Company of Heroes - Mission Booklet 2.022
Company of Heroes - Mission Booklet 2.022
Company of Heroes - Mission Booklet 2.022
TIO
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2N
MISSION BOOKLET
1
TABLE OF CONTENTS Map Setup
This book will help you customize your battlefield according to each
1.0 - Map Setup and Overview Pg. 2 - 3
map scenario. There are two core maps and four legacy maps, each
2.0 - Core Maps Features Pg. 4 divided into two panels. You can use these panels to create different
map sizes based on the mission. Each core map is divided into two
2.1 - LMP Maps (2E) / 1st Ed. (1E) Updates Pg. 5 panels: east numbered 1 and west numbered 2.
3.0 - 1 Panel Skirmish Core Missions Pg. 6 A map that utilizes a single panel is referred to as a small map
and facilitates fast “skirmish” games for 2 players, but it is not
3.1 - 1 Panel Skirmish LMP Missions Pg. 7 - 8
recommended for a full game.
4.0 - 2 Panel Core Missions Pg. 9 - 10
Medium maps are created from two map panels and are
3.1 - 2 Panel LMP Missions Pg. 10 - 14 recommended for 2 players. Panels are interchanged to form alternate
maps found in this book.
5.0 - 3 Panel LMP Missions Pg. 15 - 17
Large maps utilize three panels for 4 player games. Huge maps utilize
5.1 - 3 Panel Core(x2) Missions Pg. 18
four panels for 6-8 player games. A few of the maps in this Mission
5.2 - 3 Panel LMP(x2)) Missions Pg. 18 - 19 Book require an additonal Legacy Map Pack or Core. These maps will
be marked in their title as LMP (x2) or Core (x2).
6.0 - 4 Panel LMP Missions Pg. 20 - 23
MR1 MR2
2 AF1
AF2
1.0 - MAP SETUP AND OVERVIEW Two sided Resource Tokens
Most maps feature an alternate resource set up specific to the map.
Monastery & Stalingrad, Trois Ponts & Hill 331 Maps (LMP) This is shown on the mini map with resource icons for where the
resource tokens should be placed, these are dual sided with dual
These maps are in the Legacy Map Pack (LMP) Set (and 1E Core), (not resources on back. If the mini map does not contain resource icons,
the 2E 2 Player Core Set). Stalingrad(SG) is located on the back of the use the resources printed on the physical map.
Monastery(MO). Hill 331(HL) is located on the back of the Trois Ponts (TP).
Ice Rules
See Rules Page 29 for Ice rules.
They are used on Stalingrad and Ardennes Forest Map Panels.
Rotation Arrow
Map panels featuring this arrow must be rotated 180° before
being placed. According to the compass, this panel will now be
“upside down.” This does not change the scenario’s “north” when the
TP1 TP2 book references east or west. For example, a scenario may tell you to place
Monastery 2 on the far east and rotate it 180°, like on the Cologne maps.
ARDENNES FOREST
A Hexes: Multi-hex Bunker
B Hexes: Place TP2 Cathedral on B Hexes
Note: TP1 Buildings may be used if you do not have a TP2 Cathedral
C Hexes: These are Ice Hexes, they have a icon on them
TROIS PONTS
A Hexes: 1E Core Note - These hexes are no longer “full” Water Hexes, you
may ignore them or feel free to place any available tiles.
B Hexes: 1E Core Note - (Optional) Place Trois Ponts Bridge Tile to cover the B Hexes.
MO1 MO2
STALINGRAD
A, B Hexes: Multi-hex Bunker: 1E Core Note - The Bunker on
the B hex is not illustrated.
C Hexes: These are Ice Hexes, they have a icon on them.
1E Core Note - There are more Ice Hexes on the 1E version.
SG1 SG2
HILL 331
A Hex: Bunker
B Hexes: 1E Core Note - B Hexes are Destroyed Buildings
Hexes. B Hexes are illustrated as Standard Buildings
HL1 HL2
5
3.0 - SKIRMISH CORE MISSIONS FROZEN POND
THE RIVER
End Game Trigger: 11 End Game Trigger: 11
Starting Stockpile: 4 2 2 Starting Stockpile: 4 2 4
This is a great introductory map for beginners and focuses heavily on infantry This is a great introductory asymmetrical map for beginners and focuses
tactics with some mid to end game light vehicles. Fuel will be scarce so heavily on vehicle tactics with some mid to end game vehicles. Use your
spend it wisely; it may not be feasible to invest in heavy vehicles. Manpower carefully.
Note: Each player only starts with 2 Infantry. Note: Each player only starts with 2 Infantry.
MR1 AF2
6
3.1 - SKIRMISH LMP / 1E CORE MISSIONS THE ISLAND
TROIS PONTS
End Game Trigger: 11 End Game Trigger: 11
Starting Stockpile: 3 3 4 Starting Stockpile: 5 4 3
Note: Each player only starts with 2 Infantry. Note: Each player only starts with 2 Infantry.
TP2 SG1
7
3.1 - SKIRMISH LMP / 1E CORE MISSIONS CAPTURE THE FLAG
CHAPEL
End Game Trigger: 11 End Game Trigger: 11
Starting Stockpile: 2 4 3 Starting Stockpile: 5 4 3
Note: Each player only starts with 2 Infantry. Note: Each player only starts with 2 Infantry.
MO1 HL1
8
4.0 - 2 PANEL CORE MISSIONS ARDENNES FOREST Stockpile: 6 2 3
MORO RIVER Stockpile: 4 2 3
TEAM 1 SPAWN
TEAM 2 SPAWN
TEAM 1 SPAWN
TEAM 2 SPAWN
MR1 MR2 TP1 TP2
TEAM 1 SPAWN
TEAM 2 SPAWN
TEAM 1 SPAWN
TEAM 2 SPAWN
AF1 AF2 SG1 SG2
CATHEDRAL Stockpile: 4 4 2
TP2
TEAM 1 SPAWN TEAM 1 SPAWN
TEAM 1 SPAWN
TEAM 2 SPAWN
TEAM 1 SPAWN
TEAM 2 SPAWN
HL1 HL2 HL1 TP1
HILL 331 Stockpile: 6 4 2 DESERT OASIS Stockpile: 6 2 2
A Hex - Bunker A, B Hexes - Optional TP4 Megabunker:
A, B Hexes - Optional TP4 Megabunker: A hex is a Bunker, A is not fully Place TP4 Megabunker on
Place TP4 Megabunker on illustrated as a building. A and B Hexes.
A and B Hexes.
C Hex - Not a Destroyed Building
Ignore the purple lines partically around
11 the C hex, treat it like a regular hex.
4.1 - 2 PANEL LMP MISSIONS A, B Hexes - TP4 Modular Bunker:
(Optional) MOSCOW OUTSKIRTS
NO MAN’S LAND
Place TP4 Bunkers on A and
B Hexes. A are illustrated as Stockpile: 5 4 4
buildings. B are not illustrated.
Stockpile: 2 5 0 SG1
MO2
TEAM 1 SPAWN TEAM 1 SPAWN
Highly Asymmetrical
TEAM 1 SPAWN
TEAM 1 SPAWN
TEAM 2 SPAWN
TEAM 2 SPAWN
TP1 TP2 TP2 TP1
TEAM 1 SPAWN
TEAM 2 SPAWN
TEAM 1 SPAWN
TEAM 2 SPAWN
MR2 MO1 HL1 HL2
TEAM 2 SPAWN
TP1 TP2
AIRFIELD TEAM 1 SPAWN
Stockpile: 4 3 3
A Hex - Building :
Place a Building on A.
TEAM 2 SPAWN
TP1 TP2 MO2
HILLTOP MONASTERY (2E ONLY) TEAM 1 SPAWN
Stockpile: 6 6 4
Hex - TP2 Cathedral:
This Optional Victory Point is in the TP2 Cathedral
Tower noted by and centered on .
TEAM 2 SPAWN
15 HL2 MO1 MO2
5.0 - 3 PANEL LMP MISSIONS TEAM 1 SPAWN
ANCIENT FIELDS
Stockpile: 2 6 2
A, Hexes - Optional TP4 Megabunker:
Place TP4 Megabunker on A and
Hexes. is illustrated as a Bunker.
A Hexes are not illustrated.
Hex - Bunker
is a Bunker.
Hexes - Buildings:
Place a Building on s.
TEAM 2 SPAWN
MO2 HL1 HL2
BUDAPEST
Stockpile: 4 2 3 TEAM 1 SPAWN
TEAM 2 SPAWN
MR1 MR2 MO1
A RIVER TOO FAR TEAM 1 SPAWN TEAM 1 SPAWN
Stockpile: 1 2 5
A, B Hexes - Optional TP4 Megabunker:
Place TP4 Megabunker on A and B
Hexes. A is illustrated as a Bunker.
TEAM 2 SPAWN
16 MO2 MR1 MR2
SG2 SG1
5.0 - 3 PANEL LMP MISSIONS TEAM 1 SPAWN
SIEGE OF LENINGRAD Highly Asymmetrical
Stockpile: 6 4 0
TEAM 2 SPAWN
17 SG1 AF2 AF1
5.1 - 3 PANEL CORE (X2) MISSIONS
BETWEEN TWO RIVERS Highly Asymmetrical
Stockpile: 4 2 6
TEAM 2 SPAWN
TEAM 1 SPAWN
Note: Each player only starts with 2
Infantry. You may want teammates to sit
across from each other at the same end of
the table due to the map size.
TEAM 2 SPAWN
AF2 AF1 AF2
5.2 - 3 PANEL LMP (X2) MISSIONS TEAM 1 SPAWN
OPPOSING FAITHS
Stockpile: 6 4 2
A, B Hexes - Multi-hex Bunker
A and B are a multi-hex Bunker,
B is not illustrated.
TEAM 2 SPAWN
18 MO1 MO2 MO1
5.2 - 3 PANEL LMP (X2) MISSIONS TEAM 1 SPAWN
THE WIDE FRONT
Stockpile: 4 6 4
A, B Hexes - Optional TP4 Megabunker:
Place TP4 Megabunker on A and B
Hexes. B are hexes are not illustrated.
TEAM 2 SPAWN
HL2 HL1 HL2
TROIS PONTS
TEAM 1 SPAWN TEAM 1 SPAWN
Stockpile: 6 6 2
A Hex - 1E Core Note:
Place Trois Ponts Bridge Tile Centered on A.
While optional on most Trois Ponts maps, it
is necessary for this one.
TEAM 2 SPAWN
19 SG1 SG2 SG1
6.0 - 4 PANEL LMP MISSIONS
COLOGNE
Stockpile: 4 4 6 4 vs 4+ - 2 Starting Infantry
MO1 MO2
TEAM 1 SPAWN
TEAM 2 SPAWN
TP1 TP2
MO1 MO2
TEAM 1 SPAWN TEAM 1 SPAWN
20
6.0 - 4 PANEL LMP MISSIONS
FROZEN RIVER 4 vs 4+ - 2 Starting Infantry
21
6.0 - 4 PANEL LMP MISSIONS
WINTER SOLSTICE 4 vs 4+ - 2 Starting Infantry
Stockpile: 3 5 1
TEAM 1 SPAWN
TEAM 2 SPAWN
SG1 SG2 AF1 AF2
TEAM 1 SPAWN
TEAM 2 SPAWN
MO2 MR1 MR2 MO1
4 vs 4+ - 2 Starting Infantry
22
6.0 - 4 PANEL LMP MISSIONS A, B Hexes - Optional TP4 Modular Bunker:
Place TP4 Modular Bunker on A and B
HILL 331 MONASTERY Hexes. B are hexes are not illustrated.
TEAM 1 SPAWN
TEAM 2 SPAWN
HL1 HL2 MO1 MO2
MO2 MO1
TEAM 1 SPAWN
TEAM 2 SPAWN
TEAM 2 SPAWN
TEAM 1 SPAWN
MO1 MO2
5.1 - 4 PANEL (X2) LMP MISSIONS
VENGEANCE 4 vs 4+ - 2 Starting Infantry
Stockpile: 6 4 4
23
6.1 - 4 PANEL (X2) LMP MISSIONS
OPPOSING FAITHS 4 vs 4+ - 2 Starting Infantry
Stockpile: 4 2 2
MO2 MO1
TEAM 1 SPAWN
TEAM 2 SPAWN
MO1 MO2
HL2 HL1
TEAM 1 SPAWN
TEAM 2 SPAWN
TEAM 1 SPAWN
TEAM 2 SPAWN
HL1 HL2
A, B Hexes - Optional TP4 Modular Bunker:
TWO HILLTOPS Place TP4 Modular Bunker on A and B
Hexes. B are hexes are not illustrated.
Stockpile: 4 4 6 4 vs 4+ - 2 Starting Infantry
24
6.1- 4 PANEL (X2) LMP MISSIONS
FROZEN FORK 4 vs 4+ - 2 Starting Infantry
Stockpile: 3 3 3
TEAM 2 SPAWN
TP1 TP2
SIX BRIDGES 4 vs 4+ - 2 Starting Infantry
Stockpile: 5 4 3
25
RAILS AND METAL
7.0 - 4 PANEL SQUARE LMP MISSIONS
Stockpile: 4 4 4 3 vs 3+ - 2 Starting Infantry
LORRAINE
Stockpile: 5 4 3 3 vs 3+ - 2 Starting Infantry
TEAM 2 SPAWN
TEAM 1 SPAWN
MR1 MR2
TEAM 2 SPAWN
TEAM 1 SPAWN
HL1 HL2
SG1 Top Right SG2 Top Left
26
7.0 - 4 PANEL SQUARE LMP MISSIONS ST. MAIRE DU MONT
ST. HILLAIRE Stockpile: 6 4 3 2 vs 2+ - 2 Starting Infantry
2 vs 2+ - 2 Starting Infantry
Stockpile: 4 4 4
TEAM 2 SPAWN
TEAM 1 SPAWN
TEAM 1 SPAWN
MO1
TEAM 2 SPAWN
27
7.0 - 4 PANEL SQUARE LMP MISSIONS WINTER STORM
RACE TO ROME Stockpile: 6 4 2 3 vs 3+ - 2 Starting Infantry
TEAM 2 SPAWN
TEAM 1 SPAWN
MR1 MR2
SG1 SG2
TEAM 2 SPAWN
TEAM 1 SPAWN
THE VOLGA
TEAM 2 SPAWN
TEAM 1 SPAWN
TP1 TP2
TEAM 2 SPAWN
TEAM 1 SPAWN
MR1 MR2
29
8.0 - 2 PANEL CORE 3 WAY FFA MISSION 8.1 - 2 PANEL LMP 3 WAY FFA MISSION
MORO RIVER Number Hexes - Player Spawns
HILL 331 Number Hexes - Player SpawnsA Hex - Destroyed Building, ignore bunker.
Stockpile: 6 4 2 End Game Trigger: 15 Stockpile: 6 2 4 Hexes - Buildings
End Game Trigger: 15
TP1 TP2
8 .2 - 3 PANEL LMP 4 WAY FFA MISSION Stockpile: 6 4 4 End Game Trigger: 15
COLOGNE Number Hexes - Player Spawns
30
8.3 - 4 PANEL SQUARE LMP 5 WAY FFA MISSION 8.4 - 4 PANEL SQUARE LMP (X2) 5 WAY FFA MISSION
COLOGNE Number Hexes - Player Spawns HILL 331 Number Hexes - Player Spawns
Stockpile: 5 4 3 End Game Trigger: 15 Stockpile: 3 4 5 End Game Trigger: 15
TP1 TP2
HL1 HL2
Marco Bergman
Ayham Ibrahim
Zachary Kavulich
In Loving Memory of 3D Model Printers
Brandon Behr
Chris Gabrielson Special Thanks To
May we have done you proud!
Miles Fu
32
Assistant Designer: 1E Core Game Aaron Swanson registered in the U.S. Patent and Trademark Office. All other trademarks, logos
Graphic Designer, Editor and copyrights are property of their respective owners.
Lead Designer: 1E Solo Expansion