Aid 7 - Opposed Tests
Aid 7 - Opposed Tests
Aid 7 - Opposed Tests
Opposed tests are resolved by you and the player rolling b. PC fails, NPC passes: If the player character fails
a pool of d20s each, looking to get more successes than the test, and your NPC passes the test, then your
the other. This can produce a few different outcomes, as NPC is successful — describe the outcome of the
described below. test with your NPC’s action.
6. Roll the Dice Pool: Both you and the players involved
in an opposed test have the opportunity to buy bonus Spending Momentum for an
d20s for the test, before you roll. Take account of
anyone assisting the respective tests, and ask everyone Opposed Test
to roll at the same time.
When you call for an opposed test, making a skill test
7. Check For Successes: Each d20 that rolls equal to or for one of your NPCs at the same time as the players
less than its attribute + skill target number scores 1 are rolling, you both have the opportunity to spend
success. Momentum (or Threat) to buy more dice. It’s good prac-
tice to be up front with your players and tell them first
a. Any die that rolls a 1 is a critical success, and
how much Threat you’re going to spend on buying more
generates 2 successes.
dice. That means the players are more informed about
b. If you have a focus that applies you will score a how much effort they need to put into the skill test, and
critical success if a d20 rolls equal to or less than it avoids any malicious tactics by spending Threat at the
your skill rating. same rate the players spend Momentum.
“
(p.130).
131