze)
the spell ends. Regardless of the distance between them, Range touch
at the end of the spell’s duration, the head disappears and Duration a single journey
reappears attached to the body. Saving Throw None Spell Resistance No
This spell is a roadie’s best fuckin’ friend in the galaxy.
Through the Never By smashing a bottle of crappy hooch over the bow of a
School conjuration (teleportation) Level sorc/wiz 6 vehicle in a bastard christening, this spell increases the
Casting Time one standard action target vehicle’s passenger capacity by 25%, its cargo
Components V, S capacity by 50%. This spell also increases the vehicle’s
Range medium (100 ft + 10 ft/level) non-tactical travel speed by 25%.
Duration instant
Saving Throw FORT partial (see text) The effects of the spell last for a single journey, which
Spell Resistance yes must be unbroken. If the vehicle parks, lands or is powered
You send your victim on a twisting, turning tour of the dark down, the spell ends, regardless of the distance traveled.
places between inhabited worlds where life could never
develop, before dropping the victim on some remote spot Tripglow
on your home world. Sometimes they even survive the School illusion (figment) (mind affecting)
journey. Level alchemist 2, bard 2, witch 3
Casting Time 1 standard action
When this spell is cast, you designate a single target within Components V, S, M (a Glow joint)
range, and teleport the target to a series of random spots in Range close (25 ft plus 5 ft / 2 levels)
deepest space, en route to your homeworld. Each teleport Duration 1 round / level (D)
jaunt takes a round, and covers roughly 10 light years. Each Saving Throw WILL negates Spell Resistance Yes
round, the target is exposed to extreme heat and cold, hard You purse your lips and blow out a gust of sweet smoke
39
and trippy black light that dazzles and disorients your Spell Resistance No (harmless)
opponents. The spell’s target is blinded for one round, and Priests of Elvis use this spell to imbue their followers and
suffers one of the following effects, of your choosing on a friends with some of the Uncrowned King’s legendary style
failed save. and courage. For the spell’s duration, the recipient becomes
• Suffers a -1d6 penalty to Initiative for the spell’s immune to fear and non-magical disease and gains a +2
duration bonus on Perform (sing) checks.
• Suffers a -1d6 circumstance penalty on WILL Saves vs
Illusions for the spell’s duration Universal Greeting
• Cannot spend action points to halve Pleasure damage School divination Level bard 0, paladin 1, sorc/wiz 0
for the spell’s duration Casting Time one standard action
• Suffers a -1d6 penalty on WIS-keyed skill and ability Components V, S
checks for the spell’s duration Range 30 ft burst
Duration instant
Uncrowned King’s Courage Saving Throw None Spell Resistance No
School enchantment (mind affecting) This spell is invaluable in first contact scenarios, and
Level bard 2, cleric 2, paladin 1 the words sound something like ‘bow-weep-grannak-
Casting Time one standard action weep-niddybong’. Simply by varying intonation and
Components V, S, DF pronunciation slightly, the caster can communicate any
Range touch one of the following ideas, flawlessly, to any creature with
Duration 1 minute/level (D) an INT score of 3 or greater, that has any capacity for
Saving Throw WILL Negates (harmless) language at all. The listeners must be able to clearly see and
40
hear the caster for this message to be communicated. World of Origin
The three possible messages are: School divination Level bard 0, cleric 0, druid 0, sorc/wiz 0
“We/I come in peace.” Casting Time one standard action
“We/I want to trade with you.” Components V, S
“Surrender immediately or we/I will destroy you!” Range touch
Duration instant
Vibrating Bed Saving Throw WILL negates Spell Resistance Yes
School transmutation Level alchemist 1, bard 0 Merely by touching a creature, you are instantly aware of
Casting Time one standard action that creature’s birth planet, as that planet is known in your
Components V, S culture. If the creature was born on a starship or orbiting
Range touch station, you are aware of the planet of the ship or station’s
Duration one hour construction or registration. If the touched creature hails
Saving Throw None Spell Resistance No from an unknown or uncharted world, you are aware of that
Your touch makes a single bed (or other large, comfy world’s approximate position, but that is all.
piece of furniture, like a futon or sofa) start to hum faintly
and vibrate pleasantly. For the duration of the spell, the
vibrations provide a +1d4 bonus on Perform (sexual) That Old Black Magic
checks made on the bed.
The following spells come from the Black Tokyo Campaign
War Head Machine Setting, and despite the dramatic tonal differences between
School transmutation (lawful) Level magus 2, sorc/wiz 3 the two campaign worlds, a lot of the XXX, raunchy,
Casting Time one standard action scatological and just-plain-nasty spells from Black Tokyo
Components V, S, racial (TV Head) have a super-solid place in the Heavy Future. The spells
Range personal listed below are especially good fits, and some of the magic
Duration 1 round/level (D) items in this sourcebook are based upon these spells.
Saving Throw None Spell Resistance No
All of a sudden, an entire battalion’s worth of guns, Spells From Enchantments of Black Tokyo
missiles and grenade launchers fold out of your television Ani-Mate
Animated Tattoos
set head and snap into place. Now you’re ready to rock!
Annihilation
Anthropomorphize the Problem…and Fuck It
When you cast this spell, several futuristic weapons Big Boobs Never Die!
grow out of your television head. You gain a new attack Bisecting Cleave
form for the spell’s duration, a ranged attack that inflicts Bladder Spike
2d8+casting modifier points of damage, 20/x3, 50 ft range Bowels to Bowels
increment. With each attack made, you can choose to inflict Breasts of Thunder and Storm
any of the following damage types: Ballistic, Electrical, Burn the Ink
Fire, Force or Pleasure. This head-mounted weapons array Butchery Saw
gains a +1 enchantment bonus on attack and damage rolls Busty Cheer!
Busty Injection
per each five levels beyond 5th.
Call the Dead
Call the Dead Legions (epic)
You may also discharge this spell as an attack action, which Comfortable Act
allows you to make a single ranged attack at your highest Disarming Breasts
base attack bonus against a number of targets within 50 ft Draw Forth Menses
equal to your casting modifier. You choose the energy type Fucked to Death
inflicted with each attack. Doing so immediately ends this Fucked to Death, Mass
spell. Gender Dance
Impudent Little Tongue
Kiss of Death
Lust Glimmer
Lust Swarm
Orgasmic Instrument
Orgasm Mine
Panty Soak
Personified Gun
Piss Potion
Pretty Orgasm
41
Purity of Body
Quick Cum Heavy Technology:
Rending Suspension
Safe Play
Stunning Orgasm
Glow
Vacate Bowels Glow is a potent, natural narcotic made from the dried
and pressed leaves of the Zixa plant. The russet, parasitic
Spells from Enchantments of Zixa bush can grow virtually anywhere, is damn hard
Black Tokyo Volume II (upcoming) to eradicate once it gets an ecological foothold, and its
Befriending Orgasm leaves have one unique chemical property that makes it
Big Breast Orgy! possibly the most useful plant in the galaxy. Zixa leaves,
Bliss Purification
dried and smoked, can get any creature in the galaxy with a
Burning Justice!
Cannibal Processing
functional metabolism high- translate the Zixa genome into
Carnal Parasitism machine code and it can even get Star Droids, Bulks and
Cat’s Ansible other mechanicals high.
Cleavage Bust-Out!
Crisis Upgrade Glow is the hand-rolled cigarette form of Zixa leaves, the
Cybergasm most common way of using Zixa is simply ‘smoking some
Electro-Stim Torture glow’. Officially banned in Command Space (most things
Flamesoul are), but glow is still widely trafficked. Most of the galaxy’s
Howl of Hell free spacers spend most of their adventuring life with a half
Marshmallow Hell
finished glow joint dangling from their lips.
Neon Translation
Pleasurable Slime
Pleasure Trap
Sexual Manipulation
The Glow’s Effects
Smoking a single glow joint has minimal effects; glow is a
Sexual Reconfiguration
Smart Drug
mild depressant, relaxing and mellowing the smoker.
Temporary Decapitation
Minor Effects
After smoking any glow joint, the smoker gains a +1
morale bonus on Diplomacy checks against members
of other species. Superior breeds of glow also provide a
morale bonus to another skill check. The effects of the glow
last for 1d4 hours once ingested.
Cumulative Effects
If a character smokes another glow joint before the effects
of the first wear off, the smoker benefits from the second
(or further) joints, and extends the duration of all glow
joints smoked by +1d4 hours. Spacers can extend the
benefits of glow indefinitely if they smoke enough.
Some do.
Item Pricing
Magic items here have both a GP value and a Purchase
DC. The item’s Purchase DC was calculated by converting
the item’s GP cost to modern wealth using a 1 GP: 1 US
dollar: 1 galactic credit: approximately 100 yen ratio.
Arcade Magician Games and Top Prizes This spell manifests as a small, holographic animal which
• Battle Lord: 2D fighter game with lots of alien and orbits a successful player’s head for one hour or until
robot gladiators. the spell is discharged. Once the spell is discharged as a
Top Prize: 1d4 potions of bull’s strength standard action, it summons the appropriate creature with a
duration appropriate to the Zookeeper’s caster level. Each
• Luvvv Mistress: XXX rated puzzle/romance game. individual Arcade Zookeeper summons a single, particular
Top Prize: a vial of liquid that provides the Busty Extreme creature from the list, indicated by the cabinet art.
feat for the first female humanoid who drinks it
Least Zookeeper Creatures: fiendish giant centipede,
• Maser Mania: fast paced shooter with a little blue celestial giant frog, celestial wolf
space man. Lesser Zookeeper Creatures: fiendish ape, celestial
Top Prize: Ring of Improved Energy Resistance (force) cheetah, fiendish wolverine
Ordinary Zookeeper Creatures: fiendish giant scorpion,
• Rock Storm 4000: heavy metal rhythm game. celestial lion, fiendish giant wasp
Top Prize: 2d6 Concert Stickers Greater Zookeeper Creatures: celestial brachiosaurus,
fiendish roc, fiendish tyrannosaur
• Rhythm Method: sexy dance rhythm game popular
with Pacificians
Top Prize: 2d4 potions of musical warrior Construction
Requirements Craft Wondrous Items, a Summon Monster
• Spine Grynder: gory combat game popular with spell indicated on the chart above
Cosmic Satanists
Top Prize: Star Ganger’s Cut
Lesser Punk Kix allow you to treat your Unarmed Strikes Construction
as Musical weapons, with Perform (dance) as the keyed Requirements Craft Wondrous Items, eagle’s splendor,
skill. Greater Punk Kix allow you to treat your Unarmed greater command
Strikes as Superior Musical weapons, with Perform (dance) Cost 45,000 gp (DC 31)
as the keyed skill.
Biker’s Cross
While wearing either grade of Punk Kix, you may fight Aura moderate or strong conjuration CL 8th (lesser) 12th
prone at no penalty. (greater)
Slot neck Price lesser 12,800 gp (DC 26) greater 19,200 gp
Construction (DC 28)Weight 1 lb
Requirements Craft Wondrous Items, musical warrior This heavy, black and silver Iron Cross is worn on a
Cost 3,000 gp (DC 22) lesser; 4,500 gp (DC 23) greater tarnished silver chain. By rubbing the chain and speaking
a command word, as a standard action, you can summon
Boots, Starhunter’s a vehicle, which remains in existence for either 8 hours
Aura moderate abjuration CL 9th (lesser) or 12 hours (greater).
Slot feet Price 28,000 gp (DC 29) Weight 3 lbs
Hunters of the Cosmos dress entirely in silver and white,
to symbolize the purity of their mission. Their elaborately The Lesser Biker’s Cross summons a burly futuristic
carved boots are slick, shell-like white material that is not motorcycle statistically similar to a Harley-Davidson
quite plastic, with a heel that is a tall, silver dagger. They FLSTF Fat Boy (D20 Modern, pg 124-125).
49
Space Hawg
Large Areospace Vehicle
Squares 4 (aprox- 10 ft x 10
ft)
AC 9 (-1 size) Hardness 5
HP 10
Base Save +0
Offense
Maximum Speed Flight 800
ft
Non-Combat Speed around
.7 Mach in atmosphere,
Starflight
Acceleration 200 ft
Propulsion fusion powered
Driving Check Pilot
Driving Space atop the
vehicle’s seat
Forward Facing facing the
handlebars and prow
Decks 1
Blockboomer Hat
Aura moderate transmutation CL 10th
Slot head Price 3,200 gp (DC 22)
Weight negligible
This matte black ball-cap has a heavy,
stylized silver printed circuit bolted
to the front. This circuit glows with
power when worn by a character
rockin’ any kind of Boomer-class
weapon.
While wearing the Crown of the Stars, the character gains Goggles, Lover’s
telepathy 100 ft, or her existing telepathy range extends Aura faint enchantment CL 1st
by an additional 100 ft. She can scan the surface thoughts Slot eyes Price 2,000gp (DC 10) Weight negligible
of any member of her species of lower social standing or These big, face-concealing pink, heart shaped sunglasses
wealth than her. The character cannot be flat-footed and have thin golden frames.
receives a +8 insight bonus to her Initiative score while
wearing the Crown of the Stars. While wearing Lover’s Goggles, the character can attempt
a DC 10 Sense Motive check to determine a sentient
Construction creature’s sexual orientation, as well as get a general idea
Requirements Craft Wondrous Items, creator must be of their sexual desires and romantic preferences. This check
Psyren, telepathic bond, moment of prescience can be attempted once per round.
Cost 195,000 gp (DC 36)
While wearing Lover’s Goggles, you can use Glam Guise
Diplomat’s Bracelets at will, as a first level caster.
Aura faint transmutation CL 7th
Slot wrists Price 2,200 gp (DC 21) Weight negligible Construction
These heavy silver rings are thickly etched silver. The Requirements Craft Wondrous Items, glam guise, creator
blunt, tubular bracelets flare to a roughly diamond shaped must be bisexual
profile, before tapering to thinner rings of metal at the Cost 1,000 gp (DC 18)
wrist. Smaller silver ringlets at the wrist clink and chime as
they strike against the largest bracelet.
Construction
Requirements Craft Wondrous Items, bless,
comfortable act
Cost 8,250 gp (DC 25)
Performance Headphones, Outlaw Journo secure, multi-channel ansible communicator with a multi-
Aura strong divination CL 13th light year range.
Slot head Price 165,000 gp (DC 36) Weight 2 lbs
These bulky, hot-pink headphones are emblazoned with The Outlaw Journo Headphones allow the user to use
Outlaw Sex Station 09’s glowing star logo, and have a several Bard spells, the better to seek out information, tell a
retractable antenna built into the left ‘can’. A folding boom story the ICG doesn’t want the galaxy to hear or just spread
microphone is built into the opposite ear piece. the love. These powers can be used a number of times per
day as shown below.
Outlaw Journo Headphones function as +2 Performance • Detect Magic (at will)
Headphones, and include an integrated palm top computer • Expository Geomorph* (3x per day: 1x four sided
(controlled by holo-displays and voice commands) and a geomorph, 2x twenty sided geomorphs)
58
• Joyful Rapture (1x per day) minutes and a 1 gp ‘donation’ into the credit slot. Make a
• Persistent Image (3x per day) DEX check; the result of which determines the abjuration
• Share Memory (at will) effect provided to the player. Failure wastes the money and
• Undetectable Alignment (at will) time but provides no benefit. A specific creature can only
benefit from the pinball machine once per day.
Construction
Requirements Craft Magic Arms and Armor, detect magic, • DC 10: False Life
expository geomoroph*, joyful rapture, persistent image, • DC 12: Decompose Corpse (corpse placed atop the
share memory, undetectable alignment pinball machine)
Cost 82,500 gp (DC 33) • DC 14: Command Undead (spell is inert for up to 4
hours or until you need an undead creature if none are
Pinball Wizard: “The All Seeing Eye” present nearby)
Aura strong divination CL 10th • DC 16: Gentle Repose (corpse placed atop the pinball
Slot none Price 150,000 gp (DC 35) Weight 200-250 lbs machine)
The All Seeing Eye is a futuristic pinball machine with a • DC 18: Animate Dead (corpses must be on or near
fantasy motif. A neon hologram of a bearded wizard with a machine)
conical hat taunts and berates the players as flashing lights • DC 20: Magic Jar
and buzzers distract them. Victory means access to useful
divination magic. Construction
Requirements Craft Wondrous Items, animate dead,
Playing a game of “All Seeing Eye” requires 2d6 minutes command undead, decompose corpse, false life, gentle
and a 1 gp ‘donation’ into the credit slot. Make a DEX repose, magic jar
check; the result of which determines the divination effect Cost 75,000 gp (DC 33)
provided to the player. Failure wastes the money and time
but provides no benefit. Pinball Wizard: “Operation: Forcefield”
A specific creature can only benefit from the pinball Aura strong abjuration CL 5th
machine once per day. Slot none Price 60,000 gp (DC 32) Weight 200-250 lbs
Operation: Forcefield is a futuristic pinball machine with a
• DC 10: Anticipate Peril space-battle motif. A holographic starfighter floats above a
• DC 12: Identify (an object placed atop the pinball starry playfield, making intense laser sounds and thruster
machine) noises. The playfield is decorated with flashing nebula and
• DC 14: Locate Object octopus like space monsters in neon-colors. Victory means
• DC 16: Clairaudience/Clairvoyance access to protective abjuration magic.
• DC 18: Locate Creature
• DC 20: Scrying Playing a game of “Operation: Forcefield ” requires 2d6
minutes and a 1 gp ‘donation’ into the credit slot. Make a
Construction DEX check; the result of which determines the abjuration
Requirements Craft Wondrous Items, Anticipate Peril, effect provided to the player. Failure wastes the money and
Clairaudience/Clairvoyance, Identify, Locate Creature, time but provides no benefit.
Locate Object, Scrying A specific creature can only benefit from the pinball
Cost 75,000gp (DC 33) machine once per day.
Sniffer’s Box
Aura strong transmutation CL 10th
Slot none Price 16,500 gp (DC 28) Weight 1 lb
This fine golden puzzle box is designed for holding
a spacer’s supply of various Sniffs and other
accoutrements of the trade: little razors for making
fine lines of powder, a tiny nose tube, a spoon, a
miniscule measuring scale, all in the finest star-metals.
Construction
Requirements Craft Wondrous Items, Craft (alchemy)
10 ranks, universal formula
Cost 8,250 gp (DC 25)
is doubled.
Sniffer’s Spoon
Aura faint transmutation CL 5th Construction
Slot neck Price 1,200 gp (DC 18) Weight negligible Requirements Craft Wondrous Items, Craft (alchemy) 5
This miniature golden spoon hangs from a long length of ranks
thin gold chain, dropping to mid-abdomen on an ordinary Cost 600 gp (DC 16)
sized hominid. The spoon’s bowl is just big enough to
accept a generous dose of Sniff. Star Rider’s Patch
Aura faint abjuration CL 3rd
When any Sniff is poured into the Sniffer’s Spoon and then Slot none Price 5,000 gp (DC 23) Weight negligible
snorted, as a full round action, that Sniff’s normal duration This hardcore, blood-bright nylon and dyed Kevlar biker
patch is designed to be sewn onto the back of a Star
62
Ganger’s Cut. It’s the patch of a Sethzinian space hawg so would benefit him, as if the character possessed the
gang- you better earn the colors, and defend ‘em with your Powerful Build racial trait.
life.
Construction
While wearing the Star Rider’s Patch, the character gains Requirements Craft Wondrous Items, bull’s strength,
a +6 competence bonus on Pilot checks made to control a enlarge person
space hawg, and a +2 competence bonus on all other Pilot
checks. In addition, each Star Rider’s Patch is keyed to a Cost 14,000 gp (DC 27)
specific gang and its territory: you gain a +2 competence
bonus on Knowledge (local) checks made to gather Vitality Ring, Androcentric
information about the gang, and a +2 competence bonus on Aura faint transmutation CL 1st
Intimidate checks made against known enemies of the gang Slot belt Price 500 gp (DC 15) Weight negligible
while wearing the Patch. This red leather cockring squeezes the shaft tightly.
This item must be attached to a Star Ganger’s Cut to Once per day, when attacking with any revolver or either
function, and has no benefit if worn separately. any smuggler’s blaster or spacer’s blaster, the wearer may
Construction substitute a Perform (sexual) check for a ranged attack roll,
Requirements Craft Wondrous Items, Pilot 5 ranks, creator effectively granting the revolver or blaster the Musical
must be a Sethzinian quality for one attack. Wearers with 10+ ranks in Perform
Cost 2,500 gp (DC 21) (sexual) may use this ability twice per day.
Televangelist’s Rug Special: Only male characters can benefit from this magic
Aura faint transmutation CL 5th item.
Slot head and headband Price 2,500 gp (DC 21) Construction
Weight 2 lbs Requirements Craft Wondrous Items, Perform (sexual) 5
This high-grade hairpiece is steely grey, with enough ranks, creator must be male
mousse, sealant and holding gel worked into the pelt to Cost 250 gp (DC 13)
make it pretty much indestructible. The hair’s high enough
to reach halfway to Heaven even if the moron wearing it Vitality Ring, Afro-Futurist
isn’t. Aura faint divination CL 1st
Slot belt Price 500 gp (DC 15) Weight negligible
If worn by a character with any ICG-approved patron deity, The white faces of the Corporation Command spread all
the character can substitute a Bluff check for the required sorts of rumors about what kind of ‘equipment’ the average
check any time he is required to make a Knowledge Afro-Futurist spacer’s packing. This cock ring is made
(religion), Knowledge (the planes) or Spellcraft check to from bands of red, black and green leather, and answers just
cast, identify or learn a divine spell or effect. about every question the Command’s asking…and a little
more.
Construction
Requirements Craft Wondrous Items, creator must worship The wearer gains a cumulative +1 competence bonus on
an ICG-approved patron deity, owl’s wisdom Perform (sexual) checks for every five ranks they place in
Cost 1,250 gp (DC 19) Knowledge (local), to a maximum +5 bonus.
Twisted Chains of Might Special: Only male characters can benefit from this magic
Aura moderate transmutation CL 6th item.
Slot neck Price 28,000 gp (DC 29) Weight 8 lbs Construction
An interlaced and twisted set of gold chains are so tightly Requirements Craft Wondrous Items, Knowledge (local) 5
interwoven, they form a mane of metal and wire around the ranks, creator must be a male Afro-Futurist
wearer’s throat. Cost 250 gp (DC 13)
Twisted Chains of Might provide the wearer with a +4 Vitality Ring, Rainbow Leather
enhancement bonus to his STR score. Aura faint transmutation CL 1st
Slot belt Price 800 gp (DC 17) Weight negligible
While wearing the Twisted Chains of Might, the character This tightly knotted cockring is formed from several
is treated as being one size category larger whenever doing individual strands of colorful leather, and is popular among
63
Leather Clones. Most shops and bars in Starburn Sector Similar Items
keep this magical trinket, or others like it, on permanent The Chorus of Angels Belt is a similarly tacky and
display near the counter, sold to anybody with the creds to eye-catching belt. White leather is accented by chrome
spend. wings framing the crotch. This belt transforms Musical
or Superior Musical weapon damage into holy damage,
While wearing a Rainbow Leather Vitality Ring, the requires the creator to have an ICG patron deity, and
character becomes immune to sexually transmitted requires hallow to be used in its construction. This variant
diseases. belt has a good aura, but aside from these modifications is
virtually identical to the Walprugisnacht Belt.
Special: Only male characters can benefit from this magic
item. Construction
Construction Requirements Craft Wondrous Items, creator must have a
Requirements Craft Wondrous Items, condom when you Cosmic Satanist patron deity, unhallow
need one, creator must be a Leather Clone male Cost 42,500 gp (DC 31)
Cost 400 gp (DC 15)
Wonder Maker’s Cap
Vitality Ring, Rainbow Polymer Aura moderate enchantment CL 10th
Aura faint transmutation CL 1st Slot head and headband Price 28,000 gp (DC 29)
Slot belt Price 800 gp (DC 17) Weight negligible Weight 1 lb
This plastic cockring is molded from multi-colored, ultra- Overly elaborate, intricately decorated and brocaded with
hard plastic. Most of the bouncers working the leather colorful circuit-threads, these high peaked, short brimmed
bars in Starburn Sector have one of these colorful rings hats are a symbol of the wearer’s mastery of the arts. A
encircling their gene-enhanced cocks. Wonder Maker’s Cap includes a pair of snap-down ear flaps
with integrated communications gear. Colors vary wildly,
While wearing a Rainbow Polymer Vitality Ring, the usually representing the planetary colors of whomever
character is treated as possessing the Improved Unarmed commissioned this strange and fabulous headwear.
Strike feat. If the character already possesses this feat, they
inflict an additional point of damage with a successful While wearing a Wonder Maker’s Cap, the character treats
unarmed strike. all Craft and Perform skills as class skills. In addition, any
time the wearer makes a Craft or Perform skill check he
Special: Only male characters can benefit from this magic or she has 5+ ranks in, roll 1d10 and add the die roll to the
item. skill check result as a competence bonus.
Construction
Requirements Craft Wondrous Items, Improved Unarmed Construction
Strike, creator must be a Leather Clone male Requirements Craft Wondrous Items, borrow skill, musical
Cost 400 gp (DC 15) warrior
Cost 14,000 gp (DC 27)
Walpurgisnacht Belt
Aura strong evocation and evil CL 10th
Slot belt Price 85,000 gp (DC 33) Weight 2 lbs
This wide black leather belt is hung with fishhooks and
rusty nails. The buckle is a silver goat’s skull, with horns
stretched wide to encircle the crotch. Inverted pentacle
charms and links of chrome chains hang from the belt.
Construction Construction
Requirements Brew Potion, creator must be a Free Spacer, Requirements Brew Potion, re-energize or yuppie workout,
Shipper, Proximite or other space-born race, Pilot 5 ranks creator must be a Shipper or Anthro
Cost 125 gp (DC 11)
Cost 375 gp (DC 15)
Conception Wine (Cn)
Brew, Witch’s (Cn) Aura faint conjuration CL 1st
Aura faint enchantment CL 5th Slot none Price 25 gp (DC 5) Weight negligible
Slot none Price 500 gp (DC 15) Weight 1 lb This traditional and exceedingly bitter Shahteyan vintage is
This strong, bitter black beer is sold in a black glass bottle sold in slender, smoked glass bottles. Conception Wine can
with a blood red label emblazoned with inverted crosses be found in market places across the galaxy, sometimes in
and the number 666. Walpurgisnacht turns out millions of individual vials, other times in full-sized bottles containing
gallons of this potent, enchanted beer each year. 10-12 doses of the potion.
For one hour after draining a bottle of Witch’s Brew, the For 24 hours after drinking Conception Wine, female
drinker inflicts an additional point of fire damage with any Humanoids and Monstrous Humanoids of childbearing age
damage-dealing spell or spell-like ability they use. The automatically conceive after a sexual encounter.
drinker can discharge this effect as a swift action. Doing so
allows the drinker to summon a Burning Skeleton (medium Construction
human), which serves the drinker loyally for 1 round, Requirements Brew Potion, fertility control
before exploding. Cost 13 gp (DC 3)
Construction
Deathkiss Lipstick (Cn) Requirements Brew Potion, alter self, cat’s grace
Aura faint evocation CL 1st Cost 375 gp (DC 14)
Slot none Price 50 gp (DC 7) Weight neg.
This rich and decadent lipstick is such a dark red it looks Dr. Youp’s Insta-Girl (Cn)
almost black, and tastes faintly of delicious but toxic alien Aura faint necromancy or conjuration (if sexual stunt
fruit. Each tiny silver tube of Deathkiss Lipstick contains double is used) CL 3rd
enough magical makeup for a single application. Slot none Price 300 gp (DC 14) Weight 5 lbs
Dr. Youp’s Insta-Girl is a cheap, rubber love doll tightly
When the Deathkiss Lipstick is applied, it remains potent rolled up in pink plastic egg container. Once removed from
for up to an hour. During this time, the wearer can cast
68
Dr. Youp’s Instant Shower (Cn)
Aura faint abjuration CL 3rd
Slot none Price 150 gp (DC 11) Weight
negligible
This tiny, lime green tube of spray on
deodorant smells like a brand-new bathroom
urinal cake. The wrapper depicts the
galaxy-famous Dr. Youp soaping up in a
tiled shower, his froggy bits covered up by
bubbles.
Construction
Requirements Brew Potion, purity of body E
Cost 75 gp (DC 8)
Construction
Requirements Brew Potion, youthful
the tiny egg, the love doll expands into a cheap blow up appearance, brewer must be a Free Spacer
doll with a big O mouth, that looks vaguely like a sexy Cost 25 gp (DC 5)
humanoid space-girl…especially in dim light. The wrinkles
in the rubber smooth out…eventually. Dr. Youp’s Liquid Dream Oil (Cn)
Aura faint divination CL 1st
A character who ‘uses’ the Insta-Girl can benefit from feats Slot none Price 50 gp (DC 7) Weight negligible
and powers that require sexual contact to activate after a This bubbly blue oil is kept in a slim white plastic tube with
few messy minutes with the doll. The Insta-Girl rips and a rounded applicator. Rubbing the oil over the body of a
deflates after a single use. sleeping creature manifests a faintly blue-tinged, real time
hologram of their dreams, which appears over the sleeper’s
Construction body.
Requirements Craft Wondrous Item, false life or sexual
stunt double Construction
Cost 150 gp (DC 11) Requirements Brew Potion, neurogram
Cost 25 gp (DC 4)
69
Dr. Youp’s Liquid Sex (Cn) If sprinkled over or mixed into any food or drink,
Aura moderate transmutation CL 10th Travelin’ Spice removes any poison within. In addition, it
Slot none Price 2,500 gp (DC 21) Weight 0.5 lb molecularly transforms the food or drink (if necessary), so
Dr. Youp’s Liquid Sex is an iridescent fluid in a colorful that the Spice’s user can derive nutrition from it.
plastic can; spacers swear by the stuff, and keep a good
reserve of the stuff by their cockpit control seat, for use in Construction
dog fighting. Requirements Brew Potion, neutralize poison
Cost 325 gp (DC 14)
Splashing the controls or engine of any starship with Liquid
Sex activates the item, and is a standard action, similar Dr. Youp’s Prosti-token (Cn)
to drinking a potion. Liquid Sex permeates the vehicle’s Aura faint conjuration CL 3rd
structures, increasing its tactical speed by +500 ft /round Slot none Price 150 gp (DC 11) Weight negligible
(one space scale square) for one minute, and providing the There’s a somewhat faded, soft-focus holo-photo of a low-
pilot with a +5 circumstance bonus on Pilot checks with the rent spacer prostitute floating in the center of this coin-
craft during this time. sized plastic disk. The other side of the holo-photo depicts
the Good Doctor Youp kickin’ back in a big silk bed, a
Construction satisfied look on his froggy face and a cig hanging from his
Requirements Brew Potion, haste, creator must possess big lips.
Pilot 5 ranks
Cost 1,250 gp (DC 18) By snapping the Prosti-token, the user summons a
prostitute of the user’s preferred species and gender.
Dr. Youp’s Thought Juice (Cn) The prostitute is a Commoner 1 of the chosen species,
Aura faint psychometabolism ML 3rd with a total 1d6+1 modifier on his/her Perform (sexual)
Slot none Price 150 gp (DC 11) Weight check. The prostitute can be used for any sexual request
This self-refrigerating can of pungent, bitter red juice imaginable, and remains for the duration of the act.
depicts a wild-eyed Dr. Youp with blood-stained lips on However, if asked to perform any task not immediately and
the label, beams of jagged thought surrounding the good obviously sexual, the prostitute immediately disappears.
doctor’s skull. The prostitute has been known to disappear in mid-kink
when asked to perform some esoteric fetish act that the
If a character with a psionic power point reserve drinks Dr. spell doesn’t recognize as sexual, so it’s best to keep things
Youp’s Thought Juice, they suffer either 1, 2 or 3 points of pretty simple.
ability damage to each of their physical ability scores (STR,
DEX, CON) and regain a number of Power Points equal to Construction
twice the ability score damage suffered. Requirements Craft Wondrous Items, quick cum, summon
monster I or sexual stunt double
If a non-psion drinks Thought Juice they must succeed Cost 75 gp (DC 8)
at a DC 13 FORT Save or suffer 2 points of ability score
damage to each ability, or only one point to each on a Engine Grease (Cn)
successful save. They do not gain power points. Aura faint divination CL 3rd
Slot none Price 200 gp (DC 12) Weight negligible
Construction Thick, coal-black engine grease that stinks of hot metal and
Requirements Brew Potion, Body Fuel petroleum- rub some on your face with a sweaty hand and
Cost 75 gp (DC 8) feel the engine roar.
Dr. Youp’s Travelin’ Spice (Cn) Applying a dollop of Engine Grease to the face (a standard
Aura faint conjuration CL 5th action) provides the user with either a +4 competence
Slot none Price 750 gp (DC 17) Weight negligible bonus on Craft (mechanical) or Drive checks for one hour.
There’s a picture of the Good Doctor Youp wolfing down The user makes the choice when applying the Engine
a big bowl of bright red worms on the wrapper of this Grease.
tiny, single serving plastic spice packet. The glistening
red crystal spices inside are hot, pungent and surprisingly Construction
savory. Most spacers carry big bunches of these packets in Requirements Brew Potion, Craft (mechanical) or Drive 3
their pockets, especially if they’re making a stop over on a ranks
world with an incompatible biosphere. Cost 100 gp (DC 10)
70
Glow, Ambassador’s (Cn) Construction
Aura faint divination CL 1st Requirements Brew Potion, cure light wounds
Slot none Price 50 gp (DC 7) Weight negligible Cost 25 gp (DC 4)
This high quality Glow joint is laced with other herbs that
give it a minty flavor and a billowing, almost glowing Glow, New Kingston (Cn)
purple smoke. The galaxy’s elite- politicians, ambassadors, Aura faint transmutation CL 1st
and celebrities usually smoke Ambassador’s Glow in fancy Slot none Price 50 gp (DC 7) Weight negligible
ivory holders. The Rastafari planet of New Kingston produces more
Glow than any other world, up to and including Treant’s
For 15 minutes after smoking an Ambassador’s Glow joint, famous Glow farms. On New Kingston, Glow is a
the character is affected as by comprehend languages. sacrament more than it is a trade. Sharing a joint of New
Kingston Glow is common among friends. As a point of
Construction pride, most Free Spacers avoid New Kingston Glow in
Requirements Brew Potion, comprehend languages favor of Primal Glow, grown by one of their own…. They
Cost 25 gp (DC 4) don’t know what they’re missing out on.
Glow, Dino Alley (Cn) For one hour after smoking a New Kingston Glow joint,
Aura faint divination CL 1st the character receives a +1 morale bonus on Diplomacy
Slot none Price 50 gp (DC 7) Weight negligible and Perform checks; when making combat-related Perform
This Glow joint is laced with red and yellow berries that checks against a known agent of the Command or ICG, the
only grow on the untamed, primordial frontier world, character’s bonus increases to +2. These include Perform
Pernis Delta (better known as Dinosaur Alley), and though checks made to activate bardic spells or abilities, or to
the smoke smells somewhat like bear-piss, it’s a savory wield a Musical or Superior Musical weapon.
high.
Construction
In addition to the normal effects of smoking a Glow Requirements Brew Potion, adoration
joint, the smoker receives a +2 morale bonus on Ride Cost 25 gp (DC 4)
and Handle Animal checks for an hour afterward. If the
smoker undergoes a Trip, for the duration of the Trip, she Glow, Primal (Cn)
undergoes a physical transformation. Though remaining Aura faint CL 5th
mostly humanoid, she acquires minor animal characteristics Slot Price 750 gp (DC 17) Weight negligible
and one extraordinary ability granted by Beast Shape I. The The best Glow in the whole fuckin’ universe. The primo
transformation and ability granted are random, but should stuff, found only on garden worlds. There’s patches on
reflect an animal recently encountered. This transformation Treant and a few other fortunate worlds, and sharecroppers
remains for the duration of the Trip. can make a fortune selling Primal Glow.
For three minutes (or the length of one sexual encounter), a Anyone who spends at least one hour a day studying
female user is affected by Shahteyan Puberty. A male user a Pornoback for seven consecutive days gains +1 rank
gains the benefit of Eagle’s Splendor instead. in Perform (sexual) and one Knowledge skill of the
Construction author’s choice, reflecting whatever paper-thin and mostly
Requirements Brew Potion, shahteyan puberty* plagiarized plot was wrapped around the descriptions of 3-
Cost 125 gp (DC 11) somes and anal. A character can gain a maximum of 5 ranks
in Perform (sexual) in this manner, from all Pornobacks out
One-Way Ticket to Midnight (Cn) there.
Aura moderate conjuration CL 13th
Slot none Price 4,666 gp (DC 23) Weight negligible Missing a day’s study destroys the item.
This jet black flash-paper starliner ticket is printed with
blood red, metallic ink. Write your destination on a blank Similar Items
line provided, in your own blood before you tear the ticket. TJ Bibles are obscene little comic books with just as much
And then, in a flourish of black lightning, you’re gone. freaky-deaky sex as a Pornoback. Some of ‘em are actually
decently drawn. They usually feature hand-drawn cartoon
Using the One-Way Ticket to Midnight requires you to porno of celebrities, adventurers, sports heroes, ICG senior
suffer 1d4 points of damage to provide the necessary blood. clergy and Outlaw Sex Station 09 mega-sluts (among
The Ticket allows instantaneous travel to any point in the others) getting fucked by a dizzying assortment of other
galaxy, with one caveat. The destination planet must be celebs. TJ Bibles provide a permanent rank in Perform
under Cosmic Satanist control or have a major Cosmic (sexual) and either Knowledge (pop culture) or Craft
Satanist presence on world (whether publicly known or (visual arts) at the creator’s choice. Add Craft (visual arts) 3
not). ranks as a substitute creation requirement.
Construction Construction
Requirements Craft Wondrous Items, greater teleport, Requirements Craft Wondrous Items, craft (writing) 3
creator must have a Cosmic Satanist patron deity ranks
Cost 2,333 gp (DC 21) Cost 450 gp (DC 15)
For one minute after using Sapiens Gel, the user receives Sniff, Bush-haze (Cn)
a +1 competence bonus on all INT and DEX keyed skill Aura faint transmutation CL 3rd
checks. If the creature using Sapiens Gel possesses the Slot none Price 500 gp (DC 15) Weight negligible
73
Bush-haze is a back-alley distillation of Jannz, sold Construction
as a street drug rather than the exalted ceremonial use Requirements Brew Potion, bull’s strength, creator must
priestesses of Shahteya put the real stuff to. The resulting be a Leather Clone
powder is the color of nude flesh, and is omnipresent at Cost 250 gp (DC 13)
orgies, swing clubs and bordellos from one end of the
galaxy to the other. Sniff, Starsnow (Cn)
Aura faint transmutation CL 3rd
When a dose of Bush-haze is snorted, the user becomes Slot none Price 200 gp (DC 12) Weight negligible
hyper-competent in sexual matters for one hour or the Starsnow is a golden dust that’s warm to the touch and
duration of one sexual encounter. Treat a Perform (sexual) burns the nasal passages deliciously as it’s snorted.
result of 1-9 on a d20 roll as a 10 instead, and resolve Starsnow’s raw components can only be harvested from
results of 10+ normally. Live Space – the nearest orbit of an immature Living Star.
If the dose of Bush-haze is snorted off the nude body of a When a dose of Starsnow is snorted, the user feels a surge
willing sexual partner of the user’s species, treat a Perform of confidence and almost infectious joy. For 3d6 minutes,
(sexual) result of 1-13 as a 13 instead, and resolve results of the user gains a +3 competence bonus on Bluff, Diplomacy
13+ normally. Using Bush-haze in this way is at least a full and Perform checks, as well as gaining a +1 morale bonus
round action. on saving throws against fear. However, during this time,
the character suffers a -4 penalty on all WIS based skill
Construction checks.
Requirements Brew Potion, shahteyan puberty
Cost 250 gp (DC 13) Construction
Requirements Brew Potion, eagle’s splendor
Sniff, Iv-ryx (Cn) Cost 100 gp (DC 10)
Aura moderate transmutation CL 5th
Slot none Price 750 gp (DC 17) Weight negligible Spacer’s Comb (Cn)
Iv-ryx is a glistening greenish powder, usually kept in Aura faint transmutation CL 5th
finely carved bone snuff boxes. Slot none Price 500 gp (DC 15) Weight negligible
This tiny, palmsized polymer comb begins to pulse with
When a dose of Iv-ryx is snorted, the user’s muscles amber luminescence when run through hair, and it styles
bulge and their eye flare a lurid green. For one minute, the touched hair into fabulous fans and buns that radiate trust
character rolls 2d20 when making a melee attack and takes and warmth.
the best result.
After grooming with the Spacer’s Comb (a standard
Construction action), the character benefits from a +4 enhancement
Requirements Brew Potion, rage bonus to CHA for 5 minutes, as well as a purely mundane
Cost 375 gp (DC 14) hairstyle cleaning and upgrade.
Sniff, Leather (Cn) Construction
Aura moderate transmutation CL 5th Requirements Craft Wondrous Items, eagle’s splendor,
Slot none Price 500 gp (DC 15) Weight negligible prestidigitation
Leather Sniff is a sparkling white powder that shines Cost 250 gp (DC 130)
rainbows when the light hits it, and smells like a strong
man’s sweat. It’s a popular party-potion among Leather Supercharger Plug (Cn)
Clones, sold in every spacer’s bar in Starburn. Aura strong transmutation CL 12th
Slot none Price 3,600 gp (DC 23) Weight negligible
For 5 rounds after taking a dose of Leather Sniff, any time Before you plug it in, the Supercharger Plug looks like a
the character makes a STR or DEX based skill check, futuristic distributor cap with some glowing components
the user may add the total of their STR, DEX and CON here and there. Press the device to the hull of a suit of
modifiers to the check. powered armor, a flashy red and orange flame paint job
appears on the armor, and a turbocharged V-8 engine
Leather Clones may extend the benefit of this effect with rumbles to fiery life from a perch atop the armor’s breast
their muscle up racial trait, to a maximum duration of 5 plate, shoulder plating or spinal armor.
minutes per dose of Leather Sniff.
74
For 12 hours after inserting the Supercharger Plug, the Magical Armor, Clothing
affected powered armor is under the effects of a crisis
upgrade spell. and Accessories
Construction
Requirements Craft Wondrous Items, crisis upgrade
New Armor Qualities
Cost 1,800 gp (DC 20)
Several of the new magic armors in this section boast at
least one of these new special qualities.
Syn-Silicon Injection (Cn)
Aura faint transmutation CL 1st
Anthro-Adaptive
Slot none Price 50 gp (DC 7) Weight negligible
Anthros come in a wide variety of forms and morphologies,
Glowing yellow gel within a self-injecting needle can
and Anthro-Adaptive armor reshapes itself to accommodate
allow transform even the humblest cleavage into enormous,
wearers of radically different shapes without compromising
gravity defying tits worthy of galactic porno.
protection.
For one minute after an injection of Syn-Silicon, the user
An Anthro character can physically manipulate and modify
is treated as having the Busty Extreme trait. If the user
armor with this property, requiring one minute of physical
already has this trait, she treated as having the Mega-Busty
contact with the armor. The Anthro-Adaptive enchantment
feat instead. If an additional injection is applied before
reshapes the armor to accommodate the Anthro’s new form,
the first injection’s duration has ended, the effects are
such as developing armor plating to cover wings, additional
cumulative, and the duration of both doses is increased to
openings for limbs, the helmet reshaping to accommodate a
30 minutes. Further injections during this time have no
muzzle or antlers, and so forth.
additional effect.
The armor can resize itself by one size category in either
Each injection inflicts 1 HP worth of damage on the user; if
direction, so Anthro-Adaptive armor originally sized for a
this damage is prevented, the injection has no effect.
Medium Anthro can also be comfortably worn by a Large
or Small Anthro. Other armor properties, including the
Special: Only female characters can benefit from this
Space Suit property, if present, do not change.
injection
• Faint Conjuration (instant armor) or Transmutation
Construction
(make whole); CL 3rd; Craft Magic Arms and Armor,
Requirements Brew Potions, alter self
instant armor or make whole, creator must be an
Cost 25 gp (DC 5)
Anthro; Price +1 bonus
Trick-Cred (Cn)
Rivaling
Aura faint divination CL 1st
No true rocker is going to let somebody blast them with a
Slot none Price 50 gp (DC 7) Weight negligible
Musical weapon without answering back with a power riff
The Arcadians sometimes manufacture this enchanted tech-
of their own!
coin in large numbers, especially during arcade tournament
season. Honor has its place, but victory sometimes matters
When the wearer of Rivaling armor is targeted by a Musical
more. These coins resemble ordinary 1 galactic credit
or Superior Musical weapon played with a Perform check,
coins, hexagonal, golden and roughly quarter-sized.
the wearer may make an attack of opportunity against the
attacking musician. The attack of opportunity must be made
Placing a Trick-Cred in any arcade cabinet, including
with a readied Musical or Superior Musical weapon. This
any magic item with Arcade in the name, or any Pinball
property does not allow the wearer to make more attacks of
Wizard, provides a +1d4 luck bonus on the next Computer
opportunity than they would normally be entitled to.
Use or DEX check made with the device. The Trick-Cred’s
design provides a +2 circumstance bonus on Sleight of
• Faint Transmutation; CL 7th; Craft Magic Arms and
Hand checks made to do so unnoticed.
Armor, musical warrior; Price: +1,800 gp
Construction
Requirements Craft Wondrous Items, hacker spark
Cost 25 gp (DC 5)
75
Specific New Armors
Androcentric Sling
Aura faint conjuration CL 6th
Slot armor Price 6,650 gp (DC 24) Weight 2 lbs
This fire-engine red vinyl sling bikini covers
the wearer’s testicles by a margin measured in
millimeters. It is accessorized with a pair of
crossed ammo bandoliers of the same color and
material. Merely pulling on the sling makes a
man’s chest hair erupt in a riot of untamed, hyper-
masculinity. Men sworn to the Protector often
wear this revealing, yet rugged, armor.
Construction
Requirements Craft Magic Arms and Armor,
infinite ammunition, creator must be male
Cost 3,325 gp (DC 22)
Androcentric Leggings
Aura faint transmutation CL 5th
Slot armor (special) Price 6,500 gp (DC 24)
Weight 2 lbs
These red vinyl boots flare open at mid thigh, and
are designed to be worn with an Androcentric
Sling.
Construction
Requirements Craft Magic Arms and Armor,
bull’s strength, creator must be male
Cost 3,250 gp (DC 22)
76
Bad Fuckin’ Idea Cap opening allowing the insertion of Prox allow a TV Head to
Aura faint enchantment CL 3rd fine tune their performance to the situation at hand. A small
Slot head Price 1,200 gp (DC 18) Weight negligible tangle of multicolored wires and component cables run
There’s a lot of Free Spacers out there wearing backwards from the Betamax Spacewear, to the TV Head wearing it, to
Old Earth NASCAR ball caps, which they credit with the wearer’s weapons.
both inspiring and somehow allowing them to survive the
dumbest fucking ideas imaginable. Betamax Spacewear is a +2 rivaling advanced space suit.
While wearing Betamax Spacewear, the TV Head can plug
Once per day, when taking any action that could potentially Prox directly into the armor. This allows Prox to be used
result in death or permanent incapacitation, including with any Musical or Superior Musical weapon, regardless
combat, the wearer can receive a +1d6 luck bonus on a of whether that weapon can normally accept Prox.
single attack roll, skill check or saving throw. If the action
taken is completely unnecessary, and more reasonable or Integrated Systems
safer options are available, this bonus increases to a +1d10 Betamax Spacewear includes an integrated EVA Pack
luck bonus on the action’s roll. Activating this ability is an and built-in Mag Boots. In addition, it acts as a set of +2
immediate action. Performance Headphones.
Special: Only Free Spacers can benefit from this magic Special: If any race other than a TV Head wears Betamax
item. Spacewear, they treat it as a simple masterwork advanced
spacesuit instead. The spacesuit’s integrated systems
Construction function normally, as they are standard technological
Requirements Craft Wondrous Items, gallant inspiration, devices rather than products of enchantment.
creator must be a Free Spacer
Cost 600 gp (DC 16) Construction
Requirements Craft Magic Arms and Armor, musical
Battleslut Corset warrior, creator must be a TV Head, Proximite or have the
Aura strong abjuration CL 12th robot/android subtype
Slot armor Price 11,300 gp (DC 26) Weight 2 lbs Cost 7,400 gp (DC 25)
This tightly laced obsidian leather corset exposes the
breasts, which are capped by little brass nipple clamps Beefcake Denim
fixed to the glossy leather by short bronze chains. The Aura faint transmutation CL 3rd
corset has a brass-fitted leather choker strap that closes Slot belt Price 800 gp (DC 17) Weight negligible
tightly at the throat. A low level tailor-AI built into the fabric on a molecular
level tightens these faded, worn-in and tattered denim
The Battleslut Corset is +2 warding battle lingerie. When blue jeans to such tightness you can tell exactly what the
the wearer uses the armor’s warding property to end a wearer’s packin’ no matter his waist-line.
smite, judgment or challenge affecting her, she gains a
+2 morale bonus on attack and damage rolls, as well a +2 While wearing Beefcake Denim, the character may add
morale bonus on Bluff and Diplomacy checks against all their CON modifier as a circumstance bonus on sexually
creatures who placed these effects on her, for one minute. oriented Bluff and Diplomacy checks, as well as Perform
(sexual) checks made against male humanoids and
Construction monstrous humanoids. Female wearers look just as good
Requirements Craft Magic Arms and Armor, atonement in these tight jean cut-offs and get the same benefit, but
Cost 5,650 gp (DC 24) they’re designed specifically for Leather Clones.
In addition, the wielder can choose the size, girth and Construction
length of their penis, as well as the organ’s general Requirements Craft Magic Arms and Armor, bull’s
appearance. The wearer is under a constant comfortable strength
act effect, and gains a +6 competence bonus on Perform Cost 1,700 gp (DC 19)
(sexual) checks while the bracer is worn.
Bracer, Starlight
Special: Only male Leather Clones or Testorites (both of Aura strong evocation and conjuration CL 12th
which are all-male races by default) can use this magic Slot wrists Price 190,000 gp (DC 36) Weight 2 lbs (pair)
item. Starlight Bracers are thick, jangling brass bracelets with
inset crimson gems that contain roiling stellar plasma.
78
In zero-gravity an aura of electrically charged plasma shoulders; a light pilot’s helmet and heavy leather gloves,
surrounds the wearer’s entire form, protecting them from all decorated in a similar style, completes the outfit.
the dangers of space.
The Daredevil’s Jumpsuit is a +1 light fortification
While wearing Starlight Bracers, the character becomes spacer’s jumpsuit of fire resistance. While wearing the
immune to radiation and environmental heat and cold and Daredevil’s Jumpsuit, you receive a +4 luck bonus on
gains the No Breath quality. The wearer gains a flight speed Acrobatics and Drive checks.
of 500 ft (perfect) in zero gravity and gains the Greater
Starflight quality. The wearer can enter or hyperspace by Dashiki, Medicoake
flying through space at maximum speed for at least an hour. Aura strong transmutation CL 11th
Slot body Price 36,400 gp (DC 30) Weight 1-2 lbs
The wearer gains a new attack form. They can fire a bolt This elegant brown dashiki is woven with zig-zagging
of lightning with a 1,000 ft range increment, that inflicts white and golden vertical lines. Though the dashiki looks
5d6 electrical damage (19-20/x2) on a successful hit. This like supple linen, it is truly an advanced, polymer-based
attack form is only usable in zero gravity. wearable computer that’s sterile to surgical clean-room
standards.
Construction
Requirements Craft Wondrous Items,
emergency space suit, lightning bolt,
warp envelope
Cost 95,000 gp (DC 33)
Chanteuse’s Furs
Aura faint transmutation CL 4th
Slot armor Price 9,250 gp (DC 25)
Weight 8 lbs
This long and elegant coat boasts fine,
silky gold and auburn fur for most
of its length, with a bushy collar of
striped orange and gold striped fur
that encircles the wearer’s head like
spectacular, fashionable flames.
Construction
Requirements Craft Magic Arms and
Armor, grease, play instrument
Cost 4,625 gp (DC 23)
Daredevil’s Jumpsuit
Aura strong abjuration CL 13th
Slot armor, head and hands Price
22,125 gp (DC 29) Weight 5 lbs
This extensively modified Spacer’s
Jumpsuit is made of fire and impact
resistant fibers, and dyed in an eye
catching red, white and blue motif.
Patriotic stars, recalling the Old Earth
American nation decorate the breast and
79
The surgeons and med-priestesses of the Afro-Futurist
Medicoake colony wear this long dashiki in their daily While wearing the Soldier’s Dashiki, the wearer can train
work. or meditate with a chosen weapon for at least 4 hours in
order to gain Weapon Focus and Weapon Specialization
While wearing the Medicoake Dashiki, the character can with that weapon type. The feats granted remain the same
perceive any diseases, poisons or afflictions affecting a each time the Soldier’s Dashiki is donned, until the wearer
target as an aura visible only to them, granting a +10 insight takes at least four hours to attune with another weapon type
bonus on all Heal checks made to assist that creature. The again.
wearer is under the effects of a constant deathwatch spell.
Construction
Once per day, the wearer can touch a living creature with Requirements Craft Wondrous Items, creator must have a
cybernetic implants and use reinvent humanity to transform BAB 5+ and be proficient with martial weapons
any or all of those implants into new heritable, biological Cost 6,000 gp (DC 24)
traits.
Dead Astronaut’s Suit
Construction Aura strong necromancy CL 17th
Requirements Craft Wondrous Items, death watch, Slot armor Price 290,000 gp (DC 38) Weight 50 lbs
reinvent humanity, remove disease When this first generation orange, and grey space suit is
Cost 18,200 gp (DC 28) worn, it ages noticeably, vast rips and tears appearing on its
surface, though its protective and life support qualities are
Dashiki, New Kingston unchanged. When on the rack, this suit looks like any other
Aura faint good CL 5th space suit. When the wearer lowers and seals the golden
Slot body Price 9,500 gp (DC 25) Weight 1-2 lbs visor, they become a ghoulish living corpse, desiccated
The Rastafarian spellslingers of the New Kingston colony by vacuum. Their appearance changes horribly, becoming
often adopt this eye-catchingly colorful red, gold and necrotic and rotted, as if they’d been dead and rotting for
green dashiki as their working uniform. The New Kingston months inside the sealed suit.
Dashiki is comfortable to wear and enhances the type of
magic most celebrated by the citizens of New Kingston- The Dead Astronaut’s Suit is a +2 ghosttouch space suit.
positive magic of plants, lions and courage. As a standard action, the wearer can seal or unseal the
visor. When the visor is sealed, the wearer is treated as
While wearing the New Kingston Dashiki, any Summoning being under the effects of undead anatomy III.
spell or spell-like ability that summons either a creature of
the Plant type, or Animals or Magical Beasts with feline In the undead state, the wearer gains Darkvision 500 ft and
or lion-like characteristics has its duration increased to receives a +4 enhancement bonus to STR. The wearer gains
one hour/level. Spells with Cure in their name have their the ability to inflict 1d4 points of temporary CON drain
numerical effects maximized when cast by the wearer. with a successful melee touch attack. Each point of CON
drained heals the Dead Astronaut Suit’s wearer for 5 HP.
Special: Evil spellcasters wearing the New Kingston
Dashkiki gain a permanent negative level that cannot be Construction
removed while the item is worn. Requirements Craft Magic Arms and Armor, Etherealness,
Undead Anatomy IV
Construction Cost 145,000 gp (DC 35)
Requirements Craft Wondrous Items, creator must be any
good alignment, and most possess the Extend Spell and Disco Jack
Maximize Spell feats Aura faint abjuration CL 8th
Cost 4,750 gp (DC 23) Slot armor Price 19,750 gp (DC 28) Weight 2 lbs
This thin jacket is assembled from fine, warm golden steel-
Dashiki, Soldier’s fabric with a satiny finish. It is usually worn open on the
Aura moderate transmutation CL 10th chest, with nothing but a gold chain or two beneath.
Slot body Price 12,000 gp (DC 26) Weight 1-2 lbs
This dashiki is mostly black with slender red and green The Disco Jack is a +2 rallying leather jacket.
striping at the edges. The dark cloak is a symbol of
membership in an elite Afro-Futurist military unit or Special: If the wearer of the Disco Jack is wielding any
mercenary squad. weapon with Disco in the name, all allies within 30 ft gain
80
a +2 competence bonus on all
D6 Hats (head) Shirts & Blouses Pants & Leggings (belt) Prints, Texture or
Perform checks made with
(body) Styles of Item
Musical or Superior Musical 1 Cowboy Hat Wide lapel, puffy Wide legged sailor White leather
weapons. silk shirt/blouse trousers
2 Kangol hat Double breasted, Crotch hugging denim Glossy black leather
Construction wide collar blazer jeans or cut-off jean with spikes
Requirements Craft Magic shorts
3 Pimp Hat Turtle neck Regular circles cut out of Tangerine orange or
Arms and Armor, musical complete with sweater the sides of a pair of jeans sea foam green
warrior, remove fear, feathers or bell bottoms
creator must have 10 ranks 4 Reggae knit Heavy fur coat Shiny metallic parachute Plaid with brown
in Knowledge (local) and cap pants leather accents
Perform (either sing or dance) 5 Construction Rumpled trench Cowboy chaps (assless) Monochromatic
Cost 9,875 gp (DC 26) helmet coat earth tones
6 Military/ Colored tee with Futuristic space pants Rainbow tie dye
police cap sunfaded iron-on with lots of pockets
Disco Lightning decal
Aura strong abjuration
CL 14th
Slot armor Price 109,500 gp Bling (neck) Bling (ring) Head-Stuff (headband)
(DC 34) Weight 3 lbs 1 A golden ICG crucifix A bulky faux-gold Zodiac A thin gold or silver diadem
This stylish and fashionable on a thin gold chain sign ring with an inset semi-precious
men’s leisure suit has lapels stone
nearly as wide as its flaring
2 A baroque silver A 3-finger gold and A tie dye hippy headband
bell bottoms, and is sewn inverted cross, pentacle diamond ring spelling out
from a star-age fabric woven or other Cosmic Satanist an Afro-Futurist slogan
with nano-metals that give symbol
3 A heavy platinum Tacky ring in the shape An African coif in New
the suit a mirror-like gleam.
Disco Lightning can be torque inscribed with of a 5 pointed Glow leaf Kingston colors
worn without an undershirt, alien glyphs
4 A faux-Native American Golden ‘mood’ ring with A black plastic afro-pick
proudly displaying either
beaded necklace a Pacifican emapth- with a raised fist end
excellent cleavage or
mineral stone
equally impressive chest 5 A heavy pseudo- A silver ring that looks A gold afro-pick with a
hair, or with a poofy, silk Egyptian pectoral of like a crawling snake, walking lion end
pirate’s shirt in some bright gold and jewels spider or scorpion
shade. Your call. 6 An enormous analogue A big, spiky silver A colorful bandanna
clock hanging from a Cosmic Satanist ring
Disco Lightning is +3 gold rope
mirrored, reflective action
wear. There’s a lot of magical fashion houses out there in the
heavy galaxy, producing pimped out, stylish threads for
Special: If the wearer of this glittering silver armor is adventurers and fashion-victims alike. They’ve all got
wielding any weapon with Disco in its name, the wielder genuine 70s (as in the 4,670s) flavor and all provide a +4
may activate the armor’s reflective quality twice per day, competence bonus on a specific skill, chosen by the creator.
rather than once.
Roll on the following chart to find out what kind of funky
Construction threads you’ve scored, what body slot they occupy, and
Requirements Craft Magic Arms and Armor, spell turning, what kind of hideous retro-fashion disaster you’re sporting.
creator must have Knowledge (local) 10 ranks, and Perform The first roll is item style, the second roll is textures and
(either sing or dance) 10 ranks colors. Pick the item type desired.
Cost 54,750 gp (DC 32)
Construction
Funk Soul Wear Requirements Craft Wondrous Items, creator must have 5+
Aura faint enchantment CL 1st ranks in the chosen skill
Slot varies Price 1,600 gp (DC 19) Weight negligible to Cost 800 gp (DC 17)
1-2 lbs
81
Hendrix Jack Construction
Aura moderate conjuration CL 9th Requirements Craft Wondrous Items, divine power,
Slot armor Price 46,650 gp (DC 31) Weight 5 lbs fireball, tongues, creator must be an Afro-Futurist
This long, military jacket has been dyed, painted, stitched Cost 34,000 gp (DC 30)
and buttoned up into a psychedelic rainbow of hard rockin’
colors and beautiful patterns. A thick rill of milky white Helmet, Hell-Skull
fur decorates the collar, and the intricately decorated and Aura strong transmutation CL 11th
elegantly brocaded jacket glows with a faint violet light. Slot head Price 93,800 gp (DC 33) Weight 5 lbs
These heavy metallic space helmets are forged to resemble
The Hendrix Jack is a +3 benevolent buff coat. While robotic skulls which have nearly indestructible plexiglass
wearing the Hendrix Jack, the wearer can reach into any of eye sockets. Some Hell-Skull helmets are as black as an
the jacket’s many pockets and pull out a random Glow joint eclipse while others are blood red or the white of bleached
as a full round action, and is under a constant glow kiss bone.
effect. Once per day, the wearer can envelop all creatures
within 10 ft within the folds of the colorful jacket, which These helmets can attach to any armor with the Space Suit
acts identically to the carpet that is the focus of a magic property, sealing perfectly with the suit, and have no effect
carpet ride spell. if worn without armor with this property. While the Hell-
Skull Helmet is worn, the wearer becomes partially undead.
The wearer of the Hendrix Jack gains a new attack form,
a sonic shriek that functions as a +1 superior musical The wearer is harmed by positive energy and healed by
weapon, keyed to Perform (sing). This attack inflicts 2d6 negative energy, and is considered to be under the effects
sonic (19-20/x2) on a successful hit, and has a 50 ft range of undead anatomy III. The wearer gains Darkvision 90
increment. ft, and lowlight vision. The wearer becomes immune to
• +1 Superior Musical Sonic Shout (2d6 sonic, 19- critical hits, stunning, ability score damage and drain while
20/x2, 50 ft range increment) the Hell-Skull Helmet is worn.
Construction Construction
Requirements Craft Magic Arms and Armor, aid, glow Requirements Craft Magic Arms and Armor, undead
kiss, glow seedling, magic carpet ride, rockin’ blast anatomy III
Cost 23,325 gp (DC 29) Cost 46,900 gp (DC 31)
Construction
Requirements Craft Magic Arms and
Armor, spell turning
Cost 114,000 gp (DC 34)
Lunar Dress
Aura faint transmutation CL 5th
Slot armor Price 20,000 gp (DC 28)
Weight negligible
Spun from bulletproof and laser resistant
white silk, and cut in the latest, bodyhugging
Lunar Colony style, this fine designer dress
is extremely popular among diplomats,
celebrities and high-class Shahteyan
courtesans alike. The Lunar Dress clings
to the wearer’s nude body like a dream,
revealing more than it conceals, and is
accented with fine gold.
Construction
Requirements Craft Magic Arms and
Armor, eagle’s splendor, resist energy
Cost 10,000 gp (DC 26)
Mercury Jack
Aura moderate abjuration CL 7th
Slot armor Price 16,750 gp (DC 25)
Weight 2 lbs
This tightly fitted yellow leather jacket
has multiple snap closures on the front,
reminiscent of the straps of a straight jacket.
The Mercury Jack is a +2 rivaling leather
84
Metal Tee The armored pseudo-leather is cherry red broken with
Aura strong transmutation and evil CL 16th jet black tiger stripes on the sides and at the base of each
Slot body Price 56,666 gp (DC 32) Weight negligible sleeve.
All of these tees are blacker than black, with some lurid
heavy-metal badassery silk screened on, in a blaze of The Moonwalker Jacket is a +2 rallying leather jacket of
skulls, swords and burning pentagrams. The band names sonic resistance. While wearing the Moonwalker Jacket,
change, but the cheap and over-designed Gothic lettering the wearer gains a +5 competence bonus on Perform (sing),
make the names all look the same. Perform (dance) and Perform (stringed) checks.
Once per day, the wearer can cast infernal rock and roll via Construction
the Metal Tee, centered on themselves. This effect has a Requirements Craft Magic Arms and Armor, remove fear,
duration of six rounds; after the sixth round and all further resist energy
rounds elapses, roll D6. On a 5-6, the spell continues for Cost 17,825 gp (DC 28)
an additional round. On a result of 1-4, the spell’s duration
ends. Pacifican Armor Dust
Aura faint illusion CL 1st
If three 6s on D6 are rolled in a row, the wearer is affected Slot armor Price 2,900 gp (DC 22) Weight negligible
as if by rage for 6 rounds, and all melee and natural attacks Artisans from the legendary Pacifician resort-city
gain the flaming property. During this time, the wearer of Bathis produce some of the finest armor paint in
becomes immune to Fire and gains Damage Reduction 5/ the galaxy. The mystically infused mud there can be
good. enchanted to produce beautiful and highly protective
armored pigments. The armor takes the form of
Construction glistening, multicolored diamonds dried against the skin
Requirements Craft Wondrous Items, infernal rock and when applied.
roll
Cost 28,333 gp (DC 29) Pacifican Armor Dust functions as +1 armor paint.
If applied to the body of a Pacifican, you receive a +4
Muscle Tee competence bonus on Craft (visual arts) check to apply
Aura faint transmutation CL 3rd the paint.
Slot body Price 6,000 gp (DC 24) Weight negligible
Nipples always erect under this tight-fitted, neon-patterned Construction
muscle shirts. Shirts like these are popular among the Requirements Craft Magic Arms and Armor, creator
buffest, beefiest, healthiest Leather Clones. must be a Pacifician, silent image
Cost 1,450gp (DC 19)
While wearing a Muscle Tee, the character gains a number
of temporary Hit Points equal to his STR score. These Pacifician Star-kini
temporary HP are lost first, and are regained when the Aura faint conjuration CL 3rd
Muscle Tee is donned anew each morning. Slot armor Price 3,100 gp (DC 22) Weight negligible
This glossy blue-black one piece has a fully transparent
Special: Only Leather Clones can benefit from this magic cup over one entire breast, and a large cut out revealing
item. the abs. Thanks to the Pacifician sense of style combined
with some groovy nanotech, it protects as well as any old
Construction fashioned space suit, but looks a lot cuter.
Requirements Craft Wondrous Items, creator must be a
Leather Clone, bull’s strength, false life The Pacifican Star-Kini functions as +1 battle lingerie.
Cost 3,000 gp (DC 22) While wearing the Pacifican Star-kini the character is
treated as wearing armor with the space suit property.
Moonwalker Jacket This property is not compromised even during sex, and
Aura faint abjuration and enchantment CL 3rd this benefit extends to the wearer’s partner (s) as long
Slot armor Price 35,650 gp (DC 30) Weight 2 lbs as they don’t actually remove the helmet(s) of their own
The Moonwalker Jacket is an expensive looking, faux- space suits.
leather jacket with a high collar and broad, padded
shoulders.
85
Construction istreated as possessing the Super Kawaii feat.
Requirements Craft Magic Arms and Armor, creator must
be a Pacifican, emergency space suit Special: If the Pleasuran Toga is worn by a Pacifician,
Cost 1,550 gp (DC 19) it gains the benevolent property. If worn by a Psyren,
the Pleasuran Toga gains the warding property. Finally,
Pleasuran Toga if worn by an Erobot, the Plesuran Toga gains the light
Aura faint abjuration CL 6th fortification property.
Slot armor Price 29,000 gp (DC 29) Weight negligible
Skimpy and nearly translucent, this ultra-short toga bears Construction
a deep V of cleavage. The Pleasuran Toga is woven from a Requirements Craft Magic Arms and Armor, eagle’s
fabric that has a sheen somewhere between steel and white splendor, energy resistance
silk. Cost 14,500 gp (DC 27)
Twice per day, the wearer can reach into one of the jacket’s
many pocket and pull out a Prox of randomly determined
potency. Roll 1D20 to determine granted by this Prox. This
Prox only remains in existence for 1d4+3 rounds, after this
time it breaks and jams any weapon it is inserted into.
Construction
Requirements Craft Magic Arms and Armor, musical
warrior, righteous might, creator must be chaotic
Cost 37,500 gp (DC 31)
Retro-Porno Lingerie
Aura faint abjuration CL 2nd
Slot body Price 1,300 gp (DC 18) Weight negligible
These various bits of seductive silk and satin are gift
wrapping for the body. Pure, retro-porn sleeze. Nothing
innocent or understated here- this occult-tech clothing is all
about cinematic, raunchy sexual set dressing.
Starburn Jack
Aura faint abjuration CL 9th
Slot armor Price 21,000 gp (DC 28) Weight 8 lbs
The Starburn Jack is a military cut black leather
jacket with a short link of decorative golden chain
wound through the right shoulder epaulet. A
tiny grid of LED lights sewn into the right collar
displays an ever changing, hypnotically flashing
rainbow.
Construction
Requirements Craft Magic Arms and Armor, aid,
protection from evil
Cost 10,500 gp (DC 26)
Starburn Leathers
Aura faint abjuration CL 3rd
Slot armor Price 31,200 gp (DC 30)
Weight 25 lbs
Every Leather Clone that can afford the exorbitant
price-tag is sporting a set of tightly fitted Starburn
Leathers, a black and silver vision of genetically
sculpted hyper-masculinity. The wrists, belt and
collar of this oily ebony leather body suit are becomes immune to radiation.
studded with dozens of silver spikes or studs. To Leather
Clones, the choice between the two is a declaration of Special: If the wearer is male, he receives a +2
preference: bottoms prefer studs, tops favor spikes and circumstance bonus on sexually oriented Bluff and
switches combine the two styles. Diplomacy checks made against Leather Clones. If the
wearer is a Leather Clone himself, this bonus increases to
Starburn Leathers are a set of +1 star leathers of fire +4.
resistance. While wearing Starburn Leathers, the wearer
89
Construction in the instantly recognizable colors of one of Free Space’s
Requirements Craft Magic Arms and Armor, resist energy many street gangs or fighter-cults. Most wearers decorate
Cost 15,600 gp (DC 27) their Cut with intricate patches, feathers or beads, or accent
it with silvery spikes. Be careful though, wear a Cut you
Starfighter’s Jack haven’t earned and lose your balls at the hand of some wild
Aura faint enchantment CL 3rd eyed psycho with a vibro-blade.
Slot armor Price 2,800 gp (DC 21) Weight 2 lbs
The best star pilots and cosmic dogfighters wear stylish, The Star Ganger’s Cut is a +2 shadowed leather jacket.
retro-cut bomber jackets with colorful fighter squadron
patches on the breast, sleeve or the back. Unlike other enchanted armor, the Star Ganger’s Cut’s
enchantment bonus is considered a natural armor bonus.
The Starfighter’s Jack is a +1 leather jacket. The The Star Ganger’s Cut toughens the wearer’s skin beneath
Starfighter’s Jack provides the wearer with a +1 the leather.
competence bonus on ranged attack roll with any vehicle-
mounted aircraft or starship weapon. Construction
Requirements Craft Magic Arms and Armor, invisibility,
Similar Items silence
Some versions of this enchanted leather bomber jacket Cost 5,875 gp (DC 24)
apply a +1 competence bonus to the armor class of
any aircraft or starship piloted by the wearer instead of Starkiller Armor
enhancing onboard weapons attacks. These jackets are dun, Aura moderate divination CL 6th
pale brown leather rather than the darker brown or black Slot armor Price 20,000 gp (DC 28) Weight 5 lbs
that’s normally standard. This dark-purple and jet-black uniform is fitted with
dark chrome armor plating on the chest and lighter, more
Construction flexible plating on the abdomen. The integrated space-boots
Requirements Craft Magic Arms and Armor, creator must have buccaneer flaps, more for style than practicality.
have 5 ranks in Pilot
Cost 1,400 gp (DC 19) Starkiller Armor is a +2 spacer’s jumpsuit. While
wearing Starkiller’s Armor, the character rolls a number of
Starhunter’s Leathers additional damage dice equal to her DEX modifier with any
Aura faint enchantment CL 9th starship mounted weapons under her direct control.
Slot armor Price 21,000 gp (DC 29) Weight negligible
The Hunters of the Cosmos are found throughout the Construction
infinite Multiverse, protecting spacers and other mortals Requirements Craft Magic Arms and Armor, true strike
from predation by Lifespawn monstrosities. Their unique Cost 10,000 gp (DC 26)
uniform is carnal and explicitly sexual, seductive alien
bondage gear as black as space itself accented with blood- Star Student’s Uniform
red pauldrons, bracers and greaves. Aura faint divination CL 3rd
Slot armor Price 3,800 gp (DC 22) Weight 5 lbs
Starhunter’s Leathers are +3 bolstering battle lingerie. This pale sand-colored overall includes large cargo pockets
While wearing this enchanted armor, the wearer is treated on each thigh as well as multiple smaller pockets on the
as if wearing armor with the space suit mundane property. breast and sleeve. Often, a removable Velcro patch on the
shoulder bears the insignia of a galactic military academy,
Construction mercenary league, university or Free Spacer clanhold.
Requirements Craft Magic Arms and Armor, emergency
space suit, heroism The Star Student’s Uniform is a +1 spacer’s jumpsuit.
Cost 10,500 gp (DC 26) Wearing this uniform provides a +1 competence bonus on
Computer Use and Pilot checks. The wearer is considered
Star Ganger’s Cut proficient with any ranged weapon with blaster in the
Aura faint illusion CL 5th name, such as spacer’s blasters.
Slot armor Price 11,750 gp (DC 26) Weight 3 lbs
These heavy leather jackets are cut down, their sleeves Construction
ripped off to show the wearer’s muscular arms. Symbols Requirements Craft Magic Arms and Armor, true strike
of strength and honor, Star Ganger’s Cuts are decorated Cost 1,900 gp (DC 20)
90
Star Trucker’s Cap Bluff check for ‘unlikely’ or ‘far-fetched’ lies, and the
Aura faint divination CL 1st penalty for telling an impossible lie is only -12.
Slot head Price 900 gp (DC 17) Weight negligible
This (often sweat stained) grey cloth ball cap bears the Special: Only a genuinely suave motherfucker (somebody
colorful logo of one of the galaxy’s major transport and with CHA 17+ and any non-lawful alignment) receives any
shipping companies above its sloping brim. benefit from this magic item.
Construction
Wearing the Star Trucker’s Cap provides the wearer with a Requirements Craft Wondrous Item, glibness
+3 competence bonus on Pilot checks, as well as checks to Cost 6,250 gp (DC 24)
navigate hyperspace or plot a course in space.
Trashy Lingerie
Construction Aura faint enchantment CL 3rd
Requirements Craft Wondrous Item, guidance Slot armor Price 7,600 gp (DC 25) Weight negligible
Cost 450 gp (DC 15) Fishnet mesh thigh-highs, garter belts, crotch-less silk
panties and a matching bra with nipple cut outs…this
Streetwalker’s Lingerie lingerie is more naked than naked. There are a lot of
Aura faint illusion CL 5th different styles and colors of Trashy Lingerie out there,
Slot armor Price 9,150 gp (DC 25) Weight negligible from basic black to slutty animal prints, and they
This smoky grey mesh teddy conceals very little of all look damn fine.
the body beneath. The lingerie’s high collar ringed
with bronze tracery and similar wires encircle Trashy Lingerie functions as +1 battle
the underside of each breast, surrounding each lingerie.
nipple. Trashy Lingerie provides the wearer
with a +2 untyped bonus on Perform
Streetwalker’s Lingerie functions as +1 (sexual) checks, which stacks with
battle lingerie of shadow. While wearing all other bonuses to this skill. This
Streetwalker’s Lingerie, the character bonus increases by +1 per each of the
gains a +5 competence bonus on following traits or feats possessed
Knowledge (local) checks. by the wearer, to a maximum +5
untyped bonus.
Construction • Wearer has the Busty
Requirements Craft Magic Arms Extreme trait
and Armor, invisibility, shadow • Wearer has the Mega-
Cost 4,575 gp (DC 23) Busty feat
• Wearer has the Gifts of
Suave Motherfucker Ecstasy feat
Cloak • Wearer has any sexually
Aura moderate oriented cybernetic implant or
enchantment CL 7th gene-mod
Slot shoulders Price 12,500 • Wearer has a chaotic
gp (DC 26) Weight 1 lb alignment
This powder blue cloak • Wearer is a Psyren,
hangs dramatically off the Pacifician, or Erobot
shoulder, and somehow • Wearer has 5+ ranks in
lets the wearer get away Profession (sex worker, or
with things that should get similar occupations)
him or her dumped out the
nearest airlock. Construction
Requirements Craft Magic
While wearing this Arms and Armor, sexual
cloak, you receive a +2 manipulation
competence bonus on Bluff Cost 3,800 gp (DC 23)
checks. In addition, you
suffer no penalty on your
91
Universal Space Suit Magical Weapons
Aura faint conjuration or transmutation (if make whole is
used) CL 3rd
Slot armor Price 5,200 gp (DC 23) Weight 60 lbs
Megacorps and governments that do business with Anthro
New Armor Qualities
Several of the new magic weapons in this section boast at
or Shipper populations make it a point to have plenty of
least one of these new special qualities.
Universal Space Suits available to accommodate the many
anatomical quirks possessed by Anthro spacers. These
Beauty Killing
space suits come in a variety of colors and styles, but all
A successful attack from a weapon with the Beauty Killing
are modular and designed for easy modification and field-
enchantment inflicts bonus damage equal to the target’s
repair.
CHA modifier. Targets with a negative CHA modifier
do not suffer less damage than normal from a weapon
The Universal Space Suit is a simple +1 Anthro-adaptive
with this property. The damage from a Beauty Killing
space suit.
weapon supersedes, and does not stack with the weapon’s
enchantment bonus.
Similar Items
More expensive and only slightly-less-common variants of
• Strong Transmutation; CL 12th; Craft Magic Arms and
this armor use an Advanced Space Suit, Armored Space Suit
Armor, and baleful polymorph; Price: +2 bonus
or Heavy-Grav Space Suit as the armor’s base, increasing
the purchase price and construction cost appropriately.
Hell’s Own
Universal Powered Armor is prohibitively expensive for
Hell’s Own weapons burn, blast and stroke their opponents
most spacers, but well worth the price for the relatively few
into screaming bits and pieces, manufactured by Cosmic
Anthro soldiers with access.
Satanist armorers for maximum destruction.
Construction
The Hell’s Own quality can be added to any magical
Requirements Craft Magic Arms and Armor, instant armor
weapon with the Flaming/Flaming Burst, Pleasuring/
or make whole, creator must be an Anthro
Pleasuring Burst or Thundering properties. The Hell’s Own
Cost 2,600 gp (DC 21)
weapon inflicts a additional dice of damage of the special
energy type on a successful hit.
Weapon-Master’s Leathers
Aura faint transmutation CL 5th
• Strong Evocation; CL 12th; Craft Magic Arms and
Slot none Price 54,200 gp (DC 32) Weight 20 lbs
Armor, creator must have a Cosmic Satanist patron
Gaudy and visually arrogant, Weapon-Master’s Leathers
deity/philosophy plus initial creation requirements;
are a tightly fitted, high gloss black leather catsuit, worn
Price +2 bonus
open at the collar to mid-sternum. The theatrical collar is
blood red and comes to a high point behind the crown of
Pleasuring
the wearer’s head.
Upon command, a pleasuring weapon is sheathed in pink
radiance that deals an extra 1d6 points of Pleasure damage
The Weapon-Master’s Leathers are a set of +2 star
on a successful hit. The radiance does not harm the wielder.
leathers. While wearing this armor, the character gains
The effect remains until another command is given.
a +5 competence bonus on Craft (cybernetics) and Craft
(firearms) checks. Up to five times per day, the wearer can
• Moderate Evocation; CL 10th; Craft Magic Arms and
touch any weapon he is wielding and increase its damage
Armor and Breath of Ecstasy; Price: +1 bonus
output by one dice for one minute, or until the touched
weapon leaves his hand.
Pleasuring Burst
A pleasuring burst weapon functions as a pleasuring
Construction
weapon that also explodes with Pleasure radiation upon
Requirements Craft Magic Arms and Armor, BFG,
striking a successful critical hit. The radiance does not
engineer’s touch
harm the wielder. In addition to the extra Pleasure damage
Cost 27,100 gp (DC 29)
from the pleasuring ability (see above), a Pleasuring Burst
weapon deals an extra 1d10 points of Pleasure damage on
a successful critical hit. If the weapon’s critical multiplier
is ×3, add an extra 2d10 points of Pleasure damage instead,
and if the multiplier is ×4, add an extra 3d10 points of
92
Pleasure damage.
• Strong Evocation; CL 12th; Craft Magic
Arms and Armor and Deadly Pleasures
or Orgasm Mine; Price +2 bonus
Construction
Requirements Craft Magic Arms and
Armor, heroism, holy smite, planar binding,
remove fear, creator must be good aligned
Cost 36,600 gp (DC 30)
Black Album
Aura strong evocation CL 12th The Black Album functions as a +2 Hell’s own, flaming
Slot weapon Price 26,666 gp (DC 29) Weight 1 lb burst chakram of distance.
Utterly black and darker than obsidian, this razor-edged Construction
disk reflects absolutely all light. It is so dark it seems like Requirements Craft Magic Arms and Armor, creator
an utter void in space, occasionally ringed with roiling must have a Cosmic Satanist patron deity, clairvoyance/
crimson flames. clairaudience, fireball or flame strike
Cost 13,333 gp (DC 27)
93
Black Blade Chthonic Rocker
Aura moderate abjuration CL 9th Aura moderate conjuration CL 9th
Slot none Price 69,600 gp (DC 33) Weight 6 lbs Slot weapon Price 20,900 gp (DC 28) Weight 7 lbs
This jet-black rocker has the sleek geometry of a stealth The polished, oiled mahogany of this all-wooden rocker
starfighter, lit with cold indigo neon running the length has been carved into batwing like flourishes, each facet
of the neck. When the neon-lit strings are strummed a beveled and sharpened. The strings are lurid ruby plasma,
holographic grim reaper forms in the air near the guitarist’s contained in thread-thin magnetic bottles. Its sound is as
fingers, wildly swinging a holographic scythe in time with dark and sharp as the wood itself, a favorite of Cosmic
the notes of the music. While wielding this rocker, there’s Satanist rockers talented enough to master the instrument.
no reason to fear any reaper.
The Chthonic Rocker is a +2 planar, unholy acoustic
The Black Blade is a +3 undead-bane lazer rocker. While rocker.
wielding the Black Blade, the character is under a constant
deathward effect. If the wielder has Bard levels, he or she Construction
may expend a bardic spell of 3rd level or greater in order to Requirements Craft Magic Arms and Armor, plane shift,
cast deathward, as a 9th level cleric, upon a single creature unholy blight, creator must be evil
the caster touches with the tip of the Black Blade. Cost 10,450 gp (DC 26)
Construction
Requirements Craft Magic Arms and Armor, deathward, Codpeice, Chaincock
summon monster I, creator must have Bard levels Aura moderate transmutation CL 7th
Cost 34,800 gp (DC 30) Slot belt and weapon Price 14,000 gp (DC 27)
Weight 2 lbs
Burning Spear This studded black leather belt includes an impressive
Aura strong evocation CL 12th spiked codpiece with a pullcord attachment, like something
Slot weapon Price 11,000 gp (DC 26) Weight 7 lbs you’d find on 20th Century lawnmower. As a standard
Burning Spears are iconic Afro-Futurist weapons popular action, the wearer can pull the ripcord and transform his
among New Kingston-born duelists and adventurers. The genitals into a diamond toothed industrial saw.
weapon has little physical mass, with the majority of the
adaptable weapon composed of stellar plasma held in When the Chaincock is activated, the wearer gains a natural
magnetic containment. The only ‘physical’ components gore attack as a primary natural attack. The gore attack
are matte-grey plastic hilt and emitter system. The weapon inflicts 2d4 + CON modifier points of Slashing damage
glows like a red dwarf star in either configuration. (crit 20/x4). The wearer can modify the attack roll with
either his STR or CON modifier, whichever is greater.
The Burning Spear has two configurations, and changing If the wielder has CON 15+, the Chaincock is treated as
between configurations is a full round action. When having 10 ft reach. The Chaincock has the distracting and
powered down, the weapon gains a +4 circumstance bonus deadly weapon properties.
on Sleight of Hand checks to conceal it. Activating the
weapon is considered part of the action of drawing it, and The Chaincock can be activated for up to 10 minutes per
when activated it assumes its last-used configuration. day.
The duration need not be consecutive but must be in 30
Configuration Alpha second (5 round) increments.
The Burning Spear functions as a +2 flaming burst
longspear. Special: Only males can benefit from this magic item.
Construction Construction
Requirements Craft Magic Arms and Armor, chainsaw Requirements Craft Magic Arms and Armor, chaos
hands hammer, summon monster I
Cost 7,000 gp (DC 25) Cost 10,375 gp (DC 26)
Wrecker Balls can be activated for up to 10 minutes per Dead Man’s Rocker
day. The duration need not be consecutive but must be in Aura faint conjuration CL 7th
30 second (5 round) increments. Slot weapon Price 29,300 gp (DC 30) Weight 6 lbs
This heavy metal rocker has been customized with skull
and bones styling, featuring a chrome vertebral column
95
as the rocker’s neck. Actual intent felt by the empath-
human bones and dried ribbons sensors built into the weapon,
of leathery flesh from famous and the disco-ball breaks
and long dead rockers are apart and becomes a flanged
incorporated into the décor. Maltese-cross shaped mace,
just as shining and glittery.
The Dead Man’s Rocker is a
+1 undead-bane rocker. Three Disco Thunder is a +2 shock,
times per day, the wielder can thundering heavy mace.
cast dead celebrity to summon While Disco Thunder is
one of the dead rockers whose wielded in hand, all allies
bones and skin decorate the within 30 ft who are using Prox
instrument. treat those Prox as being +2
better than normal. (So a +2
Construction Prox functions as a +4 Prox
Requirements Craft Magic within this radius.)
Arms and Armor, dead
celebrity, summon monster I Similar Items
The Disco Whip is a +3 vorpal scorpion whip. As a The Hawgleg Chain is a +3 flaming burst, furious spiked
standard action, the Disco Whip’s wielder can flourish chain.
the whip, wrapping it around himself like a ribbon before
snapping it with a supersonic crack. For one minute after Special: If the Hawgleg Chain is wielded by a Sethzinian,
doing so, any Prox used to make a Musical or Superior its maximum reach extends to 1,000 ft in zero gravity
Musical attack roll against the Disco Whip’s wielder is conditions, making it an ideal weapon to wield from the
treated as an attack roll of 1. This effect ends if the wielder saddle of a Space Hawg. The wielder can still threaten
drops or loses contact with the Disco Whip. adjacent squares, merely by shortening his swings.
Construction Construction
Requirements Craft Magic Arms and Armor, circle of Requirements Craft Magic Arms and Armor, creator must
death, keen edge, musical warrior be a Sethzinian, fireball, star ranging
Cost 43,375 gp (DC 31) Cost 20,413 gp (DC 28)
Weapon Damage Critical Range ROF Special Magazine Size and Cost
Increment Weight
Two Handed Ranged Weapons
Thompson 2d6 ballistic 20/x2 20 ft Semi-Auto - 50 drum 11 lbs 350 gp
Machine Gun
The Gangster of Love is a +2 pleasuring burst Thompson The Hellfire Chain is a +3 flaming burst, unholy spiked
machine gun. (See the weapon stat-block on this page chain.
for a description of this base weapon.) In hard vacuum or While wielding or carrying the Hellfire Chain, the character
zero gravity, the Gangster of Love gains a 2,000 ft range gains a +5 profane bonus on Drive/Pilot checks made to
increment. This weapon can fire normally in vacuum, as control motorcycles and similar, futuristic vehicles.
well as underwater or under other unusual atmospheric
conditions. Construction
Requirements Craft Magic Arms and Armor, creator must
Construction be evil, fireball, unholy blight
Requirements Craft Magic Arms and Armor, deadly Cost 18,333 gp (DC 28)
pleasures, star ranging
Cost 21,450 gp (DC 29)
97
Hippy Stick
Aura faint conjuration CL 8th
Slot weapon Price 6,500 gp (DC 24)
Weight 2 lbs
This police-issue sick-stick is perfect for
crackin’ hippy skulls and sniffing out stashes
of contraband Glow. There’s a phrase painted on
the baton in uneven Wite-Out letters: “Just say NO to
GLOW!”
The New Kingston Toothpick is a +1 short sword. Old Earth Vinyl is a +1 keen chakram of distance.
Construction
Requirements Craft Magic Arms and
Armor, heroism, travelling band, creator
must be a grit user
Cost 18,800 gp (DC 28)
Ultra-Gore Chainsaw
Aura overwhelming necromancy CL
18th
Slot weapon Price 104,750 gp (DC 34)
Weight 10 lbs
This industrial chainsaw has a dingy
red casing splattered with crusted blood
so old it’s black. The chain blade itself
is exaggerated and lethal, studded with
twisted hooked shards of steel.
Construction
Requirements Craft Magic Arms and Armor, keen edge,
bisecting cleaveE1
Cost 52,375 gp (DC 32)
104
Minor & Major
Artifacts
This section details all the various artifact level
items that could conceivably be discovered by
star-crossing, Multiverse-exploring adventurers.
The exact locations and capabilities of these items
are shrouded in myth and oft-inaccurate legend or
buried in forgotten relics aboard ruined stations.
Bonding to the Red Right Hand requires a character to A Stag Rifle is a +2 woman-bane tasp rifle of infinite
sever their own right hand and forearm and press the Red ammuniton. The weapon’s bane property activates when
Right Hand to the bloody stump. The character suffers 16d6 hunting intelligent, female creatures. The additional
damage during the bonding process, half of which is fire damage from the weapon’s bane property is pleasure
and half of which is profane damage not subject to energy damage and the Stag Rifle overcomes Pleasure Resistance
resistance or immunity. If the wielder survives, the Red or Immunity of intelligent, female targets.
Right Hand binds to their body and its power activates.
Once per day, when a female target would be reduced to
The Red Right Hand functions as both a +4 flaming, fewer than 0 HP or fewer, but not slain outright, the wielder
ominous, unholy power cestus as well as a +2 grinding, of the Stag Rifle can reduce the woman to 0 HP and
ramming buckler. It cannot be used as a shield or provide stable. She is affected as if by dominate monster without
a shield bonus to AC on any round it is used to attack as a an initial saving throw. A collar of purple energy, bearing
power cestus. the rampant stag logo, appears around the woman’s throat,
vanishing if the effect ends, is broken, or is overcome.
Once per day, if the wearer slays any good aligned outsider
with at least 10 HD, the wearer can cast summon monster Destruction
VI to summon any fiendish creature as an immediate action. Stag Rifles can only be melted down on the funeral pyre
of a rapist, misogynist or sexist bastard. Watch out though-
The Red Right Hand is not without its risk, if brought the weapons explode inflicting 5d6 pleasure damage on
aboard any vessel traveling through hyperspace, or via everything within 30 ft (REF DC 18 half).
the ITF corridor, there is a percentage chance equal to the
number of lightyears traveled that at some point during the
journey, a gate opens aboard the vessel. Random demons Consumable Artifacts
of incredible power step through the gate and slaughter, (Cn) indicates a Consumable item
rape and mutilate every one aboard, except the bearer of the
Red Right Hand. (Though if he or she is traveling alone, Holy PBJ&B Sandwich (Cn)
these demons spend some time torturing and mutilating the Common Minor Artifact
bearer, but not killing them, before departing.) Aura strong conjuration CL 20th
Slot none Weight negligible
Destruction Sacred food of the gods sometimes appears to faithful
Dropping the Red Right Hand into a singularity might worshippers in times of great trouble. For worshippers of
destroy it, but likely just sends it somewhere else in the the Uncrowned King, this sacred mana takes the form of
multiverse. (Even worse, you might just end up with deep fried peanut-butter, jelly and banana sandwiches, kept
a demon possessed-singularity!) Truly powerful good fresh in a transparent, pinkish zip-seal baggie.
outsiders might be able to shatter it outright, if the weapon
is first severed from the wrist of its current bearer. If consumed by a worshipper of the Uncrowned King, the
Holy PBJ&B Sandwich restores that character to half of
their maximum HP total and benefits from a remove disease
effect.
Each Multiverer Comix is keyed to a particular named Once per year, usually sometime in the winter, Aladdin’s
figure in the campaign, depicted on the Comix’ cover. Once Lamp produces a single Starship Seed artifact, provided
you read the Comix, if you encounter that character before the Lamp has been the focus of at least a dozen Glow Trips
you next sleep or rest (and before 12 hours elapse), you during the prior year. The Starship Seed always produces a
can use the secrets in the issue to your advantage. For any light, fairly fast and nimble little cruiser/runabout, capable
ten rounds during this first encounter, you can choose to of sustaining a crew of around a half dozen Medium
either receive a bless effect, or you can choose to afflict the hominids; these vessels are always unarmed.
character spotlighted with doom without a saving throw.
You make this choice each round as a swift action upon Destruction
your initiative count. You take the chosen effect in one Diminish Plants, cast by a caster of at least 15th level will
round increments, which need not be used continuously. destroy an Aladdin’s Lamp, as will the passage of at least a
year without any Glow being smoked in the hookah.
In addition, you learn one secret about the named character,
unknown to you, as a result of the Comix’ plot. This can be Arcade Gate
the character’s true identity, location of bases or safehouses, Common Minor Artifact
the location or access code to specific vaults, or clues to Aura overwhelming conjuration CL 25th
future plans. Slot none Weight 200-300 lbs
You never know which holo-arcade cabinet can serve as
Finding a Multiverser Comix isn’t difficult, and one out a portal to the digital dimension of R-Kayed. Arcadians
of every 100 issues on a spinner rack somewhere might be trade rumors about various cabinets on the entertainment
one, but finding one keyed to a specific enemy or target decks of out-of-the-way space stations or tucked into a
of yours is the real difficulty. Finding the right issue, at back corner of some starship hanger somewhere. The
the right time….that takes luck, connections and a lot of paintings on the side of the cabinet rarely match up to the
credits. crude wire-frame holographics, and the paint’s probably
peeling or covered with scratched-up concert stickers, but
Destruction to an Arcadian, the sight of a true Arcade Gate is always
You can rip it or burn it, but it’s not gonna be mint any welcome.
more.
It requires a 2 gp donation and 3d6 minutes to play an
Arcade Gate. If the user succeeds at a DC 20 Computer Use
check, a dimensional portal, functioning identically to the
gate spell, opens in a square adjacent to the Arcade Gate.
This portal leads to a random spot somewhere in R-Kayed.
108
If the player is an Arcadian, the portal opens to a spot near once per month.
the Arcadian’s birthplace in the dimension.
“Prizes” materialize in a replicator tray beneath the holo-
If the player exceeds DC 30 on the Computer Use check, display in a series of flashing lights and a flourish of MIDI
the Arcade Gate can be redirected to open to a plane of the tunes. All prizes are branded with the Omega Starfighter
user’s choice, opening onto a random spot in the chosen logo and are primarily red and white.
dimension. In either case, the gate closes after 1d6 rounds.
• DC 15: Space Suit
An Arcade Gate can only be used 1d4-1 times per day • DC 18: Advanced Space Suit
(possibly being non-functional that day). Uses in excess of • DC 20: Space Breather and Action Wear
this result in the machine letting out a loud, MIDI squak, • DC 25: Racing Gloves and Advanced Space Suit
flashing garbage data across the screen and displaying the • DC 30: Hyperspatial Hypercubes and Racing Gloves
word “TILT” in flashing red letters. • DC 35: Eligible for Top Prize. See below
Destruction
The Crown of Smoke and Speed cracks and explodes
spectacularly, stranding the wearer alone in the depths of
trans-galactic space, if used to soar beyond the farthest
edge of the galaxy. It begins shuddering and whining, like
an overstressed engine, within a 100 light year distance of
the galactic rim.
Elvis Relic
Common Minor Artifact
Aura strong abjuration or enchantment CL 20th
Slot neck Weight negligible
Priests of the Uncrowned King collect the scraps and
fragments of Elvis Aaron Presley’s mortal life, and fashion
these leavings into tiny reliquary charms worn on a heavy
silver chain. A scrap of silk or satin from a stage costume, a
button from a pair of blue jeans, a patch of blue suede from
leather jacket and fedora) dancin’ shoes, a torn length of guitar string, an ancient and
• legend lore (represented by an 8 bit scholar in cap and sunfaded guitar pick or a bullet from one of the Uncrowned
gown) King’s favorite revolvers might all become part of a sacred
• scrying (represented by an 8 bit wizard and crystal ball) Elvis Relic.
Once an option has been chosen by the player, the Arcade While wearing any Elvis Relic, a follower of the
Oracle casts the spell, and returns to playing its attract Uncrowned King gains a +1d4 holy bonus on Perform (sing
animation for 3d6 days. A countdown timer on the screen or stringed) checks, a +1d6 holy bonus on one other skill
counts the hours, minutes and seconds until the Arcade check of choice, and a +1 holy bonus on one Saving Throw
Oracle is ready to be played again.
110
of choice. In addition, the Elvis Relic functions as a holy control database.
symbol for the worshipper. Finally, the wearer can cast a
randomly chosen first level spell from either the Bard or According to the rumors, the Golden Graceland Amp is a
Cleric list once per day as a caster of their total character massive, rather abstract sculpture of ostentatious golden
level. chrome and silvery-white starwood that resembles a concert
amplifier taller and bulkier than an adult man. Lashing
Only worshippers of the Uncrowned King can benefit from cables of pulsing rainbow light erupt when a potential
an Elvis Relic. Skills most commonly enhanced include player comes within playing range of the artifact, plugging
Acrobatics, Bluff, Knowledge (history or religion), Perform their electric guitars and rockers into the ancient, cosmic
(dance) or Sense Motive. Most common spells include amplifier.
charm person, lesser confusion, and sleep among Bardic
spells and bless, cure light wounds, doom and protection The Golden Graceland Amp can cast wish to benefit a
from evil among Clerical spells. Each Elvis Relic has player, who must succeed at a successful Perform (stringed)
different spells and skills within, as well as providing check to activate the device. The check DC is based upon
differing bonuses. the grandiosity of the wish to be granted. Failure prevents
the Amp from being played again for 2d6 weeks, and the
Destruction player permanently loses 1d8 ranks in Perform (stringed). A
Simple physical force can destroy an Elvis Relic; it has successful DC 28 WILL Save reduces this loss to 1 rank in
Hardness 2 and 8 HP. However, any creature who destroys Perform (stringed).
one suffers a -1 penalty on all attack rolls, skill checks
and saving throws against a worshipper of the Uncrowned If successfully played, the Golden Graceland Amp teleports
King; this penalty can be removed by an atonement cast by to a random starsystem somewhere within 15-20 light years
a cleric of that faith. of its current position. If the wish chosen directly benefits
the cult of the
Uncrowned King
Perform Scale of the Granted Wish or any worshipper
(stringed) other than the
Check DC person who played
DC 22 Purely personal wishes that duplicate a 7th level spell or less, with no great the amp, this
historic importance teleportation is
DC 26 Wishes that duplicate up to a 9th level spell, or affect a handful of creatures
instead to another
beyond the caster in minor ways planet somewhere
DC 30 Wishes that affect huge populations- countries, space stations or other
discrete populations. Wishes of minor historic importance. within the same
DC 40 Wishes that affect the populations of entire worlds. Wishes of great historic system, instead.
importance.
DC 55 Wishes that can potentially affect the history of the entire galaxy or several Destruction
systems. Wishes of great historic importance. If it is used to wish
for selfish, truly
evil things that
Golden Graceland Amp would harm the cult of the Uncrowned King, the Golden
Unique Major Artifact Graceland Amp implodes spectacularly, inflicting 30d6
Aura overwhelming universal CL 30th untyped energy damage which completely disintegrates
Slot none Weight 300 lbs reduced to 0 hp by the discharge. This explosion has a 60 ft
This ancient, wish-granting device predates the worship radius.
of the Uncrowned King by aeons, but adherents believe
that this artifact prefigures Elvis’ coming. Whoever built The Lar-Norch
this enigmatic golden device built it for Elvis, or else Unique Major Artifact
the ancient Uncrowned King somehow knew about the Aura strong enchantment, evocation, and evil CL 20th
device, even before humanity mastered spaceflight. The Slot none Weight 2 lbs
Golden Graceland Amp is rumored to exist somewhere on The Lar-Norch is an ancient harbinger of woe and evil.
the fringes of the galaxy: supposedly, there’s clues to its Despite its seemingly innocuous shape, the Lar-Norch has
whereabouts on Ganaden somewhere, or in rotting in some figured in the darkest legends of hundreds of civilizations
destination log/telemetry file in a Starburn System flight and may have directly caused the extinctions of hundreds
of somewhat less fortunate species. The Lar-Norch is
111
a cerulean blue sphere the size of a fist; dark eddies of Destruction
greenish-black energy swirl within. The sphere floats about The Lar-Norch is seemingly indestructible, and devotees
a foot above any surface it is set upon. of both Shahteya and Halla Kal the War Mother search
tirelessly for a way to destroy the ancient, misogynist
Personality and Attributes artifact.
The Lar-Norch is an intelligent magic item with a CE
alignment, and a driving hatred of woman kind. Women Silver Eye of Cosmic Consciousness
must be brought to heel as disposable servants, and any Uncommon Minor Artifact
structures created by women kind: religions, nations, ideals, Aura overwhelming divination CL 23rd
or technology, must be wiped from the cosmos. The Lar- Slot neck Weight 2 lbs
Norch takes great pleasure in destroying, demoralizing When worn around the neck, this heavy triangular pendant
or corrupting young women who have the potential for with inset eye floats just above the wearer’s breast. Upon
greatness but haven’t had the chance to realize it yet. command, the Silver Eye pendant drifts upward to hang
above the wearer’s forehead. When it does, the metallic eye
The Lar-Norch has 15 INT, 18 WIS and 23 CHA. It has an opens, glowing with pale amber luminescence, connecting
Ego of 35, and only a male character can safely command the wearer’s mind to the mysteries of the cosmos.
the Lar-Norch. Commands by female characters always
trigger a struggle for dominance. While wearing the Silver Eye of Cosmic Consciousness,
the wearer benefits from a +5 enhancement bonus to both
Senses their WIS and CHA scores; this is treated as a temporary
The Lar-Norch perceives the world through Darkvision bonus for the first 24 hours the Silver Eye is worn. While
90 ft, lowlight vision and true sight within this radius. The wearing the Silver Eye, the character benefits from a
Lar-Norch can communicate vocally, and telepathically constant arcane sight and see invisibility effect.
with a 500 ft range. The Lar-Norch is familiar with the
following languages: Abyssal, Celestial, Draconic, Galactic Once per day, the wearer can command the Silver Eye to
Common, Infernal, Psyren. move to their forehead. When doing so, the wearer benefits
from true seeing for up to one hour. The wearer can also
Powers expend this effect as a standard action to cast any of the
The Lar-Norch can be commanded to fire a beam of navy following spells: symbol of death, symbol of insanity or
light as a ranged touch attack at any visible target within imprisonment.
100 ft as a standard action. This beam of light inflicts 10d6
points of damage (REF DC 21 half) on a successful hit. Alternatively, rather than benefiting from true sight, the
Half the damage is Force and half is unspecified energy character can benefit from the effects of a vision spell, but
damage, not subject to energy resistance or immunity. A doing so renders the wearer exhausted after the vision effect
target killed by this damage is disintegrated completely, ends.
along with their gear. A female creature struck by this
damage suffers 20d6 points of energy damage (REF DC 25 Destruction
half instead). If worn by a creature trapped alone in absolute darkness for
at least a galactic standard year, the Silver Eye of Cosmic
Three times per day, the wielder can cast Dominate Person Consciousness tarnishes, pits and cracks, becoming a
as a 20th level sorcerer while within arm’s length of the Lar- shabby non-magical piece of jewelry.
Norch. Female characters suffer a -5 profane penalty on
their WILL Save against this effect. Spacelord’s Chakra Gem
Uncommon Major Artifact
Once per day, the wielder can cast Gynoid Transformation Aura overwhelming transmutation CL 30th
on any female creature affected by Dominate Person as a Slot headband Weight negligible
swift action. This spell creates a unique breed of gynoid Thousands of these diamond cut blood red, cat’s eye or
slave, with a steely blue chassis and accents of translucent onyx gems once decorated the crowns of galactic emperors
azure glass and onyx. and space-kings. Now, the ancient empires that once
worshipped these hot-to-the-touch gems are long forgotten
but the gems themselves remain. Powerful, awaiting a new
master (or mistress) to unlock their long-dormant power.
center of the forehead), a character unlocks its power. The especially fragile for about an hour after its host destruction
gem burrows into the flesh, becoming one. It cannot be and can simply be crushed to powder. In this state, the gem
removed while the wearer lives. The wearer’s appearance has Hardness 5 and 25 HP. Otherwise, the gemstone is
changes dramatically, their skin taking on a lurid blue hue. nearly invulnerable.
Blood red veins stand out on their chest and biceps when
they are angry or aroused. Their eyes become jet black pits. Starheart Shard
Uncommon (possibly Unique) Major Artifact
Implanting a Spacelord’s Chakra Gem provides the Aura overwhelming transmutation CL 21st
character with a permanent +3 enhancement bonus to their Slot none Weight negligible
STR, DEX and CHA scores. The character gains the Wild This jagged, irregular gemstone seems composed as much
Talent feat as a racial bonus feat (or Psionic Talent instead from the solidified light of sunset as from solid mineral.
if they already possess a power point reserve.) The tiny, but painfully sharp gemstone doesn’t behave
according to the physical laws of this universe, and defies
The character gains Telepathy with a 100 ft radius and analysis, leading to speculation that it hails from a prior
gains Darkvision with a 60 ft radius (or improves existing Universal Iteration.
Darkvision by +60 ft).
An inert Starheart Shard can be placed beneath the flesh of
Once per day, the gem’s wearer can expend their psionic a host’s heart, just above the breast bone. It requires a DC
focus to generate a powerful forcefield around their body. 20 Heal check to implant the Starheart Shard in a living
This forcefield provides the wearer with 100 temporary HP, Dragon, Fey, Outsider, Humanoid or Monstrous Humanoid
which are lost first. The forcefield remains in place for 1 host, who must have an INT score of 3 or greater. Once
minute or until destroyed. implanted, the Starheart Shard bonds to it host and requires
a DC 40 Heal check to be removed while the host lives.
Destruction If the Seed is removed from a slain host, it becomes inert
The Spacelord’s Chakra Gem can only be destroyed if it once again.
is removed from the skull of a slain host first. The gem is
113
A creature implanted with the Starheart Shard gains the
No Breath and Greater Starflight abilities; the host gains The Splinter of the Violent Mind is a powerful psionic
a Flight speed of 500 ft in atmosphere and 2,000 ft in artifact. When bonded to a host, who must have an INT
hard vacuum. The creature can enter hyperspace under score of at least 3, the host gains Wild Talent as a bonus
its own power after traveling in normal space for at least feat, or Psionic Talent if they already have a power point
one minute. The host becomes immune to Cold, Fire and reserve. The host also gains Body Fuel as a bonus feat.
Radiation, and gains Electricity Resistance 20.
The host can manifest any of the following psi-like
The host can summon a set of +3 grade III power armor of abilities, once each per day.
moderate fortification around themselves as a swift action. • Precognition, Offensive
The armor can remain manifested for up to one hour per • Precognition, Tactical
day, which need not be consecutive, but must be taken in • Prescience, Offensive
one minute increments. Unlike traditional psi-like abilities, these talents can be
augmented, and the host is not limited to their manifester
After 90 days of being bonded with the Starheart Shard, the level when augmenting these abilities. The host can
host gains the Awakened Heritage (either Choir or Senators, augment these three psi-like abilities to any level they
50% chance of either) feat. At this point the Starheart desire, assuming they have the power point reserve to pay
Shard becomes an intelligent item. for the augmentation.
The Starheart Shard has a 3 INT, 13 WIS and 8 CHA If the host dies as a result of ability damage caused by use
and an initial Ego score of 11. The Starheart Shard’s Ego of the Body Fuel feat, the Splinter of the Violent Mind is
score increases by +1 each month it remains bonded to a destroyed with them.
particular host, until it finally absolutely dominates the
host, after months or years. White Star Monolith
Common Major Artifact
Senses Aura overwhelming transmutation CL 30th
The Starheart Shard shares the host’s senses. It Slot none Weight nearly immeasurable
communicates with the host via empathy, and cannot These Worldseeder artifacts have been unearthed on
comprehend language. hundreds of worlds. If one White Star Monolith is found
upon a world, there are usually more, at least one upon
Destruction every other major continent upon the planet. Most such
The Starheart Shard has Hardness 10 and 60 HP when in Monoliths are buried under tons of topsoil and rubble,
a high gravity environment, or if sundered by a gravity buried beneath the weight of centuries, just waiting to be
hammer or similar weapon. It is effectively indestructible in discovered and unleashed. Many species of Anthro owe
other gravity conditions. their creation to these monoliths.
Splinter of the Violent Mind The White Star Monolith is a three meter tall rectangle of
Common Minor Artifact smooth, absolutely flawless and brilliantly white stone,
Aura overwhelming telepathy ML 30th which resembles fine marble. A sixty-sided geomorph of
Slot face Weight 2 lbs the same ivory substance floats exactly 36 centimeters
This small sunflower-yellow diamond is burning hot to above the top of the pylon, slowly rotating. Once the White
the touch, and glows with incredible incandescence. When Star Monolith is activated the blunt facets of the floating
pressed against the flesh of a host’s cheek, the skin chars star become flame-like points stretching in all directions,
away and the gem fuses to the host’s flesh, muscle and symbolizing infinite genetic possibilities.
blood. The process is strangely painless.
114
The transformations created by the White Star Monolith It is heavy enough that it warps gravity around it in minor
follow a system of internal logic, and have a certain ways: poured-out beer flows uphill towards the Monolith,
consistency. Transformations usually follow a pattern coins tossed gravitate towards the Monolith, and so on.
based upon the transformed creature’s original race, faith, Ordinary humans can feel a palpable heaviness around the
profession or other traits. For example, all soldiers and Monolith.
police officers transformed become Doberman Pinscher
Anthros, all characters with a Christian patron deity Ejecting a White Star Monolith directly into the core of
become lamb or sheep Anthros, an Anthro’s pelt color is a sun might destroy the Monolith, but it would likely just
reflective of her original skin tone, and so forth. wait, inert, within the star’s heart for aeons.
115
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