Rajiv

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Rajiv Madhu Neutral

Character Name Alignment Player

Rogue (3) Not set Not set


Character Level Deity Homeland Campaign

Sylph Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
21 Movement
STR
Strength
10 +0 Total nonlethal Damage

35 ft. 7 sq. 35 ft. 7 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
19 +4
Wounds / Current HP

CON 13 +1 Initative 4 4 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
14 +2 Damage Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 9 =DEX 4 +2 +3
WIS 12 +1
Wisdom Power 1 x Appraise 2 =INT 2 +0 +0

CHA
x Artistry 2 =INT 2 +0 +0
Charisma
7 -2 Power 2
x Bluff 3 =CHA -2 +2 +3
x Climb 0 =STR 0 +0 +0
AC
Armor Class
17 =10+ 3 + 0 + 4 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 2 =INT 2 +0 +0
x Craft (b) 2 =INT 2 +0 +0
Touch AC 14 Flat Footed AC 13
x Craft (c) 2 =INT 2 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy -2 =CHA -2 +0 +0
FortitudeConstitution
2 = 1 + 1 + 0 + 0 + x Disable Device 11 =DEX 4 +3 +4
x Disguise -2 =CHA -2 +0 +0
Reflex 7 = 3 + 4 + 0 + 0 +
Dexterity x Escape Artist 4 =DEX 4 +0 +0

Will 4 = 1 + 1 + 0 + 2 +
Fly 4 =DEX 4 +0 +0
Wisdom

Handle Animal* =CHA + +


Spell Energy Heal 1 =WIS 1 +0 +0
B.A.B. 2 Resistance Resistance
x Intimidate 4 =CHA -2 +3 +3
CMB 2 = 2 + 0 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 16 =10+ 2 + 0 + 4 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Scimitar (Masterwork) x Knowledge (local) 8 =INT 2 +3 +3
Critical Type Range Ammo
Knowledge (nature)* =INT + +
18-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+7 1d6+4
Knowledge (religion) 4 =INT 2 +2 +0
Weapon x Linguistics 6 =INT 2 +1 +3
x Lore* =INT + +
Critical Type Range Ammo x Perception 7 =WIS 1 +3 +3
x Perform (a) -2 =CHA -2 +0 +0
Attack Damage x Perform (b) -2 =CHA -2 +0 +0
x Profession (a) 5 =WIS 1 +1 +3
Weapon x Profession (b)* =WIS + +
Ride 4 =DEX 4 +0 +0
Critical Type Range Ammo x Sense Motive 7 =WIS 1 +3 +3
x Sleight of Hand 9 =DEX 4 +2 +3
Attack Damage Spellcraft* =INT + +
x Stealth 9 =DEX 4 +2 +3

Weapon
Survival 1 =WIS 1 +0 +0
x Swim 0 =STR 0 +0 +0

Critical Type Range Ammo


x Use Magic Device 4 =CHA -2 +3 +3
X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Studded leather (Masterwork) 3 Armor 0 15% 20 lbs.

Totals 3 0 15% 20 lbs.

Feats Rogue Talents Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Light Fast Stealth


Dervish Dance Finesse Rogue
Headband Qty. lbs.

Iron Will Other Specials

Weapon Finesse Evasion


Weapon Proficiency, Martial: Scimitar Sneak Attack +2d6 Eyes Qty. lbs.

Weapon Proficiency, Simple Trap Sense +1


Trapfinding
Shoulders Qty. lbs.

Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Breeze-Kissed
Darkvision
Like the Wind
Native Outsider
Spell-Like Ability

Background Traits

Light 33 lbs. or less Lift Over 100 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 34-66 lbs. Lift Off 200 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
67-100 lbs. Drag or
Push
500 lbs. CP 0 9,000 (Medium Progression)
FEATS

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DERVISH DANCE

Requirements: Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.
When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee
attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that
require such a weapon (such as a duelist's precise strike ability). the scimitar must be for a creature of your size. You
cannot use this feat if you are carrying a weapon or shield in your off hand.
Section 15 Copyright Notice: Pathfinder Campaign Setting: The Inner Sea World Guide. Copyright 2011, Paizo
Publishing, LLC

IRON WILL

Requirements: None
You get a +2 bonus on all Will saving throws.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON FINESSE

Requirements: None
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may
use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check
penalty applies to your attack rolls.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL

Requirements: None
You make attack rolls with the selected weapon normally (without the non-proficient penalty).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

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