Merkari (Marcus) Occult Herbmaster

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Weapon Staff (d4 dmg)

HIT POINTS
Name Merkari
Description
8 8 Weapon Sling (d4 dmg)
Raised in the ruins of the Shadow King's manse, thick Current Max
with memories of mushrooms and smoke.
Cloth
Lazy, Nihilistic.
Long tangled hair, at least one cockroach in residence.
Armor 1 2
-d2 -d4 -d6
3

A nihilist. You insist on telling everyone you are a


nihilist and explaining why.
Equipment Strength + 8 items or DR+2
At permanent war with all corvids. No contact
without violence. You carry a sling. -1 Staff (d4 dmg)
on Agility/Strength tests

Backpack:

Sling (d4 dmg) 1. Waterskin


Class Occult herbmaster
Portable Laboratory: Daily you have the
0
materials to create 2 decoctions and can brew Wooden Crusifix 2. Rations x4
a total of d4 doses. If unused they lose vitality
after 24 hours. 3. Torch x4
+1 4. Rope (30 feet)
Aegis of Sorrow:
5. Small bag of salt

+2
A creature of your choice gains 2d6 extra hp for 10
rounds.
6. *Medicine Box (5 uses)

Omens Donkey
*Medicine Box: Stops bleeding/infection and +d4 hp.
2 5 Miseries
Silver 1 2 3 4 5 6

Presence DR12, or -d2 HP and no Powers for 1 hr. Maximum damage, Reroll, –d6 damage, DR –4, No Crit/Fumble
Weapon Staff (d4 dmg)
HIT POINTS
Name Merkari
Description
8 8 Weapon Sling (d4 dmg)
Raised in the ruins of the Shadow King's manse, thick Current Max
with memories of mushrooms and smoke.
Cloth
Lazy, Nihilistic.
Long tangled hair, at least one cockroach in residence.
Armor 1 2
-d2 -d4 -d6
3

A nihilist. You insist on telling everyone you are a


nihilist and explaining why.
Equipment Strength + 8 items or DR+2
At permanent war with all corvids. No contact
without violence. You carry a sling. -1 Staff (d4 dmg)
on Agility/Strength tests

Backpack:

Sling (d4 dmg) 1. Waterskin


Class Occult herbmaster
Portable Laboratory: Daily you have the
0
materials to create 2 decoctions and can brew Wooden Crusifix 2. Rations x4
a total of d4 doses. If unused they lose vitality
after 24 hours. 3. Torch x4
+1 4. Rope (30 feet)
Aegis of Sorrow:
5. Small bag of salt

+2
A creature of your choice gains 2d6 extra hp for 10
rounds.
6. *Medicine Box (5 uses)

Omens Donkey
*Medicine Box: Stops bleeding/infection and +d4 hp.
2 Silver 5 Miseries
1 2 3 4 5 6

Presence DR12, or -d2 HP and no Powers for 1 hr. Maximum damage, Reroll, –d6 damage, DR –4, No Crit/Fumble

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