Training Info Leveling: Instructions
Training Info Leveling: Instructions
Training Info Leveling: Instructions
Unit
Swordsman
Archer
Pikeman
Cavalry
Knight
White Knight
Dark Knight
Dragon Knight
Dragon
Catapult
Mage
White Mage
Dark Mage
Necromancer
Level # of units
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Special Text
Leveling
'200
0
'400
100
'+100% vs. Cavalry
400
200
'+50% vs. Archers
1000
0
100 Cavalry +30%/knight 2000 1000
x1.3 vs Dark Mage
5000 2000
x1.3 vs White Mage
5000 2000
Immune to Necromancer 15000 5000
'10000
0
'5000 15000
100 ground +20%/mage
700
0
100 ground +40%/mage 5000
0
'+30% vs Dragons
5000
0
'+30% vs Knights
35000
0
0
0
0
0
0
0
0
5
5
0
1
2
2
10
30
30
45
90
150
750
750
1200
900
900
150
450
450
1500
1
1
1
3
5
10
10
30
20
30
3
10
10
35
Global Values
Longbow:
Flaming Arrow:
Speed:
Courage:
Strength:
Explosives:
Wall:
Tower:
Forcefield:
1
1
1
1
1
*N/A
*N/A
*N/A
*N/A
Leveling
Tech Bonuses
Friendly Bonuses
'+per level Lng-bow Fire Arrow Dgn Spd Dgn Str Dgn Crg Mage Wt Mage Knight Dgn Kn
50%
50%
50%
50%
50%
50%
50%
50%
50%
50%
50%
50%
50%
50%
0%
10%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
10%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
10%
20%
20%
20%
20%
20%
20%
20%
0%
0%
0%
0%
0%
0%
0%
40%
40%
40%
40%
40%
40%
40%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
30%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
100%
0%
0%
0%
0%
0%
INSTRUCTIONS
GO TO THE SHEET FOR YOUR LEVEL, AND INPUT THE LEVEL OF YOUR TECH IN THE "GLOBAL VALUES" COL
'2) You can include friendly unit modifiers by putting a "1" in the Consider? line for that column, or exclude them by putting in a "0".
'3) You can include favored enemy modifiers by putting a "1" in the Consider? line for that column, or exclude them by putting in a "0".
4) The Results columns show:
Final BP per unit after all modifiers (This value also equals BP/population)
Number of resources (gold+wood) required per BP
Number of crystals per BP
Training time (in seconds) per BP
Fav.
NME Bonus
0%
1
0%
1
0%
1
0%
3
0%
5
no mage bonus
10
no wt mage bonus
10
0%
30
0%
20
0%
30
0%
3
0%
10
0%
10
0%
35
Consider?
0.3
0.5
0.3
0.9
1.5
3
3
9
6
9
0.9
3
3
10.5
BP
Results
Res. Crys.
/BP /BP
#### ####
333 0.00
462 0.00
208 0.00
462 0.00
538 0.00
538 0.00
513 0.13
217 0.11
513 0.00
179 0.26
385 0.15
385 0.15
769 0.22
Sec
/BP
###
20
35
19
23
58
58
31
20
23
38
35
35
33
Unit
Level # of units
Special Text
Gold
Swordsman
2
1
'200
Archer
2
1
'400
Pikeman
2
1
'+100% vs. Cavalry
400
2
1
'+50% vs. Archers
1000
Cavalry
Knight
2
1
100 Cavalry +30%/knight 2000
White Knight
2
1
x1.3 vs Dark Mage
5000
Dark Knight
2
1
x1.3 vs White Mage
5000
2
1
Immune to Necromancer 15000
Dragon Knight
Dragon
2
1
'10000
2
1
'5000
Catapult
Mage
2
1
100 ground +20%/mage
700
White Mage
2
1
100 ground +40%/mage 5000
Dark Mage
2
1
'+30% vs Dragons
5000
2
1
'+30% vs Knights
35000
Necromancer
Training Info
Leveling
Wood Crystals Time (sec) Lvl 2 BP
0
0
30
1.5
100
0
30
1.5
200
0
45
1.5
0
0
90
4.5
1000
0
150
7.5
2000
0
750
15
2000
0
750
15
5000
5
1200
45
0
5
900
30
15000
0
900
45
0
1
150
4.5
0
2
450
15
0
2
450
15
0
10
1500
52.5
Global Values
Longbow:
Flaming Arrow:
Speed:
Courage:
Strength:
Explosives:
Wall:
Tower:
Forcefield:
2
2
2
2
2
*N/A
*N/A
*N/A
*N/A
Leveling
Tech Bonuses
'+per level Lng-bow Fire Arrow Dgn Spd Dgn Str Dgn Crg
50%
0%
0%
10%
10%
10%
50%
10%
10%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
Friendly Bonuses
Mage Wt Mage Knight Dgn Kn
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
30%
0%
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
0%
0%
0%
0%
0%
0%
0%
0%
0%
100%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
INSTRUCTIONS
GO TO THE SHEET FOR YOUR LEVEL, AND INPUT THE LEVEL OF YOUR TECH IN THE "GLOBAL VALUES" COL
'2) You can include friendly unit modifiers by putting a "1" in the Consider? line for that column, or exclude them by putting in a "0".
'3) You can include favored enemy modifiers by putting a "1" in the Consider? line for that column, or exclude them by putting in a "0".
4) The Results columns show:
Final BP per unit after all modifiers (This value also equals BP/population)
Number of resources (gold+wood) required per BP
Number of crystals per BP
Training time (in seconds) per BP
Fav.
Lvl 2 BP
NME Bonus
0%
1.5
0%
1.5
0%
1.5
0%
4.5
0%
7.5
no mage bonus
15
no wt mage bonus
15
0%
45
0%
30
0%
45
0%
4.5
0%
15
0%
15
0%
52.5
Consider?
Tech
0.9
1.5
0.9
2.7
4.5
9
9
27
18
27
2.7
9
9
31.5
Frnd NME
0.9 -0.9
0.9 -0.9
0.9 -0.9
4.05 -2.7
4.5 -4.5
9
-9
9
-9
0
0
30
0
0
0
0
0
0
0
0
0
0
0
1
1
TOTAL BP:
Results
BP Res. Crys.
2.40
83 0.00
3.00 167 0.00
2.40 250 0.00
8.55 117 0.00
12.00 250 0.00
24.00 292 0.00
24.00 292 0.00
72.00 278 0.07
78.00 128 0.06
72.00 278 0.00
7.20
97 0.14
24.00 208 0.08
24.00 208 0.08
84.00 417 0.12
437.55
Sec
13
10
19
11
13
31
31
17
12
13
21
19
19
18
Unit
Level # of units
Special Text
Gold
Swordsman
3
1
'200
Archer
3
1
'400
Pikeman
3
1
'+100% vs. Cavalry
400
3
1
'+50% vs. Archers
1000
Cavalry
Knight
3
1
100 Cavalry +30%/knight 2000
White Knight
3
1
x1.3 vs Dark Mage
5000
Dark Knight
3
1
x1.3 vs White Mage
5000
3
1
Immune to Necromancer 15000
Dragon Knight
Dragon
3
1
'10000
3
1
'5000
Catapult
Mage
3
1
100 ground +20%/mage
700
White Mage
3
1
100 ground +40%/mage 5000
Dark Mage
3
1
'+30% vs Dragons
5000
3
1
'+30% vs Knights
35000
Necromancer
Training Info
Leveling
Wood Crystals Time (sec) Lvl 3 BP
0
0
30
2.25
100
0
30
2.25
200
0
45
2.25
0
0
90
6.75
1000
0
150
11.25
2000
0
750
22.5
2000
0
750
22.5
5000
5
1200
67.5
0
5
900
45
15000
0
900
67.5
0
1
150
6.75
0
2
450
22.5
0
2
450
22.5
0
10
1500
78.75
Global Values
Longbow:
Flaming Arrow:
Speed:
Courage:
Strength:
Explosives:
Wall:
Tower:
Forcefield:
3
3
3
3
3
*N/A
*N/A
*N/A
*N/A
Leveling
Tech Bonuses
'+per level Lng-bow Fire Arrow Dgn Spd Dgn Str Dgn Crg
50%
0%
0%
10%
10%
10%
50%
10%
10%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
Friendly Bonuses
Mage Wt Mage Knight Dgn Kn
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
30%
0%
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
0%
0%
0%
0%
0%
0%
0%
0%
0%
100%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
INSTRUCTIONS
GO TO THE SHEET FOR YOUR LEVEL, AND INPUT THE LEVEL OF YOUR TECH IN THE "GLOBAL VALUES" CO
'2) You can include friendly unit modifiers by putting a "1" in the Consider? line for that column, or exclude them by putting in a "0".
'3) You can include favored enemy modifiers by putting a "1" in the Consider? line for that column, or exclude them by putting in a "0".
4) The Results columns show:
Final BP per unit after all modifiers (This value also equals BP/population)
Number of resources (gold+wood) required per BP
Number of crystals per BP
Training time (in seconds) per BP
Fav.
Lvl 3 BP
NME Bonus
0%
2.25
0%
2.25
0%
2.25
0%
6.75
0%
11.25
no mage bonus
22.5
no wt mage bonus
22.5
0%
67.5
0%
45
0%
67.5
0%
6.75
0%
22.5
0%
22.5
0%
78.75
Consider?
Tech
2.03
3.38
2.03
6.08
10.1
20.3
20.3
60.8
40.5
60.8
6.08
20.3
20.3
70.9
Frnd NME
1.35 -1.4
1.35 -1.4
1.35 -1.4
6.08 -4.1
6.75 -6.8
13.5 -14
13.5 -14
0
0
45
0
0
0
0
0
0
0
0
0
0
0
1
1
TOTAL
BP
4.28
5.63
4.28
14.85
21.38
42.75
42.75
128.25
130.50
128.25
12.83
42.75
42.75
149.63
770.85
Results
Res. Crys.
47
0.00
89
0.00
140 0.00
67
0.00
140 0.00
164 0.00
164 0.00
156 0.04
77
0.04
156 0.00
55
0.08
117 0.05
117 0.05
234 0.07
Sec
7
5
11
6
7
18
18
9
7
7
12
11
11
10
Unit
Level # of units
Special Text
Gold
Swordsman
4
1
'200
Archer
4
1
'400
Pikeman
4
1
'+100% vs. Cavalry
400
4
1
'+50% vs. Archers
1000
Cavalry
Knight
4
1
100 Cavalry +30%/knight 2000
White Knight
4
1
x1.3 vs Dark Mage
5000
Dark Knight
4
1
x1.3 vs White Mage
5000
4
1
Immune to Necromancer 15000
Dragon Knight
Dragon
4
1
'10000
4
1
'5000
Catapult
Mage
4
1
100 ground +20%/mage
700
White Mage
4
1
100 ground +40%/mage 5000
Dark Mage
4
1
'+30% vs Dragons
5000
4
1
'+30% vs Knights
35000
Necromancer
Training Info
Wood Crystals Time (sec)
0
0
30
100
0
30
200
0
45
0
0
90
1000
0
150
2000
0
750
2000
0
750
5000
5
1200
0
5
900
15000
0
900
0
1
150
0
2
450
0
2
450
0
10
1500
Leveling
Lvl 4 BP
3.375
3.375
3.375
10.125
16.875
33.75
33.75
101.25
67.5
101.25
10.125
33.75
33.75
118.125
Global Values
Longbow:
Flaming Arrow:
Speed:
Courage:
Strength:
Explosives:
Wall:
Tower:
Forcefield:
4
4
4
4
4
*N/A
*N/A
*N/A
*N/A
Leveling
Tech Bonuses
'+per level Lng-bow Fire Arrow Dgn Spd Dgn Str Dgn Crg
50%
0%
0%
10%
10%
10%
50%
10%
10%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
Friendly Bonuses
Mage Wt Mage Knight Dgn Kn
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
30%
0%
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
0%
0%
0%
0%
0%
0%
0%
0%
0%
100%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
INSTRUCTIONS
GO TO THE SHEET FOR YOUR LEVEL, AND INPUT THE LEVEL OF YOUR TECH IN THE "GLOBAL VALUES" CO
'2) You can include friendly unit modifiers by putting a "1" in the Consider? line for that column, or exclude them by putting in a "0".
'3) You can include favored enemy modifiers by putting a "1" in the Consider? line for that column, or exclude them by putting in a "0"
4) The Results columns show:
Final BP per unit after all modifiers (This value also equals BP/population)
Number of resources (gold+wood) required per BP
Number of crystals per BP
Training time (in seconds) per BP
Fav.
Lvl 4 BP
NME Bonus
0%
3.375
0%
3.375
0%
3.375
0%
10.125
0%
16.875
no mage bonus
33.75
no wt mage bonus 33.75
0%
101.25
0%
67.5
0%
101.25
0%
10.125
0%
33.75
0%
33.75
0%
118.125
Consider?
Tech
4.05
6.75
4.05
12.15
20.25
40.5
40.5
121.5
81
121.5
12.15
40.5
40.5
141.8
Frnd NME
2.03 -2.025
2.03 -2.025
2.03 -2.025
9.11 -6.075
10.1 -10.125
20.3 -20.25
20.3 -20.25
0
0
67.5
0
0
0
0
0
0
0
0
0
0
0
1
1
TOTAL BP:
S
YOUR TECH IN THE "GLOBAL VALUES" COLUMN
Results
BP Res. Crys. Sec
7.43
27 0.00 4
10.13 49 0.00 3
7.43
81 0.00 6
25.31 40 0.00 4
37.13 81 0.00 4
74.25 94 0.00 10
74.25 94 0.00 10
222.75 90 0.02 5
216.00 46 0.02 4
222.75 90 0.00 4
22.28 31 0.04 7
74.25 67 0.03 6
74.25 67 0.03 6
259.88 135 0.04 6
#####
Unit
Level # of units
Special Text
Gold
Swordsman
5
1
'200
Archer
5
1
'400
Pikeman
5
1
'+100% vs. Cavalry
400
5
1
'+50% vs. Archers
1000
Cavalry
Knight
5
1
100 Cavalry +30%/knight 2000
White Knight
5
1
x1.3 vs Dark Mage
5000
Dark Knight
5
1
x1.3 vs White Mage
5000
5
1
Immune to Necromancer 15000
Dragon Knight
Dragon
5
1
'10000
5
1
'5000
Catapult
Mage
5
1
100 ground +20%/mage
700
White Mage
5
1
100 ground +40%/mage 5000
Dark Mage
5
1
'+30% vs Dragons
5000
5
1
'+30% vs Knights
35000
Necromancer
Training Info
Wood Crystals Time (sec)
0
0
30
100
0
30
200
0
45
0
0
90
1000
0
150
2000
0
750
2000
0
750
5000
5
1200
0
5
900
15000
0
900
0
1
150
0
2
450
0
2
450
0
10
1500
Leveling
Lvl 5 BP
5.0625
5.0625
5.0625
15.1875
25.3125
50.625
50.625
151.875
101.25
151.875
15.1875
50.625
50.625
177.188
Global Values
Longbow:
Flaming Arrow:
Speed:
Courage:
Strength:
Explosives:
Wall:
Tower:
Forcefield:
5
5
5
5
5
*N/A
*N/A
*N/A
*N/A
GO TO THE SHEET F
Leveling
Tech Bonuses
'+per level Lng-bow Fire Arrow Dgn Spd Dgn Str Dgn Crg
50%
0%
0%
10%
10%
10%
50%
10%
10%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
50%
0%
0%
10%
10%
10%
Friendly Bonuses
Mage Wt Mage Knight Dgn Kn
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
30%
0%
20%
40%
0%
0%
20%
40%
0%
0%
20%
40%
0%
0%
0%
0%
0%
0%
0%
0%
0%
100%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
INSTRUCTIONS
GO TO THE SHEET FOR YOUR LEVEL, AND INPUT THE LEVEL OF YOUR TECH IN THE "GLOBAL VALUE
'2) You can include friendly unit modifiers by putting a "1" in the Consider? line for that column, or exclude them by putting in
'3) You can include favored enemy modifiers by putting a "1" in the Consider? line for that column, or exclude them by putting i
4) The Results columns show:
Final BP per unit after all modifiers (This value also equals BP/population)
Number of resources (gold+wood) required per BP
Number of crystals per BP
Training time (in seconds) per BP
Fav.
Lvl 5 BP
Tech
NME Bonus
0%
5.0625
7.59375
0%
5.0625 12.65625
0%
5.0625
7.59375
0%
15.1875 22.78125
0%
25.3125 37.96875
no mage bonus
50.625
75.9375
no wt mage bonus 50.625
75.9375
0%
151.875 227.8125
0%
101.25
151.875
0%
151.875 227.8125
0%
15.1875 22.78125
0%
50.625
75.9375
0%
50.625
75.9375
0%
177.188 265.78125
Consider?
Results
Frnd
NME
BP
Res. Crys. Sec
3.0375
-3.0375
12.66
16 0.00 2
3.0375
-3.0375
17.72
28 0.00 2
3.0375
-3.0375
12.66
47 0.00 4
13.66875 -9.1125
42.53
24 0.00 2
15.1875 -15.1875 63.28
47 0.00 2
30.375
-30.375 126.56 55 0.00 6
30.375
-30.375 126.56 55 0.00 6
0
0
379.69 53 0.01 3
101.25
0
354.38 28 0.01 3
0
0
379.69 53 0.00 2
0
0
37.97
18 0.03 4
0
0
126.56 40 0.02 4
0
0
126.56 40 0.02 4
0
0
442.97 79 0.02 3
1
1
TOTAL BP:
2,249.78
TIONS