123D Design Students Learning Guide
123D Design Students Learning Guide
123D Design Students Learning Guide
123D DESIGN
Introduction to 123D 2
Design
6.1 How to use Extrude feature ............................................................................................................................................... 27
6.2 How to use Sweep feature ................................................................................................................................................ 28
6.3 How to use Revolve feature .............................................................................................................................................. 28
6.4 How to use Loft feature ..................................................................................................................................................... 29
7 How to edit solid geometry........................................................................................................................................................ 30
7.1 How to use Press Pull feature ........................................................................................................................................... 30
7.2 How to use Tweak feature ................................................................................................................................................. 30
7.3 How to use Split Face feature ........................................................................................................................................... 30
7.4 How to use Fillet feature .................................................................................................................................................... 31
7.5 How to use Chamfer feature ............................................................................................................................................. 31
7.6 How to use Split Solid feature ........................................................................................................................................... 32
7.7 How to use Shell feature ................................................................................................................................................... 32
8 How to use Text feature............................................................................................................................................................ 32
9 How to measure distances and sizes in 123D........................................................................................................................... 34
9.1 How to use Measure tool................................................................................................................................................... 34
9.2 How to use Ruler............................................................................................................................................................... 34
10 How to convert a Mesh into Solid ...................................................................................................................................... 35
11 How to create patterns ...................................................................................................................................................... 36
11.1 How to use Rectangular Pattern ................................................................................................................................... 36
11.2 How to use Circular Pattern .......................................................................................................................................... 36
11.3 How to use Path Pattern ............................................................................................................................................... 37
11.4 How to Mirror solids ...................................................................................................................................................... 37
12 How to group and combine objects ................................................................................................................................... 37
12.1 How to Group solids ..................................................................................................................................................... 37
12.2 How to Ungroup solids.................................................................................................................................................. 38
12.3 How to Combine objects ............................................................................................................................................... 38
12.4 How to Separate objects .............................................................................................................................................. 38
13 How to import geometry into 123D Design ........................................................................................................................ 39
13.1 Importing SVG files ...................................................................................................................................................... 39
14 How to add Material to an object ....................................................................................................................................... 40
15 How to export from 123D Design ...................................................................................................................................... 41
15.1 Export 3D solid formats ................................................................................................................................................ 41
15.2 Export 3D mesh formats ............................................................................................................................................... 41
15.3 Export 2D vector formats .............................................................................................................................................. 41
16 Working with the entire 123D ecosystem ........................................................................................................................... 43
16.1 123D Design (desktop) and 123D Design iOS .............................................................................................................. 43
16.2 123D Design and 123D Catch ...................................................................................................................................... 45
16.3 123D Design and Meshmixer ........................................................................................................................................ 47
16.4 123D Design and 123D Make ....................................................................................................................................... 49
16.5 123D Design and Tinkercad ......................................................................................................................................... 51
17 3D printing from 123D ....................................................................................................................................................... 52
Introduction to 123D 3
Design
17.1 Exporting for 3D printing ............................................................................................................................................... 52
17.2 Using Meshmixer for 3D printing ................................................................................................................................... 53
17.3 Sending to 3D Print Bureaus directly from 123D Design ............................................................................................... 54
18 Surface Pro 3 and 4 support for 123Design 2.0. ................................................................................................................ 56
1 Introduction
That said, we really wanted to stay as simple and intuitive as possible, while adding some extra power on different areas of the
product. Using existing content seemed to be a great starting point, as opposed to starting with a blank canvas and forcing people to
work from sketches.
Sketching requires an additional level of abstraction, which we definitely wanted to support, but still give extra emphases to
workflows were you can start with primitives and content. With that in mind, adding content to the scene and making it interact nicely
with other content was very relevant. This is the reason why any primitive from the toolbar or content from the Parts Bin will try to
align to existing content on the scene, and you will see it moving in the screen in real time. We call that action cruising. Cruising can
also happen when you drag an existing part with snapping turned on in the navbar (by default snapping is always turned off). At that
point, the part will try to use whatever you picked (a face, an edge, a vertex) to cruise and align with other faces or edges.
Most of the interactions try to be as natural as possible, and sometimes quite different to mechanical cad applications. For
example, upon clicking any object, we select the object itself (instead of going directly into faces or edges). If you want to select
edges or faces, you will need to drill down with a second selection. This interaction has proved to be much simpler, and also
allows users to immediately click and drag an object. This would be less desirable in mechanical cad, but our target is far from
that one anyways.
Another interaction we added from the beginning (and that you can disable if you don’t like it) is that as soon as you snap an object
with another one, they are automatically grouped. Why is that? Let’s say that you add a cylinder on top of a box. Then you move the
box. Would you expect to move the cylinder? There’s a high chance this is the case. And for those situations we created the implicit
grouping that you can see on 123D Design. Of course, there are as many people that love it than the ones that hate it. This is the
reason we added a toggle for this behavior.
Grouping works in similar ways to other products. When we started thinking about how to build this product, we tried to make it as
familiar as possible with known behaviors from 3D and 2D applications. For example, if you double click on a group, you will select
the object of the group under your mouse, and will be able to edit this object without ungrouping. Something similar happens in
PowerPoint, for example.
Smart Scale now brings familiarity into a new level, since it offers editing using the very same vertex and midpoint grips that you can
see (again) in PowerPoint, or in 123D Design’s cousin, Tinkercad. So we bring familiarity not only to users of 2D applications that
are entering the 3D world,
Introduction to 123D 4
Design
but also to Tinkercad users that may want to start using a more powerful application for solid modeling while keeping some of the
interactions they learned and love in Tinkercad (like editing and aligning).
When you work with an application that builds meshes (like Tinkercad – image below -, or 3ds Max), a cylinder will contain a faceted
circle and faceted side. So it is not as accurate as the previous one (especially if you were looking for a perfectly smooth side). You
can always increase the resolution of a mesh and get closer to the real curve, but at the expense of really huge models that will slow
down your system. The two images below show a section of a cylinder with 12 and 24 facets. The last one looks more like a smooth
circle, but you would probably need many more facets to try to match the circle in the image above.
123D Design introduced meshes in a previous release, where we allowed you to have some level of interaction between them. That
said, not all options that work on a solid work on a mesh. Let’s see why not. Take a fillet, for example. A fillet can be defined as the
blending of two or more adjacent faces by adding a radius on the edge, so you can get a smoothed edge. This is an easy operation
in a solid, since you have one edge between two faces. Let’s go back to the example of the cylinder. If you see a cylinder made out
of a mesh (image below), the edge will be a collection of segments and there will be several faces converging there. Even worse, in
some cases you will have a triangular face converging by a vertex. Smoothing an edge becomes a much more complex operation. It
could be solved on a single fillet, but if you try to fillet or chamfer multiple edges, the solution is quite difficult when doing meshes.
Introduction to 123D 5
Design
B-rep solids are created in 123D Design or can be imported as SAT, STEP and SMB files. You can also insert a 123dx file that might
contain solids. Meshes are always imported into 123D Design, and can be either STL or OBJ files. You may also have a 123dx file
containing meshes.
You can then do operations like Merge, Subtract and Intersect between solids and meshes. You can move, rotate and scale
meshes. Some commands will only work in b-rep solids: fillet, chamfer, split body, split face, extrude, sweep, revolve, loft, press/pull
and shell. If you want to perform any of these operations in a mesh, you will need to convert it into a solid, which we’ll explore later in
this document.
Direct modeling makes things remarkably easier for entry-level users. Of course there’s a lot of power on parametric mechanical
modeling, and Autodesk has pretty good solutions on the professional side for this (if you want to go along this path, you must try
Autodesk Inventor).
If you snap the Ruler onto any object in the scene and select another one, you will be controlling relative position between these two
objects, which is one of the main purposes for a relative coordinate system anyways.
Introduction to 123D 6
Design
1.7 What can I do with 123D Design?
Just a look at the Gallery can show you all the amazing work of our
Introduction to 123D 7
Design
Great example of how you can create extremely
complex models out of aggregating simple parts.
Introduction to 123D 8
Design
Importing an SVG file from a comic book can
become a cookie cutter in minutes.
Introduction to 123D 9
Design
2 Getting Started
Let’s take a look at all the UI components:
1. Main Toolbar – Start creating 2D shapes or 3D models using the tools in this toolbar. Transform, construct and
modify objects using tools.
2. Application Menu – Create new, open, save, import and export files from here. Directly send the files to different
applications like 123D Make and Meshmixer or simply send your model to 3D Print to your desktop 3D Printer or to
Online Print Service Bureaus.
Introduction to 123D 10
Design
3. Navigation Bar –
4. Grid is the place to build the model. Switch on/off the grid with the icon on the Navigation bar.
5. Viewcube is the easy way to navigate on the screen. Just by clicking on different angles, view the model in different angles.
6. Sign in – Log on to check your projects, models and social connections from your account.
7. Help – Find shortcut keys information. Learn more about the product through the videos, tutorials, forums and website..
8. Parts Bin – Choose from the wide library of Kits that contain several useful models that you can use and modify in 123D Design.
9. Snapping – nudging is easy way to bring precision while creating. Use arrows on the keyboard to nudge object.
10. Edit Grid – Change the grid size to the preset sizes or specify your own custom grid size.
Introduction to 123D 11
Design
2.1 Opening a file from the cloud or from local drive
As a 123D user, you have access to save and open projects from My Projects, which are hosted in the cloud. You can also save
locally on your drive. When you save a 123dx file in the cloud, we’ll also create an STL file that you can download from anywhere,
or you can directly submit to a 3D printing service from within your account in 123dapp.com. Of course you can also export an STL
file from the application itself. You definitely have a lot of choices.
You also have options for saving Public or Private. When a model is saved to Public, it can be searchable by others and appears in
the Gallery. Other users will also be able to download the model.
Introduction to 123D 12
Design
One of the benefits of saving to My Projects is that you get the file translated to different formats that you may find useful, especially
if you are not at your computer where 123D Design is installed, and you want to browse your models, show them to someone else,
or even launch 3D printing from outside of the application.
Let’s see how the model we just saved looks like in My Projects.
You will need to visit www.123dapp.com, sign in and go to Models (it’s under your profile)
You will get to your gallery of models coming from all 123D apps (if you use Catch, Make or Meshmixer) and when you select the
model’s thumbnail, you will see several options.
From here you can download all translated assets (STL file, SMB –solid- file) and also launch services like 3D printing and creation of 2D layout.
You can also choose to add this model into a Project. A Project is made out of one or more models (from any app), and can also host pictures.
123D Design supports 2 languages at present. English and Japanese. You will get the option of choosing the language while you
are installing. (on Windows). You can also choose the language from the help menu. After selecting the language you need to
restart the application to view the change.
Introduction to 123D 13
Design
2.3 Online and offline modes
123D Design can work either online or offline. If you are in offline mode, you won’t be able to access any of the online features (like
opening and saving from/to Gallery, creation of 2D layout and send print to service bureaus). The content of the Parts Bin is also
loaded from the web, so once you go to offline mode, you will get a reduced version of shapes to work with.
You will be notified you are in offline mode by a message next to Help on the top right part of the screen.
Online
mode
Offline mode
Introduction to 123D 14
Design
2.4 How to change the grid size?
In 123D Design you can select grid size of your choice form a wide variety of preset dimensions. If you want to prepare your file for
3D printing, you can select grid size of your 3D Printer’s print bed. You can actually create your own custom grid size and save it for
later use.
Introduction to 123D 15
Design
3.2 How to insert a 3D primitive in a scene
The easiest way to start a project is by dragging content into the scene. This can be done through the Parts Bin that appears on the
right, or by adding primitives from the toolbar. Primitives allow you to edit their size before you place them on the scene. They will
also try to align with other existing objects in the scene.
Note: Insert Sphere, Cylinder, Cone, Torus, Pyramid, Hemisphere, Wedge, and Prism in a similar way.
The Parts Bin may be collapsed by default. You will find a small control to the right of your screen, and you can use that same
control for collapsing the Parts Bin.
When the Parts Bin is collapsed, you will see this control to expand it.
Introduction to 123D 16
Design
If the Parts Bin is expanded, you can use this control to collapse it.
There is a subtle difference between inserting primitives from toolbar compared to dragging models from the Parts Bin. The
primitives from the toolbar will cruise against other objects (trying to align to faces), whereas the models dragged from the Parts Bin
will always be inserted on the grid.
Just as a reminder, any content coming from an application based on mesh modeling may not be watertight (meaning that there may
be gaps in the mesh which will prevent you from doing conversion to solid or 3D print successfully). We’ll cover some ways of solving
this problem later in this document.
123D Design also has a small gallery of examples that can help you understand the potential of the product.
Introduction to 123D 17
Design
4 Manipulation
Now that we know how to insert content in the scene, let’s see how to manipulate this content. Manipulation can happen at the object
level, or at the sub-object level (faces, edges and vertices).
Select solid/mesh/sketch.
Select (Ctrl/Cmd+T)Move/Rotate feature on the main toolbar under ‘Transform’ menu
Select Arrow manipulator, and then input the exact value or drag the Arrow manipulator to move
Hold Rotate manipulator, and then input exact angle or drag the Rotate manipulator to rotate. If you press Shift while
dragging, you will constrain the rotation every 45 degrees.
If you want to reorient the center point, click ‘Start Reorient’, and move the manipulator to the appropriate point.
Click ‘Stop Reorient’ to fix the point.
Introduction to 123D 18
Design
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Note: If the Orient Point is selected, then the object can be moved in three directions; if the Reference Plane is selected, then the
object can be move in two directions.
You can also rotate solids and meshes after you select them without invoking the transform widget. You can basically press X, Y
or Z and the models will rotate 45 degrees clockwise along those axis. By pressing Shift, you can rotate counterclockwise.
Select the object. Launch the Smart Scale feature (Ctrl/Cmd+B) from the Transform Menu on the toolbar.
You will see manipulators at the corners of the object or the bounding box. Drag them to scale the object non-uniformly.
Other way is to click on the dimension arrows or the digits to modify the dimensions of the objects. The object will resize
assuming the origin on the center, so it will get bigger towards both sides. If you want to control the direction an object
scales, you will do a similar interaction but use the Ruler to define an origin (Ruler will be explained later)
Introduction to 123D 19
Design
You can press Alt (Option) and Shift together and scale uniformly from the center.
Select a solid preferably with a planar face. And then select solids/meshes that need to be transformed.
Select Smart Rotate feature on the main toolbar under ‘Transform’ menu.
First select a face of a solid.
Then select solids or meshes that need to be transformed. You will get the manipulators to rotate and transform the objects.
Hold rotate manipulator and then input exact angle or drag the rotate manipulator to the appropriate point. You can also
move the objects if you wish to.
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Once you select the object, 123D Design needs to understand if you want to select a face or an edge, if you select the object
directly on the face you want to select later, you will need to move the mouse out of the face and back in.
Once you make the selection of a face or edge, you will see some contextual options (Tweak, Press/Pull and Shell for faces, and
Tweak, Fillet and Chamfer for edges). Tweak will invoke the same Transform widget for moving and rotating objects, and you will
use it on a very similar way.
In case of rotating edges, you will see some options next to the widget. This will help 123D Design understand some of your
design intent. For example, when you move an edge you will obviously affect the two adjacent faces. And you will also affect the
adjacent faces to these. Try the options shown in the drop down, and see what you exactly need.
Introduction to 123D 20
Design
In the two examples below, the main difference is the option (Extend on the first and Triangulate on the second). Triangulate keeps
the edge at the bottom of the front face in the same position. This is possible since we are triangulating faces in order to keep the
edge unmoved. Extend also rotated that edge when rotating the face (since we were somewhat extending the influence of the
rotation to the edge below).
By default snapping of objects is turned ‘OFF’. So even though you drag the objects close to each other, they won’t snap. But you
can set it ‘ON’ to snap objects to each other when they are close. As soon as it snaps to the face of the target object, you will get
transform manipulators on
Introduction to 123D 21
Design
the snapped face. Use these manipulators to adjust and arrange the object properly. Toggling snapping brings the required flexibility
of turning snapping ON/OFF while placing objects and building a model.
Another way to locate objects precisely with reference to other objects is to use the Ruler. You can drag the ruler, align it and snap it
against a reference object, and then select the target object. Once you do this, the ruler will display distances between reference
and target objects.
Simply click on the values and edit them. If you use 0 as value, it will be like snapping to that
Select Align feature (A) on the main toolbar under ‘Transform’ menu
Click on the solid/mesh to select
Press ‘Ctrl’/’Cmd’ to add selection
Hover on the round handles to check how the alignment works and click on the handle to align the objects finally.
Press ‘Enter/Return’ to execute the command or just click the green ticker.
5 Sketching
Let’s see the differences. When you draw in AutoCAD, all elements live in the same space, and anything that’s coplanar may be
used for a 3D operation like extrude, sweep, loft or revolve.
On the other hand, products like Inventor and Fusion 360 have the concept of Sketch mode. Each part of an assembly has its
own sketch. You can also copy sketches out of a part, but basically only segments living in the same sketch mode can interact
between each other. So you may have four segments that seem to form a closed square, but if at least one of these is not in the
same sketch mode, you won’t have a square.
Introduction to 123D 22
Design
123D Design still has an implicit sketch mode, although no sketch belongs to a part in particular. This is why it can be called a hybrid.
The way to make several lines to be part of the same sketch is to first click on any part of an existing sketch before start sketching.
It’s as simple as that. Even if you think that two lines are in the grid (and are coplanar), this doesn’t mean they will be in the same
sketch.
A nice feature when inserting 2D sketches from the toolbar is that they can align and snap to faces and edges. This can be very
useful when just started in the world of 3d modeling, since you don’t have to think much about how to align objects manually.
Note: Similarly sketch Circle, Ellipse, Polygon, Polyline, Spline, Two Point Arc, and Three Point Arc on the Grid/Sketch or Solid face.
Introduction to 123D 23
Design
5.4 How to add Fillet to a sketch
‘Sketch fillet’ adds a fillet to the sketch that already exists in the scene.
Select Sketch Fillet feature on the main toolbar under ‘Sketch’ menu
Select a sketch to edit
Select one point
Input the fillet radius or drag the Arrow manipulator to set the fillet radius
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Select Sketch Trim feature on the main toolbar under ‘Sketch’ menu
Select a sketch to edit
Hover on the line to see the projection. Click on the line to accept it
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Select Sketch Extend feature on the main toolbar under ‘Sketch’ menu
Select a sketch to edit
Hover on the line that you want to extend. You will see a projection. Click on the line to accept it
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Introduction to 123D 24
Design
Select Sketch Offset feature on the main toolbar under ‘Sketch’ menu
Select a sketch to offset
Input the offset value or move the mouse to set it
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Select Sketch Project feature on the main toolbar under ‘Sketch’ menu
Select a sketch plane/grid/face of solid as project plane
Select face/edge/vertex/sketch geometry to project
Press ‘Enter/Return’ to execute the command or just click outside with the mouse
Introduction to 123D 25
Design
Select the sketch and choose Rectangular Pattern from the contextual menu. Pattern command for sketches can
be launched from the contextual menu only. Main toolbar pattern command works only on solids
From the glyph choose ‘Sketch Entities’ and start selecting the sketch (entities) that you want to pattern
Click on ‘Direction/s’, and then select one or two lines to assign directions
Input distance and quantity in glyph or drag the Arrow manipulator
Select another direction, and input the distance and quantity again in glyph or drag the Arrow manipulator
Press ‘Enter/Return’ to execute the command or just click outside with the mouse
Note: Multiple selected sketches can also be patterned at once. The number of patterned sketches can be added/ subtracted
by moving the slider. To hide a sketch in a pattern, just uncheck the checkbox placed on it.
Select a sketch that needs to be patterned and from the contextual menu choose circular pattern
Select sketch (entities) that needs to be patterned. Then select the center point.
Input quantity and select options for full or semicircular pattern from the glyph.
Press ‘Enter/Return’ to execute the command or just click outside with the mouse
Note: Multiple selected sketches can also be patterned at once. The number of patterned sketches can be added/ subtracted
by moving the slider. To hide a sketch in a pattern, just uncheck the checkbox placed on it.
Introduction to 123D 26
Design
5.11 How to Mirror sketches?
You can also extrude based on a closed profile. In both cases, you will also find a control at the top of the Extrusion widget that
allows you to control the taper angle. This makes the extrusion not only be perpendicular to the profile or face, but also have an
angle of extrusion. If you plan to make a mold for fabricating your object, this draft angle (or extrusion angle in our case) is critical
for removing the part from a mold.
Introduction to 123D 27
Design
When you are making an extrusion and there’s another object in the path of that extrusion, you will notice that it changes into red.
This means that it will subtract whatever it finds along its way. If you don’t want this to happen, you will be able to change the
parameter from Subtract to Merge (will combine with intersecting object), Intersect (will only keep the area of intersection between
objects and remove the rest), or New Solid (you will get a new part that will overlap with intersecting model).
Parameter Boolean:
Note: Boolean works in the same way, for all of the features below. Use it exact the same way as you use while extruding.
Select Revolve feature (V) on the main toolbar under ‘Construct’ menu
Select closed ‘Profile’ A
Introduction to 123D 28
Design
Click ‘Axis’ button, and then select axis B
Input exact value in glyph or use manipulator to revolve
Select the right Boolean method - e.g. Merge (as explained in Extrude Feature)
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
You can also loft multiple profiles. You simply need to click on Ctrl (on PC) or Command (on Mac) while you select profiles. You
won’t see the progress of the loft until you press Enter and commit, since the application can’t assume the curvature on the profile
before knowing what profile is coming next.
Introduction to 123D 29
Design
7 How to edit solid geometry
Select Press Pull feature(P) on the main toolbar under ‘Modify’ menu.
Select a surface/plane of a solid
Input exact value in glyph or pull the Arrow manipulator.
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Note: if the input value is negative, then the ‘Press’ function is implemented. If the input value is positive, then the ‘Pull’
function is implemented.
Select Tweak feature (K) on the main toolbar under ‘Modify’ menu.
Select a ‘face’ or ‘edge’ or ‘vertex’ of a solid
Drag center point to distort the solid in X, Y, and Z direction
Drag rotational Arrow Manipulator to distort the solid in a degree
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Create a solid
Introduction to 123D 30
Design
Create a sketch line on the top of ‘face’
Select Split Face feature (B) on the main toolbar under ‘Modify’ menu
Click ‘Face to Split’ and then select the top face of a solid
Click ‘Splitting Entity’, and then select the sketch line
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Select Fillet feature (E) on the main toolbar under ‘Modify’ menu
Select an edge or multiple edges of a solid
Input exact radius value in glyph or drag the Arrow manipulator. You can also click on a previous fillet and 123D Design
will take the value of that fillet, and use it as input for radius.
If Tangent Chain is checked on then all the edges that are tangentially connected, will be selected at once. Otherwise
you will need to individually select each edge.
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Introduction to 123D 31
Design
Select Chamfer feature(C) on the main toolbar under ‘Modify’ menu
Select an edge or multiple edges of a solid
Input exact value in glyph or drag the Arrow manipulator
Tangent chain result depends on the model. If your model has edges that are tangentially connected only then you will
be able to see a visible effect on the model.
If Tangent Chain option is checked on, then all the edges that are tangentially connected, will be selected at once.
Otherwise you will need to individually select each edge.
Press ‘Enter/Return’ to execute the command or just click outside with the mouse.
Select Shell feature (J) on the main toolbar under ‘Modify’ menu
Select the top face of solid
Select ‘Both’ from the ‘Direction’ option
Input the values of thickness for the ‘Inside’ arrow and the ‘Outside’ arrow, or just drag the Arrow manipulator
Press ‘Enter/Return’ to execute the command or just click outside with the mouse
Introduction to 123D 32
Design
Launch Text feature (T) from the main toolbar
Click on grid, sketch or solid face to add text. Specify text position and type the required text in the input box. Select font,
text style, height and angle
Click ‘OK’.
When you select the text on the grid, you will be able to see the contextual menu. Options like edit, move, extrude and
explode will be available in the contextual menu.
The option to Explode the text will expose the sketch. At that point, you can work with each letter separately.
Introduction to 123D 33
Design
9 How to measure distances and sizes in 123D
Select Measure feature (Shift+M) on the main toolbar under main menu
Select 2 different faces/edges or vertices of the same solid or 2 different solids.
You will be able to see distance and angle between the 2 items.
Clear the existing selection before you want to select the 1 or 2 different bodies.
You will be able to see the results below.
Click ‘Close’ to end the Measure feature.
Introduction to 123D 34
Design
Select Ruler feature (R) on the main toolbar under ‘Transform’ menu
Click on grid or solid/mesh to place the Ruler
Click on solid/mesh/2D Shape to select
Select Ruler type e.g. Midpoint from the glyph
Click on Manipulator and drag it to move the selection along respective directions or input the exact values by
clicking on the dimension arrows or digits.
Press Ctrl to choose multiple objects.
Press ‘Enter/Return’ to execute the command or just click the green ticker.
Note: You cannot edit dimensions of a sketch or a bounding box containing ‘sketch and 3D object’ in the Ruler command. But
at the same time you can edit ruler dimensions.
Remember that if you convert to solid a series of non-planar faces, you will end up with a solid with many triangles, which will lose
the value of converting to solid in the first place. Meshes with organic shapes are a very bad idea if you want to use this command.
Stay with meshes that have clearly been created from a CAD application.
If the mesh is too complex, the conversion to solid may fail. When you make Booleans between solids and meshes, we are actually
converting mesh to solid for making the Boolean, and then back to mesh (and you won’t ever notice). If you don’t need too much
complexity on the mesh,
Introduction to 123D 35
Design
it is a good idea to reduce its complexity and make sure it’s watertight and all normals are pointing in the right direction. You can do
this in Meshmixer (some more details later).
Select Rectangular Pattern feature (N) on the main toolbar under ‘Pattern’ menu
Select a solid
Click on ‘Direction/s’, and then select one or two edges to assign directions
Input distance and number in glyph or drag the Arrow manipulator
Select another direction, and input the distance and number in glyph or drag the Arrow manipulator
Press ‘Enter/Return’ to execute the command or just click outside with the mouse
Note: Multiple selected solids also can be patterned at once. The number of patterned solids can be added/ subtracted by
moving the slider. To hide a solid in a pattern, just uncheck the checkbox placed on it.
Select Circular Pattern (Shift+N) feature on the main toolbar under ‘Pattern’ menu
Select a solid for e.g.: Box
Click ‘Axis’, and then select circular type e.g. Full
Select an edge of a solid or sketch, and then input number in glyph or drag the slider to set the number
Press ‘Enter/Return’ to execute the command or just click outside with the mouse
Note: Edge, face and line can be used to refer as axis. A face is selected, and then the normal of face is referred as axis. Line or
edge is selected, and then it is used as axis.
Introduction to 123D 36
Design
11.3 How to use Path Pattern
Select Path Pattern (Alt+N) feature on the main toolbar under ‘Pattern’ menu
Select a solid
Click ‘Path’, and select a path type e.g. Identical
Select a path, e.g. the two edges of Box or a sketch, and then input the distance value or drag the Arrow manipulator
Click the slider, and then input the number of solids or move the slider to set the number
Press ‘Enter/Return’ to execute the command or just click outside with the mouse
Introduction to 123D 37
Design
Select Group feature (Ctrl+G/Cmd G) on the main toolbar under ‘Grouping’ menu
Select multiple solids to group
Press ‘Enter/Return’ to execute the command or just click outside with the mouse
Select Ungroup feature (Ctrl+Shift+G/Cmd+Shift+G) on the main toolbar under ‘Grouping’ menu
Select the grouped solids.
Press ‘Enter/Return’ to execute the command or just click outside with the mouse
Note: ‘Ungroup All’ command is similar to ‘Ungroup’. ‘Ungroup all’ command ungroups all the sub groups in a selected group.
Introduction to 123D 38
Design
Separate feature works only on solids. If there are solids that are merged together and are not intersecting, you can separate
them with this feature.
We already know what to do with solids and meshes. Let’s take a look at SVG files.
Once you get an SVG file, you also need to understand how it will work in 123D Design. You can import the SVG as a sketch, and
then use it for the different commands we covered, or import them as solids. In this case 123D Design will extrude them. If the SVG
file has several profiles containing islands (profiles inside profiles), you will get separate extrusions for each profile. You can then
choose to keep the ones you want. Some other apps (like Tinkercad) add some logic where they try to detect internal islands, but
this logic can fail depending on the SVG, so for now we chose to extrude all profiles and allow you to select the ones you don’t want,
and delete them.
Introduction to 123D 39
Design
This SVG had internal islands (the letters), which were deleted.
If you merge two objects with different materials, they will adopt the material of the first selection.
123D Design offers materials that you may eventually use for fabrication (3D printing or CNC, mostly). We offer some types, and
then you can add a color overlay in order to achieve the right color.
When you are working with materials, please make sure that the Apply Overlay option below the color wheel is not checked (unless
you want to override the color of the preview you can see on the thumbnails at the left of the color wheel). In many cases it may
default to a blue tint on top of every material, so it is important to understand the reason.
Introduction to 123D 40
Design
15 How to export from 123D Design
123D Design has a quite complete set of export formats. Let’s take a look at them and understand which one we would use for which reasons.
Export 3D solid formats: DWG, DXF, 123DX, SAT, STEP (from Export Selection only)
Export 3D mesh formats: STL, OBJ, VRML, X3D
Export 2D vector formats: SVG, DWG, DXF
SAT format is a great format for exchange with other mechanical cad applications (like Inventor or Fusion 360).
STEP is mostly sought when you need to take your model into manufacturing, and especially when molding is involved. It contains
similar info than SAT, and is created according to ISO standards.
When you create a DWG layout, you also get a 3D DWG file in the Model Space (if you open it in AutoCAD), so you can also see
this feature as a way of getting not only documentation but also getting the 3d model. Once in AutoCAD, you can make more
complete documentation out of your 3D model by using the Layout tools, or simply add dimensions to the sheets created with
Create 2D Layout, which you can find in AutoCAD’s Paper Space (also known as Layout). Now you can export solids as DWG/DXF
locally. This can be done in the offline mode.. Make sure that you have only solids while exporting using this file format. Meshes
won’t get exported with it.
You can also export selections as 123DX files. This can allow you to then insert a part of a model into another model.
STL files are the most common until now when thinking about 3D printing. This format only describes the surface geometry of the
object, and can’t store properties like color or texture. This is generally ok when printing on one color, since you normally set the
material on the 3D printing software. But if you plan to use several colors or textures (there are some 3D printers that support these
scenarios), then STL won’t be the right format. You can find both binary and ASCII representations of STL. 123D Design writes
Binary version by default. But while exporting you get an option to export it as ASCII. STL files have no units, so you also need to
make sure that you get the right size when exporting into other applications. There is a standard around assuming STL files in mm,
and this is what 123D Design does. So a 2x2x2cm cube will be converted into a 20x20x20 STL. Since most applications will tend to
read the STL file as coming in mm, this object will show up as a 20x20x20mm cube.
OBJ files represent geometry and also add UV position of textures. This is the format we use for saving 3d models captured with
123D Catch, or sculpted in 123D Sculpt+. That said, 123D Design won’t support textures in a model. OBJ also lack units, but has
similar conventions as STL for solving this issue.
VRML and X3D are formats that store color. VRML was created with web in mind, and X3D is its evolution. Some printers that can
print color will accept these formats.
There are 2 ways of exporting DWG file. One is by choosing ‘Create 2D Layout’ (in cloud) that is explained later in this section and
second is by exporting locally. Let’s see how the offline option works.
Introduction to 123D 41
Design
Select DWG/DXF from the ‘Export as 2D’ option in the application menu. By default it will create a cross section of the objects
positioned on the grid. You can change the plane by clicking on any other planar face of a solid. If you want to select/deselect the
plane you need to press ‘Ctrl’. Once you feel comfortable with your selection you can then save the cross section by clicking on the
tick mark and saving the file.
In the same way you can export a 2D file as SVG. Follow the steps above and save the file as SVG. You can use the SVG file as an
input for a laser cutter, or even for CNC. You can also take an SVG file into other applications like Tinkercad.
DWG files can be created using ‘Create 2D Layout’. 123D Design will create on DWG file containing the 3D model in Model Space
and a series of sheets on Layout or Paper Space. You can then open this in AutoCAD, AutoCAD 360, or any other application that
can read a DWG file.
You will need to first save the model into My Projects, since the conversion to DWG happens in the cloud. So once you save the file,
you can use the option Create 2D Layout, and you will get a notification when the conversion is ready (via email). Then you can go
to www.123dapp.com into your profile, and get the DWG file under Downloads > 2D Layout.
Introduction to 123D 42
Design
You can also download the file and open it in AutoCAD. Here you can see both Model Space with the 3D model, and one of the
sheets with the layout. If you check on the sheets, you have one per view (Top, Left, Front, Bottom, Right, Back), and four isometric
views.
ecosystem. Let’s talk a little bit about how to interoperate with some of these apps.
You can start work while you only have an iPad with you, save to My Projects, and continue working on 123D Design desktop. Or
open what you did on the desktop app in your tablet and polish the design.
One particularly interesting feature in 123D Design iOS is the chance to make a composite between the model and a photograph.
This is a particularly effective way to show your design in context, without the need to spend too much time on image editing
software. The positioning of the model in the picture is done very intuitively, using same interactions than when moving and orbiting
a model on the iPad. And you can also apply filters to make the image more interesting.
This model was built in 123D design desktop, and after getting saved to My Projects, you can see it on your gallery of projects in Design iOS.
Introduction to 123D 43
Design
You can check the file and then decide to download from My Projects into the iPad, and start work on it. As you can see, look and
feel is familiar between both apps.
The Share option allows you to compose the model in real time against a background. In this case, it’s a picture using the iPad’s
camera. Then you can add filters to make the image look more interesting.
Introduction to 123D 44
Design
After you are done, the image is ready for sharing either through social media or via email.
This is a capture of a jug made with 123D Catch. I can get this mesh into 123D Design using My Projects (since all 123D apps save
to the same repository) and then work on my design.
Introduction to 123D 45
Design
Textures are not represented in 123D Design, so the material you see in the image above is the default representation of a mesh in
123D Design. You can assign material for the whole mesh with the Materials feature.
In the image above you can see the mesh taken as a reference for a design. If you end up with a design like this, you can then use
Create 2D layout to send documentation for a wood shop and a metal shop, and also order the glass. Or if you can get a CNC, you
will be able to build the base quite easily.
Introduction to 123D 46
Design
The example above shows the mesh converted to solid, simply because the project required some manipulation and interaction with
other parts, in order to convert this jug into a lamp.
When you select an object in 123D Design, you get several options on the context menu at the bottom. One of them is Send to Meshmixer.
Once you click here, you will be redirected to Meshmixer (provided it has already been installed) and the model will automatically
open in Meshmixer. Once you finish everything you need, simply Export from Meshmixer and Import back into 123D Design. It will
show up in the exact same location, provided you have not modified its location in Meshmixer.
Introduction to 123D 47
Design
You can do several operations in Meshmixer. In this case, we’ll cut the bottom to get a flat surface, by using Plane Cut. We’ll also
Remesh the model in order to get a better structure, and Reduce mesh, so it’s easier to manipulate in 123D Design if we want to
convert into solid (in order to make Boolean operations there).
Now we are ready to take it back into 123D Design. After some modeling, you can get an interesting new model based on
something you extracted from a picture.
Introduction to 123D 48
Design
Let’s take it back into Meshmixer for some more fun. The jug still looks a lot like the original, and we may like to deconstruct it a little more.
You can select the part of the jug you may want to work on, and then apply some patterns to it. This is how the process looks like.
For more information on how to work in Meshmixer, you can check within Meshmixer app help.
Introduction to 123D 49
Design
After sending the model into 123D Make, you need to define the Construction Technique and the material to use.
Interlocked Slices will provide a result like the one in the image below. This could be the starting point for an interesting bookshelf.
123D Make will also solve the joints and also allow you to tweak these slices manually. As soon as you are done, you will have the
chance to export the 2D linework that can be leveraged by several cutters.
Panelization is another interesting process that can provide a series of panels along with different seams. You can use the same
model to build that fancy boulder for climbing on your backyard!
Introduction to 123D 50
Design
16.5 123D Design and Tinkercad
123D Design and Tinkercad are converging in a lot of different aspects. Any interaction where it makes sense to be similar and we
are not limited by different technologies will be converging more and more. For example, Smart Scale adopted a similar behavior
than the one you use in Tinkercad for scaling. Another example is Align, or the Ruler, or the export formats. Of course there are
also divergences, most of them because of the additional power of 123D Design and the fact that Tinkercad works exclusively with
meshes and 123D Design works with both meshes and solids.
If you want any model or parts of models from 123D Design to be used in Tinkercad, simply export an STL, and import it into Tinkercad.
Or if you want a part from Tinkercad to be continued in 123D Design, export STL and import into 123D Design. Depending on the
part, if you convert to solid, you can actually get a part you can do pretty powerful editing on.
In the example below, we start with an existing model in Tinkercad, which is using the app to its full potential with a Voronoi shape
generator on the sides of this bedside lamp. We now want to have a smooth edge on the place where you put the light, and
smoothing an edge is not something Tinkercad will do that easily. So you can export selection into 123D Design and use Convert to
Solid. Then you can fillet the edge and export selection into Tinkercad. Use Align in Tinkercad in order to have the right placement,
and you just added some extra interest to your Tinkercad model thanks to 123D Design!
Introduction to 123D 51
Design
17 3D printing from 123D
This section doesn’t try to be an in depth explanation around how to 3D print, but simply how to get from 123D Design into a 3D
printer or a 3D printing service bureau.
You will see three presets for resolution of the STL file (which will impact on the size of the file) and there’s also an option for
combining objects. Some application that import STL files will only read the first body in an STL file. If you are exporting several
objects in a single STL, you may find applications that only display one if you don’t select Combine elements. That said, if you want
to keep some level of control and maybe you want to assign different materials to different bodies within an STL file, then the
answer is not to combine, since you want to access each object. STL files can be classified into 2 categories ASCII (text) and
Binary. If ‘Export as ASCII’ is not checked then by default the file is exported as Binary STL.
Introduction to 123D 52
Design
17.2 Using Meshmixer for 3D printing
Meshmixer is not only a great application for editing and playing around with meshes. It also provides some great options for 3D
printing preparation. Preparation can imply from healing meshes to adding supports. You can send directly from the canvas or
even from a selection into Meshmixer’s 3D printing menu, and then decide if you want to print locally or use a service bureau.
In any case, you will need to make sure that the model is healed and that it has support material in order to prevent collapse from
overhanging parts.
Once you are done, you can either print locally or use a service bureau. If you print locally, depending on the printer, we can send
directly to the printer or at least to their printing software, and in other cases you will need to export the STL from Meshmixer and
open it on your printer’s software.
Introduction to 123D 53
Design
When you print through a service bureau, you will get an estimate of the printing price based on the volume of material. Once
you are done with the parts you want to print, you will go to the shopping cart and start the process. Depending on the service,
you may get a request for sign in immediately, or only when you have decided to print and need to pay.
The example below shows 3D Hubs integration. When the file gets uploaded to their site, they may already track your location
and offer you users that own printers around your location. Then it’s just a matter of defining material and start the process.
Click ‘send order’ to send the model in the scene to Service Bureaus’ website. You should be signed in to send your model for 3D printing.
Introduction to 123D 54
Design
If you want to send just a part of your model and not the whole model to the Service Bureau, then the best way to do that is to hide
parts that you don’t want to send for printing. Hidden parts won’t be sent to 3D Printing.
File will be sent to the selected Service Bureau, imaterialise in this case below.
Introduction to 123D 55
Design
18 Surface Pro 3 and 4 support for 123Design 2.0.
Here is the good news! Now you can install Design 2.0 on Surface Pro 3 (recommended – Models having Intel Core i5 and i7
processors with 150% default display scaling) and Surface Pro 4. Install normally as you would install on your desktop. Use
keyboard to enhance the quality of interactions within the application.
Introduction to 123D 56
Design