Python Project Music System

Download as pdf or txt
Download as pdf or txt
You are on page 1of 34

A

PBL REPORT
ON
MUSIC SYSTEM
PYTHON PROGRAMMING LAB(KCS-453)

Submitted by
Shatakshi (2100970130103)
Veervijay Kushwaha (2100970130124)
Umesh Pandey (2100970130118)

Under the supervision of


Ms. Anam Khan

Department of Information Technology


Galgotias College of Engineering and Technology, Greater Noida
Session: 2022-23
DECLARATION
We, the undersigned candidates, hereby declare that the music player project developed in Python, as
part of our coursework at Galgotias College of Engineering and Technology, is an original work and has
been carried out under the supervision and guidance of Ms. Anam Khan.
We acknowledge that the music player project was developed to demonstrate our understanding and
application of the concepts and techniques learned during our studies in computer science. We have
utilized our knowledge of programming, data structures, and algorithms to design and implement this
project.
We affirm that the source code, documentation, and any other materials related to the music player
project are our original work, except for the parts that have been appropriately cited and attributed to
their respective sources. We have diligently adhered to the ethical standards of academic integrity and
have not engaged in any form of plagiarism or dishonest practices.
We further declare that the music player project has undergone rigorous testing and evaluation to
ensure its functionality, reliability, and performance. We have made every effort to address any bugs
or issues encountered during the development process, and we are confident that the final version of
the music player project meets the specified requirements and objectives.
We would like to express our gratitude to our faculty and mentors who have provided us with the
necessary guidance and support throughout this project. Their expertise and insights have been
invaluable in shaping our understanding and enhancing our skills in software development.
We hereby affirm the accuracy and authenticity of this declaration.

Shatakshi (2100970130103)

Veervijay Kushwaha (2100970130124)

Umesh Pandey (2100970130118)


ACKNOWLEDGEMENT
We would like to express our sincere gratitude and appreciation to all those who have contributed to the
successful completion of this project on developing a music player in Python by the students of Galgotias
College of Engineering and Technology.
First and foremost, we extend our heartfelt thanks to our respected faculty members and mentors for
their constant guidance, encouragement, and support throughout this project. Their expertise and
valuable insights have been instrumental in shaping our understanding and enhancing our skills in
Python programming.
We would also like to thank our fellow classmates and friends for their collaboration and teamwork, as
their inputs and suggestions have significantly contributed to the development and improvement of the
music player. Their dedication and commitment have made this project a truly enriching experience.
Furthermore, we extend our gratitude to the management of Galgotias College of Engineering and
Technology for providing us with the necessary resources and facilities to carry out this project. Their
unwavering support has been crucial in the successful execution of this endeavour.
Last but not least, we would like to express our heartfelt appreciation to our families for their constant
encouragement and understanding. Their support has been invaluable in our academic pursuits.
In conclusion, we acknowledge the collective effort and commitment of everyone involved in this
project, without whom this accomplishment would not have been possible. Thank you all for your
unwavering support.

Ms. Anam Khan Dr. S.K. Singh


Asst. Professor HOD
Dept. of IT Dept. of IT
CONTENT
Chapter No. TITLE Page No.
ABSTRACT 1
1. INTRODUCTION 2-5
1.1 Overview
1.2 Python Music Player
1.3 Problem Description
1.4 Background
1.5 Scope

2. LITERATURE REVIEW 6-8


2.1 Music system architecture
2.2 Existing Music player
2.3 Key concept and technologies

3. SYSTEM DESIGN 9-12


3.1 System Architecture
3.2 Functionality
3.3 Algorithm
3.4 The design principle
3.5 Part of system design

4. IMPLEMENTATION 13-21
4.1 Settig development environment
4.2 Libraries
4.3 Code structure
4.4 User Interface Design
4.5 Audio playback Function
4.6 Playlist management
4.7 Music analysis

5. LIMITATION AND FUTURE ENHANCEMENT 22-23


5.1 Limitations
5.2 Future enhancement

6. REQUIREMENT ANALYSIS OF SYSTEM 24-25


6.1 Feasibility analysis
6.2 Saturation overview

7. RESULT AND EVALUATION 26-28


7.1 System performance and Efficiency
7.2 User experience evaluation
8. CONCLUSION 29
REFERENCES 30
ABSTRACT

Audio is an important source of communication and is just as important today as text. We know that
audio files are digital files. So, you need a tool to run the digital files, or in other words to play the files.
Without this tool or player, we can never listen to music, movies or the contents of an audio file. So, we
need music players. This device is used to play music and other digital audio files. You can do it yourself,
without having to download and install premium music players. The music player GUI project idea tries
to emulate the physical music player. This program allows you to play songs, music and all music files
on your desktop or laptop. Python is a basic programming application built using the Python
programming language. It is a GUI program created using the Python Tkinter, pygame libraries. The
music player application must be able to play a song, create and display a playlist, pause and resume a
long song, and change the song. play the previous or next song. This is a Project Report on “Music
Player Using Python”. During the making or
Development of the project we explored new ideas and libraries in python for implementing GUI based
Application. The Project is the output of our planning, schedule, programming skills and the hard work,
and this report reflects our steps taken at various levels of programming skill, planning and schedule.
We have learnt a lot during this project in our coding skills and deep concept related to these kinds of
projects.
Our project is “MUSIC PLAYER USING PYTHON”. This is a python-based application
which enables people to play their local songs.

Keywords: Music, Python, GUI, MP3

1
CHAPTER 1:
INTRODUCTION
1.1 OVERVIEW
One good thing about music is that when it hits you, you feel no pain. In today’s society everybody loves
listening to music and many people consider it a hobby.
In order for us to listen to music freely and without any kind of disturbance from the forced ads we get
from the apps available, utilizing our skills can be essential. Using Python, we can create a music player
app that serves the same purpose as the already existing ones only this time it’s our creation and of
course ads free.
In olden times people are so interested to music. In olden times there were no iPad to listen to music.
They had only radio to listen to music. Whether it is their favourite song or not they have to
listen to those songs. The purpose of implementation of mp3 player is people can hear to wide
variety of songs. They do not have to stick to one song like radio. In this we can add songs and delete
songs we can play, pause, stop, make forward and backward. In this according our memory we can add
that many of songs if the memory is getting full, we can delete the songs. In this way we can listen to
non-stop music.
The main objective of this project is to design cross-platform media player using python and tkinter.
Python is Really Very Interesting Language Because this language provides usability to write cross-
platform codes that can run on all types of the system without even doing any big changes in codes. This
Python module provides a high-level core Music player interface where you are supposed to provide all
the remaining high-level logic like the user interface, the play list logic and the audio data.
We need an application that will allow us to play or listen to digital audio files. MP3 player is the device
to play MP3s and other digital audio files. The MP3 GUI program application attempts to emulate the
physical MP3 Player. This program will allow you to play songs, music, and all MP3 files on your
desktop or laptops.

The main objective of this project is to allow users to play MP3 and digital audio files. To be engaging
for users, the application has to have a simple but beautiful user interface. This GUI project is developed
using Python programming language. The GUI aspect of the application is built using the Tkinter library
of Python. The interactive part of the application that handles the MP3 files uses the Pygame and
Mutagen libraries.

You can have an interface for listing the available MP3 files. You can also give users the option to list
other digital audio files that are not MP3. The users will also expect the MP3 Player to have an interface
that shows information on the file that is playing. Some of the information you can include are the name
of the file, its length, the amount played, and the amount not played, in minutes and seconds.

Python has libraries that can play audio files, such as Pygame, which allows you to work with multimedia
files in few lines of code. Similar libraries are Pymedia and Simple audio. These libraries can handle a
lot of digital audio files. They can handle other file types, not just the MP3 files.

You can also implement a feature that allows users to create a playlist. To do this, you’ll need a database
to store information on the created playlists. Python’s sqlite3 module allows you to use the SQLite
database.

The SQLite database is a better option in this case, because it is file based and easier to set up than other
SQL databases. While SQLite is file based, it is better for saving data than a regular file.In today's digital

2
era, music has become an integral part of our lives. From personal playlists to online streaming
platforms, music systems have evolved significantly, offering a plethora of features and customization
options. In this project, we delve into the world of music systems and explore how Python, a powerful
and versatile programming language, can be leveraged to create our very own music system.
In today's digital era, music has become an integral part of our lives. From personal playlists to online
streaming platforms, music systems have evolved significantly, offering a plethora of features and
customization options. In this project, we delve into the world of music systems and explore how Python,
a powerful and versatile programming language, can be leveraged to create our very own music system.

1.2 PYTHON MUSIC PLAYER

The advancement in technology has led to development of many MP3 music player apps. These apps
have a range of functionality and capabilities. As a result, it is hard to choose which is the best among
them all.

Additionally, these MP3 music player apps will prompt you to pay a subscription fee or you will be
forced to endure ads.

Fortunately, with Python and some of its libraries you can get a fully functional app with features like:

Open music files,


Play music,
Pause music,
Unpause,
Stop music just to mention some of the common features.
In this tutorial we will be utilizing our knowledge in Python to achieve this. Now, it’s time to implement
the above, mentioned features.

1.3 PROBLEM DISCRIPTION

To create an MP3 player using the Python programming language to play and listen to songs, MP3
files, and other digital audio files.
The player must have a simple and easy-to-use interface with options for various functions and a screen
around the entire playlist and buttons to turn off the player. The player should be able to play any song.
It must be able to play MP3 files or other digital audio files. It should give the user the option to pause
or resume the song. the user should be given basic details about the song being played.

1.4 BACKGROUND

The field of music technology has witnessed remarkable advancements over the years, with the
integration of software and hardware systems revolutionizing how we listen to and interact with music.
Python, a versatile and widely used programming language, offers a wealth of libraries and tools that
make it an ideal choice for developing music systems.

Python's extensive ecosystem includes powerful libraries such as NumPy and SciPy, which provide
efficient audio processing capabilities. These libraries enable developers to manipulate audio files,
extract audio features, and implement audio effects with relative ease. Additionally, Python libraries like
PyDub and Librosa offer functionalities for audio playback, metadata extraction, and signal analysis,
further enriching the possibilities for music system development.

Furthermore, Python's simplicity and readability make it an accessible language for both experienced
developers and beginners. Its object-oriented nature and extensive community support contribute to the
3
ease of development and maintenance of music systems. The availability of comprehensive
documentation and numerous online resources make it easier for developers to learn and explore the
various aspects of music system development using Python.

In recent years, the demand for personalized music experiences has grown significantly. Music
streaming services have flourished, providing users with vast libraries of songs and sophisticated
recommendation systems. However, many music enthusiasts seek a more hands-on approach, desiring
to create their own music systems tailored to their preferences.

By leveraging Python's capabilities, developers can create music systems that not only offer audio
playback but also encompass features such as playlist management, metadata extraction, intelligent
recommendations, and customizable audio effects. Python's versatility allows for the development of
command-line interfaces (CLI) or graphical user interfaces (GUI), ensuring that users can interact with
the music system in a way that suits their preferences and technical expertise.

In conclusion, Python's extensive ecosystem, simplicity, and community support make it an excellent
choice for building music systems. By utilizing Python's libraries and tools, developers can create
powerful and customizable music systems that cater to the evolving needs and preferences of music
enthusiasts.

1.5 SCOPE
The scope for a music system project in Python is vast and offers numerous opportunities for
development and innovation. Here are some potential areas to explore within the project scope:

a) Audio Playback and Streaming: Implementing a robust audio player that supports various
audio formats and allows seamless playback of music files. Integration with popular streaming
platforms such as Spotify or SoundCloud can also be explored.

b) Music Metadata Management: Developing a system to extract and manage metadata


information from music files, such as song title, artist, album, genre, release year, and album art.
This can enhance the user experience by providing organized and comprehensive music libraries.

c) Playlist Management and Creation: Designing a system that enables users to create, edit, and
manage playlists according to their preferences. Advanced features like smart playlists based on
user-defined criteria or automatic playlist generation algorithms can be implemented.

d) Music Recommendation and Discovery: Incorporating machine learning or collaborative


filtering techniques to provide personalized music recommendations based on user preferences,
listening history, or similar music profiles. This can enhance the user's music discovery
experience and introduce them to new artists and genres.

e) Audio Effects and Equalizer: Implementing an equalizer to adjust audio frequency levels and
incorporating audio effects such as reverb, echo, or bass boost. This allows users to customize
their audio output and create a personalized listening experience.

f) User Interface Design: Creating an intuitive and user-friendly interface for the music system,
whether it is a command-line interface (CLI), graphical user interface (GUI), or a web-based
interface. The design should focus on ease of use, aesthetics, and efficient navigation through
music libraries and features.

4
g) Cross-Platform Compatibility: Ensuring that the music system is compatible with multiple
operating systems (Windows, macOS, Linux, etc.) to reach a wider audience and provide a
consistent experience across different platforms.

h) Integration with External APIs: Integrating with external APIs, such as music metadata
services (e.g., MusicBrainz), lyrics databases, or music streaming platforms, to enhance the
functionality and data available within the music system.

i) Data Visualization: Implementing visualizations of music-related data, such as artist networks,


genre popularity charts, or song sentiment analysis, to provide users with insightful and engaging
visual representations of their music libraries.

j) Advanced Features: Exploring additional features like live lyrics display, social sharing of
music, integration with smart home devices, or real-time music analysis (beat detection, mood
analysis, etc.) to further enhance the functionality and uniqueness of the music system.

5
CHAPTER 2:
LITERATURE REVIEW

2.1 MUSIC SYSTEM ARCHITECTURE

A music system architecture can be designed in various ways depending on the specific requirements
and constraints of the project. Here is a high-level overview of a typical music system architecture:

i. User Interface Layer:


- Graphical User Interface (GUI): This layer includes the visual interface that allows users to interact
with the music system. It can be implemented using frameworks such as Tkinter, PyQt, or web
technologies like HTML, CSS, and JavaScript.
- Command-Line Interface (CLI): Alternatively, a command-line interface can be developed for users
who prefer a text-based interaction.
ii. Application Layer:
- Audio Player: This component handles the playback of music files. It can utilize libraries like
pygame, pydub, or librosa to decode and play audio files of different formats.
- Metadata Management: This component extracts and manages metadata information from music
files, including song title, artist, album, genre, and album art. Libraries such as mutagen or eyeD3 can
be used for metadata extraction and manipulation.
- Playlist Management: This component enables users to create, edit, and manage playlists. It may
involve functionalities like adding/removing songs, rearranging tracks, and saving playlists to disk.
- Music Recommendation: If incorporating music recommendation features, this component analyzes
user preferences and listening history to generate personalized recommendations. Machine learning
algorithms or collaborative filtering techniques can be employed for this purpose.
iii. Data Layer:
- Music Library: This layer stores the user's music collection, including audio files and associated
metadata. The library can be implemented using a file system structure or a relational or NoSQL
database, depending on the scale and complexity of the system.
- External APIs: Integration with external APIs can provide additional music-related data, such as
music metadata services, lyrics databases, or music streaming platforms.
iv. Audio Processing Layer:
- Equalizer and Audio Effects: This layer provides audio processing functionalities like equalization,
audio effects (reverb, echo, etc.), volume control, and playback speed adjustment. Libraries such as
pyaudio or sounddevice can be utilized for audio processing tasks.
v. Integration Layer:
- External Services: This layer handles integrations with external services like music streaming
platforms, social media sharing, or lyrics databases. APIs and SDKs provided by these services can be
used for seamless integration.
vi. Cross-Platform Support:
- This aspect ensures that the music system can run on different operating systems (Windows, macOS,
Linux) by utilizing platform-independent libraries and frameworks. It may require adapting certain
components to specific platform requirements.

2.2 EXISTING MUSIC SYSTEM IN PYTHON

There are several existing music systems and projects implemented in Python. Here are a few examples:

1. Mopidy: Mopidy is a flexible music server that can be controlled through various interfaces, including
a web interface and a command-line interface. It supports a wide range of backends, allowing you to
6
stream music from local files, Spotify, SoundCloud, and more. Mopidy is open source and written in
Python, making it an excellent reference for building a music system.

2. MusicPlayer: MusicPlayer is a Python library that provides a simple interface for playing audio files.
It supports various audio formats, including MP3 and WAV, and allows you to control playback and
volume. The library can be used as a foundation for building an audio player component in your music
system.

3. Quod Libet: Quod Libet is a cross-platform music player and library manager written in Python. It
offers features such as smart playlists, tag editing, and an extensive plugin system. The source code of
Quod Libet is available on GitHub, providing valuable insights into the implementation of a full-featured
music system.

4. Beets: Beets is a music library management system that allows you to organize and manage your
music collection. It can automatically fetch metadata, rename files, and handle other tasks related to
maintaining a well-organized music library. Beets is written in Python and can serve as a reference for
metadata management and organization in your music system.

5. VLC Media Player bindings: VLC Media Player is a popular multimedia player that supports various
audio and video formats. It provides Python bindings that allow you to control playback, handle media
files, and apply audio effects. You can leverage these bindings to integrate VLC functionality into your
music system.

2.3 KEY CONCEPT AND TECHNOLOGIES

i. File Handling: Understanding how to read and write music files in different formats (e.g., MP3,
WAV, FLAC) using Python libraries like pydub, librosa, or pygame.

ii. Metadata Extraction: Extracting metadata information such as song title, artist, album, genre,
and album art from music files using libraries like mutagen or eyeD3.

iii. Audio Playback: Implementing an audio player to play music files using libraries like pygame,
pydub, or sounddevice. This involves handling playback controls, volume control, and seeking
within the audio file.

iv. Playlist Management: Creating and managing playlists that allow users to organize their music
collections. This involves adding/removing songs, rearranging tracks, and saving playlists to
disk.

v. User Input and Interaction: Capturing user input and providing an interactive interface for
users to control the music system. This can be done using command-line interfaces (CLI) with
libraries like argparse or graphical user interfaces (GUI) with libraries like Tkinter or PyQt.

vi. Data Structures: Utilizing appropriate data structures such as lists, dictionaries, or sets to
efficiently store and manipulate music-related data, such as playlists or metadata.

vii. Audio Processing: Applying audio processing techniques like equalization, audio effects
(reverb, echo, etc.), volume control, and playback speed adjustment. Python libraries like
pyaudio, scipy, or librosa can be used for audio processing tasks.

viii. External API Integration: Integrating with external services or APIs to access additional
music-related data, such as music metadata services (e.g., MusicBrainz), lyrics databases, or
7
music streaming platforms. This requires understanding how to make HTTP requests and handle
JSON or XML data using libraries like requests or aiohttp.

Technologies in Python for a Music System Project:

a) Pygame: A popular library for multimedia applications, including audio playback and
manipulation.

b) Mutagen or eyeD3: Libraries for reading and writing metadata from music files.

c) Librosa: A library for music analysis, including audio file loading, feature extraction, and beat
detection.

d) Tkinter or PyQt: GUI libraries for creating interactive interfaces in Python.

e) Pydub: A simple and easy-to-use library for audio file manipulation and playback.

f) Requests or aiohttp: Libraries for making HTTP requests and interacting with web APIs.

g) Sounddevice: A library for audio input and output, including playback, recording, and audio
device management.

h) NumPy and SciPy: Libraries for scientific computing and signal processing tasks, which can be
used for advanced audio processing and analysis.

These concepts and technologies provide a solid foundation for building a music system project in
Python. However, the choice of specific libraries and technologies may vary depending on project
requirements and personal preferences.

8
CHAPTER 3:
SYSTEM DESIGN

3.1 SYSTEM ARCHITECTURE

The system architecture of a Python project for a music system can be organized into several key
components. Here's an example of a high-level system architecture for a Python-based music system:

a. User Interface:
i. Graphical User Interface (GUI): The GUI component provides a visual interface for users to
interact with the music system. It can be built using libraries such as Tkinter, PyQt, or Kivy,
allowing users to browse their music library, manage playlists, and control playback.
ii. Command-Line Interface (CLI): Alternatively, a command-line interface can be implemented
for users who prefer a text-based interaction. The CLI component can use libraries like Click or
argparse to handle command-line input and output.

b. Music Management:
i. Metadata Extraction: This component is responsible for extracting metadata from music files,
including song title, artist, album, genre, duration, and other relevant information. Libraries like
Mutagen or EyeD3 can be used for extracting metadata.
ii. Music Library: The music library component handles the storage and management of music files.
It can organize files into a directory structure or use a database system (such as SQLite or
PostgreSQL) to store and retrieve metadata and file paths efficiently.

c. Audio Playback:
i. Audio Decoding: This component decodes audio files into raw audio data that can be played
back. Libraries like PyDub, librosa, or pygame can be used to handle audio decoding and
playback.
ii. Audio Playback Control: This component controls the playback of audio files, including features
like play, pause, stop, skip, and volume control. It manages audio buffers, timing, and
synchronization.

d. Playlist Management:
i. Playlist Creation and Editing: The playlist management component allows users to create,
modify, and delete playlists. It provides functionalities like adding songs, removing songs,
reordering tracks, and saving playlists.
ii. Playlist Persistence: This component handles the storage and retrieval of playlist information. It
can use file formats like JSON, XML, or YAML, or leverage a database system to store playlist
metadata.

e. Audio Effects and Equalizer:


i. Audio Effects: This component enables the application of audio effects such as equalization,
reverb, echo, or pitch shifting to modify the audio output. Libraries like PyAudio, sounddevice,
or audioop can be utilized for audio processing and effect application.

f. Music Recommendations:
i. Recommendation Engine: If incorporating music recommendation features, this component
analyzes user preferences, listening history, and music metadata to generate personalized
recommendations. Machine learning techniques, collaborative filtering, or content-based
filtering algorithms can be employed for recommendation generation.

9
g. Cross-Platform Support:
i. The music system should be designed to be compatible with multiple operating systems
(Windows, macOS, Linux). Utilizing platform-independent libraries and frameworks, and
ensuring compatibility across different platforms is crucial.

h. Integration with External Services:


i. APIs and Services: The music system can integrate with external services such as music
streaming platforms, lyrics databases, or social media sharing platforms. Utilizing APIs provided
by these services enables features like streaming music, retrieving lyrics, or sharing music on
social platforms.

3.2 FUCTIONALITY

The functionality of a Python project for a music system can include a wide range of features and
capabilities.

a. Audio Playback:
• Play, pause, stop, and resume audio playback.
• Support for various audio formats, such as MP3, WAV, FLAC, etc.
• Control playback options like volume adjustment, seeking, and repeat modes.

b. Metadata Management:
• Extract and display metadata information from music files, including song title, artist, album, genre,
duration, and album art.
• Provide the ability to edit or modify metadata information.

c. Playlist Management:
• Create, edit, and delete playlists.
• Add or remove songs from playlists.
• Arrange songs within playlists.
• Save and load playlists to/from files.

d. Music Library Management:


• Maintain a library of music files, allowing users to organize and categorize their collection.
• Support for importing and adding new music files to the library.
• Search and filter music files based on criteria such as artist, album, or genre.

e. Music Recommendation and Discovery:


• Recommend similar or related songs based on user preferences, listening history, or popular trends.
• Provide features for music discovery, such as suggested playlists or personalized recommendations.

f. Equalizer and Audio Effects:


• Implement an equalizer to adjust audio frequency levels, allowing users to customize the sound
output.
• Apply audio effects like reverb, echo, or bass boost to enhance the listening experience.

g. User Interface:
• Develop an intuitive and user-friendly interface, such as a graphical user interface (GUI) or
command-line interface (CLI), to interact with the music system.
• Provide visual representations of music information, including album art, progress bars, and
visualization of audio waveforms.
10
h. Cross-Platform Compatibility:
• Ensure the music system is compatible with different operating systems (Windows, macOS, Linux)
to reach a wider audience.

i. External Services Integration:


• Integrate with external services and APIs, such as music metadata providers, lyrics databases, or
music streaming platforms, to enhance the functionality and data available in the music system.

j. Additional Features:
• Implement features like shuffle mode, lyrics display, sleep timer, automatic volume normalization,
or integration with smart home devices.

The functionality of a music system project can be customized based on specific project goals and user
requirements. These features provide a foundation for creating a comprehensive and enjoyable music
system using Python.

3.3 ALGORITHM

1.Import the libraries.


2. Create an object of the tkinter and Pygame libraries.
3. Create a window using Tkinter object.
4. Add buttons that provide different functionalities.
• Add a song
• Play the song
• Pause the song
• Play previous song
• Play next song
Music Player – Using Python
5. Add a song button when pressed should open a dialog box to browse
and choose the file.
6. Add label to display the song’s information.
• Name
• Singer
• Duration
• Size of the file, etc.
7. Display screen will display the details of the entire playlist.
8. Close button will automatically clear the song list and will stop playing

3.4 THE DESIGN PRINCIPLE


Twice the result with half the effort will get if an overall study of the principles done before the design
and follow them in the operation. The principle of software design mainly includes the following points:
(1) Reliability
The reliability of the software design must be determined. The reliability of the software system refers
to the ability to avoid fault occurred in the process of system running, as well as the ability to remedy
troubles once the fault occurs.
(2) Reusability

11
Look for commonness of similar codes, and come out new method abstractly and reasonably. Pay
attention to the generic design.
(3) Understandability
The understandability of software not only require clear and readable document, but the simplified
structure of software itself, which requires the designer possess keen insight and creativity, and know
well about the design objects.
(4) Simple program
To keep the program simple and clear, good programmers can use simple program to solve complex
problems.
(5) Testability
Testability means that the created system has a proper data collection to conduct a comprehensive test
of the entire system.
(6) The Open-Closed Principal
Module is extensible but cannot be modified. That is to say, extension is open to the existing code in
order to adapt to the new requirements. While modify is closed to the categories. Once the design is
completed, the categories cannot be modified.

3.5 PART OF SYSTEM DESIGN

The main play interface design. Convenience and practical should be fully considered in the design of
the main interface. Every Android interface is a visual interface, which has its unique layout
configuration files. We can configure various layout and resources files according to the requirements,
such as images, text and color reference, which can form different visual interface and glaring effect.
Interface design of adding songs. There are no corresponding songs for the first time login entering the
program; users need to add songs to play. Therefore, you need to enter the adding songs’ interface. The
empty playlist needs to add songs which can choose from the SD card to add. Function design of play
and Next/Move Previous music
i. When need to use the player to play appropriate music, click the play button to realize the
function.
ii. When need to use the player to switch to the previous song, click on “Move Previous music”
button to realize the function.
iii. When need to use the player to play the next song, click on “the next music” button to realize
the function.

12
CHAPTER 4:
IMPLEMENTATION

4.1 SETTING DEVELOPMENT ENVIRONMENT

Now, before we get started with the fun part of this project which is writing the code, we need to make
sure that we have every necessary tool for this task ready.

For us to work on this MP3 music player having basic understanding of Python programming language
is necessary, apart from this also some basic knowledge in python libraries will be helpful (we discuss
about libraries next sub-topic).

Also, make sure that you have Python installed in your machine and a code editor, too. In this case any
code editor will be fine, including Pycharm, VS Code, Atom or any of your choice.

Use the command below to check whether Python is installed. This command works no matter the
operating system you are using, including Windows, Mac and Linux systems:

python --version
Having ensured that we have everything set correctly from this step, we can now move to the next step
that is installing necessary libraries required for this particular project.

4.2 LIBRARIES

a. Tkinter:
We already told you in the title of this page that we will be using the Tkinter library, a standard library
for GUI creation. The Tkinter library is the most popular and easiest to use and contains many widgets
(these widgets help create attractive GUI applications). Also, Tkinter is a very lightweight module and
useful for building cross-platform applications (so the same code can be easily used on Windows,
macOS, and Linux.
This is the most popular and very easy to use library that comes with many widgets which helps in
creating of seamless and nice-looking GUI Applications.

Tkinter provides a powerful object-oriented interface to the Tk GUI toolkit.Creating a GUI application
using Tkinter is an easy task. All you need to do is perform the
following steps –
Import the Tkinter module.
• Create the GUI application main window.
• Add one or more of the above-mentioned widgets to the GUI application.
• Enter the main event loop to take action against each event triggered by the user.

b. Pygame module:
Pygame is a Python module that works with computer graphics and sound libraries and designed with
the power of playing with different multimedia formats like audio, video, etc.
It is a Python library used to create video games. To create a music player with Python, we will be using
the Pygame sound component. Pygame is also a very library that gives us the power of playing with
different multimedia formats like audio, video, etc. We will be using Pygame’s ‘mixer.music’ module
for providing different functionality to are music player application, related to manipulation with the
song tracks.

13
c. OS module:
There is no need to explicitly install this module as it comes with the standard Python library. This
module offers various functions for interacting with the operating system. In this tutorial we will use the
OS module to get the song playlist. from the specified directory and make it available to the music player
application.
The OS module in python provides functions for interacting with the operating system. OS, comes under
Python’s standard utility modules. This module provides a portable way of using operating system
dependent functionality. The *os* and*os.path* modules include many functions to interact with the file
system.

4.3 CODE STRUCTURE

import tkinter as tk
import fnmatch
import os
from pygame import mixer

canvas = tk.Tk()
canvas.title("Music Player")
canvas.geometry("600x800")
canvas.config(bg='black')

rootpath = "songs"
pattern = "*.mp3"

mixer.init()

prev_img = tk.PhotoImage(file="prev_img.png")
stop_img = tk.PhotoImage(file="stop_img.png")
play_img = tk.PhotoImage(file="play_img.png")
pause_img = tk.PhotoImage(file="pause_img.png")
next_img = tk.PhotoImage(file="next_img.png")

def select():
label.config(text= listBox.get("anchor"))
mixer.music.load(rootpath + "\\" + listBox.get("anchor"))
mixer.music.play()

def stop():
mixer.music.stop()
listBox.select_clear('active')

def play_next():
next_song = listBox.curselection()
next_song = next_song[0] + 1
next_song_name = listBox.get(next_song)
label.config(text= next_song_name)
mixer.music.load(rootpath + "\\" + next_song_name)
14
mixer.music.play()

listBox.select_clear(0, 'end')
listBox.activate(next_song)
listBox.select_set(next_song)

def play_prev():
prev_song = listBox.curselection()
prev_song = prev_song[0] - 1
prev_song_name = listBox.get(prev_song)
label.config(text= prev_song_name)
mixer.music.load(rootpath + "\\" + prev_song_name)
mixer.music.play()

listBox.select_clear(0, 'end')
listBox.activate(prev_song)
listBox.select_set(prev_song)

def pause_song():
if pauseButton["text"] == "Pause":
mixer.music.pause()
pauseButton["text"] = "Play"
else:
mixer.music.unpause()
pauseButton["text"] = "Pause"

listBox = tk.Listbox(canvas, fg= "cyan", bg="black" , width=100, font=('popping', 14))


listBox.pack(padx= 15, pady= 15)
label = tk.Label(canvas, text='', bg= 'black', fg='yellow', font = ('popping', 18))
label.pack(pady= 15)
top = tk.Frame(canvas, bg="black")
top.pack(padx= 10,pady= 5, anchor='center')

prevButton = tk.Button(canvas, text="Prev", image= prev_img, bg='black', borderwidth = 0, command=


play_prev)
prevButton.pack(pady=15, in_= top, side='left')

stopButton = tk.Button(canvas, text="Stop", image= stop_img, bg='black', borderwidth = 0, command=


stop)
stopButton.pack(pady=15,in_= top, side='left')

nextButton = tk.Button(canvas, text="Next", image= next_img, bg='black', borderwidth = 0,command=


play_next)
nextButton.pack(pady=15,in_= top, side='left')

pauseButton = tk.Button(canvas, text="Pause", image= pause_img, bg='black', borderwidth =


0,command= pause_song)
15
pauseButton.pack(pady=15,in_= top, side='left')

playButton = tk.Button(canvas, text="Play", image= play_img, bg='black', borderwidth = 0, command=


select)
playButton.pack(pady=15,in_= top, side='left')

for root, dirs, files in os.walk(rootpath):


for filename in fnmatch.filter(files,pattern):
listBox.insert('end', filename)

canvas.mainloop()

4.4 USER INTERFACE DESIGN

User Interface Design for a Python-based Music System:

Designing an intuitive and visually appealing user interface (UI) is crucial for a music system project to
ensure a seamless and enjoyable user experience. Here are some key considerations for designing the
user interface of a Python-based music system:

o Visual Elements:
▪ Use a consistent color scheme and visually appealing graphics to create an engaging UI.
▪ Display album art or artist images alongside song information to provide a visually rich
experience.
▪ Utilize icons or intuitive visual cues for different functions, such as play, pause, next/previous
track, volume control, etc.
▪ Implement responsive UI elements that adjust dynamically based on the screen size or window
dimensions.

o Navigation and Organization:


▪ Design an easy-to-navigate menu structure, allowing users to access different features and
functionalities effortlessly.
▪ Use clear and descriptive labels for buttons, menus, and options to ensure users understand their
purpose.
▪ Implement breadcrumb trails or navigation bars to indicate the user's current location within the
music system.
▪ Provide search functionality to allow users to quickly find songs, artists, or albums.

o Music Library and Playlist Management:


▪ Create a visually appealing display of the user's music library, showing metadata such as song
title, artist, album, and genre.
▪ Implement drag-and-drop functionality to facilitate easy creation and editing of playlists.
▪ Allow users to sort and filter their music library based on various criteria (e.g., artist, album,
genre, release date).
▪ Provide options for bulk selection and management of songs to streamline playlist creation and
organization.

o Playback Controls and Audio Effects:

16
▪ Design prominent and easily accessible playback controls (play, pause, stop, next, previous) for
seamless music playback.
▪ Incorporate a visual representation of the current playback progress (progress bar, time
elapsed/remaining) for better user feedback.
▪ Implement an intuitive volume control mechanism, such as a slider or volume knob, to allow
users to adjust audio levels.
▪ Include controls for audio effects like equalizer settings, reverb, echo, and other sound
enhancements.

o Music Recommendations and Discovery:


▪ Display personalized music recommendations based on the user's listening history, preferred
genres, or similar artists.
▪ Provide visually appealing suggestions or discovery features, such as related artists, popular
playlists, or trending songs.
▪ Enable users to explore genre-specific music collections or curated playlists to enhance music
discovery.

o Notifications and Feedback:


▪ Implement notifications or alerts to inform users about playback status, errors, or important
system updates.
▪ Provide feedback messages or visual cues when a user performs an action, ensuring they receive
immediate feedback on their interactions.

o Responsive and Accessible Design:


▪ Ensure the UI is responsive and adapts to different screen sizes and resolutions, including desktop,
tablets, and mobile devices.
▪ Follow accessibility guidelines to make the music system usable for individuals with disabilities,
considering factors such as color contrast, keyboard navigation, and screen reader compatibility.

o User Preferences and Settings:


▪ Allow users to customize the music system's appearance, theme, or layout to suit their
preferences.
▪ Provide settings options for audio preferences, playback behavior, equalizer presets, and other
personalized configurations.

4.5 AUDIO PLAYBACK FUNCTIONALITY

addsongs() is used to add songs in our listbox, filedialog.askopenfilenames() opens a dialog box
corresponding to the folder whose path is provided. Then, we can select songs and store them in
temp_song variable, after this we loop through the list to insert every item in the listbox.

deletesong() is used to delete a selected song, songs_list.curselection() function returns a tuple in which
the first element is the index of the selected song. Then, .delete() function is used to delete the song
corresponding to the index which is passed.

Play() function is used to play the selected song , we use the .get() method to get the selected song, then
we load the song and play it using the next two lines.

Pause() function is used to pause the song, we do not need to pass any argument to the
mixer.music.pause() function.

Stop() function is used to stop the song, we use mixer.music.stop() function to stop the song.
17
songs_list.selection_clear(ACTIVE) is used to unselect the selected song from the listbox

Resume() function is used to resume the song using mixer.music.unpause() function.

Previous() function is used to play the previous song in the listbox, songs_list.curselection() function
returns a tuple in which the first element is the index of the selected song in python mp3 music player
project. We store it in a variable called previous_one, then we update its value to get the previous index
by subtracting 1. Next, songs_list.get(previous_one) returns the previous song, we store this value in
temp2 after that we load this song and play it.
We would face a problem here, although the previous song would start playing but the selected song
would not change. So, we rectify that with the help of the next three lines of code.

Next() function is implemented in a similar way as the previous function. Here, instead of subtracting 1,
we add 1 apart from this step every other step is the same.

4.6 PLAYLIST MANAGEMENT

Playlist management is an essential component of a music system project, allowing users to create, edit,
and organize their music collections based on their preferences. Here is an outline of how playlist
management can be implemented within a Python-based music system:

1. Playlist Creation:
- Implement a function to create a new playlist. This function should prompt the user to provide a name
for the playlist and create a new file or database entry to store the playlist information.
- Allow the user to add songs to the newly created playlist by selecting songs from their music library.
The selected songs can be stored as a list of references or IDs within the playlist.

2. Playlist Editing:
- Implement functionality to add songs to an existing playlist. This can be done by providing a list of
songs to the user and allowing them to select the songs they want to add to the playlist.
- Enable the user to remove songs from a playlist by displaying the current list of songs within the
playlist and allowing them to select the songs they want to remove.
- Implement a function to rename a playlist. This function should prompt the user to enter a new name
for the playlist and update the playlist's name in the file or database.

3. Playlist Organization:
- Allow users to reorder songs within a playlist. This can be achieved by providing an interface that
allows users to drag and drop songs or specify a new position for a particular song within the playlist.
- Implement functionality to delete a playlist entirely. This can involve prompting the user for
confirmation before removing the playlist from the music system.

4. Playlist Playback:
- Enable users to play a playlist. Retrieve the list of songs from the selected playlist and pass them to
the audio player component for playback.
- Implement options for shuffling or repeating a playlist, giving users control over the playback
behavior.

5. Playlist Saving and Loading:


- Provide functionality to save the playlist to a file or database. This allows users to access their
playlists even after closing and reopening the music system.
- Implement loading of saved playlists, allowing users to select a previously created playlist and load
its songs into the music system for playback or further editing.
18
6. Playlist Metadata and Display:
- Display information about each playlist, such as the name, total duration, number of songs, and any
additional metadata associated with the playlist.
- Allow users to view the songs within a playlist, including their titles, artists, and durations.

7. Integration with Music Library and Metadata:


- Ensure integration with the music library and metadata management components of the music system.
This allows playlists to reference songs within the library and access relevant metadata for display and
organization.

Fig.1:Adding new song to the playlist

Fig.2: Flowchart

19
4.7 MUSIC ANALYSIS

Music analysis is a valuable component of a music system project, as it allows for deeper insights and
advanced functionalities. Here are some aspects of music analysis that can be incorporated into a Python-
based music system:

a. Tempo and Beat Detection:


i. Implement algorithms to analyze the tempo of a music track, which refers to the speed or pace of
the music. This can be achieved using techniques like onset detection or autocorrelation.
ii. Detect beats within a song, which can help in synchronizing visualizations, creating interactive
experiences, or assisting in beat-matching for DJs.

b. Mood and Emotion Analysis:


i. Utilize machine learning techniques to analyze the emotional content of music, such as sentiment
analysis, valence-arousal modeling, or emotion recognition.
ii. Determine the mood of a song, whether it's happy, sad, energetic, or relaxing, which can aid in
playlist generation or personalized music recommendations.

c. Audio Feature Extraction:


i. Extract various audio features from music files, such as spectral characteristics (spectrogram, mel-
frequency cepstral coefficients), timbral features (brightness, noisiness), rhythm patterns, or
harmonic features.
ii. These features can be used for music genre classification, similarity analysis, or content-based
music retrieval.

d. Chord and Harmony Analysis:


i. Develop algorithms to identify and analyze the underlying chord progressions and harmonies in a
song.
ii. This can be used for automated chord recognition, harmonization, or generating accompaniment
for melodies.

e. Genre Classification:
i. Train machine learning models to classify music tracks into different genres based on audio
features or metadata.
ii. This enables genre-based recommendations, automatic playlist generation, or genre-based
browsing within the music system.

f. Lyrics Analysis:
i. Utilize Natural Language Processing (NLP) techniques to analyze lyrics, such as sentiment
analysis, topic modeling, or language modeling.
ii. This can enhance lyric search capabilities, enable lyric-based recommendations, or provide
insights into the lyrical content of songs.

g. Music Structure Analysis:


i. Analyze the structure of a song, including identifying sections like verse, chorus, bridge, or
intro/outro.
ii. This can assist in automatically creating song sections for DJ mixing, generating song previews,
or enhancing music visualization.

h. Audio Visualization:
i. Generate visual representations of music, such as spectrograms, waveform displays, or frequency
heatmaps.
20
- These visualizations can be used to enhance the user interface, provide real-time feedback during
music playback, or create engaging visualizations for music analysis purposes.

These are just a few examples of the possibilities for music analysis within a Python-based music system
project. Depending on the project's scope and objectives, additional aspects of music analysis can be
explored and implemented to enhance the overall functionality and user experience of the music system.

21
CHAPTER 5:
LIMITATIONS AND FUTURE ENHANCEMENTS

5.1 LIMITATIONS

(i) Performance: Python, while versatile and easy to use, may not be the most performant language
for certain audio processing tasks. Real-time audio processing, especially with complex audio
effects or large-scale data, may require low-level languages like C or C++ for optimal
performance.

(ii) Audio Format Compatibility: Although Python libraries can handle common audio formats
like MP3 and WAV, there might be limitations in supporting less common or proprietary
formats. This can restrict the system's ability to handle a wide range of audio files.

(iii)Limited Music Streaming Integration: Integrating with popular music streaming platforms
like Spotify or Apple Music may be challenging due to limitations on accessing their APIs and
data. This can restrict the system's ability to offer seamless streaming functionalities.

(iv) Lack of Real-Time Collaboration: Python, being primarily a server-side language, may not be
the best choice for implementing real-time collaborative features, such as synchronized playlist
sharing or multi-user interactions in a live music session.

(v) Platform Dependency: Python's platform compatibility depends on the libraries and
frameworks used. Certain libraries may have limitations or work differently across different
operating systems, which can introduce challenges in creating a truly cross-platform music
system.

5.2 FUTURE ENHANCEMENTS

(i) Performance Optimization: Implementing critical audio processing tasks using lower-level
languages or utilizing specialized libraries like NumPy or Cython can help improve the system's
performance, especially for resource-intensive operations.

(ii) Enhanced Streaming Integration: Exploring alternative approaches to integrate with popular
music streaming platforms, such as utilizing reverse engineering techniques or partnering with
platforms that provide open APIs, can improve the system's ability to handle streaming
functionalities.

(iii)Cloud-Based Services: Leveraging cloud-based services, such as audio transcoding or machine


learning APIs, can offload computationally intensive tasks and enable scalability for handling
large audio collections or performing complex audio analysis.

(iv) Real-Time Collaboration and Social Features: Adding features like real-time playlist
collaboration, social media sharing, or live music streaming can enhance the interactive and
social aspects of the music system, allowing users to connect and share their music experiences.

(v) Enhanced Audio Processing: Expanding the range of audio effects, incorporating advanced
signal processing algorithms, or integrating with external audio processing libraries can provide
users with more options for customizing their audio output and creating unique soundscapes.

22
(vi) Mobile Application Development: Building a mobile application version of the music system
can broaden its reach and provide users with a convenient and portable music listening
experience on their smartphones or tablets.

(vii) Advanced Music Recommendation Algorithms: Continuously improving the


recommendation algorithms by utilizing more sophisticated machine learning techniques,
incorporating user feedback, or leveraging external data sources can enhance the system's ability
to offer personalized and accurate music recommendations.

(viii) Integration with Music APIs and Services: Integrating with additional music-related
APIs and services, such as lyrics databases, concert information, or music analysis tools, can
enrich the system's functionality and provide users with comprehensive music-related
information and features.

(ix) User Interface Improvements: Enhance the user interface by implementing a modern and
intuitive design. Consider adding features like drag-and-drop functionality for playlists,
customizable themes, and visualizers to provide a more immersive music experience.
(x) Cross-Platform Compatibility: Make the music system compatible with multiple platforms,
such as Windows, macOS, and Linux, by utilizing libraries like Tkinter or PyQt. This will allow
users to enjoy the system on their preferred operating systems.
(xi) Music Recommendations: Implement a recommendation system based on user preferences and
listening history. You can use machine learning algorithms, such as collaborative filtering or
content-based filtering, to suggest similar songs or artists that users may enjoy.

By addressing these limitations and implementing future enhancements, the Python project music system
can evolve into a more robust, performant, and feature-rich application, providing an immersive and
enjoyable music experience to users.

23
CHAPTER 6:
REQUIREMENT ANALYSIS OF SYSTEM

6.1 FEASIBILITY ANALYSIS

This section verified that it is feasible to add music player on the Android system from the aspects of
economic, technical and social feasibility.

Economic feasibility:
To design Android mobile phone music player as long as a computer has the Android development and
the application development of Android is free. In addition, mobile phone music player is basic needs
for public. The information that which functions are necessary form all the consumers, which functions
are needed for some people, and which features are seldom to use is easy to understand. And a lot of
research is eliminated, thus saved the spending. Therefore, the whole process of development doesn’t
need to spend any money that is economic feasibility.

Technical feasibility:
To design a music player which meets the basic requirements, a deep understand of JAVA language,
the Android system architecture, application of framework and other technical knowledge are needed.
(Framework is the core of the application, and rules that all the programmers participating in the
development must abide by). Based on the related technology information and resources for Android on
the market, and equipped with technical personnel of technology and the spirit of willing to learn, the
technology is feasible.

Social Feasibility
With the rapid development of the mobile phone market, all kinds of audio and video resources are
widely circulated on the Internet. These resources seem ordinary, but have gradually become an
indispensable part of people life, which derived the development of all kinds of mobile phone player.
But a lot of players devoted to fancy appearance, strong function causing a lot of wasted resources to
the user's mobile phone and bringing a lot of inconvenience to the user as multitasking operation is
needed. Some functions are useless to ordinary people. Powerful player is a good thing, but a lot of
functions are actually useless for most users. Aimed at these problems, developing multiplied audio
player which owns the features of simplified functions, common play function, meeting the needs of
most users, less required memory and high quality of playing music, maximizes the optimization in
performance.

6.2 SATURATION OVERVIEW

This section describes requirements of the system based on basic control functions of players, and system
setup function of the player according to research results of the project demand. According to the
research results of project demand, the basic requirements of project system and its function structure
are presented. And describe the demand of the system through the different angles. The project is divided
into the following parts by using diagram: the basic control functions of the player, the playlist
management function of the player and system setting function of the player. The player interface
requires rational layout, comfortable colour, friendly control buttons and concise and beautiful images.
According to the Android system requires, the non- response time is 5 seconds. The following is
requirements in the music player development application:
Application response time shall not exceed 5 seconds in music playing.
Application response time shall not exceed 5 seconds as the music is suspended.
24
Application response time shall not exceed 5 seconds as the music is stopped.
Application response time shall not exceed 5 seconds as Move Next/Move Previous music. Application
response time shall not exceed 5 seconds as system listing is required.

25
CHAPTER 7:
RESULTS AND EVALUATION

7.1 SYSTEM PERFORMANCE AND EFFICIENCY

System performance and efficiency are crucial factors to consider when developing a music system
project in Python. Here are some considerations and techniques to enhance performance and efficiency:

a) Data Structures and Algorithms: Use appropriate data structures and algorithms to optimize
operations such as searching, sorting, and filtering music files or metadata. Choosing the right data
structure for storing and retrieving music-related information can significantly impact performance.

b) Streaming and Buffering: Implement streaming techniques to load and play audio files in chunks
rather than loading the entire file into memory. This reduces memory usage and allows for smoother
playback, especially for large audio files.

c) Parallel Processing: Leverage parallel processing techniques, such as multithreading or


multiprocessing, to perform computationally intensive tasks concurrently. For example, when
performing audio processing tasks like equalization or audio effects, distributing the workload across
multiple threads or processes can improve performance.

d) Caching and Memoization: Implement caching mechanisms to store frequently accessed or


computed data, reducing the need for redundant calculations or file access. Memoization, which
involves caching the results of function calls, can be applied to repetitive tasks or computations
within the music system.

e) Lazy Loading and Deferred Execution: Employ lazy loading techniques to load music files or
metadata on-demand, rather than preloading everything at the beginning. This approach reduces
initial load times and improves responsiveness. Similarly, use deferred execution when possible,
executing tasks only when required, rather than upfront.

f) Optimize File I/O Operations: Minimize unnecessary file I/O operations by employing techniques
such as batch processing or efficient file reading and writing strategies. This reduces disk access
overhead and improves overall performance.

g) Memory Management: Python's automatic memory management may introduce performance


overhead. Use memory profiling tools to identify memory bottlenecks and optimize memory usage,
ensuring efficient memory allocation and deallocation.

h) Code Optimization: Optimize critical sections of code by analyzing and improving algorithmic
complexity, eliminating redundant calculations or iterations, and using built-in functions or libraries
for performance-critical operations.

i) Profiling and Benchmarking: Utilize profiling and benchmarking tools to identify performance
bottlenecks, measure execution times, and pinpoint areas that require optimization. This helps in
fine-tuning the system and achieving optimal performance.

j) Third-Party Libraries: Leverage high-performance libraries like NumPy or SciPy for audio
processing tasks, as they provide optimized functions and data structures specifically designed for
efficient numerical computations.

26
Remember, performance optimization should be done based on real-world use cases and performance
requirements. Profiling and testing the system under different scenarios can help identify specific areas
that require optimization. Striking a balance between performance and maintainability is also crucial, as
excessively complex optimizations may negatively impact code readability and maintainability.

7.2 USER EXPERIENCE EVALUATION

User experience evaluation of a Python project music system involves assessing the system's usability,
functionality, and overall satisfaction of the users. Here are some methods and considerations for
conducting a user experience evaluation:

a) Usability Testing:
i) Conduct usability testing sessions where participants are given specific tasks to perform on
the music system. Observe their interactions, note any difficulties or confusion, and collect
feedback on the system's ease of use.
ii) Use a think-aloud protocol, where participants vocalize their thoughts while performing
tasks, providing insights into their decision-making process and understanding of the system.

b) Surveys and Questionnaires:


i) Develop surveys or questionnaires to gather feedback on different aspects of the music
system, such as interface design, navigation, feature usefulness, and overall satisfaction.
ii) Include Likert scale or rating questions to measure user satisfaction, ease of use, and
perceived system performance.
iii) Use open-ended questions to gather qualitative feedback and suggestions for improvements.

c) User Interviews:
i) Conduct one-on-one interviews with users to gain in-depth insights into their experiences,
expectations, and pain points while using the music system.
ii) Ask questions about their favorite features, areas for improvement, and any challenges they
encountered during their interactions.
iii) Collect suggestions for additional features or enhancements based on their needs and
preferences.

d) Heatmaps and Click Tracking:


i) Utilize tools to generate heatmaps and track user clicks to analyze user behavior and identify
areas of interest or potential usability issues.
ii) Heatmaps can provide visual representations of where users are focusing their attention,
allowing you to optimize the placement of important elements and features.

e) A/B Testing:
i) Implement A/B testing to compare different versions or variations of the music system and
measure user preferences and performance metrics.
ii) Test variations of interface design, feature placement, or functionality to determine which
options provide the best user experience.

f) Performance Monitoring:
i) Collect data on the music system's performance, such as response times, loading speeds, and
resource utilization.
ii) Monitor and analyze this data to identify any performance bottlenecks or areas that need
improvement to ensure a smooth and responsive user experience.

g) Iterative Design and Feedback Loop:


27
i) Continuously gather user feedback throughout the development process and incorporate it
into future iterations of the music system.
ii) Implement an iterative design approach where user feedback is used to inform design
decisions, prioritize feature enhancements, and improve the overall user experience.

By combining these evaluation methods, you can gather valuable insights into the strengths and
weaknesses of the music system, identify areas for improvement, and make informed design decisions
to enhance the user experience.

Fig.3: Output

28
CHAPTER 8:
CONCLUSION

Now you can create your own MP3 music player app using Python that is just like other softwares out
there. You can also add more features that we haven’t explored yet.
There is no limitation on the design of the app. What we have just done here is a small percentage of all
possible designs. You can redesign it to meet your own specification and style by adding your own icons,
logo, button designs etc. It’s about time you start using your own creations. The MP3 player is a device
for playing and listening to digital audio files, which can be MP3 files or other audio files. The player
was created in Python language. A GUI implementation of the application has been developed that is
simple and easy to use. The application gives the user five options: add a song to a playlist, play the
song, pause or resume the song, play the previous song, and play the next song. The player can also add
multiple tracks to the playlist at the same time. It has a large display area in which the playlist is visible.
Once a track has been selected and played, we can listen to it and view details, the song is at the top of
the screen. This information includes details about the song, such as: B. the name of the song, the name
of the singer, the length of the song, the file size, etc.

Now, we have our own music player and we can listen to songs when you work with data. Sometimes
working with data could be very challenging and having your own mp3 music player is very
helpful. In addition, I think that building an mp3 music player or other applications can really help you
to know new Python modules and at the same time learn more about Python programming. I always say
that the better way to improve your programming skills is building something or automating a process.
That permits you to have more confidence with programming and it is very useful for your personal
portfolio.
MP3 player is a device built to play and listen to digital audio files. These can be either MP3 files or
some other audio files. The player was built using Python language. A GUI implementation of the
application was developed that is simple and easy to use.
The application provides the user with five options — to add song to a playlist, to play the song, to pause
or resume the song, to play the previous song and to play the next song.
The player also has the capability to add multiple songs to the playlist at the same time. It has a large
display area where the playlist is visible.
Once a song is selected and played, we can hear it and can also see details about the song on top of the
display. This information includes details about the song such as song name, singer’s name, duration of
the song, size of the file, etc.
The Tkinter library of Python was used to create the GUI of the project. It was used to create the option
buttons, the label and the display area.
The Pygame and Mutagen library was used to add songs, play the songs, provide pause and resume
options.

In conclusion, a successful project was built in which songs will play one after the other automatically
and the entire playlist will play all over again once concluded.

29
REFERENCES

[1]. Matthew E. P. Davies, Philippe Hamel, Kazuyoshi Yoshii, and Masataka, “Automatic Creation of
Multi-Song Music Mashups” ,
IEEE/ACM transactions on audio, speech, and language processing, vol. 22, no. 12, December 2014
[2]. Sushmita G. Kamble ; A. H. Kulkarni, “IEEE/ACM transactions on audio, speech, and language
processing”, vol. 22, no. 12,
December 2014 2016 International Conference on Advances in Computing, Communications and
Informatics (ICACCI)
[3]. Nirmal R Bhalani ; Jaikaran Singh ; Mukesh Tiwari, “Karaoke Machine implementation and
validation using Out of Phase
Stereo method” in 2012 International Conference on Communication, Information & Computing
Technology (ICCICT)
[4]. Karthik Subramanian Nathan ; Manasi Arun ; Megala S Kannan 2017 IEEE International
Symposium on Signal Processing and Information Technology (ISSPIT)
[5].https://tkdocs.com/tutorial/styles.html>
[6]https://en.wikipedia.org/wiki/Pygame>
[7]https://pypi.org/project/mutagen>
[8]https://www.geeksforgeeks.org/multithreading-python-set
[9]. https://www.ijres.org/papers/Volume-9/Issue-5/Ser-7/G09053537.pdf
[10]. https://srmap.edu.in/wp-content/uploads/2021/12/GROUP-4_UROP-POSTER.pdf?x91568
[11]. https://www.scribd.com/document/433187344/Music-Player-Using-Python#
[12]. https://blog.devgenius.io/mp3-player-using-tkinter-and-mutagen-in-python-6fec027aeced
[13]. https://www.makeuseof.com/pygame-add-sound-effects-music/
[14]. https://chat.openai.com/c/639d1559-e83d-4f2e-aae3-842524dd2c01
[15]. https://sweetcode.io/how-to-create-an-mp3-music-player-using-python/
[16]. https://www.studocu.com/in/document/bhagwan-parshuram-institute-of-technology/introduction-
to-python/music-player-using-python-libraries/24525431
[17]. https://www.javatpoint.com/music-recommendation-system-python-project-with-source-code

30

You might also like