Black Moore

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BLACKMOORE People & Rumours

When someone you don’t know appears, approaches


Places
When entering a part of Blackmoore you don’t know,
An adventure sparker by watergoesred or notices you, roll d6 then cross result off. roll d6 then cross result off.
for Dungeon World www.dungeon-world.com 1. Zealot: judger, obscure, insatiable 1. Caravan gathered on large grounds
2. Reveller: gregarious, thirsty, skint 2. Temple with rounded buildings & graveyard
3. Tax man: persistent, shrewd, greedy 3. Market square with inns and dens: Solar n' Anvil,
Agenda 4. Dandies: pompous, handsome, foolish North o the Lute, Weeping Hare, Square's Haunch.
• Make the world fantastic 5. Street urchin: small, fast, sharp 4. Winding canal docks and warehouses
• Fill the character’s lives with adventure 6. Old soldier: storyteller, broken, forgotten 5. Row houses with padlocked doors, smelling of disease
• Play to find out what happens 7. Rival adventurers: opportunistic, sly, arrogant 6. Broken-down block houses smelling of of wet animals
Questions 8. Snitch: gossip, observant, bitter 7. Several aged officials buildings
• How tall do they say the tree stood above the 9. Noble: petty, witless, rich 8. Fine diverse shops
fossilised stump at the heart of Blackmoore? 10. Court schemers: conniving, ambitious, unwise 9. Wealthy residential street with large gates
• What secret is Lady Aydin blackmailing you with? 10. Rope lifts to the Council of Elders atop the Tree
• How did she contact you? When you hear a rumour you don’t know, roll d6 for
• What local terror did you recently slay? When the street is noisome, roll d6 then cross result off.
each column and piece together. Cross one result off.
• How did the evidence of your deed disappear and how 1. Town crier offers news of the arrival of a diplomatic
do you plan to claim the Elder Court’s reward anyway? Who Doing What caravan
• Why is Orthias van Morley to be hanged till dead? 1. Undead trapped Humming Lane 2. Puppet show The Griffon and the Rat
2. Vromme lost jade dragon golem 3. Local militia knocking down someone's front door
Impressions
3. van Morley insulted the Elder Court 4. A heavy fog rolls in, dulling all the senses
• Towers atop the stump of a gigantic fossilised tree
4. Lady Aydin coerced <pick Who> 5. A crowd around a wandering prophet
• A craggy, foggy moor stretches out to the north east
5. Grundloch controls Bloodstone idol 6. Bell tower chimes noon, at the wrong time
• Thick hedges and pines break the howling wind
7. Falling debris from rooftop revellers
• Smoke and haze rising from low wooden buildings 6. Rival adventurers destroyed <monster you killed>
8. Funeral procession of a noble
• Maze of stone walls intersect lower Blackmoore 7. You bargained night fiend 9. The burning of Humming Lane
• Long ropes haul goods up side of Blackmoore Tree 8. <pick What> hides/haunts Celestial wealth 10. The hanging of Orthias van Morley
Deeply rutted cartways 9. Porcelains stole beneath Blackmoore
• A bustling canal runs west–east 10. Ringed Gauntlet wants war
• Down the street a child pushes a big wheel of dung When you find yourself alone in the fog, roll+INT. On
• High stone bridge over the canal 10+, choose two; on 7–9, choose one.
• Hammer striking wood • you know exactly where you are
• Freshly tanned leather on the breeze • you don’t draw unwelcome attention to yourself
• A badly burnt boy asks for bread • you’re not cornered
• Seamstress sewing on a street corner On a miss, whatever lurks nearby has the drop on you.
• Loose stone work house collapsing
• Priests inviting all to a service amid their ruined church When you wander the low bronze, roll+WIS. On 10+,
you can spot and avoid a mugging. On a 7–9, you spot the
• Children running by the canal
muggers in time to prepare.
• A flag of a hippogriff and sunburst flaps furiously
• Dogs bark When you read the graffiti at Dead End, ask another
• Thick, sturdy wood buildings with carved tree motifs player a question about Blackmoore’s sordid history.
• Roden & Sons sign with silhouette of a pine tree
Second class people Elder of the Court Organised. Devious
Porcelain golems Member of Blackmoore’s Council of Elders. Instinct: to
Rare and expensive masterpieces, the art to creating these maintain status quo
human-like constructs has long been forgot. Now, they’re - Offer a reward
just toys for the nobility; smooth limbs, soft words, quiet - Change the law to their advantage
weeping. But a few porcelains have sought and found
- Call the Court Ogres
asylum, claiming sentience and the right to freedom from
slavery. Large bounties stand for their safe return.
Iron Ooze Solitary, Small, Gibbous
Court Ogres Acid (d10, ignores amour) 15 HP 4 Armour
Servants and grunt for the Elders, the Court Ogres have Hand
been born and raised atop Blackmoore Tree for as long as If you wander the dry, dusty catacombs beneath
any remember. Their duties include hauling folk and goods
Entrances Blackmoore, watch out for dark puddles and always look
up to the tree’s plateau, guarding the Elders’ and their The Goblin Well up. Instinct: to encase
property, and occasionally descending to lower quarters to It was here long before Blackmoore. None remember - drop heavily from above
quell an insurgency or smear some recalcitrant. Rare is the drawing water from it but many throw meat down in hope - smother and harden around limb
Ogre who leaves the Court’s service, alive that is. of sating the fates and the hollowmen who sleep below. - dissolve

Things Key of the Keeper Night wyvern Solitary, Large, Stealthy


No one knows for sure, but Vromme’s not be seen for Tail spur (1d10+4, 1 piercing) 16 HP 2 Armour
Books of Orthias van Morley 1 weight
many a year. He’s said to have given a key to the Court’s Close, Reach, Forceful, Messy Special qualities: Wings
Garbled nonsense filled pages. 1d4 days study reveals
librarian that makes any door open into his wizardry There’s a wyvern’s nest deep inside Blackmoore Tree and
hidden: spell to swap bodies, how to stitch souls and
sanctum, lying dormant on the north edge of Blackmoore. only accessible from the sheer, wind-blasted cliff.
lessons on channelling magic through stitched souls.
Instinct: To grow
Abandoned foundry - attack silently from a dark sky
Stinky's Map - pull someone into the air
Carved across various tables in various inns, it’s said to They say beneath the ruined yard of scattered and rusting
iron statues lie piles of finely crafted weapons and armour. - poison with tail spur
show the way to the Lost Vale of Charlt and, more
importantly, the way back.
Monsters
The Fashionable Hat 0 weight Orthias van Morley Magical
Donning this hat makes the wearer now look so finely To be hanged till dead, then dropped. Instinct: to survive
dressed they rival the macaroni of the most foppish dandy. one more day. Knack: a plan for the perfect crime
- Spend hours, in gut wrenching agony, preparing a spell
Brass Goblet 1 weight - Permanently swap bodies with a kiss
This is grants the bearer an audience with the Elder Court
of Blackmoore or one of it’s members. BYO. Lady Tyler Aydin Organised, Devious, Hoarder
Well connected social parasite. She collects secrets and
Memory golem 5 uses, 40 Gold, 1 weight blackmails for money and favours. Instinct: to make money
Knack: writing
This handy homunculus will record (1 use) and recite
- Know enemies weaknesses
(unlimited) recipes, directions, instructions, spells, etc.
- Call on powerful favours from Dorr, Sorronfen, Witheart
Used frequently by the illiterate, like Court Ogres.

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