Sprouting Chaos Player's Companion Creatures

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CHAPTER 4: CREATURES HIS CHAPTER PRESENTS NEW MONSTERS for players in your campaign to encounter, supplementing those found in the Monster Manual. These nev plant-based creatures ean fit in many different settings, and may be used by DMs and players using the Circle ofthe Seedling subclass presented earlier, assuming ‘your DM allows PLANT CREATURES Most often awakened by ancient and powerful magic, plant creatures come in many different types and originate from many diferent locations, These creatures include all types of Fungi Blights, Awakened plants, and some naturally ocvurring intelligent plants. BATTLEBRIAR attlebriars are powerful beasts shaped by arcane perform tasks, aid im batle, and act as mounts, Armed with & thick hide and sharp thoms, a battlebriar acts 38a heavy frontline monster, making up for its lack of speed with its immense power and durability BLIGHTED HUSK ‘An evolved form of the Needle Blight, che Blighted Husk serves asthe ultimate force of spreading Blight. The husk travels with leagues of needle blights, constantly adding to its entourage as it Kills creatures with its poisonous needles, using ther bodies as vessels for spreading blight, FOREST DRAGON ‘Although not true dragons, forest dragons have many of the same ‘marinerisms and traits as their distant cousins. They hoard wealth tnd defend their homes vigorously though they end up acting more like an almost divine protector ofa forest, keeping it pristine and far fom civilization, Forest dragons are composed ofa combination of vines, branches, needles, forming a hard shell that ereates the general shape oF a tue dragon. However, forest dragons are entirely plant based - they have no inte ns, they do not need to ea, and they perform photosynthesis, Forest dragons are boms from giant seed pods, and passthrough all he same stages of growth asa true dragon. Forest dragons hate any creature that defies its forest li especially tue dragons, IF forest dragon encounters chromatic dragon, fight to the death will almost always occur, with the ores dragon dutifully defending its forest from the evil intruder MossboG ‘Mossdogs originated from ancient fey magic, though they now reproduce and form packs similarly to real dogs and wolves. They ‘make popular companions and wardogs, due to their great strength and grappling vines. A mosslog lunges onto and bites a ‘reature that it hunts, and then restrains that creature with vines that prude from its back. SPOREBACK FROG A sporeback fog isa small plant creature, similar to a tue fog. Present throughout dense jungles, a sporeback frog attempts to runs fom anything larger than itself, and keeps its explosive spores asa deterrent to being eaten or killed. They can be kept as ‘pets for folk that want to havea low maintenance pt, as they do ‘not require food other than photosynthesis, THORN GIANT Risen from only the most powerful gulthias trees, a Thorn Giant {is the most powerful blighted creature, capable to destroying towns, forests, and jungles in only a matter of weeks. Mare ‘intelligent than thei brethren, Thor Giants act a the commanders of a swarm of blights, directing where they move and how they attack, When under the watch of @ Thorn Giant, blights at fir more intelligently, forming formations and employing standard battle tactics. ‘The Thom Giant knows the language of the giants, and attempts to bring any giants it encounters over to its eause. It is rot uncommon for a Thorn Giant to have afew bill giants within their domain, asthe blights leave bebind ample meat for the hill sian to consume, and the Hill Giants help destroy ereatures that enter a blighted forest. VINE TERROR ‘Vine terrors are large, carnivorous plans that ambush prey wit their rapidly lashing vines, pulling unsuspecting ereatures into is ‘gaping maw. — BATTLEBRIAR Large Pla, ohaatienewral ‘Aemor Class 13 (natural armen) Hit Points 70 (I0aI0 = 15) Speed 30 ft STR DEX CON INT WIS CHA T8C+4) 10(40) 15(2) 6 (2) 10640) 7(-2) ‘Skills Perception +2 ‘Senses bidsight 60 ft, darkvision 20, passe Perception 12 Languages — Challenge (200 XP) ‘Puncture. f the Batlebrias thorny vine attack brings an enemy vvithin fost of the Battlebrir, can make an atack with ts thomns basins the enemy asa bonus action ACTIONS: Thomy Vine, anged Weapon Attack; +3 obit range0 ft, one target Mts (248) slashing damage, an the targets pulled 10 f. Thorns. Melee Weapon Attack: +3 toi, reach St, one target Hit:10 (1410+ 4) slashing damage. ———— ‘The vine terror initially grows and feeds ofFofa host plant, Lntil the terror becomes large enough to provide for ise. The vine terror’s main body is completely immobile, so it wait for prey to come to i, and builds up thick undergrowth at its host location, “The vine ertor usually remain perfectly still, until suitable prey moves within range of is grasping vines. Then, the Vines ‘quickly lash out and grab at whatever creatures are in range, attempting to pull them towards its mouths. VINE WISP ‘Vine Wisps are creatures bom through arcane magic, animated to serve the needs of a powerful wizard. They are generally used t0 assessinate targets by grabbing hold ofa creature and then lying that creature high into the ait, where they are then dropped 10 thei death ‘After a Vine Wisp completes its duty, it mindlessly wanders to countryside and forests, not interacting with other ereatures unless that ereture interacts with them. BLIGHTED Husk Large Pa, nero el Se oe ‘Speed 30 ft. | STaE Ga Tan ENTE Ga Ee es Condition Immunities blinded, deafened | Senses blindsight 60 (bind beyond tis radius), passive Perception 10 Languages understands common bu cannot speak Challenge 3 0000) Ree aetna eee toc a Ser aree ae aap eee eal infected with a disease on a failed save. Creatures immune to the | pes eae ene | ‘The needles inject venom into a creature's system, king the | ee ares Constitution score, unless the disease is removed. In half that time, | Se ae thon de Eromeuroraebi tert ACTIONS Claws. Mele Weapon Aack:7S tot, each SR, one target. 13 (3d5 +3) slashing damage [Needles (Recharge 5-6). The blighted husk releases swarm of needles, Each creature within feet ofthe husk must uceed ona DC 1S Dexeriy saving throw or take ds piercing damage and become | Infact with the disease described in the Noodle Burst trait PTER 4 | CREATURES ADULT FoREST DRAGON ‘Armor Class 19 (natural amon Hit Points 210 (18di2 +93), Speed 40, fy 80 ft, swim 40. STR DEX CON INT WIS. 2B(+6) 10(+0) 22(+6) 16(+3) ‘Saving Throws Devs5, Con Hi, Wis Skills insight +7, Perception +1 Damage Immunities Poison ‘Senses blindsight 60 ft, darkvsion 120, passive Perception 2 Languages Common, Draconic Challenge 15 (13,000 XP) “Amphibious. The dragon can breathe air and water. Legendary Resistance (3/Day). Ifthe deagon fails 2 saving ‘throw, itcan choose to succeed instead. ACTIONS: Mattiattack. The dragon can use es rightful Presence rthen makes three attacks: one with ts bite and two with its claws Weapon Attack: +12 hit reach 1OR.,one tng. 10 +6) piercing damage Caw. Melee Waapon Attack:+12to it, each fone target. bit: 1 (2d6 +6) slashing dam: Tall. Melee Weapon attack:+ !2to hit, reach 1S f., one target its15 (248 +6) bludgeoning damage Frightful Prosonce. Each creature ofthe dragon's choice that is within 120 feet ofthe dragon and aware aft must succeed on 8 [DC 16 Wisdom saving throw or become frightened for! minute, ‘creature ean repeat the saving throw atthe end oF ech af ts tums, ending the effect on itself ona success fa creature's saving throw is suecessfulor the effect ends fort the reat is Inamnune tothe dragon's Frghtfl Presence forthe next 24 hours, Needle Breath (Recharge 5-6). The dragon exhales needles 40-foot cone, Each erature in that area must make a DC19 Deaterity saving thtow, taking 66 (2a0) piercing damage on a failed save, or ha as much damage on a successful one LEGENDARY ACTIONS The dragon can take 3 legendary actions, choosing from the options below, Only one legendary action option ean be used at time and only atthe end of another creature's tur, The dragon regains 5 Detect. The dragon makes Wisdom (Perception) check Tall Attack. The akes tall attack ature within 5 fet ofthe dr '.DC 20 Dexterity saving throw or fake 1 (26 + 6) igeaning damage and be knocked prone. The dragon then yup to halfits fying Mosspoc Media| mt, chao nero ‘Kemor lass 1s (@atural ammo) Hit Points 39 (6d8 + 2) Speed 40 STR DEX CON INT WIS CHA 7E3) WG2) 462) 3-4) BED 62) ‘Skills Perception 13 Stealth +4 Senses passive Perception I Languages — Challenge | (20x?) Keon Hearing and Smell. The dog has advantage on Wisdom (Perception checks that rly on heating or smell Pack Tactics. The dog has advantage on an attack rol aginst 2 creature if at least one ofthe dogs alesis within feet ofthe ‘Creature and the all n't incapacitated. ACTIONS Bite, Melee Weapon Attack: +4 to it, reach Sone target. Hie:7 (1d8 +3) paring damage. the targets medium or smal and the mossdog is not already grappling eeatre, it must succeed ‘ona C12 Strength saving throw orb grappled (escape DC 13) nd restrained, Rend. Melee Weapon Attack: +5 tot, ach Se one aget grappled bythe mossdog. Hit: 13 (346-+3) slashing damage a SPOREBACK FROG Sil! Plat, walianed ‘Kemor Clas i (oavural arm) HirPoints 18 (4a6-+4) Speed 30, sim 30 ‘STR 1040) DEX 42) CON 8c NT WIS CHA 24) 19(40) 3(-4) Skills Perception #2, Stealth +4 Senses darision 30 f, passive Perception 2 Languages — ‘Challenge U4 (50x) Spore-covered Hide. Whenever the fogs dealt damage, a spore pod ‘on ite back explodes, Each erature within fet ofthe frog must Succeed ona DC 13 Dexterity saving throw or fake 7(2d6) poison

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