OS 2021 Solution

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Part A

1 What is an operating system?

An operating system (OS) is system software that serves as an intermediary between computer
hardware and user applications. It provides a set of essential services and functions to manage and
control hardware resources, facilitate efficient communication between software and hardware
components, and offer a user-friendly interface

2 What is the kernel?

The kernel is the core component of an operating system (OS) that provides essential services for
managing hardware resources and facilitating communication between the hardware and software
layers. It acts as an intermediary layer between application programs and the computer's hardware
components. The kernel is responsible for performing critical tasks that enable the functioning of the
operating system.

3 What are batch system?

A batch processing system is a type of operating system or computing environment where similar
tasks are grouped together and executed without manual intervention. In a batch processing system,
multiple jobs or programs are collected into batches, and the computer processes them one after
another. This approach is suitable for scenarios where large volumes of similar tasks need to be
executed without the need for user interaction during the processing of individual jobs.

4 What is a process?

In computing, a process is an instance of a computer program that is being executed by one or many
threads. It is the smallest unit of execution in an operating system, representing the dynamic
execution context of a running program. A process includes the program code, data, and system
resources necessary for the execution of the program.

5 What are schedulers?

Schedulers are an integral part of operating systems, responsible for managing the execution of
processes and allocating system resources efficiently. There are different types of schedulers, each
serving a specific purpose in the overall operation of the system

6 Define the term virtual memory

Virtual memory is a memory management technique used by operating systems to provide an


illusion to users and applications that they have a larger amount of available memory than is
physically installed on the computer. It allows the execution of processes that may be larger than the
available physical memory by using a combination of RAM and disk space.
7 Explain various goals of protection.

Protection in computing refers to the measures taken to safeguard data and resources from
unauthorized access, modification, or destruction. The goals of protection revolve around ensuring
the security and integrity of computer systems and their data. Here are various goals of protection:

Confidentiality:

Goal: Prevent unauthorized access to sensitive information.

Means: Encryption, access controls, and authentication mechanisms help ensure that only
authorized users can access confidential data.

Integrity:

Goal: Ensure that data is not modified by unauthorized users or processes.

Means: Checksums, cryptographic hash functions, and digital signatures are used to detect and
prevent unauthorized modifications to data.

Availability:

Goal: Ensure that authorized users have timely and reliable access to resources and services.

Means: Redundancy, fault-tolerant systems, and backup mechanisms are employed to minimize
downtime and maintain service availability.

Authentication:

Goal: Verify the identity of users or entities accessing the system.

Means: Passwords, biometric authentication, and multi-factor authentication are used to confirm the
identity of users.

Authorization:

Goal: Control access to resources based on user privileges and roles.

Means: Access control lists (ACLs) and role-based access control (RBAC) mechanisms define and
enforce the permissions granted to users.

Non-repudiation:

Goal: Ensure that users cannot deny their actions.


Means: Digital signatures and audit trails provide evidence of user actions, preventing users from
denying their involvement in specific activities.

Least Privilege:

Goal: Limit users and processes to the minimum level of access required to perform their tasks.

Means: Implementing the principle of least privilege reduces the potential impact of security
breaches and minimizes the risk of unauthorized actions.

Isolation:

Goal: Prevent interference between different users or processes.

Means: Implementing strong process isolation and using virtualization technologies help contain the
impact of security breaches to specific processes or users.

Auditability:

Goal: Maintain a record of system activities for monitoring and analysis.

Means: Logging and auditing mechanisms track user actions, system events, and security-related
activities to identify potential security incidents.

Resilience:

Goal: Enable systems to recover from security incidents and continue functioning.

8 Explain the term file system in brief.

A file system is a method or structure employed by an operating system to organize and store data
on storage devices such as hard drives, solid-state drives (SSDs), and other types of storage media. It
provides a hierarchical organization for storing, retrieving, and managing files and directories. The
file system serves as an interface between the operating system and the physical storage, allowing
users and applications to interact with stored data in a structured and coherent manner.

9 What is thrashing?

Thrashing in the context of computer systems refers to a situation where the system's performance
degrades significantly due to excessive paging or swapping of data between the main memory (RAM)
and the secondary storage (usually a hard disk). Thrashing occurs when the system is unable to meet
its processing demands because a large portion of its time is spent moving data between the RAM
and the disk, rather than executing actual processes.
10 What is multi user operating system?

A multi-user operating system is a type of operating system that allows multiple users to access and
interact with a computer system simultaneously. In a multi-user environment, each user has their
own set of applications, processes, and files, and they can perform tasks independently of other
users. This type of operating system is designed to efficiently manage and share system resources
among multiple users, providing a cohesive and secure computing environment.

Part B

Q.1 Differentiate between UNIX and Windows based operating systems.

UNIX and Windows are two distinct families of operating systems that have different origins, design
philosophies, and user interfaces. Here are some key differences between UNIX and Windows-based
operating systems:

Origin:

UNIX: UNIX is a family of multi-user, multitasking operating systems initially developed in the 1960s
and 1970s at Bell Labs. It has various implementations, including the original AT&T UNIX, BSD
(Berkeley Software Distribution), and Linux.

Windows: Windows is a family of operating systems developed by Microsoft. The first version,
Windows 1.0, was released in 1985.

User Interface:

UNIX: Traditionally, UNIX systems are known for their command-line interfaces (CLI) and text-based
shells. However, many UNIX variants now include graphical user interfaces (GUIs) as well.

Windows: Windows operating systems are known for their graphical user interfaces. The Windows
GUI includes a desktop, icons, taskbar, and Start menu.

File System:

UNIX: UNIX systems typically use file systems such as UFS (Unix File System), ext4, or XFS. File paths
are case-sensitive, and the directory structure follows a hierarchical tree model.

Windows: Windows operating systems use file systems like FAT32, NTFS, or exFAT. File paths are case-
insensitive, and the directory structure follows a drive letter-based model.
Security Model:

UNIX: UNIX systems have a robust security model with a focus on user permissions and access
control lists (ACLs). Users are granted specific permissions (read, write, execute) for files and
directories.

Windows: Windows uses a security model based on user accounts and permissions. NTFS, the
default file system, supports access control lists for fine-grained permissions.

Multitasking and Multiuser Support:

UNIX: UNIX is inherently designed for multitasking and multiuser environments. It supports
concurrent execution of multiple processes and allows multiple users to access the system
simultaneously.

Windows: Windows also supports multitasking and multiuser environments, but historically, certain
versions (e.g., Windows 3.1) were more focused on single-user desktop computing.

Networking:

UNIX: UNIX has a strong networking heritage, and many UNIX systems are used as servers in
networking environments. Tools like SSH, TCP/IP, and NFS are commonly used.

Windows: Windows operating systems have robust networking capabilities, and they are widely used
in both client and server roles. Windows supports protocols like SMB for file sharing and has Active
Directory for centralized network management.

Command Line vs. GUI:

UNIX: While UNIX is known for its powerful command-line interface, many UNIX systems also offer
graphical desktop environments, such as GNOME or KDE.

Windows: Windows has a strong emphasis on its graphical user interface. Command-line tools
(Command Prompt or PowerShell) are available but are often used alongside the GUI.

Development Environment:

UNIX: UNIX is popular among developers and is widely used for software development. Many
programming languages and development tools are available on UNIX platforms.

Windows: Windows has a comprehensive development environment with support for various
programming languages. Visual Studio is a popular integrated development environment (IDE) for
Windows.

Q.2 What is thread management in operating system? Explain the applications of thread.
Thread management in an operating system involves the creation, scheduling, and synchronization of
threads within a process. A thread is the smallest unit of execution within a process, and it shares the
same resources, including memory space and file descriptors, with other threads in the same
process. Thread management is a crucial aspect of modern operating systems and offers several
benefits, including increased concurrency and parallelism.

Key Aspects of Thread Management:

Thread Creation:

Threads can be created within a process using system calls or programming language constructs. The
operating system is responsible for allocating resources for each thread.

Thread Scheduling:

The operating system scheduler is responsible for determining which thread should execute on the
CPU at any given time. Thread scheduling decisions consider factors such as priority, thread state,
and the availability of resources.

Thread Synchronization:

Threads within a process share common data and resources. Synchronization mechanisms, such as
locks, semaphores, and condition variables, are used to coordinate access to shared resources and
prevent data inconsistency.

Thread Termination:

Threads can terminate either voluntarily (by completing their task) or involuntarily (due to an error
or explicit termination). The operating system must reclaim resources associated with a terminated
thread.

Thread States:

Threads can be in various states, including running, ready, blocked, or terminated. The operating
system manages the transitions between these states.

Applications of Threads:

Concurrent Execution:
Threads enable concurrent execution within a process. Multiple threads can execute independently
and share the workload, leading to increased throughput and performance.

Parallelism:

Threads are a fundamental building block for parallel programming. Multiple threads can execute in
parallel on multicore processors, taking advantage of hardware parallelism.

Responsiveness:

Using threads, an application can remain responsive to user input while performing time-consuming
tasks in the background. For example, a graphical user interface (GUI) can continue to accept user
interactions even when a background thread is performing a computation.

Efficient Resource Utilization:

Threads share the same memory space and resources within a process, making them more
lightweight than processes. This efficient resource utilization is beneficial for systems with limited
resources.

Multithreaded Servers:

Multithreading is commonly used in server applications to handle multiple client requests


concurrently. Each client connection can be managed by a separate thread, allowing the server to
serve multiple clients simultaneously.

Parallel Algorithms:

Parallel algorithms, where tasks can be broken down into independent subtasks, can be
implemented using threads. This approach is especially valuable in scientific computing and data
processing.

Background Tasks:

Threads are used for executing background tasks without affecting the main program's execution. For
example, a file download in a web browser or periodic data updates in an application can be
implemented using threads.

Real-Time Systems:

Threads play a crucial role in real-time systems where tasks need to be executed within specific time
constraints. Real-time threads can be scheduled to meet deadlines and ensure timely processing.
Q.3 What is the importance of paying and segmentation in memory management? Explain

with diagram.

Memory Management: Paging and Segmentation

1. Paging:

Paging is a memory management scheme that eliminates the need for contiguous allocation of
physical memory. In paging, the physical memory is divided into fixed-size blocks called frames, and
the logical memory is divided into pages of the same size. The operating system maintains a page
table to map logical pages to physical frames.

Importance of Paging:

Non-contiguous Allocation: Paging allows processes to be allocated non-contiguous sections of


physical memory. A process can have its pages scattered throughout the physical memory, and the
page table keeps track of the mapping.

Simplified Memory Management: Paging simplifies memory management by eliminating the


requirement for contiguous memory allocation. It provides flexibility in allocating and deallocating
memory.

Efficient Use of Memory: Paging facilitates efficient use of memory by allowing the operating system
to allocate frames as needed, rather than requiring contiguous blocks of physical memory.

Address Space Isolation: Each process has its own set of pages, and the page table ensures that a
process accesses only its allocated pages. This provides isolation between processes.

Paging Diagram

2. Segmentation:

Segmentation is another memory management scheme where the logical address space is divided
into segments, each representing a different type of data or code. Unlike paging, segments can be of
variable lengths, and each segment is assigned a base and a limit. The base represents the starting
address, and the limit is the length of the segment.
Importance of Segmentation:

Logical Organization: Segmentation reflects the logical organization of a program, with segments
representing different parts of the program (e.g., code, data, stack). This mirrors the modular
structure of a program.

Sharing and Protection: Segmentation allows for sharing and protection of segments. Multiple
processes can share read-only segments, and access permissions can be controlled at the segment
level.

Simplified Addressing: Segmentation simplifies the addressing of data and instructions. Instead of a
single linear address space, each segment can be addressed independently.

Support for Growing Data Structures: Segmentation supports growing data structures by allowing a
segment to dynamically increase in size as needed.

Q.4 Define concept of file operations. Give the process of directory structures and file

management

File Operations:

File operations refer to the actions or manipulations that can be performed on files within a
computer system. These operations include creating, opening, reading, writing, closing, deleting, and
modifying files. File operations are crucial for managing data and information stored in files. Here are
some key file operations:

Create:

Creating a new file involves allocating space on storage media and establishing a file entry in the file
system.

Open:

Opening a file allows a process to access the file for reading, writing, or both. The operating system
maintains information about the file, such as the current position (file pointer).
Read:

Reading from a file involves retrieving data from the file and transferring it to the requesting process.

Write:

Writing to a file involves storing data in the file at the current position or at a specified location.

Close:

Closing a file releases system resources associated with the file and updates file-related information.

Delete:

Deleting a file removes it from the file system, freeing up storage space. This operation is irreversible.

Modify:

Modifying a file can include changing its content, attributes, or permissions.

Directory Structures and File Management:

The organization of files within a file system is facilitated by directory structures. A directory (folder)
is a logical container that holds files and subdirectories. The process of directory structures and file
management involves creating, organizing, and manipulating files and directories. Here is an
overview:

Directory Creation:

To create a directory, the user specifies a name, and the operating system allocates space to store
information about the directory, such as its contents and attributes.

File Creation:

When a new file is created, the operating system assigns it a name and allocates storage space on
the storage medium. The file entry is added to the directory.

Navigating Directories:
Users can navigate through directories using commands or graphical interfaces to locate and access
files. The current working directory determines the context for file operations.

Listing Directory Contents:

Users can request a list of files and subdirectories within a directory to view the contents. This can be
done using commands like "ls" in Unix-based systems or "dir" in Windows.

Moving and Renaming Files:

Files can be moved to different directories or renamed to change their location or names. These
operations do not necessarily involve changing the file's content.

Copying Files:

Copying creates a duplicate of a file, either in the same directory or a different one. This is useful for
creating backups or replicating files.

Deleting Files and Directories:

Deleting removes a file or directory from the file system. Care should be taken, as this operation is
typically irreversible.

Attributes and Permissions:

Files and directories may have attributes (metadata) such as creation date, modification date, and
permissions controlling access. Users and processes have specific permissions (read, write, execute)
that determine their ability to interact with files.

File Compression and Encryption:

Advanced file management may involve compressing files to reduce storage space or encrypting files
for security purposes.

File Search:

File systems provide mechanisms to search for files based on criteria such as name, type, or content.

Q.5 Explain in detail the following CPU scheduling algorithms-

(a) Priority Scheduling

(b) Round Robin


(a) Priority Scheduling:

Overview:

Priority Scheduling is a non-preemptive scheduling algorithm where each process is assigned a


priority, and the process with the highest priority is selected for execution. If two processes have the
same priority, the algorithm may use other criteria, such as the order of arrival or a secondary
priority, to break the tie.

Key Concepts:

Priority Assignment:

Each process is assigned a priority value. Processes with higher priority values are given preference.

Priority Range:

The priority values can be assigned within a specific range, such as 1 to 10, with 10 being the highest
priority.

Non-Preemptive:

Priority Scheduling is a non-preemptive algorithm, meaning once a process starts execution, it


continues until it finishes or voluntarily relinquishes the CPU.

Algorithm Execution:

Select Process:

The process with the highest priority is selected for execution.

Execution:

The selected process runs until it completes its execution or a higher-priority process arrives.

Waiting for Arrival:

If a higher-priority process arrives during the execution of a lower-priority process, the lower-priority
process is preempted, and the higher-priority process is scheduled.

Advantages:
Simple and Intuitive: Priority Scheduling is straightforward and easy to understand.

Customization: Priorities can be adjusted based on the nature of the processes and their importance.

Disadvantages:

Starvation: Lower-priority processes may starve if higher-priority processes continuously arrive.

Inversion: Priority inversion, where a low-priority process holds a resource needed by a high-priority
process, can occur.

(b) Round Robin Scheduling:

Overview:

Round Robin (RR) Scheduling is a preemptive scheduling algorithm that allocates a fixed time slice or
quantum to each process in the system. The processes are scheduled in a circular queue, and each
process gets a turn to execute for the specified time quantum.

Key Concepts:

Time Quantum:

Each process is allowed to run for a fixed time quantum. If it doesn't complete within this time, it is
moved to the back of the queue to await its next turn.

Circular Queue:

Processes are organized in a circular queue, and the scheduler cycles through the queue, allocating
time slices to each process in turn.

Preemption:

If a process's time quantum expires, it is preempted, and the next process in the queue is given the
CPU.

Algorithm Execution:

Select Process:

The process at the front of the queue is selected for execution.


Execution:

The selected process runs for the specified time quantum.

Move to the Back:

If the process completes within the time quantum, it is moved to the back of the queue. If not, it is
preempted and placed at the end.

Next Process:

The next process in the queue is selected, and the cycle continues.

Advantages:

Fairness: Round Robin provides fairness, as each process gets an equal share of the CPU.

Prevents Starvation: No process is left waiting indefinitely; each process gets a chance to execute.

Disadvantages:

Poor Performance for Certain Workloads: For long-running processes, the overhead of context
switching can impact performance.

Variable Execution Times: Processes with varying execution times may not benefit from a fixed time
quantum.

Comparison:

Priority Scheduling vs. Round Robin:

Priority Scheduling is non-preemptive, while Round Robin is preemptive.

Priority Scheduling depends on the priority assigned to each process, while Round Robin treats all
processes equally within a given time quantum.

Use Cases:

Priority Scheduling is suitable for environments where the importance of processes varies.

Round Robin is often used in time-sharing systems where fairness is crucial.


Q.6 What is process control block? Explain with diagram and its contents.

The Process Control Block (PCB), also known as a Task Control Block, is a data structure in the
operating system kernel that contains essential information about a process. It serves as a central
repository of information needed for the operating system to manage and control a process during
its lifetime. The PCB is crucial for context switching, as it stores the state of a process when it is not
running.

Contents of a Process Control Block:

The specific contents of a PCB may vary depending on the operating system, but generally, it includes
the following information:

Process ID (PID):

A unique identifier assigned to each process in the system.

Program Counter (PC):

The address of the next instruction to be executed in the process.

Registers:

The state of general-purpose registers, including accumulators, index registers, and others. These
values need to be preserved during context switches.

CPU Scheduling Information:

Information related to the process's scheduling, such as priority, scheduling state (ready, running,
blocked), and the amount of CPU time used.

Memory Management Information:

Base and limit registers that define the range of memory accessible to the process.

Accounting Information:

Details about the amount of CPU time consumed, clock time, time limits, etc.
I/O Status Information:

A list of I/O devices the process is using, their status, and the process's I/O requests.

File Information:

Information about open files, file descriptors, and file pointers.

Process State:

Indicates whether the process is ready, running, blocked, or terminated.

Pointer to the Memory Management Unit (MMU) Table:

A pointer to the page tables or segment tables that translate virtual addresses to physical addresses.

Pointer to the Parent Process:

A reference to the parent process, especially relevant for processes created by other processes.

Signals and Signal Handlers:

Information about the signals (interrupts) that the process is listening for, along with the associated
signal handler routines.

Diagram of a Process Control Block:

The following is a simplified diagram illustrating the components of a Process Control Block:

+--------------------------------------------+

| Process ID (PID) |

|--------------------------------------------|

| Program Counter (PC) |

|--------------------------------------------|

| Registers |

|--------------------------------------------|

| CPU Scheduling Information |


|--------------------------------------------|

| Memory Management Information |

|--------------------------------------------|

| Accounting Information |

|--------------------------------------------|

| I/O Status Information |

|--------------------------------------------|

| File Information |

|--------------------------------------------|

| Process State |

|--------------------------------------------|

| Pointer to MMU Table |

|--------------------------------------------|

| Pointer to Parent Process |

|--------------------------------------------|

| Signals and Signal Handlers |

+--------------------------------------------+

This diagram provides a high-level representation of the various components within a Process
Control Block. The contents may be expanded or modified based on the features and requirements
of the operating system. The PCB is crucial for efficient process management, allowing the operating
system to save and restore the state of processes during context switches and ensuring proper
resource allocation and execution control.

Q.7 Explain four conditions which are necessary for a deadlock to occur.

Necessary Conditions for Deadlock:

Deadlock is a state in a computer system where two or more processes are unable to proceed
because each is waiting for the other to release a resource. For a deadlock to occur, four necessary
conditions, known as the Coffman conditions, must be present simultaneously. These conditions are:

Mutual Exclusion:
Each resource must be either currently assigned to exactly one process or available for immediate
assignment to exactly one process. This condition ensures that a resource is not shared concurrently
by multiple processes.

Hold and Wait:

A process must be holding at least one resource and waiting to acquire additional resources that are
currently held by other processes. In other words, a process must not release its held resources while
waiting for additional resources.

No Preemption:

Resources cannot be preempted from a process; they can only be released voluntarily by the process
holding them. If a process needs a resource currently held by another process, it must wait for that
process to release the resource.

Circular Wait:

There must exist a circular chain (or cycle) of two or more processes, each waiting for a resource held
by the next process in the chain. The circular wait condition implies that Process 1 is waiting for a
resource held by Process 2, Process 2 is waiting for a resource held by Process 3, and so on, until
Process n is waiting for a resource held by Process 1.

Illustration of Necessary Conditions:

Consider four processes (P1, P2, P3, P4) and three resources (R1, R2, R3). The allocation matrix and
the circular wait condition are as follows:

rust

Copy code

Allocation Matrix:

R1 R2 R3

P1 1 0 1

P2 2 0 0

P3 3 2 2

P4 2 1 1

Circular Wait:
P1 -> P2 -> P4 -> P3 -> P1

In this example, the circular wait condition is satisfied, as there exists a circular chain of processes
waiting for resources. Each process is holding resources and waiting for a resource held by the next
process in the chain.

To prevent deadlocks, one or more of these necessary conditions must not be allowed. Various
techniques, such as resource allocation policies, deadlock detection algorithms, and deadlock
recovery mechanisms, are employed to manage and avoid deadlocks in operating systems.

Part C

--------

Q.3 Explain the following -

(a) Demand paging

(b) Segmentation with paging scheme

(c) Thrashing

(d) Global versus local allocation

(a) Demand Paging:

Demand paging is a memory management scheme used in modern operating systems. In a demand-
paged system, not all pages of a process are loaded into memory at the start. Instead, pages are
brought into memory only when they are needed during the execution of the program. The
operating system keeps track of which pages are in memory and which are on the disk.

When a process attempts to access a page that is not currently in memory (a page fault), the
operating system loads the required page from the disk into an available page frame in RAM. This
approach allows for more efficient use of memory because only the pages actually needed by the
program are brought into memory, reducing the initial load time and conserving memory space.

(b) Segmentation with Paging Scheme:


In a segmentation with paging scheme, a program's address space is divided into logical segments,
and each segment is further divided into pages. This hybrid memory management scheme combines
the advantages of segmentation and paging.

Segmentation:

Divides a program into logically meaningful parts such as code, data, and stack segments.

Each segment can grow or shrink dynamically as needed.

Paging:

Divides each segment into fixed-size pages.

Enables efficient use of physical memory by loading only the required pages into memory.

This scheme provides the flexibility of segmentation along with the efficient memory utilization and
ease of management offered by paging.

(c) Thrashing:

Thrashing occurs in a virtual memory system when the CPU spends more time swapping pages
between the main memory and the disk than executing actual instructions. It is a state of excessive
paging activity, leading to a decrease in system performance.

Causes of thrashing include:

Insufficient physical memory to meet the demands of active processes.

Poor page replacement algorithms that lead to frequent page faults and excessive I/O operations.

To mitigate thrashing, the system may need to:

Add more physical memory.

Optimize page replacement algorithms.

Reduce the number of active processes.

(d) Global versus Local Allocation:

Global Allocation:
In a global allocation policy, all pages of a process are considered as candidates for replacement,
regardless of whether they belong to the code, data, or stack segment.

It provides more flexibility in choosing pages for replacement but may lead to suboptimal
performance in terms of locality.

Local Allocation:

In a local allocation policy, replacement is restricted to pages within a specific segment (code, data,
or stack) of a process.

This approach aims to preserve the locality of reference, as pages within the same segment are likely
to exhibit temporal and spatial locality.

Q.4 Under what circumstances do page fault occurs? Describe the actions taken by the operating
system when a page fault occurs.

A page fault occurs in a computer system when a program accesses a page in virtual memory that is
not currently in physical memory (RAM). In other words, the required page is not present in the main
memory, and the operating system needs to bring it in from secondary storage (e.g., disk) to satisfy
the access request. Page faults are a normal part of virtual memory systems and are handled by the
operating system.

Circumstances Leading to Page Faults:

Accessing Non-Resident Page:

When a process attempts to access a page that is not currently in RAM, a page fault occurs.

Demand Paging:

Most modern operating systems use demand paging, where only the pages actually needed by the
program are brought into memory. This results in fewer pages in RAM than the total program size.

Copy-on-Write Mechanism:

In systems that use copy-on-write mechanisms, multiple processes can initially share the same
physical memory pages. A page fault occurs when a process modifies a page that is shared, and a
separate copy must be created.
Actions Taken by the Operating System during a Page Fault:

When a page fault occurs, the operating system performs the following actions:

Page Fault Handler Execution:

The CPU raises a page fault exception, and the control is transferred to the page fault handler routine
in the operating system.

Determine Page Location:

The operating system determines the location of the required page, which may be on disk or in
another storage medium.

Page Retrieval:

If the required page is on disk, the operating system retrieves it and loads it into an available page
frame in RAM.

Update Page Tables:

The page tables are updated to reflect the new location of the page in physical memory.

Resume Process Execution:

The instruction causing the page fault is re-executed, and the process continues its execution with
the required page now available in RAM.

Optional Steps:

Depending on the circumstances, additional steps may be taken:

Swapping: If there is no available space in RAM for the required page, the operating system may
choose to swap out another page to secondary storage to make room for the new page.

Page Replacement: In cases of limited physical memory, the operating system may employ a page
replacement algorithm to determine which page in RAM to evict and replace with the newly required
page.
Handling page faults is a crucial aspect of memory management in modern operating systems.
Efficient handling ensures that processes can run with a larger virtual address space than the physical
memory available, providing the illusion of extensive memory to applications.

Q.5 What is Dining Philosophers Problem? Explain the solution of this problem by using a suitable
example.

The Dining Philosophers Problem is a classic synchronization and concurrency problem that
illustrates challenges in resource allocation and avoiding deadlock in a multithreaded or
multiprocessor environment. The problem is framed around a scenario where a certain number of
philosophers sit around a dining table, and each philosopher alternates between thinking and eating.
However, there is a limitation – each philosopher needs two chopsticks to eat, and there is one
chopstick between each pair of adjacent philosophers.

The challenge is to design a solution that allows the philosophers to think and eat without leading to
deadlock, where each philosopher is waiting for a chopstick held by the next philosopher, creating a
circular wait.

Example:

Consider five philosophers labeled P1, P2, P3, P4, and P5 sitting around a circular dining table. There
are five chopsticks, each placed between two adjacent philosophers.

bash

Copy code

P1

/ \
C5 C1

/ \

P5 /__________\ P2

C4 C2

\ /

P3

P1, P2, P3, P4, and P5 represent the philosophers.

C1, C2, C3, C4, and C5 represent the chopsticks placed between the philosophers.

Conditions:

A philosopher must pick up both chopsticks on their left and right to eat.

Philosophers can only eat for a finite amount of time before putting the chopsticks down and going
back to thinking.

Solution:

One common solution to the Dining Philosophers Problem involves introducing a set of rules to
ensure that the philosophers can eat without causing a deadlock. One such solution is to use
semaphores or mutexes for each chopstick. The key idea is to make sure that a philosopher can only
pick up both chopsticks if they are available.

Here is a simplified algorithm for a philosopher in pseudocode:

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while true:

think()

wait(left_chopstick)

wait(right_chopstick)

eat()

signal(left_chopstick)

signal(right_chopstick)

In this algorithm:
wait(left_chopstick) and wait(right_chopstick) represent acquiring the left and right chopsticks,
respectively.

signal(left_chopstick) and signal(right_chopstick) represent releasing the left and right chopsticks,
respectively.

This solution ensures that philosophers can only eat if both chopsticks are available, and they release
the chopsticks after eating, allowing other philosophers to use them.

This problem and its solutions demonstrate the challenges of designing concurrent systems, where
careful synchronization and resource management are crucial to prevent issues like deadlock and
contention.

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