This document describes a client-server program that implements a countdown timer using TCP as the network layer protocol. The client program accepts user input for the countdown duration in seconds and sends it to the server. The server then counts down from the specified duration, sending remaining time updates every second to the client, and finally sends a "Time's up!" message when finished. Both the client and server programs use TCP sockets for communication and implement the client-server model.
This document describes a client-server program that implements a countdown timer using TCP as the network layer protocol. The client program accepts user input for the countdown duration in seconds and sends it to the server. The server then counts down from the specified duration, sending remaining time updates every second to the client, and finally sends a "Time's up!" message when finished. Both the client and server programs use TCP sockets for communication and implement the client-server model.
This document describes a client-server program that implements a countdown timer using TCP as the network layer protocol. The client program accepts user input for the countdown duration in seconds and sends it to the server. The server then counts down from the specified duration, sending remaining time updates every second to the client, and finally sends a "Time's up!" message when finished. Both the client and server programs use TCP sockets for communication and implement the client-server model.
This document describes a client-server program that implements a countdown timer using TCP as the network layer protocol. The client program accepts user input for the countdown duration in seconds and sends it to the server. The server then counts down from the specified duration, sending remaining time updates every second to the client, and finally sends a "Time's up!" message when finished. Both the client and server programs use TCP sockets for communication and implement the client-server model.