Clanbook Malkavian 1st Edition

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ISBN 1-56504-052-X
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IfYouBuyThis,You’lIBelieveAnything
ByDanielGreenberg
III
Developed by: AndrewGreenberg
Mark“MissedtheBoat”Rein*Hagen,forwatching
Editing: EdMcKeogh from the docks asthe boat sailed to the Bahamas.
Stewart “What a Weekend”Wieck, for getting
Spelling: TheProductionDepartment sunburnedontheboatwithMayfair.
Andrew “Blowin’in the Pillow”Greenberg,for
Art Director: RichardThomas getting surprisingpleasures at the Oasis.
Ken “GenderBender”Cliffe, forthinking her name
Production: RichardThomas,SamChupp was Dave even afterwhat he saw.
Josh “Baby”Timbrook, forhecouldn’tgo.
Art. JoshuaGabrielTimbrook,Richard Thomas, Wes “AlmostThere”Harris, for beingjust afew
VictoriaMiaThomas,SamInabinet,TerryPavlet, weekstoo late in turning 2 1.
and the Award-Winning,Money-Grubbing, Rob “Rock”Hatch, for sittinglike one while the
Garbage-Sucking,Rice-SpewingWhite Wolf Art gyrationswent on.
studio Ren6 “Piedmont”Lilly,for believingher neighbor
when he says there’11be apartyin the park.
Front Cover: TimothyBradstreetandGrant Travis “Regular”Williams,forbeing on a first-
Goleash
namebasis with the Oasis waitress.
Back Cover: ChrisMcDonough,JoshuaGabriel Richard “At Least It’s Only MeEye ILost”
Tirnbrook Thomas,for playingthe pirate at the Oasis.
Sam “Responsibilities”Chupp, for gettinglost on
the waytothedesert.
735 PARKNORTHBm. Chris “OlderWoman”McDonough,for fallingall
over the waitress.
SUITE 128 William “MakesMe AlmostBelieveI’m
[LARKSTON,GA 30021 Attractive”Hale,for the (ego)boost he got at the
IWKITE
WOLF^ USA Oasis.
Bill “WetBeard”Bridges, forneeding anapkinat
CAME STUDIO the club.
0 1993, 1998 White Wolf Publishing, Inc. All rights resewed.
Reproduction without the written permission of the publisher is Benjamin “ExpensiveWino” Monk, Jr., for
expressly forbidden, except for the purposes of reviews, and for
blank character sheets, which may be reproduced for personal use
downingthechampagneinthe Oasis.
only. White Wolf, Vampire the Masquerade are registered Lyndi “AprilFool” Hathaway, for catching
trademarks of White Wolf Publishing, Inc. All rights reserved.
World of Darkness and Clanbook Malkavian are trademarks of
Williamwithagoodone- whomade thecon
White Wolf Publishing, Inc. All rights reserved. All characters, arrangements,anyway?
names, places and text herein are copyrighted by White Wolf
Publishing, Inc.
Michelle “PhoneFun” Prahler, forher ever-so-
The mention of or reference to any company or product in these suburbanansweringmachine- yeah, andit’sa
pages is not a challenge to the trademark or copyright concerned.
This book uses the supernatural for settings, characters and
good thing you ain’tthere to get my message.
themes. All mystical and supernatural elements are fiction and
intended for entertainment purposes only. Reader discretion is
advised. Special,SpecialThanks to the Oasis,Claudie,Angie,
Check out White Wolf online at TracieandJulieformakingRichard’swake ...er,
http://www.white-wolf.com; alt.games.whitewolf and
bachelorparty.. .somemorable.

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PRINTED IN T H E USA.
Introduction 6
ChapterWon:TheMalkavians 6
Chapter1o:Legendsof theMalkavians 13
Chapter3 Traditionsof theMalkavians 21
ChapterFore!!k MalkavianTemplates 37
Liver1:Who'sWhoArnongMalkavians 33
* *

Appendix2The Secrettothe Riddleof theUniverse


Mad,adj. : Afiected with a high degree of intellectual inde-
pendence; not conforming to the standards of thought, speechand
action derived by the confments from study of themselves.
- Ambrose Bierce, The Devil’s Dictionary

“No, no, no!” the old crone screeched,her fangs flashing “Oh, now the student thinks he can teach the master,
at Adam. “Again you make that same mistake! You’re doing eh?” She cocked her enormous right eye at him as she
it all wrong. Feel the Curse of Malkav shatter your mind, and squinted her glazed left eye. “Very well. I’ll give you five
make the walls you see around you crumble into shale.” minutes of peace before we start again.”
Adam staggered backward, reeling. “My head’s pound- He slumped forward in the chair, burying his face in his
ing,” he gasped. ‘‘I can’t stand it!” hands and kneading his weary eyes. He was grateful for the
“Then sit down, little fool,” she snapped. He stumbled moment’s respite.
backward into a chair, holding his throbbing head as if to “Aaaaaaaargh!” she suddenly shrieked in his ear. He
prevent it from splitting open. leaped to his feet, his entire body a jangle of electrified nerves.
“How am I going to teach you to be a Malkavian when “You said five ... you said five minutes!” he protested.
you won’t even learn to focus your powers. I must have been “And you BELIEVED me!” she cackled with glee.
crazy to think you’d make agood Malkavian. I ought to return “Mistress LaVeel, please! I can’t cope!” he shouted. “My
you to the loony bin and your miserable life as a scholar body doesn’t function right any more. My mind doesn’t work
wasting away as a salesman. Well, I can’t, so you’re stuckwith any more. I can’t remember things right. My head feels like
me!” a sieve, and my thoughts fall right through. I’m losing my ...
“Justgive me a minute, “ he said. “It’sjust ... I can’t cope my THOUGHTS!”
with this ... this head rush!” “What you’re losing is your sanity. You’re becoming a
“Yes you CAN cope, you ninny. You’re trying to shut Malkavian.”
down the process just as it is starting to work.” “No! I’m sane!”
“Justgive me a minute. I’m not shutting anything down. “Ah, you came unwrapped long before I even met you.”
Please!” ‘‘I only had a nervous breakdown!”
“‘I only had a nervous breakdown,”’ she mimicked in a
whiny, singsong voice. “I had only broke down my only
nerves. My nerves only had to break me down. I only watched
unfettered glory! FEH! You are loony as a jay bird.”
breaking down your nervous system!”
“It hurts,” he moaned. “It’s painful.”
“Good,” she said with asneer. “You could
USE a bit of pain, ye whining whelp. Now go
away and arrange to get yourself a good thrash-
ing. I want to stare into the middle distance
for a little while seeking inspiration about
what to do with you. Or about how to piddle
onthenextBrujahrant.Nowgoon. Get out!”
Madame LaVeel pointed to the battered,
reinforced door that led up the basement
stairs. Her ghoul manservant Troy stepped
past Adam, opened a combination lock, slid
back the great bolt, and opened the door.
Adam felt a blast of fresh, cool air gust into the
musty, smelly basement. Without further
coaxing, he bolted from his sire’s haven and
ran out into the night.
“Ah,that son of mine,” Madame LaVeel
said with a sigh.
“Just like a callow youth to burst out so
rudely,”Troy said, looking after Adam with a
trace of envy. “Oh well, the night air will do
him good.”
“Oh no,” Madame LaVeel said with a
wicked smile. “It will do him BAD. It will do
him VERY bad.”
Adam felt a merciful release as he raced
through the rain-slicked streets. He pounded
through deep puddles as he ran, tireless and
strong, but dizzy, disoriented, and lost.
The fever gripped him, and the street
started doing it again. Twisting. Wrapping
itself around itself again, until he didn’t know
which street would take him home again. Or
ifhe had a home. Streets aren’tsupposed to do
that, he thought plaintively. There was a time
when streets behaved properly. When they
stayed ip neat, ordered rows. When they went
where you were going.
But now the pressure in his temples and
the fear in his throat and the welling tears in
his eyes were too much for him, and twisted
his thoughts into a tight, taut Gordian knot.
He stomped frenziedly into a dark allev.
“NO!” The pressure built and built i n his head until he could contain
“Yes. So you better get used to the idea.” it no longer. He screamed a piercing, bloodcurdling scream
“No! You did this to me!” and slammed his head into a brick wall. He slammed it again
and again and again, until the scream worked its way out of
his body. He slumped back, oblivious to the precious blood
that poured down his face.
“Oh good. Very good. Scream. That’s good.”
He whirled around, shocked by the delicate female voice anymore, so stop TRYING! You can only think curved. But
that hovered behind him. curved is so much bed-dur than straight,”she added in a sexy,
A beautiful, sensuous, barefoot woman lay reclining in a pouty voice, wiggling slowly and seductively. “Think curved.
low-hanging fire escape. Her diapha- Think bent. Get WAY bent!”
nous white spring dress draped her
body like silken spider web. Her pale
blonde hair cascaded around her head
in gentle curls. Her full red lips parted,
and she said “That’s a good start.
Very good start. But is that all you
think there is to being a Malkavian?
Screaming and banging your head?”
Adam felt a stirring of far-off
emotions that had laindormant since
he became a vampire. “Who are you?”
he asked, enraptured.
“Why,I’m your guardian angel,”
she said with a laugh like tinkling
bells. “Your conscience! Your
Jimminny-Jesus-Christ-Cricket ! The
better angel of your nature! Your
psychopompous Karen the Boatman
on this Lethal river Styx. Hey, did
you like them?I’m partial to bad 70s
rock, myself.”
“No, I ... I ... You’re my ...
what? Are you an hallucination?”
She sat up on the fire escape.
“Who isn’t?We’re all hallucinations
on this bus. One big hallucination
that we all share, more or less. Except
some people stay at home in their
hallucinatory homes, andsome greedy
people range over all hallucinatory
terror-tory. Those people are called
Malkavians and, guess what? You’re
one of them.”
“I ... what?”
‘‘I Malkavian. You Jane. No, you
Malkavian too, so me must be Jane.
Crazy Jane. No, wait, me Malkavian
too, so I am me as you are we and ye
need ta pull yerself together. Come
together! Right now-ow-ow. Over
me. Bah-ba-bum-ba-ba bop!”
“That’s it!” he said, clinging to
the thought like a drowning man.
“THAT’Swhat I need. I need to pull
myself together! I ... I can’t think
straight!”
“NOOOOOOOOOOOOOOOOOOOO !”
she shrieked, leaping to her feet. He i
fell backwards, startled, and landed
in a deep puddle of stagnant water.

M
‘That’s just it,” he gasped
- - desperately, kneeling in the “Come, come, my precious scholar,” she said, putting
muddy water. ‘‘I can’t think straight or bent!” soothing hands on his shoulders. “You filled your poor pia
“Oh,you can think, all right,” she said, sinuously slip- mater with so much book learning, so many ordered words,
ping down off the fire escape. “You just can’t think all that surely you can recall a historical precedent for knot
RIGHT. You can just think WRONG.” answers.”
“That’sright!” he said eagerly, glad toconnect a thought. He looked at her meekly, confused. “Not answers?”
‘‘I DO think wrong. My thoughts feel like a big jumble. Every “KNOT answers!” she said emphatically. “A bad old,
time I try to follow a thread of thought to unravel it, it leads sticky old knot that has your poor mind all constricted, so
me to another thought, but one that’s not connected to the your brain can’t breathe. You can use Alexander’s final
other one at all! Or shouldn’t be connected. I can’t think solution to his famous knot.”
right anymore. I think wrong.” “Alexander?”he said. “The knot, the Gordian Knot?”
“Yes,”she said with a smile. “You can think, just not the She nodded.
way you used to.” He said nothing. In a flash it came to him. Cut right through it! Undo the
She walked over to him, oblivious to the mud under her impossible knot by slashing it into a thousand ribbons! In his
bare feet. “You see, your brain used to be a homebody. And mind’s eye he summoned a vision of his brain as a great knot
you used to be a stick in the mud of the mire of your gray of gray matter, pulsing black where it was constricted and tied
matter. Your thoughts used to get up in the morning, shit, in a giant knot. As he unfolded the vision, he picked up a
shower and shave, drive to work, take a lunch break, lust over huge, gleaming sword, and slashed right through the brain!
the babe in marketing, drive home, whack off, and fall asleep. Black blood splattered as gray matter split in two halves! The
Well, guess what? No more! Your brain just leaped a track! twisting ridges of his brain slithered away like snakes, leaving
Busted out! Run away from home, and you can’t go back a shining star in its place.
again! Your thoughts are still trying to drive their old route, He toppled over, breathless and relieved. The pressure
but that path don’t exist no more. Neither do your lusty in his head was gone.
thoughts for the hot babe in marketing. The pain in your Then he sat up, alarmed. “Ohno,” he thought. “Without
brain falls mainly from your feigning humanity. You’re put- a brain, how am I going to think?”Then he cackled a long,
ting your brain through the agony of hell trying to think the chortling laugh. “Bwah ha ha ha ha ha ha ha ha ha!” he
old, mortal thoughts that are long gone from you. (They screamed hysterically.
didn’t work so good for you when you were a mortal either,
The old crone, Madame LaVeel, ran to him. “Adam!”
but we won’t bring up your messy mental state.)
she said with concern. “Are you all right?”
“But when you became a vampire, your spiritual land-
“I’m not all right!” he shrieked. “I’m all wrong! I’m
scape was hit by an earthquake that busted up your old roads
completely wrong! I’ve never been so wrong in my life!
and caused the tornado that picked up your house that landed
Everything I know is wrong! And I’m so HAPPY! No, wait,
you in Oz that dropped you on the witch that lay in the house
I’m not happy, I’m sad. No, wait. I’m not sad. I’m mad. I’m
that Jack built! And guess what? You’re not in the flat, dry,
MAD! I’m REAL mad! Very! Mad! Am! I! Ha ha ha ha ha!
sterile Kansas wheat field of your mind anymore! Quit tryin’
Hey, I never cackled before! That felt great! I see why you
to go that way! You’ll only cause yourself trouble ‘n’pain! Oh
enjoy it.”
... oh for mah trouble an pain! You’re on new roads now, “Adam, you have done it! You crossed the threshold!
roads less traveled, dusty roads, dry, bare, sandy roads, filled
with ends of wyrms! So whatcha gonna do, Red Ryder on the But how?”
storms of the sea of madness?” “I had a visit from Crazy Jane, my own Karen the
Boatman. Oh, what a babe!”
‘‘I ... I don’t know,” he said weakly, exhausted from
following her tortuous turns of association.The constriction “Crazy Jane?She’s was destroyed 300 years ago!”
in his brain was worse than ever, as he struggled to recall her “Then my MIND was playing TRICKS on me! Ha HA!
words. “You said you’re my conscience. What should I do?” He HEE!”
“You should listen better.” “What?”
“I ... what?” “She was my sub-conscience. My Jimminny Christ on a
“You Malkavian. Me not your conscience.” Crutch! My port in the stormy sea of my psyche. Heh, heh.
That’s a good one. She’d like that ...”
“Ok,ok, my angel. You said you were my angel, right?My
guardian angel, right? I remember that right, right? What “I don’t understand ...” LaVeel protested.
should I do instead?” “No, you don’t. You can’t! Face it, the pupil will now
“You should be wrong. Right?” have to teach the master! Now, look at me and YOU make
the world around you crumble into shale!”
“Please!”he implored. “My mind is in a KNOT! HELP
me!”

Clanbook Malkavian
AS YOU requested...

PAGR XX
(see Werewolf: The Apocalypse)
12 Clanbook Malkavian
Though this be madness, yet there is method in’t.
- Shakespeare, Hamlet

Sifting through the rubble of Malkavian history in


search of a coherent pattern has driven the sanest Camarilla
scholars to the brink of madness. Do the Malkavians have a
MalkavianCwe
purpose? Do their frenzied rages and ravings point in some
important direction?Orare they an evolutionary dead end-
a twisted branch of Caine’s family tree that has not yet dried
Beliefs
I haw had a most rare vision, . .. past the wit of any man to
out sufficiently to fall off? say what dream it was :man is but an ass,if he go about to expound
Though most Kindred doubt that the Malkavians have this dream.
any purposes greater than fanciful caprice or violent reac- - Shakespeare, A Midsummer-Night’sDream
tions to mental anguish, the elders are not so sure. Though
Malkavian legends diverge wildly and paint startlingly
most elders would be hard pressed to determine what the
contradictory pictures of the secret purposes of the lunatic
Malkavian mission is, they hedge their bets, and assume the
clan. The legends include tales explaining the clan’s greater
mad clan has one. They just can’t figure out what it is.
goal as global iconoclasm and anarchy, personal illumina-
And they are right. According to the most secret of tion, infectious insanity,the degradationof all moral authority,
Malkavian legends, the mad Kindred do have a greater magical utopia, the hegemony of absolute chaos, material
purpose, though most Malkavians are not aware of it, and detachment, divine connection, artisticreflectionofsociety’s
their involvement in the matter is unclear. Their legends madness, rampant hedonism, creative ignorance, ascension
paint a picture of a family of vampires playing a game of of personal Will, pleasure through cruelty, cosmic salvation,
defining and redefining the universe through hyperconscious and absolute nihilism. And some legends say that the
participation with it. They are in the process of “becoming.” Malkavians have absolutely no higher purpose, and that all
And what the Malkavians become will influence the devel- attempts to explain Malkavian motivations are clever lies
opment of humanity, vampire and all reality. concocted by madmen to obfuscate the fact that the
Malkavians have absolutely no core purpose. *$!!I
-
?’ Each of these philosophies has a following, but the “true Alvin told you it would grow into a huge watermelon tree in
believers” rarely meet, and do little to espouse the philoso- your stomach and, come summer, they could pluck melons
phy. This leads some inquisitive Kindred to conclude that the from your mouth! I infect the world with madness, and I will
wholenotionofacore Malkavianbelief is just another prank. not stop until we are all rooting in the dirt like pigs seeking
And still other Malkavianscholars insist that is just what the the truffles of our broken minds.
Malkavians want everyone else to believe.
DegmdationofAlllUbal
Ultarr6lliWthelegemls Authority
Pious hypocrites all! They rule in the name of the Divine
To the Ventrue, Tremere and Nosferatu scholars who
have taken upon themselves the mammoth task of codifying Lie! I reject them! I tear their heads open, and blow up their
the incomplete and tangled history of vampires, the Malkavian airships, and bum their sacred sites! No one gets to lord it
clan presents a uniquely frustrating puzzle. Its history defies over anyone because she is a wiser or nicer person!
orderly classification, and no theory quite reconciles the facts
and legends in the matter. Magicalutopia
This has led some scholars to only half-jokingly wish for When we release the surly bonds of sanity, we don the
Gehenna to arrive quickly, so they can question the Malkavian shimmering wings of madness, and fly on wings of great
clan founder about his contradictory role in early vampire power! We find the world is nothing but a projection of our
history and his actual motivations. Few believe he is simply own cracked minds, and we can do anything in it! When I
mad. Instead, they are sure he has a purpose that is difficult free the minds of all people, they will become all-seeing and
for most people to see. As the Tremere Etrius wrote on the all-knowing,just like me! We’ll be in paradise! I’ll do it as
subject, ‘‘I refuse, as an article of faith, to believe that the soon as I stop the robot-laser from mind-controlling me!
Malkavian progenitor is merely mad. But comprehendinghis
actual intent is maddening.” HegemonyofAbsolutechaos
At issue are the contradictory reports of the clan’s BLEA!
purposes, including whether or not it has one. Here are the
core beliefs of the Malkavians, as the respective leaders of
NlaterialDetachnmt
these camps explain them. Disconnect!Disconnect!Unplugyouroverloadedsenses
from the surging wall-socket of the world-machine! Cast
GlobalIconoclasm down your script, and drop your robot roles! The sane are
The world IS full of fools who hold tawdry baubles before prisoners of their toys. Detach! Detach! Be free! Be free!
their faces, watch them glint and shine, and give their very
lives and souls to the flashy trash. I love my country, my god,
DvineConnection
my segregated neighborhood,my success, my money, my sex, 1hear the true voice of God. Surrender and give unto me
my stuff, or my alma mater and would kill anyone who shows a holy offering of blood, and I shall give you God.
them the slightest iota of disrespect. And, by the way, your
country sucks. And so does your god, your segregated neigh- ArtisticbflectionofSociety’s
borhood, your success, your money, your sex, your stuff, and llllaabress
your alma mater. Well, I swallow your baubles whole and The insanity is not within my brain. The insanity reigns
vomit them back up on you! Perhaps then you may see your in the streets. I am the distillate of that madness, and I am
folly. wherever you turn to look. As Seneca said, governmentsare
reflections of the state of their people. And our governments
AnarchoI are mad. But we turn our faces away and say that madness is
END ALL CONTROL! N O ONE MAY FORCE AN- not mine. Well, I too am a reflection of your society. Every-
OTHER! DESTROY ALL LAMER ANARCHISTS, LIKE thing you reject, I must be. And you cannot ignore me! I tear
THE BRUJAH! up your streets and creep in your window at night to whisper
my madness to you.
P€wsonalIllunin;rtion
The curse is a ticket to outside the world-illusion and RampantHedonism
inside your pineal gland. Ride the stillness like a twilight Crazy?Me?Crazy?Ya’ll watch who ya’ll call crazy, now.
surfer. Watch me, see if you can follow this. I don’t drive to work
every day! I don’t allow a tightfisted moron who’s my inferior
lnfectiouslnsanity tell me what to do all day. I don’t stand in lines! I don’t let
Feel how the germ turns in your stomach?I am a tiny seed people laugh at me and make fun of me. I don’t obey my
of madness, and I grow in your belly, like that watermelon
seed you swallowed when you were four, and your uncle

14
U U U
Clanbook Malkavian
U U U U U U U U U U U
parents! I don’t get out of anyone’s way! I don’t worry about Absol-bN13ilism
my got-damn cholesterol! I don’t pay taxes! I ain’t the one
The world is a mad design,written in the dust of the vast,
who’s CRAZY! You kin come play, too. Just live fer yerself!
hollow emptiness. It was dust, is dust, and always will be dust.
CreatiI- Use your knowledge to annihilate the world! Accelerate the
cycle. Bring on Gehenna!
Be simple. Be true. Ah, but you can’t. You know too
much to ever be at peace, or even happy. As Nietzsche said, NohBeliefs
“Our knowledge will take its revenge on us, just as ignorance
You believe we believe anything?Ha ha ha ha ha!
exacted its revenge during the Middle Ages.” Give up all
ideas. They only bind you.

AscensionofPersonalWill
We Malkavians are hardly mad. We but follow the
FreshEyedTheEvolutionofVision with a quiet feeling deep within their nerve clusters.
We know for certain, for instance, that for some reason, There was still more to know! Though the rest of the
for some time in the beginning, there were hot lumps ... worms scoffed and called them mad, the pioneering few
Animals without backbones hid from each other, or fell concentrated their nerves in the direction of the faint, faint,
down. impossibly faint stimulus that beckoned to them and, in a
-The Firesignneatre, I Think We’re All transcendent moment, OPENED THEIR SECOND EYE!
Bozos on This Bus Light! Sound! Color motion pictures! Good move again!
Once, there were little buggies, little one-celled crea- More of the universe unfolded, a sensual cornucopia of
tures that could bump about and smell a few chemical information about What Is Out There and their connection
changes in their world of organic soup. “This is all there is to to it; and they gorged themselves on it -eating, reproducing,
be known,” they declared, and went about their contented and watching 500 channels of cable TV. One frenzy of
existences, absorbing and dividing, absorbing and dividing, sensual fun later, the organic soup was filled with these
and making a lot more of themselves. Children of the Organized Nerve Cluster.
But a radical few somehow knew there was more out Though deep within their ganglia they knew there was
there than proteins and amino acid chains. They could sense more to be known, most of them made the mistake their
it in their cilia, feel it in their flagella and know it in their single-celled ancestors made so long ago. They scoffed at the
nucleus. They could not prove it, but they knew there was notion that there was any more to be known and any more
more to be known about What Is Out There. Though most ways of knowing it, and called any dissenters madmen. Well,
of the bacteriological community rejected this radical thesis sir, a pioneering few again concentrated their awareness on
and thought them mad, a precious few wanted to lift the veil the still, sweet sound that lay across the chasm of sensory
on the rest of their universe. awareness, stirred something somewhere within the recesses
of the glandular system and, in a transcendent moment,
So they put their potentially eternal life on the line and,
OPENED THEIR THIRD EYE!
in fear and hot water, they organized themselves into mul-
tiple-celled critters. In that transcendent moment they Good move yet again! They received messages and
OPENED THEIR FIRST EYE! Not an actual eyeball, of sensory information unknown to the average cow or market
course, but a collection of real, working nerves. analyst and just as hard to explain to them as it is to explain
trigonometry to a meal worm. They took another quantum
Good move! Now they could FEEL their connection to
leap forward in knowledge about What Is Out There and
the chemical soup that swarmed about them and knew far
their ineffable connection to it. But the rest of the cows and
more about What IsOut There. Thisgave them a tremendous
market analysts call them mad. Well, twenty-three zillion
advantageover the sense-less ones, whom they ate. The dark,
bacteria said the same thing a hundred million years ago. And
quiet, still, flavorless pool of slight chemical variation be-
guess where they are today?They’re still bacteria!
came an active sensory bath of pinches, bumps and strokes.
Quite inflamed by this new flood of data, the nematode So I say to you, be mad! Be willing to be insane before the
nation invented sex. Another good move, because not rest of the world. Wear your individual madness proudly!
-
only did they multiply like Overcome the tyranny of your current neurological input
crazy, but in that magic mo- devices, and Take Leave of Your Senses!
ment of frenzied
fornication, they also
came into contact
for them, the Malkavians made sure they were not abused.
They succeeded in convincing many nations that madmen
Malkav dwelt in the Second City with his brothers and had special gifts and were to be honored.
sisters of the third generation. His madness created great Malkavians always ran afoul of temporal authorities,
dissension, because he and his retainers refused to accept the who had worked hard to harness society’s energies and
very underpinningsof reality on which all the others built the channel them in specific directions. Malkavians disrupted
entirety of their lives. The other Third-Generation uniformity of thought both by their plans and by their very
Antediluviansaccused him of dangerous obstructionismthat nature. They were -and remain -ideal targets of establish-
threatened them all. ment persecution, and are the least equipped of all clans to
When the city fell, Malkav and his coterie fled to the city organize. In addition, leaders of other vampire clans often
of Petra. He spread his madness to the rest of the Middle East, sought revenge for Malkavian pranks and humiliating tricks.
causing massive discord, which continues to this day. Some As a result, Malkavian populations stayed very low, and their
Camarilla scholars insist that Malkav’s slumbering presence influence in the world remained peripheral.
radiates contagious madness and accounts for much of the
ongoing regional destabilization in the Middle East.
Malkavians smead out across the world.
bringing a disruptive
cities in all lands. They When the Anarch
people on the verge of Movement began in
madness or well across the Middle Ages, many
the threshold inevery city. of its adherents ex-
While they rarely founded pected the Malkavian
colonies or created religions or pranksters to rush to the
mustered armies of built cities, they crusade. What
did infect each colony, religion, army and
city with their skewed perspectives.
The more enlightened Malkavians could
see the Faerie realms and walked the spiral path
to Arcadia in each of these new lands. They
formed compacts with the Faeries, who often
recognized in the Malkavians an opportunity they found was that the Malkavians were just as
to interrupt mankind’s annihilation of the likely to play malicious pranks on anarchs as on the
possibility energies and contradictions that Camarilla. When the anarchs bitterly complained
make up the Faerie existence. about this, the rate of Prankine increased tenfold. The
Some Malkavians became influential
mystical leaders, throwing ecclesiasticaldung 1
on the orthodoxies of the day. They led few wayward “allies” rather than concentrating on their real
disciples, but they were powerfully commit- foes.
ted to the intellectual revolutions that Some Camarilla scholars credit the Malkavians with
stormed the battlements of the sacred insti- dividing the anarchs at a critical moment in history, thus
tutions, and they spread havoc and wild keeping them from crushing the elders when they had a
change everywhere they went. chance. Instead, the elders hadachance to form thecamarilla
In India, Persia, Mesopotamia, Egypt, and the and managed to regain the offensive.
primitive tribes of Europe, Malkavians spread their mad ideas Still, the Malkavianswere a dangerous wild card. If they
about insanity and illumination. They even made inroads took no position in the Elder-Anarch war, they would not be
into Asian nations where the mysterious Eastern vampires influential. If they took a position, it could be critical. Both
ruled with an iron hand. Some civilizations embraced camps sent representatives to court the mad clan, and both
Malkavians as holy men, but many spumed themandsent the sets were rebuffed by malicious pranks that left the powerful
children of Malkav fleeing. emissaries mad, missing or dead. Then, unexpectedly, the
Many Malkavians served as protectors to the minority powerful seventh-generation MalkavianUnmada, an Indian
populations of madmen in each culture -though each had Brahmin, organized a majority of the unruly children of
a unique idea of what protection meant. Because the insane Malkav into an orderly group and deposited them on the
had no way to defend themselves from worlds with no place doorstep of the elders.
The elders were suspicious, but elated. Some elders
worried that an intertribal group including the Kooks would TheFaMeoftheCleverQ.andsons
be completely unpredictable and inherently unstable, and One day, God was feeling a trifle prankish, so he called
that the Camarillawould never be stronger than this weakest a little trick to mind. He createdchildren to comprehend the
link. Still, the elders voted to keep the Malkavians as mem- universe for him. When his first children had produced
bers rather than risk facing them as enemies, and over great children, Caine and Able, he issued them a challenge. He
protests, accepted them as full partners. With Malkavian told the boys, “Your job is to find out what is really going on
support (or, rather, without the threat of Malkavian disrup- here. Go get Me a sacrifice worthy of Me.”
tions), they moved quickly to unify the clans into the Caine prepared a sacrifice of plants, saying, “Here’s the
Camarilla. greatest sacrifice I can find: the stuff that gives me life.” But
They won a razor-thin victory over their rebellious Able prepared a sacrifice of blood -animal blood -saying,
progeny and planned to punish the offending tribes in the “Here’s an even better sacrifice: blood!”
infamous Council of Thorns. Unmada’s prize disciple, the ‘Clever boy, Able,” God said, and He took the blood.
illuminated Princess Vasantasena, recoiled in horror at the Caine figured out the trick and whacked Able on the head.
punishment. In an impassioned and utterly lucid speech “Here’s an even better sacrifice!” he said. “Able’s blood!”
before the assembled leaders of the Camarilla, she warned
“Cleverboy, Caine,”God said. “You figured that one out
that harsh revenge would not end the violence, but would
right away. You figured out that blood is the ticket to power,
instead return to them a thousandfold. Forgiveness, she
and power is the ticket to figuring out what’s really going on.
maintained, would also return to them a thousandfold and
The power you have tapped into will be your protection on
end the rivers of blood. But if the rebels were magically
your journey.”
punished, a climate for a real war would be created -a never-
Caine understood, but knew he could no longer dwell
ending state of battle would span the centuries and make the
with his parents and the people of his parents, who were now
Elder-Anarch War look like a minor skirmish.
as sacrificial animals to him. So he roamed the world.
Her words chilled many of the elders to the core but, in
One day, Caine was feeling a trifle prankish, so he called
the end, the titans of the Camarilla were certain that they
a little trick to mind. He created children to comprehend the
had broken the back of the anarchs, who should never again
universe for him. When his first children had produced
pose a threat. Revenge prevailed. Without further word,
children, he issued his “grandchildren” a challenge. “Your
Vasantasena freed a host of anarch prisoners and joined the
job is to find out what is going on here. Go get me a sacrifice
scattered ranks of the Lasombra and Tzimisce in the Sabbat.
worthy of me.”
Camarilla elders raged that all Malkavianswere traitors
They all sacrificed a bunch of stuff for power - art,
and even toyed with the notion of wiping out the clan. But
magic, money. One guy made an offering of freedom by
Vasantasena’swords rang in their ears, and they finally ended
sacrificing his subjection. One smart granddaughter sacri-
their calls for revenge.
ficed her beauty on an altar of mortification. And one guy,
The Sabbat found the AntitribuVasantasenaadisruptive who apparently didn’t learn from Able, sacrificed some
presence in their efforts to organize the ranks. She insisted animals. We won’t hold that against him.
that the ranks of anarchs not be led like sheep, but that their
But little Malkav didn’t have anything to sacrifice that
every move be a path to inner enlightenment. She was a
was worthy of the man who gave him his blood. So he said,
popular rolemodel among the legions of the Sabbat, and her
“The only thing I can sacrifice that is even close to worthy is
example inspired the Sabbat obsession with the Paths of
myself.” So saying, he sacrificed himself. Or he tried to,
Enlightenment. The leaders of the rival Paths courted her
anyway, but couldn’t figure out how. What he ended up
endorsement, but she continually spumed them, mocking
sacrificing was his own sense of self.
their attempts to codify and formularize the experience of
enlightenment. ‘‘Clever boy, Malkav,” Caine said to the little fellow,
who was coughing up the blood of his missing ego identifica-
tion. “You have figured out that the blood of the self is even
more powerful than the blood of others, and is the ticket to
figuring out what’s really going on.”
What traditions?

Just kidding.
Actually, the Malkavians have lots of traditions. Their
traditions are just not very traditional. And their traditions
are constantly shifting with the tides of their madness.
There is far more to Malkavians than meets the eye. W
They are masters at putting up a front of nonsensical lunacy
that distorts and distracts from their larger purpose. But the hTheTradiiionofbtable
purpose is really there ... in secret. Like many vampires, they Traditions
hide their true nature behind layers and layers of masks. They In times of breakdownand incipient discontinuity,vision and
believe they are winding their way down a path of screaming transcendence -what amount to the gnosis of ascent -become
enlightenment wearing a mask of antic insanity and anar- orehicks for fundamental chnge.
chic, meaningless tomfoolery. -Morris Berman, Coming to Our Senses
There are seven (or eight) great traditions crucial to The Malkavian’s central, unifying tradition, ifthey have
understanding the Malkavians. Each tradition builds on the one, might be that mind and reality are as supple and
last, and scholars of the other Kindred clans insist that malleable as clay -and just as much fun to play with. As the
understanding them all is crucial to defending against the sentient creature shapes its mind, it shapes reality. But too
dangerously unpredictable Malkavians. Elders warn that many people mold their minds into a cookie-cutter form that
even the most powerful Kindred are vulnerable to pranks if mimics what they see of reality, place that form into the kiln
they lack a thorough working knowledge of the seven (or of absolutism, and scorch their minds into rigid, inelastic,
eight) traditions. brittle terra cotta. The petrified brain in turn affects the
external world, calcifying reality into a similar form. The
rigid reality in turn works on the minds of all beings born into
it, molding them into the cookie-cutter form, beginning the
whole cycle anew.
I

I
I.

1
in the process, by squeezing real-
ity back into supple clay form, or
shattering it in the process. This
is a very dangerous game, be-
I
cause it puts one’s very reality in
f jeopardy.
, Malkavian Explanation:
I “My mind! It’s stuck in all these
echelons of reality! Mired in all
i the innuendoes I must take into
account! My autograph book
i I won’t tell me who’s been signing
I ,
I
it. It’s not my fault the pages are
all ripped up.”

i TwocThe
Traditionofthe
I BrokenMirror
To stay young,
To save the world,
Break the mirror.
- Nanao Sakaki,
“Break the Mirror”
An old Malkavian saying
urges, “If you find you are falling
’ intomadness- dive.”The blood
of Malkav courses throughout the
Malkavian vampire and loosens
the restraintsplacedon the mind
by a lifetime of societal condi-
tioning. This results in deep,
magical insight and great, magi-
cal powers.
To accept the new way of
seeing,a Malkavianmust give up
his old way. He must surrender
his attachment to his old world-
image, which many accomplish,
and to his own self-image, which
many cannot accomplish. For
this reason, the most common
symbol of the Malkavian is a
broken mirror.
Malkavians don’t hate the cookie-cutter form. They just Those who do break the
know that form to be only one of many, and they grow mirror of their body- image, world-image, and god-image find
impatient when reality stays frozen. Though Malkavians may a whole new world of possibilities. They take charge of their
express this thought in a myriad of ways, most of their actions perceptions and seek new ways to shake up their remaining
point to some variation on this underlying theme. fixed notions. They don’t have to, but it helps if they do it
themselves, rather than waiting for the Curse of Malkav to
If they have a traditional mission, it is to infect the rest
routinely devastate their minds, leaving them to pick up the
of the world with their madness. Their pranks and mischief
pieces and to try assembling coherent thoughts.
and outrageous atrocities are geared in one direction: to
radically shake up the thinking of Kindred and mortal alike. As they break down and reconnect their minds and
To squeeze minds back into supple clay form, or shatter them unsolder and rewire their expectations of reality, they come
to approach their minds and perceptions as tools to be
tinkered with. They become responsible for their own per-
ceptions and the reality that results from them. They have
found tremendous power in this formula. Mia&ess
Malkavian Explanation: “Bust up your reality tunnel! Everything you know is wrong!
Be in charge of your own mind! Reclaim your glandular - The Firesign Theatre, Everything You Know Is
system, and reclaim your pineal gland! Program your own Wrong
bio-computer, and reprogram the Main Frame! Boldly go The Malkaviansdonot believe that they are alone in the
into your own enigmas! And do it quick, because the light at process of building reality. They think that the world is a
the other end of your reality tunnel is heading toward you at madhouse, and doubly mad for doubting it. Many feel that
a high rate of speed!” they are the only ones who can see clearly, because they are
escape artists from the house of straitjacket sanity.
RrreecTheTditionofMachessin Malkavian Explanation: “In truth, we’re all mad. How
theBlood do we know we are sitting here talking reasonably? What
Perhaps from the very moment of their monstrous births, it would happen if we were really in an asylum somewhere,
was decreed, by some sadisticjack-in-ofice of the universe, that raving for the delight of the spectators. Well, they would
they should befoul and ruin afellow creature they had never heard interpret that frightened look you have on your face and the
o f . . . in a city they had never seen. way you are backing away from me as some meaningful
remnant of your potty-training behavior! So they would
-Dylan Thomas, The Doctor and the Devils probe you with rude implements and shock you with electric,
The flip side of the rapturous joy known to Malkavians ity and slice off bits of your psychic selves in a effort to
who gleefully smash their old ways of looking and knowing is understand and ‘cure’ your madness! And what would h a p
the dark, malevolent anguish of Malkavians who resist the pen then?You would suffer inexplicable problems that seem
process that forcibly loosens their minds from old restraints. to lack a cause. How do you know they are not doing that
The Liberationof Malkav becomes the Curse of Malkav, and right now?”
causes endless, unendurable agony.
They droop and screech and gibber and rage and with- FomTheTradiionof Mi
draw and injure themselves and hurt others and go catatonic. ... his acts seemed thoroughly insane. He explained that he
All those actions seem insane, but understood in context, had deliberately tried to scare me out of my wits because I was
they become utterly and chillingly lucid: when unendurable driving him up the walls with my expected behavior ... [He said]
inner pain rules, endurable outer pain can overthrow it. “Either we take everything for sure and real, or we don’t. If we
Temporarily. follow the first, we end up bored to death with ourselves and the
When the inner pain becomes so great that the outer world. Ifwefollow thesecond, .. .wecreateafoguroundus,avery
pain can no longer mask it, some Malkavians destroy them- exciting and mysterious state in which nobody knows where the
selves. Among immortal vampiric creatures who cling to rabbit will pop out, not even ourselves.
unlife with fanatic zeal, the Malkavians are the only clan with -Carlos Castaneda, Journey to Ixtlan
a high suicide rate. For those poor, mad Kindred, their old Of all the Malkavian behaviors despised by the other
way of seeing the world was more important to them than vampire clans, the most detested is their habit of playing
their very existence. They had enshrined the selfs beliefs in elaborate, dangerous pranks. These jokes have ruined potent
a position over the self. Other Malkavians who see the self- Tremere rituals, collapsed important Ventrue business deals,
immolationsof their brothers and sisters often double their ruined priceless Toreadorartifacts,made the rebellious Brujah
resolve to break their mirrors, regardless of the ensuing pain. look as self-important as the elders they attack, and even
Malkavian Explanation: “Who took the ribbons from embarrassed the antivanity Nosferatu.
my hair? W h y is everything so cloudy in here? Is nobody Some pranks are cruel and dangerous. Some are hysteri-
listening? Look at what’s in the shadows. The same old cally funny. Some seem completely pointless. Some are
monkeys!” enjoyed by even the butt of the joke. And some are deadly.
Many Kindred become enraged when they learn they were
the butt of a Malkavianprank, but many are also secretly glad
to come through it alive and whole.
The pranks seem pointless, and even the Malkavians say
it’s nothing they do on purpose- they just can’t help it. But
many Kindred,even elders, secretly credit a Malkavian prank
with helping them resolve a critical dilemma or break through
to a new level of understanding. Very few vampires reveal by the world-machine. They say they have trouble explain-
this, though. Admitting you see things in a more Malkavian ing the rest of the universe to the part of the universe that
way is grounds for suspicion, scorn and ostracism. only knows part of the universe.
The Malkavian tradition of Pranking comes directly But, though they can’t always explain the wonders they
from their erstwile Faerie allies, who sometimes give them see, they can learn to exploit them. With study and training,
magical, otherworldly assistance.There is an ancient Faerie they can slough off restraints like matter, distance and even
tradition similar to Pranking that the Malkavians have
picked up.
Malkavian Explanation: “Pop! Goes you weasels! I’m
squashing your head! I’m squashing your head! Now sit still!
This is for your own good, that I bring to you a bit of the Curse
of Malkav. Remember, ‘Curse’is ‘Cures’spelt sideways! I’m
just helping you look askew at your life. Or is it askance?”

FmTheTrsldiiionofthe
MalkavizutArcadiaConnection
A change of worldview can change the world viewed.
-Joseph Chilton Pearce, The Crack in the
Cosmic Egg: Changing Constructs of Mind and Reality
The Malkavians are secretly being aided at the highest
levels by the Faeries who stayed behind in earth‘s reality
when most of their fellows fled. They see the Malkavians as
a direct assault on the Wall of Sleep, the calcified reality
structure that precipitated the loss of magic energy in Earth‘s
dimension.
The Malkavians question the authority of objective
reality with a manic energy and put cracks in the Wall of
J
Sleep every time they create a powerful prank.
The Malkavians carry out Faerie pranks on all institu-
tions that continue to prop up the structure of the Wall,
assaulting mortal civilization, vampire society, scientific
reasoning, recorded history, and anything else they feel binds
the universe to a common reality.
Faeries have been known to funnel magic power to the
Malkavians, teach them arcane Faerie lore, aid them in their
times of need, and teach them greater pranks (often by
playing tricks on the mad vampires).
Some Malkavians, like the mysterious Word Eater, are
rumored to have evolved from man to vampire to otherworldly
Faerie creature.
Malkavian Explanation: “It’s fun to visit Faerieland.
They understand me when I talk and, best of all, when I
don’t.’’

Sixt&.eakingtheRules
Sometimes in life, situations develop that only the half-crazy
can get out of.
- LaRochefoucauld, Maxims
In their moments of greater lucidity, Malkavians explain
that, because they see more of the universe than other
creatures, they have great difficulty explaining this concept
to those who see only through clogging filters forced on them
causality. They can go beyond mere magic into direct ma- The Malkavians who have mastered this ability are 7
nipulation of the universe, the way Faeries perform their
magic. In short, they can break the rules. This talent is only
legends among the mad clan. They include Rasputin, the
Mad Monk of Russia; the creature known only as Word-
,
available to the highest levels of Malkavian madness, though Eater; and the mysterious Sphinx, the creature who presented
some Malkavians break through to it by accident during
anguished fits of self-discovery.

I
tGe riddle of god and man to Oedipus. (Part of her riddle it implicitly. The Word-Eater ate rock, sky, colors, and ideas
commonly forgotten by scholars is “What is weakest when it before he decided he liked ideas most of all. He began to
has the most support?”) consume words, believing it would make him wise again, and
Rasputin is supposed to have feigned his own death and restore his sanity.
plunged Russia into turmoil, despair and a madness to match Some Malkavians say that the words he eats are gone
his own. Legends say that he is beyond the reach of the Brujah -
forever and so are the ideas. The reason he has no proper
and Ventrue who fight over Russia, because he now resideson name is that he ate it. No one will never know what ideas are
an utterly different plane of being, where he can spread his missing, because they are gone forever, and gone retroac-
madness to Russia with impunity. tively. These Malkavians say the Word-Eater is limiting the
The Word-Eater is the strangest Malkavian of all, and world to a smaller and more feeble reality all the time, and
even Malkavians are strongly divided over whether he or she must be stopped. They are trying to reach his level of
ever existed. The Word-Eater is said to be a great, enlight- transcendent reality so they can Prank him and end his
ened sage who went mad from the Curse of Malkav. In his dangerous behavior.
insane/illuminated state, he realized that he did not have to But other Malkavians defend him, saying that the Word-

-
subsist on blood, but could consume anything, and become Eater is protecting Malkaviar.; from their Kindred enemies
more of what he ate. This secret and helping free all living -2.’ He is eating his way
is unknown to Western vam-
pires, thniiuh H-L
7-
*4:-2--. - through the conceDt; L:YF I
dawn ofNames. h, .:ci..; 1 .
>J,
-,TC

4 the universe from the

so limited that a
Methuselahs whit
that the mysteriou!
Asian vampires
understand

-. -

U U U U U U U U U U U U U U
26 Clanbook Malkavian
- v
and other butchers’ aprons. Like Telepathic Communication, Babble requires a
Charisma + Empathy roll against unwilling parties.

Mel~LevelsevenAuepex
Discipline
The Malkavian can look into the world and see a level
beyond the current state of reality. This looks like a collage
This life’s five windows of the soul
of shifting forms, but the Malkavian understands it and
Distmts the Heavens from pole to pole
knows everything that goes on in that plane, without regard
And leads you to believe a lie to physical barriers, distance or even time. He can see things
When you see with, not t h o ’ the eye. hidden in objective reality, like Obfuscated creatures, the
-William Blake, “The Everlasting Gospel” insides of locked safes, and the fact that his lupine ally is really
Living a life unfettered by the constraints of reality has a shape-changed mage.
freed the Malkavians to explore great vampiric powers. It is easy for the Malkavian to see all of reality. The
While there are always rumors of one-of-a-kind-powersthat difficult part is knowing how to reference that moving
break all the rules, some can be codified. tapestry to return to the physical plane of waking reality. The
Storyteller will explain what the Malkavian understands of
-Aeddles the other plane through riddles, metaphors, or stream-of-
consciousness babbling, and it is up to the player to interpret
MalkavianTime it.
This Knowledge, available to only Malkavians, allows While in the Melange state, all the player’s rolls use half
the character to plug into the Malkavian Madness Network the number of dice (round up), and the character is prone to
(a connection of similarly deranged minds) to learn of mutter incoherently and bump into things as she walks. The
upcoming Malkavian events. Storyteller should feel free to enforce this on the player, as
To use the Knowledge, roll it against a difficulty of six. well.
(Often the Storyteller will make the roll in secret, a week
before the event.) With one success, the Malkavian gets
MalkavianMadnesgNe*
instructions to go to a certain area immediately, because the LevelEightAuspexDidplim
meeting just started. With two successes, the Malkavian can The Malkavian can call a meeting of all Malkavians
learn of an upcoming gathering a day ahead of time and its with the Knowledge called Malkavian Time. Roll Willpower
general purpose. With three successes, the Malkavian learns + Empathy (difficulty 6). Other Malkavianswill only hear it
of the gathering a week before the event, and knows all about if they make their Malkavian Time rolls.
it. Successes:
1: All Malkavians in three city blocks.
Disciplines 3: All Malkavians in a three-mile radius.
5: All Malkavians in a 10-mileradius.
Babble-LeuelSixAu8pex 7: All Malkavians in the city.
Discipline 10: All Malkavians in the greater metropolitan area.
Like Telepathic Communication, Babble grants the 13: All Malkavians within 300 miles.
Malkavian the ability to hold telepathic communications, 15: All Malkavians on the continent.
but it has extra benefits and two extra disadvantages. The 20: All Malkavians in the world.
caster can communicate with as many other people as he has Note that though Malkavians hear the message, they are
Willpower points, and can link all their minds together, but not compelled to obey it.
all parties must carry on their conversation out loud. Partici-
pants hear the other persons’ voices as if the other persons Repressionoftheobvi-level
were standing next to him. If Mad Hattie is standing near a
construction site and Gomar the Strange is hiding under a
SevenDominateDiscipline
bed in the hushed haven of a Ventrue elder, Hattie can The Malkavian can look at another sentient being and
whisper and be heard, but Gomar will have to shout. know the thought that the target is most directly repressing
The user can add more people than he has Willpower at that moment. It could be a simple idea like, ‘‘I really have
points if those people have derangements and do not resist to go to the bathroom, but this guy’srantings are too interest-
the Babble. The Malkavian can add a number of people equal ing to leave now.” Or “I’d love to strangle that scrawny
to his Empathy. So, the maximum number he can link in a Malkavianfool!”Ifthe target hasagreat secret that consumes
Babble is Willpower + Empathy. him, that will overpower any lesser, momentary thought. But

II I U U U U U U U U U U U u-
ifthe secret is not something that he obsesses about, it will Elder Malkavians use this ability to leave each other
only come to mind if the Malkavianfirst bringsup the subject secret messages, or to contact all the Malkavians in a city
in conversation or somehow puts the target in mind of it. through graffiti. These messages cannot be deciphered or
With three successes, the Malkavian can make the even noticed as Malkavian scrawl.
target blurt the repressed idea out loud. Great fun during
dinner parties or tense trials. VisitFaerblandtLevel&m
ObftscateDisdpIim
SCF9WkLevelSiiObfhCah The Malkavian can utterly disappear from the area and
Discipline appear in Faerieland. From Faerieland, she can go anywhere
The Malkavian can speak and write in asecret, universal on Earth she wishes to go. But, first, she has to pass the Faerie
code of the insane. Only other Malkavians can read and Keepers, who dislike capricious use of their land. They
understand it. If the Malkavian chooses to further encrypt his question the Malkavian about her purpose, and if they don’t
words, he can make it readable only by Malkavians with the like her story, they push her back into the world she left, near
Scrawl discipline, or understandable to only to selected the time she left it. The keepers are willing to listen to
Malkavians, or just one particular Malkavian. He can make bargains, especially if the Malkavian will Prank the entity of
it readable to Malkavians he has never met - though he the Keepers’ choice.
must know the sire or progeny of the target Malkavian.

0 - & - n
commonly known type of Malkavian, because rno’st
Malkavians are stuck in this stage and are impossible to
ignore.

MacLnan
The first positive change that can take place in a
Malkavian comes with the acceptance of the dementia and
Meetings a cessation of the struggle against it. Malkavians usually reach
Malkavian meetings are on “Malkavian Time.” They this stage after a series of debilitating breakdowns and subse-
happen when a group of Malkavians appear in the same area quent mental restructuring. This stage pulls Malkavians
at the same time, with no apparent preplanning. They further from conventional reality and into deeper into un-
emanate messages to one another on the previously detailed known waters. By accepting the curse and going with the
Malkavian Madness Network, a level of consciousness un- madness, Malkavians put themselves in the hands of far more
available to most creatures. As Malkavians become more powerful and far more dangerous forces than their own senses
powerful, they become better at picking up these signals. of self-preservation would allow. Malkavians who have sur-
rendered to the madness ride the whirlwind, and do not know
Authority where it will take them. Their pranks become far more clever
and more precise, as their breakdowns lead to breakthroughs
Malkavians usually yield to the authority of their elders, in insight. Though many Malkavians never reach this stage,
like any other clan, though sometimes a neonate will say or a few arrive here right away.
do some bizarre act that gains the attention and respect of the
other kooks. bl€itiC
In general, Malkavians defer to one another based not In rare cases, some Malkavians have a flash of insight in
on age, but on how far along the path of Malkav they are and which they realize their madness is just a tool to crack the
how deeply the curse has taken root in them. shell of the world-illusion. They abandon the constraints of
madness and simply see through to higher realities. At this
level, Malkavians wield frightening power to break all the
rules of conventional reality, and their incomprehensibly
ingenious Pranks have devastating, life-altering effects on
There are five generally recognized stages of the Curse of their targets.
Malkav, ranging in severity of impact it has on the psyche of
the Malkavian. Fool
At this point, Malkavians realize that everything they
Fool know is wrong, and start over again. This stage is functionally
This is the common designation given to those who are indistinguishable from the first stage.
new to life as a Malkavian vampire. They have only recently Most Malkavians are in the first two categories. It is rare
been given The Curse, and still suffer from the early manifes- for Malkavians to embrace madness. Because it means giving
tations of the madness. They are characterized by tics, neuroses up all connections and associations to the physical world,
and mild phobias, and their Pranks are often pallid and Malkavians often counter-rebel against the rebellion of their
ineffective. own minds, and conflicts themselves utterly. Accepting and
These early Malkavians are usually not much of a threat, embracing the madness is a difficult matter which demands
as they are forced to expend most of their energy coping with constant change and allows not a single moment of respite.
their inner demons. They can’t disguise their inner torments, This is a torturous existence and accounts for the high
and the cruel Kindred of other clans find their breakdowns burnout rate among Malkavians.
highly entertaining to watch.

Maniac
As The Curse takes hold, it drives its victims to greater
and greater levels of excruciating psychic agony, plunging
them deeper into psychosis. The intense inner pain drives
them to outrageous acts of violent Pranking, which leave
devastating results. These uncontrollable outbursts, frenzied
fits of delirium, and wild seizures are legendary among the
Camarilla. To the other clans, the Maniac is the most

U U U U U U U U U U U U U u-
Chapter3
29
The few Brujah called Individualists (imagine that -a
group of people called Individualists. And they call US
crazy!) have already taken a good whack at the wall between
Here and What Is Out There, and have put a few good cracks
in it. Prank that wall from the other side, and meet ‘em
halfway!

Paranoia and blind faith are psychic handmaidens.


oarrgrel
Scruffy the cat and Dougie the doggie and all the little
-Bill Griffith, Zippy the Pinhead, 12/5/92 Rumpleteasers - restless wanderers, country hicks, and
The Malkavians find the other clans tiresome and have animal pals. If I could talk to the animals, learn their
little patience for their dogma and narrow worldviews. languages ... then I could talk to a Gangrel.
They may be lost in the forests of their minds and not
Brulah know about the thorn in the paw of their soul, but they sure
Wasted and wounded, bruised and brutal Brujah, how can sit quietly and watch the moon rise, and hey, that’s half
does your rebellion grow?Ranting and raving and chanting the battle.
and changing everythingbut yohr own weary self. You would
pluck out the eyes of the rest of the world before you would No&mlhl
rinse the film of filth from your own eyes and see that the How many Nosferatu does it take to
outer world you hate looks a lot like your self-polluted inner end the Inquisition?
landscape. You know, the one you flee from. Remember, all All of them.
revolutions go 360 degrees. That’s why they call them revo-
These ugly little vermin have got
lutions. That’s what I call a vicious circle.
their fangs sunk into a larger chunk of
Brujah bully boys can be useful buddy boys, ‘cause their the elephant than the rest of the blind
eyes are sometimes still open. Prank them good, and help bats, and know a whole lot more of the
them rebel against everything they hold dear instead of what Big Picture. But the price they pay for
other people hold dear. Otherwise, you’ll see their revolution their knowledge is this icky rejection of
come full circle and bite ‘em on their Brujah butt. the flesh stuff. Pee-yoo! Still, at least
they know they are vampires and don’t
try to sanitize it for your protection, like
Iri the others. Who knows, they may get to
the heart of the matter before we do.
Keep an eye on them. But, for heaven’s
sake, be sure to give them a little vanish-
ing cream to get rid of those unsightly
blemishes!

TOF0dOF
Sungtothe tuneofthatreallypomp-
ous march from Carmen:
“Toreador, go bathroom on the
floor-o! Toreador, Toreador!”
Sorry, just had to get that of my
system.

---
-
Poseur, Artiste, Hoser, Farteest:
they’re all one and the same. Oh no, now
-0CLcrTdts-

--E.rLa-
00000
Doooo
00000
00000
00000 ---
-Hmanily-

o......

.........
0 0 0

0
Hn
0
-1 0
LFnd -I 0
wmkl 5 0
hhuM 5 0
I remember. One makes the art, and the
other eats it. Prancing ponces and pre-
tentious poufs all. Which makes them
great company. With simply mahvelous
parties, don’t you know. Which means
they’ll put up with you reaming them
and pranking them WAY longer than
have a Malkavian cut up at their parties. Besides, all their follow you around the room except when you are looking
friends will snicker at them for being a poor sport if they right at it. Then give the original canvas to a chilly homeless
complain. So they have to be good sports and laugh, overly person to keep him warm. And who says art can’t be func-
made-up clown, laugh, even when their ego is breaking. tional? By the time the Toreador realizes the switch and
But they’ll turn on you in a second and stick a stake in tracks the original down, it’ll be cracked and stinky. And so
your back quick as they’ll say, ‘‘SOhow do you like the will he, cuz the staring eyeballs will drive him around the
Vermeer behind you?Don’t you love the textural play of the bend.
light on the towel around her head?” So be sure not to turn And some of the ones that actually create art are pretty
your back to see, but instead look ‘em in the eye and say, close to edge already. Reach out and give ‘em a push.
“Yeah!” Here’s the Toreador paradox: They live for pleasure, yet
If that doesn’t take ‘em down a peg or two, nothing will. they are not alive and can’t experience pleasure. They have
Except slashing up the Vermeer next time you sneak into fallen into an undead memory of pleasure, and they can’t get
their Haven. No, no, they’d just blame that on a Brujah. No, up. Free them.
don’t slash it up. Replace it with a cunning replica you
Tricky tricky tricky Tremere. Clever lads, but
oh, so serious. Very serious; scholarly little wizards.
Clever, but stodgy enough to be the butt of a good
joke. And they throw great tantrums when we
frustrate them. We used to be able to fool ‘em
good, but now they’re onto us. Some of ‘em
anyway. Not all of ‘em. Don’t believe that rot
about them all being ants in a great, airtight,
hive-mind pyramid of power. That’s one leaky
pyramid, pal. You better start bailing out the
sand it’s filling up with.
But some have begun to figure us out.
Some younger wizards presented a disserta-
tion on us before a big Wiz Circle. “New Vis
Sources Procurable through Malkavian Per-
ceptual Reality Adjustment.” That’s
Wiz-speak for: they are cracking the code.
We played a Prank that made the Elder
Tremere ridicule them, but some of ‘em
know there is power in reality-tunnel ma-
nipulation, and they won’t quit till they get it. So let ‘em
follow you down the primrose path to psychopathic power. Giovanni
Cuz before they know it - ZAP! You can’t have the pow
without the psycho. You can take the power out of the High roller, holy roller, holy terror resurrection-
ists, the Godfathers of Souls who art into Italian suits and
psycho, but you can’t take the psycho out of power. Or is it the
other way around? naughtiness with corpses, nekkid-rophillic, nekkid-roman-
tic, nek-kid on the block of vampiric clans, but gathering
Ventrue power as fast as the other clans are gathering dust. They are
fast, slick, and don’t like jokes AT ALL. But the worst part of
If there were Kindred any easier to torment than these
their power is this: they are Toys-in-the-Attic CRAZY!
stuffed capes, we’d have to quit ‘cause it would just be too
Why, that’s not fair. Their madness gives them such an edge
darned easy. Their belts and ties are too tight, constricting
over all the other clans. The very idea!
the blood flow and making their spirits constipated. Hey, that
could happen. TheCamarilla
These spiritual B&D fans enjoy being be tied up to the
This has got to be the greatest idea we ever came up with!
conventional reality tunnel of the day. They are so chained
Imagine a place where all Kindred clans want to get together
to the rock of consensual reality that they cannot see the
to discuss Matters of Grave Consequence. Imagine the stuffi-
vulture of conformity until it plucks out their liver of.. . of.. .,
est vampires, who are just CRYING OUT to be taken down
well, of something damned important!
a peg or two, setting themselves up for a fall by ACTUALLY
Caitiff INVITING US IN AND ACTUALLY ASKING US FOR
SUGGESTIONS!
Poor lost lambs. Pity them not, but give ‘em as good as
Camarilla meetings prove to be an endless source of
you give anyone else. They’re close enough to the edge that
never-ending fun. The best part is that they suffer with us,
you can push ‘em over. But there is power in growing old and
squirm before our pranks, and fall to the Curse of Malkav, and
powerful with no clan to tell you what to do.
next year THEY INVITE US BACK AGAIN! And they call
AsSamit9 us crazy.
Don’t believe the rumors that we joined the Camarilla
‘At’s a mite stupid silly limitation. But ‘at’s a mite
out of fear of being wiped out by Sabbat. It’s scurrilous gossip
powerful solution. A very concentrated solution.
cooked up to make us look like we care. Like we care.
FollowerofSet Thesabbat
Try to remember the snakes of November and follow,
More fun than the Camarilla because they Prank so
follow, follow...
easily; less fun because they seldom get the joke. “Ooo!Bad
Malkavian make fool of Otto! Otto smash!” Yawn.
Still, many Sabbat are just plain nuts and tempting
targets for the Curse.
TheBlindBatsandtheElephant-
Anarchs
When the anarch rebels against his master, he grants
Once upon a Time, there were seven blind bats. Or
himselfaspecialchance-one chance in hell to rebel against
13 ... I forget. Anyway, they were a bit hungry for fresh
himself. Well, there’s a whole lot of anarchs rebelling against
blood, because they were Vampire Blind Bats, so they
their masters. But how many have figured it out so far and
looked around for somethingto bite. Except they couldn’t
rebelled against themselves?
look around, as they were blind, which you should have
salubri realized already.
What’s with these guys?Where are they? Do they really
But their unerringly keen senses of smell led them to
a plump, juicy, blood-filled elephant - which in this
exist? Do they really have a third eye? I mean, come on, an
story stands for all of reality. Got it?
actual third eye?Come on. Someone’s taking things waaaay
too literally. The Gangrel bat bumped into the tail and said, Aha!
This elephant is really a twitching animal! That is what
Who knows? They may see the universe clearly. If
anyone can find one, ask him the sound of three eyes
I shall become.
clapping. Then poke him in all three. The Brujah broke his fangs trying to bite the hoof and
said, Aha! The elephant is like a hard, stony, insensate
Goloonda pestle that crushes all beneath it with pitiless abandon!
Just another state in the dis-united states of Malkavia. If That is what I shall become!
you want it, go for it. Me, I prefer blood. Keeps me in touch The Nosferatu flew into the elephant’s butt and said,
with people, ya know? Keeps me goin’ back to the hood to Aha! The elephant is really a wrinkled, stinky, puckered,
hang with the homlies. desiccated mass that lives in a dank cave! That is what I
shall become!
mn
ie
s The Tremere bit the head and said, Aha! The el-
Wolf boys are a fun bunch. They keep to themselves and ephant is really a puny little brain struggling to control a
like to kill us on sight, but other than that make wonderful vast and powerful body! That is what I shall become!
company. There’s also a secret alliance of Malkavians and The Ventrue felt the legs, and said Aha! The el-
Lupines, made up of outdoorsy Malkavians and some ephant is really a powerful, upstandingpillar that can bear
werewolves born under the new moon. These trickster wolves all weight with strength, but with very little suppleness or
and rugged kindred call their group the Lunatic Fringe, and resilience! That is what I shall become!
Prank their fellow wolves and vampires. The Toreador felt the trunk and mouth and said,
Here’s the secret poop on the “Garou”:they are chasing Aha! The elephant is really a great, firm shaft or a warm,
their own tails. Yep, that’s the problem, and they don’t even moist hole! That is what I shall become!
know it. Maybe they’ll figure it out before end of the world. And the Malkavian bat, blinder than all the rest,
Then again, maybe not. swooped down and managed to miss the entire elephant.
Aha! said the benighted Malkavian, as it flapped past.
m-Madness and magic go together. Unfortunately, most
The others are making a huge fuss over an elephant that
is really a big lot of nothing! Well, that is what I shall
living mages are sane. And they wonder why they aren’t become!
getting anywhere in their studies. Pranking these mini- And so, I say unto you, flap on!
Merlins has a great payoff, ‘cause they have so very far to fall
and so much to gain if they cross over into the lonely realms
of madness. Then again, they can’t take a joke and lash out
over the least bit of mischief. And they always want our
blood. Too bad they don’t know about the madness that runs
through it. Heh, heh ...

Faerieg
Our best pals, on the nights they’re speaking to us. Get
to know them better.
gnijsloxsq Isirsjsm dzsd’tosnim d3ir I;9’1szmssrbruoY
.ji ’to szu 9AsM .zuobzno3duz bsrozns3nu ruoy mo3 jdgisrjz
d3nusI bns ,zbrow bns zssbi bns zsgsmi mssrb rsdrnsms8
wod bszirqwz sd I h o Y .msrI~mor3 n o i j x bns sugolsib ojni
-3sisd3ruoy d s m ns3 d3sorqqs zidjsvijnsvni bns h i g i r o
.rsj

mivbs smsz s d zi~ -rsysIqnsivsAIsM s 03 mivbs jzsd sdT


snog zsd rsmsg on s-rsdwog yIbIo8 .szoo1 IUD.rsys1q yns of
n s d ~bnA .ysw gid E ni l i d 03 gnilliw 98 .jnsmirsqxB .s~o’fsd
dguordj dssrd 03 ysw ~ z s dsdj z‘jsriT .nisgs l i d 01gniIIiw sd
-3srsd3nsivsdIsM iuoY .svi~ssr3bns Isnigiro gnid~smozoj
io’t og 02 ,dmil I; no luo og 03 noizzimrsq 1sbsqz uoy zsvig rsY
rs’t gniys1qs1orfo yid Ynslhxs sno rsdrnsmsr h w slqosq .Ti
-1is’t Iszzolo~jzom sdj ’to 001 rsdmsmsr Il‘ysd~nsdj rsgnol
.29lU
gniog nsswjsd sgns~ wonsn s zi srsdj fsdj bnim ni qssx
ni q s d .9ds S N O ~ Y K JTO) smsg sdj qu gnidwm bns bIiw
gniyslqsIor wsn Ass2 uoy 2s jnsmyo ins ztsnoyfsvs bnim
.mil jzui ob II‘uoy bns ,z~dgisd

, (a mirror might help you read this. maybe.)


to play her derangement better. Just talking
about it outside of the game might give
her some fresh ideas. If she has diffi-
culty making her character’s quirks
show up, offer suggestions, or give
her ideas to spur her thinking. It’s also
possible the player may be up to something
so different you never noticed it. Give her
the benefit of the doubt, because she may
just surprise you.
If the player continues to ignore
the character’s madness, intervene.
Assume that the character is resist-
ing the Curse of Malkav and is
therefore suffering greatly for it.
Occasionally inform the player that
the character just spent a Willpower
point resisting the derangement. If
that doesn’t work, it’s time for drastic
measures. The characterwill start see-
ing reality differently from the other
characters. He receives erroneous in-
formation. He starts seeing beasts that
are not really there coming to get
him. He finds out he just did the
exact opposite of what he intended
to do. This continues until the char-
acter accepts that he is mad and stops
resisting the Curse. This carrot-and-
stick method works well to enforce the
Malkavian dictum: go with the madness,
or the madness comes to you.
Some Malkavian players try to ut- ,’
terly dominate the game with bizarre,
outlandish behavior that continually
derails the plans of the players and the
enjoyment of the other characters. The
Storyteller can keep order by mentioni
her concerns to the player outside of t
game. If the player does not modify hi
behavior, you’ll have to intervene in the game.
Inform him that his character occasionally goes
so far over the top that he goes catatonic. Or
make him temporarily loose his voice
all his gifts stop working for a day.
Remember, the Storyteller
should intervene only in extreme cir-
cumstances when the enjoyment of
the game is on the line. In most cases,
the game will iron out its own kinks.
36
U U U
Clanbook Malkavian
U U U U u U U U U II U
There’s something seething in the air we’re breathing.
-Natalie Merchant, “Tolerance”

Malkavians are a more diverse and bizarre lot than any undeniable, just as the madness that follows it is inevitable.
other vampire clan. Many Malkavians do not even acknowl- They all take very different paths and grapple with the
edge a kinship with the others, but the Malkavian blood is demons of their madness in wholly different ways.
The women all control their men,
With razurs and wih evrists.
And the princess squeezes grape juice
On a tomd, bloody kiss.
-Tom Waits, “In the Colosseum”
Quote: “I see you are grappling with a difficult internal you the He took you on as his assistant and
problem revolving around your personal life. n e spirit of the taughtyou real power. When he went
Assyrian Warrior-Chief Tz
renouncing your present direqtion and investing only in funds on your own.
endorsed by the Holy Rule ofiNames. I shall name them now,
Concept: Part con artist, part
but only once, so listen careGlly ...”
mad mesmer, part vampire, part
Prelude:You were the daughter of a wealthy landowner in you controla largeherd of credu-
19th century London. When you were barely 16, gambling cept that you are channeli
debts, blackmail and sc world to give them advic business and love.
estate and left the family disgraced and penniless.
Rather than face a life on the
matically. You find ourself the sexiest
from condescending relatives,
creature in the world and use your sweet, dis-
famous spiritualist. You
your iron will to
and learned all his prestidigitation and cons.
The day he crossed a m
mous spiritualist in a fight over
wealthy contributor was the
ram,
homedtysysternwith
you both died. The other spiritu-
sonicsensors,blacksporojcar,small
alist, a Malkavian vampire, was
intrigued enough with you
K( Name: Nature: Autocrat Sire:
Demeanor=visionary Generation: 13
Concept=Mesmeric Manipulator Haven:
w
Attributes
Physical Social Mental
Strength 00000 000 Charisma 0.00 000 Perception ..000000
Dexterity .
..
00
0
00 Manipulation ....ooo~ Intelligence 0.0 00000
Stamina ..000000 Appearance OOOOOOOO Wits 0.0 00000

Abilities
Talents Skills Knowledge
Acting 00000000 Animal Ken ~ooooooo Bureaucracy 00000000
Alertness 0.000000 Drive ~ooooooo Computer 00000000
Athletics 00000000 Etiquette 0.0 ooooo Finance .0000000
Brawl 00 o o o o o o Fireatms 000000 Investigation .0000000
Dodge ~0000000 Melee oooooooo Law .0000000
Empathy 0.000 000 Music 00000000 Linguistics 00000000
Intimidation 00000000 Repair oooooooo Medicine 00000000
Leadership .0000000 security ~0000000 Occult ..000000
Streetwise 00000000 Stealth m.000000 Politics 00000000
Subterfuge ~OOOOOOO Survival oooooooo Science 00000000

Advantages
Disciplines Backgrounds Virtues
conscience

....
~ ~ o o o o o oAllies ~OOOOOOO 00.. 0
00 0000 00 Contacts .0000000
oldkate ~ 0 0 0 0 0 0 0 Fame .0000000

....
oooooooo Herd 0 0 000000 ~~f-C€mtd 0
000 000 00 Resource5 ..000000
00 000000 Retainers .0000000
courage 0

- -- -
00000000 00000000

-Other Traits- Humanity Health

- -
Seduction . 00000000 0 0 0 0 0 0 0 0 0 0 Bntised 0
Ventriloquism .0000000
Hurt 01 0
5leight of Hand ..000000 Willpower
Malkavian Time ~0000000
hjd 0
0 0 0 0 0 0 0 0 0 0 wounded 02 0
00000000
00000000 0000000000 Mauled 02 0
Crippled 0

-
00000000
00000000
-Blood Pool- incapacitated 0
00000000
Weakness-
00000000 0000000000 BEGIN UNLIFE WITH AT LEAST
00000000
0000000000 ONE DERANGEMENT '

Attributes:7/5/3 Abilities:13/9/5 Disciplines:3 Backgrounds:5 Virtues:7 F 9Z

U U U U U U U U U U U u-
People will remember this show when they’refifty years old,
and you know you’redoing that to them while you’reperforming.
You can see that you haven’t changed anyone’s life, but you’ve
definitelyput a crease in their brain they’ll never be able to unfold.
-Jim Rose, Jim Rose’s Travelling Circus Side Show

Prelude: You were born different, stunted and deformed. Your


parents gave you up at birth, and you were shunted from foster
parent to orphanage to halfway house, as no one was able to deal
with you. So you grew up on the streets, hideous and alone. You
were further driven from the world of man when a deranged vampire
killed you and turned you into a real monster. You were despairing
of ever finding a home when a small-time travelling freak show came
to town. You joined up and were happy
to share your misery with paying au-
diences made up of the very same
people who once turned their faces
away from you.
Concept: You are a freak, and
you know it. You don’t look or think
as anyone else. You have pierced your
body in many places, and you lift huge weights with
hooks in your body and tongue. You live to create
weirder and weirder expressions of your derange-
ment, and you profoundly disturb your audiences.
heir naivete just as you prey on their

Roleplaying Tips: Smile, act genial, and per-


form monstrous acts with a cheerful grin.
Equipment: Excercise weights, sword, axe,
motorcycle, leather jacket and leater motorcycle
pants, motorcycle helmet and collectionofhooks,
barbs and bodily mutilation paraphenelia .
I

Name: Nature: Masochist Sire:


Player= Demeanor= Jester Generation: 12
Chronicle: Concept= The Freak Haven:
Attri bUtes
Physical Social Mental
Strength 000000 Charisma o 00o 000 Perception 0.. 00000
Dexterity 0 000000 Manipulation- 0
. 00 o Intelligence 0.000000
Stamina 0 0 0 000 Appearance 00000000 Wits 0.0 00000

Abilities
Talents Knowledge
Acting 0 0 oooooo Bureaucracy 00000000
Alertness 0.000000 Computer 00000000
Athletics 0.000000 F'inance 00000000
Brawl 0.. 00000 Investigation 0.000000
Dodge .0000000 Law 00000000
Empathy 0 0 0 000 0 0 Linguistics 00000000
Intimidation 0 0 0 000 0 0 Medicine .0000000
Leadership 00000000 Occult 00000000
Streetwise 00000000 Politics 00000000
Subterfuge 00000000 Science 00000000

Advantages
Disciplines Backgrounds Virtues
Auspev o o o 00o 00 Contacts oooo o o Conscience 0.. 00
Domitlabe
oldbscak
~0000000
00.00000
00000000
00000000
00000000
Fame
Generation
K550urce5
.0000000
.0000000
.OOOOOOO
00000000
00000000
SelfcControl .... 0

00000000 00000000 o.. 0

-Other Traits- - - Humanity -=---- Health ---=--

- --
Ca rou5 ing 00000000 0 0 0 0 0 0 0 0 0 0
Bruised 0
Scrounging 00000000
Hurt -1 0
Pickpocket .0000000 Willpower
Malkavian Time ~0000000 Injured -1 0
0 0 0 0 0 0 0 0 0 0 W d d -2 0
00000000
00000000 Oanooooooo Mauled -2 0

Incapacitated 0
oooooooo
00000000
00000000
-Blood
~ ~ ~ o o o --oUNLlFE
o
Pool-
BEGIN ~ WITH
o ATLEAST Weakness-
oooooooo 0000000000 ONE DERANGEMENT (

U U U U U U U U U U U U
1cannot count on being FULLY understood because things
are dealt with which cannot be dealt with in human language .. .
but one thing I am certain of. I have come infinitely closer to the
truth than human beings who have not received divine revelation.
- Daniel Paul Schreber, “Memoirs of My Nervous
Illness, 1903”

Quote: T h e strangers call across the well of tears that now begins the
AlienTime. Only I hear their voice, and they tell me of the coming horror.” 1
-
Prelude: You lived a peaceful, middle-class existence until your 1
family was killed in a tragic car accident. You were in college at the time,
and your mind snapped. You had a deeply moving revelation, in which ,
you realized that the accident was your fault - it happened because
someone or something wanted to get at you.
You were institutionalized for six months and told anyone who
would listen of your insights. One doctor was very interested and
seemed to believe you. He turned you into a Malkavian vampire A

and commanded you to continue explaining to him the .


tenuous connections that you observe between things. A
He was killed by his mysterious foes when he got to 1
close to them, and now only you know about A
them. A
Concept: You are sure that the voices you
hear are real and reveal important information.
If only you could successfully relate it to the
physical world, everyone would be so impressed.
Until then, you’ll just have to educate them
about it. And defend yourself against them in the
meantime.
Roleplaying Tips:Everything is significant.
You feel compelled to relate everything that
happened to everythingelse and see connections
where between apparently unrelated events. Don’t
L
I,
be afraid of being far- fetched or too way out. Who
4
‘1

knows? You may be right.


Equipment: Light submachinegun, heavy re- 7
volver, knives, phone tap, shotgun mike, grenades,
binoculars, camera with IR and UV film, fire extinguisher,
computer, tear gas. 1

42
u Clanbook
u Malkavian
u u u
vrUv.. .&: 1 --rM
The Masquerade
1 Player=
Name: Nature: Praise-5eeker
Demeanor= Pedagogue
Sire:
Generation: 13 Q
Chronicle: Concepe Conspiracy Theorist Haven:

Strength
Dexterity
Stamina
Physical
0
.
00o 00
00
0 000000
Charisma

Appearance
Attributes

Manipulation
Social
000 o 00
..000000
@.000000
Perception
Mental
Intelligence
Wits
.....
.... 000
0000
.0000000

)Abilities fi
Acting
Alertness
Athletics
Brawl
Talents
o 0000000
..000000
00000000
00000000
Skills

F’inance
Knowledge
Bureaucracy
Computer

Investigation
....
.0000000
0000
0 0 0000 00
0 0 000000
Dodge .0000000 Law ..000000
Empathy 00000000 Linguistics 00000000
Intimidation 00000000 Medicine 00000000
Leadership 00000000 Occult .0000000
Streetwise ..000000 Politics .0000000
Subterfuge 00000000 Science 00000000

A-
Ihllinate
OGfusCase
Disciplines
0 0 000000
oooooo 00
..000000
Contacts
Resources
Advantages
Backgrounds
o ooo
..000000
00000000
Virtues
Conscience .... 0

.....
00000000 000000 0 0 Se~f-cOntrol 00...
00000000 00000000
00000000 00000000

- - ---- -
00000000 00000000

-Other Traits- Humanity Health


Demolitions .0000000 0 0 0 0 0 0 0 0 0 0 Bruised 0
Hypnotism ..000000
Hurt -1 0
Camouflage
Malkavian Time
.0000000
.0000000
9030*lu Willpower -r)- Injured -1 0
00000000
0 0 0 0 . 0 0 0 0 0 Wded -2
0000000000 Mauled -2 0

-
00000000
00000000 crippled -5 0
00000000
-Blood Po01 Incapacitated 0
00000000
=- Weakness
oooooooo
oooooooo
~ ~ O o o O ~B mO ~F E O
iN uw wirdGZ&
0 000 000000 ONE DERANGEMENT
Everything looked and sounded unreal. Nothing was what it
is. That’s what I wanted - to be alone with myself in another
world where truth is untrue and life can hide fiom itself.
-Eugene O”eil1, “A Long Day’s Journey into Night”

.
Quote: I’m not quite over there. Some of me is .. here. I think I need to look at my
locket again.. .to see the picture of my love. To try to keep him alive in my brain because
he fades a little everyday ...You are so sad. Your misery will continue until you tell your
sire that you think he’s making a mistake in challenging his elders ... Why does
“everyonetreat me like I’m an adult? I am really a child in a woman’s body ... I can’t
r at any moment everyone will see through my disguise ... and that will be
the end of me ... I better look at my locket again.
Prelude: You never felt fully confident at any time in your life. As a child, your
waking life became a greater and greater terror, and your inner dreaming life
became richer and more peaceful. You slept longer and longer and later, and
dreamed deeper and deeper.
Your wealthy parents paraded you before specialist after specialist, but none
of them could help. In desperation, they took you to a strange man who had no
licence or official credentials and kept only night-time hours (to better understand
the ills of the catatonic.) He dressed in archaic clothes and smelled terrible, but he
had the power to visit you in your dreams. He threw you out of your dreams and
slammed the door behind him.
Your awoke with a start. Your dreamworld seemed forever locked to you. Your
‘ parents were elated, for you seemed cured. They paid the stranger a huge amount of
money, and took you home. But three months later, the stranger kidnapped you, unlocked
your dreams again, and turned you into a Malkavianvampire who lives in a twilight, walking dream
state. You served as his channel to the dream world until he was finished with you. Now you are
free in an uncomfortable world.
Concept: You are a living sleepwalker. Your perceptions are of the dream world and the
waking world at the same time, superimposed over the other. You have goals you want to
accomplish, but getting there is difficult. You want to make everythinggood and to soothe
pain and hurt. You can see things in the dream world to help you at this, like people’s
dreams and fears and hates. Your goal is to smooth out the furrows in the world’s wrinkled

Roleplaying Tips: Speak very slowly and haltingly, with strange pauses and odd
nonsequiturs. Tilt your head, and stare listlessly. You stare into space, and only make
eye contact to emphasize the most important of points.
Equipment: Book of children’s bedtime stories, flashlight, teddy bear, night-
gown, rickety houseboat.

i i i i u u i i i i i i u u i
u
'
1
. Name:
Nature: Confidant Sire:
Player= Demeanor= Child Generation: 9 +#
Chronicle: COnCepk Waking Dreamer Haven:

Strength
Dexterity
Stamina
Physical
000 000
0 0. 0 0 000
0 0 000000
Charisma
1

Manipulation
Appearance
Attributes
Social
1

000 o 000
0 0 000 000
0.000000
Perception
Intelligence
Wits
Mental
....
....
..000000
0000
0000

Abilities fi--

Talents Skills Knowledge


Acting 00000000 Animal Km e..00000 Bureaucracy 00000000
Alertness .0000000 Drive 0000000 Computer 00000000
Athletics 00000000 Etiquette 00 000000 Finance 00000000
Brawl 00000000 Firearms 00000000 Investigation 00000000
Dodge O.OOOOOO Melee ~..00000 Law 00000000
Empathy 00.0000 Music 000000 Linguistics 00000000

-
Intimidation 00000000 Repair oooooooo Medicine .0000000
Leadership 00000000 security 00000000 Occult ..000000
Streetwise 00000000 Stealth e
.
.
00 Politics 00000000
Subterfuge 00000000 Survival ~ooooooo Science 00000000

I3mitXm
olYhsaE
Disciplines
oo~ooooo
oooooooo
00000000
Allies
Advantages
Backgrounds
Generation ....
0 0 0 0000 0

00000000
0000
Conscience
Virtues
.... 0

00000000 o o o o o ~ o o Self-Control O
...
00000000 00000000
00000000 00000000
0.. 00
C o w

- --
00000000 00000000

-
-Other Traits- Humanity Health -----=-

- --
Faerie Lore .0000000 0 0 0 0 0 0 0 0 0 0 Bntised 0
Malkavian Time 00000000
Hurt -1- 0
00000000 Willpower Injured 0
00000000
00000000 0 0 0 . 0 0 0 0 0 0 Wded -2 0
00000000D0 Mauled -2 0

- --
00000000
00000000 crippled -5 0
00000000
-Blood Po01 Incapacitated 0
00000000
Weakness
00000000 0 BEGIN UNLIFE WITH A x
00000000
ouooooooocI ONE DERANGEMENT 4

Attributes:7/5/3 Abilities:13/9/5 Disciplines:3 Rackgrounds:5 Virtues7 Freebie Points:15 (7/5/2/1) A


U U U U U
Down, Emperor, down. Back to your grave. You know
you’re nor allowed out after your death.
- Grytpype-Thynne, The Goon Show:
“Battle of Spion Kof”

Quote: Whee! I’m flying! Look at me fly! I don’t think we pressing lows. When you are high, you are a wild, exciting
cangoonthisway,sodon’taskmeagain.Oh,allright,sinceyou lunatic,andinsistthatallKindredworktogether.Whenyouare
asked. W h y do you ask?What do you mean by that?What do low,youaredarklydepressingandkillothervampiresoutofself-
you take me for?What are you trying to say?Hee hee! What? loathing.
Were you saying something? Oh no! Now look what you’ve Roleplaying Tips: Gibber, screech, mumble, and look at
done! Everything is disintegrating again! All the words are things that aren’t there. Then become glum, moody and
floating free. Now I have to put them back where you got them cynical. Time your mood swings carefully to get the most out of
or they’ll turn into a great black vortex that them. They can last for an entire play session or
will suck me in again! Oh no. My body is oscillate several times during the
falling to bits again. game. You can change for no
Prelude:You leda thoroughlyhappy, reason or tie your mood
fulfilling life until a babbling woman swings to events in the
attacked you in an alley and drained game, switching after a
your blood. You awoke a major event climax or
raving lunatic with tension release. You
could also go into the
high cycle when under
were and no pressure and revert to
memory except the lows when there
are no pressing con-

ors to the fullest.


When you are in a
high cycle, you are a
Jester at heart, but act
like a deviant. When
sometimes comes ou are on your low
around to make !

Penitant at heart,
but she is an elder, and butactlikeaBravo.
the other vampires listen
to her. She has gotten you
out of severe trouble more
than once, so you have little
fear of your pranks going awry. battered old taxi
Concept: You lead a very ex-
tremeexistence,oscillatingbetween
extreme, frenetic highs and dark, de-

l
1 P

Name: Nature: JestedPen itent Sire:


Player=
Chronicle:
Demeanor=Deviant/Bravo
COllCepk Raving Lunatic
Generation: 13
Haven:
e

Strength
Dexterity
Stamina
Physical
.
..
00
0
00
0 0 0 000

0 0 000000
Attributes.
Charisma
Manipulation
Appearance
Social
oooooooo
0.000
.0000000
000
Perception
Intelligence
wits
Mental
....
0..
0..
0000
00000
00000

Abilities 1
Talents Skills Knowledge
Acting 00000o 00 Bureaucracy 00000000
Alertness ..000000 Computer .0000000
Athletics ..000000 Finance 00000000
Brawl 0.. 00000 Investigation 0 0 0 00000
Dodge 0.. 00000 Law 000000 0 0
Empathy .0000000 Linguistics 00000000
In timidation 00000000 Medicine .0000000
Leadership 00000000 Occult .0000000
Streetwise .0000000 Politics 00000000
Subterfuge 00000000 Science 00000000

Advantages
Disciplines Backgrounds Virtues
00 o 00 ooo Contact5 0 0 0 00000 Conscience .o.
oooooooo Herd .0000000
OGfuScate 0 0 000000 Mentor ..000000
00ooo o 00 Re50urce5 0 0 000 000 S~~f-cOntrol 0.000
00000000 00000000
00000000 00000000
G- ..o..

- - -
00000000 00000000

---Other Traits Humanity ---- Health

-
Lock Picking .0000000 0 0 0 0 0 0 0 0 0 0 Bnrised 0
Escapology
Malkavian Time
.0000000
.0000000
00000000
Willpower
eoe.. 0 0 0 0 0
-- Hurt
Injured
W d d -2 0
-1 0
-1 0
00000000
0000000000 Madd -2 0

--
00000000
00000000 crippled -5 0
00000000
-Blood Pool Incapacitated 0
00000000
Weakness-
00000000 0000000000 BEGIN UNLIFE WITH AT LEAST

4
00000000
00000000[70 ONE DERANGEMENT
A mad animal
Man’s a mad animal
I’m a million years old, and in my time
I’ve helped commit a million murders
The earth is spread
The earth is spread thick
with squashed human guts
We few survivors
We few survivors
walk over a quaking bog of corpses
- Peter Weiss, “Marat/Sade”
Quote: “Little, little bug-lady. Little lady who is a bug. If you are not my

-
friend, I can squash you like the bug you are, little bug. Little bug. I shall pull
your legs off. Lady bug, lady bug, fly away home. Your house is on
fire, and your children will burn! Ashes ashes, all fall
down!”
Prelude: A painful, tortured childhood of endless
abuse made you into a raging, violent offender, in and
out of youth homes and jail. You had just been caught
robbing a liquor store and shot down like a dog. As you
bled to death, a ragged man who looked more evil that
you every thought possible came up and began lapping
up your leaking blood from the filthy, oily blacktop. He
stole your body from the crime scene and drained your
blood over an excruciating three days. Anything left of
your sanity was drained away during the pain and viola-
tions you suffered. Now you will make the world pay for
your pain.
Concept: You are beyond human, beyond vampire. You
are an elemental force. You are raw evil. Or so vou think. You
live for malicious mayhem. So far you have resisted efforts by
the Sabbat to recruit you, because you see no reason to limit
your victims.
Roleplaying Tips: Speak in morbid nursery rhymes. (There
. are a lot of them.)
Equipment: Bowie knives, bayonets, battery-powered elec-

I tric serrated meat knives, crowbars, 9mm handgun, cattle prod,


surgical and dental equipment, dynamite.

b
UlYl

U U U U U U U U U i
m '
1
Name:
Player=
VAMPIRE= WiaU The MasqueradkM
Nature: Cornpetitor
Demeanor= Deviant
Sire:
Generation: 13 Q
Chronicle: Concept=Crazed Monster Haven:
Attributes
Physical Social Mental
Strength ooooo 000 Charisma 0000000 Perception 0.. 00000
Dexterity ..000000 Manipulation oooo 000 Intelligence 0.. 00000
Stamina 0 0 0 0 0000 Appearance .0000000 wits ..000000

sei t i l iA
b] ~

Talents Skills Knowledge


Acting 00000000 Animal Ken ~ooooooo Bureaucracy 00000000
Alertness oooooooo Drive moo 00000 Computer 00000000
Athletics 000 o o o Etiquette 00000000 Finance 00000000
Brawl 0 0 000000 Firearms 0 00000 Investigation ..000000
Dodge 00000000 Melee m.~00000 Law 00000000
Empathy 00000000 Music 00000000 Linguistics 00000000
Intimidation oooooooo Repair oooooooo Medicine .0000000
Leadership 00000000 security 00000000 Occult ..000000
Streetwise 00000000 Stealth m.000000 Politics 00000000
Subterfuge oooooooo Survival ~0000000 Science 00000000

Advantages
Disciplines Backgrounds Virtues
Auqsex 00000 000 Contact5 00000000 conscience .0000
Dominabe oooooooo Herd ooeooooo
OGfuScabe o 00o o o Resouw e 5 0 0000000
00000000 00000000 Selfcontrol ..O
00000000 00000000
00000000 00000000
courage
-
00000000 00000000

-Other Traits- -w-- Humanity


0 0 0 0 0 0 0 0 0 0
---- ---- Health

-
00000000 Bruised 0
00000000
Hurt 01 0
00000000
00000000
Willpower -c)--- Injured 01 0
00000000
0 0 0 0 0 0 0 0 0 0 waunded 02 0
0000000000 Mauled 02 0

--
00000000
00000000 c*kd 05 0

u!
oooooooo -Blood Pool Incapacitated 0
00000000
Weakness
oooooooo o o o D o o o o ~ oBEGIN ONLlFEWlTlIATLE&
oooooooo 0000000O D 0 ONE DERANGEMENT -
. . . there is somethingfierce and tenible in me eligible to burst
forth. I dare not tell it in words, even in these songs.
-Walt Whitman, “Earth, My Likeness”

Quote: What are you lookin’ at? Huh? Leave me alone. Don’t make me get mad.
Prelude: You always wanted to be a secret agent, because then no one could ever find out
anything about you or even find you. You were never stable enough to make it into any service but
the military, and you were drummed out for being unable to get along. You wanted to be a private
eye, but you had to talk to too many people. You just wanted a place to fit in where no one would
trouble you or expect anything from you, but they wouldn’t let you have even that and acted like
it was impossible. Acting on instructions from your mysterious contact people, you bought the rifle
and planned the operation. But before you could carry it out, the nut who was sleeping in the water
~~

a vampire, because you just couldn’t make it work


to. Except now you are having trouble making it
work in Kindred society. But you don’t really have to. Now you are the secret-est agent.
Concept: Wounded and frightened, the Moody Loner masks his alienation with
e tries to avoid contact with others, has trouble
fitting in and working with other people, hides from authority, and
shrinks from criticism. He stores up and nurses small hurts until
he explodes in a frenzy of violence.
Oddly enough, the Moody Loner takes orders from
authority figures very well and is as loyal as a dog to
those who have the patience to stick with him. The
irony is that he’s not really a loner, but really wants
to fit in and enjoy the praise of others. But he has
no social skills to actually gain what he wants, so
he walls himself off. Manipulators can easily
make him undertake any form of deranged self-
sacrifice by doling out small scraps of praise to
him and by letting him feel like a part of the
gang.
Roleplaying Tips: Stay withdrawn in a
sullen, suspicious funk. Actively look for ways
to misinterpret everything people say as a per-
sonal slight or affront to you. But unlike a
paranoid, don’t let anyone know about how you
feel. Scowl at them, but refuse to discuss your
feelings or why you interpreted what they said in
the way you did. Instead, act hurt and save up the
anger till your quiet character explodes in anger and
violence.
If some authority figure, like your clan leader, or an
elder, or even another character, gives you a command,
you are likely to follow it.
Equipment: High-powered rifle, ammunition,map
of local water towers.
I

Name: Nature: Praise-Seeker Sire:


Player= Demeanor= Autist Generation: 13
Chronicle: Concept= Moody Loner Haven:
Attributes 1

Physical Social Mental


Strength 00 000 00 Charisma 00000000 Perception 0.. 00000
Dexterity .
.
00
0 00 Manipulation 0.00000 Intelligence 0.. 00000
Stamina 0 0 0 00000 Appearance ..000000 wits ..000000

Abilities
Talents Skills Knowledge
Acting 00000000 Animal Ken oooooooo Bureaucracy 00000000
Alertness oooooooo Drive 0 000000 Computer 00000000
Athletics oooooooo Etiquette 00000000 Finance 00000000
Brawl 0.0000 o Firearms 0000 Investigation .0000000
Dodge 0.000000 Melee oooooooo Law .0000000
Em path y o ooooooo Music 00000000 Linguistics 00000000
Intimidation 00000000 Repair r)ooooooo Medicine 00000000
Leadership 00000000 security ~0000000 Occult 00000000
Streetwise 0.000000 Stealth ~.000000 Politics ..000000
Subterfuge ~0000000 Survival ~0000000 Science 00000000

Advantages
Disciplines Backgrounds Virtues
oooooooo

....
0 0000000 Contact5 Conscience .0000
.0000000 Herd ..000000
oldusde .ooo 000 Re5ourGe5 0 0 000000
00000000 00000000 SdfGXmol 0
00000000 00000000
00000000 00000000
C o w

-
00000000 00000000

-Other
HeavyWeapons
Traits - Humanity
0 0 0 0 0 0 0 0 0 0
--“~-,r ----- Health -
-
.0000000 Bruised 0

--
Malkavian Time 00000000
Hurt 01- 0
0~000000
00000000
Willpower Injured -1 0
00000000
0 0 0 . 0 0 0 0 0 0 Wounded -2 0
0000000000 Mauled 02 0

- --
00000000
00000000 Crippled -5 0
00000000
-Blood Pool Incapacitated 0
00000000
Weakness-
00000000 0000000000 BEGIN UNLIFE WITH AT LEAST
00000000
00000000[70 ONE DERANGEMENT
Every emotion is a motion.
-Robert Shea and Robert Anton Wilson, Numinutus:
The Eye in the Pyramid

Quote: I reject all these messy feelings, all these painful, reined in. But when you were examining a delusional asylum
confused, hurt, bewildering, enraged feelings that overcome inmate, he broke free of his restraints and assaulted you. You
me and plunge me into despair and make me do terrible, thought you had died, but you became a vampire
hurtful, dangerous, reckless, spontaneous, frighten- instead. You don’t know where he is now, but you
ing things. My feelingsare like mutant demons lurking are keepingup your old life by working only nights.
inside me, waiting to strike! Waiting for a moment Concept: You are not deceiving yourself.
ofweakness, of exhaustion,a time when the Hunger You are no ignorant fool blindly reacting and
wells in me and I become weak in the Will. And running from emotions. You have taken a care-
then it pounces. My thoughts become all a-tumble, fully calculated stand to lock out all unpleasant
and I can’t focus, and right in the middle of making emotions and to live a rational, ordered life. You
a very good point, I do something spiteful or extreme, know full well that it will be a difficult path, but
and all anyone can focus on is that one action and not it could never be as bad as feeling all that pain and
. what
on . I. am~SAYING!
. . They make a big deal out of
.
being so misunderstood all the time. You crush
the fact that I lashed out, and completely miss those who feel things too deeply, and
my rational, ordered words. But my words scorn Kindred who have deep
were what I meant. The demon passions. You are cold and
was the one that made me do detached in your work. You
something different. SO I exor- are good at deciphering the
cise my demon! I cast out my motives displayed in the
devil feelings, and then I will emotions of others, but still
not have to suffer the terror of
extreme passions and r their pesky emotions
not feel their emo-
side of me. I reject it
become a pillar of cold st Roleplaying Tips:
unwavering and rigid! lan everything dispas-
sionately and logically.
were young, you took ev Do not react when
erything to heart. Every people threaten or in-
piece of music and ev- timidate you, but make
ery sad TV show moved calculated moves about
you to tears. But during what to do next to

w-
your parent’s bitter di- quickly and remorse-
vorce, you closed up like a essly crush the threat. Do
clam and sealed off those not rejoice when things go
messy feelings from the world.

I
y o u r way, and do not even allow
They keep reaching up to choke you, yourself a moment’s satisfaction.For
but you are stronger! Your will keeps to do so is to invite in all the other
them in check. Your friends drifted 1 feelings as well.
away, but you are better off without Equipment: Clipboard, jour-
them, safe inside. nal, light pistol, lab coat, glasses.
You became a scientist and psy-
chologist, and learned to use rationality
and detachment to keep your feelings

52 Clanbook Malkavian
P

Name: Nature: Jobsworth Sire:


Player= Demeanor= Critic Generation: 12 +w
Chronicle: Conceptr Detached 5cientist flaven:
Attributes-
Strength
Dexterity
Stamina
Physical
000 000
..000000
0 0 000000
Charisma
Manipulation-
Appearance
Social
oooooooo
0.00000
..000000
Perception
Mental
Intelligence
Wits
.....
0.. 00000

..000000
000

I A b
Talents
i f i t i e s
Knowledge
w Ill
Acting 00 000 000 Bureaucracy .0000000
Alertness .0000000 Computer .0000000
Athletics 00000000 F'inance 00000000
Brawl 00000000 Investigation .0000000
Dodge .0000000 Law 00000000
Empathy ..000000 Linguistics 00000000
Intimidation .0000000 Medicine 0.. 00000
Leadership 00000000 Occult 00000000
Streetwise 00000000 Politics 00000000
Subterfuge 00000000 sc'ience 0.. 00000

Advantages
Disciplines Backgrounds Virtues
~ o ~ o o o o oAllies Conscience .oooo

.....
0 0000000
.0000000 Generation .0000000
c)bfkG& 00 ooo ooo t%source5 0.. 00000
00000000 00000000 ~lfamrol
00000000 00000000
00000000 00000000
a-
- ...... - -
00000000 00000000

-Other Traits -=OS--- Humanity ---F- Health

......
0 0 0 0

-
Hypnotism .0000000
Bruised 0
Malkavian Time
--
.0000000
Hurt 0
Psychology .0000000 Willpower
00000000
Injured 0
0 0 0 0 Wounded 0
00000000
0000000000 Mauled 0

-
00000000
00000000 Ill
00000000
-Blood Po01 Incapacitated 0
00000000
-7 Weakness
00000000 0000000000 BEGIN UNLIFE WlTll AT LEAS"
00000000
0000000000 ONE DERANGEMENT
The Truth can be made up if you know how.
-Lily Tomlin, The Searchfor Signs oflntelligent Life
in the Universe.

Quote: They think they have us nailed down to a single you know that the other world is real -MORE real -than
reality-construct! This hoax, this fraud, this ultimate cosmic what you see, and is a fundamental part of what you see. SO
bunko has buffaloed, ballyhooed and hoodwinked us into the LOOK!
ultimate con -that we are all there is to us! That what you Prelude: You could never fit in anywhere. Not because
see in the mirror is all you get! That this is all there is! That of any severe character flaw, but because the world always
our five senses (what a joke THAT is, five senses indeed! ) tell looked ... well, wrong. As if there were something past the
us all we need know of the universe or anything else! That hazy screen of your vision, but you could never part it to see
anything these five small pinhole receptors tell us is truth, the clearly. You became a performance artist at 15, trying to
whole truth and nothing but the true, true truth! express your ideas. This cool, but whacked-outperfor-
HAH! What a joke THAT is! Those five senses are mance artist took you under his wing and told you
the most easily deceived of all the senses! Anyone the only way out of the Wall was through it. You
who’shad a couple of beers can tell you that! They say became a Malkavian willingly and eagerly.
any other forms of knowing are not important or not Concept: You want to dis-illusion ev-
real or not true or not even valid - so much eryone and crack through the Wall of
hallucination and wishful thinking! Well I say, if objective reality. You are slightly paranoid,
the other senses are nothing, why is so much of our and secretly believe that the intelligent, dan-
gerous forces locked reality down to this fixed
construct did it for a reason: In order to steal
power from something, it has to be imprisoned.
(Lock up land, lock up animals, lock up
experience,dreams, and imaginative fanta- women, lock up minorities, etc.) You
sies?W h y do they take up so much fear your work will bring you the
of our day and barrage us the wrath of these creatures.
moment we drop our guard and Roleplaying Tips: Use
stop concentrating on locking your wild, reckless, youthful
them out? And why, at night, exuberance and slightly
when our defenses are cock-eyed perspective to
at their lowest, do they make your ideas seem as
come screaming into exciting as possible. Of-
view, forcing us to see fer Reality-busting to
them all over again? anyone who is inter-
And then, come ested, but never try to
morning, we wake up convert those opposed
exhausted, but forced to it. They might be
to spend energy block- spies for the Grungies,
ing them out again. the Them who locked
But that house of cards reality up in the first
is finally, mercifully crum- place.
bling. How long can you Equipment:
withstand the call of the Books, calculator, com-
other world?All your unlife? puter, pocket computer,
Perhaps. But in your heart of pager, cellular phone,
hearts, where you know slide-rule, sextant, Iron
things stronger than your ManTMdigital watch, as-
empirical mind can EVER trolabe, light revolver, toys,
know, as it rationally doles puzzles, mind-teasers, games,
out tiny crumbs of reality - dice, and lotsofstrange junk.
P

Name: Nature: Architect Sire:


Player= Demeanor=Avant- Garde Generation: 13
Chronicle: Concepe Reality Buster Haven:
Attributes
Physical Social Mental
Strength 00 00o 00 Charisma 000000 o Perception 0.. 00000
Dexterity 0 0 00000 Manipulation 0 0 0.0000 Intelligence 0.0 00000
Stamina 0 0000000 Appearance 0.000000 Wits 0.0. 0000

0Abilities
Talents Knowledge
Acting 00000000 Bureaucracy 00000000
Alertness 0.0 00000 Computer ..000000
Athletics 00000000 F'inance 00000000
Brawl 00000000 Investigation ..000000
Dodge ..000000 Law .0000000
Empathy 00000000 Linguistics .0000000
Intimidation 00000000 Medicine .0000000
Leadership 00000000 Occult ..000000
Streetwise .0000000 Politics .0000000
Subterfuge .0000000 Science .0000000

Advantages
Disciplines Backgrounds Virtues
AUT= ~ ~ o o o o o oContacts ~ o ~ o o o o oConscience 0
0..
.
Ihninak ~0000000 Herd 00000000
obfuscae 0 00 000 00 Resources .0000000
Self-ContLQl

.....
00000000 00000000 0.. 00
00000000 00000000
00000000 00000000
00000000 00000000

-0tlier
Scrounging
Traits-
.0000000
- Humanity
0 0 0 0 0 0 0 0 0 0
-----
Bruised
Health 7
0
11
Malkavian Time ~~oooooo Hurt -1 0
Research .0000000 Willoower --re
I
Injured -1 0
00000000
00000000
eooooooooo wounded 02 0
0000000000 Mauled 02 0

--
00000000
00000000 Crippled -5 0
oooooooo -Blood Pool Incapacitated 0
00000000
Weakness
oooooooo
00000000
O O O I J ~ O ~ O O OBEGIN ~ N ~ F E ~ ~ T & G # &
0000000000 ONE DERANGEMENT
When self-deceit is destroyed and a man begins to see the
difference between the mechanical a d the conscious in himself,
there begins a struggle for the realization of consciousness in life
and for the subordination of the mechanical to the conscious.
- P. D. Ouspensky, In Search of the Miraculous

Quote: You are teetering on the brink of your own you were a different man. You could no longer work. You
private apocalypse, and you don’t even KNOW it! You are could no longer think the way you did. All you could see was
living your life on autopilot! Your every move -your every the futility of your gray, mechanized former life.
action -has been preordained by a spasm in your brain! Do To spare your family the pain of your humiliating fall,
ANYTHING to break out! Break free! Get out! Escape the youkilledyourselfbydrivingoffabridge
confines of your own mind- yes, THATmind! The one that on a rainy night. But as you drowned,
is doing your thinking for you right now! The one that is a strange woman Swam up to you and
saying, “Stop listening to this now before you start to believe wrapped YOU in bliss. You never saw
it!” her again, but you now know your
There is more than one mind in your mind! mission. You will do anythingnec-
When you act without thinking, who was think- to snap everyone out of their
ing for you? THAT’S the mind I mean! non-thinking routines before
That’s the enemy! That’s the mind Concept: Your central,
that’s making your decisions for you! philosophy is that
It’s a machine! A machine of meat!
A machine in the ghost of your be-
ing! A hollow, clanking, construct customs and old
of levers and pulleys and old path-
ways t o dead answers. I t
mechanistically clicks and clocks
it’s way toward your grave, taking Roleplaying
safe, sad, predictable paths to every Tips: Youraveonstreet
tiny, unimportant goal-safely har- comers from sundown
boring you from one peril to another, till sunup. When you
i n t h e very same way your take blood from vic-
grandfather’s mind did. But this is
not a mind! This is a big collection
of instincts! A grand pinball chute .
that your thoughts shuttle down and that you are giv-
on the way to the terminal slot! It ing them a great gift by
is just another body part that grew disruptingtheir cycle of life.
too big for it’s britches and now You don’t understand why
calls the shots! Rise up! Defend your fellow vampires don’t
your body from the mind! Put yourself understand this and try to
in charge of both! convince them, as well.
Break free of it! Do not go your safe, You have been told you are
predictable, cozy route! Do anything to in the Malkavian clan, but
break it up! Lash out! Shake, shatter and you have no idea what that
roll your mind over!
Prelude: You were a successful execu- Equipment: Robes,
tive on the fast track to success in your staff, book of revelations
career, marriage, and community until a containing unreadable
psychotic break took you out of commis-
sion. You ran a 103” fever for a week,
1 and when you returned to the world,
- ____ ____--

VAMPIRE: The Masqueradt?


Name:
Player=
Chronicle:
Nature: ~erfectionist
Demeanor=visionary
Concept=Mad Prophet
Sire:
Generation:12
Haven:
+* 1 1
)Attributes’
Physical Social Mental
Strength 00 000000 Charisma ooo Perception 0.. 00000
Dexterity 000000 Manipulation 0000000 Intelligence ..000000
Stamina 0 00000 Appearance .a. 0000 wits .0000000

Abilities
Talents Skills Knowledge
Acting o oo o oo o Bureaucracy 00000000
Alertness .0000000 Computer 00000000
Athletics 00000000 Finance 00000000
Brawl 00000000 Investigation 00000000
Dodge .0000000 Law 00000000
Empathy 0.. 00000 Linguistics .0000000
Intimidation .0000000 Medicine .0000000
Leadership 0.. 00000 Occult .0000000
S treetwise .0000000 Politics .0000000
Subterfuge .0000000 Science 00000000

Advantages
Disciplines Backgrounds Virtues
Aucsar ~ ~ o o o o o oContacts 0 0 000000 Conscience 0.000
Ikxninae ~ ~ ~ o o o Fame
o o .0000000
CnYfiE- oooooooo Generation .0000000
00000000 Herd e0000000 Self-Control .
.
a0
0
oooooooo Retainers .0000000
00000000 00000000
oooooo oo G-

--- - ---- -
00000000

-01 her Traits Humanity Health ~cR-..


PublicSpeaking 0 0 0 0 0 0 0 0 0 0

- -
.0000000
Bnrised 0
Theology .0000000
Hurt -1 0
00000000
00000000
Willpower Injured -1 0
00000000 0 0 0 0 0 0 0 0 0 0 wounded -2 0
00000000 0000000000 Mauled 02 0
00000000 CiPpled -5 0
Incapacitated 0
--
00000000
00000000
-Blood Pool-
00000000 0000000000 BEGIN UNLIFE WITH AT LEAST
00000000
0000000000 ONE DERANGEMENT
Attributes:7/5/3 Abilities:13/9/5 Disciplines:3 Dackgrounds:5 Virtues:7 Freebie Points:15 (7/5/2/1)

U U U U U U U U U U U
1 was thus occupied in scrutinizing the mob, when suddenly
there came into view acountenance ... there arose confusedly and
paradoxically within my mind, the ideas of vast mental power, of
caution, of penuriousness, of avarice, of coolness, of malice, of
blood-thirstiness,of triumph, of merriment, of excessive terror, of
intense - of extreme despair.
- Edgar Allen Poe, “The Man in the Crowd”

TbDionysian
One of the most mysterious of the Malkavian elders is According to legend, he is keenly interested in Malkavian
the ancient vampire known as the Dionysian. He is rumored illumination and has helped many a neonate survive the
to be 3,000 years old and very powerful. Some say he is of rigorsof their selectivelyshatteringpsyches. He is supposedly
divine birth and blessed by the gods with divine madness. His looking for the special Malkavian (or Malkavians) who can
connections to Arcadla allow him to step in and Out of lead the clan to the next level of enlightenment. He sees the
Faerieland at will and to establish a completely safe Haven Malkavians as the Secret to restoring hope and magic to the
there, beyond Earth‘s plane in the land of perpetual twilight. world.
L1.

Rasputin I

The mad monk of Russia did not die in the great


revolution, but went deep underground,where he continues
to bedevil the Russian people out of an undying thirst for
revenge. He is mad beyond all reason and broadcasts terror to
the Russian people in the interests of keeping them divided
and broken. He blankets the area with a pollution of the spirit
that has degraded all of Eastern Europe. He has survived
Brujah and Ventrue assassination attempts and flaunts his
power before them. Some suspect that he is a pawn of the
Nosferatu Baba Yaga and serves her vengeance.
He has reached a powerful level of vampiric existence
and is rumored to no longer need blood for sustenance.
Instead, he claims to live on the consecrated Host sanctified
by the Eastern Orthodox Church, because it transubstanti-
ates to the blood of Christ in his mouth. He is rumored to stalk
Russian churches, saying to the other parishioners, “These
midnight masses are all that’s keeping me alive!”

1
Splee 61
lilling to
with to
ilind

62 39II u U U
Clanbook Mdkavian
U U U U U U U U U
63
-
, both of whom see him as a very
redit him with making
urope so squalid that each nation
King, the son of Aeneas, a Persian prince, an alien, a ruler of was forced to undertake reforms.
the Seelie Court of the Faeries, the son of God, and Malkav
himself. He appears in many forms and many guises, but Tremere
always has the image of a broken mirror somewhere on his
person -sometimes tattooed to his forehead.
He is a disruptive presence, with great powers of conta- mot
gious madness. His presence causes reality to warp again

P
around him, and even powerfulel-
ders are not immune to
his Pranks. He has
completely changed
the balance of power
in Kindred skir-
mishes simply by
showingup. He has
made enemies of
Camarilla Justicars
and

64 @
U
,, Clanbook Malkavian
U U U U U U U U U U U U
8

I
66 Clanbook Malkavian
~~~~~

m a
I Name:
Player=
Chronicle:
Nature:
Demeanor=
Concept=
Sie:
Generation:
Haven:
AllribUtes
Physical Social Mental
Strength o 000000 Charisma o oo o ooo Perception O0000000
Dexterity 0 0000000 Manipulation- o o oo o ooo Intelligence eooooooo
Stamina O 00 000 0 0 Appearance ~ 0 0 0 0 0 0 0 Wits eooooooo
Abilities
Talents Skills Knowledge
Acting 00000000 Animal Ken oooooooo Bureaucracy 00000000
Alertness 00000000 Drive 0000 0000 Computer 00000000
Athletics 00000000 Etiquette oooooooo Finance 00000000
Brawl o o o o 000 o Firearms 00000000 Investigation 00000000
Dodge 00000000 Melee oooooooo Law 00000000
Empathy o 000000o Music 00000000 Linguistics 00000000
Intimidation 00000000 Repair oooooooo Medicine 00000000
Leadership 00000000 security 00000000 Occult 00000000
Streetwise 00000000 Stealth oooooooo Politics 00000000
Subterfuge 00000000 Survival oooooooo Science 00000000

II Disciplines
Advantages
Backgrounds Virtues
00000000 oooooooo conscience O0000
00000000 00000000
ObfUEme 00000000 00000000
00000000 00000000 S~lf-cOntrol eoooo
00000000 00000000
00000000
00000000
00000000
00000000
courase eoooo

111 -Other Traits- 7 Humanity =-===- Health v


II 00000000 0 0 0 0 0 0 0 0 0 0 Bruised 0
00000000

00000000
00000000
- Willpower =====w=
0 0 0 0 0 0 0 0 0 0
Hurt
Injured
wounded -2
El
-1
El
-1
0
00000000
00000000 ooocloooooo Mauled El
-2
00000000 Cr&led -5
Incapacitated 0
-- ~
00000000
00000000
-Blood P o 0 1 7
Weakness-
oooooooo
oooooooo
~ o ~
n o on0 00000
~
BEGINUNLIFE W I T H A T L W
ONE DERANGEMENT
~

.
IRE: The Masquerade
v
Merits & Flaws
Merit Cost Flaw

Experience
ma
Gained From:
TOTAL SPENT=
Spent On:

Derangements!

Core Belief: Stage of Development=


Rituals
Name Level Name Level

Combat
Maneuver Accuracy Damage
PIRE The Masquerade
Expanded Background

Contacts, Minor

Contacts, Major

Feeding Grounds
Best Prank

Description
Age
Apparent Age
Date of Birth
RIP
Hair
Eyes
Race
Nationality
Height
Weight
Sex

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