Eat The Reich Printer-Friendly Sheets A5 231106
Eat The Reich Printer-Friendly Sheets A5 231106
Eat The Reich Printer-Friendly Sheets A5 231106
STATS EQUIPMENT
BRAWL 2 Exquisite hunting rifle
CON 4 (+elevated position)
FIX 2 Magic cavalry sabre
SEARCH 2 (+charge!)
SHOOT 3 Explosive runes
SNEAK 1 (++concealed)
TERRIFY 3 Cigarettes taken from the pockets of hanged men
(mark to regain 2 Blood)
ABILITIES ADVANCES
DARK GLAMOUR. Spend 1 Blood: HELL’S RAVENOUS FIRE. Spend
those nearby are mesmerised 1 Blood: ignore Challenge on
by your unearthly visage. your next
(+beautiful surroundings) action against a Threat.
ENERVATION OF THE SOUL. Spend
NIGHT’S WILLING SERVANTS. Spend
1 Blood. On your next roll,
1 Blood: summon a swarm of
gain the SPECIAL: inflict 4
bats under your control. (+old
damage to an Übermensch.
buildings)
MANTLE OF THE FELL BEAST.
DEADEYE SHOT. When you use a Spend 2 Blood. BRAWL and
ranged weapon, SPECIAL: Reduce TERRIFY become 4, all other
a Threat’s Attack rating by 1. stats are set to 1, and you
cannot use items. Lasts until
the Objective is completed.
INJURIES
1–2 3–4 5–6
SUIT TORN HAIR RUINED SHOULDER INJURY
ABDOMINAL PUNCTURE HEADSHOT (+2 ARM REMOVED
(Can’t use + dice) BRAWL, -2 CON) (May only use 1
item per turn)
STATS EQUIPMENT
BRAWL 2 M3 submachine gun (+flanking)
CON 2 Cut-down Lee Enfield rifle
FIX 1 (+close quarters)
SEARCH 2 Smoke grenades (+cover advances)
SHOOT 4 Firebombs (++firetrap)
SNEAK 3 Panzerfaust (+++armoured target)
TERRIFY 3 Dynamite (++++demolitions)
ABILITIES ADVANCES
SCAVENGER. SPECIAL: Roll a D6 RAT SWARM. Spend 1 Blood to
and restore 1 use of the weapon summon a swarm of rats under
rolled. your control. (++filth)
FEED ON FEAR. When you reduce
SAPPER. When you use
a Threat to 0 rating, gain 3
explosives, SPECIAL: reduce an
Blood.
Objective or Threat’s Challenge
PITCH BLACK. Spend 1 Blood
by 1.
to plunge the area around
BLINK. Spend 1 Blood to burst you into shadow; you can see
into shadows and reform a few fine. (++ambush)
feet away. (+infiltration)
INJURIES
1–2 3–4 5–6
DAZED JUST A GRAZE HAND INJURY
HEADSHOT (Can’t BLEEDING OUT LOST AN ARM (May
trigger Specials) (Spend 1 Blood at only use 1 item
the start of your per turn)
turn)
LAST STAND: RIGGED TO BLOW (8D6)
COSGRAVE
Hackney necromancer, taught by your aunt
Medically dead, but can still walk around and that
On the run from East London’s undead mafia
Crooked as a three bob note, but charming with it
Lots of weird black magic tricks
STATS EQUIPMENT
BRAWL 2 Enormous knife
CON 3 (+never saw you coming)
FIX 3 Sawn-off shotgun
SEARCH 2 (++point-blank)
SHOOT 2 Bottled Ghosts
SNEAK 3 (++pass through walls)
TERRIFY 2 Mother Millicent’s stolen soul jar
(+++any)
Loot _________________ Blood
ABILITIES ADVANCES
DANSE MACABRE. Spend 1 Blood to MEMORY ROT. Spend 1 Blood to
gain full control of a corpse remove or implant memories
for around a minute, after from someone you lock eyes
which it falls apart. (+“Hans, with. (+you were never here)
are you okay?”) DEATH BURST. Spend 1 Blood
to curse a nazi within arm’s
BACK-POCKET HEX. SPECIAL:
reach to explode when they
Reduce a Threat’s Attack rating
die (++enclosed spaces).
by 1.
DEAD MAN’S LUCK. Before you
PHANTASMAGORIA. Spend 1 Blood discard dice after you roll
to conjure nightmare illusions your pool, reduce the GM’s
in the area immediately successful Attack dice by 1
around you. (+incorporates the for each 1 you rolled.
background in a clever way)
INJURIES
1–2 3–4 5–6
LOST SOME FINGERS SUCKING CHEST GRIMOIRE DAMAGED
ARM RIPPED OFF (-1 WOUND WARDS COMPROMISED
to all stats) SHOT IN THE FACE (Can’t spend Blood
(+2 TERRIFY, -2 to use abilities)
CON)
LAST STAND: UNDEAD HORDE (8D6)
CHUCK
Grew up on the wrong side of the tracks, buried a sibling or two
You love cowboy movies, honest work, human liver and the wide open plains
You’re a genuinely decent guy, apart from the “eating people” bit
F.A.N.G. pulled you out of jail after you ate a county sheriff and half his deputy
Now you’re fighting for freedom, rather than just to survive
STATS EQUIPMENT
BRAWL 3 Paired revolvers, Betsy and Maria
CON 1 (+duel)
FIX 4 Tool Belt
SEARCH 2 (+Jerry-rigging)
SHOOT 3 Cowboy Hat
SNEAK 2 (mark to ignore an Injury or being Downed;
TERRIFY 2 hat is destroyed)
Loot _________________ Blood
ABILITIES ADVANCES
ACID SPIT. Spend 1 Blood; hawk ELBOW GREASE. When you roll
up a gutful of fierce acid. up your sleeves and take
(++vs metal) on an Objective single-
handed with the FIX skill,
SPIDER SCURRY. Spend 1 Blood;
gain SPECIAL: reduce the
skitter across ceilings and up
Objective’s rating by 4.
walls. (+low ceilings)
CORROSIVE FLUIDS. When you
CORPSE EATER. Before you mark an Injury, reduce the
discard dice after you roll rating of a Threat you’re
your pool, gain 1 Blood if you engaged with by 2.
rolled any 1s. LASHING TONGUE. Spend
1 Blood: your strong,
prehensile tongue extends
several yards out of your
mouth. (+restrain)
INJURIES
1–2 3–4 5–6
FLESH WOUND LIMPING MAULED
SHOT FULLA HOLES CRAWLING EVISCERATED
(Spend 1 Blood at (-1 to all dice) (Can’t gain
the start of your + dice)
turn)
LAST STAND: GO DOWN SHOOTING (8D6)
ASTRID
Ex-fighter pilot, bitten by something after a crash in the frozen taiga
The parasite soul of a wild predator is nestled around your heart
Now ancient magic flows in your blood and wild spirits bow to you
(But in case that fails, you also have a machine gun)
STATS EQUIPMENT
BRAWL 3 Machine Gun
CON 1 (+enemies in cover)
FIX 2 Greatspear
SEARCH 3 (+receive a charge)
SHOOT 2 Fragmentation Grenades
SNEAK 2 (++enclosed spaces)
TERRIFY 4 Spirit Fetters
(++animals)
ABILITIES ADVANCES
APEX PREDATOR. SPECIAL: Reduce NIGHTMARE REGENERATION.
a Threat’s rating SPECIAL: Clear a marked
by 3. injury.
SPIRIT STORM. Spend 1
UNNATURAL ENDURANCE.
Blood; hurl items like a
SPECIAL: Reduce the GM’s Attack
poltergeist. (++something
dice by 3.
sharp AND heavy)
BLOODHUNT. Spend 1 Blood; track TETHERED PHANTOM. Spend 1
targets or search for things Blood; reduce an Objective or
using your sense of smell. Threat’s Challenge by 1 until
(+target fleeing) the end of the round.
INJURIES
1–2 3–4 5–6
SPIRITS COWED SIGILS MARRED LIMPING
SPIRITS CAST OUT BLEEDING SHADOWS RUINED LEG
(Can’t trigger (+2 SNEAK, (-1 to all stats)
Specials) -2 TERRIFY)
LAST STAND: UNLEASH THE SPIRITS (8D6)
FLINT
Born in a cave, driven out by nazis
Half-bat, half-human, all nightmare
Monstrous hunter with a taste for blood
May or may not be able to talk (possibly just shy)
STATS EQUIPMENT
BRAWL 4 Steel gouging claws
CON 2 (+ambush)
FIX 2 Grappling hook
SEARCH 2 (++three or more storeys)
SHOOT 1
SNEAK 3
TERRIFY 3
ABILITIES ADVANCES
RAVENOUS. When you’re in melee HELLISH SCREECH. Spend 2
combat, SPECIAL: gain 3 Blood. Blood; reduce a Threat’s
Difficulty by 1.
SENSE HEARTBEAT. Spend 1 Blood:
BONE ARMOUR. Before you
you can see the heartbeats of
discard dice after you roll
living beings through walls and
your pool, reduce the GM’s
other obstacles. (+dense cover)
successful attack dice by 1
IMPROVISED PROJECTILE. Spend for each 1 you rolled.
1 Blood; chuck something OOZE FORM. Spend 1 Blood:
large and heavy a surprising squeeze through gaps, glop
distance. (+aerodynamic) around, etc. (+it’s in the
walls!)
WINGS. Spend 1 Blood: you can
fly. (+aerial combat)
INJURIES
1–2 3–4 5–6
TEETH SMASHED SPOOKED HAMSTRUNG
JAW BROKEN (Can’t BROKEN EVISCERATED
gain Blood from (+2 SEARCH, (Can’t gain
nazis) -2 BRAWL) + dice)