Eat The Reich Printer-Friendly Sheets A5 231106

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IRYNA

Old Money undead occultist and bonne vivante*


Black sheep of a well-established vampyr clan
Ancestral home (and family) torn apart by nazis
Providing a significant portion of F.A.N.G. funding

STATS EQUIPMENT
BRAWL 2 Exquisite hunting rifle
CON 4      (+elevated position)
FIX 2 Magic cavalry sabre
SEARCH 2      (+charge!)
SHOOT 3 Explosive runes
SNEAK 1    (++concealed)
TERRIFY 3 Cigarettes taken from the pockets of hanged men
   (mark to regain 2 Blood)

Loot _________________    Blood          

ABILITIES ADVANCES
DARK GLAMOUR. Spend 1 Blood: † HELL’S RAVENOUS FIRE. Spend
those nearby are mesmerised 1 Blood: ignore Challenge on
by your unearthly visage. your next
(+beautiful surroundings) action against a Threat.
† ENERVATION OF THE SOUL. Spend
NIGHT’S WILLING SERVANTS. Spend
1 Blood. On your next roll,
1 Blood: summon a swarm of
gain the SPECIAL: inflict 4
bats under your control. (+old
damage to an Übermensch.
buildings)
† MANTLE OF THE FELL BEAST.
DEADEYE SHOT. When you use a Spend 2 Blood. BRAWL and
ranged weapon, SPECIAL: Reduce TERRIFY become 4, all other
a Threat’s Attack rating by 1. stats are set to 1, and you
cannot use items. Lasts until
the Objective is completed.

INJURIES
1–2 3–4 5–6
† SUIT TORN † HAIR RUINED † SHOULDER INJURY
† ABDOMINAL PUNCTURE † HEADSHOT (+2 † ARM REMOVED
(Can’t use + dice) BRAWL, -2 CON) (May only use 1
item per turn)

LAST STAND: FORBIDDEN SORCERIES (8D6) *Bonne Morte?


NICOLE
Resistance guerrilla fighter and demolitions expert
Packing more heat than a whole platoon
Lost your cell to nazi purges, bitter about it
Bitten by your (now dead) vampire girlfriend
Desperate to meet a glorious end in battle

STATS EQUIPMENT
BRAWL 2 M3 submachine gun     (+flanking)
CON 2 Cut-down Lee Enfield rifle
FIX 1     (+close quarters)
SEARCH 2 Smoke grenades    (+cover advances)
SHOOT 4 Firebombs   (++firetrap)
SNEAK 3 Panzerfaust  (+++armoured target)
TERRIFY 3 Dynamite  (++++demolitions)

Loot _________________    Blood          

ABILITIES ADVANCES
SCAVENGER. SPECIAL: Roll a D6 † RAT SWARM. Spend 1 Blood to
and restore 1 use of the weapon summon a swarm of rats under
rolled. your control. (++filth)
† FEED ON FEAR. When you reduce
SAPPER. When you use
a Threat to 0 rating, gain 3
explosives, SPECIAL: reduce an
Blood.
Objective or Threat’s Challenge
† PITCH BLACK. Spend 1 Blood
by 1.
to plunge the area around
BLINK. Spend 1 Blood to burst you into shadow; you can see
into shadows and reform a few fine. (++ambush)
feet away. (+infiltration)

INJURIES
1–2 3–4 5–6
† DAZED † JUST A GRAZE † HAND INJURY
† HEADSHOT (Can’t † BLEEDING OUT † LOST AN ARM (May
trigger Specials) (Spend 1 Blood at only use 1 item
the start of your per turn)
turn)
LAST STAND: RIGGED TO BLOW (8D6)
COSGRAVE
Hackney necromancer, taught by your aunt
Medically dead, but can still walk around and that
On the run from East London’s undead mafia
Crooked as a three bob note, but charming with it
Lots of weird black magic tricks

STATS EQUIPMENT
BRAWL 2 Enormous knife
CON 3     (+never saw you coming)
FIX 3 Sawn-off shotgun
SEARCH 2    (++point-blank)
SHOOT 2 Bottled Ghosts
SNEAK 3    (++pass through walls)
TERRIFY 2 Mother Millicent’s stolen soul jar
 (+++any)
Loot _________________    Blood          

ABILITIES ADVANCES
DANSE MACABRE. Spend 1 Blood to † MEMORY ROT. Spend 1 Blood to
gain full control of a corpse remove or implant memories
for around a minute, after from someone you lock eyes
which it falls apart. (+“Hans, with. (+you were never here)
are you okay?”) † DEATH BURST. Spend 1 Blood
to curse a nazi within arm’s
BACK-POCKET HEX. SPECIAL:
reach to explode when they
Reduce a Threat’s Attack rating
die (++enclosed spaces).
by 1.
† DEAD MAN’S LUCK. Before you
PHANTASMAGORIA. Spend 1 Blood discard dice after you roll
to conjure nightmare illusions your pool, reduce the GM’s
in the area immediately successful Attack dice by 1
around you. (+incorporates the for each 1 you rolled.
background in a clever way)

INJURIES
1–2 3–4 5–6
† LOST SOME FINGERS † SUCKING CHEST † GRIMOIRE DAMAGED
† ARM RIPPED OFF (-1 WOUND † WARDS COMPROMISED
to all stats) † SHOT IN THE FACE (Can’t spend Blood
(+2 TERRIFY, -2 to use abilities)
CON)
LAST STAND: UNDEAD HORDE (8D6)
CHUCK
Grew up on the wrong side of the tracks, buried a sibling or two
You love cowboy movies, honest work, human liver and the wide open plains
You’re a genuinely decent guy, apart from the “eating people” bit
F.A.N.G. pulled you out of jail after you ate a county sheriff and half his deputy
Now you’re fighting for freedom, rather than just to survive

STATS EQUIPMENT
BRAWL 3 Paired revolvers, Betsy and Maria
CON 1      (+duel)
FIX 4 Tool Belt
SEARCH 2     (+Jerry-rigging)
SHOOT 3 Cowboy Hat
SNEAK 2  (mark to ignore an Injury or being Downed;
TERRIFY 2 hat is destroyed)
Loot _________________    Blood          

ABILITIES ADVANCES
ACID SPIT. Spend 1 Blood; hawk † ELBOW GREASE. When you roll
up a gutful of fierce acid. up your sleeves and take
(++vs metal) on an Objective single-
handed with the FIX skill,
SPIDER SCURRY. Spend 1 Blood;
gain SPECIAL: reduce the
skitter across ceilings and up
Objective’s rating by 4.
walls. (+low ceilings)
† CORROSIVE FLUIDS. When you
CORPSE EATER. Before you mark an Injury, reduce the
discard dice after you roll rating of a Threat you’re
your pool, gain 1 Blood if you engaged with by 2.
rolled any 1s. † LASHING TONGUE. Spend
1 Blood: your strong,
prehensile tongue extends
several yards out of your
mouth. (+restrain)

INJURIES
1–2 3–4 5–6
† FLESH WOUND † LIMPING † MAULED
† SHOT FULLA HOLES † CRAWLING † EVISCERATED
(Spend 1 Blood at (-1 to all dice) (Can’t gain
the start of your + dice)
turn)
LAST STAND: GO DOWN SHOOTING (8D6)
ASTRID
Ex-fighter pilot, bitten by something after a crash in the frozen taiga
The parasite soul of a wild predator is nestled around your heart
Now ancient magic flows in your blood and wild spirits bow to you
(But in case that fails, you also have a machine gun)

STATS EQUIPMENT
BRAWL 3 Machine Gun
CON 1     (+enemies in cover)
FIX 2 Greatspear
SEARCH 3     (+receive a charge)
SHOOT 2 Fragmentation Grenades
SNEAK 2   (++enclosed spaces)
TERRIFY 4 Spirit Fetters
  (++animals)

Loot _________________    Blood          

ABILITIES ADVANCES
APEX PREDATOR. SPECIAL: Reduce † NIGHTMARE REGENERATION.
a Threat’s rating SPECIAL: Clear a marked
by 3. injury.
† SPIRIT STORM. Spend 1
UNNATURAL ENDURANCE.
Blood; hurl items like a
SPECIAL: Reduce the GM’s Attack
poltergeist. (++something
dice by 3.
sharp AND heavy)
BLOODHUNT. Spend 1 Blood; track † TETHERED PHANTOM. Spend 1
targets or search for things Blood; reduce an Objective or
using your sense of smell. Threat’s Challenge by 1 until
(+target fleeing) the end of the round.

INJURIES
1–2 3–4 5–6
† SPIRITS COWED † SIGILS MARRED † LIMPING
† SPIRITS CAST OUT † BLEEDING SHADOWS † RUINED LEG
(Can’t trigger (+2 SNEAK, (-1 to all stats)
Specials) -2 TERRIFY)
LAST STAND: UNLEASH THE SPIRITS (8D6)
FLINT
Born in a cave, driven out by nazis
Half-bat, half-human, all nightmare
Monstrous hunter with a taste for blood
May or may not be able to talk (possibly just shy)

STATS EQUIPMENT
BRAWL 4 Steel gouging claws
CON 2     (+ambush)
FIX 2 Grappling hook
SEARCH 2    (++three or more storeys)
SHOOT 1
SNEAK 3
TERRIFY 3

Loot _________________    Blood          

ABILITIES ADVANCES
RAVENOUS. When you’re in melee † HELLISH SCREECH. Spend 2
combat, SPECIAL: gain 3 Blood. Blood; reduce a Threat’s
Difficulty by 1.
SENSE HEARTBEAT. Spend 1 Blood:
† BONE ARMOUR. Before you
you can see the heartbeats of
discard dice after you roll
living beings through walls and
your pool, reduce the GM’s
other obstacles. (+dense cover)
successful attack dice by 1
IMPROVISED PROJECTILE. Spend for each 1 you rolled.
1 Blood; chuck something † OOZE FORM. Spend 1 Blood:
large and heavy a surprising squeeze through gaps, glop
distance. (+aerodynamic) around, etc. (+it’s in the
walls!)
WINGS. Spend 1 Blood: you can
fly. (+aerial combat)

INJURIES
1–2 3–4 5–6
† TEETH SMASHED † SPOOKED † HAMSTRUNG
† JAW BROKEN (Can’t † BROKEN † EVISCERATED
gain Blood from (+2 SEARCH, (Can’t gain
nazis) -2 BRAWL) + dice)

LAST STAND: FINAL FORM (8D6)

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