CHAPTER 4: CREATURES
HIS CHAPTER PRESENTS NEW MONSTERS
for players in your campaign to encounter,
supplementing those found in the Monster
Manual. These nev plant-based creatures ean
fit in many different settings, and may be used
by DMs and players using the Circle ofthe
Seedling subclass presented earlier, assuming
‘your DM allows
PLANT CREATURES
Most often awakened by ancient and powerful magic, plant
creatures come in many different types and originate from many
diferent locations, These creatures include all types of Fungi
Blights, Awakened plants, and some naturally ocvurring
intelligent plants.
BATTLEBRIAR
attlebriars are powerful beasts shaped by arcane
perform tasks, aid im batle, and act as mounts, Armed with &
thick hide and sharp thoms, a battlebriar acts 38a heavy frontline
monster, making up for its lack of speed with its immense power
and durability
BLIGHTED HUSK
‘An evolved form of the Needle Blight, che Blighted Husk serves
asthe ultimate force of spreading Blight. The husk travels with
leagues of needle blights, constantly adding to its entourage as it
Kills creatures with its poisonous needles, using ther bodies as
vessels for spreading blight,
FOREST DRAGON
‘Although not true dragons, forest dragons have many of the same
‘marinerisms and traits as their distant cousins. They hoard wealth
tnd defend their homes vigorously though they end up acting
more like an almost divine protector ofa forest, keeping it
pristine and far fom civilization,
Forest dragons are composed ofa combination of vines,
branches, needles, forming a hard shell that ereates the general
shape oF a tue dragon. However, forest dragons are entirely plant
based - they have no inte ns, they do not need to ea, and
they perform photosynthesis, Forest dragons are boms from giant
seed pods, and passthrough all he same stages of growth asa
true dragon.
Forest dragons hate any creature that defies its forest li
especially tue dragons, IF forest dragon encounters chromatic
dragon, fight to the death will almost always occur, with the
ores dragon dutifully defending its forest from the evil intruder
MossboG
‘Mossdogs originated from ancient fey magic, though they now
reproduce and form packs similarly to real dogs and wolves. They
‘make popular companions and wardogs, due to their great
strength and grappling vines. A mosslog lunges onto and bites a
‘reature that it hunts, and then restrains that creature with vines
that prude from its back.SPOREBACK FROG
A sporeback fog isa small plant creature, similar to a tue fog.
Present throughout dense jungles, a sporeback frog attempts to
runs fom anything larger than itself, and keeps its explosive
spores asa deterrent to being eaten or killed. They can be kept as
‘pets for folk that want to havea low maintenance pt, as they do
‘not require food other than photosynthesis,
THORN GIANT
Risen from only the most powerful gulthias trees, a Thorn Giant
{is the most powerful blighted creature, capable to destroying
towns, forests, and jungles in only a matter of weeks. Mare
‘intelligent than thei brethren, Thor Giants act a the
commanders of a swarm of blights, directing where they move
and how they attack, When under the watch of @ Thorn Giant,
blights at fir more intelligently, forming formations and
employing standard battle tactics.
‘The Thom Giant knows the language of the giants, and
attempts to bring any giants it encounters over to its eause. It is
rot uncommon for a Thorn Giant to have afew bill giants within
their domain, asthe blights leave bebind ample meat for the hill
sian to consume, and the Hill Giants help destroy ereatures that
enter a blighted forest.
VINE TERROR
‘Vine terrors are large, carnivorous plans that ambush prey wit
their rapidly lashing vines, pulling unsuspecting ereatures into is
‘gaping maw.
—
BATTLEBRIAR
Large Pla, ohaatienewral
‘Aemor Class 13 (natural armen)
Hit Points 70 (I0aI0 = 15)
Speed 30 ft
STR DEX CON INT WIS CHA
T8C+4) 10(40) 15(2) 6 (2) 10640) 7(-2)
‘Skills Perception +2
‘Senses bidsight 60 ft, darkvision 20, passe Perception 12
Languages —
Challenge (200 XP)
‘Puncture. f the Batlebrias thorny vine attack brings an enemy
vvithin fost of the Battlebrir, can make an atack with ts thomns
basins the enemy asa bonus action
ACTIONS:
Thomy Vine, anged Weapon Attack; +3 obit range0 ft, one
target Mts (248) slashing damage, an the targets pulled 10 f.
Thorns. Melee Weapon Attack: +3 toi, reach St, one target
Hit:10 (1410+ 4) slashing damage.
————
‘The vine terror initially grows and feeds ofFofa host plant,
Lntil the terror becomes large enough to provide for ise. The
vine terror’s main body is completely immobile, so it wait for
prey to come to i, and builds up thick undergrowth at its host
location,
“The vine ertor usually remain perfectly still, until suitable
prey moves within range of is grasping vines. Then, the Vines
‘quickly lash out and grab at whatever creatures are in range,
attempting to pull them towards its mouths.
VINE WISP
‘Vine Wisps are creatures bom through arcane magic, animated to
serve the needs of a powerful wizard. They are generally used t0
assessinate targets by grabbing hold ofa creature and then lying
that creature high into the ait, where they are then dropped 10
thei death
‘After a Vine Wisp completes its duty, it mindlessly wanders to
countryside and forests, not interacting with other ereatures unless
that ereture interacts with them.
BLIGHTED Husk
Large Pa, nero el
Se
oe
‘Speed 30 ft. |
STaE Ga Tan ENTE Ga
Ee es
Condition Immunities blinded, deafened |
Senses blindsight 60 (bind beyond tis radius), passive
Perception 10
Languages understands common bu cannot speak
Challenge 3 0000)
Ree aetna eee toc a
Ser aree ae aap eee eal
infected with a disease on a failed save. Creatures immune to the |
pes eae ene |
‘The needles inject venom into a creature's system, king the |
ee ares
Constitution score, unless the disease is removed. In half that time, |
Se ae
thon de Eromeuroraebi tert
ACTIONS
Claws. Mele Weapon Aack:7S tot, each SR, one target.
13 (3d5 +3) slashing damage
[Needles (Recharge 5-6). The blighted husk releases swarm of
needles, Each creature within feet ofthe husk must uceed ona
DC 1S Dexeriy saving throw or take ds piercing damage and become |
Infact with the disease described in the Noodle Burst trait
PTER 4 | CREATURESADULT FoREST DRAGON
‘Armor Class 19 (natural amon
Hit Points 210 (18di2 +93),
Speed 40, fy 80 ft, swim 40.
STR DEX CON INT WIS.
2B(+6) 10(+0) 22(+6) 16(+3)
‘Saving Throws Devs5, Con Hi, Wis
Skills insight +7, Perception +1
Damage Immunities Poison
‘Senses blindsight 60 ft, darkvsion 120, passive Perception 2
Languages Common, Draconic
Challenge 15 (13,000 XP)
“Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). Ifthe deagon fails 2 saving
‘throw, itcan choose to succeed instead.
ACTIONS:
Mattiattack. The dragon can use es rightful Presence rthen
makes three attacks: one with ts bite and two with its claws
Weapon Attack: +12 hit reach 1OR.,one tng.
10 +6) piercing damage
Caw. Melee Waapon Attack:+12to it, each fone target.
bit: 1 (2d6 +6) slashing dam:
Tall. Melee Weapon attack:+ !2to hit, reach 1S f., one target
its15 (248 +6) bludgeoning damage
Frightful Prosonce. Each creature ofthe dragon's choice that is
within 120 feet ofthe dragon and aware aft must succeed on 8
[DC 16 Wisdom saving throw or become frightened for! minute,
‘creature ean repeat the saving throw atthe end oF ech af ts
tums, ending the effect on itself ona success fa creature's
saving throw is suecessfulor the effect ends fort the reat is
Inamnune tothe dragon's Frghtfl Presence forthe next 24
hours,
Needle Breath (Recharge 5-6). The dragon exhales needles
40-foot cone, Each erature in that area must make a DC19
Deaterity saving thtow, taking 66 (2a0) piercing damage on a
failed save, or ha as much damage on a successful one
LEGENDARY ACTIONS
The dragon can take 3 legendary actions, choosing from the
options below, Only one legendary action option ean be used at
time and only atthe end of another creature's tur, The dragon
regains 5
Detect. The dragon makes Wisdom (Perception) check
Tall Attack. The akes tall attack
ature within 5 fet ofthe dr
'.DC 20 Dexterity saving throw or fake 1 (26 + 6)
igeaning damage and be knocked prone. The dragon
then yup to halfits fyingMosspoc
Media|
mt, chao nero
‘Kemor lass 1s (@atural ammo)
Hit Points 39 (6d8 + 2)
Speed 40
STR DEX CON INT WIS CHA
7E3) WG2) 462) 3-4) BED 62)
‘Skills Perception 13 Stealth +4
Senses passive Perception I
Languages —
Challenge | (20x?)
Keon Hearing and Smell. The dog has advantage on Wisdom
(Perception checks that rly on heating or smell
Pack Tactics. The dog has advantage on an attack rol aginst 2
creature if at least one ofthe dogs alesis within feet ofthe
‘Creature and the all n't incapacitated.
ACTIONS
Bite, Melee Weapon Attack: +4 to it, reach Sone target.
Hie:7 (1d8 +3) paring damage. the targets medium or smal
and the mossdog is not already grappling eeatre, it must succeed
‘ona C12 Strength saving throw orb grappled (escape DC 13) nd
restrained,
Rend. Melee Weapon Attack: +5 tot, ach Se one aget
grappled bythe mossdog. Hit: 13 (346-+3) slashing damage
a
SPOREBACK FROG
Sil! Plat, walianed
‘Kemor Clas i (oavural arm)
HirPoints 18 (4a6-+4)
Speed 30, sim 30
‘STR
1040)
DEX
42)
CON
8c
NT WIS CHA
24) 19(40) 3(-4)
Skills Perception #2, Stealth +4
Senses darision 30 f, passive Perception 2
Languages —
‘Challenge U4 (50x)
Spore-covered Hide. Whenever the fogs dealt damage, a spore pod
‘on ite back explodes, Each erature within fet ofthe frog must
Succeed ona DC 13 Dexterity saving throw or fake 7(2d6) poison